Kite, a beginner in the game The World, is playing with his real-life friend known in-game as Orca when they are attacked by an unidentified monster chasing Aura, a secretive girl. Afterwards, Orca, who died from the monsters attack, enters a coma in the real world. Unable to understand the reason for Orcas coma, Kite joins two new characters to find Aura and bring his friend back.
Requirements:
- libhsacccg.suprx
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| .hack//ez-i |
v1.0.3 |
10/18/25 |
302 |
Download |
QR |
Changelog (v.1.0.3):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
2048 Port for Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 2048 Vita |
v1.0 |
02/11/19 |
1597 |
Download |
QR |
2048 is a single-player sliding block puzzle game designed by Italian web developer Gabriele Cirulli. The game's objective is to slide numbered tiles on a grid to combine them to create a tile with the number 2048 (by wikipedia)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
2ship2harkinian is a sourceport of The Legend of Zelda: Majora's Mask based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on version 1.1.2 (Satoko Charlie).
Requirements:
- libshacccg.suprx
- Game Data Files: N64
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 2s2h.zip |
v.1.2 |
05/08/26 |
11 |
Download |
QR |
| 2ship2harkinian.vpk |
v.1.2 |
05/08/26 |
15 |
Download |
QR |
- Fixed the Pictograph Box not capturing pictures correctly.
- Optimized the rendering codepath, improving performance by 5-10%.
- Updated to latest vitaGL commit.
- Reduced memory usage by 32 MBs, allowing for more complex mods to be used.
- Restored alternate assets support, granting all kind of mods support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 2ship2harkinian |
v1.2 |
05/08/26 |
338 |
Download |
QR |
| 2ship2harkinian data |
v1.2 |
05/08/26 |
292 |
Download |
QR |
| 2ship2harkinian |
v1.1 |
04/14/26 |
126 |
Download |
QR |
| 2ship2harkinian data |
v1.1 |
04/14/26 |
117 |
Download |
QR |
This is a wrapper/port of 32 Secs for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 32secs.vpk |
v.0.8 |
08/11/25 |
9 |
Download |
QR |
- Initial Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 32 Secs Vita |
v0.8 |
08/11/25 |
119 |
Download |
QR |
Port of 8-Bit Bayonetta for PSVITA.
8-Bit Bayonetta, formerly known as Angel Land, is an inaccurately-named, 16-bit-style action/shooter game for web browsers, based on the Bayonetta game franchise.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 8BitBayonetta |
v1.0 |
03/31/22 |
822 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Bite at Freddy's is a bite-sized Five Nights at Freddy's experience. Fnaf style. reddy Fazbear's Grill needs your help to test and repair the Freddy Fast-Food Delivery machine! Work alongside the restaurant manager to ensure food orders can be delivered from kitchen to customer without issue.
Complete orders, repairs, and challenges!
Requirements:
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| A Bite at Freddy s Vita |
v1.01 |
06/15/26 |
77 |
Download |
QR |
Changelog v1.01
Fixed Foxy behavior.
Fixed broken PS Vita controls and buttons in Scene 2B.
Upscaled Foxy sprites
Upscaled sprites from camera buttons.
Upscaled sprites from the FredChop animation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| A Bite at Freddy s Vita |
v1.0 |
06/12/26 |
78 |
Download |
QR |
This is a small Galaga type game for the PSVita. It features 10 waves and a boss fight. It is also the first game to utilize the Bartender trophy system. All art, music, etc create by me.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ASUPERSMALLSHMUP.vpk |
v1.02 |
12/02/21 |
9 |
Download |
QR |
- Updated to the latest version of LibBartender.
- Small fixes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| A Super Small SHMUP |
v1.01 |
11/17/21 |
397 |
Download |
QR |
| A Super Small SHMUP |
v1.0 |
11/13/21 |
371 |
Download |
QR |
| ASUPERSMALLSHMUP.vpk |
v1.0 |
11/10/21 |
388 |
Download |
QR |
AbbayeDesMorts Vita port of L'abbaye Des Morts
and Abbaye des morts vpk here
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Abbaye Des Morts Vita |
v1.0 |
12/30/17 |
1312 |
Download |
QR |
Faith will be your only weapon in this platformer styled like a ZX Spectrum game. Black backgrounds, 1 color sprites and 1 bit sounds are a proper fit for a raw story. The lack of details turn on the player's imagination, creating a unique experience for each player.
L'Abbaye des Morts has been inspired by the tragic history of the Cathars and platform games for ZX Spectrum computers like Manic Miner, Jet Set Willy or Dynamite Dan.
Controls
Dpad: Move the character/Jump
X: Jump
O: Switch from 32bit to 8bit graphics
Start: Exit game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A free game inspired by Umberto Eco's novel and Jean-Jaques Annaud's film "The Name of the Rose", and based on the game "La abadía del crimen" by Paco Menéndez and Juan Delcán.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Abbey of Crime |
v1.0 |
04/07/21 |
657 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Abuse for PSVITA/PSTV based on Abuse-SDL.
Abuse is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe.
The protagonist of the game, Nick Vrenna, has been unjustly incarcerated in a prison where the staff are performing unethical medical experiments upon the inmates. A prison riot occurs and an experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - are infected with a substance called Abuse that transforms them into monsters. With the water supply in danger of being infected, Nick arms himself and fights through the horde to prevent this, and then escapes from the prison complex.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Abuse Vita |
v0.8 |
04/15/21 |
729 |
Download |
QR |
https://www.psx-place.com/threads/release-abuse-vita-abuse-sdl-port-for-psvita-pstv.33594/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Taking inspiration from Rengoku for the PSP, Armored Core and Blame!, ABYSS is a third person shooter duel game featuring randomly generated guns and enemies. How deep can you descend into the ABYSS?
Download Abyss
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| See link in description |
v2.1 |
01/06/26 |
214 |
Download |
QR |
Changelog (v.2.0):
Backup system online:
- Backups act as extra lives and you can have a maximum of 3 backups
- Enter a backup room to make a backup or upload a backup from the cache menu for credits
Wraiths:
- Enemies that kill you become wraiths
- They get a name and traverse the ABYSS until they are killed
Graphics update and optimizations:
- Shaders have been rewritten and textures recompressed
- All room lightmaps have been rebaked
Better Cache:
- Cache menu now has categories
New Content:
- Added 7 new sidearms and two new types
- Added burst fire weapons
- More Gun parts
- More Armors
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Aerofoil, a sourceport of Glider Pro, for PSVITA.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Aerofoil.vpk |
v.1.0 |
02/21/23 |
547 |
Download |
QR |
| aerofoil.zip |
v.1.0 |
02/21/23 |
553 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of After Burner Climax for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| afterburner.vpk |
v.1.1 |
07/12/26 |
8 |
Download |
QR |
| afterburner.zip |
v.1.1 |
07/12/26 |
7 |
Download |
QR |
- Updated to latest FalsoNDK.
- Fixed a bug causing the game to get stuck on the vitaGL splashscreen under certain circumstances.
- Added a workaround that solves several crash issues when interacting with some touch menus.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| After Burner Climax Vita |
v1.1 |
07/12/26 |
114 |
Download |
QR |
| After Burner Climax Vita data |
v1.1 |
07/12/26 |
112 |
Download |
QR |
| After Burner Climax Vita |
v1.0 |
07/12/26 |
59 |
Download |
QR |
| After Burner Climax Vita data |
v1.0 |
07/12/26 |
61 |
Download |
QR |
Port of Age of War for PSVITA.
Take control of 16 different units and 15 different turrets to defend your base and destroy your enemy.
In this game, you start at the caveman age, then evolve! There are a total of 5 ages, each with its own unique units and turrets. Can you advance faster than your enemy?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| aowv2.vpk |
v1.1 |
02/13/23 |
800 |
Download |
QR |
- Fixed age upgrade crash
- Fixed some shaders
- Now money gain will show correctly
So now you can proceed into another age!
UPD: hotfix uploaded
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| aowv1.vpk |
v1 |
02/03/23 |
534 |
Download |
QR |
This is a small demo of multiplayer platformer with singleplayer level editor.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| AGWOAN DEMO |
v1.0 |
04/16/19 |
722 |
Download |
QR |
PS: project file will be released after jam
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Air Pressure for PSVITA.
Air Pressure is an unromantic visual novel.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| airpressure.vpk |
v1.0.0 |
11/28/22 |
411 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Aleph One is the open source continuation of Bungie's Marathon 2 game engine. Aleph One supports Marathon, Marathon 2 and Marathon Infinity natively. Many third party scenarios and net maps are also available.
Requirements:
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| alephone.vpk |
vAlephOneVita2.1 |
10/25/26 |
8 |
Download |
QR |
- FOV now defaults to 80
- The cheat console closes when you close the keyboard, no more restarting the game if you didn't press Enter
- Circle now runs, and swims up underwater
- Liquids are now transparent by default
- Fixed a crash that could happen after a few minutes of playing
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| alephone.vpk |
vAlephOneVita2.0 |
09/24/26 |
10 |
Download |
QR |
| AlephOne.zip |
vAlephOneVita2.0 |
09/24/26 |
10 |
Download |
QR |
| Aleph One Vita |
v2.0 |
09/24/26 |
44 |
Download |
QR |
| Aleph One Vita data |
v2.0 |
09/24/26 |
40 |
Download |
QR |
| Aleph One Vita |
v1.4 |
07/02/26 |
80 |
Download |
QR |
| Aleph One Vita data |
v1.4 |
07/03/26 |
70 |
Download |
QR |
| Aleph One Vita |
v1.3 |
06/28/26 |
88 |
Download |
QR |
| Aleph One Vita data |
v1.3 |
06/28/26 |
76 |
Download |
QR |
| Aleph One Vita |
v1.2 |
06/27/26 |
87 |
Download |
QR |
| Aleph One Vita data |
v1.2 |
06/27/26 |
81 |
Download |
QR |
| Aleph One Vita |
v1.1.2 |
06/27/26 |
111 |
Download |
QR |
| Aleph One Vita data |
v1.1.2 |
06/27/26 |
84 |
Download |
QR |
| Aleph One Vita |
v1.1 |
06/26/26 |
83 |
Download |
QR |
| Aleph One Vita data |
v1.1 |
06/26/26 |
69 |
Download |
QR |
Alex the Allegator 4 is a true jump'n'run, just like the old classic ones. Guide Alex through the jungle in order to save his girlfriend Lola from evil humans who want to make a bag of her. Now on the PlayStation Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| alex4.vpk |
v1.0 |
09/25/26 |
9 |
Download |
QR |
| custommaps.zip |
v1.0 |
09/25/26 |
9 |
Download |
QR |
| data.zip |
v1.0 |
09/25/26 |
9 |
Download |
QR |
Initial PlayStation Vita release of Alex the Allegator 4.
This version includes the following:
- Both original black and white graphics as well as Tim "Argh!" Wright's color mod
- Similar "More Maps" feature that MK2k's PSP port of Alex4.
- Additional data file includes 47 additional map packs with over 400 additional maps. Simply unzip to ux0:/data/alex4/custommaps/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Alex The Allegator 4 Vita |
v1.0 |
09/25/26 |
42 |
Download |
QR |
| Alex The Allegator 4 Vita data |
v1.0 |
09/25/26 |
38 |
Download |
QR |
This is a port of Alisa: Developer's Cut for PSVita.
Alisa is a indie survival horror game heavily inspired by the classics of this genre like the original Resident Evil.
Note
This patch works exclusively with the latest version of the game at the time of writing this README. If the game received a new update, the depot you want is: download_depot 1335530 1335531 3838329713333394627
The "Special" button is mapped on L Trigger.
Known issues
Enemy AI is less aggressive and can sometimes get confused. This is the result of an heavy optimization in the pathfinding logic (planned to improve in future updates).
After finishing a run, the video prior the main menu will stop working until app is rebooted.
On new runs, sometimes the backpack on Alisa won't disappear after the prologue.
The grab animation during the final boss is a bit glitchy (only visual).
There are some minor issues with lighting across the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| alisa.vpk |
v.1.2 |
01/09/26 |
9 |
Download |
QR |
| datafiles.zip |
v.1.2 |
01/10/26 |
8 |
Download |
QR |
**NOTE: Patch must be re-applied on unpatched datafiles coming from Steam and vpk must be re-installed for the changes to take effect!**
- Added a new option (Easy AI) to have less aggressive enemies through the game.
- Made so that the CRT filter is disabled by default.
- Reduced the vignette effect of the CRT filter so that it makes texts more readable.
- Restored custom languages support: now it's possible to create custom translations of the game.
- Reworked mirror reflections so that now are the same as vanilla game rather than an approximation of the same effect.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Alisa Vita |
v1.2 |
01/10/26 |
159 |
Download |
QR |
| Alisa Vita |
v1.1 |
12/31/25 |
143 |
Download |
QR |
| Alisa Vita |
v1.0 |
12/29/25 |
141 |
Download |
QR |
A port of Alto's Adventure for PSVITA.
Alto's Adventure is a 2015 endless runner snowboarding video game developed by Team Alto and Snowman and published by Noodlecake Studios. The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Alto Adventure |
v1.0 |
10/15/22 |
834 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Ambidextro is a multiplayer game for a single player. Learn to control two characters at once, one with each hand. Develop your ambidexterity and rescue the prince and princess simultaneously!
Will you get to level 100? :)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ambidextro.vpk |
v1.0 |
10/09/26 |
9 |
Download |
QR |
## Changelog v1.00:
- First release
- The CRT shader has been disabled.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ambidextro Vita |
v1.0 |
10/09/26 |
24 |
Download |
QR |
HPL2 Handyman is a community-maintained fork of the released Amnesia: The Dark Descent game and HPL2 engine source. It modernizes the desktop engine and brings the game to additional platforms while preserving compatibility with the original game data. It is not an official Frictional Games release.
This repository and its release packages contain engine code only. A legal copy of Amnesia: The Dark Descent is required. At the time of writing, only the Steam release has been tested; data from other releases may work but is not yet verified. Frictional Games' copyrighted retail assets are not included.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Amnesia-Vita-01.50.vpk |
v1.5 |
09/01/26 |
7 |
Download |
QR |
| Amnesia-Windows-x86_64.zip |
v1.5 |
09/01/26 |
7 |
Download |
QR |
Hi everyone! Big update here, since I got my SD2Vita I have been doing a lot of optimization.
I bumped the resolution of the Vita port to 480x272, so it is just a little bit more clearer, the HUD will always be Native resolution, so it doesn't become blurry.
I added a optimizer, that let's you cache the textures before hand, which improves loading times substantially, this can be skipped, and only needs to be done once!
I have made a lot of optimizations with the frame rate, and stutters. I will admit that the game is not smooth 30fps all the way through, but it is much better than it was at last release! Notable, audio, like the thunder, doesn't freeze the game for a good second, which you would notice right away at the start of the game, that is NO MORE.
There is still quite a bit of work that could be done, and I wouldn't mind if anyone would like to contribute, feel free to make pull requests. I also added a updater for the Vita, which should check on startup if you have internet, if there is a new update, you can skip it if you like, it might need more testing and refining though.
QoL improvement, I have added Hint sizes, I noticed while testing a bit, I felt the hints could be a bit hard to read at it's original size, so I have added Hint sizes, this can be changed in the gameplay options, for the Vita it's default on Medium.
I have also made the port more accessible on Android, no longer requiring Vulkan 1.3, should work on Android devices that support Vulkan 1.1+
**Full Changelog**: https://github.com/FridiNaTor1/HPL2-handyman/compare/1.3...1.5
Planned features:
Controller detection for Android and PC, where the controller glyphs change depending on which type of Controller you are using, automatically, and getting rid of Controller hints when you are using Keyboard and Mouse only!
Improving the Vita control scheme, there is a part of the game where you should be using the directional button to do a puzzle, which is currently mapped incorrectly, sorry!
Improving the Android control scheme, and make it aware of desktop mode, as in when you connect the phone to a TV, the game should take advantage of that, and remove the touch only control scheme, and be able to be played with Mouse and Keyboard, or a Controller.
Better options for every platform, like keybinds/sensitivity, etc.
Known Issues:
Android stutters, this will be looked into!
Vita unstable FPS, yeah obviously, but it's a bit better now atleast!
Android running is awkward, I'll try to make it better!
Vita's inventory, pause menu, and journal, doesn't fade the background.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Amnesia Vita |
v1.5 |
09/01/26 |
59 |
Download |
QR |
| Amnesia Vita |
v1.3 |
08/24/26 |
65 |
Download |
QR |
| HPL2 Handyman |
v1.0 |
08/21/26 |
67 |
Download |
QR |
An Untitled Story is a metroidvania game by Matt Thorson. It's a classic freeware game filled with secrets and platforming challenges, and has an endearing art style and music.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| An Untitled Story |
v1.0 |
01/04/19 |
863 |
Download |
QR |
It was made with an old version of Game Maker so I had to do a lot of work to port it up to Studio. I've beaten the game but not to 100%, so some parts remain untested.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Angel Collide is a simple side-scrolling shmup built in Gamemaker Studio.
Gifted with the powers of the Halo, the Angel must follow the Golem and his minions across 5 levels and finally defeat him in his stronghold.
Shoot anything that moves and aim for a high score.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Angel Collide |
v1.0 |
05/27/21 |
604 |
Download |
QR |
Changelog (v.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Animal Crossing for the Nintendo Gamecube, based on the decompilation and PC port.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Animal Crossing Vita |
v0.5.0 |
09/28/26 |
63 |
Download |
QR |
Changelog (v.0.5.0):
- Multiplayer: visit friends' towns by train, up to 4 players
- Connect by local wireless, same Wi-Fi, or internet (ticket number)
- Chat balloons, GameCube or Vita keyboard
- New Online settings page
- Fixed NES issues
- Fixed D-pad fruit duplication
- Rendering fixes
- Blocked known text and save exploits
- rom_path in settings.ini sets the ROM location
- Version shown on the title screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Animal Crossing Vita |
v0.4.1 |
06/06/26 |
251 |
Download |
QR |
| Animal Crossing Vita |
v0.4.0 |
06/03/26 |
76 |
Download |
QR |
| Animal Crossing Vita |
v0.3.2 |
05/24/26 |
89 |
Download |
QR |
| Animal Crossing Vita |
v0.3.1 |
05/23/26 |
94 |
Download |
QR |
| Animal Crossing Vita |
v0.3.0 |
05/19/26 |
86 |
Download |
QR |
| Animal Crossing Vita |
v0.2.0 |
04/20/26 |
164 |
Download |
QR |
| Animal Crossing Vita |
v0.1.0a |
04/02/26 |
131 |
Download |
QR |
This is a wrapper/port of Anomaly 2 for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly2.vpk |
v.1.2 |
03/03/23 |
801 |
Download |
QR |
- Added configurator app.
- Made possible to change Graphics Quality.
- Made possible to change Textures Quality.
- Added optional 30 fps cap.
- Made possible to overload language setting.
- Disabled logs (Slight performance improvements).
- Reworked Livearea assets (Thanks to Once13one).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly2.vpk |
v.1.1 |
03/01/23 |
497 |
Download |
QR |
| anomaly.vpk |
v.1.0 |
02/28/23 |
488 |
Download |
QR |
This is a wrapper/port of Anomaly Defenders for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly_defenders.vpk |
v.1.1 |
03/07/23 |
8 |
Download |
QR |
- Bound Start button to pause game.
- Bound L Trigger to time freeze.
- Bound R Trigget to fast forward.
- Added configurable settings and related configurator app (Graphics Quality, Textures Quality, Anti-Aliasing).
- Reworked Livearea assets (Thanks to Once13one).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly_defenders.vpk |
v.1.0 |
02/28/23 |
563 |
Download |
QR |
This is a wrapper/port of Anomaly: Korea for PSVITA.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- fd_fix.skprx OR repatch_ex.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly_korea.vpk |
v.1.2 |
03/05/23 |
8 |
Download |
QR |
- Added intro video playback when the game is launched.
- Added configurable options and a companion app to edit those settings (Framecap, Graphics Quality and Antialiasing).
- Clusterized shaders in subfolders. Now loading times should be faster.
- Reworked Livearea assets (Thanks to Once13one).
- Disabled game logs (Slight performance boost).
- Bind L to mission goals showup.
- Bind R to fast forward.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly_korea.vpk |
v.1.1 |
03/01/23 |
546 |
Download |
QR |
| anomaly_korea.vpk |
v.1.0 |
02/27/23 |
478 |
Download |
QR |
This is a wrapper/port of Anomaly: Warzone Earth HD for PSVITA.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly.vpk |
v.1.2 |
03/08/23 |
8 |
Download |
QR |
- Added configurable settings and related configurator app (Anti-Aliasing, Framecap).
- Bound Start to pause game.
- Bound L Trigger to mission goals showup.
- Bound R Trigger to fast forward.
- Reworked Livearea assets (Thanks to Once13one).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly.vpk |
v.1.1 |
03/01/23 |
551 |
Download |
QR |
| anomaly.vpk |
v.1.0 |
02/27/23 |
478 |
Download |
QR |
Another World Vita
=============================
Another World Vita is a port of the classic game Another World for PSVita. Based on the 0.2.1. version created by Gregory Montoir.
About
Another World, also known as Out of This World in North America and Outer World (アウターワールド Autā Wārudo?) in Japan, is a 1991 cinematic platformer action-adventure game designed by Éric Chahi for Delphine Software. The game tells a story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself in a dangerous alien world where he is forced to fight for his survival.
========================================
Requirements
========================================
-> A Vita system with Henkaku installed to run homebrew.
-> Install the vpk file in your Vita
-> Put the original data files in the folder ux0:app/SOMO00002/DATA
-> Original files can be downloaded in serveral sites, for example: http://www.myabandonware.com/game/out-of-this-world-18g#download
#Button configuration
======================================
Arrow Keys: move Lester
Left stick: move Lester
X: run/shoot
Credits
Gregory Montoir for the PC version.
Eric Chahi, obviously, for making this great game.
Thanks to
Xerpi for the SDL2 port for Vita. (https://github.com/xerpi)
Cpasjuste for solving some issues of SDL2 port. (https://github.com/Cpasjuste)
Original version: https://github.com/cyxx/rawgl
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Another_world.vpk |
v0.2.1 |
09/27/16 |
1067 |
Download |
QR |
Initial functional version
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is an explicit reconstruction of Valve's classic game Portal for the Playstation Vita.
This has been achieved by standing on the shoulders of giants, and I owe a debt of thanks to Cody Andrews and his portal implementation for Unity (https://github.com/codand/Unity3DPortals) as well as Valve for their life-changing game!
After a lot of really hard work the game is now complete and playable through to Chamber 14.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Aperture Reconstructed |
v0.4.00 |
04/29/26 |
129 |
Download |
QR |
Step 1 Install the VPK:
Download the VPK from here, or from VitaDB and install as you usually would. At this stage the game will crash during launch because you need to install the Media directory that contains copyrighted content
Step 2 Convert the xDelta to Media.zip and Install in ux0:app/APTR1007/Media
Make sure that your version of Portal is up to date. This process uses the version that's available on Steam and there's really no excuse not to buy it as it's only $9.99!
Download ApetureReconstructedFiles_0.1.72.zip and when it's complete place it into the data directory for the steam version of the Portal game (C:Program Files (x86)SteamsteamappscommonPortalportal)
Select "Extract here" and extract the zip into this directory. It will add ApetureReconstructedFiles.xdelta, xdelta-3.1.0-x86_64.exe, and ApplyPatch.bat
Run ApplyPatch.bat and wait for the process to complete. The process will give you a decrypted "Media.zip" folder which contains game content
Extract the resulting "Media.zip" folder and install over ux0:app/APTR1007/Media on your Vita, replacing any existing files in that directory
The files installed by the process can now be deleted if you wish
Step 3 Setup Authentication:
I have designed ApetureReconstructed to require the original game file "portal_pak_dir.vpk". I do not know if this will be specific to the English version, but it's the one from the Steam distribution
Make sure that your version of Portal is up to date
Copy "portal_pak_dir.vpk" from C:Program Files (x86)SteamsteamappscommonPortalportal to the Data directory for Apeture:Reconstructed: ux0:data/AptrRecon
This should now appear as ux0:data/AptrRecon/portal_pak_dir.vpk
If you wish to make this process easier you may want to run Apeture:Reconstructed first so that it will create the data directory for you, but remain stuck at the authentication screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Aperture Reconstructed |
v0.3.96 |
04/18/26 |
119 |
Download |
QR |
| Aperture Reconstructed |
v0.2.07 |
10/07/25 |
160 |
Download |
QR |
| Aperture Reconstructed |
v0.1.86 |
09/17/25 |
189 |
Download |
QR |
Apotris is a free multiplatform open-source block stacking game! What sets Apotris apart from other block stacking games is its extensive customization options, complemented by ultra-responsive controls that let you execute your moves with precision. With 14 unique game modes and a plethora of settings, you can tailor the game to your preferences, ensuring a fresh and challenging experience every time you play. Whether you're a casual player or a hardcore enthusiast, Apotris has something for everyone. While Apotris was originally designed for Gameboy Advance, it now supports all kinds of platforms, so between the ports and emulation you can play Apotris on almost anything.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Apotris.v1.0-audio.vpk |
v1.0 |
09/23/26 |
11 |
Download |
QR |
v1.0
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Apotris Vita |
v1.0 |
09/24/26 |
49 |
Download |
QR |
This is an soloader port of an android game.
Arcaea is a mobile rhythm game developed by lowiro, released on March 9, 2017. The game known for its deep storyline and unique gameplay mechanics; players tap, hold, and slide on a musical arc as they follow notes that appear in time with music. It also features both "sky" and "ground" notes that players must interact with.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| arcaea.vpk |
v1.0 |
09/24/26 |
8 |
Download |
QR |
This is the first release.
Has been tested moderately. It shouldn't crash in any menus and is able to go into gameplay just fine.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Arcaea Vita |
v1.0 |
09/24/26 |
55 |
Download |
QR |
A port of the Android tower-defense game Army of Darkness Defense (Backflip Studios), version 1.1.1, to the PS Vita. It is a .so loader port: the original ARMv7 Android game library runs natively, with Vita-native graphics (vitaGL) and audio (FMOD Ex through OpenSL ES). Advertising, analytics and social-network services are removed, and the in-game coin store works offline without payment. No game data is included: a small offline preparation kit builds the data folder from the user's own copy of the Android game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| aod_vita.vpk |
v1.1.1 |
10/07/26 |
8 |
Download |
QR |
| aodd-prepare-kit-1.1.zip |
v1.1.1 |
10/07/26 |
8 |
Download |
QR |
Army of Darkness Defense 1.1.1 adds a standalone Input Settings screen beside Launch on the Vita LiveArea game page.
Choose **Rear touch (left/right)**, **Shoulder buttons (L/R)**, or **Both**. Shoulder buttons are the default. Front touch remains available in every mode. D-pad Up/Down selects a row; Cross saves and Circle cancels. The screen also provides touch selection and Save/Cancel buttons. Save persists the choice for the next game launch; Cancel preserves the previous choice. Rear input uses intentional left/right zones to exclude outer grip contacts, and opposite directions are neutral.
The reviewed source passed production-linked host checks, ASan/UBSan, settings/storage fault checks, all eight input fixtures and seven meaningful behavioral mutation checks, plus a Vita softfp build. An actual household Anthropic Claude Sonnet 4.6 focused source review passed; an independent coordinator separately verified the complete retained test evidence. The exact standalone settings executable loaded in Vita3K: all three choices appeared, Cancel preserved the missing configuration, Save wrote Rear, and a fresh relaunch showed the saved choice.
**Validation limits:** actual native LiveArea placement, front/rear/button gameplay, touch ergonomics, native trophies and real Vita hardware remain unverified. The emulator showed vertical color stripes and two post-exit faults after Save/relaunch. This release does not claim clean emulator rendering or shutdown.
Install `aod_vita.vpk` with VitaShell and back up/preserve `ux0:data/aodd/files/` and your saves. The exact reviewed VPK is preserved byte-for-byte, including its existing application version `01.10`; the GitHub release tag is `v1.1.1`. Use VitaShell for the update rather than relying on a higher internal version number. The title and trophy communication identity remain `AODD00001`.
The unchanged `aodd-prepare-kit-1.1.zip` remains the matching own-APK data preparation kit. If upgrading from 1.1.0, prepared game data does not need to change; if upgrading from 1.0, regenerate it from your own supported Android 1.1.1 APK and preserve saves. Settings creates only its own `ux0:data/aodd/input-controls.cfg` when Save succeeds. The settings screen does not require the game APK, assets or trophy data, but still needs the port's normal homebrew/VitaGL runtime prerequisites.
No game data, private game libraries, APKs or saves are included. The source archive contains exact reviewed source `0a86bf8`, pinned submodule sources and this release-specific supplement; historical 1.1 documentation in the reviewed source is preserved and superseded by these current release notes. Full source, unchanged linked-library dependency sources and licenses accompany the release. The earlier releases remain available.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Army of Darkness Defense Vita |
v1.0 |
09/28/26 |
51 |
Download |
QR |
Ars Poetica is a poetry-themed narrative-focused escape-room puzzle game.
Think "Zorg meets Dear Esther" - story-focused, vanguardist in its puzzle design, but rooted in the genre of the text adventure, merging old-school and contemporary game design.
A World War II soldier gets injured in battle. In his journey back home he's killed by a bombshell - and in this split second, between life and death, he must now find peace, and remember who he is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ars Poetica |
v1.0 |
06/02/21 |
542 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Arx Libertatis is an open-source reimplementation of the Arx Fatalis engine, ported to PS Vita via vitaGL. Explore the dungeons of Arx as you fight, sneak, and cast your way through a full-length RPG with an immersive underground world.
Requirements:
- libshacccg.suprx
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| arx-vita.vpk |
v2.0 |
10/25/26 |
24 |
Download |
QR |
- Substantially better performance (40-60fps)
- Substantially better view distance
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Arx Libertatis |
v1.003 |
02/17/26 |
142 |
Download |
QR |
| arx.vpk |
v1.003 |
02/17/26 |
14 |
Download |
QR |
| Arx Libertatis |
v1.001 |
02/14/26 |
120 |
Download |
QR |
This is a wrapper/port of Assassin's Creed Altair Chronicles for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Assassin |
v1.0 |
07/29/25 |
180 |
Download |
QR |
Changelog (v.1.0):
- Completely removed virtual buttons from the screen in the Xperia build.
- Made so that the Xperia build shows hints with Xperia button icons.
- Added physical buttons support for non-Xperia build through fake input presses.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Atari's hit classic arcade game comes to the PS Vita sytem.
Set your score, always trying to beat your personal best.
Fun time waster while waiting around.
Controls
Use Left and Right to rotate your ship.
Use Up to move forwards
Use "" to shoot
Use "○" to save your score
Use "△" to skip saving
Use "START" to begin the game
Use "SELECT" to view controls from the menu
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NetworkTest2.VPK |
vDebugging |
11/10/19 |
8 |
Download |
QR |
Here is the Network Test VPK and it's source code. If you're able to help, it would be much appreciated. If it works, the top number will be a "1" and there will be a list from 1-10. If it doesn't work, the top number will be a "0" and it will say "Please check your internet connection".
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Asteroids0.1.zip |
v0.1 |
10/28/19 |
723 |
Download |
QR |
Race through space and dodge the obstacles at breakneck speed.
Take control of two meteorites in this fast-paced high score game while you rush through a trippy galaxy. Rotate the meteorites through the obstacles. If you fail once, you will have one meteorite left and switch from rotating to dodging controls.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Astro Rush |
v1.0 |
07/26/21 |
451 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Remake of Atlantis for the Atari 2600 using GameMaker
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Atlantis |
v0.8 |
11/10/21 |
488 |
Download |
QR |
Remake of Atlantis for the Atari 2600 using GameMaker
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Atomiks is a faithful remake of, and a tribute to, Atomix, a classic puzzle game created by Softtouch & RoSt and released in 1990 by the Thalion Software company. Atomiks is free software, and shares no code with the original Atomix game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| atomiks.vpk |
v1.0.0 |
03/14/26 |
8 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Atomiks Vita |
v1.0.0 |
03/14/26 |
125 |
Download |
QR |
This game was originally written for the iOs and Android platforms in 2012, selling maybe 10 copies for $1 each and a few hundred free downloads. HOWEVER it was written in the (now defunct) "Marmalade" SDK which is C/C++. I have dug up the source code and ported it to VITA homebrew - enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Attack of the Lettuce |
v1.0 |
06/30/20 |
611 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is not a rewrite of the game. It is a small Dalvik virtual machine written in C (src/vm.c, ~800 lines) that runs the game's own classes.dex on the Vita, plus native implementations of the ~250 Android / Java calls the game makes (src/jlib.c, src/droid.c): a software canvas, bitmaps, PNG decoding, streams, strings, input, file storage. Game code, art and levels come from your own APK; nothing from the game is in this repository or in the VPK.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| AdventureTimeVita.vpk |
vready-to-play |
10/18/26 |
8 |
Download |
QR |
first release that is good and ready to play with fully working sounds and music
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ATVITA |
vBETA |
10/18/26 |
22 |
Download |
QR |
Augustus is a fork of the Julius project that intends to incorporate gameplay changes.
The aim of this project is to provide enhanced, customizable gameplay to Caesar 3 using project Julius UI enhancements.
Augustus is able to load Caesar 3 and Julius saves, however saves made with Augustus will not work outside Augustus.
Gameplay enhancements include:
Roadblocks
Market special orders
Global labour pool
Partial warehouse storage
Increased game limits
Zoom controls
And more!
Because of gameplay changes and additions, save files from Augustus are NOT compatible with Caesar 3 or Julius. Augustus is able to load Caesar 3 save files, but not the other way around. If you want vanilla experience with visual and UI improvements, or want to use save files in base Caesar 3, check Julius.
Augustus, like Julius, requires the original assets (graphics, sounds, etc) from Caesar 3 to run. Augustus optionally supports the high-quality MP3 files once provided on the Sierra website.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| augustus-4.0.0-vita.vpk |
v4.0.0 |
12/28/23 |
7 |
Download |
QR |
| augustus-4.0.0-windows.zip |
v4.0.0 |
12/28/23 |
8 |
Download |
QR |
Changelog
Additions:
- Added Highways, 2x2 roads that provide a significant speed boost but are only usable by destination walkers.
- Added Custom Empires, a feature to allow map creators to create their own empire maps. Consult the documentation for details and examples. (https://github.com/Keriew/augustus/discussions/734)
- Added new icons for large quotas on the empire map
- Added an option to display the projected movement path of walkers when placing new buildings
- Added an option to display the area from which markets get their supplies
- New resources: the engine has been reworked to allow more resources than C3 originally came with.
- Added resource: Stone. Stone is gathered in stone quarries near rocks and used to construct monuments.
- Added resource: Sand. Sand is gathered in sand pits placeable near water and can be processed into bricks and concrete.
- Added resource: Bricks. Bricks are made in brickworks from clay and sand. Bricks are used to construct select monuments.
- Added resource: Concrete. Concrete is made in concrete makers from sand. Concrete makers require water access from either well, fountain or reservoir. Access to water from reservoir speeds up concrete production. Concrete has to be made as needed and cannot be stored.
- Added resource: Gold. Gold is slowly mined in gold mines placeable near rocks. Gold is used to build select monuments and can be converted into denarii in City Mint.
- Added a new building - City Mint. City mint can convert gold into denarii or denarii into gold.
- Expanded map editor functionality. You can now set what the favor loss is for late delivery, ignoring the request and the allowed time for late delivery.
- Added: Scenario events. Expansion of scenario creating functionality.Scenario events are a set of actions that can be triggered if a set of conditions are met. Consult the documentation for details. (https://github.com/Keriew/augustus/blob/master/res/manual/README_map_editor_scenario_events.md)
- Added an option to draw cloud shadows over the city.
- Added a new building - Cart Depot. Cart depot allows for additional logistics and moving of goods based on conditions. User can set target resource, source and destination, and conditions for movement of goods. Works with both granaries and warehouses.
- Added panelled and looped garden gates.
- Added a setting to control the default permissions of garden gates
- Meow
- Added altars - desirable buildings that also provide a bit of support to their chosen god
- Added additional garden variant
Changes:
- Obstructing the road to Rome will now pause the game and give a warning, to give an opportunity of fixing the problem before destroying the player's city.
- Added the reservoir range projection when building Neptune Grand Temple
- Increased the favor penalties when player tries to pay themselves a salary above their rank
- Adjusted the calculations of granaries/warehouses for markets
- Removed the 10 dock limit
- Newly built docks, taverns and non-Venus temples now accept all goods by default
- Changed the sentiment overlay: Now the upper parts of the homes are also coloured accorded to the sentiment
- Herd animals will now try to move out of the way when placing buildings
- Vanilla scenarios and campaign maps are adjusted to include the new resources as appropriate
- Meat and fish are now separate food types
- Monument resource costs and number of phases have been adjusted to require the new resources
- Adjusted the order of special orders in warehouses/granaries. The new order is Accepting->Getting->Not Accepting
- Buildings that require resources not available on the map will no longer show in the build menu
- Angry natives can now destroy walls, aqueducts and gardens
- Removed the minarets from Hagia Sophia ornament
- Copy/paste building data can now be used on all roadblock-like buildings
- Mothballed buildings now display a warning on their building information panel
- Aligned the text in the building menu and title screen menu
- Granaries now display the flags showing their permissions, similarly to warehouses
- Distributing market ladies will no longer return early if they have no resources to distribute
- Reservoirs can now connect directly to each other. Improved the projection when building reservoirs
- Oracles, Large Temples and Nymphaeums no longer burn or collapse
- Improved error/crash logging
- Cartpushers emptying the warehouse can go offroad
- Improved the UI of load/save dialog
- Improved the UI building information of monument that are being constructed
- Added roadblock controls to gatehouses and arches
- Added hotkeys for many of features
- Removed shipyards from maps with no fish
- Adjusted cartpusher and market ladies pathfinding
- Market boys now stay closer to the market lady
- Increased trader spawn rate
- Wolves now fight against enemy soldiers
- Granary cart pushers now show on food supply overlay
- Boxing in your city will now automatically pause the game to allow the player to fix the problem without all housing getting destroyed
- Replaced the "all temple" option with an auto cycle toggle
- The market buyer lady now wears a dress with a different color.
- Improved graphic model for the Architects’ Guild.
- Warehouse info panel now shows stored goods and free space values in cartloads.
- Zebras now use their pasturing animation.
- Changed the loading screen to PS Vita
Bugfixes:
- Fixed potential crashes with wrongly formatted XML files
- Fixed efficiency being calculated improperly
- Fixed android builds not loading properly
- Fixed some bugs which would stop monuments from being completed
- Fixed the entertainment advisor displaying the wrong count of hippodromes
- Fixed some improper behaviour of herd animals
- Fixed a bug where having too many sprites on the same tile would result in them drawing in random locations
- Fixed a bug where ranged units on fort grounds could not fire
- Fixed a bug when the trade is stopped if a dock is replaced by a shipyard while the game is paused
- Fixed a potential problem with message lists
- Fixed a bug where buildings would get deleted even if you cancel deletion
- Fixed problems with invasions created by using cheats
- Fixed out of bounds problem with invasions
- Fixed out of bounds problem with the water access projection
- Fixed monuments sometimes not being drawn correctly
- Fixed potential memory corruption issues
- Fixed a bug where rioters could destroy only a part of the hippodrome
- Fixed a bug where a city preview would improperly display the map size
- Fixed a potential crash caused by looters
- Fixed improper ghosts being drawn by waterside buildings
- Fixed potential crashes caused by waterside buildings
- Earthquake can no longer hit a ramp
- Fixed a bunch of typos and adjusted some messages for clarity
- Fixed a bug where rotating a map could prevent placing more buildings
- Fixed bathhouse ghost
- Fixed a situation where luxury palaces would display requirements for evolving
- Fixed caravans not appearing sometimes when they should
- Fixed farm progress being undone after deleting and then undoing the deletion
- Fixed the crash when the map is rotated briefly after gatehouse destruction
- Fixed some savegames refusing to load
- Fixed being able to place multiple wharves on top of each other in some situations
- Fixed clone building being able to build buildings that are not allowed to be built
- Fixed Venus Grand Temple not working on all houses/gardens/statues/temples.
- Fixed multiple possible memory corruption errors
- Fixed entry/exit flag moving on reload
- Placated Crudelios
- Fixed entry/exit flags being minable in the campaign maps
- Fixed native area shrinking
- Fixed being able to build multiple of the same monument
- Fixed gladiator statue complaining about lack of road access
- Fixed sentries sometimes improperly showing up when right clicking next to a tower
- Fixed buildings sometimes using improper spawn points when built next to a roadblock
- Fixed natives getting stuck on garden gates
- Fixed cart pushers sometimes getting stuck when their target gets deleted
- Fixed caravanserai suppliers stocking up less food than intended
- Fix a rare case when houses would become corrupted and crash the game
- Fixed Neptune bonus not working with a modified model file
- Fixed cartpusher sometimes getting stuck on invalid tiles
- Fix replay map button sometimes not working
- Fixed triumphal arch allowing more road access than it should
- Fixed wrong mouse warping when right click dragging
- Fixed waterside building being placeable where they wouldn't work
- Fixed foreman using wrong phrases
- Fixed elevation rocks appearing where they shouldn't
- Fixed numberic input keyboard ignoring minus
- Fixed work camp haulers walking on water
- Fixed cases where hotkeys stopped working
- Game paused banner now displays the proper hotkey
- Fixed gates placed on plazas not working
- Fixed mothballed supply post fully satisfying food needs without consuming food
- Fix music not playing properly on Vita
- Fixed some timing issues with mpg video playback
- Fixed trees/rocks changing graphics when starting a map
- Fixed the improper tavern count being displayed
- Fixed destroyed palisade gates reducing peace rating.
- Fixed the display of triumphal arches on Roads overlay.
- Fixed potential crash when parsing malformed original assets.
- Fixed a bug where palaces didn’t for ask access to gods once evolved.
- Fixed some texts not translated in the audio options.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Augustus |
v4.0.0 |
12/28/23 |
128 |
Download |
QR |
| augustus-3.2.0-vita.vpk |
v3.2.0 |
09/22/22 |
498 |
Download |
QR |
| augustus-3.2.0-windows.zip |
v3.2.0 |
09/22/22 |
534 |
Download |
QR |
| augustus-3.1.0-vita.vpk |
v3.1.0 |
11/25/21 |
433 |
Download |
QR |
| augustus-3.1.0-windows.zip |
v3.1.0 |
11/25/21 |
438 |
Download |
QR |
| augustus-3.0.1-vita.vpk |
v3.0.1 |
05/17/21 |
387 |
Download |
QR |
| augustus-3.0.1-windows.zip |
v3.0.1 |
05/17/21 |
385 |
Download |
QR |
| augustus-2.0.1-linux-x86_64.zip |
v2.0.1 |
11/16/20 |
379 |
Download |
QR |
| augustus-2.0.1-mac.zip |
v2.0.1 |
11/16/20 |
392 |
Download |
QR |
| augustus-2.0.1-windows.zip |
v2.0.1 |
11/16/20 |
394 |
Download |
QR |
| augustus-2.0.0-linux-x86_64.zip |
v2.0.0 |
11/12/20 |
344 |
Download |
QR |
| augustus-2.0.0-mac.zip |
v2.0.0 |
11/12/20 |
356 |
Download |
QR |
| augustus-2.0.0-windows.zip |
v2.0.0 |
11/12/20 |
382 |
Download |
QR |
| augustus-1.4.1A-linux-x86_64.zip |
v1.4.1a |
06/09/20 |
352 |
Download |
QR |
| augustus1-4-1a-windows.zip |
v1.4.1a |
06/09/20 |
370 |
Download |
QR |
| augustus-1.4.1-linux-x86_64.zip |
v1.4.1 |
06/09/20 |
360 |
Download |
QR |
| augustus1-4-1-windows.zip |
v1.4.1 |
06/09/20 |
343 |
Download |
QR |
| augustus-1.4.0-linux-x86_64.zip |
v1.4.0 |
06/05/20 |
372 |
Download |
QR |
| augustus140-windows.zip |
v1.4.0 |
06/05/20 |
378 |
Download |
QR |
AvP Gold Vita is a port of AvP Classic 2000, an FPS made by Rebellion Developments set in Aliens vs Predator world. You can play as a Marine, as an Alien or as a Predator; the game features three different campaigns and a skirmish mode to play against bots in deatmatch games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| AvP Gold |
v0.8 |
07/23/20 |
1474 |
Download |
QR |
| AvP Gold datafile |
v0.8 |
07/24/20 |
1488 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Baba Is You is an award-winning puzzle game where you can change the rules by which you play. In every level, the rules themselves are present as blocks you can interact with; by manipulating them, you can change how the level works and cause surprising, unexpected interactions!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BABAISYOU.vpk |
v1.4 |
09/09/22 |
690 |
Download |
QR |
### Changes:
- Added support for v470 (August 2022 Google Play update) thanks to @throwaway873. Please refer to the readme for the updated installation instructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BABAISYOU.vpk |
v1.3 |
07/15/22 |
290 |
Download |
QR |
| BABAISYOU.vpk |
v1.2 |
06/22/22 |
293 |
Download |
QR |
| BABAISYOU.vpk |
v1.1 |
06/12/22 |
342 |
Download |
QR |
| BABAISYOU.vpk |
v1.0 |
06/09/22 |
303 |
Download |
QR |
This is a wrapper/port of Babel Rising 3D for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| babel.vpk |
v.1.0 |
08/03/25 |
9 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Babel Rising 3D Vita |
v1.0 |
08/03/25 |
131 |
Download |
QR |
Based on a creepypasta, the Backrooms brings a nostalgic feeling of being lost in endless piles of empty rooms with fluorescent lights at full hum-buzz.
You have to find your way out, but of course, some "friends'' don't want you to leave. If you don't "wake up" in time, your nightmares will drown you.
This game is created by Ilia Esmaili Poor (IEP_Esy)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Backrooms |
v1.5.2 |
09/09/22 |
1784 |
Download |
QR |
Changelog (v.1.5.2):
- Re-enable VSync
- Fixed sensitivity
- Minor menu UI fixes
- Minor Optimisation
- Added boot screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A loader for the Android edition of a popular "Assassin's Creed"-like game by Gameloft. Please read the installation instructions on GitHub
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BackstabHD_v1.0.vpk |
v1.0 |
03/27/23 |
7 |
Download |
QR |
Please read the repository readme for installation instructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Backstab HD Vita |
v1.0 |
03/28/23 |
139 |
Download |
QR |
Hello everyone, recently I have found source code of Bad Piggies game, so I decided to port it on vita.The problem is that there is only source of 2.3.6 version of this game made on newer version of Unity than i had to use for vita. So I had to backport everything, and for now its running not so good, but I will improve everything later. Known problems:
Field of Dreams unknown crash when picking starboxes
Cake Race must be ripped
Perfomance not optimal For those who want to support me making unity game ports (and own pojects, of course): https://www.patreon.com/shockwawe
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bad Piggies |
v1.4 |
08/02/21 |
1434 |
Download |
QR |
| BPV1.4.vpk |
v1.4 |
08/03/21 |
8 |
Download |
QR |
- [GOOD] Drastically improved performance: lowered physics, remade sound system.
- Engine sound fix #2
This is a quick perfomance fix for levels like Little Pig Adventure or Field of Dreams - up to 1.5x FPS.
As I focused on fixing Revelations 2 right now, you can find related news, follow my updates and contribute to my work on on Patreon: https://www.patreon.com/shockwawe
An enhanced, native port of Badland 2 (Android) for the PlayStation Vita and PlayStation TV, powered by an ARMv7 dynamic shared library loader (so-loader), custom FalsoJNI bridge, and vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| badland2.vpk |
v1.1.1 |
10/22/26 |
14 |
Download |
QR |
# Badland 2 — PS Vita Port v1.1
Bug-fix release of **Badland 2** for the PlayStation Vita and PlayStation TV.
---
## Changes since v1.0
- **Game data filename fixed:** v1.0 looked for `ux0:data/badland2/main.so` while the install guide said `libbadland2.so`, so the game would not launch unless the file was renamed. The loader now loads `libbadland2.so` as documented. If you already renamed it to `main.so`, it still works; no action needed.
- **Release-build launch crash fixed:** the call to libfmod's `JNI_OnLoad` sat inside a debug-log macro that is compiled out in Release builds, so FMOD crashed at startup (`JavaVM == NULL`, libfmod+0xcadfc). The call now always runs.
- **Flap controls:** flaps are now driven through the analog joystick axes.
- **Touchscreen fixed:** the game only tracks pointer ids 0–4, but the loader passed the Vita's ever-growing touch report id, so touches were dropped. Fingers are now mapped to free slots 0–4 with per-finger DOWN/UP events (multi-touch works).
- **Touch input lag fixed:** the input queue re-polled the hardware on every read, so a held finger generated MOVE events forever and the game's input loop never finished. Polling is now capped to once per ~8 ms.
- **Audio fixed:** `supportsLowLatency()` returned true, making FMOD pick OpenSL ES, which the loader refuses (FMOD error 51). It now returns false, so FMOD uses the AudioTrack → `SceAudioOut` bridge.
- **FPS drops fixed:** the logger called `sceIoSyncByFd` on every line from the game thread (~9 ms each). INFO/DEBUG lines are now synced at most every 200 ms.
- **Save crash fixed:** hooking the 4-byte `FacebookAndroid::getState` overwrote the prologue of the adjacent `JNI_getUserId`, crashing on every save. The hook now targets `JNI_getLoginState`.
- **Buttons:** Start opens the pause menu; Circle is unmapped.
- **Known issue:** physical flap buttons (L / R / D-Pad / Stick / Cross) barely move the creature in gameplay; use the touchscreen.
---
## Highlights & What's New in v1.0
### In-Game Milestone & 60 FPS Performance
- Badland 2 runs natively at 960x544 resolution at 60 FPS.
- Full physics simulation, particle effects, lighting, and ambient world shaders fully rendered with custom vitaGL integration.
- Native persistent shader cache enabled (`HAVE_SHADER_CACHE=1`) under `ux0:data/badland2/cache/`, preventing stutter during level transitions.
### Comprehensive Dual-Flap Controls
- Badland 2's signature two-finger / directional flapping is fully translated to PS Vita physical controls:
- **L Trigger / D-Pad Left / Left Stick Left:** Flap towards the left.
- **R Trigger / D-Pad Right / Left Stick Right:** Flap towards the right.
- **Cross ($\times$) / Up:** Dual-flap (ascend straight up).
- **Start:** Pause game.
- Full native multi-touch touchscreen input with pointer tracking; touching the screen immediately takes priority.
### Full Audio System Fixed (FMOD Studio → SceAudioOut)
- Resolved **FMOD Error 51** (`FMOD_ERR_OUTPUT_INIT`):
- FMOD calls JNI `org.fmod.FMOD.getOutputSampleRate()` and `getOutputBlockSize()` to configure its output device.
- Implemented these callbacks in `source/java.c` returning `44100` Hz and `512` frames per buffer, and `supportsLowLatency()` = false so FMOD uses its AudioTrack output, bridged to `SceAudioOut`.
- All music tracks, ambient atmospheric sounds, and sound effects now play clearly.
### Stability & Crash Triage Patches
- **Fixed Pause Crash (`badland2_013.log` / `0x985d0cc8`):**
- When pausing, `b::StateGamePause::requestFacebookFriendsInfo` dereferenced a NULL global online manager pointer due to missing offline checks.
- Root cause resolved: missing `JNI_IsNetConnected` and `JNI_getLoginState` in FalsoJNI previously defaulted to `1` (true), falsely signaling active internet and Facebook login.
- Hooked `b::IAP::isNetConnected()` and `IAPAndroid::IsNetConnected()` to return `0` (offline).
- Hooked `b::StateGamePause::requestFacebookFriendsInfo`, `requestChallengeRankInfo`, and `requestRushFriendsInfo` to safe no-ops.
- Added complete `FacebookManager` JNI method bridges in `source/java.c` (`JNI_getUserId`, `JNI_getUserTokenString`, `JNI_getLoginState`, etc.).
---
## Installation Guide
1. Install `badland2.vpk` on your PS Vita using VitaShell.
2. Ensure you have `kubridge.skprx`, `fd_fix.skprx`, and `libshacccg.suprx` installed on your system.
3. Extract `libbadland2.so`, `libfmod.so`, and `libfmodstudio.so` from your Android `.apk` (`lib/armeabi-v7a/`).
4. Extract all asset folders from `assets/` in the APK.
5. Copy everything to `ux0:data/badland2/`:
```
ux0:data/badland2/
├── libbadland2.so
├── libfmod.so
├── libfmodstudio.so
├── audio/
├── config/
├── level/
├── scene/
└── textures/
```
> Keep the original filename `libbadland2.so`. A file named `main.so` (v1.0 workaround) is also accepted.
6. Launch **Badland 2** from LiveArea and enjoy!
---
## Known Notes
- First boot will take a few extra seconds while the game compiles and caches its runtime shaders. Subsequent launches are much faster.
- Online leaderboards and cloud saves are unavailable due to server retirement.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Badland 2 Vita |
v1.0 |
10/15/26 |
30 |
Download |
QR |
Port of Balatro for PSVITA. Balatro is a poker-inspired roguelike deck builder all about creating powerful synergies and winning big.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| balatro.patch.zip |
v0.13.1 |
01/04/26 |
18 |
Download |
QR |
Only made to be compatible with the latest balatro update too. NO changes made to the game besides that.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Balatro Vita |
v0.13 |
05/10/25 |
328 |
Download |
QR |
Inspired by creepy/bad edutainment games from the 90s, (Sonic's Schoolhouse, I.M. Meen, 3D Dinosaur Adventure: Save the Dinosaurs), Baldi's Basics is a meta-horror game that's really weird, with no real educational value to be found. Collect all 7 of the notebooks and escape the school, all while avoiding Baldi. Baldi has many friends in the school that will slow down your progress and put you at risk of being caught, so learn how each character works and how you can avoid their attention. Find and use items to your advantage. Oh, and finally, try not to get the quiz answers wrong... Each wrong answer makes Baldi angrier...
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Baldi Basics Classic |
v1.4.3 |
08/12/20 |
2948 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Baldur's Gate: Dark Alliance for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bgda.vpk |
v1.06 |
02/28/26 |
11 |
Download |
QR |
- Substantially improved video playback performance by passing YUV data directly to GXM, avoiding CPU color space conversion.
- Added playstation button icons and PS Vita diagram in control settings screen. Notes:
- This works by automatically patching the original game files when the game starts. The game creates automatic backups of files before applying patches (e.g., `config.lmp.backup`). Backups are only created once and won't be overwritten. The patching code was written with the help of AI tools.
- This was achieved in part thanks to the cool [BGDA Explorer tool for PS2 by Bryce Barbara](https://github.com/bigianb/bgda-explorer). The tool was adapted to work with the Xbox texture format and modified to support importing new textures. I will share the modified fork of BGDA Explorer in the future.
- Eliminated periodic framerate stutter every 3-4 seconds. Moved Vorbis audio decoding to a background thread on CPU core 2. Uses a [custom fork of libvorbis](https://github.com/Nevak/vorbis-vita/tree/rulas) with a lock-free ring buffer that pre-fills decoded PCM data so `ov_read()` returns instantly via memcpy. Included as a submodule at `lib/libvorbis` and built automatically by the build script. Note: The code for this custom fork was written with the help of AI tools, by creating tests to ensure the original libvorbis and the threaded version behave exactly the same for this game's use case.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Baldur s Gate: Dark Alliance |
v1.06 |
02/28/26 |
238 |
Download |
QR |
| Baldur s Gate: Dark Alliance |
v1.05 |
01/21/26 |
164 |
Download |
QR |
| Baldur s Gate: Dark Alliance |
v1.03 |
01/04/26 |
137 |
Download |
QR |
| Baldur s Gate: Dark Alliance |
v1.01 |
01/03/26 |
122 |
Download |
QR |
Port of Barony by Turning Wheel for Playstation Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| barony-vita-blank.vpk |
v0.0.2-5.0.2 |
09/05/26 |
8 |
Download |
QR |
# Barony Vita v0.0.2
Online multiplayer, a global leaderboard, achievements, and a batch of fixes.
## Online multiplayer
- Host or join games over the internet through the community master server, with
automatic NAT traversal and a relay fallback when a direct connection fails.
- Local ad-hoc play, and LAN over Wi-Fi, no router or internet needed.
- Set a room password when hosting.
- In-progress online games are saved for the next time your party plays together.
## Global leaderboard
- A worldwide board tied to your console, username set via settings page.
- Your best run is submitted when you open the board, whether it came from
single-player, an online game, or a save you are still playing.
- Shows the top 20, and adds your own row at the bottom with your real rank
when you are not in the top 20.
- Every entry carries the full run: class, stats, cause of death, and the
character's gear.
## Online account
- Your online identity and leaderboard progress live in one key file on the
console: ux0:data/Barony/config/gossip_id.json.
- Updating the game keeps it. Installing a newer VPK over your current install
does not touch ux0:data/Barony, so your account, saves, and leaderboard entry
all carry over.
- Deleting that file, or wiping the game's save data, permanently unlinks your
online account and its leaderboard entry. It cannot be recovered.
- A fresh account is created automatically the next time you launch, and you
set your name again. Reusing your old name may show as name#2, since the
orphaned entry still holds the original.
## Achievements
- Achievements now track and unlock during play, saved on the console and online.
## Fixes
- Lighting: removed the rainbow specks along shadow edges, lifted
pitch-black shadows so you can see in the dark (gamma slider), and smoothed the fade-to-black
banding.
- Enemies roam, infight, and give chase again instead of freezing at a distance.
This also fixes bosses appearing without their body parts.
- Torches and flames no longer drift or jitter.
- Digging or breaking a wall no longer leaves a see-through gap.
- Better handling when the console sleeps and wakes during a game.
- Stability fixes across the math and lighting code.
## Install
- Download barony-blank.vpk and install it with VitaShell.
- Barony's game files are not redistributable, so generate your own data from a
PC copy and copy it to ux0:data/Barony on the Vita. See the README for the
one-step tool.
- Cross-play with PC is not supported. Play Vita to Vita.
Built from Barony 5.0.2. GPLv3.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Barony Vita |
v0.0.2-5.0.2 |
09/05/26 |
59 |
Download |
QR |
| Barony Vita |
v0.0.1-5.0.2 |
07/28/26 |
91 |
Download |
QR |
A port of Batman Doom (the classic Doom II total conversion by ACE Team) to PS Vita, powered by the doomgeneric engine.
Features
Full Batman Doom gameplay on PS Vita
Dual analog stick controls
Quick Save/Load
LiveArea integration
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Batman Doom |
v1.0 |
03/01/26 |
212 |
Download |
QR |
Controls
Button Action
Left Stick Move forward/back, strafe
Right Stick Turn left/right
D-Pad Move / navigate menus
Cross (X) Use / Open doors
Square Fire
Circle Strafe modifier
Triangle Automap
R Trigger Fire
L Trigger Run / Weapon cycle modifier
Start Menu (Escape)
Select Enter / Confirm
UP Quick Save (slot 0)
DOWN Quick Load (slot 0)
L+D-Pad Cycle weapons
HOW TO INSTALL
download the data file and put ux0/data
install the vpk
enjoy the game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Batman: The Dark Knight Rises for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Batman: The Dark Knight Rises |
v0.8 |
10/26/25 |
1125 |
Download |
QR |
| Batman: The Dark Knight Rises |
v0.8 |
10/26/25 |
436 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.8):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Battleship for PSVita. Battleship is a port of Super Smash Bros based on the decompilation efforts of the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| battleship.vpk |
v1.5.2 |
10/09/26 |
12 |
Download |
QR |
| texture_pack_1.5x.zip |
v1.5.2 |
10/09/26 |
7 |
Download |
QR |
| texture_pack_1x.zip |
v1.5.2 |
10/09/26 |
8 |
Download |
QR |
| texture_pack_2x.zip |
v1.5.2 |
10/09/26 |
7 |
Download |
QR |
## BattleShip Vita 1.5.2 — AdHoc Entry Synchronization Test
**Experimental pre-release, based on 1.5.1.** Previous builds (`1.5.1` and `1.5-test`) remain available unchanged. Both PS Vitas must install **this same 1.5.2 VPK** before joining one AdHoc lobby.
### Changes vs 1.5.1
- **Deterministic fighter entry sequence in netplay.** The game previously selected one of three fighter entry timelines with a presentation-only random stream that is not synchronized across peers. This choice actually controls when fighter statuses change; in logs it correlates with the first fighter divergence at frames 120/144. AdHoc/modern netplay now selects sequence 0 on both consoles, while offline retains random presentation.
- **Guard null GObj in `gcMoveGObjDL`.** Prevents a CSS/display-list null-pointer crash and logs the unexpected call (rate-limited).
- **Guard missing animation keyframes in `syInterpGetFracFrame`.** Avoids a null-keyframe dereference observed during Vita coredump analysis; invalid animation data returns a safe fallback.
- Uses a distinct **netplay build ID `1.5.2`** to prevent connecting to incompatible previous test VPKs.
No experimental UDP-input-frontier or redundancy changes have been reintroduced. Rollback window and network packet scheduling are unchanged relative to 1.5.1.
### Test priority
1. **AdHoc 1v1**, on both Vitas, for several consecutive games. Confirm both logs show `[NETPLAY][DET] deterministic fighter entry focus=0` and no initial `FIRST PARTITION MISMATCH category=fighter0/fighter1`.
2. **Two humans + one CPU**; confirm character, actions and status stay synchronized.
3. **Two humans + two CPUs**; test again for early state divergence.
If a desync remains, please attach both `ssb64.log` files from the same session; if a Vita crashes, include the matching `psp2core*.psp2dmp` file. These guards are defensive, and real-hardware stability still requires testing.
### Assets
- `battleship.vpk` — Vita executable, built with ID `1.5.2`.
- `texture_pack_1x.zip` — lowest resource use.
- `texture_pack_1.5x.zip` — balanced quality/performance.
- `texture_pack_2x.zip` — highest texture quality, higher resource use.
Texture packs are unchanged from release 1.5.1. Install only one texture pack at a time.
### Source provenance
- BattleShip release branch: `release/1.5.2` (commit `bcdb83e8fc36e7c16a96d81113d70f3fbfbd32f6`).
- `decomp` submodule: `37dacfe57eb28dc9f7628a10dc3ceb6d603642ff` (same-named release branch).
- `libultraship` and `torch` pinned to their 1.5.1 commits. No in-progress Smash Remix modifications included.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Battleship Vita |
v1.3 |
08/30/26 |
111 |
Download |
QR |
| Battleship Vita |
v1.2 |
08/28/26 |
75 |
Download |
QR |
| Battleship Vita |
v1.0 |
08/23/26 |
88 |
Download |
QR |
This is a wrapper/port of Battlefield: Bad Company 2 Android for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using repatch plugin
Optional: Install PSVshell to overclock your device to 500Mhz.
Install libshacccg.suprx, if you don't have it already, by following this guide.
Obtain your copy of Battlefield: Bad Company 2 legally from the Amazon store in form of an .apk file and one or more .obb files (usually located inside the /sdcard/android/obb/bc2/) folder. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
Copy the /sdcard/android/obb/bc2/ folder to ux0:data/bc2.
Open the apk and extract libbc2.so from the lib/armeabi folder to ux0:data/bc2.
Install BC2.vpk on your PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BC2.vpk |
v1.0 |
08/01/21 |
1492 |
Download |
QR |
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Unofficial wrapper/port of Beach Buggy Racing for PlayStation Vita.
The port loads the official Android ARMv7 executable directly into memory, links its dependencies to native Vita functions, and applies the compatibility layer required to run it. In practice, this provides a lightweight Android-like environment in which the original game code can run natively on the PS Vita.
Port by MeninoSung
Patcher by WolffsRoom
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BeachBuggyRacing.Vita-v1.0.vpk |
v1.0 |
07/15/26 |
13 |
Download |
QR |
| Patcher.v1.0.zip |
v1.0 |
07/15/26 |
11 |
Download |
QR |
First version of the Beach Buggy Racing port for PS Vita.
_Port by MeninoSung_
_Patcher by WolffsRoom_
## Files
- `BeachBuggyRacing Vita-v1.0.vpk`
- `Patcher v1.0.zip` to generate the data files using a compatible Beach Buggy Racing 1.2.22 (126) APK
Install the VPK and copy the generated `beachbuggyracing` folder to `ux0:data/`.
Controls: left analog stick to steer, R to accelerate, L to brake, START to pause, Triangle to activate a power-up, X to confirm/use an item, and touchscreen for interface interactions.
More instructions in the [installation guide](https://github.com/WolffsRoom/BeachBuggyRacing-Vita#installation-on-ps-vita).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Beach Buggy Racing PS Vita |
v1.0 |
07/15/26 |
150 |
Download |
QR |
An adaptation of beat banger for the ps vita created over the last 3 months
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Beat.Banger.vpk |
v0.99 |
10/06/25 |
10 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Beat Banger Vita |
v1.0 |
10/07/25 |
220 |
Download |
QR |
This is a wrapper/port of Beat Hazard 2 for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hazard.vpk |
v.1.1 |
05/11/26 |
9 |
Download |
QR |
- Added support for imported musics in ux0:music.
- Added Genre metadata support for custom songs.
- Added possibility to customize album and genre metadata from the auxiliary txt metadata file.
- Added support for metadata extraction for the song files themselves. (These can be overloaded with the auxiliary txt metadata file)
- Improved the FFT and wavelength calculations for songs: this will result in a much more accurate visual pattern and better enemies spawns timed with music beats.
- Updated to latest vitaGL commit.
- Optimized rendering logic by removing temporary memory allocations for oneshot vbos.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Beat Hazard 2 |
v1.1 |
05/11/26 |
82 |
Download |
QR |
Beat Master is a Tetris where you should get the highest score possible while listening to really cool songs.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Beat Master |
v1 |
09/09/19 |
883 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Behind Every Great One is a game made by Deconstructeam for the Ludum Dare 42. The theme of the gamejam was "Running out of space". Gabriel is a really driven succesful artist. Victorine doesn't have any personal passions but supports Gabriel as a housewife. They love each other.
Credits to GrossleyMoo for helping with the port and developing UndertaleModTool. Without his help, a GMS 2 in a Vita would be a dream.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Behind Every Great One |
v1.0 |
03/17/21 |
499 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Homebrew in the horror genre for PlayStation Vita. Your task is to collect the keys, open the door and get out alive. But you are not alone, you are being hunted, be careful.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Benny.vpk |
vRelease |
09/02/25 |
10 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Benny |
v1.0 |
09/02/25 |
147 |
Download |
QR |
This is a Vita port of the game Bermuda Syndrome, using the reverse engine made by Gregory Montoir: https://github.com/cyxx/bermuda
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bermuda-vita.vpk |
v1.4 |
01/12/18 |
1996 |
Download |
QR |
## Installation:
- Install `bermuda-vita.vpk`
- Extract data files from the [bermuda-syndrome.zip](http://www.bestoldgames.net/download/bgames/bermuda-syndrome.zip) archive to `ux0:data/bermuda/DATA/`
- Extract music files from the [MUSIC.zip](https://www.ferb.fr/gekihen/MUSIC.zip) archive to `ux0:data/bermuda/MUSIC/`
Finally, you should have, into `ux0:/data/bermuda/` :
- A folder named `DATA` with [the following files and directories](https://www.ferb.fr/gekihen/bermuda-data.png)
- A folder named `MUSIC` with track01.ogg to track15.ogg inside
## Controls:
| Keys | |
| --- | --- |
| Arrow Keys | Move Jack |
| X | Interact / Skip dialogues or cutscenes |
| â¡ | Use weapon / Pull out weapon |
| O | Run / Put away weapon |
| â³ | Display bag |
| Start | Open menu |
| Select | Toggle 1:1 / fullscreen |
| L / R | Quick load / save |
## Credits:
Cyx (Grégory Montoir) for original reverse work and modern engine.
## Changelog:
1.4:
- Rebase with last features / fixes of bermuda original project (release 0.1.6)
- Fix more random crashes.
- Button "Start" is now used to open in-game menu.
1.3:
- Image quality improvement. Thanks to @rsn8887.
1.2:
- Enable "SELECT" button to toggle between 1:1 ratio or fullscreen
1.1:
- Fix random crashes due to wrong audio/music memory management
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bermuda-vita.vpk |
v1.3 |
11/16/17 |
674 |
Download |
QR |
| Bermuda Vita |
v1.1 |
11/25/16 |
719 |
Download |
QR |
Port of Bewilder House for PSVITA.
Bewilder House is a short indie 3D horror game made by Minoteam.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BewilderHouseBuild43.vpk |
vPre-Final |
07/22/24 |
8 |
Download |
QR |
**Finishable** game !
Make sure to open the toilet door before entering the room in Labyrinth level (the first time you see the clown) !
**Screenshot:**

| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bewilder House |
vprefinal |
07/22/24 |
126 |
Download |
QR |
BG2V is a community-made PlayStation Vita port of Baldur's Gate II: Enhanced Edition. It lets the game run on a homebrew-capable Vita with Vita controls, touchscreen support, and Vita-optimized startup videos.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BG2V-Windows-Setup.zip |
v0-beta |
08/11/26 |
7 |
Download |
QR |
| BG2v0_beta.vpk |
v0-beta |
08/14/26 |
8 |
Download |
QR |
Download BG2v0_beta.vpk and BG2V-Windows-Setup.zip, then follow the installation steps in the repository README. Game files are not included.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BG2V |
v0 Beta |
08/14/26 |
69 |
Download |
QR |
Experience the singleplayer action-boss-rush game with pixel-perfect retro aesthetics and inspiration from classic titles like 'Punch-Out!!', and recent indie hits like 'Cuphead'.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BigBoyBoxing Vita |
v1.3.0 |
04/10/25 |
137 |
Download |
QR |
Changelog (v.1.3.0):
- Further enhanced joystick movement
- Fixed victory message
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A from-scratch port of Bike Race Pro 4.3 (Top Free Games, 2014) to the PlayStation Vita and PlayStation TV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BikeRace.vpk |
v1.1 |
09/27/26 |
9 |
Download |
QR |
Second release of the PS Vita / PlayStation TV port of *Bike Race Pro 4.3*.
### New since v1.0
- **Tilt, touchscreen and rear-pad steering**, all switchable under Settings → Controls, on top of the buttons, which always work. Tilt to lean has Low/Normal/High sensitivity (Normal matches the Android original's full lean at 0.5 g, i.e. 30°). The rear touchpad does either job you pick — lean, or brake and throttle — since its two halves are the whole pad. A PlayStation TV has neither panel nor motion sensor, so it doesn't offer these.
- **Times now show three decimals** (`10.934s`) in the race clock, the level list and the end-of-run panel.
### Installing
1. Copy `BikeRace.vpk` to your Vita and install it with VitaShell. No kernel plugins needed: this is a native vitaGL build, not an `.so` loader port, so `kubridge` and `fd_fix` don't apply.
2. Supply the game's assets yourself. This package contains none of them; see [the README](https://github.com/franciscoclou/bikerace-vita#installing) for the APK and the one-command conversion step.
Without the assets in place, the game still starts, but it won't look or sound like much: menus fall back to plain colored panels instead of artwork, and there's no sound. Nothing on screen says anything is missing (that only goes to the debug log); it just runs, undressed.
### Notes
- Runs on both the PS Vita and the PlayStation TV. Touch works everywhere but isn't required anywhere.
### Verifying
```
sha256 d05474c9db1552f01519e15fdc9cef5919aff4ba59427c0cc964aa021ae89c6d
```
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bike Race Vita |
v1.1 |
09/27/26 |
83 |
Download |
QR |
Billy Frontier Vita is a port of Billy Frontier based on the recent source release by jorio.
Billy Frontier is an arcade style action game with a "cowboys in space" theme. You get to fight in duels, shootouts, stampedes, etc. It's the kind of game you'll want to pick up and play whenever you get that twitch to just shoot something and blow stuff up!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Billy Frontier Vita |
v1.0 |
10/31/22 |
304 |
Download |
QR |
| Billy Frontier Vita (datafile) |
v1.0 |
10/31/22 |
372 |
Download |
QR |
https://github.com/Rinnegatamante/BillyFrontier
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Resident Evil 4 Mobile for PSVita.
Resident Evil 4 Mobile is an heavily downgraded demake of Resident Evil 4 for Android devices.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BIOHAZARD4 Vita |
v1.1 |
06/06/26 |
266 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- Added English language support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BIOHAZARD4 Vita |
v1.0 |
06/02/26 |
79 |
Download |
QR |
An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004). This port is based on the tremendous work done by regular-dev. Multiplayer is compatible with the PC version.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BiplanesRevival.vpk |
v1.2.1-fix1 |
08/29/25 |
8 |
Download |
QR |
Based on [regular-dev v1.2.1](https://github.com/regular-dev/biplanes-revival/releases/tag/v1.2.1) of the original port with some PS Vita port bug fixes.
The game assets are also available on [the website of the original port's authors](https://regular-dev.itch.io/biplanes-revival).
### What works and has been tested
- Playing with bots;
- Creating a server for a local network;
- Connecting to the game via a local network;
- Saving settings and statistics.
- Matchmaking. [Regular-dev confirms that it works](https://github.com/regular-dev/biplanes-revival/pull/8#issuecomment-3164256930). But [with some network settings](https://github.com/regular-dev/biplanes-revival/issues/4#issuecomment-2771024794).
### What is disabled:
- Hotseat two-player game.
### What has been fixed
- Fixed updating statistics for victories over Developer AI and insane AI;
- Fixed saving statistics to a file when exiting the game via Live Area;
- Fixed updating statistics when exiting a match early.
**Full Changelog**: https://github.com/DvaMishkiLapa/biplanes-revival-vita/compare/v1.2.1...v1.2.1-fix1
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Biplanes Revival |
v1.2.1-fix1 |
08/29/25 |
120 |
Download |
QR |
| Biplanes Revival |
v1.2.1-fix1 |
08/29/25 |
110 |
Download |
QR |
About
a clicker game for PSVITA/PSTV made with gamemaker studio
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bit Clicker |
v1.0 |
05/28/20 |
466 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of BitBot Runners, an indie running game in which your goal is to get points by passing levels and with that being able to buy new characters.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BitBot Runners |
v1.0 |
11/24/19 |
817 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a quick beta demonstration of part of the combat system that would be intended for the full game: where you will be an upstart pirate who has to break the curse of being a Ghost Pirate!
Black Sails is intended to be a combination of Assassins Creed: Pirates for mobile, with the humour and storytelling of Monkey Island, and the vibe of the likes of Alestorm or Pirates of the Caribbean!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Black Sails: Curse of the Deep |
vbeta |
01/24/25 |
117 |
Download |
QR |
Changelog (Beta):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Lights Out clone for the PS Vita; touch a light to toggle it and all adjacent lights ON/OFF
INSTRUCTIONS
BASIC INFORMATION
There are a total of 25 lights per puzzle
Touch a light to toggle it and all adjacent lights ON/OFF
When all 25 lights are OFF, the puzzle is completed
50 puzzles to choose from, with an unlockable solution per puzzle
CONTROLS
TOUCH: Touch lights to alternate between ON/OFF states
L & R: Choose current puzzle
SELECT: Show/hide solution for puzzles that have been completed in less than 999 moves
START: Reset the current puzzle
MISC
Blackout creates a "config.ini" file upon first startup which is used to store settings; do not modify this file
When "Show solution" is enabled, touch each outlined (in yellow) light once to complete the puzzle
All assets for the game were custom-made using Gimp and Audacity
THANKS
To everyone in the scene that makes projects like this possible to do on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blackout.vpk |
v1.01 |
01/20/18 |
835 |
Download |
QR |
-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes (such as when 'config.ini' is loaded/created)
-Rearranged order of 'config.ini' entries
-Uploaded screenshots
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blackout.vpk |
v1.00 |
11/24/17 |
701 |
Download |
QR |
Port of Blasphemous for PSVITA.
Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BlasphemousVitaSTEAM.zip |
vBlasphemous_PSVITA-beta.1 |
06/11/24 |
12 |
Download |
QR |
* Sprites memory optimization
* Increased many enemies sprites resolution
* Decreased app size
* Fixed vertical scroll in inventory
* Fixed Bell Carrier enemy behaviour
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blasphemous Vita |
vbeta1 |
06/11/24 |
205 |
Download |
QR |
Fly through a 3D world of never-ending blocks and survive for as long as you can! Includes customization options for gameplay and visuals, along with five music tracks.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BlockamokRemix-v1.2-3dsx.zip |
v1.21 |
11/29/25 |
7 |
Download |
QR |
| BlockamokRemix-v1.2-gamecube.zip |
v1.21 |
11/29/25 |
8 |
Download |
QR |
| BlockamokRemix-v1.2-linux.zip |
v1.21 |
11/29/25 |
7 |
Download |
QR |
| BlockamokRemix-v1.2-psp.zip |
v1.21 |
11/29/25 |
7 |
Download |
QR |
| BlockamokRemix-v1.2-vita.vpk |
v1.21 |
11/29/25 |
9 |
Download |
QR |
| BlockamokRemix-v1.2-wii.zip |
v1.21 |
11/29/25 |
8 |
Download |
QR |
| BlockamokRemix-v1.2-wiiu.zip |
v1.21 |
11/29/25 |
7 |
Download |
QR |
| BlockamokRemix-v1.2-windows-x86.zip |
v1.21 |
11/29/25 |
7 |
Download |
QR |
| BlockamokRemix-v1.21-switch.zip |
v1.21 |
11/29/25 |
7 |
Download |
QR |
- [Switch] Recompiled with latest libnx to address compatibility issues caused by 21.0.0 firmware update.
This update only fixes a technical issue in the Switch version; other systems do not need to update. Enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blockamok Remix |
v1.2 |
11/09/25 |
128 |
Download |
QR |
| Blockamok Remix |
v1.1 |
07/20/25 |
130 |
Download |
QR |
An unofficial PlayStation Vita loader for the Android ARMv7 release of Bloons TD 5.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| btd5-vita-v1.01-logging.vpk |
v1.01 |
08/06/26 |
8 |
Download |
QR |
| btd5-vita-v1.01.vpk |
v1.01 |
08/06/26 |
8 |
Download |
QR |
- Reworked front-touch input delivery to preserve rapid taps, drags, releases, and tower or special-placement gestures.
- still having performance issues late game
- performance issues can lead to touch issues.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bloons TD 5 Vita |
v1.0.0 |
07/18/26 |
169 |
Download |
QR |
Blue Bayou was originally made in one week for GBJAM-8 and ranked #1 in the "Fun" category. Part boss rush and part crawdad simulator, players assume the role of a cornered mudbug as they face down a slew of ruthless debt collectors in the Louisiana bayou.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blue Bayou |
v1.0 |
05/01/22 |
362 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a rewrite of the Blues Brothers and Blues Brothers: Jukebox Adventure game engines developed by Titus Interactive.There is also support for Prehistorik 2.
Requirements
Blues Brothers
The data files of the Amiga or DOS version, full game or demo, are required.
*.BIN, *.CK1, *.CK2, *.SQL, *.SQV, *.SQZ
For sounds and music, the Amiga version files or the ExoticA set need to be copied.
Jukebox Adventure
The data files of the DOS version are required.
*.EAT, *.MOD
Prehistorik 2
The data files of the DOS version, full game or demo, are required.
*.SQZ, *.TRK
Changes
Compared to the original DOS executables, the rewritten engines feature :
horizontal scrolling
configurable screen size
game cheats : unlimited lifes and energy, no hit
Running
By default, the executable loads the data files from the current directory. This can be changed using command line switches.
Usage: blues [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--level=NUM Start at level NUM
--cheats=MASK Cheats bitmask
--startpos=XxY Start at position (X,Y)
--fullscreen Enable fullscreen
--scale=N Graphics scaling factor (default 2)
--filter=NAME Graphics scaling filter (default 'nearest')
--screensize=WxH Graphics screen size (default 320x200)
--cga Enable CGA colors
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bb-jukebox.vpk |
v1.0 |
01/17/22 |
8 |
Download |
QR |
| blues.vpk |
v1.0 |
01/17/22 |
8 |
Download |
QR |
| prehistorik-2.vpk |
v1.0 |
01/17/22 |
7 |
Download |
QR |
**Note:** Prehistorik 2 is still available for purchase on [Steam](https://store.steampowered.com/app/749140/Prehistorik_2/) and [GoG](https://www.gog.com/game/prehistorik_12). For this game, only the **free DEMO** data is included. To play the full game, purchase it in one of the stores and replace all files in `ux0:app/PREHIST01/data` with the data files of your own copy (data files are those of *.SQZ and *.TRK formats)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| blues-vita (bb-jukebox) |
v1.01 |
09/28/25 |
153 |
Download |
QR |
| blues-vita (bb) |
v1.01 |
09/28/25 |
151 |
Download |
QR |
| blues-vita (prehistorik 2) |
v1.01 |
09/28/25 |
147 |
Download |
QR |
| blues-vita |
v1.0 |
01/17/22 |
438 |
Download |
QR |
| blues-vita(bb-jukebox) |
v1.0 |
01/19/22 |
403 |
Download |
QR |
| blues-vita(prehistorik-2) |
v1.0 |
01/17/22 |
389 |
Download |
QR |
Short game made for the Nomad Game Jam for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Boiled Corn |
v1.0 |
11/16/22 |
23 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Classic Bomberman clone on SDL2 and C++
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bomberman.vpk |
v1.01 |
06/07/20 |
1558 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
BombSquad running on PS Vita through an Android ARMv7 compatibility layer.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BombSquad Vita |
v0.7 alpha |
08/13/26 |
42 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.7 alpha):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
BonkBots! is an arcade fighting game where your goal is to defeat waves of bots by either smashing them with a hammer or slashing their wires with a sword. Upgrade your gear and prepare for the incoming waves by taking the enemy drops to the incinerator.
Destroy waves of bots, see how long you can last and most importantly, have fun bonking!
Overclock is not mandatory, but recommended.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BonkBots! |
v1.0 |
09/23/23 |
115 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The first Russian VN in history, released in May 2006. The plot follows a married couple who move into a gloomy mansion they inherited, where events unfold in the spirit of Lovecraft's works.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Book of the Dead Vita |
v1.0 |
06/25/26 |
61 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This was just a quick project for something to do. It's not great and I wouldn't say it's a finished product but this is all I'm going to do with it so feel free to do what you want with it.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BopIt.vpk |
v1 |
05/24/22 |
357 |
Download |
QR |
# BopIt (Vita Edition)
#### incudes audio languages : EN, ES, FR, IT, DE
------
* Utilises Lua Player Plus Vita (lpp-vita). [Learn more.](https://github.com/Rinnegatamante/lpp-vita)

This was just a quick project for something to do.. its not great and i wouldnt say its a finished product but this is all im going to do with it so feel free to do what you want with it..
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Survival comes first...
Boris needs to find all the tools to survive Joey Drew's study.
But be careful because you are not alone, and the Ink Demon is always on the prowl and it won't be good if he catches you!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Boris and the Dark |
v0.1.11 |
02/16/22 |
499 |
Download |
QR |
https://gamejolt.com/games/BATDS-PSP/688387
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A generic 2d platformer made with Unity for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bot-R |
v1.0 |
11/01/19 |
639 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Boxing Girl is a scrolling platform game where you play as a little boxing girl.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Boxing Girl |
v1.0 |
06/07/21 |
570 |
Download |
QR |
Changelog (v.1.0):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
BreakVeetOut
I had small project for ReVitalize called - BreakVeetOut now updated to HENkaku. Hope you can test it and report bugs, as I have still time to make it better :)
For now there is only 15 levels (but will add it more later...)
Controls:
Left pad, Left analog, L trig - move pad left
Right pad, Right analog and R trig - move pad right
X - start playing
Triangle - start bot (auto bot play)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BreakVeetOut_v0.3.vpk |
v0.3 |
08/01/16 |
598 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A clone of BRICK RACE, a minimalistic racing game with Tetris-like graphics, for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BrickRace 1990 |
v1.0 |
08/30/19 |
757 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Vita port of BStone. Allowing you to play Blake Stone natively on that handheld.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bstone-0.3.vpk |
v0.3-vita |
08/22/19 |
842 |
Download |
QR |
| data-sw.zip |
v0.3-vita |
08/22/19 |
691 |
Download |
QR |
* Update source to upstream version 1.1.13
* Prev/next weapon functions added (top area of touchscreen and "O")
* Joystick sensitivity adjustable in-game
* Sound volume menu cosmetic fix
* X and O buttons function in expected way in menu
* Fix sporadic crashes when music is enabled & other out of memory errors
* No fadein tearing
* In elevator, fade out from viewport instead of messagebox
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bstone-0.2.vpk |
v0.2-vita |
09/25/18 |
600 |
Download |
QR |
| bstone-0.1.1.vpk |
v0.1.1-vita |
08/13/18 |
694 |
Download |
QR |
| bstone-0.1.vpk |
v0.1-vita |
08/13/18 |
696 |
Download |
QR |
| bstone-0.0.1.vpk |
v0.0.1-vita |
08/11/18 |
684 |
Download |
QR |
| data-sw.zip |
v0.0.1-vita |
08/11/18 |
718 |
Download |
QR |
Lumina City, 2647.
In this cybernetic metropolis, corporations reign supreme, their influence looming large over every facet of society. From the incessant hum of holographic advertisements to the dance of shadows beneath neon signs, the city pulses with a relentless energy that never sleeps.
Yet amidst the chaos and corruption, there exists a haven of tranquility, a sanctuary from the clamor of the streets. Your own handcrafted beverage haven, a cozy retreat from the dystopian realities outside.
As the proprietor of this refuge, you are more than just a bartender; you are a listener, a confidant, and a seeker of stories.
With an array of handpicked ingredients and a flair for mixology, you craft beverages that transcend mere refreshment, becoming liquid works of art that tantalize the senses and ignite the imagination.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BubblePunk |
v0.2 |
04/08/25 |
126 |
Download |
QR |
Changelog (v.0.2):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of Pangea Software's Bugdom to PlayStation Vita, based on the modern version of Bugdom written by Iliyas Jorio. Bugdom is a 1999 platform video game originally created by Pangea Software for Mac OS 9.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bugdom-1.3.4-vita.1.vpk |
v1.3.4-vita.1 |
02/28/25 |
9 |
Download |
QR |
- Merge updates from upstream (1.3.4)
- Includes a variety of bugfixes and updates, most notably making Rollie stable when standing on moving platforms.
- Update to latest vitaGL, improving performance (see #3)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bugdom-1.3.2-vita.2.vpk |
v1.3.2-vita.2 |
08/07/22 |
442 |
Download |
QR |
| Bugdom-1.3.2-vita.1.vpk |
v1.3.2-vita.1 |
07/16/22 |
347 |
Download |
QR |
Port of Bugdom 2 for PSVita.
Bugdom 2 follows the adventure of a grasshopper named Skip as he tries to get his stolen knapsack from Bully Bee throughout the game. His comrade in arms, Sam the Snail and Sally the Chipmunk, assist him.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bugdom 2 Vita |
v1.0 |
01/25/25 |
122 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Bully: Anniversary Edition Vita
This is a wrapper/port of Bully: Anniversary Edition for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bully.vpk |
v1.0 |
06/05/21 |
15495 |
Download |
QR |
| gamefiles.zip |
v1.0 |
06/05/21 |
16401 |
Download |
QR |
Follow the instructions at https://github.com/TheOfficialFloW/bully_vita/blob/master/README.md.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
C-Dogs SDL is a classic overhead run-and-gun game, supporting up to 4 players in co-op and deathmatch modes. Customize your player, choose from many weapons, and blast, slide and slash your way through over 100 user-created campaigns. Have fun!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| C-Dogs-SDL-Vita-data.zip |
vita-preview-1 |
09/19/26 |
9 |
Download |
QR |
| C-Dogs-SDL-Vita.vpk |
vita-preview-1 |
09/19/26 |
8 |
Download |
QR |
# C-Dogs SDL Vita Preview 1
Unofficial PlayStation Vita and PlayStation TV port of C-Dogs SDL.
This preview includes the completed Vita/PSTV port, controller support, LAN multiplayer, and Vita-specific rendering and performance optimizations.
## Installation
1. Install `C-Dogs-SDL-Vita.vpk` using VitaShell.
2. Extract `C-Dogs-SDL-Vita-data.zip` to:
`ux0:data/`
3. The resulting game data directory should be:
`ux0:data/cdogs-sdl/`
It should contain:
```
ux0:data/cdogs-sdl/
├── data/
├── dogfights/
├── graphics/
├── missions/
├── music/
└── sounds/
```
4. Launch C-Dogs SDL from the Vita LiveArea.
## Supported Systems
- PlayStation Vita
- PlayStation TV
## Features
- Native PlayStation Vita/PSTV build
- Native 960x544 display output
- Vita and PSTV controller support
- Single-player campaigns
- Local multiplayer
- Co-op with AI players
- Dogfight mode
- LAN multiplayer between Vita/PSTV systems
- Automatic LAN game discovery
- Vita-optimized renderer
- Geometry batching
- Particle atlas rendering
- Terrain caching
- Optimized HUD, radar, and compass rendering
- Vita-specific particle and gameplay performance optimizations
## LAN Multiplayer
LAN multiplayer is supported between Vita/PSTV systems running compatible builds of the port.
Systems must be connected to the same local network.
## Known Issues
- The Wolfenstein campaign has produced a crash after player death in at least one test where Wolfenstein was started after exiting Cyberdogs early. The exact reproduction conditions are still under investigation.
- Local multiplayer with four AI-controlled players can produce substantial performance drops during heavy combat.
- Extremely particle-heavy or effect-heavy scenes can still fall below the target frame rate.
- Performance varies depending on campaign, number of actors, particle density, and visible effects.
## Data Files
The separate data archive is required in addition to the VPK.
Install it so the final path is:
`ux0:data/cdogs-sdl/`
## Checksums
SHA-256 checksums for the release files are provided in `SHA256SUMS.txt`.
Verify them on Linux with:
```sh
sha256sum -c SHA256SUMS.txt
```
## Project
This is an unofficial PlayStation Vita/PSTV port of C-Dogs SDL.
Upstream C-Dogs SDL:
https://github.com/cxong/cdogs-sdl
Vita port:
https://github.com/abduct/cdogs-sdl
## Licensing
C-Dogs SDL source code and game assets retain their respective upstream licenses.
The game contains assets distributed under multiple licenses. Relevant upstream license and attribution information should be retained with redistributed data.
See the upstream C-Dogs SDL project and the license files included with this release for details.
## Release Status
This is a preview release intended for testing on real PlayStation Vita and PlayStation TV hardware.
Feedback and reproducible bug reports are welcome.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| C-Dogs SDL Vita |
vPreview 1 |
09/19/26 |
53 |
Download |
QR |
| C-Dogs SDL Vita data |
vPreview 1 |
09/19/26 |
66 |
Download |
QR |
Port of Call of Duty World at War Zombies for iOS to PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Call of Duty World at War Zombies |
v1.0 |
10/06/26 |
29 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- CapUnlocker.skprx
- ttbr_remap.skprx
- Game Data Files: iOS
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Arcade/action style zombie shooter. The primary objective is to survive as long as possible, unlocking a variety of weapons, gadgets, and characters along the way.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CoMZombies_v1.01-stub.vpk |
v1.01 |
10/10/26 |
8 |
Download |
QR |
## IMPORTANT
Create a folder called `comZombiesOffline` in `ux0:data` should look like
```
ux0:
└── /data/
└── /comZombiesOffline
```
## Changelog
Fixed globalization issue
## Controls
```
square - Shoot
triangle - Change Weapons
start - Pause
Left Stick - Move Character
Right Stick - Move Camera
R - Shoot
DPad Left - Consume Item 1
DPad Right - Consume Item 2
```
## Installation
No VPK is provided directly. Release contains an xdelta patch that must be
applied to your own copy of the original game.
You need version 4.4.2 of Call of Mini Zombies 1 .apk file for android (MUST BE ORIGINAL GAME FILES) and RENAME the .apk to `COMZ.apk`
1. Install `CoMZombies_v1.01-stub.vpk` on your Vita with VitaShell or VitaDB
2. Download [xdelta3](https://github.com/jmacd/xdelta) ([Windows builds here](https://github.com/jmacd/xdelta-gpl/releases)) and put `xdelta3.exe`, the renamed .apk file and `COMZData.xdelta` in the same folder
```
Newly Created Folder
└── /COMZ.apk
└── /COMZData.xdelta
└── /xdelta3.exe
```
3. Open a command prompt in that folder and run:
`./xdelta3 -d -B 1073741824 -s COMZ.apk COMZData.xdelta COMZData.zip`
4. Extract `COMZData.zip` and copy the "Media" folder into `ux0:app/COMZ42069/`
and merge with the existing files
5. Launch Call of Mini Zombies
## IMPORTANT
Create a folder called `comZombiesOffline` in `ux0:data` should look like
```
ux0:
└── /data/
└── /comZombiesOffline
```
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Call of Mini Zombies Vita |
v1.0.1 |
10/10/26 |
41 |
Download |
QR |
Vita port of Cannonball, an enhanced Outrun engine by djyt.
Thanks djyt for writing such a great program and making sure it is easily portable.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cannonball Vita |
v1.05 |
03/23/18 |
1700 |
Download |
QR |
Vita Controls
L - Insert Coin
R - Menu
Square - Start
Triangle - Gas
Circle - Break
Cross - Change Gears
Analog Stick - Steering Wheel
Installation Instructions
Note: arcade roms from Outrun version B are required to run this homebrew!
Install the .vpk
Extract the contents of data.zip into ux0:data/ (it is just two folders and an info file for roms)
Obtain the arcade roms for Outrun Version B and extract them into ux0:data/cannonball/roms
Launch the bubble, enjoy Outrun in almost perfect 60 fps.
Rom names
-------------------------------------------------------------------------------
Place OutRun Revision B ROMs in this directory.
They must be named as follows:
-------------------------------------------------------------------------------
epr-10187.88
epr-10327a.76
epr-10328a.75
epr-10329a.58
epr-10330a.57
epr-10380b.133
epr-10381a.132
epr-10382b.118
epr-10383b.117
mpr-10371.9
mpr-10372.13
mpr-10373.10
mpr-10374.14
mpr-10375.11
mpr-10376.15
mpr-10377.12
mpr-10378.16
opr-10185.11
opr-10186.47
opr-10188.71
opr-10189.70
opr-10190.69
opr-10191.68
opr-10192.67
opr-10193.66
opr-10230.104
opr-10231.103
opr-10232.102
opr-10266.101
opr-10267.100
opr-10268.99
-------------------------------------------------------------------------------
The original Japanese release of OutRun featured slightly different tracks
and course ordering.
Optionally, you can include the following files from the Japanese version to
play these alternate tracks:
-------------------------------------------------------------------------------
epr-10380.133
epr-10382.118
epr-10381.132
epr-10383.117
epr-10327.76
epr-10329.58
epr-10328.75
epr-10330.57
-------------------------------------------------------------------------------
Fixed Audio Rom (Optional)
http://reassembler.blogspot.co.uk/2013/01/outrun-original-game-shipped-with.html
-------------------------------------------------------------------------------
opr-10188.71f
Build Instructions
cd cannonball
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ../cmake
make Cannonball.vpk -j10
Changelog
1.02
removed unneccessary temporary files (__MACOSX, .DS_Store) from data.zip
1.01
forgot to include config.xml in data.zip, it is now included
1.0
Initial Vita release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cannonball Vita |
v1.04 |
03/22/18 |
553 |
Download |
QR |
| Cannonball Vita |
v1.03 |
03/07/18 |
584 |
Download |
QR |
| Cannonball Vita |
v1.02 |
03/03/18 |
555 |
Download |
QR |
A Frogger clone where you control a car made with GameMaker for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Classic.Car.Crossing.vpk |
v1.0.0 |
06/07/20 |
428 |
Download |
QR |
This is simple tap game for psvita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Car Crossing |
v1.0.0 |
06/07/20 |
371 |
Download |
QR |
Native port of Adventure Time: Card Wars for PSVita.
Requirements:
- Game Data Files: iOS
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CardWars_Stub.vpk |
v5 |
07/18/26 |
10 |
Download |
QR |
### Changed input from my version of native touch implementation (_buggy_ code that built for mobile devices in the original game that previously caused bugs with dropping inputs and failing to start animations back) to the mouse controls on the pc port, working stable on the vita
- Multi-touch has been removed in favor of mouse controls taken directly from the pc port (a lot more stable)
- Pointer added for those on PSTV and those who just want to use their analog stick and x button for playing (toggled on/off in menu)
- Fixed card art showing up as white in deck manager when zoomed in
- Fixed issue of missing card art in lower strip containing creatures in the forge cards panel
- **Map has new controls, in place of the missing pinch and zoom feature caused by the lack of multi touch:**
DPAD / Touchscreen - Scroll around the map
L Stick / Touchscreen - Cursor / Interacting with quests
R Stick - Rotate clockwise to zoom in, rotate counterclockwise to zoom out
**Erase Save Data** button now works properly, previously the game saves right after erasing data causing nothing to happen.
Please make an issue on GitHub if there are bugs that you notice.
so-loader port of the Android version (1.3.1) of Carnivores: Dinosaur Hunter (Tatem Games / Action Forms). It runs the original libdinHunter.so + libfmodex.so with an emulated Java layer (FalsoJNI).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| carnivoresdinosaurhunter.vpk |
v1.1.0 |
10/01/26 |
12 |
Download |
QR |
# Carnivores: Dinosaur Hunter — PS Vita · v1.1.0
> Paste the section below into the GitHub release description. The title above goes in the
> release-title field; suggested tag: `v1.1.0`.
---
**Firing that works out of the box, an in-game menu to remap every button and tune the camera,
and the whole game playable with buttons only, menus included.**
## What's new since v1.0.0
### Firing and weapons
- **Fire works with every firing method.** The game's default firing method hides the fire button
that R/Cross were mapped to in v1.0.0, so only L fired. **R** now fires whichever fire button the
game shows, fires directly in "tap the screen" mode, and draws a holstered weapon first.
- New actions: **jump** (Cross), **draw / holster** (Square), **next weapon** (Triangle),
**weapon list** (Left), **photo zoom in / out** (Right / unbound).
- Circle calls dinosaurs (like D-pad up); Start alone is pause / back.
### In-game "PS Vita controls & camera" menu
Open it with **Start + Select** while hunting (the hunt pauses), or **Select** in the menus.
- Remap every action, including the rear touch corners. Cross sets a button, Square adds a
second one, Triangle unbinds. A button belongs to one action at a time.
- Camera: right stick speed, invert up/down, invert left/right, swap sticks.
- Touch HUD opacity. Restore defaults.
- Saved to `controls.txt` and `config.txt` on close (both still editable by hand).
### Menus with buttons
D-pad or left stick moves a highlight, Cross presses, Left/Right move sliders, Circle goes back.
The highlight is fitted to what each item looks like on screen, and it works in the hunt menu
(areas, dinosaurs, weapons). Touching the screen hides it; the next D-pad press brings it back.
### Other
- Facebook share / login buttons are hidden and their functions disabled (no network on Vita).
- Small performance fix: showing or hiding GUI items no longer patches code on every call (the
game does it dozens of times per frame).
## Requirements
- PS Vita / PS TV with HENkaku/Enso (3.60–3.74 with a kernel plugin loader).
- `kubridge.skprx` in `*KERNEL` of your taiHEN config.
- `libshacccg.suprx` in `ur0:data/` (use ShaRKBR33D).
- Your own copy of the game APK (Android **1.3.1**, `com.tatem.dinhunter`, `armeabi`).
Not compatible: **Carnivores: Dinosaur Hunter HD** (`com.tatem.dinhunterhd`, 1.6.5) and its OBB
(`main.423.com.tatem.dinhunterhd.obb`). That is a newer OpenGL ES 2 engine with a different
asset layout and formats; this port can't use any of it.
## Install / upgrade
1. Install `carnivoresdinosaurhunter.vpk` with VitaShell (over v1.0.0 is fine: saves and packs are
kept).
2. Create `ux0:data/carnivoresdinosaurhunter/` and copy into it:
- the APK, named `CarnivoresDinosaurHunter.apk`
- `libdinHunter.so` and `libfmodex.so` from the APK's `lib/armeabi/`
- optional, the two content packs (separate apps on Android):
`CarnivoresBundleOne.apk` renamed to `bundle1.apk` and `CarnivoresBundleTwo.apk` renamed to
`bundle2.apk`
3. Launch. The first load takes about 30 seconds on a static screen; that is normal.
A `controls.txt` from v1.0.0 is replaced by the new defaults on first boot.
## Controls
| Vita | Action |
|---|---|
| Touch screen | Original touch controls |
| Left stick | Move |
| Right stick | Look (frame-rate independent) |
| R | Fire (draws a holstered weapon first) / take photo |
| Cross | Jump |
| Square | Draw / holster weapon |
| Triangle | Next weapon |
| L | Binoculars |
| Circle / D-pad up | Call dinosaurs |
| Select / D-pad down | Map |
| D-pad left / right | Weapon list / photo zoom in |
| Start | Pause / back |
| Start + Select | PS Vita controls & camera menu (Select alone in menus) |
## Options
Most are in the in-game menu (Start + Select). By hand, in
`ux0:data/carnivoresdinosaurhunter/config.txt`: `look_sensitivity` (10–400), `invert_look_y`,
`invert_look_x`, `swap_sticks`, `msaa` (0 off / 1 2x / 2 4x), `hud_opacity` (0–100, default 1),
`engine_log`, `vfp_float`. See the README for details.
## What works (confirmed on hardware)
- Boot, full asset loading straight from the APK, menus at 60 FPS.
- Map loading and hunting in the 3D maps; a tester reports 30–60 FPS while hunting.
- FMOD music and sound effects.
- Content packs (**Pack 1**: areas 3–4 + sniper rifle; **Pack 2**: area 6 + double-barrel shotgun
+ crossbow), unlocked only when their APK is present.
- Saved games load on the next boot.
- Touch screen with the original controls, left/right stick movement and camera.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Carnivores: Dinosaur Hunter Vita |
v1.0.0 |
10/01/26 |
30 |
Download |
QR |
Carnivores: Ice Age is Tatem Games' prehistoric hunting game, originally released for Android. This port runs the original ARM libraries from the Android release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| carnivoresiceage.vpk |
v1.1.0 |
10/01/26 |
7 |
Download |
QR |
# Carnivores: Ice Age for PS Vita — v1.1
PS Vita port of *Carnivores: Ice Age* (Android 1.5.4). This version adds full menu navigation with the
buttons and the content packs from the game's Google Play expansion file.
**The game files are not included.** You need your own Android APK (1.5.4, `armeabi`) and, for zones 2–5, its
Google Play expansion file. Installation, controls and options are in the [README](README.md).
## Download
- `carnivoresiceage.vpk` — install with VitaShell (over v1.0 is fine, save data is kept).
Requires `kubridge.skprx` and `libshacccg.suprx` (ShaRKBR33D).
## What's new in v1.1
- **Menus with physical buttons.** D-Pad / left stick move a thin white marker that outlines each button, hunt
cell or slider without covering it; the focused button also shows its red "pressed" look. Cross selects, Circle goes back, Left / Right
change sliders. Works in the main menus, the hunt setup pages and the in-game pause / statistics screens.
- **Content packs from the Google Play OBB.** Copy `main.33.com.tatemgames.iceage.obb` (or `main.obb`) to
`ux0:data/carnivoresiceage/`, without extracting it:
- pack 1: zones 2–3, shotgun, sniper rifle;
- pack 2: zones 4–5, double-barreled shotgun, crossbow.
- **Fixed: purple sky and broken textures in zone 2 and later.** v1.0 unlocked every zone even when its files
were missing, and the game loaded an empty terrain. Packs are now unlocked only when the OBB contains them;
without it only the first zone can be selected.
- **Facebook buttons hidden** (options menu, statistics and trophy screens): they did nothing on Vita.
- **Faster right-stick camera** with a finer response near the center.
- The `CarnivoresBundleOne/Two.apk` files mentioned in v1.0 belong to *Carnivores: Dinosaur Hunter* and do not
work with this game; they can be deleted.
## What works
- Boot, menus, hunting in all five zones (with the OBB), weapons, calls, map, binoculars, save data.
- Physical controls for everything, menus included, plus the original touch controls.
- Audio (FMOD) through the Vita's audio output.
## Highlights
- **Right-stick camera** that feeds the game's own camera input: fast and independent of the frame rate
(`look_sensitivity` in `config.txt`, 10–400 %).
- **FPU instead of software floating point** for both the game and FMOD (the APK is old `armeabi` code).
Initial load: ~31 s → ~17 s.
- **No freeze on missing weapons**: without the OBB the shotgun has no model; such a weapon keeps its stats
and uses another weapon's model instead of locking up the game.
- In-game touch buttons drawn at 1 % opacity (`hud_opacity`, 0–100) since every one has a physical button;
the compass stays fully visible. Circle is the animal call.
- Settings in `ux0:data/carnivoresiceage/config.txt`: language, content packs, camera speed / inversion,
anti-aliasing (`msaa`), FPS / timing log (`show_fps`).
## Known issues
- 3D scenes run well below 60 FPS (menus run at 60). Try `msaa 0`.
- Without the OBB only the first zone is available and the shotgun uses another weapon's model.
- Online features (Facebook, Google Play Games, ads, purchases) are disabled.
- No in-game exit dialog: quit with the PS button.
## Reporting bugs
Open an issue with `ux0:data/carnivoresiceage/logs/carnivoresiceage_NNN.log` (the newest one) and, for a crash,
the `.psp2dmp` file from `ux0:data/`. `engine_log 1` in `config.txt` adds the game's own messages.
## Credits
soloader-boilerplate and FalsoJNI (Volodymyr Atamanenko, after TheFloW and Rinnegatamante), vitaGL and vitaShaRK
(Rinnegatamante), kubridge (TheFloW). *Carnivores: Ice Age* © Tatem Games; this project is not affiliated with
Tatem Games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Carnivores: Ice Age Vita |
v1.1 |
10/01/26 |
37 |
Download |
QR |
Port of Cars, a game made by CST1229 in GameMaker Studio, for PSVITA.
It's a game based off a Formula 1 game for old flip phones.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cars Vita |
v1.2 |
09/29/22 |
346 |
Download |
QR |
| cars.VPK |
v1.2 |
09/29/22 |
7 |
Download |
QR |
| Source.Code.zip |
v1.2 |
09/29/22 |
319 |
Download |
QR |
- Fixed "Fly" bug (Massively lowered the flight counter when pressing the button)
Warning!!!
Warning!!!
If your save file has the default name "Save", the game will crash when updating and loading the file, (the save will be corrupted) but if it has another name of its own, you will not have any problem when updating.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Source.Code.zip |
vretro |
09/22/22 |
289 |
Download |
QR |
| Sorce.Code.zip |
vcars |
09/22/22 |
286 |
Download |
QR |
Cartoon Combatt: Flying Circus (CCFC) is a strategy flight combat game with a flair for the arcade. You play a pilot tasked to complete missions in order to expand the area controlled by your side of the conflict. This game is under active development.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cartoon Combatt: Flying.. |
v0.45.5 Beta |
05/16/25 |
128 |
Download |
QR |
Changelog (v.0.45.5 Beta):
- Added hangar which comes with stats display, as well as suite of modifications that can be applied to aircraft
- Added in three different cannons to pick from
- Added two secondary weapons: rockets and heavy cannon
- Added reward points for all mission types, and penalty points
- Added in pickups which are dropped upon killing an aircraft, these are either health or ammo for the equipped secondary weapon
- Trying experimental button layout with Cross as fire, and Square as secondary weapons
- Added gyro controls
- Balanced skirmish gametype out further so that the odds of an unfair situation being dumped on the player are now very low
- Aircraft “throttle” is now controlled with the second stick, with forward making the aircraft go into overdrive, and back slowing the aircraft down. If left untouched the aircraft will move to a comfortable engage distance and follow at target speed
- Fixed zero-speed bug for aircrafts auto-speed control system
- Added in 3 camera styles for flight: Sight, locked, and chase
- Added chatter for skirmish so that the player can be more informed
- Ack Ack is now telegraphed giving the player room to doge, and has an added “sparkle” effect at the end of the burst which will damage aircraft. AI, however, isn’t programmed to handle Ack Ack so will be swatted out of the sky at this stage
- Tweaked aircraft control to respect the feel of “weight” which changes with upgrades
- Added in modern control ramping for thumbsticks
- Numerous little UI fixes
- Fixed pause menu not actually pausing
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PS Vita port of the Android version of Castle of Illusion Starring Mickey Mouse. It features physical controls mapped from the original touch screen controls. Some level music is missing, and performance can drop in heavier areas.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| castle_of_illusion_vita.vpk |
v0.12 |
10/11/26 |
9 |
Download |
QR |
A heavily AI-assisted port of the Android version of **Castle of Illusion Starring Mickey Mouse**.
- Prepared shader cache included in the VPK; no separate cache download.
- Faster loading, physical controls, and custom LiveArea artwork.
- Uses your own Android 1.1.0 APK and version-135 game data.
Known issues: some level music is missing, library jelly objects can disappear, and heavier areas can drop to around 20 FPS.
See the [README](https://github.com/jwfeniello/Castle-of-Illusion-Vita#installation) for installation and requirements. Original game files and saves are not included.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Castle of Illusion Vita |
v0.12 |
10/11/26 |
33 |
Download |
QR |
Cat Quest is an open world RPG set in the pawsome world of cats!
Leap into a grand adventure in purrsuit of the evil Drakoth and your catnapped sister! Explore Felingard's huge overworld map, risk life and limb delving into dungeons for epic loot, and lend a paw to a furry cast of characters in a flurry of side quests.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CatQuest.vpk |
v1.0 |
08/15/25 |
8 |
Download |
QR |
| CatQuestVitaSteam.zip |
v1.0 |
08/15/25 |
9 |
Download |
QR |
Initial Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cat Quest Vita |
v1.0 |
08/15/25 |
142 |
Download |
QR |
Port of Cave Story for PSVITA based on CSE2 sourcecode.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cave Story Vita |
v1.0.4 |
06/15/24 |
146 |
Download |
QR |
Changelog (v.1.0.4):
- Mapped L1/R1 to weapon switch for PSTV/Vita with external gamepad users.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
CDC Abuse port for Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| abuse.vpk |
v1.1 |
11/15/22 |
464 |
Download |
QR |
* Key bindings
* Speed/mem improvements
* Embedded timidity
* New livearea assets, courtesy of unnamed fan.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| abuse.vpk |
v1.0 |
06/14/22 |
306 |
Download |
QR |
Chasing Dawn is a collaboration made with Hypatia. Intended to be akin to a Metroidvania except with a branching pathway and story structure, Chasing Dawn is a love-letter to the platformers of old.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chasing Dawn Beta |
v0.1 |
01/24/25 |
146 |
Download |
QR |
Changelog (Beta):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D style chess game that will allow you to play two in the same console or in adhoc mode with a partner in another console.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chess 3D |
v00.10 |
04/22/19 |
815 |
Download |
QR |
Using the AMG engine of andres margar and the Xerpi examples, 3D was possible.
- Excellent models and advice 3D of Mills (David Guila)
- The logic of chess that was implemented by Gdljjrod and improved by me.
- Especially my dear friend Gdljjrod, it has been a long time since we met and a friend is something extraordinary to find.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Homebrew PS Vita conversion of Chex Quest 2 built on doomgeneric (Chocolate Doom–style codebase). Runs the PWAD CHEX2.WAD on top of the Chex CHEX.WAD IWAD, applies console-friendly controls, OPL-style music playback, packaged as a Vita .vpk.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chex Quest 2 |
v1.0 |
05/10/26 |
104 |
Download |
QR |
Known limitations & bugs
Engine: Behaviour matches doomgeneric limits (vanilla Doom feature set plus what this codebase patches). Compatibility with odd PWAD lumps is “best effort,” not identical to desktop source ports such as PrBoom/ZDoom.
PWAD patches: Extra patches (sprites, DEH loading, etc.) were added mainly for PWAD-heavy ports; uncommon lump combinations can still theoretically crash, silent-fail sprites, or show graphic glitches on edge cases nobody hit on Vita yet.
Missing CHEX2.WAD: If only the IWAD is found, you get Chex Quest 1–style play; CQ2 content needs CHEX2.WAD (by design in main).
Music / audio: Tracks use the built-in OPL path; fidelity and quirks may differ from Windows desktop releases.
Performance: Targets ~320×200 software rendering upscaled on Vita screen; slowdowns possible in hectic scenes versus a gaming PC.
If something fails, attach debug.log and describe whether you installed CHEX.WAD and CHEX2.WAD exactly on ux0: as above.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
One Vita app for Chex Quest 1, Chex Quest 2, and Chex Quest 3: Vanilla Edition. Pick a game with the D-pad and press Cross or START.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ChexQuestCollection.vpk |
v2.0 |
10/10/26 |
10 |
Download |
QR |
The final release of the collection: two to four consoles playing one game together, and every game at 60 frames per second.
## What's new
- **Co-op over the LAN.** Two to four consoles on the same Wi-Fi play one game together. Press **R** in the launcher for the **CO-OP** screen: pick the game, **HOST THIS GAME** or **JOIN ANOTHER CONSOLE**, how many consoles take part, and the address to join (typed once with the pad and remembered afterwards). The host starts the game by itself as soon as everyone is connected, the consoles compare their game data before the level loads and refuse to start when it does not match, and a session that cannot start says so and returns to the launcher. Nothing leaves your network: no account, no master server, no listing.
- **60 frames per second.** The picture is drawn once per vertical blank and interpolated between the last two game tics — the camera, monsters, projectiles, items, the weapon sway and the doors, lifts and moving floors — and it is presented double buffered, so turning the view neither steps at 35 Hz nor tears.
- **The framerate you choose, and a guard that keeps it honest.** The **OPTIONS** screen offers **60 FPS**, **30 FPS** and **35 FPS (classic)**; **AUTO SPEED** drops to 30 fps for the session when a scene genuinely cannot hold 55 fps, and **FRAME COUNTER** shows what you are actually getting.
- **The co-op problems found on two consoles are fixed.** Chex Quest 2's rushed maps carry no cooperative starts, so every other console now gets a body of its own instead of a black screen; the netgame start handshake is compiled in; the game keeps its own palette through the wait screen; and saving is refused in a network game, as it should be.
- **Launcher and game data.** The three games with a per-game **READY** / **MISSING** status and the **DATA FILES** screen with the QR code, the printable link and a live checklist of the four files, with menu music and blips. Files copied over FTP show up without restarting the app.
- **Quick save and load, and a way back.** **D-pad up/down** in game with a short on-screen confirmation, and **hold L + R + SELECT for a second** to return to the launcher.
- **Bubble icon.** Painted on the banner's own background, so no black band shows around it on the home screen.
| Launcher | Co-op: hosting | Co-op in game |
|---|---|---|
|  |  |  |
| Options | Data files and QR code | Quick save |
|---|---|---|
|  |  |  |
## Install
1. Install `ChexQuestCollection.vpk` with VitaShell (or any VPK installer).
2. Copy your legally obtained game data into `ux0:/data/chexquestcollection/`: `CHEX.WAD`, `CHEX2.WAD`, `chex3v.wad` and `chex3.deh`. All four files go directly in that folder, with no subfolders.
3. Launch the app, pick a game with the D-pad and press **Cross** or **START**. For co-op, press **R** and follow the CO-OP screen on every console taking part.
This is the last release of the collection. The VPK ships the launcher only: no game data, WAD or DEH files are included. Screenshots, the full control list, the co-op details and build instructions are in the [README](https://github.com/SancioPanza88/chex-quest-collection#readme).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chex Quest Collection |
v2.0 |
10/10/26 |
33 |
Download |
QR |
| Chex Quest Collection |
v1.0.0 |
10/04/26 |
28 |
Download |
QR |
Port of doomgeneric for PSVita.
The purpose of doomgeneric is to make porting Doom easier. Of course Doom is already portable but with doomgeneric it is possible with just a few functions.
Requirements:
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chex Quest Vita |
v1.0 |
02/24/26 |
109 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The Chicken Gun PSVITA Port is a remarkable and successful adaptation of the original Chicken Gun game, bringing the entertaining and chaotic multiplayer shooter experience to the PlayStation Vita handheld console. This port has been well-received by the community, especially considering the technical challenges involved in adapting a game originally designed for other platforms to the unique hardware and software environment of the PSVITA. The port leverages the Vita’s capabilities, such as its dual analog sticks, touch screen, and motion sensors, to deliver intuitive controls and an engaging gameplay experience. Players can enjoy the fast-paced action of shooting chickens in a variety of fun and quirky scenarios, all optimized for the Vita’s 5-inch OLED display and portable form factor.
The development of the Chicken Gun PSVITA Port involved overcoming typical hurdles associated with homebrew and indie game ports on the Vita, including adapting the control scheme and ensuring smooth performance on the device’s ARM Cortex-A9 CPU and limited RAM. Despite these challenges, the port has been praised for its responsiveness and faithful recreation of the original game’s charm, making it accessible to Vita users who appreciate indie shooters and unique multiplayer games. The port supports local multiplayer modes, allowing friends to compete or cooperate in chaotic chicken battles, enhancing the social gaming aspect on the handheld.
Moreover, the success of this port highlights the vibrant homebrew and indie development scene on the PSVITA platform, which continues to thrive years after the console’s release. Enthusiasts and developers alike have contributed to expanding the Vita’s game library with creative and enjoyable titles like Chicken Gun, demonstrating the system’s versatility beyond mainstream commercial releases. Overall, the Chicken Gun PSVITA Port stands as a testament to the dedication of the indie community and the enduring appeal of the PlayStation Vita as a platform for innovative and entertaining gaming experiences
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Controls Guide:
For The Player:
Action Button/Stick Description
Move Left Stick Move your character in the game world
Aim / Look Right Stick Rotate the camera left/right and look up/down
Jump Circle (O) Make the character jump (when grounded)
Shoot R Button Fire your currently selected weapon
Next Weapon Triangle (△) Switch to the next available weapon
Previous Weapon L Bumper Switch to the previous weapon
Throw Egg Grenade Square (□) Throw an egg grenade (if you have any)
For The Cars And Helicopters:
Accelerate (Cars) Left Stick Up (Vertical axis) Push forward to accelerate
Brake / Reverse (Cars) Left Stick Down (Vertical axis negative) Pull back to brake or reverse
Steer (Cars) Left Stick Left/Right (Horizontal axis) Steer the car left or right
Move Helicopter Left Stick Left/Right (Horizontal axis) Move The Helicopter Around
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chicken Gun |
v2.0.7 |
04/30/26 |
134 |
Download |
QR |
| Chicken Gun |
v2.0.1 |
10/04/25 |
192 |
Download |
QR |
| Chicken Gun |
v2.0.0 |
08/28/25 |
184 |
Download |
QR |
Chicken Launcher is a addictive lil' game I made based off of Kitten Cannon where you shoot a chicken as far as you can. Try to hit springboards and TNT to give you a big boost, but watch out for spikes! Your high score is recorded and saved. If you think you get a big high score, Tweet me a pic! :D I hope you enjoy the game! Maybe you guys could even post about it on the blog? :)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chicken Launcher |
v1.0 |
08/29/16 |
769 |
Download |
QR |
Chicken Launcher is a addictive lil' game I made based off of Kitten Cannon where you shoot a chicken as far as you can. Try to hit springboards and TNT to give you a big boost, but watch out for spikes! Your high score is recorded and saved. If you think you get a big high score, Tweet me a pic! :D I hope you enjoy the game! Maybe you guys could even post about it on the blog? :)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The (in)famous remake of the classic NES game Chip & Dale: Rescue Rangers, is now released open-source and completely free. All the levels of original game are recreated block-by-block with new graphics, physics, and improved gameplay
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chip and Dale |
v1.0 |
02/09/19 |
1625 |
Download |
QR |
Controls:
Stick or D-Pad: Move.
X: Pick or throw box.
O: Jump.
You can also press O in main menu to switch between ORIGINAL and REMIX audio. (or disable audio entierly)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
PSVita port of Chocolate Doom
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ChocolateDoom_r3_1.vpk |
vchocolate-doom-3.0.0-vita-3.1 |
10/23/20 |
3069 |
Download |
QR |
| data.zip |
vchocolate-doom-3.0.0-vita-3.1 |
10/23/20 |
2234 |
Download |
QR |
### Changelog
- fixed texture corruption in Hexen and Heretic introduced in r3;
- bumped version to 3.0.1 in launcher.
### Installation
1. Install VPK.
2. Extract `data.zip` from the latest release to root of memory card (`ux0:`).
3. Copy any supported IWADs (see below) you have to `ux0:/data/chocolate/iwads/`.
### Launcher controls
* LTrigger/RTrigger: select tab
* Up/Down: select option
* Left/Right: adjust option
* Cross: activate option
* Start: save settings and launch the game you have selected in the `Game` tab (in single-player mode)
* Circle: save settings and exit launcher / cancel selection when in file select dialog
Controls for a particular game can be viewed and changed in the `Buttons` and `Input` tabs.
### Supported games / IWADs
To play a game from this list, copy the corresponding files to `ux0:/data/chocolate/iwads/`.
| Game | File(s) |
|----------------------------------------|----------------|
| Shareware Doom * | `doom1.wad` |
| Doom / Ultimate Doom | `doom.wad` |
| Doom II | `doom2.wad` |
| Final Doom: TNT Evilution | `tnt.wad` |
| Final Doom: The Plutonia Experiment | `plutonia.wad` |
| Chex Quest | `chex.wad`, [`chex.deh`](https://www.doomworld.com/idgames/?file=utils/exe_edit/patches/chexdeh.zip) |
| [FreeDoom](https://freedoom.github.io/): Phase 1 | `freedoom.wad` |
| FreeDoom: Phase 2 | `freedoom2.wad`|
| FreeDM | `freedm.wad` |
| Shareware Heretic * | `heretic1.wad` |
| Heretic / Shadow of the Serpent Riders | `heretic.wad` |
| Hexen | `hexen.wad` |
| Strife | `strife1.wad`, optionally `voices.wad` |
\* included in `data.zip` for the latest Vita release
### Loading PWADs (and other custom game files)
Put all custom files for a given game into `ux0:/data/chocolate/pwads/`, where `` is `doom` for all Doom games, `heretic` for Heretic and Shareware Heretic, `hexen` for Hexen and `strife` for Strife, then use the `Custom` tab in the launcher to select any custom content you want.
See the [Chocolate Doom wiki](https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom), the [README](https://github.com/fgsfdsfgs/chocolate-doom/blob/master/README.Vita.md) and the [issues list](https://github.com/fgsfdsfgs/chocolate-doom/issues) for more information.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chocolate Doom |
vr1 |
04/06/18 |
753 |
Download |
QR |
| ChocolateDoom_v3.vpk |
vchocolate-doom-3.0.0-vita-3 |
10/23/20 |
554 |
Download |
QR |
| data.zip |
vchocolate-doom-3.0.0-vita-3 |
10/23/20 |
551 |
Download |
QR |
| ChocolateDoom_r2.vpk |
v3.0.0-vita-2 |
04/15/18 |
1678 |
Download |
QR |
| data.zip |
v3.0.0-vita-2 |
04/15/18 |
1388 |
Download |
QR |
chro.mono 2 lands on the PS Vita! New levels, new puzzle mechanics and added motion controls in select levels. Solve puzzles with time limits in 120 exciting levels over 6 different level packs. Improve your scores by finishing levels faster than the target time.
This PS Vita Homebrew needs Henkaku installed, depending on your firmware version (see vita.hacks.guide for versions up to and including 3.68, and Trinity for versions 3.69 and 3.70 -- video tutorial) you should be able to install VitaShell and then copy the VPK using FTP or USB, and install it via VitaShell. This game uses touchscreen controls for the most part, and in later levels accelerometer (motion sensors).
This is a homebrew game created with the Vita SDK, and NOT an official PS Vita release.
Note that while PS TV (Vita TV) support isn't explicitly disabled, this game relies on touch input and motion sensors, so practically it doesn't really work there.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| chro.mono 2 |
v1.0 |
05/10/19 |
815 |
Download |
QR |
thp4
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Guide a pixelated Tyrannosaurus rex across a side-scrolling swamp, avoiding obstacles to achieve a higher score. If that sounds or looks familiar, it is! It's the classic chrome offline game with a colorful and vibrant twist!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| assets.zip |
v1.0 |
08/05/26 |
7 |
Download |
QR |
| chrome-dinosaur-2d.vpk |
v1.0 |
08/05/26 |
8 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chrome Dinosaur 2D |
v1.0 |
08/05/26 |
42 |
Download |
QR |
| Chrome Dinosaur 2D data |
v1.0 |
08/05/26 |
37 |
Download |
QR |
Help Circuit Dude build his ultimate secret invention by plugging in chips, pushing blocks, stepping on switches, rotating walls and so much more in this game featuring over 15 hours of gameplay and 120 levels. What is he up to? What is Circuit Dude building? Finish the first 100 levels to find out!
If that's not enough, you can design your own master contraptions using the in-game level editor! (Cross-platform online level sharing coming soon!)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Circuit Dude |
v2.6.6 |
03/17/21 |
523 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
ClassiCube aims to replicate the 2009 Minecraft Classic client while offering optional enhancements to improve gameplay. ClassiCube can run on many systems, including desktop, web, mobile, and even some consoles.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ClassiCube |
v1.3.8 |
02/17/26 |
111 |
Download |
QR |
Keep in mind that the PS Vita port is in early alpha. It will likely crash, freeze, perform poorly, etc.
Please report any issues you encounter on the ClassiCube discord.
The PS Vita port is built upon the vitasdk (MIT licensed) SDK
Default control scheme
D-pad - player movement
C-pad - camera movement
L - Place block
R - Delete block
Touch screen - camera movement
Start - Menu click, pause screen toggle
Select - Menu back
Triangle - Jump
Cross - Open inventory
Circle - Open chat
Square + L - speed
Square + R - fly
Square + Cross - noclip
Square + up - fly up
Square + down - fly down
Text input
When required, the standard virtual keyboard will be displayed.
File Storage
The PS Vita port will always store and load data from the /data/ClassiCube folder on the memory card.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a prototype, it has a few bugs, but still playable.
Most of the levels are unfinished versions of levels in final game.
Controls:
Menu:
LStick - Move between selections
X - Select
O - Go back
Pressing "EXIT GAME" will freeze your game, just press PS Button and close LiveArea card.
Gameplay:
LStick - Move
RStick - Aim
Left Shoulder - Pickup/Throw Weapons/Finish an enemy
Right Shoulder - Shoot/punch
X - restart/go to next level (even if you're not dead, X will restart the level, in case you got stuck)
Because you can't use touchscreen to move camera (as in PSN version) you can hold DPad down and use right stick
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cocaine Cowboy |
v0.1 |
06/11/19 |
803 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Commander Genius is an open-source clone of Commander Keen (1-6, Dreams) which allows you to play these episodes and some of the mods made for them. All of the original data files are required to do so, however, we conveniently provide a store where you can get some of the games, including Episode 1, 4, and Dreams, for your enjoyment. There are also mods that can be downloaded directly.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CommanderGenius.vpk |
v3.0.9-vita.2 |
12/17/21 |
438 |
Download |
QR |
Version bump
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CommanderGenius.vpk |
v2.7.5-vita.2 |
01/23/21 |
471 |
Download |
QR |
| CommanderGenius.vpk |
v2.7.5-vita.1 |
01/23/21 |
419 |
Download |
QR |
Conker's Bad Fur Day (Rare, 2001) running natively on the PS Vita / PS TV. This is not an emulator: the N64 game was statically recompiled to C with N64Recomp (based on CBFD-Recompiled) and built for the Vita, with the N64's graphics drawn by a renderer written for the Vita's GPU (sceGxm) and the audio microcode running on the Vita's CPU.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Conker Vita |
v1.3.0 |
10/24/26 |
20 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Changelog (v.1.3.0):
Real 60 fps
Picture > Frame rate now offers 60: the game's own logic runs at 60 fps, not frames drawn in between. On a real Vita it held 58-60 fps for about 95% of an hour of play; the heaviest scenes (the rainy bar entrance) drop toward 30, always at the right speed. It can be switched while playing. Off by default.
Things that counted frames instead of time were fixed so 60 plays exactly like 30: Windy's leaping creatures, a sound fade that never ended, falling drops, stuns, moving scenery and gravity steps.
The interpolated mode is gone from the menu (if you had it on, 60 is on now).
Camera
New option, Sticks and aiming > Camera: Avoids walls. The camera pulls in towards Conker instead of ending up behind a door, a pillar or a corner, and keeps the widescreen view from cutting into side walls. Only the follow camera in play; cutscenes are untouched. Off by default.
The B pads
The context-sensitive B pads carved on the ground (wood and stone) now show the Vita control you bound to B, carved in the same style, and follow your remapping.
Faster
Texture loads that repeat within a frame are skipped (a few percent less work in heavy scenes).
Updating keeps your saves and settings. On 1.0.0-1.2.0 the game offers this update at start-up (needs Enable Unsafe Homebrew).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple connect four game with Minimax algorithm implemented
Known Bugs
Fuzzy texts.
Tell me.
Future Plans
Add sound / gametrack
Improve score logic to make Minimax algorithm better
Special Thanks to:
KeithGalli - Best explanation I could find on implementing the Minimax algorithm
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| C4.vpk |
v1.00 |
05/03/20 |
508 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port/patch to make the game Cook, Serve, Delicious! (Steam Version) playable on the PSVita.
Disclaimer
The provided files in this repository do not contain any game files.
To be able to use the provided patch and actually play the game in your PSVita, you need to legally buy the game on the Steam platform.
You can buy a copy here: https://store.steampowered.com/app/247020/Cook_Serve_Delicious/
The game is usually 2,49€ on sale, tends to be on sale A LOT, it's from an indie developer and has great reviews, so it's a bargain.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CookServeDelicious-PSVita-Patch.zip |
v1.0.0 |
10/11/21 |
535 |
Download |
QR |
| CSDLICIUS.VPK |
v1.0.0 |
10/11/21 |
9 |
Download |
QR |
Please make sure you follow the instructions present in the ReadMe file.
Don't forget to download both the files (VPK and ZIP package).
**Only the Steam version of the game is supported with the provided patch.**
When in doubt, make sure to check the hash of the files to guarantee the files are correct.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
It's a Cookie Clicker game made on LUA (lpp-vita by @Rinnegatamante)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cookie.Clicker.vpk |
v0.2 |
11/19/17 |
1268 |
Download |
QR |
ALL CODE WAS REWRITTEN
New features:
- Upgrade (Experemental (28 upgrades)) (every upgrade gives x2 to CpS)
- Auto-save Every 10 minutes
Changes:
- Added OnScreen Buttons
- Added Settings menu with one option(Reset save)
- Added Cookie shower
- Added Milk (just animation)
- Added Shadows behind buttons
- Little Optimization
- Changed livearea bg and startup images
- Minor fixes
- New savefile for upgrades (ux0:/data/ccupsave.sav)
- Fixed >10 000 cps Error

| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cookie.Clicker.vpk |
v0.1 |
11/11/17 |
674 |
Download |
QR |
The year is 2521, Covid 19 has evolved into a demonic form sort of like the pink ogre creature from Doom but not as good. You are the last hope for mankind.
This game is "in the style of" the Commodore 64, with similar sounds, colour palette and resolution.
It's a 8 bit style point-and-shoot game based on a Covid-19 Apocalypse Theme.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| covid19Apocalypse.vpk |
v1,0 |
10/29/21 |
407 |
Download |
QR |
THE YEAR IS 2521
COVID 19 HAS EVOLVED INTO A DEMONIC FORM
SORT OF LIKE THE PINK OGRE CREATURE FROM DOOM
BUT NOT AS GOOD
YOU ARE THE LAST HOPE FOR MANKIND
=================================
This game is "in the style of" the Commodore 64, with similar sounds, colour palette and resolution.
This is the PS Vita Homebrew version, but there is also a Windows and Nintendo Wii Homebrew version:
**Windows:** https://drive.google.com/file/d/1ic08AgFP_zyJpVYDnL-VFt4S5JbN5-mH/view
**Wii:** https://drive.google.com/file/d/1UiVnnhl_qGg3GSecsarNwEgoRinzTTCd/view
**YouTube Video:** https://www.youtube.com/watch?v=_ZF9JSz9Nzg&t=1s





| Name |
Version |
Released |
Hits |
DL Link |
QR |
Just a barely coherent set of action RPG game mechanics and ugly (but very efficiently compressed!) textures.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crab Island |
v1.0 |
06/07/21 |
397 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Crash Team Racing: High Octane is a sourceport for PSVita of Crash Team Racing based on the ctr-native project. It focuses on new features, enhancements and optimization.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ctr-high-octane-x64.win.zip |
v.1.5 |
10/12/26 |
10 |
Download |
QR |
| ctr.vpk |
v.1.5 |
10/12/26 |
11 |
Download |
QR |
- Added PGXP support for perspective correction of texture warping and geometry wobbling. Geometry wobbling fix is not available on PSVita.
- Added post-processing effects support (CRT, Sharp Bilinear, Sepia, Grayscale, Negative and many more).
- Fixed a bug making the Discord Rich Presence not show custom racers names and instead using the original overloaded ones.
- Fixed a bug causing custom racers portrait to have incorrect background trasparency and incorrect aspect ratio/scaling.
- Fixed a bug casuing custom racers overloading Penta Penguin to show an incorrect stats chart at character selection screen.
- Added shadow casting for the stats chart in the character selection screen.
- Fixed a bug causing custom racers models to persist across modes, resulting sometimes in custom racers to be used in place of original ones erroneously.
- Fixed the track previews to have incorrect aspect ratio.
- Fixed the track previews to have incorrect blending and showing as darker than normal.
- Added sampled sounds support for custom racers (Needs racers packs regeneration).
- Fixed a bug causing Wumpa fruits to be visible in the end race screen after a VS/Battle race.
- Added replay stopping, replay frame-by-frame progression and replay playback speed adjustments controls in the Ghost Replay mode.
- Fixed Boss Battle boss voices to be overridden by custom racer ones under certain circumstances.
- Add support for mask and wheels settings for custom racers during pack generation.
- Allow player 2/3/4 to be able to change the racers page during character selection.
- Made so that it's now possible for all players to pick same characters in the character selection during multiplayer modes.
- Added Exit Game option in the main menu.
- Switched Exit and Options voices in the Pause menu so that now Exit is the last voice in the pause menu.
- [PC/Web] Made so that a dualshock is shown for the inputs overlay during Ghost Replay.
- Added Audio options in the Options submenu in the main menu.
- Reworked the Language submenu to use smaller font for a cleaner presentation.
- Changed AI Racers option to allow for AI Racers to pick only original extra characters or original + custom ones.
- Fixed a bug causing SFX mixups during multiplayer modes when using custom racers.
- [Web] Enforce an opaque framebuffer for the OpenGL context: Fixes the game being a black screen on Mac.
- Fixed an out of bound causing a crash when playing in 3P or 4P modes on Mystery Caves.
- [PSVita] Updated Livearea assets.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crash Team Racing: High Octane |
v1.5 |
10/13/26 |
54 |
Download |
QR |
| Crash Team Racing: High Octane |
v1.4.1 |
09/15/26 |
83 |
Download |
QR |
| Crash Team Racing: High Octane |
v1.3.1 |
09/07/26 |
78 |
Download |
QR |
| Crash Team Racing: High Octane |
v1.3 |
09/06/26 |
63 |
Download |
QR |
| Crash Team Racing: High Octane |
v1.2 |
09/02/26 |
63 |
Download |
QR |
| Crash Team Racing: High Octane |
v1.1 |
08/29/26 |
114 |
Download |
QR |
| Crash Team Racing: High Octane |
v1.0 |
08/26/26 |
67 |
Download |
QR |
Patch to make Crashlands playable on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crashlands_v1.0.0.KyuHEN.Version.VPK |
v1.0 |
05/20/21 |
8 |
Download |
QR |
| Crashlands.Vita.Patch.GoG.1.4.4.zip |
v1.0 |
05/20/21 |
571 |
Download |
QR |
Please, follow installation instructions in the readme of this repo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of the Unity remake made by Dimolade. Welcome to Crazy Cattle 3D, an exhilarating battle royale game where you control explosive sheep in a chaotic survival challenge across three distinct global environments. Master physics-based movement, outwit your opponents, and be the last sheep standing!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CC3DV1.4.vpk |
v1.4 |
05/10/25 |
7 |
Download |
QR |
| CC3DV1.4.zip |
v1.4 |
05/10/25 |
8 |
Download |
QR |
-Fixed audio issue
-Big performance increase
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crazy Cattle Vita |
v1.4 |
05/10/25 |
135 |
Download |
QR |
This is a wrapper/port of Crazy Taxi Classic Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crazy Taxi Classic Vita |
v1.2 |
06/14/22 |
1634 |
Download |
QR |
| CRAZYTAXI.vpk |
v1.2 |
06/15/22 |
8 |
Download |
QR |
- Backported improvements to the so loader from YoYo Loader.
- Updated to latest vitaGL version.
- Made all game patches version agnostic (Aka support for any upcoming apk update).
- Added support for latest apk version.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CRAZYTAXI.vpk |
v1.0 |
09/18/21 |
715 |
Download |
QR |
Crazy Traffic Jam 3D is an endless arcade driving game with stylized 3D graphics. Drive your car through highway traffic, earn coins, collect lightning boosts to speed up and maximize your score.
The game features local hi-score. The faster you drive the more score you get.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crazy Traffic Jam |
v1.0 |
08/06/17 |
952 |
Download |
QR |
Crazy Traffic Jam 3D is an endless arcade driving game with stylized 3D graphics. Drive your car through highway traffic, earn coins, collect lightning boosts to speed up and maximize your score.
The game features local hi-score. The faster you drive the more score you get.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of Pangea Software’s racing game Cro-Mag Rally to modern operating systems.
Download the game for macOS, Windows and Linux here: https://github.com/jorio/CroMagRally/releases
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cro-Mag Rally |
v1.0 |
08/30/22 |
325 |
Download |
QR |
https://github.com/Rinnegatamante/CroMagRally
| Name |
Version |
Released |
Hits |
DL Link |
QR |
CrossCraft-Classic is a project that aims to recreate Minecraft Java Edition: Classic without looking at any of the source code of the original application and without using the original copyrighted assets. All knowledge is figured out with an understanding of in-game mechanics and is approximated to be as close as possible to the original.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CrossCraft-3DS.zip |
v1.3 |
12/01/22 |
8 |
Download |
QR |
| CrossCraft-Linux.zip |
v1.3 |
12/01/22 |
8 |
Download |
QR |
| CrossCraft-PSP.zip |
v1.3 |
12/01/22 |
8 |
Download |
QR |
| CrossCraft-Vita.zip |
v1.3 |
12/01/22 |
8 |
Download |
QR |
| CrossCraft-Windows.zip |
v1.3 |
12/01/22 |
11 |
Download |
QR |
This release will be the last major release of CrossCraft Classic for a reasonably long time. As such, it has implemented plenty of bug fixes alongside backporting features from Survival Test 4. Note on the Mac Release -- this has been removed for the time being until better testing can be done.
Special Thanks to @masterfeizz for helping with the 3DS Port and providing support with [picaGL](https://github.com/masterfeizz/picaGL)
### New Features
- 3DS Support
- PS2 Support is pushed to Indev
- New Terrain Generator for "Classic" terrain
- Modding API
- Options Menu
- Customizable Controls
- Lava Implementation
- Steve Models in Multiplayer
- Music from Survival Test backported.
### Bug Fixes
- Particles now face the player
- You can no longer break while paused
- PS Vita Crash Fix
### Known Issues
- 3DS has degraded performance stemming from a known issue which will be fixed in the future.
- 3DS audio is disabled.
- MP / Transition from Menu Still does not have a loading screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CrossCraft Classic |
v1.3 |
12/01/22 |
972 |
Download |
QR |
| CrossCraft-Linux.zip |
v1.2.1 |
08/10/22 |
357 |
Download |
QR |
| CrossCraft-Mac.zip |
v1.2.1 |
08/10/22 |
320 |
Download |
QR |
| CrossCraft-PSP.zip |
v1.2.1 |
08/10/22 |
360 |
Download |
QR |
| CrossCraft-Vita.zip |
v1.2.1 |
08/10/22 |
319 |
Download |
QR |
| CrossCraft-Windows.zip |
v1.2.1 |
08/10/22 |
312 |
Download |
QR |
| CrossCraft-Linux.zip |
v1.0.1 |
06/03/22 |
335 |
Download |
QR |
| CrossCraft-PSP.zip |
v1.0.1 |
06/03/22 |
333 |
Download |
QR |
| CrossCraft-Windows.zip |
v1.0.1 |
06/03/22 |
315 |
Download |
QR |
| CrossCraft-Classic-Windows.zip |
v1.0 |
05/31/22 |
305 |
Download |
QR |
| CrossCraft-Linux.zip |
v1.0 |
05/31/22 |
308 |
Download |
QR |
| CrossCraft-PSP.zip |
v1.0 |
05/31/22 |
310 |
Download |
QR |
Cook, Serve, Delicious! 2 is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CSD2VITA0.vpk |
v1.0 |
05/22/22 |
402 |
Download |
QR |
Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
CSPSP is a homebrew game for the Sony PSP, created in 2006 and updated through 2011. It is a 2d top-down shooter heavily based on Counter-Strike, with similar round-based team gameplay and weapon selection. It features fully multiplayer gameplay via community-hosted servers.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CSPSP.vpk |
v1.0 |
12/19/24 |
8 |
Download |
QR |
- Right analog control implementation.
- Online crossplay between PSP, Vita and PC.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CSPSV |
v1.0 |
12/19/24 |
128 |
Download |
QR |
Cubic Conundrum is a 3D puzzle game by Eric Wieber (forthw). Roll a cube around 25 stages, matching colored tiles to activate lifts and move barriers.
This is a game I used to play in 2008! It's a lot of fun, and I always thought it would be better suited for a handheld system. Now it can be enjoyed on the vita.
Note: Some stages require overclocking to run at full speed. Also, every level is possible just keep trying!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cubic Conundrum |
v1.0 |
12/07/18 |
653 |
Download |
QR |
Controls:
D-pad or Left Stick - Roll the cube
Right Stick - Rotate that camera
Cross - Start level
Triangle - Restart level
Start - Pause
Select - Return to hub
L or R - Locate color tiles
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Clone of Cup Critters for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cup Critters |
v1.0 |
04/07/19 |
655 |
Download |
QR |
In Cup Critters, you must manipulate gravity to keep those crazy balls in the cups. As you advance, your score gets higher and the tricks get more difficult. Great fun for casual players and core gamers alike!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cuphead.vpk |
v0.82 |
10/10/24 |
10 |
Download |
QR |
- Fixed missing Foreground elements in Funhouse Frazzle platforming level.
- Fixed misaligned platform at the end of the Treetop Trouble platforming level.
- Fixed missing platforming element image in Treetop Trouble platforming level.
- Fixed misaligned grass at the end of the level in Treetop Trouble platforming level.
- Fixed flying beetle empty frame in animation in Treetop Trouble platforming level.
- Fixed black line across the screen in Captain Brineybeard level.
- Fixed black line across the screen in Djimmi The Great level.
- Fixed texture of sawblade in Djimmi The Great level.
- Fixed missing background sky in Funfair Fever.
- Slowed down MDHR logo animation to its intended speed.
- Moved save file location from ux0:data to ux0:data/Cuphead(save files are automatically moved to new directory).
- Fixed misaligned boss death icons.
- Fixed audio volume sliders in settings
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cuphead Vita |
v0.82 |
10/10/24 |
462 |
Download |
QR |
Port of Diablo II: Lord of Destruction to the PlayStation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| d2vita.vpk |
v0.2.3-beta |
10/17/26 |
12 |
Download |
QR |
- **No more sound crackle in crowded fights.** With 10+ sounds at once
(Frost Nova in a pack, Baal's Throne) the mix went past full scale and was
clipped; an output limiter now lowers the whole mix for a moment instead.
`D2_SONLIMIT=0` in `env.txt` restores the old behaviour.
- **No more sound dropouts in heavy scenes**: the audio thread moved to a
core where the graphics flush no longer delays it (`D2_SONCPU=1` restores
the old placement).
- **Short presses are no longer lost when the frame rate drops**: every
button and touch change between two slow frames is now seen, and a quick
tap of the aim button attacks/clicks once.
Validation: sound — console (limiter: 7 passes, clipped samples
~49 000–500 000 → 16–399 per pass; audio core: 6 Baal's Throne passes, late
sound packets 2/47 → 0/0; no fps cost on the Act V patrol). Controls — host
tests and qemu with a simulated slow game (12/12 presses seen at ~3–5 fps,
was 4/12); **not yet tested on a console**, please report how it feels.
Freezing sound and the Maggot Lair freeze were not reproduced.
Version française : [journal des versions](https://github.com/Franckrst/D2Vita/blob/main/docs-site/changelog.fr.md).
**Full Changelog**: https://github.com/Franckrst/D2Vita/compare/v0.2.2-beta...v0.2.3-beta
This is a wrapper/port of DARIUSBURST SP for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dariusburst.vpk |
v.1.0 |
06/14/26 |
9 |
Download |
QR |
First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DARIUSBURST SP Vita |
v1.1 |
06/16/26 |
70 |
Download |
QR |
| DARIUSBURST SP Vita |
v1.0 |
06/14/26 |
92 |
Download |
QR |
Dark Lands is a 2D action-platformer in which players take on the role of an Ancient Greek hero. With nothing but their reflexes and a faithful sword, they must survive a dark world filled with shadows, deadly obstacles, and relentless foes.
This is a wrapper/port of Dark Lands for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. You must provide your own legally obtained Android APK.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dla.vpk |
v1.0 |
06/26/26 |
7 |
Download |
QR |
v1.0
- Initial release.
- The game has a relatively long initial loading time, but runs smoothly once loading is complete.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dark Lands Vita |
v1.0 |
06/26/26 |
67 |
Download |
QR |
Dark Paradigm is a project created to fill the hole that the PS Vita has regarding shooters, it's a mix of horror and FPS, the environments are mainly dark and you will lack ammunition if you don't aim to the head.
This is a work in progress looking to get feedback from the community. Currently only Arcade mode is available, no bullet/ammo/explosives/weapon pickups are available yet, but they will be soon!
Don't forget to try out the photo mode!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dark Paradigm |
v0.01a |
11/27/20 |
621 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of a static recompilation of Daytona USA for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Daytona USA Vita |
v1.0 |
10/22/26 |
8 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: MAME
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An unofficial Doki Doki Literature Club port for the 3DS, Switch, PSP, and PS Vita
Download: HERE
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DDLC-LOVE-PSP.zip |
v1.2.3 |
09/16/21 |
1086 |
Download |
QR |
| DDLC-LOVE.vpk |
v1.2.3 |
09/16/21 |
1099 |
Download |
QR |
**v1.2.3 Release:**
- This release is for the PS Vita, PSP, and LÃVE versions. For other systems, go to [v1.1.9](https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9)
**v1.2.3 Changes:**
- Update script-ch30.lua
- Add back PSP support
**Notes:**
- Final release. With better ways to play DDLC on Switch and Vita platforms, DDLC-LOVE is no longer needed, and it will not be updated anymore.
- For the PS Vita, I recommend using [Doki-Doki-Literature-Club-Vita](https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita) instead of DDLC-LOVE for the full desktop version (in Ren'Py) with support for mods.
- For the Switch, support Team Salvato and buy DDLC Plus! The original DDLC (in Ren'Py) can also be run with Switchroot Ubuntu or Android with support for mods.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DDLC-LOVE.vpk |
v1.2.2 |
07/17/21 |
591 |
Download |
QR |
| DDLC-LOVE.vpk |
v1.2.1 |
05/21/21 |
549 |
Download |
QR |
| DDLC-LOVE-PSP.zip |
v1.1.9 |
10/03/20 |
966 |
Download |
QR |
| DDLC-LOVE-PSP-fd9d9d7.zip |
v1.1.8-2 |
05/29/20 |
643 |
Download |
QR |
| DDLC-LOVE-PSP-43cecfd.zip |
v1.1.8-1 |
05/08/20 |
640 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.1.8 |
04/21/20 |
754 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.1.7-1 |
04/06/20 |
708 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.1.7 |
04/06/20 |
740 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.7 |
03/20/20 |
707 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.6 |
03/20/20 |
751 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.5 |
02/23/20 |
732 |
Download |
QR |
| DDLC-LOVE.3DS.zip |
v1.0.4-1 |
07/18/19 |
786 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.4 |
07/02/19 |
789 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.3 |
06/25/19 |
639 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.2 |
01/07/19 |
711 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.1 |
01/01/19 |
777 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v0.5.1 |
12/02/18 |
840 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v0.5.0-2 |
10/16/18 |
798 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v0.5.0-1 |
10/15/18 |
686 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v0.5.0 |
10/13/18 |
790 |
Download |
QR |
| DDLC-3DS.zip |
v0.3.1 |
09/03/18 |
785 |
Download |
QR |
| DDLC-3DS.zip |
v0.1.1 |
06/26/18 |
692 |
Download |
QR |
| DDLC-3DS.zip |
v0.1.0 |
06/25/18 |
705 |
Download |
QR |
A port of Dead Knight: Pocket Edition for Vita !
After a while of experimenting and trying to figure out how the heck this was done https://github.com/m1s3ry/gato-roboto-vita ... I figured it out. All credit goes to m1s3ry ! I may not know them personally, or at all really, but that repository let me know this was possible and gave me a slight idea on how to do it.
And to test this out, I wanted to port just some random game I had lying around on my hard drive... This one actually https://backterria.itch.io/dead-knight-pocket-edition
So, what you'll wanna do is... Download DeadKnightPatcher.zip and DeadKnight.vpk. Install the VPK first on your Vita, and then use the patcher. How, you may ask ?
PATCHER INSTRUCTIONS
STEP 1 !!!
Download the patcher.
STEP 2 !!!!
Download Dead Knight Pocket Edition from the itch.io link, and rename "Dead Knight - Pocket Edition.exe" to "DEAD.exe", without quotes. Put it in the folder you extracted the patcher into !
STEP 3 !!!!!!
Run MakeTheIdiotDoTheThing.bat. I don't know what exactly posessed me to name it that, but it is what it is.
STEP 4 !!!!!!!!!!!!
Put the contents -- NOT THE FOLDER ITSELF, ONLY THE CONTENTS OF IT -- into /app/DEADKNI01/games on your Vita. I should also mention that it says that once you finish the .bat file too.
step 5 :)
You did it :D
So uh, yeah. Local idiot Elizabeth Sunner learns how nonsense works.
~ Elizabeth (RODENT-CAT)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dead Knight Vita |
v1.0 |
01/30/22 |
447 |
Download |
QR |
| DeadKnight.VPK |
v1.0 |
01/24/22 |
7 |
Download |
QR |
| DeadKnightPatcher.zip |
v1.0 |
01/24/22 |
438 |
Download |
QR |
Follow the instructions in the readme ! :D
Lemme know if I messed up anywhere...
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of a static recompilation of Dead or Alive for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dead or Alive Vita |
v1.0 |
10/22/26 |
9 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: MAME
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dead Space is a 2011 survival horror mobile game for iOS and Android devices. A spin-off within the Dead Space series, the game is set after the events of original Dead Space and prior to the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl.
This homebrew is a loader of the Xperia Play release of Dead Space, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.
Please, read the installation instructions on GitHub.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dead.Space.v1.3.vpk |
v1.3 |
01/13/23 |
11 |
Download |
QR |
Please read [the repository readme](https://github.com/v-atamanenko/deadspace-vita#readme) for installation instructions.
## To update
Just install the new VPK without uninstalling the game.
## Changelog
— Added the ability to adjust the dead zone of the analog sticks (with the new configurator app).
— Added the option to rebind acceleremoter actions (weapon rotation, zero-g jump) to D-Pad Up (with the new configurator app).
— Implemented an FPS limiter that can be enabled in the configurator app.
— Made analog stick controls a little smoother with linear interpolation.
— Enlarged the audio buffer to 1 MiB which may reduce the audio cut off issues.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dead Space |
v1.3 |
01/13/23 |
3344 |
Download |
QR |
| Dead Space |
v1.2 |
11/06/22 |
504 |
Download |
QR |
| Dead Space |
v1.1 |
11/05/22 |
349 |
Download |
QR |
| DeadSpace.vpk |
v1.0 |
10/29/22 |
355 |
Download |
QR |
horror-game for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Deadly Hallows |
v1.0 |
12/22/19 |
784 |
Download |
QR |
Hi ,i made another game which story-based and of the type horror genre for the Psvita community and myself .There's been a lot of limitation as this was made in 2 months only but could have been further developed but not everyone has time these days. Im gonna end on a note you will be amazed by this game as it is really challenging to figure out what to do but the story behind it is very interesting for these types of games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Death Road to Canada for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Canada.vpk |
v.1.0 |
07/29/22 |
412 |
Download |
QR |
| canada.zip |
v.1.0 |
07/29/22 |
457 |
Download |
QR |
**NOTE: If you had this homebrew already installed, you'll need to re-apply the mod on vanilla files!**
Changelog:
- Fixed a bug causing crashes when attempting to click on online related buttons in game (eg: Twitter Profiles links).
- Fixed a bug causing a crash when attempting to edit custom characters names.
- All game maps have now been optimised for vita
- All game modes are now playable, with reduced zombies.
- OPP game mode performs poorly for initial character selection but the gameplay is fine.
- "VITA MOD 1.0" will be present on title screen to indicate mod is active.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Canada.vpk |
v.0.9.1 |
07/26/22 |
308 |
Download |
QR |
| datafiles.zip |
v.0.9.1 |
07/26/22 |
283 |
Download |
QR |
| Canada.vpk |
v.0.9 |
07/26/22 |
302 |
Download |
QR |
A platformer that builds itself. Every run is a new randomly generated level.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Deckis Platformer |
v2.0 |
09/01/26 |
70 |
Download |
QR |
Changelog (v.2.0):
Added:
- Levels mode with 50 levels across 10 worlds, each ending in a boss fight, with a star system and target times
- 10 bosses with 9 different attack types
- 7 new enemy types, 6 new level passages and 5 new colour worlds, all of them in Challenge and Endless too
- Hard Mode with a single life and no shields or hearts
- Shop with 10 hats, plus 10 cube colours and a gold one for 100 percent
- Ghost racing against your own best run
- 19 new music tracks, 21 in total, one per world and one per boss
- Scores screen with level progress, perfect levels, Hard Mode clears and coin totals
Changed:
- Enemy hits now cost one life instead of sending you back to the checkpoint
- New menus, level select and LiveArea for 2.0
Fixed:
- Game now runs at 60 frames per second
- No Crackling audio, including on overclocked consoles
- Fast movement no longer passes through thin platforms
- Landing on moving and one way platforms
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Defender II is a pretty classic tower defense / castle defense game where you protect your castle from endless waves of enemies using a bow and powerful magic.
You play as the last defender, shooting arrows manually while upgrading your strength, speed, and abilities. As the game goes on, enemies become stronger and more challenging, so you’ll need to improve your skills and unlock new defenses like magic towers and special powers.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Defender II Vita |
v1.0.1 |
04/03/26 |
98 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
v1.01 changelog:
Fixed an issue where the keyboard was not working on the tutorial.
Added the O (circle) button as a back button.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Defender II Vita |
v1.0 |
03/31/26 |
105 |
Download |
QR |
A PSVita port of Defendguin. Author's website: http://www.newbreedsoftware.com/defendguin/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Defendguin |
v1.01 |
08/29/26 |
48 |
Download |
QR |
Added native Vita controls (D-pad, analog stick, Cross, Circle, Triangle, Start) translated into SDL input events.
Disabled the legacy SDL joystick path on Vita to prevent double input events (e.g. the D-pad moving menu items twice).
Cleaned up leftover build/data artifacts.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Defendguin.vpk |
v1.0 |
09/04/22 |
326 |
Download |
QR |
Deltarune: Chapter One is a port of the same game from the Switch, PS4 and PC/Mac to your homebrew enabled Sony PlayStation Vita portable video gaming console. The award-winning indie RPG, UNDERTALE, expands the series with a brand new game...in a different world! DELTARUNE Chapter 1! Create your own avatar, meet strange friends, and jump into the darkness. By the way, this first chapter is FREE, so please feel free to check it out. Like, you don't really need to read this or anything... You can just try it..
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Deltarune PSVita |
v1.0 |
07/28/19 |
4232 |
Download |
QR |
Controls:
LStick/DPad - Move
CROSS - Select/Interact
CIRCLE - Skip
TRIANGLE - Open menu
Bugs:
- You can't remap controls
- Saving takes a lot of time (~5 seconds, be patient)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Deltarune (Chapters 1 to 5) Port to PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Deltarune-v0.79.Internal-Build-Test.vpk |
v0.79 |
10/26/26 |
1 |
Download |
QR |
<img src="https://deltarune.wiki/images/FRIEND_overworld_vision.gif?cb=exya2v&h=thumb.php&f=FRIEND_overworld_vision.gif" alt="Friend Overworld" width="120">
> [!WARNING]
> This is an internal development pre-release, not a release candidate. Bugs, visual differences, performance drops, freezes, and GPU crashes may still occur on real hardware.
**Included build: v0.79-1.** This release merges the public VitaGL line with the Native GXM work that was tested privately after v0.78 (builds v0.78-12 to v0.78-16). The previous development release was [v0.78](https://github.com/WolffsRoom/DeltaruneVita/releases/tag/v0.78).
## Highlights
### Native GXM stability
* Fixed the GPU crashes on room changes in Chapters 2, 3 and 5. Deleted textures were released after four NanoVG flushes instead of four presented frames, so borders and atlases replaced on room entry could be freed while the GPU was still sampling them.
* The main thread now has a 4 MiB stack (GML calls run recursively), and the C heap stays at 128 MiB so textures and surfaces keep enough memory.
* `draw_primitive_*`, vertex colours, textured primitives and `vertex_submit` are implemented. The Chapter 3 videogame minigame no longer aborts with C2-12828-1. Other unsupported states are logged and skipped instead of closing the game.
* Alpha-only write masks are expressed with equivalent blend factors, and the application surface is made opaque before it is shown, as GameMaker does. This fixes the black wall in the Chapter 3 green room.
* Surfaces may be up to 4096 px per side.
### Native GXM features now matching VitaGL
* The per-room DELTARUNE rules that only existed in the VitaGL runner now also run on GXM: the Spanish translation no longer shows a black screen, and the Flowey tower and castle reflections use the reduced update cadence.
* Atlases load from the shared `texture-cache` (`.r444`). When a chapter has no cache yet, it is generated once, with the loading screen and progress bar, before gameplay starts. `gxm-r444-cache.txt` containing `0` disables the cache for testing.
* Native (NP) trophies, the in-game trophy popup, screen filters (Scanlines, Sharp Bilinear, Dithering, VHS), collision masks with the object inspector, Debug DEV captures in `devlogs/chapter N/` and the "New diagnostic log" archive work on GXM.
* PlayStation button prompts, left-stick movement, the Game Over "Give up" exit and VitaGL's border rules (no border before the chapter menu, on menus or on Game Over).
* The Chapter 3 board camera grayscale effect (`shd_grayscalesand`) has a native shader.
* Text line spacing, `\r\n` handling, font scale and ascender offset follow the GL renderers. Snapshots of surfaces keep their colours (no pink text in the Chapter 0 transition), and the opening video uses five decoder buffers.
* New diagnostics in `native-gxm-probe.log`: a stall watchdog, memory telemetry, room entry and first-frame costs, draw-time breakdown and blend variants.
### Chapter 5
* `global.opti_mode` is seeded when a save is loaded past the cliffs, so the final battle no longer skips the tower's draw path.
### Known issues
* The Flowey tower can still be invisible on Native GXM, and changing scenery in the final battle still drops frames.
* Music may not resume after some Chapter 1 battles on Native GXM.
* Some rooms run below the FPS target on Native GXM (Chapter 3 ranking hub and minigames, Chapter 4 `room_dw_castle_tv`).
## Installation
1. Install `Deltarune-v0.79.Internal-Build-Test.vpk` with VitaShell.
2. Keep your prepared game data in `ux0:data/deltarune/deltarunevita/`.
3. Choose VitaGL or Native GXM in Game Settings → Graphics → Graphics API.
## Testing / bug reports
Please include `ux0:data/deltarune/deltarunevita/native-gxm-probe.log` (GXM), `butterscotch-probe.log`, any `psp2core-*.psp2dmp`, the chapter and the room name.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Deltarune-v0.78.Internal-Build-Test.vpk |
v0.78 |
10/19/26 |
18 |
Download |
QR |
| Deltarune Vita |
v0.73 |
09/13/26 |
115 |
Download |
QR |
| Deltarune Vita |
v0.69 |
08/12/26 |
107 |
Download |
QR |
| Deltarune Vita |
v0.64 |
07/27/26 |
120 |
Download |
QR |
| Deltarune Vita |
v0.57 |
07/22/26 |
99 |
Download |
QR |
| Deltarune Vita |
v0.52 |
07/19/26 |
105 |
Download |
QR |
| Deltarune Vita |
v0.49 |
07/17/26 |
104 |
Download |
QR |
DemonsDown is a first-person action game doom style
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Demons Down |
v1.0 |
06/06/21 |
542 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Descent is a native PS Vita port of Descent (1995), Parallax Software's six-degrees-of-freedom shooter, built from the official 1.5 source release. The original software renderer is kept and still draws the game at 320x200, while the Vita GPU only scales the finished frame to the screen. The x86 assembly for fixed-point math, the 3D pipeline, texture mapping and blitting was rewritten in portable C with matching results, and game tables are loaded field by field so the DOS data files work on ARM. Sound effects run through a custom mixer and the original HMP music is played back with a SoundFont synthesizer. The port offers original 4:3 and stretched display modes, optional smooth scaling, 30 or 60 FPS caps, twin-stick controls with per-axis inversion, remappable buttons including both halves of the rear touchpad, and system keyboard text input. The shareware release is fully playable at 60 FPS; network multiplayer is not supported.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Descent1.0.2.vpk |
v1.0.2 |
10/25/26 |
10 |
Download |
QR |
### 1.0.2
**Soundtrack packs:** drop a Descent 1 `.dxa` pack from DXX-Rebirth (SC-55, AWE32, Arachno and others, from https://github.com/pudlez/dxx-addons/releases) into `ux0:data/descent/`. The game plays those recordings instead of the MIDI music. Don't extract it, and only use one pack at a time.
**Clearer music setup:** the README now says exactly which SoundFont to grab. Download `GeneralUser-GS.sf2` from https://github.com/mrbumpy409/GeneralUser-GS, rename it to `music.sf2` and put it in the same folder.
You can use both. Any song a pack doesn't include plays through `music.sf2`, which is also what the shareware levels use.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| descent1.0.1.vpk |
v1.0.1 |
10/24/26 |
17 |
Download |
QR |
| Descent Vita |
v1.0 |
10/10/26 |
29 |
Download |
QR |
| Descent.vpk |
v1.0 |
10/10/26 |
15 |
Download |
QR |
This is a wrapper/port of Desert Golfing for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| desertgolfing.vpk |
v.1.0 |
01/31/24 |
8 |
Download |
QR |
v.1.0
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Desert Golfing Vita |
v1.0 |
01/31/24 |
130 |
Download |
QR |
Destinia follows the journey of Duke, a former Imperial Guard member imprisoned for refusing to kill innocent civilians, who teams up with a rebel princess named Crystal to fight the oppressive Empire and find his missing childhood sweetheart, Lena.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Destinia.vpk |
v0.1.1 |
08/23/26 |
9 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Destinia Vita |
v1.0 |
08/21/26 |
54 |
Download |
QR |
| Destinia Vita |
v0.1.1 |
08/23/26 |
67 |
Download |
QR |
DethKarz remake. DethKarz is a futuristic racing game developed by Melburne house in 1998 featuring 4 settings with 3 track lengths, 4 different cars with 3 tiers each as well as laser and plasma canons and powerups.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| link in description |
v0.2.3.1 alpha |
03/17/26 |
114 |
Download |
QR |
Changelog (v.0.2.3.1 alpha):
- First Release.
PSVita:
Installing requires a modified console. Again I will NOT provide an installation guide nor will I take responsibility if your device breaks when modifying. I also do not endorse any form of piracy.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Deathrace for PSVITA.
Dethrace is an attempt to learn how the 1997 driving/mayhem game Carmageddon works behind the scenes and rebuild it to run natively on modern systems.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dethrace Vita |
v1.0 |
12/30/24 |
144 |
Download |
QR |
| Dethrace Vita |
v1.0 |
12/30/24 |
160 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Devil May Cry 4 Refrain for PSVita.
Devil May Cry 4 Refrain is a mobile spinoff in the universe of Devil May Cry franchise.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Devil May Cry 4 Refrain |
vbeta |
04/02/26 |
311 |
Download |
QR |
| Devil May Cry 4 Refrain data |
vbeta |
04/02/26 |
321 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (BETA):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Diablo build for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DevilutionX |
v1.5.5 |
10/30/25 |
275 |
Download |
QR |
Features
Multiplayer
Adjust multiplayer game speeds
Validate character names
Controls
Enable CTRL + mouse scroll wheel for map zoom
Platforms
Android: Check if a file browser is installed when importing data
Android: Show "Import Data" on the setup screen
iOS: Add support for multiplayer via ZeroTier
Linux: Align icon with Android
Translations
Update Polish
Update Russian
Stability / Performance / System
Fix crash when a TCP connection times out
Guard against stash corruption
Improve text input handling
Bug Fixes
Platforms
Android: Prevent demo and translation files from being cleared each week
Tiger: Fix icon
Controls
Correct scroll descriptions when using a gamepad
Gameplay
Add Murphy to Crippling Shrines
Make Auto Refill Belt work properly
Make ears usable
Prevent attacking dead monsters
Stability / Performance / System
Fix incorrect CLX rendering
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DevilutionX |
v1.5.4 |
02/08/25 |
154 |
Download |
QR |
| devilutionX |
v1.3.0 |
11/02/21 |
801 |
Download |
QR |
| devilutionX |
v1.2.1 |
04/12/21 |
611 |
Download |
QR |
| devilutionX |
v1.2.0 |
04/06/21 |
455 |
Download |
QR |
| devilutionx-1.1.0-4.vpk |
v1.1.0-vita-4 |
12/17/20 |
647 |
Download |
QR |
| devilutionx-1.1.0-3.vpk |
v1.1.0-vita-3 |
12/15/20 |
465 |
Download |
QR |
| devilutionx-1.1.0-2.vpk |
v1.1.0-vita-2 |
12/14/20 |
462 |
Download |
QR |
| devilutionx-1.1.0.vpk |
v1.1.0-vita-1 |
12/12/20 |
492 |
Download |
QR |
| devilutionx.vpk |
v0.5.0 |
10/23/19 |
919 |
Download |
QR |
Dink Smallwood HD port for Playstation Vita using proton-vita!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Changelog
- Updated Proton Version
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RTDink.vpk |
v1.1.0-alpha |
10/17/21 |
364 |
Download |
QR |
| RTDink.vpk |
v1.0.0-alpha |
10/16/21 |
336 |
Download |
QR |
Dino Game This is a replica of the classic easter egg game in Google Chrome while there isn't internet that is written in OneLua for the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dino.Game.vpk |
vBETA2 |
10/04/25 |
7 |
Download |
QR |
New Features
Progressive Speed Increase: Game speed increases every second after starting
Dynamic Day/Night Cycles: Background changes from day to sunset to night to sunrise every 10 seconds with stars at night
Enhanced Menu System: Larger text, red highlighting, descriptive subtitles
Improved Controls: Duck now makes immune to flying birds
Visual Effects: Smoke particles during running (logic implemented)
Improved Background Scrolling: Fixed white space gaps
Technical Improvements
Stable Gameplay: No debug errors, OneLua compatible
Code Documentation: All comments in English
Performance: 60 FPS smooth gameplay
Bug Fixes
Bird Collision: Duck properly avoids hits
Menu Translations: Descriptions adapt to language
Speed Scaling: Continuous boost instead of one-time
Background: Seamless scrolling
Known Issues
Particle drawing disabled for OneLua compatibility
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dino Game |
vbeta 2 |
10/04/25 |
220 |
Download |
QR |
| Dino Game |
vbeta 1 |
03/09/25 |
158 |
Download |
QR |
Port of Dome Romantik for PSVITA.
Dig your way through to the core of the planet. Mine minerals, bring them back to your dome and install upgrades just in time to defend from hostile lifeforms.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dome Romantik |
v1.0 |
04/29/23 |
118 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
(Don't) Open Your Eyes" is a short, horror-themed Visual Novel about a midnight encounter with a mysterious being. Through conversation, you'll learn more about them, such as their journey so far, or what they think about themselves. And every now and then, it'll make a simple request out of you: to open your eyes.
It's up to you whether to open your eyes or not. It's up to you to believe if they're really there, or if that whispering voice is only a part of your imagination. Just don't keep your visitor waiting for too long.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dont Open Your Eyes |
v1.11 |
04/03/22 |
436 |
Download |
QR |
Changelog (v.1.11):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a PS Vita port of the reverse engineered Doom II RPG by [GEC]. All credits go to the GEC team, this project would not exist without their hard work.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Doom II RPG Vita |
v1.0 |
01/19/25 |
156 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: Mobile
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A first person shooter heavily inspired to DooM intellectual property made with Unity.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DooM Vita |
v0.8 |
08/11/19 |
2371 |
Download |
QR |
Controls :
square - open/close door Triangle - jump
L trigger - change weapon R trigger - shot
L stick - move R stick - look around
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DooM Vita Demo |
v1.0 |
04/14/19 |
857 |
Download |
QR |
Doom64EX Vita is a port of Doom64EX for the PSVITA/PSTV.
Doom64EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.
Requirements
In order to run Doom64EX, you need libshacccg.suprx. If you don't have it installed already, you can install it by following this guide: https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx
Known Issues
Enabling the Texture Combiner will result in lighting being broken in game. It's suggested to keep it off.
When a lot of sounds are played simultaneously, framerate can hinder a bit (down to 30-40 fps).
Music playback and sounds sometime can go out of sync and/or repeat small chunks (This is due to a bug in fluidsynth).
Default Controls
X = Jump (when enabled in Options)
Start = Pause
Select = Open AutoMap
Up/Down = Zoom In/Out AutoMap
Left/Right = Change Weapon
Triangle/Circle = Change Weapon
L = Run
R = Fire
Square = Activate/Use
Initial Setup
Download Doom64EX.vpk from the Release section and install it.
Download Doom64EX.zip from the Release section and extract it in ux0:data/Doom64EX.
Follow one of the two paragraphs below to install game data files.
Setup from N64 cartridge
This is the indended way to install original Doom64EX.
Dump your own N64 cartridge of Doom 64 (any region works fine) with GameShark, GameGenie or any other source you prefer.
Download wadgen.zip from the Release section.
Run WadGen.exe and select the dump of your Doom 64 cartridge. It will generate the required files for Doom64EX to work.
Copy DOOM64.WAD and DOOMSND.SF2 to ux0:data/Doom64EX.
Setup from Steam
This allows to use Doom 64 remaster WAD with Doom64EX. It will have some minor issues with demo playback but will allow to play also the exclusive The Lost Levels.
Buy the game on Steam.
With a webbrowser, navigate to the url steam://nav/console.
When asked with what to open said link, select Steam.
On Steam, you'll get prompted with the console, input in the console download_depot 1148590 1148591 7293157900876244073.
Steam will start download the depot. Once finished, it will show in the console what path it downloaded it to, navigate towards that directory.
Download the Doom64EX Steam to EX patch made by Henky from this url.
Extract the archive in the same folder of the downloaded depot.
Run run.cmd. It will generate an output folder with the required files for Doom64EX to work.
Copy DOOM64.WAD and DOOMSND.SF2 to ux0:data/Doom64EX.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Doom64EX.vpk |
v.1.0.1 |
09/16/22 |
792 |
Download |
QR |
| Doom64EX.zip |
v.1.0.1 |
09/16/22 |
580 |
Download |
QR |
| wadgen.zip |
v.1.0.1 |
09/16/22 |
486 |
Download |
QR |
- Fixed a bug preventing to correctly save game.
- Reduced CPU workload by offloading wvp matrix calculation to GPU. (Slight performance improvements)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Doom64EX.vpk |
v.1.0 |
09/16/22 |
272 |
Download |
QR |
| Doom64EX.zip |
v.1.0 |
09/16/22 |
259 |
Download |
QR |
| wadgen.zip |
v.1.0 |
09/16/22 |
287 |
Download |
QR |
This is a wrapper/port of Door Kickers: Action Squad for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
The port features support for physical controls. To have them working, wait for a few seconds in the main menu and press "Confirm" in the pop-up offering you to enable controller support.
Note: The port is largely untested. Please file bug reports to
[email protected].
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| com.khg.actionsquad-v1.01.vpk |
v1.01 |
01/25/26 |
7 |
Download |
QR |
## Changelog
* Fixed a crash on boot with some devices.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Door Kickers: Action Squad |
v1.01 |
01/25/26 |
157 |
Download |
QR |
| com.khg.actionsquad-v1.00.vpk |
v1.0 |
01/25/26 |
9 |
Download |
QR |
This is a wrapper/port of Dr Fink's Robot Lab for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fink.vpk |
v.1.0 |
05/04/24 |
5 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dr Fink s Robot Lab Vita |
v1.0 |
05/04/24 |
106 |
Download |
QR |
A native port of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, USA release) to the PS Vita, based on z3xox's Tenkaichi3Decomp, a PC port built on the BT3-Decompiled decompilation. The game's own code is compiled for the Vita, with a renderer on vitaGL and sound, touch and controls written for the handheld.
The game runs from the opening film through the menus to the fights, with saving and loading. The PS2 version's screen effects (outlines, ground shadows, glow, blur, depth tint) are drawn. Fights are drawn for the 16:9 screen and run at the PS2 version's 30 fps, with drops on a few stages with heavy effects. L2, R2, L3 and R3 are on the rear touch pad's quarters, as in PS4 Remote Play, so grip attachments made for it work (each button can also be moved to a corner of the front screen or turned off), and the menus can be used with the touch screen. Two-player modes and online play are not available.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Tenkaichi3Decomp-Vita.vpk |
v1.0 |
10/22/26 |
22 |
Download |
QR |
First release.
- Install `Tenkaichi3Decomp-Vita.vpk` with VitaShell.
- Copy `SLUS_216.78`, `BIN` and `DATA` from your own disc image of the USA release (SLUS-21678) to
`ux0:data/bt3/disc/`, as described under [Game files](https://github.com/arielxflores/Tenkaichi3Decomp-Vita#game-files).
- `libshacccg.suprx` must be extracted to `ur0:data/`. The [CapUnlocker](https://github.com/GrapheneCt/CapUnlocker)
plugin is recommended (it lets the game use the fourth CPU core).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Death Rally, an arcade car simulation game released in 1996, for the PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Death_rally.vpk |
v0.3 |
08/24/26 |
8 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Death_rally.vpk |
v0.2.1-vita |
05/18/22 |
324 |
Download |
QR |
| Death_rally.vpk |
v0.2-vita |
05/14/22 |
274 |
Download |
QR |
Port of Death Rally, an arcade car simulation game released in 1996, for the PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Death_rally.vpk |
vbugfix |
08/25/26 |
9 |
Download |
QR |
| DERA00002.zip |
vbugfix |
09/05/26 |
9 |
Download |
QR |
fixed bug that make the game crash after beating adversary right after the last cinematic.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dRally Vita |
v1.2 |
08/26/26 |
31 |
Download |
QR |
In Dream Punk, you are falling, and you can't wake up. Bounce, hookshot, glide and grind through a candy colored world, collecting videotapes for your neighbor. If you can find and ring all the bells, and you wake The Dreamer- what will become of you?
Unlock abilities and level them up. Are you falling? Or flying?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dream Punk |
v1.1 |
09/28/23 |
116 |
Download |
QR |
Changelog (v.1.1):
- Fixed fan puzzle that was not possible without stat upgrades
- Fixed cloud generation in level background
- Fixed hookshot visuals
- Lowered vpk size by removing unused music
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dropsy is a non-traditional take on the classic point and click adventure formula starring the game’s perpetually carefree namesake clown as he explores a richly detailed world full of colorful characters and sinister secrets, doling out hugs along the way.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dropsy Vita |
v1.02 |
07/26/25 |
116 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.02):
- Added joystick controls and PSTV support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dstroy is a bomberman-like game. It was originally developped FBS in 1995, on DOS.
It supports up to 2 players with PSVITA on the same console (look at Controls section to understand how to play) and up to 4 players with PSTV with multiple controllers support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dstroy Vita |
v1.1 |
12/07/20 |
471 |
Download |
QR |
Controls:
- X place bomb
- Analog/Dpad move character
- L place bomb for 1st player on PSVITA
- R place bomb for 2nd player on PSVITA
- Touchscreen interact with ImGui menubar
Credits:
- ocornut for dear ImGui
- HtheB for the Livearea assets and for testing the game
- xy2_ for translating several game lines from French to English
- rsn8887 for fixing shader for vitaGL usage and for multiplayer support
- All my patroners for their awesome support:
Billy McLaughlin II
Styde Pregny
XandridFire
AnOtHeROnE
Count Duckula
Jorge Laurencena
Jaden Emrich
polytoad
Defkyle
John Wanot
Ramerson Wesley Araújo
PSX-Place.com
rsn8887
Samuel Batista
Andyways
gnuffy
Colan Wiser
Elwood Blues
Justin
Angel Villagómez
gnmmarechal
Pirloui
Santiago Quiroga
Lars Zondervan
Daniel Crane
Yakara Network
Gelson Silva
Bryan Hanbury
2Mourty
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dstroy Vita |
v1.0 |
05/07/18 |
739 |
Download |
QR |
Duck Hunt Remake for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Duck Hunt Remake |
v1.0 |
05/31/19 |
1405 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dune Legacy is an effort by a handful of developers to revitalize the first-ever real-time strategy game.
It tries to be as similar as possible to the original gameplay but to integrate user interface features most modern realtime-strategy games have like selecting multiple units
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dunelegacy_data.zip |
v0.97.02-vita.1 |
12/15/23 |
8 |
Download |
QR |
| dunelegacy.vpk |
v0.97.02-vita.1 |
12/15/23 |
8 |
Download |
QR |
- Upstream version bump
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dunelegacy.vpk |
v0.97.0-alpha-vita.1 |
08/07/22 |
526 |
Download |
QR |
| dunelegacy_data.zip |
v0.96.5-alpha2-vita.1 |
09/28/21 |
374 |
Download |
QR |
| dunelegacy.vpk |
v0.96.5-alpha2-vita.1 |
09/28/21 |
401 |
Download |
QR |
Port of Dungeon Survivor, a basic 2D roguelike game where you have to survive as long as you can.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dungeon Survivor |
v1.0 |
08/29/19 |
665 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Collect heros to enlarge your army while defending yourself from the monsters. Each level has a target length of the hero queue. Once it's reached, you will be sent to the next level and start over. There are lots of stuff that will be adjusted according to the level you're on, including factors of HP and damage, duration of buffs and debuffs, the number and strength of monsters and so on.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dungeonrush_01.00.vpk |
v01.00 |
09/12/20 |
444 |
Download |
QR |
Version 01.00
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This game started out as an entry for PyWeek#32 and was then ported to C.
How to play: Control the white rectangle with the UP and DOWN arrow keys. Stay on the lanes, avoid the gaps. Survive longest and retain health points for high score.
The "modern" Windows build uses mingw-w64 and SDL2.
The PS Vita Homebrew port uses Vita SDK and libvita2d.
The 3DS Homebrew port uses devkitPro and citro2d.
The retro ports use OpenWatcom and DJGPP (there are multiple builds, using OSMesa, a custom renderer, and 3Dfx Glide).
Retro port testing and debugging with help from Vogons Forum members.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dzzee |
v1.2.0 |
10/16/21 |
375 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of the Android game Earn to Die for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Earn to Die Vita |
v1.0 |
07/30/26 |
74 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Open source game "ported" to PSVITA , This is a short game , "Echo Moth" ,all credits go to the creators of the game https://bitbucket.org/Anja_H/innogamejam2017.git … and
-SilicaDevs for his UnityTool
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Echo Moth |
v1.0 |
04/07/19 |
598 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Decompilation and portable C99 reimplementation of Ecstatica 1 & 2, the 1994/1997 ellipsoid-rendered adventure games by Andrew Spencer Studios.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ecstatica-dos-v0.9.6.zip |
v0.9.6 |
10/14/26 |
8 |
Download |
QR |
| ecstatica-macos-universal-v0.9.6.zip |
v0.9.6 |
10/14/26 |
8 |
Download |
QR |
| ecstatica-pocket-v0.9.6.zip |
v0.9.6 |
10/14/26 |
7 |
Download |
QR |
| ecstatica-psp-v0.9.6.zip |
v0.9.6 |
10/14/26 |
7 |
Download |
QR |
| ecstatica-vita-e1-v0.9.6.vpk |
v0.9.6 |
10/14/26 |
9 |
Download |
QR |
| ecstatica-vita-e2-v0.9.6.vpk |
v0.9.6 |
10/14/26 |
9 |
Download |
QR |
| ecstatica-web-v0.9.6.zip |
v0.9.6 |
10/14/26 |
9 |
Download |
QR |
| ecstatica-win9x-v0.9.6.zip |
v0.9.6 |
10/14/26 |
8 |
Download |
QR |
| ecstatica-windows-arm64-v0.9.6.zip |
v0.9.6 |
10/14/26 |
8 |
Download |
QR |
| ecstatica-windows-x86_64-v0.9.6.zip |
v0.9.6 |
10/14/26 |
9 |
Download |
QR |
**Full Changelog**: https://github.com/ecstatica-game/ecstatica/compare/v0.9.5...v0.9.6
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ecstatica 2 Vita |
v0.7.1 |
09/29/26 |
33 |
Download |
QR |
Decompilation and portable C99 reimplementation of Ecstatica 1 & 2, the 1994/1997 ellipsoid-rendered adventure games by Andrew Spencer Studios.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ecstatica-dos-v0.9.6.zip |
v0.9.6 |
10/14/26 |
6 |
Download |
QR |
| ecstatica-macos-universal-v0.9.6.zip |
v0.9.6 |
10/14/26 |
8 |
Download |
QR |
| ecstatica-pocket-v0.9.6.zip |
v0.9.6 |
10/14/26 |
7 |
Download |
QR |
| ecstatica-psp-v0.9.6.zip |
v0.9.6 |
10/14/26 |
8 |
Download |
QR |
| ecstatica-vita-e1-v0.9.6.vpk |
v0.9.6 |
10/14/26 |
10 |
Download |
QR |
| ecstatica-vita-e2-v0.9.6.vpk |
v0.9.6 |
10/14/26 |
8 |
Download |
QR |
| ecstatica-web-v0.9.6.zip |
v0.9.6 |
10/14/26 |
8 |
Download |
QR |
| ecstatica-win9x-v0.9.6.zip |
v0.9.6 |
10/14/26 |
9 |
Download |
QR |
| ecstatica-windows-arm64-v0.9.6.zip |
v0.9.6 |
10/14/26 |
9 |
Download |
QR |
| ecstatica-windows-x86_64-v0.9.6.zip |
v0.9.6 |
10/14/26 |
9 |
Download |
QR |
**Full Changelog**: https://github.com/ecstatica-game/ecstatica/compare/v0.9.5...v0.9.6
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ecstatica Vita |
v0.7.1 |
09/29/26 |
29 |
Download |
QR |
EDuke32 Vita is a port for PSVITA of EDuke32, a Build engine source port allowing you to play Duke Nukem 3D. It's based on MasterFeizz's 3DS port but i plan to update it to latest EDuke32 release in the future. Hopefully next updates will fix the known bugs (read the specific section) and will bring also better renderers support (Polymost renderer support is the first planned feature for next updates)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| EDuke32 Vita |
v1.6 |
09/05/19 |
1368 |
Download |
QR |
| EDuke32 Vita data |
v1.6 |
09/05/19 |
1114 |
Download |
QR |
Duke Nukem 3D: Megaton Edition is available for PSVITA so why porting it?
1) Duke Nukem 3D: Megaton Edition is no longer sold cause of copyright issues
2) Duke Nukem 3D: Megaton Edition requires you to re-buy the game if you already own Duke Nukem 3D while with EDuke32 you can re-use your own game files.
3) EDuke32 has several cool settings that Megaton Edition doesn't have.
Controls
L: Kick
R: Fire
Cross: Jump
Circle: Duck
Square: Use
Triangle: Show Map
Dpad L: Previous Weapon
Dpad R: Next Weapon
Dpad Up: Next Inventory Item
Dpad Down: Use Inventory Item
Known Bugs
- Sometimes there could be some graphical issues
- Mirrors rendering is broken
- In certain circumstances there could be some framedrops
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| EDuke32 Vita |
v1.5 |
02/24/19 |
676 |
Download |
QR |
| EDuke32 Vita |
v1.0 |
08/22/18 |
651 |
Download |
QR |
El Enviado (The Envoy) is a video game created for the PSVita Contest ReiHEN. In this game you play as an angel who works at a temporary-employment agency, trying to prevent the suicide of a young man who wants to jump from a high-rise apartment.
Try to connect with him through dialogue — will you be able to save him without dying in the attempt?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| El Enviado |
v1.1 |
09/20/25 |
161 |
Download |
QR |
Changelog (v.1.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
El Pollo 2.0 (Helicopter clone)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| El Pollo |
v2.0 |
03/23/19 |
561 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
El Pollo de Lapy (Flappy Bird clone)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| El Pollo de Lapy |
v1.0 |
03/23/19 |
513 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a PS Vita port of the Elasto Mania (2000) source code released by the Elasto Mania Team at https://github.com/elastomania/elma-classic.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| elma.vpk |
v1.1 |
10/21/26 |
8 |
Download |
QR |
Elasto Mania for PS Vita v1.1: the game is now drawn by the Vita's GPU.
**Install / update**
1. Install `elma.vpk` with VitaShell (over v1.0 is fine, your settings and times are kept).
2. New install: copy the data from your own Elasto Mania copy (`elma.res`, `state.dat`, and the `lev`, `lgr` and `rec` folders) to `ux0:data/elma/`. Works with shareware 1.11a or registered 1.11a. No game data is included.
**What's new**
- Gameplay, replays and menus are drawn by the GPU. The picture looks the same as before, but zooming out no longer slows the game down and 3P/4P split screen runs at full speed.
- The other CPU cores are used too: one prepares the level graphics just before they scroll into view, another saves your settings in the background.
- No more pause before the main menu appears, and the first level after starting the game loads as fast as the others.
- The screen size (Inc. / Dec. Screen Size) is saved and comes back the next time you start the game.
- *Make a Screenshot* is unassigned by default (it was Triangle). Set it in Options → Customize controls. Screenshots are saved as `snapNN.bmp`.
- To go back to the v1.0 CPU drawing (for comparing), put an empty file named `cpurajz.inf` in `ux0:data/elma/`.
See the README for controls and details.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Elasto Mania Vita |
v1.1 |
10/21/26 |
18 |
Download |
QR |
| Elasto Mania Vita |
v1.0 |
10/19/26 |
18 |
Download |
QR |
Port of Eldritch for PSVita based on the Reanimated remaster of the game.
Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Eldritch Vita |
v1.2 |
10/29/25 |
168 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.1.2):
- Updated to latest vitaGL commit.
- Enabled LTO: this will bring performance improvements.
- Added shader cache: game will boot slightly faster after the first boot.
- Improved overall performances thanks to circular vertex pool and recent vitaGL optimizations.
- Reduce amount of particles for particularly spammy effects in order to not cause too heavy framedrops.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of EnbornX for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| enbornx.vpk |
v.1.0 |
02/09/24 |
8 |
Download |
QR |
- Initial Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| EnbornX Vita |
v1.0 |
02/09/25 |
125 |
Download |
QR |
This is my Vita port of Enigma. Enigma is a puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v1.16 |
05/23/21 |
465 |
Download |
QR |
| enigma_1.11.vpk |
v1.16 |
05/23/21 |
9 |
Download |
QR |
| enigma_1.16_switch.zip |
v1.16 |
05/23/21 |
470 |
Download |
QR |
Changes in this version
=====
1.16 (Switch only)
- Re-compile with 12.0.0 support. Updating the .nro file is enough, data is the same.
- Fix crash on Switch when loading levels with rubberbands
Overview
=====
This is my Vita and Switch port of Enigma, a skill/puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga.

The object of the game is to uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones … If you are new to Enigma, you may want to take a look at a few [screenshots](http://www.nongnu.org/enigma/screenshots.html) or peek at the [user manual](http://www.nongnu.org/enigma/manual_1.20/manual/enigma.html).
Homepage
======
Detailed information about the game can be found here:
http://www.nongnu.org/enigma/index.html
Thanks
======
Thanks to my supporters on Patreon: Andyways, Count Duckula, Jesse Harlin, Thomas Luten, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR.
Thanks to @usineur for his libkbd-vita code for easy use of touch keyboard text entry.
Thanks to the developers of VitaSDK and other developers on the Vita for making this possible, in no particular order: @devnoname120, @TheOfficialFlow, @yifanlu, @Rinnegatamante, @cpasjuste, @xyzz, @xerpi, and many others.
Thanks to the many developers of the original game, such as the main developers Thomas Bernhardt, Raoul Bourquin, Siegfried Fennig, Martin Hawlisch, Daniel Heck, Ronald Lamprecht, Andreas Lochmann, Petr Machata, Nobby, Nat Pryce, Jacob Scott, Sven Siggelkow, Ralf Westram, and many many others.
The full credits are at http://www.nongnu.org/enigma/credits.html .
Special thanks to Meinolf Schneider / Amekudzi for the original Oxyd games on Atari ST and PC which inspired Enigma.
Installation Instructions
=====
Vita:
- Install the .vpk
- Extract the contents of data.zip into ux0:data/
NOTE: I recommend using FTP transfer to copy the files over (~10,000 small files in data.zip). There is one report (thanks @ji11x38) that using the Vitashell "SELECT Button: USB" option to copy files directly from a MacOS computer to the Vita via USB caused the files to not transfer correctly, causing Enigma to crash on startup.
Switch:
- Extract the contents of Enigma_Switch.zip into the `switch` folder on your SD card, so that you have a folder `switch/enigma` with `enigma.nro` and more folders and files inside.
Vita/Switch-exclusive features
=====
- game controller support: analog joystick mouse controls and button mappings
- front and rear touch controls with left/right mouse click gestures
- complete level packages with >3,000 levels and pre-calculated preview screenshots
- Bluetooth/USB keyboard and mouse support. The Vita supports only a limited number of BT devices, tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. The Switch supports only a limited number of USB mice. Tested working with Logitech M187.
Controls (controls updated with version 1.08)
=====
Left analog stick = analog control of the marble and mouse pointer
Square / Y / L-trigger = select menu items, use object in game (left mouse button)
Triangle / X / R-trigger = cycle through inventory items (right mouse button)
Cross / A = ok in menu (return)
Circle / B = back / in-game menu (escape key)
Start / Plus = help screen (F1)
Select / Minus = destroy marble and remove one life (F3)
R-trigger + Select / R-trigger + Minus = restart level (shift-F3)
Dpad in menu = quick-select menu items (arrow keys)
Dpad left/right in game = quick-change mouse speed
Dpad up/down in game = cycle through previous messages
Front touch = analog control of the marble and mouse pointer
Rear touch = analog control of the marble and mouse pointer (Vita only)
Single finger tap = select menu items, use object in game (left mouse button)
Dual finger tap = cycle through inventory items (right mouse button)
Dual finger tap works by holding one finger down and quickly tapping with a second finger somewhere else.
Mouse sensitivity can be adjusted in options or in-game via dpad left/right. The setting affects analog joystick, touch, and real bluetooth/USB mice.
Build Instructions
=====
Vita:
On Vita, Enigma needs xerces-c and inet. To prepare compilation:
- with a text-editor, load the file $VITASDK/arm-vita-eabi/include/netinet/in.h. Inside the file, replace "struct" with "inline struct" on line 45 and 49.
- download or clone my xerces-c repo from [here](https://www.github.com/rsn8887/xerces-c) into a folder called xerces, then:
````
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake -Dmutex-manager=nothreads -Dnetwork=OFF -DCMAKE_BUILD_TYPE=Release -Dsse2=OFF -Dthreads=OFF -DBUILD_SHARED_LIBS=OFF ../xerces/
make -j10
make install -j10
````
You should now have the file
````
$VITASDK/arm-vita-eabi/lib/libxerces-c.a
````
and a whole bunch of header files in
````
$VITASDK/arm-vita-eabi/include/xercesc/
````
- Clone the Enigma repo into a folder called Enigma and compile:
````
mkdir build
cd build
cmake ../Enigma/ -DBUILD_PSP2=ON -DCMAKE_BUILD_TYPE=Release
make enigma.vpk -j10
````
Switch:
On Switch, Enigma needs ssl and xerces-c. To prepare compilation:
- download or clone the moonlight-switch repo which contains libopenssl [here](https://www.github.com/kbhomes/moonlight-switch), then:
````
cd moonlight-switch/dependencies/switch-openssl
export MOONLIGHT_DEPDIR=$DEVKITPRO/portlibs/switch
dkp-makepkg
sudo -E dkp-pacman -U switch-openssl-1.0.2o-1-any.pkg.tar.xz
````
- download or clone my xerces-c Switch branch from [here](https://www.github.com/rsn8887/xerces-c-1) into a folder called xerces (use `git checkout switch` to make sure you are on the switch branch), then:
````
cmake -DCMAKE_TOOLCHAIN_FILE=../xerces-c-1/switch.toolchain.cmake -Dtranscoder=iconv -Dmutex-manager=nothreads -Dnetwork=OFF -Dsse2=OFF -Dthreads=OFF -DBUILD_SHARED_LIBS=OFF -Dxmlch-type=uint16_t -DULONG_MAX=4294967295 ../xerces-c-1/
cmake -DCMAKE_TOOLCHAIN_FILE=../xerces-c-1/switch.toolchain.cmake -Dtranscoder=iconv -Dmutex-manager=nothreads -Dnetwork=OFF -Dsse2=OFF -Dthreads=OFF -DBUILD_SHARED_LIBS=OFF -Dxmlch-type=uint16_t -DULONG_MAX=4294967295 ../xerces-c-1/
cmake -DCMAKE_TOOLCHAIN_FILE=../xerces-c-1/switch.toolchain.cmake -Dtranscoder=iconv -Dmutex-manager=nothreads -Dnetwork=OFF -Dsse2=OFF -Dthreads=OFF -DBUILD_SHARED_LIBS=OFF -Dxmlch-type=uint16_t -DULONG_MAX=4294967295 ../xerces-c-1/
make -j10
sudo -E make install
````
- (I don't know why repeated cmake is neccessary, but it only works that way for me)
- Clone the Enigma repo into a folder called Enigma and compile:
````
mkdir build
cd build
cmake ../Enigma/ -DBUILD_NX=ON -DCMAKE_BUILD_TYPE=Release
make enigma_switch.zip -j10
````
Changelog
=====
1.16 (Switch only)
- Re-compile with 12.0.0 support. Updating the .nro file is enough, data is the same.
- Fix crash on Switch when loading levels with rubberbands
1.15 (Switch only)
- Fix crash on Switch when loading levels with rubberbands that re-appeared using latest toolchain
1.14 (Switch only)
- Re-compile with 9.0.0 support
1.13 (Switch only)
- Fix crash on Switch when loading a level that contains rubberbands
1.12 (Switch only)
- Add Switch version
1.11
- Improve response to diagonal stick directions
1.10
- Improve response to slow finger motion
1.09
- Improve controls with bluetooth mouse by re-compiling with latest SDL-Vita
1.08
- Improve keymap, map left/right mouse buttons also to L/R for better playability.
1.07
- prevent accidental clicks when moving marble using touch
1.06
- map dpad as arrow keys to quick select menu items and quick-select mouse speed in game
- map L to 'F1' (help), X to 'Return' (ok), O to 'ESC' (back)
- update help texts to reflect Vita controller mappings
1.05
- enable touch keyboard in menu, useful for name entry and level search
- increase smoothness of mouse pointer motion in gui
- remove the missing translations
1.04
- fix missing soundsets in audio menu
1.03
- updated data.zip to include many more levels with corresponding thumbnail previews and many more sound sets.
1.02
- decrease default joystick sensitivity (marble moved too fast when controlled with joystick)
1.01
- map r-trigger to 'restart' and select button to 'kill marble'
1.00
- initial Vita port release based on latest Enigma development version
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v1.22git-vita1.11-rsn8887 |
09/09/18 |
639 |
Download |
QR |
| enigma_1.11.vpk |
v1.22git-vita1.11-rsn8887 |
09/09/18 |
603 |
Download |
QR |
| data.zip |
v1.22git-vita1.10-rsn8887 |
07/15/18 |
626 |
Download |
QR |
| enigma_1.10.vpk |
v1.22git-vita1.10-rsn8887 |
07/15/18 |
655 |
Download |
QR |
| data.zip |
v1.15 |
09/15/19 |
625 |
Download |
QR |
| enigma_1.11.vpk |
v1.15 |
09/15/19 |
616 |
Download |
QR |
| enigma_1.15_switch.zip |
v1.15 |
09/15/19 |
717 |
Download |
QR |
| data.zip |
v1.14 |
09/15/19 |
535 |
Download |
QR |
| enigma_1.11.vpk |
v1.14 |
09/15/19 |
573 |
Download |
QR |
| enigma_1.14_switch.zip |
v1.14 |
09/15/19 |
487 |
Download |
QR |
| data.zip |
v1.13 |
02/02/19 |
562 |
Download |
QR |
| enigma_1.11.vpk |
v1.13 |
02/02/19 |
602 |
Download |
QR |
| enigma_1.13_switch.zip |
v1.13 |
02/02/19 |
626 |
Download |
QR |
| data.zip |
v1.12 |
02/01/19 |
543 |
Download |
QR |
| enigma_1.11.vpk |
v1.12 |
02/01/19 |
513 |
Download |
QR |
| enigma_1.12_switch.zip |
v1.12 |
02/01/19 |
596 |
Download |
QR |
| Enigma Vita |
v1.09 |
04/05/18 |
667 |
Download |
QR |
| Enigma Vita |
v1.08 |
03/27/18 |
729 |
Download |
QR |
| Enigma Vita |
v1.07 |
03/24/18 |
691 |
Download |
QR |
| Enigma Vita |
v1.06 |
03/23/18 |
722 |
Download |
QR |
| Enigma Vita |
v1.04 |
03/21/18 |
772 |
Download |
QR |
| Enigma Vita |
v1.02 |
03/17/18 |
662 |
Download |
QR |
| Enigma Vita |
v1.01 |
03/14/18 |
622 |
Download |
QR |
ERRE open source game for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ERRE |
v1.0 |
03/31/19 |
533 |
Download |
QR |
Programmers
Mario Nava
Ricardo Saenz
Miguel Angel
Marco Ramírez (padawan pal :V)
Art
Michelle García
Karina Mera
Art Support
Irving Andrade
Carlos López
Audio
Josué Aguillón
Game Design (THE SAE's)
Maritza Soto
Carlos Enriquez
Gonzalo Ceciliano
Producer
Marco Ramirez
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of the Eucliod bullet-hell homebrew game to the PS-Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| EUCLIOD |
vr8 |
05/25/17 |
652 |
Download |
QR |
EUCLIOD is a stylistic bullet hell game with several levels (with support for custom levels too), different kind of enemies and bosses and different playable ships. It also has a difficulty bar so unexperienced player with bullet hell games can start practicing.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Everybody's Bubbles is a port of an opensource chinese game inspired to Candy Crush available for Android and iOS. You have to make the highest possible score in 60 seconds by tapping bubbles with same colors in group of 3 or more.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Everybody Bubbles |
v1.0 |
03/14/22 |
366 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Ultima 7, an RPG from the early 1990's, still has a huge following. But, being a DOS game with a very nonstandard memory manager, it is difficult to run it on the latest computers. Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| exult_data.zip |
v1.9.vita.2 |
06/22/22 |
335 |
Download |
QR |
| exult.vpk |
v1.9.vita.2 |
06/22/22 |
361 |
Download |
QR |
- initial support for second joystick as mouse
- changed buttons
- configurable buttons (in exult.cfg)
- configurable mousespeed (in exult.cfg)
- creation of initial config fixed
- compiled with optimization
- perhaps better compatibility
- merged with upstream
Bugs:
- compatibility issues with older firmware (cannot reproduce)
- some slowdowns and short freezes remain
- some crashes remain
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| exult_1_8.vpk |
v1.8.vita.1 |
06/09/22 |
285 |
Download |
QR |
| exult_data_1_8.zip |
v1.8.vita.1 |
06/09/22 |
345 |
Download |
QR |
| exult_git_data.zip |
v1.8.vita.1 |
06/09/22 |
314 |
Download |
QR |
| exult_git.vpk |
v1.8.vita.1 |
06/09/22 |
266 |
Download |
QR |
PS VITA port of the Fade To Black engine reimplementation made by Grégory Montoir
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FadeToBlack.vpk |
vita-1.0 |
03/07/18 |
8 |
Download |
QR |
## Installation
- Install `FadeToBlack.vpk` using VitaShell.
- Copy datafiles to `ux0:data/f2bgl/data`. Refer to the README to know which files/directories are required.
- Datafiles are **not** provided in this release. Grab a copy of the game by your own way.
- Full CD-Rom version is around **450 Mb**.
## Controls
* In-game hotkeys
| Keys |   |
| --- | --- |
| Left stick | Move Conrad (run) |
| Hold R + Left stick | <ul><li>Move Conrad (walk)</li><li>In gun mode, step aside</li></ul> |
| ✕ | Activate / Shoot |
| □ | Toggle gun mode |
| O | Reload gun |
| △ | Jump |
| ↑ | Use secondary weapon |
| ↓ | Use item |
| Select | Open inventory menu |
| Start | Open saveload menu |
* Inventory menu
| Keys |   |
| --- | --- |
| R | Next category |
| L | Consult item |
| ✕ | Select item |
| ← | Previous item |
| → | Next item |
| Select | Exit this menu |
* Saveload menu
| Keys |   |
| --- | --- |
| ↑ ↓ | Toggle Save / Load mode |
| ← → | Previous / Next slot |
| ✕ | Validate |
| Start | Exit this menu |
## Build instructions
**TODO**
## Know bugs / issues
- You may encounter graphics glitches and crashes.
- Some of them exists in the original engine which is still WIP. Note: this port is based on the 0.2.3 version.
- Others come from the port itself.
- Suspending/Resuming the game (button "PS") results in a crash.
- Musics are deactivated for now because they cause lags.
Feel free to report issues.
## Changelog
1.0:
- First public release.
## Credits
- [Grégory Montoir](https://github.com/cyxx), for the original engine;
- Vita SDK Team for the Vita SDK;
- @Rinnegatamante for vitaGL, and his advices;
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| f2bgl for Vita |
v1.0 |
03/07/18 |
596 |
Download |
QR |
This is a wrapper/port of Fahrenheit: Indigo Prophecy Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fahrenheit.vpk |
v.0.9.1 |
09/05/23 |
8 |
Download |
QR |
- Updated trophies icons to hi-res versions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| datafiles.zip |
v.0.8 |
07/07/22 |
664 |
Download |
QR |
| Fahrenheit.vpk |
v.0.8 |
07/07/22 |
508 |
Download |
QR |
| unobb.zip |
v.0.8 |
07/07/22 |
506 |
Download |
QR |
This is a wrapper/port of Fahrenheit: Indigo Prophecy Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fahrenheit.vpk |
v.0.9.1 |
09/05/23 |
8 |
Download |
QR |
- Updated trophies icons to hi-res versions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fahrenheit Vita |
v0.9.1 |
09/05/23 |
147 |
Download |
QR |
| Fahrenheit Vita data |
v0.9.1 |
09/05/23 |
136 |
Download |
QR |
Fallen Knights is an action/adventure game set in a dark universe of demons and castles.
The game has similar elements to the Souls games. There is a large map to explore filled with deadly enemies.
Combat system works well, basic combo attacks and rolling are there. It is very important to lock on you enemy before going for an attack by pressing the down arrow key. You start the game with 3 health potions only, so use them wisely.
There are no checkpoints or save options yet and all the menus are missing but I'm working on all those elements and they will slowly appear in future versions of the game.
The game is highly optimized to run well on PS Vita. It also looks much better than expected with high quality 3d models, environments, improved lighting system with character shadows, normals + specular maps just to name a few. Let me know how well it runs for you.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FALLEN KNIGHTS |
v0.2 |
05/11/19 |
2440 |
Download |
QR |
To install the vpk on your homebrew enabled PS Vita I recommend to use VitaShell. Also it is recommended to have the reF00D plugin installed.
I've been working really hard on this project and there still a lot of work needed, but it's already in a good playable state that's why I decided to share it with you.
If you try the game please feel free to share your impressions about the game or any issues/bugs you may encounter.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FALLEN KNIGHTS |
v0.1 alpha |
04/05/19 |
680 |
Download |
QR |
Port of Fallout 2 for PSVITA based on a reverse engineering of the game called Fallout 2: Community Edition.
Requirements:
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fallout2-ce.vpk |
vlatest |
06/02/24 |
10 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fallout2-ce.vpk |
vlatest |
09/23/22 |
271 |
Download |
QR |
| Fallout 2 CE |
v1.3.0-vita.8 |
06/02/24 |
302 |
Download |
QR |
| fallout2-ce.vpk |
v1.3.0-vita.8 |
06/02/24 |
11 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.3-vita.4 |
09/21/22 |
314 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.3-vita.3 |
08/06/22 |
259 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.1-vita.3 |
07/26/22 |
273 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.0-vita.3 |
07/22/22 |
304 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.0-vita.2 |
07/21/22 |
255 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.0-vita.1 |
07/20/22 |
279 |
Download |
QR |
| fallout2-ce.vpk |
v.1.1.0-vita.4 |
09/23/22 |
1284 |
Download |
QR |
Fallout Community Edition port for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fallout-ce.vpk |
v1.1.0-vita.4 |
06/02/24 |
8 |
Download |
QR |
- Fixed random crash on movie/dialog skip
- Fixed rear touchpad controls
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fallout-ce.vpk |
vlatest |
02/20/23 |
1359 |
Download |
QR |
| Fallout CE |
v1.1.0-vita.4 |
06/02/24 |
377 |
Download |
QR |
| fallout-ce.vpk |
v1.0.0-vita.1 |
02/11/23 |
519 |
Download |
QR |
A game about breaking apart people trying to come back together made in Godot for the LoJam 2022.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FamilyFeud.vpk |
v1.00 |
10/30/22 |
300 |
Download |
QR |
This is a Vita port of Family Fisticuffs.
Overclock you're vita to 500Mhz for the smoothest experience.
Full Changelog: https://github.com/alim395/FamilyFisticuffsVita/commits/v1.00
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D arcade shooter made with Godot 3.4 ported to PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Faraway.Space.vpk |
vita-v0.1b |
02/09/23 |
614 |
Download |
QR |
*This has lots of issues! Takes a WHILE to load and once load stays at about 5 FPS for a bit until you leave the start area.
*Can crash sometimes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Fate: Stay Night [Realta Nua], a popular japanese visual novel, for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fate/Stay Night |
v1.0.1 |
09/11/22 |
294 |
Download |
QR |
Requirements:
- fd_fix.skprx OR repatch_ex.skprx.
- Game Data Files: PC
Changelog (v.1.0.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Feather Park is a small game where you can explore an autumn park, play minigames, make friends, and discover what's inside the barn.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Feather.Park.v1.0.vpk |
v1.0 |
09/05/26 |
10 |
Download |
QR |
known issues:
- low fps on scarecrow level.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Feather Park Vita |
v1.0 |
09/06/26 |
45 |
Download |
QR |
A sci-fi exploration and action game where players control a character with sword and blaster abilities, battling robots in a futuristic environment with no predefined objectives.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Feline Future |
v1.0 |
09/23/23 |
116 |
Download |
QR |
Changelog (v.1.0):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Final Fantasy 3 Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF3.vpk |
v1.2.5 |
10/24/26 |
20 |
Download |
QR |
## New options
Selectable from the Configurator:
- **Aspect Ratio** (#15): 16:9 (default), 4:3, 2:1 and 21:9. 4:3 shows more of the scene vertically, while 2:1 and 21:9 show more horizontally, with black bars filling the rest of the screen. The opening movie and the PostFX effects still use the whole screen.
- **Swap Cross/Circle** (#11): Circle confirms and Cross cancels.
## Fixes
- Spanish: character names are shown again instead of "?P1???" and "?P???" (#5). The game's Spanish texts for controller play have these name tags broken; the port now restores them.
- Korean: the party gets Korean default names (루네스, 아르크, 레피아, 잉거스) (#12).
- Korean, Japanese and Chinese: character names can now be typed in those scripts. The keyboard used to be limited to Latin characters (#12).
## Other changes
- Bump app version to 1.2.5 (SFO 01.25).
This is a wrapper/port of Final Fantasy 4: The After Years Android for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF4AY.vpk |
v.1.0.1 |
09/05/23 |
7 |
Download |
QR |
- Updated trophies icons to hi-res versions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF4AY.vpk |
v.0.8 |
10/06/22 |
365 |
Download |
QR |
This is a wrapper/port of Final Fantasy V Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF5.vpk |
v1.0 |
10/08/21 |
620 |
Download |
QR |
- Initial Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
FHeroes2 port for PS Vita. Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.
An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold in 1998.
Requirements:
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fheroes2_android.zip |
v1.1.17 |
06/30/26 |
7 |
Download |
QR |
| fheroes2_macos_x86-64_SDL2.zip |
v1.1.17 |
06/30/26 |
7 |
Download |
QR |
| fheroes2_psv.zip |
v1.1.17 |
06/30/26 |
8 |
Download |
QR |
| fheroes2_switch.zip |
v1.1.17 |
06/30/26 |
7 |
Download |
QR |
| fheroes2_ubuntu_arm64_SDL2.zip |
v1.1.17 |
06/30/26 |
7 |
Download |
QR |
| fheroes2_ubuntu_x86-64_SDL2.zip |
v1.1.17 |
06/30/26 |
9 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v1.1.17 |
06/30/26 |
8 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v1.1.17 |
06/30/26 |
9 |
Download |
QR |
- Add an initial version of the Auto Playtest feature for the Editor
- Improve the AI during battles and on the Adventure Map
- Add several enhancements to Battle Only mode
- Multiple performance improvements and rendering optimizations
- Over _**30**_ issues have been closed since the 1.1.16 release
Full list of changes can be found [here](https://github.com/ihhub/fheroes2/blob/master/changelog.txt).
Please follow the [**installation guide**](https://ihhub.github.io/fheroes2/INSTALL.html) to download and install fheroes2.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fheroes2_psv_sdl2.zip |
vfheroes2-psv-sdl2_dev |
06/20/21 |
380 |
Download |
QR |
| FHeroes2 Vita |
v1.1.17 |
06/30/26 |
91 |
Download |
QR |
| FHeroes2 Vita |
v1.1.16 |
05/17/26 |
103 |
Download |
QR |
| FHeroes2 Vita |
v1.1.15 |
04/12/26 |
108 |
Download |
QR |
| FHeroes2 Vita data |
v1.1.15 |
04/12/26 |
137 |
Download |
QR |
| FHeroes2 Vita |
v1.1.14 |
02/24/26 |
128 |
Download |
QR |
| FHeroes2 Vita |
v1.1.13 |
12/21/25 |
164 |
Download |
QR |
| FHeroes2 Vita |
v1.1.12 |
11/09/25 |
172 |
Download |
QR |
| fheroes2.vpk |
v1.0.1 |
02/05/19 |
779 |
Download |
QR |
| fheroes2 |
v1.0.0 |
12/21/22 |
416 |
Download |
QR |
| fheroes2.vpk |
v1.0 |
12/19/17 |
898 |
Download |
QR |
| fheroes2_macos10_15_sdl2.zip |
v0.9.4 |
06/04/21 |
391 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl1.zip |
v0.9.4 |
06/04/21 |
380 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl2.zip |
v0.9.4 |
06/04/21 |
391 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.4 |
06/04/21 |
377 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.4 |
06/04/21 |
372 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.4 |
06/04/21 |
391 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.4 |
06/04/21 |
377 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.4 |
06/04/21 |
408 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.4 |
06/04/21 |
399 |
Download |
QR |
| fheroes2-vita |
v0.9.4 |
06/04/21 |
398 |
Download |
QR |
| fheroes2_macos10_15_sdl2.zip |
v0.9.3 |
05/04/21 |
350 |
Download |
QR |
| fheroes2_psv_sdl2.zip |
v0.9.3 |
05/04/21 |
373 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl1.zip |
v0.9.3 |
05/04/21 |
375 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl2.zip |
v0.9.3 |
05/04/21 |
378 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.3 |
05/04/21 |
349 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.3 |
05/04/21 |
365 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.3 |
05/04/21 |
353 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.3 |
05/04/21 |
401 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.3 |
05/04/21 |
355 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.3 |
05/04/21 |
367 |
Download |
QR |
| fheroes2_macos10_15_sdl2.zip |
v0.9.2 |
04/04/21 |
370 |
Download |
QR |
| fheroes2_psv_sdl2.zip |
v0.9.2 |
04/04/21 |
373 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl1.zip |
v0.9.2 |
04/04/21 |
360 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl2.zip |
v0.9.2 |
04/04/21 |
388 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.2 |
04/04/21 |
363 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.2 |
04/04/21 |
344 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.2 |
04/04/21 |
356 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.2 |
04/04/21 |
369 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.2 |
04/04/21 |
356 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.2 |
04/04/21 |
385 |
Download |
QR |
| fheroes2_macos11_sdl2_x86-64.zip |
v0.9.19 |
09/11/22 |
349 |
Download |
QR |
| fheroes2_psv_sdl2.zip |
v0.9.19 |
09/11/22 |
367 |
Download |
QR |
| fheroes2_switch_sdl2.zip |
v0.9.19 |
09/11/22 |
341 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.19 |
09/11/22 |
336 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.19 |
09/11/22 |
345 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.19 |
09/11/22 |
350 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.19 |
09/11/22 |
353 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.19 |
09/11/22 |
341 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.19 |
09/11/22 |
327 |
Download |
QR |
| fheroes2_macos11_sdl2_x86-64.zip |
v0.9.18 |
08/10/22 |
349 |
Download |
QR |
| fheroes2_psv_sdl2.zip |
v0.9.18 |
08/10/22 |
376 |
Download |
QR |
| fheroes2_switch_sdl2.zip |
v0.9.18 |
08/10/22 |
368 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.18 |
08/10/22 |
355 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.18 |
08/10/22 |
357 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.18 |
08/10/22 |
364 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.18 |
08/10/22 |
396 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.18 |
08/10/22 |
337 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.18 |
08/10/22 |
393 |
Download |
QR |
| fheroes2.vpk |
v0.8.3-vita.2 |
11/04/20 |
433 |
Download |
QR |
| fheroes2.vpk |
v0.8.1-vita.1 |
09/09/20 |
476 |
Download |
QR |
This is a wrapper/port of Final Fantasy 4 Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF4.vpk |
v.1.3.1 |
09/05/23 |
8 |
Download |
QR |
- Updated trophies icons to hi-res versions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF4.vpk |
v.1.2 |
02/18/22 |
771 |
Download |
QR |
| FF4.vpk |
v.1.1 |
08/30/21 |
541 |
Download |
QR |
| FF4.vpk |
v.1.0 |
08/28/21 |
410 |
Download |
QR |
A platformer game for PSVITA made with GameMaker.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fishpod.vpk |
v1.0.0 |
08/31/20 |
389 |
Download |
QR |
Platformer game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fishpod-the-Platformer |
v1.0 |
08/30/20 |
323 |
Download |
QR |
A simple rhythm game made for a PS Vita homebrew contest, inspired by Friday Night Funkin’.
As the name suggests, there are five playable songs, each offering its own difficulty level.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Five Beats at Freddy's |
v1.0 |
08/12/25 |
107 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A receration made in Game Maker Studio of Five Night at Freddy's 4 for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Five Night at Freddy 4 Lite |
v0.1.0 |
08/27/22 |
1213 |
Download |
QR |
Changelog (v.0.1.0):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of the 3DS clone of Five Night's at Freddy's originally made by Fredev_Official to PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Five Nights at Freddy's |
v1.0 |
02/22/21 |
2405 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Five Nights at Freddy’s 1 Definitive is a FNaF 1 port for the PlayStation Vita, featuring minor improvements such as enhanced controls, more game-accurate AI, and other small refinements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Five Nights at Freddys 1 Definitive |
v0.1.0 |
01/18/26 |
202 |
Download |
QR |
The game is currently in a more-than-playable state. Any major bugs that remain will likely be fixed over time. This project is not intended as a way to play Five Nights at Freddy’s 1 for free; it was created purely as a passion project, especially due to the lack of official FNaF titles available on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Flappy Bird for the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| flappybird.vpk |
v1.0 |
08/10/16 |
756 |
Download |
QR |
flappybird.vpk
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple flappy bird clone for PS Vita
Features:
Saves
Nothing else, yes i am dumb
(you can make sure that I'm dumb by copying the entire description from the previous release, and creating game with assets from original game, waiting for advises for 90 degrees rotation)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FBClassic.vpk |
v1.21 |
04/08/20 |
1121 |
Download |
QR |

## What's new?:
* Fixed bug #1
* Added second touch
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FBClassic.vpk |
v1.2 |
10/06/19 |
437 |
Download |
QR |
| FBClassic.vpk |
v1.1 |
10/06/19 |
370 |
Download |
QR |
| FBClassic.vpk |
v1.0 |
10/06/19 |
539 |
Download |
QR |
A Flappy Bird clone for PSVITA made with Unity.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Flappy Bird Vita |
v1.0 |
09/21/19 |
649 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Flappy Nyan for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| flappy.vpk |
v.1.0 |
08/09/25 |
9 |
Download |
QR |
- Initial Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Flappy Nyan Vita |
v1.0 |
08/09/25 |
120 |
Download |
QR |
Simple port of Flipper Volcano by Sokpop for Playstation Vita. Some graphical features had to be removed or simplified due to hardware constraints.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Flipper Volcano Vita |
v1.1 |
11/07/25 |
165 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1):
v1.1 - Trophy support, fixed some UI text
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Flipper Volcano Vita |
v1.0 |
10/01/25 |
175 |
Download |
QR |
A little framework to render graphics and audio (not yet audio) on PSVITA.
For now it is still in early stage of developpement, and the changes between each commit can change a lot of things.
Install:
First install glm (http://glm.g-truc.net/) into your vitasdk toolchain
Install jsonxx for psvita too (https://github.com/notnotme/jsonxx)
Enter into the NotEngine project directory type "make -f Makefile.psp2 && make -f Makefile.psp2 install"
You're up to go
You also need to install PSP2SHELL if you want to compile the samples. See https://github.com/Cpasjuste/PSP2SHELL
Todo:
Add some methods to render simple 2d shape (circle, grid, rectangle..) in Graphics2D with/without texture
Add more options in the 3d shader (add light if I can)
Note:
It's your task to load images and update texture datas into the created Textures
Spritesheets can be loaded using FrameCatalog, see http://www.leshylabs.com/apps/sstool/ and export as TP-JSON-Hash
You can animate sprite by swapping it's FrameCatalog::Frame
To generate font textures, you can use LMNOPC Font Builder (http://www.lmnopc.com/bitmapfontbuilder/) and choose to export the full ascii set.
Greetings:
PSP2SDK & VITASDK team
#vitadev - #demofr - #openpandora
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| floodit.vpk |
v11.17.2016 |
11/17/16 |
551 |
Download |
QR |
Updated to latest engine code (commit 30be5fe8d401d24e72c184d05d13cc4e2dc4402c)
No feature added
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| floodit.vpk |
vsafe-homebrew-support |
09/05/16 |
525 |
Download |
QR |
| floodit.vpk |
vmolecular-release |
07/30/16 |
845 |
Download |
QR |
A port/patch to make the game Flop Rocket (Android Version) playable on the PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FLOP_ROCKET.VPK |
v1.0.0 |
11/04/21 |
8 |
Download |
QR |
| Flop-Rocket-Vita-Patch.zip |
v1.0.0 |
11/04/21 |
350 |
Download |
QR |
Please make sure you follow the instructions present in the ReadMe file.
Don't forget to download both the files (VPK and ZIP package).
**Only the Android v100.0.33 version of the game is supported with the provided patch.**
When in doubt, make sure to check the hash of the files to guarantee the files are correct.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Florpix is a fun and fast-paced top-down shooter where you control a ball in a colorful 80s-style inviroment. Your goal is to get the highest score you can by dodging enemies and using your turret. As the game gets harder, you'll need quick reflexes and sharp skills to keep up. Play, improve, and see how high you can score in this exciting, retro adventure.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Florpix |
v1.0.3 |
09/20/24 |
106 |
Download |
QR |
Changelog (v.1.0.3):
- new particle trail effect on pickups
- visual hit detection on medium enemies
| Name |
Version |
Released |
Hits |
DL Link |
QR |
FNaF World PSVita Demake is a demake of the original FNaF World consisting of over 80% of the features cut like: character unlocks, Glitch areas, character dialogs, multiple endings ect. This game should be stable but unless there are extremly game breaking glitches the bugs wont be fixed.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FNaF World PSVita Demake |
v1.0 |
05/29/25 |
159 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A complete remake of FNaF World, rebuilt from the ground up in the Godot 3 Engine.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FNaF World Vita |
v0.1.1 |
07/24/26 |
79 |
Download |
QR |
Features
7 Endings
40 Playable Characters
21 Bytes & Chips
Adventure and Nuzlocke Mode
The game currently runs at around 30-60 FPS, though some occasional frame drops may happen. You may also notice brief freezes when certain effects or particle-heavy attacks are loaded for the first time. If you find any bugs or glitches, don’t hesitate to leave them in the comments!
Post-launch, I’ll be releasing updates focused on bug fixes and general improvements. Smaller content updates are also possible in the future!
As for a potential Update 2, memory limitations made expanding the base game difficult, so if it happens, it may release as a separate game that integrates with the main one
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FNaF World Vita |
v0.1.0 |
06/29/26 |
72 |
Download |
QR |
After witnessing the gruesome and mysterious loss of her parents, found dismembered at their home, Fran rushes into the woods, together with her only friend, Mr. Midnight, a black cat that Fran had previously received as a present from her parents.
In the forest, Fran goes into shock over the loss of her parents and when she recovers, she’s at Oswald Asylum, an oppressive mental institution for children, and Mr. Midnight is nowhere to be found.
After having a dream about her beloved cat, Fran decides to escape from the mental institution to find him and go back home to Aunt Grace, her only living relative. Credits to m1s3ry, Grossleymoo and Killmonday Games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Patch files for Fran Bow: Chapter 4.
## Changelog
- 1.0: Initial release
If you experienced any other bugs, please request an issue on the Issues page.
NOTE: the VPK will come pretty soon, please be patient!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LOVE_KyuHEN_release.vpk |
v4_LOVE |
06/06/21 |
372 |
Download |
QR |
| LOVE_PatchFiles.zip |
v4_LOVE |
06/06/21 |
370 |
Download |
QR |
| FranBowChapterThree_Android.zip |
v3_FranBowCH3 |
04/19/21 |
379 |
Download |
QR |
| FranBowChapterTwo_Android.zip |
v2_FranBowCH2 |
04/09/21 |
402 |
Download |
QR |
| PleaseDontTouchAnything_Android.zip |
v1_PleaseDontTA |
04/08/21 |
406 |
Download |
QR |
| FranBowChapterOne_Android.zip |
v0_FranBowCH1 |
04/08/21 |
374 |
Download |
QR |
| FranBowChapterOne_Updated_Android.zip |
v0_FranBowCH1 |
04/09/21 |
404 |
Download |
QR |
This is a continuation of the second chapter of Fran Bow.
Credits to m1s3ry, Grossleymoo and Killmonday.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fran Bow - Chapter Three |
v2.02 |
04/20/21 |
494 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is the first release of Freegemas for the Playstation Vita. Freegemas is an open source clone of the well known Bejeweled. Enjoy!
Known issues
This release is not the version 01.00 yet, because the following bug has not been resolved yet:
Resetting the game doesn't reset the score. This works on Linux and I don't get it.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Freegemas |
v01.00 |
04/15/21 |
450 |
Download |
QR |
This is the first release of Freegemas for the Playstation Vita. Freegemas is an open source clone of the well known Bejeweled. Enjoy!
### Known issues
This release is not the version 01.00 yet, because the following bug has not been resolved yet:
- Resetting the game doesn't reset the score. This works on Linux and I don't get it.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| freegemas.vpk |
v00.90 |
01/19/21 |
431 |
Download |
QR |
Freeway Mutant is an endless monster-blasting runner.
The game is all about weaving through a shattered road, dodging other mutants, avoiding explosive curling disks, and collecting parts to make your gun more powerful.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Freeway Mutant |
v1.0 |
01/03/19 |
667 |
Download |
QR |
I recently got into the Vita scene again and was amazed that something as big as the recent GayMaker software for porting GameMaker games to Vita could go ignored on these forums. So I decided to take the source code for a GameMaker 1.4 game and do a quick-and-dirty compile to give me an idea how the software could be used. For example, I enabled touch input in the vpk settings so the screen emulates a left mouse click wherever you touch it. I know this is far from the largest contribution to these forums but I wanted to showcase GameMaker on Vita as it has the potential ti pave the way for some brilliant ports and original homebrew.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Freeways for the PS Vita.
The port works by loading the official Android ARMv6 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| freeways.vpk |
v.1.0 |
02/12/24 |
8 |
Download |
QR |
- Initial Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Freeways Vita |
v1.0 |
02/12/24 |
121 |
Download |
QR |
Simple port of Froggy's Battle by Doot Tiny Games for Playstation Vita.
Supplied is a game file as a .VPK file, and a zip file. You MUST legally own the official Froggy's Battle game by Doot Tiny Games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Froggy s Battle Vita |
v1.2 |
11/13/25 |
162 |
Download |
QR |
Controls:
Left joystick/D-Pad/Shoulder Buttons - move
X /Triangle - jump
O/Square - dash
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Froggy s Battle Vita |
v1.1 |
10/21/25 |
178 |
Download |
QR |
| Froggy s Battle Vita |
v1.0 |
10/14/25 |
164 |
Download |
QR |
Fruit'Y - Playing with edibles is heavily inspired by the Kaiko classic Gem'X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST.
Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can't be kept away. So let's do the best we could do: Support him!
The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FruitY |
v1.0 |
05/25/19 |
730 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Frying Master originaly made for Android its fully converted for the PS Vita, Its playable with Gyroscope or Vita's Joystick and buttons. The game is inspired by a mini game from "Super Mario Party" it has two modes, endless where you have to cook patties before the time limit and 4 sides where you have to cook all four sides of a steak and make a high score.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Frying Master |
v2.1 |
02/13/19 |
567 |
Download |
QR |
Controls 1
Left joystick: Controls the pan.
X or TouchScreen: Flips steak.
Controls 2
Gyroscope Controls the pan.
Sudden upward movement of the device flips the steak (Device flick).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Frying Master |
v2.0 |
01/08/19 |
579 |
Download |
QR |
| Frying Master |
v1.0 |
01/03/19 |
515 |
Download |
QR |
Port of Funky Smugglers for PSVITA.
v1.0
Initial release.
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
Optional: Install PSVshell to overclock your device to 500Mhz.
Install libshacccg.suprx, if you don't have it already, by following this guide.
Obtain your copy of Funky Smugglers legally for Android in form of an .apk file.
Open the apk with your zip explorer and extract the file libAndroidGame.so from the lib/armeabi folder to ux0:data/funky.
Extract the folder assets to ux0:data/funky.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| funky.vpk |
v.1.1 |
03/01/23 |
8 |
Download |
QR |
- Moved to precompiled shaders usage. Makes loading times much faster.
- Made so that it's possible to pause game by pressing the Start button.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| funky.vpk |
v.1.0 |
02/26/23 |
568 |
Download |
QR |
A port/patch to make the game Galactic Missile Defense (Steam Version) playable on the PSVita.
Disclaimer
The provided files in this repository do not contain any game files.
To be able to use the provided patch and actually play the game in your PSVita, you need to legally buy the game on the Steam platform.
You can buy a copy here: https://store.steampowered.com/app/388550/Galactic_Missile_Defense/
Instructions
Download the VPK file that is provided in here, along with the ZIP file containing patch information.
Extract the ZIP to a temporary folder.
Locate your Galactic Missile Defense Steam installation folder. You should only have 1 file, named "GMD_Steam.exe"
Open the "GMD_Steam.exe" file with WinRAR, WinZIP, 7z or a similar software. You'll notice a lot of files within it.
Extract the "data.win" file from within the "GMD_Steam.exe" file, along with all the ".OGG" files present.
Copy that "data.win" file into the previously created temporary folder. Make sure the file is placed in the same location as all the other files present in the ZIP.
Double click the "apply_patch.bat" file, a command-line window will open and will start patching automatically.
Once patching is complete you will find your new "game.win" file in the main folder.
Install the VPK file into your PSVita.
Copy the "game.win" file into the "ux0:app/GAMIDEF00/games" folder. Make sure to replace the dummy file that's present there.
Copy every extracted .OGG file into the "ux0:app/GAMIDEF00/games" folder as well.
(Optional) You can delete the "main_bgm.ogg" music file present in there to save 2MB of free space.
Have Fun!
Hashes
The hash information of your original, unaltered Steam "data.win" file should be:
MD5: 6830aae194696f853189497b5c670262
CRC32: acb1356b
The hash information of your modified, PSVita ready "game.win" file should be:
MD5: cb93a16363520366704c1fff0c34f8ef
CRC32: 29f048c9
If these hashes do not match, then something went wrong.
Things to keep in mind:
This game is fully touchscreen. No buttons are used.
The title screen is a little low FPS. This is normal and only happens here. Don't worry, in-game does not suffer from low FPS.
The game saves automatically when you purchase items on the shop, lose or exit gameplay, so you can press the PS button and exit the game in the shop menu safely.
Since this is one of those games with in-app purchases, and since those are unavailable in the PSVita, you start the game with 10.000 credits to buy upgrades and stuff.
Difficulty has also been adjusted in the game to adjust to the PSVita.
Credits
Big Special Thanks to the "BlackSheep Games" devs for releasing the source code and SilicaAndPina for the GayMaker tool.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Galactic-Missile-Defense-Vita-Patch.zip |
v1.0.0 |
10/17/21 |
409 |
Download |
QR |
| GAMIDEF00.VPK |
v1.0.0 |
10/17/21 |
8 |
Download |
QR |
Please make sure you follow the instructions present in the ReadMe file.
Don't forget to download both the files (VPK and ZIP package).
**Only the Steam version of the game is supported with the provided patch.**
When in doubt, make sure to check the hash of the files to guarantee the files are correct.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Galactic Federation is a top down Action Science Fiction RPG. This is an early sample of 1 dungeon, but the full game is planned to be much bigger. The game currently features 4 classes, but I recommend the Human/Marine since he is the most fleshed out character. The goal of the demo is just to explore the dungeon, and kill all of enemies. The demo also features a boss fight. Controls can be viewed and changed in the options screen on the main menu. I hope everyone enjoys the game, and give me feedback on what you would like to see in the game on
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Galactic.Federation.vpk |
v0.0.1 |
03/21/17 |
546 |
Download |
QR |
This is a super early release of the game, the only viable class is the space marine. Controls can be viewed and changed in the options section on the main menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Gangstar: West Coast Hustle for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gangstar: West Coast Hustle |
v1.0 |
01/16/26 |
379 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Garfield's Wild Ride is a 2013 action-casual endless runner game developed by Vetasoft. Taking place entirely in the lazy cat's daydreams, players use simple one-touch controls to fly Garfield through the air, dodge obstacles, and collect lasagna and coins to unlock power-ups and crazy costumes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| garfield.vpk |
v1.0 |
07/13/26 |
8 |
Download |
QR |
- Fully bootable and tested (to a certain point).
- You can freely buy as much coins as you want.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Garfield Wild Ride Vita |
v1.0 |
07/13/26 |
73 |
Download |
QR |
Patch to make Gato Roboto playable on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gato Roboto |
v1.0.1 |
01/20/22 |
890 |
Download |
QR |
GOG version support added. Thanks to Dominik Kozaczko for the key
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gato Roboto |
v1.0.0 |
01/20/22 |
376 |
Download |
QR |
A native PS Vita port of GoldenEye 007 (Rare, 1997, Nintendo 64). This is built on top of the GoldenEye 007 PC port, which compiles the original N64 game from the GoldenEye 007 decompilation, retargeted for Vita hardware. It runs the original N64 game from its reconstructed source code.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GE007 Vita |
v1.0 |
10/07/26 |
31 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
GemRB (Game Engine Made with preRendered Background) is a portable open-source reimplementation of the Infinity Engine that underpinned Baldur's Gate, Icewind Dale and Planescape: Torment. It sports a cleaner design, greater extensibility and several innovations. Would you like to create a game like Baldur's Gate?
To try it out you either need some of the ORIGINAL game's data or you can get a tiny sneak peek by running the included trivial game demo.
The original game data has to be installed if you want to see anything but the included trivial demo. On non-windows systems either copy it over from a windows install, use a compatible installer, WINE or extract it manually from the CDs using the unshield tool.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| gemrb.vpk |
v0.8.8-vita.7 |
10/31/21 |
9 |
Download |
QR |
- Improved rendering performance (updated to latest SDL 1.2 with hardware acceleration)
Edit: Updated 31/10/21
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GemRB |
v0.8.8-vita.6 |
06/23/21 |
411 |
Download |
QR |
| GemRB |
v0.8.7-vita.5 |
04/09/21 |
373 |
Download |
QR |
| gemrb_data.zip |
v0.8.7-vita.4 |
01/31/21 |
386 |
Download |
QR |
| gemrb.vpk |
v0.8.7-vita.4 |
01/31/21 |
412 |
Download |
QR |
| gemrb_data.zip |
v0.8.7-vita.3 |
10/10/20 |
441 |
Download |
QR |
| gemrb.vpk |
v0.8.7-vita.3 |
10/10/20 |
439 |
Download |
QR |
| gemrb_data.zip |
v0.8.7-vita.2 |
08/24/20 |
402 |
Download |
QR |
| gemrb.vpk |
v0.8.7-vita.2 |
08/24/20 |
451 |
Download |
QR |
| gemrb_data.zip |
v0.8.6-vita.1 |
08/08/20 |
435 |
Download |
QR |
| gemrb.vpk |
v0.8.6-vita.1 |
08/08/20 |
467 |
Download |
QR |
A collection of three minigames focusing on quick reflexes with Ghost of Tsushima as theme.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ghost of Tsushima |
v1.0 |
10/11/22 |
371 |
Download |
QR |
Changelog (v.1.00):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Ghostship is a sourceport of Super Mario 64 based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on version 1.0.2 (Dutchman Charlie) with bugfixes from the in-development branch.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ghostship.vpk |
v.1.3 |
10/09/26 |
11 |
Download |
QR |
| ghostship.zip |
v.1.3 |
10/09/26 |
10 |
Download |
QR |
- Updated to latest vitaGL commit. (Shader cache is invalidated due to recent changes to the lib. This means you might notice some stutters on first play sessions due to new shaders being compiled)
- Implemented multithreaded renderer. This brings up to 35% performance improvements across the whole game.
- Fixed a bug causing the game to crash with achievements settings enabled under certain circumstances when unlocking new ones.
- Fixed a bug causing the game to crash if you idled in the pause meno for over 10 minutes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ghostship Vita |
v1.3 |
10/10/26 |
48 |
Download |
QR |
| Ghostship Vita data |
v1.3 |
10/10/26 |
63 |
Download |
QR |
| Ghostship Vita |
v1.2 |
06/02/26 |
245 |
Download |
QR |
| Ghostship Vita data |
v1.2 |
06/02/26 |
191 |
Download |
QR |
| Ghostship Vita |
v1.1 |
05/06/26 |
143 |
Download |
QR |
| Ghostship Vita data |
v1.1 |
05/06/26 |
106 |
Download |
QR |
| Ghostship Vita |
v1.0 |
04/18/26 |
119 |
Download |
QR |
| Ghostship Vita data |
v1.0 |
04/18/26 |
120 |
Download |
QR |
Remaster of a visual novel called Girls are Weird for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Girls Are Weird Plus |
v1.0 |
06/28/22 |
346 |
Download |
QR |
https://betterwinds.itch.io/girls-are-weird-plus
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a new port of GNU Robbo action puzzle video game for Sony Playstation Vita and a major upgrade of existing port of GNU Robbo (version 0.66) for Sony Playstation Portable.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| gnurobbo_0.68.vpk |
vGNU_Robbo-0.68 |
01/28/17 |
4010 |
Download |
QR |
GNU Robbo for Playstation Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Going Nowhere is a 3D platforming adventure game made in 3 months by a team of 4. Players use a variety of parkour style maneuvers to navigate a dream-like urban environment and discover the mystery behind the town they find themselves in.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Going Nowhere |
vb27 |
01/12/22 |
424 |
Download |
QR |
Changelog (b27):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PS Vita port of Golden Balloon, itself a native and browser source port of the 1997 Nintendo 64 kart racer, built on the community decompilation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GoldenBalloon-Vita-v1.7.2.vpk |
v1.7.2 |
09/17/26 |
8 |
Download |
QR |
# Golden Balloon 1.7.2
*Released 2026-09-17.*
## PS Vita
-Fixed audio issue with silver coin challenge jingle
-Made various performance improvements Shader compilation will still cause stutter the very first time they are encountered but will be better any time after.
-Fixed issue with trophies not unlocking for per character 5x balloon unlocks, and the hub world 5 ballon collections.
Install `GoldenBalloon-Vita-v1.7.2.vpk` over the existing `GBLN00001` application.
Back up saves and retain `ux0:data/goldenballoon/`, including your own ROM and
optional packs. The VPK includes the 98-trophy pack and LiveArea artwork, but
no ROM or gameplay assets. NoTrpDrm remains optional for trophies.
The compiled version and Vita package metadata use `MDKR_VERSION` `1.7.2`
and `APP_VER` `01.72`. Source is tagged `v1.7.2` on the `optimization` branch.
## Download integrity
`GoldenBalloon-Vita-v1.7.2.vpk` SHA-256:
```
8511ddb5b6e7b4cd6b33e3a102e14e7e7fd56b02aea9494d585cb0418e9d953e
```
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Golden Balloon Vita |
v1.7.2 |
09/18/26 |
76 |
Download |
QR |
| Golden Balloon Vita |
v1.7.1 |
09/11/26 |
70 |
Download |
QR |
A port of The Case of the Golden Idol for the PlayStation Vita, adapted from the original Godot Engine PC release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GoldenIdol-Patch.zip |
v0.8.7 |
06/25/26 |
8 |
Download |
QR |
| GoldenIdol-Vita-v0.8.7.vpk |
v0.8.7 |
06/25/26 |
9 |
Download |
QR |
# The Case of the Golden Idol - PS Vita Port (v0.8.7)
Originally I just wanted to get trophies working, but I ended up sneaking in a bunch of fixes and QoL updates along the way.
**What's New in v0.8.7:**
**Controls & Input:**
- **Cancel button fix:** it was mapped to both *accept* and *cancel*, so menus closed and immediately reopened. It now only cancels. (issue #4)
- **Volume sync fix:** corrected volume synchronization in the project. (issue #3)
- **Help screen:** now lists the real PS Vita controls instead of the PC ones (I'll improve it even further in a future version).
**Zoom:**
- **Progressive zoom:** holding L/R or D-Pad Up/Down now zooms smoothly (continuous) instead of fixed steps, for both the scene camera and the Thinking Panel.
- **Thinking Panel zoom (up to 3x):** zoom the deduction board to read the text on the small screen.
- **Hint zoom:** the hint illustrations can be zoomed and panned the same way.
**Visual and UI:**
- **Brightness setting:** new Settings slider that fades the screen dark or light.
- **Scene-only transitions:** the black fade between locations now only covers the scene, keeping the toolbar visible.
- **Overhauled Credits & Discord supporters screens:** rolling credits that finish and return automatically.
- **Object-description box:** fixed the text centering inside the item description box.
**Audio and Video:**
- **Intermission videos:** re-encoded to a lighter resolution for smoother playback, with the scenario selector hidden behind the video to reduce GPU load.
**Performance:**
- **DLC crash fix:** resolved the `C2-12828-1` out-of-memory crash on the *Mystery of Monkey Paw Island* DLC scene. (issue #2)
- **Project cleanup:** unused scenes and prototype images removed from the build (smaller PCK).
- **Extended memory mode:** the VPK runs in expanded RAM mode for fewer graphical glitches and smoother gameplay.
- - _I tested a low-memory version (the one used for native games). The problem is that limiting the RAM significantly increases load times between scenes and causes a bunch of graphical bugs. I ended up scrapping the idea because the trade-off just isn't worth it. The only real benefit would be the ability to use the browser or listen to music in the background while playing._
---
**Trophies (work in progress)**
- Groundwork for trophy support: `TROPHY.TRP` generated, Steam -> Vita trophy extraction and `.TRP` build tools created, and a dedicated plugin under test. Full functionality is **not guaranteed yet** in this version.
### Instructions
Please read the **[Installation section in the README](https://github.com/WolffsRoom/GoldenIdol-PSVita#installation)** to learn how to use the patcher tool and install the game on your PS Vita.
---
> **⚠️ Note:** You MUST legally own the game on Steam to generate the Vita playable files.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GoldenIdol-Vita |
v0.8.7 |
06/25/26 |
59 |
Download |
QR |
| GoldenIdol-Vita |
v0.7.1 |
06/21/26 |
60 |
Download |
QR |
| GoldenIdol-Vita |
v0.3.0 |
06/04/26 |
63 |
Download |
QR |
A port of Grave, an entry for the Ludum Dare 33 Game Jam by uheartbeast.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Grave |
v1.0 |
01/12/21 |
681 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
PlayStation Vita homebrew port of Gravity Defied, based on the C++ and SDL2 reconstruction of the original mobile mototrial game. This version runs natively on the console and introduces modern improvements, including an in-game menu with support for custom trackpacks (mods).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GravityDefied.1.5.vpk |
v1.5 |
10/25/26 |
7 |
Download |
QR |
- Fixed saves
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GravityDefiedv1.4.vpk |
v1.4 |
10/22/26 |
11 |
Download |
QR |
| Gravity Defied Vita |
v1.0 |
10/21/26 |
16 |
Download |
QR |
Eliminate all enemies by navigating your projectiles around planets. You can set the angle and the speed for every shot. The longer a projectile flies, the more damage and points it deals, rewarding creative trickshots over brute force.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gravity Hunters |
v1.0 |
10/21/25 |
144 |
Download |
QR |
Key Mechanics
Planetary gravity curves every projectile
Longer flight time = higher damage & score
Larger Planets = Stronger gravitational pull
Controls
Left Stick Aim (coarse, ship rotates)
D-Pad Left/Right Aim (fine)
D-Pad Up/Down Adjust shot power
L1/R1 Hold for smaller / larger adjustments
✕ Fire
○ Thrust
HUD
Red bar Health
Green bar Shot Power
Yellow bar Energy
Stopwatch Time left
UFO Enemies eliminated
Star Score
Tips
A well-aimed shot from a stationary position is worth more than frantic movement. Take your time to line up long shots that curve around planets for maximum damage and score.
Cheat
Press △ 5 times in the campaign menu to temporarily unlock all levels.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gravity Hunters |
v1.0 |
10/07/25 |
150 |
Download |
QR |
This is a wrapper/port of Grand Theft Auto: Chinatown Wars Android for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GTA: CTW Vita |
v1.2 |
06/04/21 |
2152 |
Download |
QR |
| GTACTW.vpk |
v1.2 |
06/04/21 |
8 |
Download |
QR |
### v1.2
- Fixed issue where characters were sometimes invisible during cutscenes.
- Improved performance by updating to latest vitaGL.
Follow the instructions at https://github.com/TheOfficialFloW/gtactw_vita/blob/master/README.md.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GTA: CTW Vita |
v1.1 |
03/19/21 |
507 |
Download |
QR |
| GTACTW.vpk |
v1.0 |
03/17/21 |
372 |
Download |
QR |
This is a wrapper/port of Grand Theft Auto: San Andreas Android for the PS Vita with lots of custom patches such as:
Fixed camera controls for flying vehicles (including the Hydra jet).
Fixed broken facial expressions.
Fixed cheats hash key table.
Removed specular lighting on pedestrians.
Added PS2-like rendering.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Optional: Install PSVshell to overclock your device to 500Mhz.
Install libshacccg.suprx, if you don't have it already, by following this guide.
Obtain your copy of Grand Theft Auto: San Andreas v2.00 legally (com.rockstargames.gtasager is not supported!) for Android in form of an .apk file and one or more .obb files (usually main.8.com.rockstargames.gtasa.obb and patch.8.com.rockstargames.gtasa.obb located in /sdcard/android/obb/com.rockstargames.gtasa). You can get all the required files directly from your phone and they can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...).
Extract the assets folder from your .apk file to ux0:data and rename it to gtasa.
Extract the file libGTASA.so from the lib/armeabi-v7a folder inside your .apk file to ux0:data/gtasa.
Extract the whole main.8.com.rockstargames.gtasa.obb file to ux0:data/gtasa.
Extract the whole patch.8.com.rockstargames.gtasa.obb file to ux0:data/gtasa.
Extract gamefiles.zip to ux0:data/gtasa.
Optional: For a more authentic console experience, copy the file ux0:data/gtasa/data/360Default1280x720.cfg to ux0:data/gtasa/Adjustable.cfg. This file is a leftover from the Xbox 360 version and provides you the console HUD (e.g. radar on bottom left).
Install GTASA.vpk on your PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GTA: SA Vita |
v2.1 |
08/28/21 |
22929 |
Download |
QR |
| GTASA.vpk |
v2.1 |
08/28/21 |
13 |
Download |
QR |
### v2.1
- Changed some button actions to on press (e.g. jump).
- Made minor improvements. Thanks to adjutantt.
- Updated to latest vitaGL.
Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.
Simple port of Guardener by Sokpop for Playstation Vita. Some graphical features had to be removed or simplified due to hardware constraints.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Guardener Vita |
v1.2 |
11/07/25 |
145 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1):
- Added touch controls
- Performance improvements
v1.2 - In-game achievements, high-score tracking added
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Guardener Vita |
v1.1 |
08/19/25 |
130 |
Download |
QR |
Guess it!" is a multiplayer game designed for 2 - 100 players. The players (or teams) will take turns and each one must guess an image in their corresponding turn. Depending on the category, the image could be related to books, movies, paintings, and more!
We also created a customization tool, so anyone can create new categories and make his own personalized "Guess it!" version.
We have a nice surprise for all of in the game! Take a look at how you can exit the game on the main menu!
1 vs. 1 matches are more casual than competitive since opponents give clues to their rivals. It could be a good way for teams to practice. Once you select a category, the game will start. Players are named BLUE and RED. BLUE's turn is first, followed by RED. During a player's turn, the player must hold the PSVita in front of their forehead and press L or R to confirm they already have it in position. Then the opponent must give the player clues to try and guess what is seen in the image.
Clues can be mimics, quotes, or depictions. The player can ask for up to 3 clues, no more. After receiving the three clues, the player will have one guess to name the image. Once they say their answer, the player can take away the console from their forehead and verify whether they nailed it or not. Once the player verifies if their answer is correct or not by looking at what is shown on the screen, they can press X to set the score. The game will ask whether or not they nailed it and, with that, the turn is over. The player must pass the PSVita to their opponent. Repeat the previous steps for each round of the game.
After all rounds are finished the player that has a higher score of correct guesses will win the game.
Team matches are usually competitive. Each team can have from 2 to 50 members. Once you select a category, the game will start. Teams are named BLUE and RED. BLUE's turn is first, followed by RED. Per turn, one member of the team (the guesser) must hold the PSVita in front of their forehead and press L or R to confirm they already have it in position. Then their teammates must give the guesser clues to try and guess what is seen in the image. Clues can be mimics, quotes, or depictions. The guesser can ask for up to 3 clues, no more.
After receiving the three clues, the guesser will have one guess to name the image. Once they say their answer, the guesser can take away the console from their forehead and verify whether they nailed it or not. Once the guesser verifies if their answer is correct or not by looking at what is shown on the screen, they can press X to set the score. The game will ask whether or not they nailed it and, with that, the turn is over. The guesser must pass the PSVita to the opponent team. Repeat the previous steps for each round of the game. Team members will rotate the guesser position on each team's turn. After all rounds are finished the team that has a higher score of correct guesses will win the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Guess It! |
v1.0 |
06/06/21 |
471 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Gun Bros is a top-down twin-stick shooter developed by Glu Mobile.
Play as Percy or Francis Gun and fight endless waves of enemies using a wide variety of weapons and gear. The game combines fast-paced shooting with character and equipment upgrades.
The game has a relatively long loading time on shops.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gun.Bros.v1.02.release.vpk |
v.1.02 |
10/17/26 |
8 |
Download |
QR |
Changelog v1.02
- exclamation mark on planets bug
- performance fixed on loading screens and menus
- stutters reduced
- fixed app id error from version v1.01 (unistall it first)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gun Bros Vita |
v1.02 |
10/18/26 |
34 |
Download |
QR |
| Gun Bros Vita |
v1.0 |
09/09/26 |
86 |
Download |
QR |
This is a wrapper/port of Gunman Clive for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| clive.vpk |
v1.0 |
01/11/26 |
9 |
Download |
QR |
- Initial Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gunman Clive |
v1.0 |
01/11/26 |
125 |
Download |
QR |
A fanmade 2D platform game inspired to Halo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Halo2D.vpk |
v1.76 |
07/27/24 |
8 |
Download |
QR |
- Bug fixes.
- Needler projectiles chase the player.
- Added weapon hit.
- Enemies retreat if they are too close.
- Added Elite with Energy Sword.
- The round system was improved.
- Small change to the HUD.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Halo 2D |
v1.76 |
07/27/24 |
125 |
Download |
QR |
A native PlayStation Vita port of Halo: Combat Evolved, built from the decompilation of the Xbox game. It is not an emulator: the game's own code is compiled for the Vita's ARM processor, and its Direct3D rendering is translated to the Vita's GPU.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| halo.vpk |
v1.1.0 |
10/15/26 |
9 |
Download |
QR |
**Halo CE for PS Vita 1.1.0.** The first stable 1.1 release. Your maps, saves and settings carry over from 1.0.3 and every 1.1.0 beta: install `halo.vpk` with VitaShell over your current Halo CE.
**Vita to Vita online is still network version 18**, so 1.1.0 plays with betas 1–3. Please update anyway.
## Install
**Already on 1.0.3 or a 1.1.0 beta?** Install this `halo.vpk` with VitaShell over your current Halo CE.
**New install:**
1. You need a Vita or PS TV on HENkaku/Ensō with [VitaShell](https://github.com/TheOfficialFloW/VitaShell/releases), `ur0:data/libshacccg.suprx` (run [ShaRKF00D](https://github.com/Rinnegatamante/ShaRKF00D/releases) once if it's missing), about 1.5 GB free, and your own **Xbox** copy of Halo: Combat Evolved.
2. Run `HaloCEVitaInstaller.exe` (attached), or copy the `maps` folder and `default.xbe` from your Xbox disc image (extract it with [extract-xiso](https://github.com/XboxDev/extract-xiso)) to `ux0:data/haloce-vita/` yourself.
3. Install `halo.vpk` with VitaShell.
4. **For online play, also install the Halo Custom Edition map files:** `bitmaps.map`, `sounds.map` and `loc.map` from Halo PC. Without them you get the Xbox menus only (no server browser, Create Game > Internet or crossplay). Either:
- copy the free Halo Custom Edition installer (`halocesetup_en_1.00.exe`, for example from [HaloMaps](https://www.halomaps.org/hce/detail.cfm?fid=410)) to `ux0:data/haloce-vita/` without running it, and the game takes the 3 files out of it on its next start;
- or copy the 3 files from Halo MCC on Steam (`halo1/maps/custom_edition/`) or from a Halo Custom Edition install to `ux0:data/haloce-vita/maps/`;
- or let `HaloCEVitaInstaller.exe` do it.
Then set **Multiplayer > Connection** to **Online** in the settings panel (**Select + D-pad down**) and restart the game.
## What's new since beta 3
### Crossplay with PC (experimental)
- **New Crossplay switch** (settings panel > Multiplayer). On: your Vita joins PC games and servers running **OpenCE** or **ChupathingyCE** (network version 29, their builds from Oct 14 on). Off: Vita to Vita, as before.
- With Crossplay on, the Vita only joins; it doesn't host. Big PC games (more than 16 players) ask once before you join.
- Custom Edition maps: you need the same map as the host in your `maps` folder. If yours is a different version, the game says so.
- PC co-op works too, marked experimental.
- Tested in a 32-player PC game: about 25 fps (20–29).
- DamnationCE servers can't be joined until DamnationCE moves to network version 29.
### Gameplay
- **First-person legs:** look down and you see Master Chief's legs (settings panel > Graphics, on by default).
- **Bots got a lot smarter:** they drive Warthogs, Ghosts and Scorpions, take teleporters when it's shorter, pick vantage points, play objectives better, and you can set up a playlist of bot games.
- Co-op: completed levels are saved to every local profile; the camera no longer flies off the map at the start of a co-op level.
- Cutscene lip sync matches the sound again on the performance profiles.
### Online
- **Our own message server** (on the same machine as our dedicated servers) comes first, so the server browser keeps working when the free public ones go down ([#42](https://github.com/BirchWoodGod/halo-ce-vita/issues/42)).
- Server browser: scrolling for long lists, and joining a game from the browser joins it straight away.
- New modes on our dedicated servers: SWAT and Team Snipers.
- Map share is safer: downloads are checked more strictly, and a shared map's menus can't host, join or touch your profiles.
### Updates
- **Download updates in the game** (settings panel > General > Check for updates). The game downloads the new `halo.vpk` and checks it against our signature before keeping it in `ux0:data/haloce-vita/update/`; then install it with VitaShell. Nothing is installed for you.
- Update channel: **Stable** (releases) or **Experimental** (betas too). 1.1.0 starts on Stable, including if you're coming from a beta.
### Fixes
- Crashes fixed:
- a player leaving with a grenade or rocket still live could crash the host or server;
- heavily scripted Custom Edition maps (coldsnap) crashed on load;
- several crafted-map crashes (vehicle lists, camera tracks, collision models);
- several rare crashes from the render thread reading things the game had just removed (vehicle seats in the HUD, weapon HUD and more).
- Long Custom Edition music plays to the end.
- Fixes and hardening ported from [OpenCE](https://github.com/OpenCommunityEdition/OpenCE), [ChupathingyCE](https://github.com/ChupathingyCE/chupathingyce) and [DamnationCE](https://github.com/xshxdex98/DamnationCE), thanks to all three. That includes zlib's CVE-2002-0059 fix for map downloads.
### Also new
- **Settings panel:** **Select + D-pad down** opens it instantly (holding Select + Start still works) ([#44](https://github.com/BirchWoodGod/halo-ce-vita/issues/44)). Controls is now **General** and holds the version and update check; the Graphics tab is reorganised.
- Profiles: all three use dynamic resolution (Performance from 50%, Balanced from 63%, Quality from 75%).
- Faster: cheaper AI line of sight and path search, draw records and big-game client updates.
## What to test
- Crossplay: join OpenCE and ChupathingyCE servers and PC co-op games. How long does the lobby take with a Custom Edition map?
- Long co-op sessions as host.
- Bots on every map, with vehicles and teleporters.
- The in-game update download once 1.1.1 is out.
## Reporting problems
Open an [issue](https://github.com/BirchWoodGod/halo-ce-vita/issues) or ask on Discord, and attach `ux0:data/haloce-vita/data/halo.log` (and `halo-prev.log` if the game closed).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Halo CE Vita |
v1.1.0 |
10/15/26 |
52 |
Download |
QR |
| Halo CE Vita |
v1.0.3 |
10/07/26 |
49 |
Download |
QR |
| Halo CE Vita |
v1.0.2.2 |
10/02/26 |
87 |
Download |
QR |
Happy Blocks is an action puzzle game involving blocks. There are multiple game mode like 4 color race, low IQ race and even a death mode. Oh yeah we also have a Final Boss mode.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Happy Blocks |
v1.0 |
06/07/21 |
389 |
Download |
QR |
https://kyuhen.customprotocol.com/en/submissions/happyblocks/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Bring Happy Wheels to your PS Vita with this unofficial, experimental port of the Android edition! Features physical controls and a cleaner gameplay HUD, while retaining touch support for menus.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Happy Wheels Vita |
v0.1.3 |
10/04/26 |
101 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.1.3):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Retrieve your potatoes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HappyLand-1.1.vpk |
v1.1 |
07/10/17 |
580 |
Download |
QR |
* Adds saving on the PS Vita
* Scroll down to find 3ds release v1.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HappyLand3ds_v1.zip |
v1 |
02/16/17 |
657 |
Download |
QR |
| HappyLandVita_v1.vpk |
v1 |
02/16/17 |
534 |
Download |
QR |
| HappyLandWindows_v1.zip |
v1 |
02/16/17 |
575 |
Download |
QR |
This is a wrapper/port of Galcon 2: Galactic Conquest and BREAKFINITY for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hassey.vpk |
v.0.9 |
11/06/22 |
301 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Have a Good One is a narrative puzzle game that follows a postman (post-bear) in a land of teddy bears, who tries to reunite two lost lovers with a letter.
Authors :Eva Vital & Isaque Sanches
Made with Unity
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Have a Good One |
v1.0 |
06/03/21 |
426 |
Download |
QR |
First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
HCL-Vita is a port of Hydra Castle Labyrinth for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HCL-Vita |
v1.1 |
11/16/17 |
864 |
Download |
QR |
Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.
The game hearkens back to early "Metroidvania" games like Knightmare II: The Maze of Galious and Legacy of the Wizard: the player explores an immense maze-like dungeon, collecting tools and keys that allow them to proceed deeper. Certain areas are cordoned off from the main dungeon area, and each presents a more linear zone with a boss at the end. The player can find new equipment to make themselves stronger as well.
Controls
Cross = Jump
Square = Attack
Triangle = Change current screen border
Select = Open Pause Menu
Start = Open Inventory
Up = Interact with objects and save points
DPad = Move the character
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HCL-Vita |
v1.0 |
11/10/17 |
536 |
Download |
QR |
Heavy Weapon Deluxe is a 2005 side-scrolling shoot 'em up developed and published by PopCap Games. The game puts players in command of the Atomic Tank deployed behind enemy lines to repel invading military forces across eastern-bloc inspired battlegrounds. The game features a 19-mission campaign mode where players advance across different territories to defeat colossal multi-stage boss machines, as well as an endless Survival mode. Between missions, players can upgrade their tank's arsenal at the Armory with secondary weapons such as homing missiles, laser cannons, flak artillery, defense pods, and tactical nuclear strikes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HeavyWeaponDeluxe-v1.1.0.vpk |
v1.1.0 |
10/03/26 |
11 |
Download |
QR |
# Heavy Weapon Deluxe – PS Vita port v1.1.0
Second release.
Bring-your-own-game: install the VPK, then copy the data folders from your own
copy of Heavy Weapon Deluxe (PC) into `ux0:data/heavyweapon/` (see the README).
- Survivor mode enabled (2x drop rate for better experience)
Known limits: no in-mission music yet (`AtomicTank.mo3` can't be decoded).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Heavy Weapon Deluxe Vita |
v1.1.0 |
10/03/26 |
34 |
Download |
QR |
7 Days Salvation on the Nokia N900 and PS Vita
An unofficial engine, rewritten with SDL3, to play 7 Days Salvation (Symbian, 2009) on the Nokia N900 (Maemo 5, OpenGL ES 2.0) and the PS Vita (SceGxm).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hebdomad.vpk |
v1.1.0 |
10/12/26 |
7 |
Download |
QR |
7 Days Salvation (Symbian, 2009) on the **Nokia N900** and **PS Vita**, on an unofficial engine rewritten with SDL3.
| Platform | File | Install |
| --- | --- | --- |
| Nokia N900 (Maemo 5, OpenGL ES 2.0) | `hebdomad_1.1.0_armel.deb` | as root: `dpkg -i hebdomad_1.1.0_armel.deb` |
| PS Vita (SceGxm) | `hebdomad.vpk` | VitaShell (HENkaku / Ensō) |
**No game data is included.** Copy `res.spk` from your own copy of the original game to:
- Nokia N900: `/home/user/MyDocs/HebdomadSevenVigils/`
- PS Vita: `ux0:data/HebdomadSevenVigils/`
See the [README](https://github.com/0x4d696e68/Hebdomad#readme) for where to find `res.spk`.
SHA-256:
```
3379ac6405d479f607bb061ef0cec4006121b725f2fa570bf715c4ff5b52ed60 hebdomad_1.1.0_armel.deb
6a75e7f6d988fb3e55eca764fa831f84ef621451807e960dccfb99e6722e0afb hebdomad.vpk
```
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hebdomad: Seven Vigils Vita |
v1.1.0 |
10/12/26 |
25 |
Download |
QR |
A game where you have to port HENkaku to 3.80
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hello_World() |
v1.0 |
04/22/19 |
688 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hermes is an extraordinary Jump'n'Run game with plenty of bad taste humour. If you feel offended by crude and dirty humour you may run away now. The game also features pixel violence and promotes the consumption of meat. If you are a hardcore vegetarian, you might very much dislike the game or just have a good laugh.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hermes |
v1.10 |
04/29/19 |
471 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hex-A-Hop is a hexagonal puzzle game where the goal is to destroy all the green tiles on a level. The catch? You can only step on each tile once. As you progress, the game introduces complex mechanics that turn simple movement into a brain-teasing challenge
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v1.1.0-vita |
03/19/26 |
7 |
Download |
QR |
| Hex-A-Hop.vpk |
v1.1.0-vita |
03/18/26 |
9 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hex-A-Hop Vita |
v1.1.0 |
03/19/26 |
115 |
Download |
QR |
| Hex-A-Hop Vita data |
v1.1.0 |
03/19/26 |
105 |
Download |
QR |
Hexgem is a puzzle game for the OpenPandora (with ports to Switch and now Vita), much like ZooKeeper, but with hexagon.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HEXGEM.vpk |
v1.0 |
01/09/19 |
1763 |
Download |
QR |
# HEXGEM
Hexgem is a puzzle game for the OpenPandora (with ports to Switch and now Vita), much like ZooKeeper, but with hexagon.
# Code and GFX by Pepone
# Music by FoxSynergy (http://opengameart.org/users/foxsynergy)
# Font by spicypixel (http://www.spicypixel.net/2008/01/16/fontpack-royalty-free-bitmap-fonts/)
# Switch port by carstene1ns
# Vita port by caghandemir
Use the touch screen. That's all.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The director of reF00d, rePatch and LOLIcon join forces with HH-Vita and Vitacord main developer to bring you a story of love and total betrayal. The only way it could offer a more vita experience is if there was no game at all.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HHHSR |
v1.0 |
04/23/19 |
801 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple port of Hideko by Sokpop for Playstation Vita.
Some graphical features had to be removed or simplified due to hardware constraints.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hideko Vita |
v1.0 |
08/16/25 |
110 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An unofficial port of Higurashi When They Cry for the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
* Fix ADV box height
* Follow system select button preference
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Higurashi-Vita-v3.0.1.vpk |
v3.0.1 |
10/06/20 |
600 |
Download |
QR |
| VNDS-CLONE-v3.0.1.vpk |
v3.0.1 |
10/06/20 |
583 |
Download |
QR |
| Higurashi-Vita-v3.0.vpk |
v3.0 |
09/05/20 |
427 |
Download |
QR |
| VNDS-CLONE-v3.0.vpk |
v3.0 |
09/05/20 |
419 |
Download |
QR |
| Higurashi-Vita-v2.9.4.vpk |
v2.9.4 |
01/28/20 |
499 |
Download |
QR |
| VNDS-CLONE-v2.9.4.vpk |
v2.9.4 |
01/28/20 |
481 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.9.3 |
08/19/19 |
446 |
Download |
QR |
| Higurashi-Vita-v2.9.3.vpk |
v2.9.3 |
08/19/19 |
524 |
Download |
QR |
| VNDS-CLONE-v2.9.3.vpk |
v2.9.3 |
08/19/19 |
457 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.9.2 |
05/10/19 |
599 |
Download |
QR |
| Higurashi-Vita-v2.9.2.vpk |
v2.9.2 |
05/10/19 |
558 |
Download |
QR |
| VNDS-CLONE-v2.9.2.vpk |
v2.9.2 |
05/10/19 |
487 |
Download |
QR |
| Higurashi-Vita-v2.9.1.vpk |
v2.9.1 |
01/02/19 |
603 |
Download |
QR |
| VNDS-CLONE-v2.9.1.vpk |
v2.9.1 |
01/02/19 |
570 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.9 |
11/03/18 |
586 |
Download |
QR |
| Higurashi-Vita-v2.9.vpk |
v2.9 |
11/03/18 |
566 |
Download |
QR |
| VNDS-CLONE-v2.9.vpk |
v2.9 |
11/03/18 |
541 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.8.2 |
10/01/18 |
677 |
Download |
QR |
| Higurashi-Vita-v2.8.2.vpk |
v2.8.2 |
10/02/18 |
573 |
Download |
QR |
| VNDS-CLONE-v2.8.2.vpk |
v2.8.2 |
10/02/18 |
632 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.8.1 |
09/01/18 |
560 |
Download |
QR |
| Higurashi-Vita-v2.8.1.vpk |
v2.8.1 |
09/01/18 |
568 |
Download |
QR |
| VNDS-CLONE-v2.8.1.vpk |
v2.8.1 |
09/01/18 |
574 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.8 |
08/26/18 |
537 |
Download |
QR |
| Higurashi-Vita-v2.8.vpk |
v2.8 |
08/26/18 |
567 |
Download |
QR |
| VNDS-CLONE-v2.8.vpk |
v2.8 |
08/26/18 |
583 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.8 |
07/19/18 |
631 |
Download |
QR |
| Higurashi-Vita-v2.7.8.vpk |
v2.7.8 |
07/19/18 |
633 |
Download |
QR |
| VNDS-CLONE-v2.7.8.vpk |
v2.7.8 |
07/19/18 |
526 |
Download |
QR |
| Higurashi-Vita-v2.7.7.vpk |
v2.7.7 |
07/18/18 |
499 |
Download |
QR |
| VNDS-CLONE-v2.7.7.vpk |
v2.7.7 |
07/18/18 |
567 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.6 |
06/30/18 |
605 |
Download |
QR |
| Higurashi-Vita-v2.7.6.vpk |
v2.7.6 |
06/30/18 |
516 |
Download |
QR |
| VNDSCLONE-v2.7.6.vpk |
v2.7.6 |
06/30/18 |
540 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.5 |
06/25/18 |
566 |
Download |
QR |
| Higurashi-Vita-v2.7.5.vpk |
v2.7.5 |
06/25/18 |
607 |
Download |
QR |
| VNDSCLONE-v2.7.5.vpk |
v2.7.5 |
06/25/18 |
514 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.4 |
06/25/18 |
603 |
Download |
QR |
| Higurashi-Vita-v2.7.4.vpk |
v2.7.4 |
06/25/18 |
525 |
Download |
QR |
| VNDSCLONE-v2.7.4.vpk |
v2.7.4 |
06/25/18 |
569 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.3 |
06/22/18 |
658 |
Download |
QR |
| Higurashi-Vita-v2.7.3.vpk |
v2.7.3 |
06/22/18 |
492 |
Download |
QR |
| VNDSCLONE-v2.7.3.vpk |
v2.7.3 |
06/22/18 |
488 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.1 |
06/21/18 |
562 |
Download |
QR |
| Higurashi-Vita-v2.7.1.vpk |
v2.7.1 |
06/21/18 |
584 |
Download |
QR |
| VNDS-CLONE-v2.7.1.vpk |
v2.7.1 |
06/21/18 |
557 |
Download |
QR |
| zdebug.vpk |
v2.7.1 |
06/21/18 |
677 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7 |
06/18/18 |
653 |
Download |
QR |
| Higurashi-Vita-v2.7.vpk |
v2.7 |
06/18/18 |
517 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.6.4 |
05/16/18 |
537 |
Download |
QR |
| Higurashi-Vita-v2.6.4.vpk |
v2.6.4 |
05/16/18 |
615 |
Download |
QR |
| Higurashi-3ds-v2.6.3.zip |
v2.6.3 |
05/14/18 |
684 |
Download |
QR |
| Higurashi-Vita-v2.6.3.vpk |
v2.6.3 |
05/14/18 |
595 |
Download |
QR |
| Higurashi-3ds-v2.5.zip |
v2.6.2 |
05/12/18 |
655 |
Download |
QR |
| Higurashi-Vita-v2.6.2.vpk |
v2.6.2 |
05/12/18 |
580 |
Download |
QR |
| Higurashi-3ds-v2.5.zip |
v2.6.1 |
05/12/18 |
540 |
Download |
QR |
| Higurashi-Vita-v2.6.1.vpk |
v2.6.1 |
05/12/18 |
619 |
Download |
QR |
| Higurashi-3ds-v2.5.zip |
v2.6 |
05/11/18 |
644 |
Download |
QR |
| Higurashi-Vita-v2.6.vpk |
v2.6 |
05/11/18 |
691 |
Download |
QR |
| Higurashi-3ds-v2.5.zip |
v2.5 |
05/04/18 |
560 |
Download |
QR |
| Higurashi-Vita-v2.5.vpk |
v2.5 |
05/04/18 |
692 |
Download |
QR |
| Higurashi-3ds-v2.3.zip |
v2.3 |
12/23/17 |
606 |
Download |
QR |
| Higurashi-Vita-v2.3.vpk |
v2.3 |
12/23/17 |
758 |
Download |
QR |
| Higurashi-3ds-v2.2.zip |
v2.2 |
12/17/17 |
675 |
Download |
QR |
| Higurashi-Vita-v2.2.vpk |
v2.2 |
12/17/17 |
864 |
Download |
QR |
| Higurashi Vita |
v2.1.2 |
11/06/17 |
741 |
Download |
QR |
| Higurashi-Vita-v2.1.vpk |
v2.1 |
11/04/17 |
723 |
Download |
QR |
| Higurashi-Vita-v2.0.Unsafe.with.uma0.vpk |
v2.0 |
10/22/17 |
638 |
Download |
QR |
| Higurashi-Vita-v2.0.vpk |
v2.0 |
10/22/17 |
695 |
Download |
QR |
| Higurashi-Uma0-Unsafe-Vita.vpk |
v1.9 |
09/01/17 |
652 |
Download |
QR |
| Higurashi-Vita-1.9.vpk |
v1.9 |
09/01/17 |
780 |
Download |
QR |
| Higurashi-Vita-v1.8.vpk |
v1.8 |
08/16/17 |
686 |
Download |
QR |
| Higurashi.vpk |
v1.7 |
07/03/17 |
723 |
Download |
QR |
| Higurashi.vpk |
v1.6 |
06/27/17 |
712 |
Download |
QR |
| Higurashi.vpk |
v1.4 |
06/16/17 |
655 |
Download |
QR |
| Higurashi.vpk |
v1.3 |
06/15/17 |
739 |
Download |
QR |
| Higurashi.vpk |
v1.2 |
06/11/17 |
655 |
Download |
QR |
| Higurashi.vpk |
v1.1 |
06/11/17 |
717 |
Download |
QR |
| Higurashi.vpk |
v1.0 |
06/10/17 |
710 |
Download |
QR |
Port of the PC Visual Novel "HIKE BACK" for PSVita
Description
HIKEBACK is a short visual novel about trust, self-sabotage, and never-ending cycles. You play as a driver passing through a mountain road late at night, when you spot a hitchhiker flagging you down up ahead. How you proceed from there determines not only the fate of you and the wide-eyed stranger you meet, but your combined fates across multiple planes of existence. In a cycle that seems to torment you for INFINITY, how long will it take for you to finally arrive at the THRESHOLD? Will you find the better ending you seek? Or will you succumb to what fate has in store for you?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HIKE.BACK-v1.1.vpk |
v.1.1 |
04/07/22 |
330 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
- Minor fixes
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HIKE.BACK.Vita-v.1.01.vpk |
v.1.01 |
04/05/22 |
346 |
Download |
QR |
| HIKE.BACK-v.1.0.vpk |
v.1.0 |
04/05/22 |
328 |
Download |
QR |
Hill Climb Racing is a game made by Fingersoft, a Finnish game engine where you can control a vehicle and try to survive as far as possible to get more coins for more upgrades, vehicles and stages! Each stage has a different layout, and different obstacles to overcome. Each vehicle has their own strengths and weaknesses, making certain vehicles excel in certain stages, and their vehicles have overalls.
This repository contains a loader of the Android release of Hill Climb Racing, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv7 game executables on the PS Vita.
This software does not contain the original code, executables, assets, or other not redistributable parts of the game. The authors do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must provide their own legally obtained copy of the game in form of an .apk file.
Minor notes
There are some issues with audio, such as the engine sound not playing.
When finishing a play session, don't quit the game immediately. Wait for around 3 seconds and then quit, otherwise your game may crash or your save data may be corrupted.
When selecting levels or cars, it may seem like the game freezes, but unless the game crashes, it isn't frozen, wait until it responds, because it's loading things in the background.
This is currently in its BETA version. Improvements may be made in the future.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hcr.vpk |
vbeta3 |
07/10/26 |
8 |
Download |
QR |
- #1 is still a problem, and it is a VRAM issue, something leaks, memory fills up and then stuttering begins. This version the game feel more smoother, and it takes longer to reach the point where the lagging/crashing starts, so you can have longer gameplay sessions. In my testing, 5 minutes of gameplay is possible with changing multiple stages and vehicles.
- #2 is sort of reintroduced if you use 1.24.0, the engine sound doesn't work if the level isn't restarted.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hill Climb Racing |
vbeta3 |
07/10/26 |
96 |
Download |
QR |
| Hill Climb Racing |
vbeta2 |
11/04/25 |
217 |
Download |
QR |
| Hill Climb Racing |
vbeta 1 |
10/21/25 |
153 |
Download |
QR |
A PlayStation Vita port of Hocoslamfy, a Flappy Bird-style arcade game originally created by Nebuleon Fumika.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hocoslamfy.vpk |
v1.02 |
08/26/26 |
8 |
Download |
QR |
- Optimized game frames; the game is now smoother.
- You can now exit the game by pressing the Triangle button.
**Thanks to ciarli_b for testing and for advice on the PS Vita port.**
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hocoslamfy Vita |
v1.02 |
08/26/26 |
92 |
Download |
QR |
| Hocoslamfy Vita |
v1.01 |
08/25/26 |
61 |
Download |
QR |
| Hocoslamfy |
v1.00 |
08/23/26 |
71 |
Download |
QR |
hode is a reimplementation of the engine used by the game 'Heart of Darkness'
developed by Amazing Studio.
Datafiles:
----------
The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
Running:
--------
By default the engine will try to load the files from the current directory
and start the game from the first level.
These defaults can be changed using command line switches :
Usage: hode [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--level=NUM Start at level NUM
--checkpoint=NUM Start at checkpoint NUM
Display and engine settings can be configured in the 'hode.ini' file.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hode.vpk |
v0.2.9d |
11/22/20 |
577 |
Download |
QR |
## Installation:
- Switch
- Create the directory `/switch/hode`
- Copy into it all datafiles (see README.txt), `hode.nro` and `hode.ini`
- Enjoy
- Vita
- Install `hode.vpk` using VitaShell
- Copy all datafiles (see README.txt) and `hode.ini` into `ux0:data/hode`
- Edit `hode.ini` and set `scale_factor` value to **1** and `fullscreen` to **true**
- Enjoy
## Controls:
| | Switch | Vita |
| --- | --- | --- |
| Move Andy | Left D-pad or Left joystick | Left D-pad or Left joystick |
| Run | A or ZR | X |
| Jump | B | O |
| Use weapon / power | Y | â¡ |
| Special power | X | â³ |
| Skip cutscene | - | Select |
| Exit confirmation screen | + | Start |
## Changelog:
0.2.9d:
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
0.2.9:
- Import 0.2.9 changes
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
0.2.8:
- Import 0.2.8 changes
- added PSX background overlays (MDEC)
- fixed crash playing paf animation #3 with Italian PC data files
0.2.7:
- Import 0.2.7 changes
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
0.2.6:
- Import 0.2.6 changes
- added initial code for menu
- added initial code for PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
0.2.5
- Import 0.2.5 changes
- fixed spiders and worms movement
- several fixes for big endian platforms
0.2.4
- Import 0.2.4 changes
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
0.2.3
- Import 0.2.3 changes
- Fix autosave on Vita
0.2.2:
- Import 0.2.2 changes
- Fix "wonky" controls on PS Vita
0.2.0:
- First public release
## Credits
- Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/
Port of Hollow Knight for PSVITA.
Hollow Knight is a classically styled 2D action adventure across a vast interconnected world. Explore twisting caverns, ancient cities and deadly wastes; battle tainted creatures and befriend bizarre bugs; and solve ancient mysteries at the kingdom's heart.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HollowKnight.vpk |
v0.81HF |
01/21/25 |
15 |
Download |
QR |
- Fixed credits text in tutorial scene.
- Fixed bench control(again).
- Lower Ram usage.
- Re-added GOG version patcher.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hollow Knight Vita |
v0.81 |
01/19/25 |
299 |
Download |
QR |
Defend your home from Big Bad Wolves. Controls: Swipe to move/shoot. Step on house to reload ammo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Home,Get the F off my lawn |
v1.0 |
04/01/19 |
627 |
Download |
QR |
All credits go to the creators https://globalgamejam.org/2019/games/get-f-my-lawn … and
-Lapy05575948 for being there all the time ;)
-SilicaDevs for his UnityTools
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Heroes of Might and Magic III HD Edition wrapper/port for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HOMM3.vpk |
v1.2.3 |
02/23/24 |
7 |
Download |
QR |
- Added libshacccg check
- Improved startup time (updated to the latest vitaGL version with file caching support)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| homm3hd-vita |
v1.0.3 |
12/14/22 |
660 |
Download |
QR |
| HOMM3.vpk |
v1.0.2 |
10/14/22 |
305 |
Download |
QR |
| HOMM3.vpk |
v1.0.1 |
09/20/22 |
280 |
Download |
QR |
| HOMM3.vpk |
v1.0.0 |
09/18/22 |
281 |
Download |
QR |
Heart of The Alien engine rewrite, forked from http://hota.sourceforge.net/
This fork contains bug fixes and Pandora specific functionality.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HOTA.vpk |
vita-1.0 |
11/17/17 |
8 |
Download |
QR |
## Installation:
- Install `HOTA.vpk`
- Copy data files into ux0:data/hota/
## Controls:
| Keys |   |
| --- | --- |
| Arrow Keys | Move the alien |
| O | Action or run |
| X | Jump |
| □ | Use whip |
| L / R | Quick load / save |
| Start | Access to code page |
## Changelog:
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HOTA.vpk |
vita-1.1 |
11/17/17 |
671 |
Download |
QR |
In this game you, get this, rob a gas station. In fact, it's a step by step tutorial on robbing a gas station. Since this game is about 5 minutes, there are multiple endings. So if you care, you can do all the endings. There are a total of 22 endings.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| How to Rob A Gas Station |
v2.3.2 |
02/06/25 |
108 |
Download |
QR |
Changelog (v.2.3.2):
- Controller sensitivity is actually adjustable now
- Added dialogue advance arrow hint
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Cross platform, retro shoot-em-up inspired by games like Thexder, Metroid and Cave Story. It's written in GameMaker Studio 1.4.
How to Play
Howard runs natively on Windows, as well as in most web browsers. The latter build works on mobile devices as well, with in-progress touch screen support. There is a also a PlayStation Vita port.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Howard.VPK |
v0.1a |
10/31/25 |
9 |
Download |
QR |
| howard.zip |
v0.1a |
10/31/25 |
10 |
Download |
QR |
After 5 long years of on-and-off work, Howard is more or less completed!
Changes abound, and the game's music, design and features reflect that. There are too many to list here, so go and see for yourself!
Playable natively on Windows and PSVita, as well as [here](https://legitvidya.com/games/howard_game/index.html) in your browser of choice (mobile devices welcome!)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Howard |
v0.1a |
10/31/25 |
139 |
Download |
QR |
Cross platform, retro shoot-em-up inspired by games like Thexder, Metroid and Cave Story. It's written in GameMaker Studio 1.4.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Howard.VPK |
v0.1a |
10/31/25 |
8 |
Download |
QR |
| howard.zip |
v0.1a |
10/31/25 |
8 |
Download |
QR |
After 5 long years of on-and-off work, Howard is more or less completed!
Changes abound, and the game's music, design and features reflect that. There are too many to list here, so go and see for yourself!
Playable natively on Windows and PSVita, as well as [here](https://legitvidya.com/games/howard_game/index.html) in your browser of choice (mobile devices welcome!)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Howard |
v0.0.2 |
06/11/20 |
335 |
Download |
QR |
| Howard-JS.zip |
v0.0.2 |
06/11/20 |
318 |
Download |
QR |
Port of Hurrican for Playstation Vita
Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.
Running the game
-Unzip hurrican.zip and copy the contents to ux0:data/ so that you have a folder ux0:data/hurrican/data
-Copy runtime shader compiler libshacccg.suprx to ur0:data/. Follow this guide on how to extract it from your Vita
-Install hurrican.vpk
Controls
Left analog stick = move/aim
Dpad = move/aim
Square = shoot
Cross = jump
Triangle = lightning beam
Circle = powerline
R = grenade
L = smart bomb
Select = select weapon
Start = main menu
Compiling the game
-Install VitaSDK toolchain
-If you are on Windows, install MSYS2 command shell
-Clone hurrican repo into a folder somewhere
-Build and install dependencies vitaGL, vitaShaRK and mathneon
-Compile:
cmake "your hurrican repo folder" -DBUILD_TYPE=Release
make
For a debug version replace Release with Debug.
Known issues
-Frame drops in some parts of the game (e.g near waterfalls and with certain boss fights)
-Gaps between background tiles are sometimes visible, especially in level 7
Credits
Thanks to Poke53280 team for making this game, releasing the source, and making it freeware.
Thanks to developer Pickle136 for adding SDL/OpenGL-ES support.
Thanks to developer DKS for improving and optimizing the code.
Thanks to Rinnegatamante for making the vitaGL library.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hurrican_v09.zip |
v0.9 |
02/15/21 |
611 |
Download |
QR |
First release of Hurrican.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Daniel Remar's Hyper Princess Pitch. It's a Christmas themed top-down shooter. While the game is short, it has great replay value with multiple level paths and a wide range of difficulty settings.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hyper Princess Pitch Vita |
v1.0 |
12/13/19 |
644 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a mod that strives to bring the PSVITA version of Isaac to the Repentance era. Keep in mind this mod is limited by the code of the original game, so no custom (coded) enemies or items. In order to refresh your floors you must load the launcher again. This mod does not require overclocking, but does benefit from it. If you have any issues please respond in the comments.
Character rebalances:
Cain
-Gained PHD (converts bad pills to good pills like modern luck foot does)
Eve
-Gained Razor blade
Lazarus
-Gained Anemic attribute
The Lost
-Gained Ouija for spectral tears
-Gained D6 as a substitute for Eternal D6
-Gained 9Volt to lower the charge (to be more like the Eternal D6)
-Gained Holy Mantle
Samson
-Gained Childs Heart
Thanks to Lower-Ferret-5276 for the inspiration!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| I Repent |
v2.4 |
07/25/26 |
68 |
Download |
QR |
| I Repent data |
v2.4 |
07/25/26 |
49 |
Download |
QR |
Install instructions
First, download the rePatch-reLoaded plugin (AutoPlugin II can help). Next put the resources folder from the zip into Ux0/Repatch/(Your Version of TBOI). Then, download RepentLauncher.zip, unzip it, move it to your vita, open Vitashell, press triangle->more->install folder, wait for it to install, and launch the new "Repent Launcher" with your desired settings.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The original Icy Tower 1.3.1, frame for frame, on your PS Vita.
A from-scratch engine port that plays with the game's own graphics, sounds and music, read from your copy of the free PC game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| icytower.vpk |
v1.0.1 |
09/28/26 |
8 |
Download |
QR |
A from-scratch engine port of **Icy Tower 1.3.1** for the PS Vita, made by İbrahim Doğan. It plays with the
game's own graphics, sounds and music. They come from the original installer of the free PC game, and the VPK
contains none of them.
## New in 1.0.1
- **Setup is now one file:** copy the original `icytower13_install.exe` to `ux0:data/icytower/`. The game
checks it (SHA-1) and unpacks the game files itself on the first start. No PC setup is needed anymore.
- Unpacking never overwrites files you already have. Copying `data/` and `characters/` by hand still works.
- The missing files screen and `log.txt` say what is wrong, e.g. when the .exe is not the 1.3.1 installer.
## Install
1. Install `icytower.vpk` (below) with VitaShell on a Vita running HENkaku / Ensō.
2. Download the free Icy Tower 1.3.1 installer
[`icytower13_install.exe`](https://archive.org/download/Icy_Tower/icytower13.rar/icytower13_install.exe)
(archive.org, 2,647,172 bytes, SHA-1 `a00aa6ebc4c37fac7c44de91671477ef7e32389a`).
3. Copy it to **`ux0:data/icytower/`**:
```
ux0:data/icytower/
└── icytower13_install.exe
```
4. Start Icy Tower. The first start unpacks `data/`, `characters/` and `replays/` next to the exe. After that you
can delete the exe.
## Highlights
- The 1.3.1 engine frame for frame: physics, floors, combos and score. Logic runs at 50 Hz and is
interpolated for 60 Hz.
- Replays compatible with the PC game (`.itr`): watch, save, and browse `replays/` with fast forward.
- Combos and the reward shouts, the hurry-up clock, stars, floor signs, the eleven floor types,
unlockable start floors and the eye candy levels.
- The three highscore tables with initials entry.
- Custom characters in the original 1.3 format (`[datafile]` or `[frames]` + WAV/OGG), and custom
`sfx/*.wav` sounds.
- Screen modes: Sharp, Smooth, Wide and 1:1.
## Controls
D-pad / stick to run, Cross / Square / Triangle to jump, Start to pause, Circle to quit.
## Problems?
The log file is `ux0:data/icytower/log.txt`, rewritten on every start. Please attach it when you open an issue.
Icy Tower belongs to Free Lunch Design. PlayStation and PS Vita are trademarks of Sony Interactive
Entertainment. This project is not affiliated with either.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Icy Tower Vita |
v1.0.1 |
09/29/26 |
40 |
Download |
QR |
Project I.G.I. (Innerloop, 2000) running natively on the PS Vita / PS TV. This is not an emulator: the original Windows executable was statically recompiled to C and built for the Vita, with Direct3D 7 / DirectSound / DirectInput reimplemented on top of vitaGL and the Vita's own APIs. Hot parts of the game (terrain, meshes, skinning, culling...) have been rewritten by hand for the Vita's CPU.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.0.5.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A native-feeling port of the 1997 arcade racer Ignition to the PlayStation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| IgnitionVita_v1.1.vpk |
v1.1 |
10/24/26 |
18 |
Download |
QR |
# Ignition Vita v1.1
*(Español primero · English below)*
## 🇪🇸 Español
**Ignition Vita** es un port no oficial, de aficionados y sin ánimo de lucro, de *Ignition* (1997) para **PlayStation Vita**.
> **Este paquete NO contiene el juego.** Debes aportar los archivos de tu propia copia legal de *Ignition*. El proyecto no está afiliado ni respaldado por los propietarios de *Ignition* ni por Sony.
### Novedades de v1.1
- Corregido el cuelgue que podía producirse al terminar un campeonato y restaurado su avance normal.
- Corregidos el desbloqueo y la persistencia de vehículos, dificultades y pistas.
- Verificados en una PS Vita real: primer campeonato completo, coche **Banana**, dificultad **Amateur** y una pista adicional, conservados tras guardar y reiniciar.
- Carrera rápida y Persecución terminan correctamente y vuelven al menú.
- Guardado atómico: el progreso se escribe primero en un archivo temporal para reducir el riesgo de corrupción.
- Controles predeterminados mejorados: **✕ acelera** y **□ frena / marcha atrás**.
- Los botones de Vita pueden configurarse desde **Opciones → Jugador 1 → Configurar teclado** y las asignaciones persisten al reiniciar.
- Diversas mejoras de estabilidad. Objetivo de 30 FPS, con posibles caídas en zonas exigentes.
### Actualización desde v1.0
1. Haz una copia de seguridad de ux0:data/ignition/ign_3dfx.btz.
2. Instala IgnitionVita_v1.1.vpk encima de la versión anterior con VitaShell y homebrew inseguro activado.
3. No borres ux0:data/ignition/: ahí están los datos del juego, progreso y opciones.
### Limitaciones conocidas
- Pantalla dividida y multijugador online/en red están visibles pero desactivados.
- Los campeonatos posteriores al primero usan la misma ruta de progresión, pero sus premios no se han verificado uno por uno.
- PlayStation TV no está probado.
### Verificación
- VPK: IgnitionVita_v1.1.vpk
- Tamaño: 2.136.458 bytes
- SHA-256: fda91c1b687c7b5e76e9ec2e7b95668d93350ba7d54092dec7bf68b7a1795d50
- Código fuente correspondiente: IgnitionVita_v1.1_corresponding-source.tar.xz
- SHA-256 del paquete de fuentes: 290701fffba027dd8a902e0f12bf1ce71d275f932690d98d73c3c22572a24d27
Para informar de errores, abre un *Issue* e incluye modelo de Vita, modo, pista, vehículo, dificultad, frecuencia, pasos para reproducir y los logs de ux0:data/ignition/logs. No adjuntes archivos del juego.
---
## 🇬🇧 English
**Ignition Vita** is an unofficial, fan-made, non-commercial port of *Ignition* (1997) to **PlayStation Vita**.
> **This package does NOT contain the game.** You must provide files from your own legal copy of *Ignition*. The project is not affiliated with or endorsed by the owners of *Ignition* or Sony.
### What is new in v1.1
- Fixed the crash that could occur at the end of a championship and restored normal championship progression.
- Fixed unlocking and persistence of vehicles, difficulties and tracks.
- Verified on real PS Vita hardware: first championship completion, **Banana** car, **Amateur** difficulty and one additional track, all retained after saving and restarting.
- Quick Race and Chase now finish correctly and return to the menu.
- Atomic saves: progress is written to a temporary file first to reduce corruption risk.
- Improved defaults: **✕ accelerates** and **□ brakes / reverses**.
- Vita buttons can be remapped through **Options → Player 1 → Keyboard config**, and assignments persist after restarting.
- Several stability improvements. The target is 30 FPS, with possible drops in demanding areas.
### Updating from v1.0
1. Back up ux0:data/ignition/ign_3dfx.btz.
2. Install IgnitionVita_v1.1.vpk over the previous version with VitaShell and unsafe homebrew enabled.
3. Do not delete ux0:data/ignition/: it contains game data, progress and settings.
### Known limitations
- Split screen and online/network multiplayer remain visible but disabled.
- Later championships use the same progression path, but their rewards have not been individually verified end to end.
- PlayStation TV has not been tested.
### Verification
- VPK: IgnitionVita_v1.1.vpk
- Size: 2,136,458 bytes
- SHA-256: fda91c1b687c7b5e76e9ec2e7b95668d93350ba7d54092dec7bf68b7a1795d50
- Corresponding source: IgnitionVita_v1.1_corresponding-source.tar.xz
- Source package SHA-256: 290701fffba027dd8a902e0f12bf1ce71d275f932690d98d73c3c22572a24d27
Please report reproducible problems through *Issues* with your Vita model, mode, track, vehicle, difficulty, clock frequency, exact steps and logs from ux0:data/ignition/logs. Do not attach game files.
Full source, licenses and detailed documentation: https://github.com/Zeusthenen/Ignition-Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| IgnitionVita_v1.0.vpk |
v1.0.0 |
10/13/26 |
18 |
Download |
QR |
| Ignition Vita |
v1.0 |
10/13/26 |
31 |
Download |
QR |
An ARM dynamic binary loader / native wrapper of ILLUSIA 2 (Android v1.0.3) for the PlayStation Vita / PlayStation TV using so-loader and vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| illusia2.vpk |
v1.0.0 |
09/02/26 |
8 |
Download |
QR |
# ILLUSIA 2 (PS Vita) — v1.0.0
First full release of the ILLUSIA 2 PS Vita port. Since the `v0.1.0-beta` build, the boot flow, terrain/collision, save system, and the entire audio pipeline went through multiple rounds of log-driven, disassembly-verified fixes. The game now boots, saves/loads, and plays through cutscenes and normal gameplay with the terrain, NPCs, player, and audio all behaving correctly.
## ✅ What works
- Full boot flow: Title → Main Menu → Cutscenes → In-game, no startup crashes.
- Graphics via vitaGL, touch input + physical buttons (D-Pad, X/O/□/Δ, L/R, analog stick), input mapped to the Nexus2/Illusia HAL.
- Terrain, NPCs, and the player character load and render correctly, both in normal gameplay and in scrolling-background (ScrollBG) cutscenes.
- Movement and collision match the original engine's behavior (no falling through platforms, no false "solid tile" lockups, no infinite cutscene loops).
- Save games write to and load from `ux0:data/illusia2/saves/`, including a fix for a struct layout bug that made the save-size check silently fail.
- Audio: multi-channel mixer on a dedicated thread (`Tremor`/`libvorbisidec`) via `SceAudioOut`, with looping ambient/BGM correctly separated from one-shot sound effects, a soft limiter instead of hard clipping under heavy simultaneous sounds, and correct sound-id resolution (see below).
- LiveArea (`icon0`/`bg0`/`pic0`/`startup`) and VPK packaging complete.
## 🔧 Major fixes since v0.1.0-beta
### Collision & cutscenes
- Removed a fabricated "prefer collision layer 1" heuristic that made the player fall through platforms or get stuck on the wrong layer's tiles on any map with more than one layer — verified against real disassembly that the original engine always reads layer 0 for collision.
- Fixed the infinite cutscene loop (map oscillating between `SCROLLBG`/`NORMAL`) caused by a bad "virtual floor" formula that made scrollBG-only maps (which ship with no real collision data) either solid everywhere or bottomless — now uses a fixed virtual-floor row matching the original engine's screen geometry.
- Fixed a crash in scripted cutscene events (`CanMove` reading unallocated collision memory) by injecting a safe, temporary all-zero collision buffer only for the duration of that call.
### Save system
- Fixed `getAbsolueFilePath`/`getVersion`/`getPlayerName` returning a Dalvik array object instead of a real string, which made native saves silently write to the Vita's read-only root instead of `ux0:data/illusia2/saves/`.
- Found and fixed a struct-layout bug in the SoLoader's `stat64_bionic` (Android `stat()` emulation): `nlink_t` is 4 bytes on Android/Bionic but 2 bytes on the Vita's `newlib`, shifting every field after it and making the reported file size always read `0` — this made save/load validation fail with a bogus "file is stale/corrupt" error even though the file was written correctly. Rebuilt the struct with fixed-width types and exact Bionic ABI padding.
- Bypassed a per-slot save-summary check (`CMvSystemMenu`) that produced an "Abnormal save file" popup even for freshly-written saves.
### Audio
- Removed an invented "loop if id >= 100" rule that had no basis in the real engine and made one-shot sounds with high ids loop forever.
- Split the "main track" audio channel into two independent voices — one for looping ambient/BGM, one for one-shot cues — matching the real engine's `mBgmPlayer`/`mPlayer` split. Previously, any scene-transition sound effect would kill and replace the currently playing ambient music.
- Replaced the mixer's hard clamp-to-range with a soft saturation curve, eliminating audible distortion when several sounds overlap (e.g. during combat).
- **Root cause of "wrong/missing music" found and fixed**: the game never sends a real sound file number over its JNI sound-play bridge — it sends the *position* of that sound within an internal 84-entry registered-sound list, which only worked by accident on real Android because the resource compiler (`aapt`) numbers `res/raw/*.ogg` resources in the same order. The port was treating that position as a literal file number, so it played the wrong file for every sound past the first gap in the numbering. The port now rebuilds the same translation table from the actual sound files and resolves the correct file every time.
## Notes
Report any crash or odd behavior along with the matching log (`ux0:data/illusia2/logs/`) so work can keep iterating.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ILLUSIA 2 Vita |
v1.0.0 |
09/02/26 |
52 |
Download |
QR |
Native port of ILLUSIA (Android, com.gamevil.illusia, Gamevil Nexus2 engine) to the PS Vita. Runs the original libgameDSO.so unmodified through a SoLoader + FalsoJNI bridge.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| illusia.vpk |
v1.0.1 |
09/02/26 |
8 |
Download |
QR |
*ILLUSIA** for the PS Vita is out of Beta! This release builds directly on
the v0.9.0-beta foundation -- same unmodified original ARMv6 Android
executable (`libgameDSO.so`, Gamevil's **Nexus2** engine), running natively
through a custom SoLoader/FalsoJNI bridge with OpenGL ES 1.1 fixed-function
rendering on **vitaGL** -- with a full rewrite of the audio engine and a
round of real, root-caused bug fixes found and confirmed since the Beta,
each one cross-checked against the decompiled `.so` and real console logs,
not guessed. Full history in [`port_progress.md`](port_progress.md).
## 🔊 Audio Engine Rewrite (the big one this release)
The Beta's custom WAV mixer got replaced end to end after finding it was
silently playing the wrong content in several situations:
- **Real music, not sound effects, in-game and in cutscenes.** The `.so`
never sends a literal sound-file number across the JNI boundary -- it
resolves it to its position in an internal 70-entry registered-id list and
sends *that index* instead (confirmed byte-for-byte by reading the real
table straight out of `libgameDSO.so`'s `.data` section). Our old code
treated that index as a literal filename, so it played unrelated
low-numbered files instead of the actual BGM tracks the game intended --
including the title screen's own theme. Fixed by translating the index
back to the real id before every playback.
- **Higher-fidelity audio.** Switched from the bundled 8kHz mono `.wav`
assets to the bundled 22050Hz stereo `.caf` (IMA4 ADPCM) assets -- the same
recordings, noticeably crisper -- with a from-scratch IMA4/CAF decoder.
- **Correct volume, no more clipping/distortion.** A real gameplay log
showed the engine always sends volume on a 0-100 scale, not the 0-10 the
mixer assumed -- every sound was being amplified 10x and hard-clipping.
Fixed to match the real scale.
- **No more overlapping ambient loops going silent after one playthrough**
(fixed routing to match the real engine's own loop-vs-one-shot logic
instead of a guessed id range).
- **The Gamevil boot jingle no longer plays ahead of its own logo** --
audio output is now gated to start exactly in sync with the first real
frame shown on screen.
- **Rebuilt on SDL2** (`SDL_OpenAudioDevice`) instead of a hand-rolled
`sceAudioOut` thread, for a more standard, maintainable audio backend.
## ⚡ Performance
- Reduced file I/O overhead during stage/area transitions: removed a
redundant existence-check syscall before every asset open, and gave the
game's own file reads a larger buffer to cut down on small, repeated I/O
calls. Confirmed smoother on real hardware, though very large or
asset-heavy areas may still show a brief pause while loading -- still
being profiled, see Known Issues.
## 🐛 Also Fixed Since the Beta
- **Save/load hardened further:** the `struct stat` layout fix from the
Beta got a stricter, compile-time-verified version (`_Static_assert` on
the real field offset), closing the door on the same class of corruption
resurfacing on a toolchain update.
- **`CMvNetworkMenu::DrawMissionMode()` crash** during normal gameplay,
caused by an over-broad "offline mode" stub that zeroed out UI state the
renderer still expected to read every frame.
- A couple of build-only fixes (missing `sceIoMkdir` declaration, an SDL2
vitasdk dependency needed for the audio rewrite above).
## ✨ Carried Over From the Beta
- **Full physical + touch controls**, including a SELECT-to-skip-cutscene
mapping added specifically for this port (no original input the game
exposes could otherwise advance a scripted cutscene).
- **Persistent save games** (`ux0:data/illusia/saves/`).
- **Clean boot** with vitaGL's own splashscreen disabled -- straight to the
title screen.
- **30 FPS cap** matching the original engine's intended pacing.
## ⚠️ Known Issues
- One reported cutscene sound that may still be playing an unexpected id --
under investigation with diagnostic logging in place, not yet reproduced
with a confirmed root cause.
- Stage transitions are noticeably better after this release's I/O fix, but
not fully profiled -- a brief pause is still possible on heavier areas.
Neither blocks normal play. If you hit either (or anything else), a console
log goes a long way -- see [`port_progress.md`](port_progress.md) for how
every other bug in this list was actually diagnosed.
## 🛠️ Installation Instructions
1. Install `kubridge.skprx` if you don't already have it (checked explicitly
at boot, see `source/utils/init.c`).
2. Install `libshacccg.suprx` if you don't already have it (standard
requirement for any homebrew using vitaGL/SceShaccCg to compile shaders).
3. Install the provided `illusia.vpk`.
4. Extract the `assets/` folder from your own legally obtained copy of the
original ILLUSIA Android APK and copy it to `ux0:data/illusia/assets/`.
(Note: game data files are **not** provided with this release -- this repo
only distributes the port's code, never the original game's assets.)
5. Launch the game and enjoy! The first run automatically creates
`ux0:data/illusia/saves/` for save data.
A huge thanks to the PS Vita homebrew community and the vitaGL contributors
for making this possible! Let us know your feedback and bug reports.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ILLUSIA Vita |
v1.0.1 |
09/02/26 |
44 |
Download |
QR |
| Illusia Vita |
v1.0.0 |
08/31/26 |
51 |
Download |
QR |
IMSCARED is a metahorror game that protagonizes the player, putting him in a surreal first-person experience. Find keys, open doors and search for the exit to this nightmare. But I need to let you know, it will try to deceive You as many times as it can. Read the github page on how to get the game working.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| IMSCARED0.vpk |
v1.2 |
05/08/22 |
369 |
Download |
QR |
Minor update.
- Fixed "lock.txt" resetting itself
- Fixed "realone.html" not appearing
- Disabled Debug Mode for the VPK
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| IMSCARED0.vpk |
v1.1 |
05/06/22 |
252 |
Download |
QR |
Patch to make INK playable on PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| INK-v1.0.0_KYUHEN.VPK |
v1.0 |
05/26/21 |
8 |
Download |
QR |
Follow install instructions in the README. Only Steam version supported.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| INK.Vita.Patch.Steam.Build.1193528.zip |
v1.0 |
05/26/21 |
340 |
Download |
QR |
An unofficial, native iOS-to-PS Vita wrapper port of The Chronicles of Inotia 2: A Wanderer of Luone (originally developed by Com2uS). Unlike the Android ports, there is no ELF here: this port ships its own Mach-O loader that maps the official iOS ARMv6 executable (Inotia2, from the 1.1.41 IPA) into PS Vita RAM and replaces the Apple frameworks it uses (Foundation, UIKit, CoreGraphics, CoreAudio, OpenGL ES) with native implementations on top of vitaGL, FreeType and the Vita system libraries.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| inotia2.vpk |
v1.1.0 |
10/18/26 |
14 |
Download |
QR |
# Inotia 2: A Wanderer of Luone (PS Vita) — Beta Release v1.1
## 📦 Release Package Contents
The release distribution includes:
1. **`inotia2.vpk`**: PlayStation Vita application package containing the native Mach-O loader, hardware-accelerated OpenGL ES 1.1 via vitaGL, FreeType font rendering, and physical/touch controls integration.
2. **`rebase.bin`**: Binary relocation table (9,314 absolute 32-bit memory pointers) generated specifically for the iOS ARMv6 executable of *Inotia 2* (version 1.1.41).
---
## 🛠️ What is `rebase.bin` and How is it Created?
### Why is `rebase.bin` Required?
1. **Memory Architecture Constraints**:
* On iOS 3 (iPhone OS), the official executable (`Inotia2`) was compiled as a non-PIE (`MH_EXECUTE`) binary hard-linked to virtual base address `0x00001000`.
* On PlayStation Vita OS, the entire address space below `0x81000000` is reserved for the kernel and cannot be mapped by userland applications (`kuKernelAllocMemBlock`).
* Therefore, the loader shifts the entire Mach-O image into high memory by adding a constant offset:
$$\text{MACHO\_SLIDE} = \text{0x98000000}$$
2. **Absence of Local Relocation Tables in App Store Binaries**:
* When building release binaries for the App Store, Apple strips local relocation records (`nlocrel = 0`).
* While ARMv6 machine code in the text segment primarily relies on PC-relative addressing (`ldr r0, [pc, #offset]`), the **data segments (`__DATA`, `__const`)** contain thousands of absolute 32-bit pointers pointing to C++ vtables, internal engine structures, FMOD sound callbacks, and string literals.
* Without sliding these pointers, whenever the CPU attempts to call a function pointer or dereference an internal table, it branches to unmapped memory (`0x0001XXXX`), causing an immediate crash via `Prefetch Abort` or `Data Abort` (error `0x80010016` or `.psp2dmp` crash dump).
3. **The Role of `rebase.bin`**:
* It provides a compact, high-speed lookup table telling the loader exactly which memory addresses in the binary need to have `MACHO_SLIDE` added during startup.
### Binary Structure of `rebase.bin`:
* **Offset 0x00 (4 bytes)**: Magic header `'RBS1'` (`0x31534252`).
* **Offset 0x04 (4 bytes)**: Total count ($N$) of 32-bit words to relocate (9,314 words).
* **Offset 0x08 ($N \times 4$ bytes)**: Sequential array of 32-bit virtual addresses (`vmaddr`) where absolute pointers reside.
### Step-by-Step Generation of `rebase.bin`
`rebase.bin` is generated using the [`tools/macho_prep.py`](file:///Volumes/TOSHIBA%20EXT/PSVITA%20Develop/Inotia2-vita/tools/macho_prep.py) script included in the repository:
```bash
# Prerequisites: Python 3
python3 -I tools/macho_prep.py <path/to/Inotia2> <path/to/output/rebase.bin> [--report report.txt]
# Example used in the repository:
python3 -I tools/macho_prep.py ux0_data/inotia2/Inotia2.app/Inotia2 ux0_data/inotia2/rebase.bin --report ux0_data/macho_report.txt
```
Alternatively, use the automated staging pipeline:
```bash
tools/stage_data.sh /path/to/Payload/Inotia2.app
```
#### How `macho_prep.py` Operates Internally:
1. **Parses Mach-O Headers**: Decodes `LC_SEGMENT`, `LC_SYMTAB`, and `LC_DYSYMTAB` load commands.
2. **Reconstructs the Symbol Map**: Because the official binary was not stripped of internal symbol names, it extracts all functions, data labels, and string literals (`__cstring`) alongside their original virtual addresses.
3. **Heuristic Pointer Scanning**:
* Scans all 32-bit words across `__DATA` and `__TEXT` (excluding dynamic symbol stubs resolved at runtime).
* Verifies if each candidate points to a valid function entry point (taking the Thumb `+1` bit into account), a null-terminated string, or an object in the symbol table.
* Discards accidental integer/text table matches using object-owner density heuristics.
4. **Outputs `rebase.bin`**: Writes the sorted list of valid addresses into the binary file.
---
## 🚀 Player Installation Guide
1. **PS Vita Requirements**:
* Custom Firmware (Enso 3.60 / 3.65 recommended).
* `kubridge.skprx` kernel plugin active under `*KERNEL` in `ur0:tai/config.txt`.
* `libshacccg.suprx` runtime present in `ur0:data/` (obtainable via ShaRKBR33D).
2. **Game Assets Setup**:
* Extract `Payload/Inotia2.app/` from your decrypted iOS 1.1.41 `.ipa`.
* Copy the `Inotia2.app/` folder to `ux0:data/inotia2/Inotia2.app/`.
* Copy `rebase.bin` to `ux0:data/inotia2/rebase.bin`.
* Required directory layout on the Vita:
```text
ux0:data/inotia2/
├── Inotia2.app/
│ ├── Inotia2 (original iOS binary)
│ ├── Inotia.fev
│ ├── Inotia_bank00.fsb
│ ├── Inotia_bank01.fsb
│ ├── *.png, *.dat, *.c2e, etc.
├── rebase.bin
├── saves/ (created automatically on first launch)
└── logs/ (created automatically for diagnostic logs)
```
3. **Install the VPK**:
* Transfer and install `inotia2.vpk` using VitaShell.
---
## 🎮 Controls
| PS Vita Input | Virtual / In-Game Action | Status |
| :--- | :--- | :---: |
| **Front Touchscreen** | Full touch interface available at all times | ✅ Working |
| **D-Pad / Left Stick** | Character movement & menu navigation | ✅ Working |
| **Cross (✖)** | Attack / Primary Action / Dialogue Confirm | ✅ Working |
| **Square (◼)** | Skill 1 (Fireball / Lower skill slot) | ✅ Working |
| **Triangle (▲)** | Skill 2 (Middle skill slot) | ✅ Working |
| **Circle (●)** | Skill 3 (Upper skill slot) | ✅ Working |
| **L Trigger** | Potion / Quick Item slot | ✅ Working |
| **R Trigger** | Skill Wheel Toggle / Special Action | ✅ Working |
| **Start** | Inventory & Status Menu (Swords icon) | ✅ Working |
| **Select** | Minimap & World Map | ✅ Working |
---
## 📋 Changelog (v1.1-beta)
* **Sound Fixed**: FMOD now finds `Inotia.fev` (the media path was being duplicated), and its VFPv2 vector-mode mixers/resampler, which crashed on the Vita's Cortex-A9, are replaced with scalar versions. BGM and sound effects play in menus and in-game.
* **Full Screen**: the image is stretched to the full 960×544 screen (no more side bars); touch mapping updated to match.
* **Settings Persist**: control type, auto-save and other options are now saved correctly (`config1.sav` was opened in append mode and reset on every launch). Expect one last reset of your options on the first launch of this version.
* **All Controls Mapped**: L/R triggers, Start and Select now work alongside the D-Pad, stick and face buttons.
## 📋 Changelog (v1.0-beta)
* **Damage Black Flash Fixed**: Corrected texture modulation in vitaGL during damage overlay rendering so the red flash displays without blacking out the screen.
* **Physical Control Mapping**: Full mapping of PlayStation Vita hardware buttons to the virtual HUD touch points.
* **Performance Enhancements**: Optimized vertex array float conversion loops, delivering a steady 20–30 FPS in gameplay.
* **CoreAudio / FMOD Integration**: Added BGM port volume initialization and bundle path asset redirection.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Inotia 2 Vita |
v1.1.0 |
10/18/26 |
28 |
Download |
QR |
| Inotia 2 Vita |
v1.0.0 |
10/16/26 |
32 |
Download |
QR |
An unofficial, native Android-to-PS Vita wrapper port of Inotia 3: Children of Carnia (originally developed by Com2uS). This port utilizes so-loader technology, FalsoJNI, and vitaGL to load the official ARMv6 shared library (libgame.so) directly in native PS Vita RAM.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| inotia3.vpk |
v1.02 |
10/18/26 |
8 |
Download |
QR |
# Inotia 3: Children of Carnia v1.0.2 — PS Vita Port
Quality-of-life and bug-fix update for the native Android-to-PS Vita wrapper port of **Inotia 3: Children of Carnia** (originally by Com2uS). Powered by so-loader, FalsoJNI, and vitaGL.
This release builds on **v1.0.1** (which fixed the missing top-left HUD character portrait). It fixes 6 issues reported while playing on physical PS Vita hardware.
## 🛠️ Fixes & Improvements
1. **Skill description panels keep their background**: Long skill descriptions (e.g. Fireball, Missile) used to appear with no background, with the text drawn straight over the skill list. The dark background now renders at any panel height.
2. **Text no longer cut off**: Letters with descenders (g, j, p, q, y) now show their bottom row, and lines no longer wrap one word too early.
3. **Circle (◯) = Back**: Closes in-game menus and cancels pop-up messages. It does nothing on the field and title screens, so it never opens the quit dialog by accident.
4. **Cleaner screen with physical buttons**: The on-screen D-pad and action circles are almost invisible by default, though they still respond to touch. Skill quick-slots that have a skill assigned stay visible. Press **L + R** or **Start + Select** to show or hide them.
5. **Offline main menu**: The online-only buttons (Tapjoy, Hub Gem, Terms of Use) no longer appear on the title menu.
6. **Save protection**: Every save keeps the previous file as `save<N>.dat.bak`. Starting a New Game over an occupied slot moves the old save to `save<N>.dat.del` instead of deleting it. To recover a save, rename the file back to `save<N>.dat`.
### Other changes
- Bundled vitaGL build (fixes a black screen caused by an incompatible SDK library).
- Attempted fix for an occasional flicker on the character portrait (triple buffering re-enabled).
- New menu cursor for D-pad navigation: cyan corner brackets that are easy to see on parchment buttons.
- Startup no longer aborts if the firmware rejects the requested CPU/GPU clock speeds.
## 📋 Prerequisites & Requirements
Before installing, ensure your PS Vita has:
- Custom Firmware (3.60 / 3.65 Enso recommended).
- Plugins installed in `ur0:tai/config.txt` under `*KERNEL`:
- `kubridge.skprx` (v0.3 or newer)
- `fd_fix.skprx` (or rePatch)
- `libshacccg.suprx` installed in `ur0:data/` (can be extracted using ShaRKBR33D).
## 📦 Installation Guide
**Updating from v1.0.0 / v1.0.1:** just install the new `inotia3.vpk`. Your game files and saves in `ux0:data/inotia3/` are kept.
**Fresh install:**
1. Install `inotia3.vpk` on your PS Vita using VitaShell.
2. Legally obtain a copy of the Inotia 3: Children of Carnia Android APK (v1.3.2).
3. Open the `.apk` using any zip extractor (like 7-Zip).
4. Copy `lib/armeabi/libgame.so` to:
`ux0:data/inotia3/libgame.so`
5. Extract the `assets/` folder from the `.apk` and copy its contents to:
`ux0:data/inotia3/assets/`
*(Or copy extracted game resources into `ux0:data/inotia3/assets/common/game_res/`)*
6. Launch the game from LiveArea!
## 🎮 Controls
| Button | Action |
| :--- | :--- |
| D-Pad / Left Analog | Move Character |
| Cross (✕) | Attack / Confirm / Action |
| Circle (◯) | **Back / Close menu / Cancel pop-up** *(new)* |
| Square (▢) | Skill / Quick Slot |
| Triangle (Δ) | Special Skill / Quick Slot |
| L / R Triggers | Quick Slots / Target Toggle |
| Start | Pause Menu |
| Select | Map / Character Info |
| **L + R** or **Start + Select** | **Show / hide on-screen touch controls** *(new)* |
| L + R + Select | Button remap menu |
| Touchscreen | Full Touch UI Navigation |
## 📜 Credits
- Original Game by **Com2uS**.
- **TheOfficialFloW** for so_loader.
- **Rinnegatamante** for vitaGL & FalsoJNI.
- **Bythos** for kubridge.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Inotia 3 Vita |
v1.0.0 |
08/12/26 |
48 |
Download |
QR |
A PlayStation Vita port of Insaniquarium! Deluxe. Not affiliated with PopCap, EA or Sony.
Credit to kyle-sylvestre for the Android version of the game, which is a fork off of Vindirect's original WinFin decompilation. This build acts as a loader for the libmain.so library from the Android v0.1 release, adding custom button mappings. Future bug fix development for the PlayStation Vita version of the game will be separate to keep code/asset files as efficient as possible.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| InsaniquariumVita.vpk |
v1.00a |
10/11/26 |
9 |
Download |
QR |
The .VPK file needed to play Insaniquarium!
v1.00a Changelog:
Fixed small UI navigation errors.
Enhanced rear touchpad inputs.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Insaniquarium Vita |
v1.00 |
10/07/26 |
26 |
Download |
QR |
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards..
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| inscryption.vpk |
vInscryption_PSVITA-alpha.1 |
09/18/25 |
8 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Inscryption Vita |
valpha 1 |
09/19/25 |
174 |
Download |
QR |
This is a wrapper/port of Into the Breach for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| breach.vpk |
v.1.0 |
07/23/25 |
8 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Into the Breach |
v1.0 |
07/23/25 |
105 |
Download |
QR |
This is a wrapper/port of Machines at War 3 and Land Air Sea Warfare for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| isotope.vpk |
v.1.0 |
10/02/22 |
280 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A simple port of Italian Plumber Adventures for the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ipa.vpk |
v1.1 |
02/17/23 |
1028 |
Download |
QR |
- The game now properly save gamepad configuration
- Fixed Jump+Up sound bug
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ipa.vpk |
v1.0 |
02/11/23 |
518 |
Download |
QR |
Port of Star Wars Jedi Knight: Jedi Academy for PSVita based on OpenJK.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JAMPVITA.vpk |
vrelease-1.1.0 |
10/25/26 |
10 |
Download |
QR |
| JAVITA.vpk |
vrelease-1.1.0 |
10/25/26 |
8 |
Download |
QR |
Changelog:
Thanks for participating in the playtest!
## Highlights
- **Multiplayer.** `JAMPVITA.vpk`
- **Improved booting speed.**.
- **Improved level loading times**, SP and MP.
- **Pre-built texture cache.** The first visit to a level no longer has to be slow. A PC
tool (`tools/texbake`) builds the whole cache in seconds and copies one file to the card.
Lowering texture detail no longer throws the cache away either.
## Performance
- Bug fixes, little performance improvements
## Fixed
- **Game closing on multiplayer join.** A load error during a join could shut the game
down to the LiveArea. It now returns to the menu with a message. The same fix applies
to single-player level loads.
- **Sound effects** load faster and a little cleaner.
- **Silent lightsaber after reloading a save.** Loading a save a second time muted the
saber ignition sound until enough game time had passed. Force power screen tints could
also get stuck after a reload.
- **Map downloads on weak Wi-Fi.** Blocks that arrive after a lost packet are kept instead
of thrown away, roughly doubling download speed on a lossy connection. (Still slow, prepare assets on PC and copy over instead)
- **Server list on slow DNS.** Master server lookups wait as long as the Vita's own apps do.
## Install
1. Install `JAVITA.vpk` (single-player) and/or `JAMPVITA.vpk` (multiplayer) with VitaShell.
2. Copy the four `assets*.pk3` files to `ux0:data/JAVITA/base/` if you have not already.
3. Optional: run `tools/texbake` on your PC and copy its `pack.bin` to
`ux0:data/JAVITA/texcache_dxt/` to skip the first-visit texture wait entirely.
Controls and settings are in the [README](https://github.com/NDRWhun/JAVITA#readme).
## Source
GPLv2 — full source for this build: https://github.com/NDRWhun/JAVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JAMPVITA.vpk |
vmp_playtest-1.1.0a |
09/27/26 |
11 |
Download |
QR |
| JAVITA.vpk |
vmp_playtest-1.1.0a |
09/27/26 |
12 |
Download |
QR |
| texbake.zip |
vmp_playtest-1.1.0a |
09/27/26 |
13 |
Download |
QR |
| JAVITA |
v1.0.1 |
08/27/26 |
47 |
Download |
QR |
| JAVITA |
v1.0 |
08/22/26 |
76 |
Download |
QR |
Jazz² Resurrection is reimplementation of the game Jazz Jackrabbit 2 released in 1998. Supports various versions of the game (Shareware Demo, Holiday Hare '98, The Secret Files and Christmas Chronicles). Also, it partially supports some features of JJ2+ extension and MLLE. This project is hosted on GitHub.com/deathkiller/jazz2-native.
Jazz² Resurrection supports various versions of the original game, but it is recommended to use The Secret Files.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Jazz² Resurrection Vita |
v3.9.0 |
10/17/26 |
25 |
Download |
QR |
Changelog (v.3.9.0):
- Added Rev Up functionality (pressing Run key while standing still)
- Added Reforged Camera option to Gameplay Enhancements
- Added Show All Weapon Wheel Slots option to Gameplay Enhancements
- Added Safe Area option to Graphics Options
- Added proper level state serialization
- Added detailed performance metrics (may affect performance)
- Accuracy of physics and movement has been significantly improved (for non-Reforged gameplay)
- Improved address resolution for multiplayer servers
- Reworked some animations, hooks and vines
- Updated translations
- Fixed bonus levels
- Various internal fixes
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Jazz² Resurrection Vita |
v3.8.0 |
08/22/26 |
64 |
Download |
QR |
JellyCar is great 2d game with soft body physics created by Walaber
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Jelly car |
v1.1 |
03/22/20 |
670 |
Download |
QR |
This is homebrew version that I made with permission from original author for PSP and Nintedo WII.
What you will find in game:
great simulation of soft body objects
30 levels
map reverse - press X while playing
best jump record
car skins - dress car in some nice skin(skins can be easily add by user)
level editor
local multiplayer (Wii only)
no more flat 2D we are going in 2.5D
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JellyCar |
v1.5 |
01/01/18 |
635 |
Download |
QR |
Fan-made tribute to an early 80's ZX Spectrum classic with a similar title
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JetMan-3D.vpk |
vMain |
08/12/21 |
397 |
Download |
QR |

| Name |
Version |
Released |
Hits |
DL Link |
QR |
jfblood-vita is a port of NBlood (a sourceport of Blood made by nukeykt) based on a backport of the matter to JFBuild made by BSzili.
Blood is a 3D video game developed by Monolith Productions and published by GT Interactive and it was developed using Ken Silverman’s Build engine.
The game follows the story of Caleb, an undead early 20th century gunslinger seeking revenge against the dark god Tchernobog.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| jfblood-vita |
v1.1 |
11/16/22 |
337 |
Download |
QR |
| jfblood-vita data |
v1.1 |
11/16/22 |
459 |
Download |
QR |
Changelog (v.1.1):
- Fixed a bug making the user stuck in end level screen without possibility to progress further.
- Added Cryptic Passage expansion support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
jfduke3d-vita is a port of JFDuke3D, a popular multi-platform source port of Duke Nukem 3D.
It supports both shareware and full game data files as well as full game data files of NAM.
This port implements both classic 8 bit renderer and the new 32 bit Polymost renderer with hardware acceleration through vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| jfduke3d-vita |
v1.0 |
07/20/21 |
619 |
Download |
QR |
| jfduke3d-vita data |
v1.0 |
07/23/21 |
644 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Star Wars Jedi Knight II: Jedi Outcast for PSVita based over OpenJK.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JK2VITA_1.0.1.vpk |
vrelease-1.0.1 |
09/20/26 |
8 |
Download |
QR |
# JK2VITA 1.0.1
Bug-fix release. Install over 1.0; settings, saves and the texture cache are kept.
## Fixes
- Pad buttons could not be bound from the Controls menu
- The last row touched in the Controls menu kept pulsing red
- Start no longer closes the Controls menu while it waits for a key
- Mirrors and "portals" no longer show the room behind them
- Additive effects inside fog (saber glow, bolts, lights) were too dark
- A texture could draw the picture of one freed just before it
- Filter changes on a texture in use took effect one bind late
- A draw could run with the wrong matrices when the frame ran out of uniform space
- A video frame that changes size could be freed while still on screen
- Texture lookups slowed over a long session
- A music track that fails mid-stream is stopped from the main thread
- Texture and skin workers no longer run above the audio mixer
## Defaults
- Look assist (`g_aimAssist`) on for new installs; a saved config keeps its value
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JK2VITA |
v1.0.1 |
09/21/26 |
46 |
Download |
QR |
| JK2VITA |
v1.0 |
08/10/26 |
51 |
Download |
QR |
ulius is an open source re-implementation of Caesar III.
The aim of this project is to create an open-source version of Caesar 3, with the same logic as the original, but with some UI enhancements, that is able to be played on multiple platforms. The same logic means that the saved games are 100% compatible, and any gameplay bugs present in the original Caesar 3 game will also be present in Julius.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| julius-1.8.0-emscripten.zip |
v1.8.0 |
07/31/25 |
8 |
Download |
QR |
| julius-1.8.0-linux-x86_64.zip |
v1.8.0 |
07/31/25 |
8 |
Download |
QR |
| julius-1.8.0-source.zip |
v1.8.0 |
07/31/25 |
8 |
Download |
QR |
| julius-1.8.0-switch.zip |
v1.8.0 |
07/31/25 |
8 |
Download |
QR |
| julius-1.8.0-vita.vpk |
v1.8.0 |
07/31/25 |
7 |
Download |
QR |
| julius-1.8.0-windows.zip |
v1.8.0 |
07/31/25 |
8 |
Download |
QR |
### General improvements
- The game now enters military mode when going to a legion with hotkey
- Water range is always shown when building a reservoir, even when it cannot be placed
- Added on-screen notice when a screenshot is saved
- Editor: allowed map editors to set player rank to "Caesar"
- Campaign: Brundisium can now be played for 2 years after winning the mission
- Added option to invert direction of right-click-to-drag-map
- Added command line options:
- `--fullscreen` starts the game fullscreen
- `--display ID` start the game on the specified display; ID starts counting from 0
- Android: enabled setting display scale on tablets
- Windows: improved fullscreen handling: the game no longer scrolls when the mouse moves out of the window on Alt-Tab
### Language improvements
- Added support for Czech, Greek and Japanese
- Added support for Russian editor files
### Bugfixes
- Fixed clone building hotkey not honoring disallowed buildings
- Fixed crash when Caesar 3 settings contain an invalid advisor
- Fixed sounds in videos on big endian systems
- Fixed multiple horn sounds on large invasions
- Fixed water buildings sometimes getting corrupted
- Fixed trees not forming forest on elevation
- Fixed visual inconsistencies on some building animations
- Fixed Android app not honoring rotation lock
### Technical improvements
- Upgraded SDL to 2.32.8, SDL_mixer to 2.8.1
- Android: upgraded build tools and SDK version
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Julius Vita |
vnightly |
04/19/19 |
790 |
Download |
QR |
| Julius Vita |
v1.8.0 |
07/31/25 |
120 |
Download |
QR |
| julius-1.5.1-linux-x86_64.zip |
v1.5.1 |
10/28/20 |
382 |
Download |
QR |
| julius-1.5.1-source.zip |
v1.5.1 |
10/28/20 |
402 |
Download |
QR |
| julius-1.5.1-switch.zip |
v1.5.1 |
10/28/20 |
418 |
Download |
QR |
| julius-1.5.1-vita.vpk |
v1.5.1 |
10/28/20 |
477 |
Download |
QR |
| julius-1.5.1-windows.zip |
v1.5.1 |
10/28/20 |
393 |
Download |
QR |
| julius-1.5.0-linux-x86_64.zip |
v1.5.0 |
10/27/20 |
367 |
Download |
QR |
| julius-1.5.0-source.zip |
v1.5.0 |
10/27/20 |
403 |
Download |
QR |
| julius-1.5.0-switch.zip |
v1.5.0 |
10/27/20 |
367 |
Download |
QR |
| julius-1.5.0-vita.vpk |
v1.5.0 |
10/27/20 |
386 |
Download |
QR |
| julius-1.5.0-windows.zip |
v1.5.0 |
10/27/20 |
409 |
Download |
QR |
| julius-1.4.1-linux-x86_64.zip |
v1.4.1 |
06/01/20 |
415 |
Download |
QR |
| julius-1.4.1-source.zip |
v1.4.1 |
06/01/20 |
383 |
Download |
QR |
| julius-1.4.1-switch.zip |
v1.4.1 |
06/01/20 |
414 |
Download |
QR |
| julius-1.4.1-vita.vpk |
v1.4.1 |
06/01/20 |
592 |
Download |
QR |
| julius-1.4.1-windows.zip |
v1.4.1 |
06/01/20 |
1916 |
Download |
QR |
| julius-1.4.0-linux-x86_64.zip |
v1.4.0 |
05/10/20 |
396 |
Download |
QR |
| julius-1.4.0-source.zip |
v1.4.0 |
05/10/20 |
438 |
Download |
QR |
| julius-1.4.0-switch.zip |
v1.4.0 |
05/10/20 |
407 |
Download |
QR |
| julius-1.4.0-vita.vpk |
v1.4.0 |
05/10/20 |
519 |
Download |
QR |
| julius-1.4.0-windows.zip |
v1.4.0 |
05/10/20 |
501 |
Download |
QR |
| julius-1.3.1-source.zip |
v1.3.1 |
02/24/20 |
698 |
Download |
QR |
| julius-1.3.1-switch.zip |
v1.3.1 |
02/24/20 |
421 |
Download |
QR |
| julius-1.3.1-vita.vpk |
v1.3.1 |
02/24/20 |
660 |
Download |
QR |
| julius-1.3.1-windows.zip |
v1.3.1 |
02/24/20 |
421 |
Download |
QR |
| julius-1.3.0-source.zip |
v1.3.0 |
02/14/20 |
420 |
Download |
QR |
| julius-1.3.0-switch.zip |
v1.3.0 |
02/14/20 |
405 |
Download |
QR |
| julius-1.3.0-vita.vpk |
v1.3.0 |
02/14/20 |
509 |
Download |
QR |
| julius-1.3.0-windows.zip |
v1.3.0 |
02/14/20 |
433 |
Download |
QR |
| julius-1.2.0-source.zip |
v1.2.0 |
01/08/20 |
494 |
Download |
QR |
| julius-1.2.0-switch.zip |
v1.2.0 |
01/08/20 |
456 |
Download |
QR |
| julius-1.2.0-vita.vpk |
v1.2.0 |
01/08/20 |
418 |
Download |
QR |
| julius-1.2.0-windows.zip |
v1.2.0 |
01/08/20 |
437 |
Download |
QR |
| Julius Vita |
v1.1.0 |
05/26/19 |
499 |
Download |
QR |
| julius-1.1.0-source.zip |
v1.1.0 |
05/26/19 |
652 |
Download |
QR |
| julius-1.1.0-switch.zip |
v1.1.0 |
05/26/19 |
543 |
Download |
QR |
| julius-1.1.0-vita.vpk |
v1.1.0 |
05/26/19 |
560 |
Download |
QR |
| julius-1.1.0-windows.zip |
v1.1.0 |
05/26/19 |
464 |
Download |
QR |
| julius.vpk |
v0.10 |
02/15/19 |
484 |
Download |
QR |
This is my Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by @felixhaedicke.
Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| jumpnbump_1.00.vpk |
v1.02 |
05/23/21 |
8 |
Download |
QR |
Overview
=====
This is my Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by @felixhaedicke.
Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.

Thanks
======
Thanks to my supporters on Patreon: Andyways, Count Duckula, Jesse Harlin, Thomas Luten, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR.
Thanks to the many developers of the game, such as Mattias Brynervall, Andreas Brynervall, Anders Nilsson, and many more.
Thanks to Felix Haedicke for porting the game to SDL2 and Cmake.
Installation Instructions
=====
Switch:
- Extract the contents of jumpnbump_switch.zip into the `switch` folder on your SD card, so that you have a folder `switch/jumpnbump` with `jumpnbump.nro` inside.
Vita:
- install the .vpk file using Vitashell
Switch/Vita-exclusive features
=====
- Split Joycon support (Switch only): To toggle between split and combined Joycons, press L on joycon 1.
- Physical keyboard support via Bluetooth (Vita) and USB (Switch)
Controls
=====
Left analog stick / Dpad = move the character, up to four controllers are supported
B / Y / A / X = Jump
Plus/Minus/Select/Start = ESC (restart game/advance through statistic screens)
R (on controller 1) = toggle aspect ratio between original (default), 4:3, and 16:9
L (on controller 1) = toggle split Joycon mode on/off (Switch only)
Physical keyboard controls via Bluetooth (Vita) and USB (Switch):
Cursor keys = white rabbit move and jump
a d w = yellow rabbit move and jump
i j l = gray rabbit move and jump
Keypad 4 / 8 / 6 = brown rabbit move and jump
Build Instructions
=====
Switch:
````
cmake -DBUILD_NX=ON -DCMAKE_RELEASE_TYPE=Release
make jumpnbump_switch.zip -j12
````
Vita:
````
cmake -DBUILD_PSP2=ON -DCMAKE_RELEASE_TYPE=Release
make jumpnbump.vpk -j12
````
Changelog
=====
v1.02 (Switch only)
- Re-compile with 12.0.0 support
v1.01 (Switch only)
- Re-compile with 9.0.0 support
v1.00
- First release on Switch and Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| jumpnbump_1.00.vpk |
v1.01 |
09/15/19 |
499 |
Download |
QR |
| jumpnbump_1.01_switch.zip |
v1.01 |
09/15/19 |
567 |
Download |
QR |
| jumpnbump_1.00_switch.zip |
v1.00 |
02/15/19 |
510 |
Download |
QR |
| jumpnbump_1.00.vpk |
v1.00 |
02/15/19 |
559 |
Download |
QR |
Port of Jump Jump, a minimalistic platform game, for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Jump Jump |
v1.0 |
08/25/19 |
417 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a Godot-made clone of Jump King, with core gameplay that closely resembles the original.
Most entities and some foliage missing, along with music and the babe at the end.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JumpKing.vpk |
v1.01 |
03/16/25 |
9 |
Download |
QR |
- Implemented save states
- Implemented first Raven entity
- audio bug fixed
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Jump King Vita |
v1.01 |
03/16/25 |
142 |
Download |
QR |
A cruel game born in Japan, the birthplace of Vita! ! * Since the hit detection is solid, even if you hit a little, you will be returned to the beginning.
Nothing to explain!
Jump with the ○ button. That's all.
If you get angry and break your Vita, we will not take responsibility.
(We have confirmed that it can be cleared normally.)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JUMPJUMPJUMP"start!!!" |
v1.0 |
08/22/23 |
112 |
Download |
QR |
Installation instructions
(I only have one Vita, so I only tested it on Vita.)
I think you should just install the VPK as is. (My Vita has "libshacccg.suprx". Without it, it may not work!!)
About the author
私は日本人です。
私は暇人です。
(I'm Japanese and I'm a free person.)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is the PSVITA port of K.E.T.M. (Kill Everything That Moves) , a fast paced 2D shooter.
and K.E.T.M vpk here
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| K.E.T.M |
v1.0 |
12/29/17 |
574 |
Download |
QR |
Kill Everything that Moves was ported by Rinnegatamante and is a great 2D aerial scroller, very much in the same vein as the arcade classic 1941. This game has lots of features including several levels, various enemies and a variety of primary and secondary weapons
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Recreation of Katawa Crash, a fan-made flash game inspired from Katawa Shoujo, remade in Godot engine.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Katawa Crash |
v01.10 |
10/18/24 |
28 |
Download |
QR |
Changelog (v.01.10):
- Russian language support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of KatzenKlein Redux for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| kkr.vpk |
v1.0.reihen |
08/13/25 |
7 |
Download |
QR |
Initial realase based on Rinnegatamantes video.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| KatzenKlein Redux Vita |
v1.0 |
08/14/25 |
103 |
Download |
QR |
Port of Commander Keen 4 for PSVita based on Omnispeak.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Keen4Vita |
v1.0 |
10/02/26 |
29 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
KeeperFX Vita is a PlayStation Vita port of KeeperFX, the open-source engine recreation and enhancement project for Bullfrog's Dungeon Keeper.
The port adapts KeeperFX for native execution on PlayStation Vita hardware and includes Vita-specific rendering, input, audio, video playback, storage and platform integration.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| KeeperFX-Vita-v1.03.vpk |
vrelease-1.03 |
10/22/26 |
3 |
Download |
QR |
- Render and register the Vita-native 960x544 PAL8 mode and report the fixed display to the common video-mode code.
- Make Start/Escape pause handling work while the game is paused and cleanly stop local/network sessions when choosing Spiel beenden.
- Add right-stick pointer control, left-stick camera control, precision mode, touch click/drag handling and Vita IME IPv4 entry.
- Keep ENet 6.1.3 networking enabled on Vita with a native SceNet IPv4 transport for Vita-to-PC LAN/direct-IP games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| KeeperFX Vita |
v1.0.2 |
09/14/26 |
90 |
Download |
QR |
Port of Kero Blaster for PSVITA based on the mobile (Android) version of the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Kero-Blaster_cn.vpk |
v1.2 |
07/19/22 |
240 |
Download |
QR |
| Kero-Blaster.vpk |
v1.2 |
07/19/22 |
342 |
Download |
QR |
## Change Log / åæ´æ¥å¿
- :bulb: Bump "Pink Hour" version to 1.6.1 / å级ãPink Hourã为 1.6.1 çæ¬ (#3)
## Note / 注æ
The only difference between the two VPKs is the language of its bubble title. / 两个 VPK æä»¶çå¯ä¸å·®å«æ¯æ°æ³¡çæ é¢è¯è¨
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Kero-Blaster_cn.vpk |
v1.1 |
07/03/22 |
235 |
Download |
QR |
| Kero-Blaster.vpk |
v1.1 |
07/03/22 |
237 |
Download |
QR |
| Kero-Blaster_cn_v1.0-hotfix.vpk |
v1.0 |
05/23/22 |
234 |
Download |
QR |
| Kero-Blaster_v1.0-hotfix.vpk |
v1.0 |
05/23/22 |
224 |
Download |
QR |
Kingdom Hearts: Chain of Memories Vita is a native port of the Game Boy Advance game Kingdom Hearts: Chain of Memories (USA) to the PS Vita, built on the community decompilation of the game (Pheenoh/khcom). The game's code is recompiled for the Vita's ARM processor and runs natively; the GBA's hardware is replaced by a platform layer written for the Vita, and only the GBA's picture processor is reproduced in software, rendered on two CPU cores and presented with vitaGL at a stable 60 fps.
The game is drawn 282 pixels wide instead of 240 and shown full screen at 960x544 in 16:9. The additional space shows more of each scene: backgrounds in events, battles and the card-built field rooms are extended with the game's own map data, and characters, enemies, items and effects remain visible in it. Menus and interface screens made for the original screen size are shown at their original width with black bars. Original 3:2 and stretched display modes are also available, with linear or nearest filtering.
Additions over the GBA version include one-button card stocking and sleights (L+R mapped to a single button), a dedicated dodge-roll button, analog stick movement, a skippable movie playback, and Sora's HP display shown while exploring the field as well as in battle.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| khcom_v0.08.08.vpk |
v0.08.08 |
10/17/26 |
9 |
Download |
QR |
**Fixes a crash at startup with older kubridge versions, plus save fixes for Riku's files, HD dialogue text,
menu margins drawn from the menu art, and audio improvements.**
## Fixed
- **Crash at startup with an older kubridge** (only "starting" in `log.txt`, prefetch abort at PC 0):
the port now checks which kubridge functions are present before calling them. With an old kubridge
the game starts, but some NULL-pointer spots may still crash. Updating kubridge is still recommended.
- **Riku's files missing from the load screen** although they were saved: a save header that lost the
"Sora's story cleared" flag hid them. The flag is restored when a valid Riku file exists.
- **Switching save banks** (`save_bank`) could write the previous bank's header and file summaries into
the new bank. The new bank's header is now reloaded and the summaries are rebuilt from the files.
## New
- **HD TEXT** (PICTURE tab, off by default): dialogue drawn in a smooth outline font at screen
resolution over the GBA picture (font: KHMenu, fan-made, from ReKHCoM).
- **Menu margins from the menu art:** WIDE MENUS is now BARS / STRETCHED / ART (default ART). The menu
screens (status, deck, load, map and world cards, world map, World Warp, journal, Moogle Shop) fill
the 16:9 sides by continuing the screen's own art. Lines that do not repeat blend smoothly into the
side's colour. Sprites (cursors, NEW badges) stay out of the margins.
- **FAST TEXT** (GAME tab): dialogue types one letter per frame.
- **SMOOTH AUDIO** (GAME tab): softer sound (9 kHz low-pass filter).
- Cleaner audio: channel volume changes are ramped (no 60 Hz buzz), and looping samples interpolate
correctly at the loop point.
## Installation
1. `libshacccg.suprx` at `ur0:data/libshacccg.suprx`
([guide](https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx)).
2. Recommended: the latest [kubridge](https://github.com/bythos14/kubridge/releases) in `ur0:tai/config.txt`
under `*KERNEL`. If `ux0:tai/config.txt` exists, it is used instead of the `ur0:` one.
3. Install `khcom_v0.08.08.vpk` (over an earlier version is fine).
4. Copy your own ROM dump to `ux0:data/khcom/` (`rom.gba` or any `.gba` name):
- USA: SHA-1 `10729bd884f8fdca7a310b6d606c52e46657aa48`
- Europe: SHA-1 `8db73586cdb11b3795907edebf43228dbcd3e6b2`
With both in the folder, `rom.gba` is used, otherwise the USA one.
Existing saves and `config.ini` keep working. **This VPK contains no game data.**
## Known issues
- Smooth edges cost CPU time; in heavy fights (e.g. Ursula) prefer Scale2x or off.
- Please report crashes with `ux0:data/khcom/log.txt` and the crash dump from `ux0:data/` (`psp2core-*.psp2dmp`).
Kingdom Hearts is © Disney and Square Enix. This project is not affiliated with them.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| KH:COM Vita |
v0.08.08 |
10/18/26 |
27 |
Download |
QR |
| KH:COM Vita |
v0.06.00 |
10/02/26 |
52 |
Download |
QR |
| KH:COM Vita |
v0.02.03 |
09/30/26 |
33 |
Download |
QR |
A native PS Vita port of Kingdom Hearts 358/2 Days (Nintendo DS), built from the khdays-decomp decompilation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| khdays-vita-1.0.0.vpk |
v1.0 |
10/21/26 |
10 |
Download |
QR |
Release 1.0 with OFF, SIMPLE and DETAIL single-screen modes.
## Changes
- Fixed the post-credits save-scene descriptor and restored the cleared-game save flow, Theater Mode and Zero Gear unlock path.
- Added linked-ELF validation and diagnostic logging for the ending save scene.
- Fixed the mostly black display that could occur after pausing and resuming the final Riku battle.
- Fixed the brief widescreen 4:3 HUD corruption when opening the L shortcut.
- Fixed the temporary stretched Darkside tentacle geometry in Holo-Mission: Two Keys.
- Extended the pause dim overlay across the widescreen side borders, including cutscene menus with Continue / Skip.
- Added three single-screen choices: OFF, SIMPLE and DETAIL.
- SIMPLE uses static panels with fewer 2D texture effects and filters for better performance.
- DETAIL keeps richer HUD composition, detailed 2D filtering and effects for a more immersive experience at a higher rendering cost.
- Added mode-change logging and optimized DETAIL by skipping smoothing for pixels discarded by HUD masks.
## Performance findings
The supplied performance log contains menu transitions, scene changes and different layouts, so it does not provide a controlled OFF/SIMPLE/DETAIL comparison. CPU percentages are thread-group measurements, not total hardware utilization, and GPU completion time is not a direct utilization percentage.
The existing port already requests the configured maximum clocks. Increasing thread activity to 100% would not guarantee more frames and could harm audio and synchronization. The log now records the effective clocks for verification.
## Validation
- Native Vita build completed successfully.
- Post-link ending-scene check passed.
- Composition, ending-link and GX3D host tests passed.
- The VPK archive passed integrity validation.
- Real Vita testing is still required for performance and the cutscene Continue / Skip overlay.
## Test procedure
Use the same mission, resolution, HUD and filter settings. Warm the DETAIL shader cache once, then test OFF, SIMPLE and DETAIL for at least 20 seconds each with the menu closed. Repeat with debug logging disabled. During a cutscene, test Continue and Skip in all three modes and confirm that the side borders dim and return to normal after closing the pause menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| khdays-vita |
v0.9.0 |
10/18/26 |
21 |
Download |
QR |
| khdays-vita |
v0.8.0 |
10/16/26 |
29 |
Download |
QR |
| khdays-vita |
v0.7.0 |
10/11/26 |
36 |
Download |
QR |
| khdays-vita |
v0.1.0 |
10/03/26 |
47 |
Download |
QR |
Hi everyone this is the story of a man who is alone .... and .....
well you have to kill them all :-)
To do this you will have to get experience, gold, and so on. Basically win each mission. If you do this you will get money to purchase new weapons and to improve your weapons to get access to new missions. If you don't have enough money to make the improvements then you will have to play the farming levels. Those levels are intended to get money. You can play them as many wants you need, while the History levels can be played just once.
There are two types of missions, fast shooting weapons ( bullets icon ), where the enemies are closer to you, and sniper type missions ( sight icon ), where the enemies are far from you and the Telescopic Zoom is mandatory to get nice results.
Controls
All the game is managed by touch in the screen. When you've got many components, buttons and so on is very anoyed try to use up, down, left, right, and so on to go directly where you want to go. So touch is the best option.
During the gameplay I provide both posibilites, and both of them are activated simultaneously which is great.
The first time you play you will do a very small tutorial about how to use each button on the screen. It's pretty easy to use, and you get a very good accuracy, probably better than using analog sticks. Anyway analog sticks and buttons of Vita Gamepad are available to use it.
So for your help here is the layout you can use if you decide to play using your fingers.
DOWNLOAD THE GAME:
HERE
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Multilanguage Support
Even the translations are provided by using Google Translator, I can say there around 12 languages supported. So I hope you can play even in russian and other languages.
Known Bugs
1º. In the first screen and for the first time you will be asked for your name to play. The suggested name is 'player'. You can not change it. Just press OK and go on. This issue is because there was no possible for me to provide an API call to show the native keyboard. I will do it developing a plugin for Unity, but it looks there is no native support in Unity so, sorry that feature is not enabled by the way.
2º. Even I did my best to try to finish the game at time, there was not too much time for the VitaJam2019, and even I don't own a PSVita DevKit, so sometimes memory leaks are very different to identify when they only happens in PSVita and not in the Editor you're developing, in my case Unity. So because of that there is a but that can make the game crash. I guess the origin is in a memmory leak. If that happens, just restarts the game and keep playing. The game will use the last reference to continue in the level you are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Mecha-themed side-scrolling beat 'em up, in a world where powered exo-suits are commonplace, and also the weapon of choice in a violent uprising.
Original game by hwilson.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| King of Machines |
v1.0 |
03/20/21 |
440 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Kogre's Mountain is a wholesome, family-friendly digital board game. The first player to reach the top of the mountain with all four of their knights wins!
However, watch out for falling rocks! If the spinner lands on a gate icon, all the rocks will roll down the mountain- Getting hit by one will send your knight back to the bottom, so strategize by hiding your knights behind obstactles and other players.
This game was originally greated with some friends, but after losing the source code, I decided to completely recreate it. Music was created by Greycove and joyrok helped spruce up the models with cool materials and shaders.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Kogre Mountain |
v1.0 |
06/07/20 |
584 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An interactive Movie about debts, choices and good endings!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| La Deuda |
v1.0 |
01/26/25 |
131 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| oceanpop-linux.zip |
v1.0 |
03/09/22 |
298 |
Download |
QR |
| oceanpop-psp.zip |
v1.0 |
03/09/22 |
274 |
Download |
QR |
| oceanpop-vita.zip |
v1.0 |
03/09/22 |
307 |
Download |
QR |
| oceanpop-windows.zip |
v1.0 |
03/09/22 |
285 |
Download |
QR |
Labyrinth 3D is my first 3D homebrew which uses Lua Player Plus Vita and RayCast3D Engine.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Labyrinth 3D |
v1.4 |
12/23/17 |
696 |
Download |
QR |
Labyrinth 3D is my first 3D homebrew which uses Lua Player Plus Vita and RayCast3D Engine.
It can be considered as a showcase for how powerful and simple to use RayCast3D engine is.
Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".
Changelog
v1.4
- Updated both Lua Player Plus and RayCast3D to their respectively latest nightly builds.
- Improved game performances in general.
- Replaced old clunky Seed Keyboard with Sony's Numpad Keyboard.
- Added possibility to skip Credits pressing START button.
- Fixed a bug causing the game to crash when attempting to close it via "Exit Game" button.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Labyrinth 3D |
v1.3 |
08/29/16 |
535 |
Download |
QR |
Lango is a simple and open source project of an RPG game in the style of the Legendary Legends of Zelda, made on the Godot Engine with the intention of serving as an initial base for you to create your own game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lango.vpk |
v0.1.0-vita |
02/07/23 |
574 |
Download |
QR |
Current version is a 1:1 Port. No optimizations needed, it runs perfect without them.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Step into the paws of a small mouse with a fading past in Lantern Mouse, a third-person adventure about rediscovering lost memories. This early demo showcases the foundation of the world — an open environment with trees and terrain to explore — along with the controllable mouse. It’s just the beginning of development, offering a glimpse of how the game currently looks and feels. More updates, features, and story elements will unfold as the journey continues.
Controls:
Left Stick to Move
SELECT - Pause Menu
L Trigger + L analog stick - Sprint
Triangle - Zoom out view
If you like the demo, please leave a review :)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lantern Mouse |
v1.0 |
10/07/25 |
130 |
Download |
QR |
Install instructions
Just Copy the .vpk to the vita and install via VitaShell
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Last Train Home is a short horror-adventure game about being stuck on a train. It is loosely based on a story of the same name that its creator, hby, read on the internet. This game was submitted to MiniJam 47. The whole thing was written in C.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| last_train_home.vpk |
v1.0 |
09/06/26 |
8 |
Download |
QR |
### v1.0
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Last Train Home Vita |
v1.0 |
09/06/26 |
50 |
Download |
QR |
LDhewm3 ReARMed is a port of Doom 3, popular FPS made by idSoftware with idTech 4 engine.
This port is based over a heavily modified version of dhewm3 that adds basic multithreading support to idTech 4 optimized furtherly to squeeze as much performances as possible.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LDhewm3 ReARMed |
v0.5 |
09/13/26 |
79 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.0.5):
- Made the ETC1 encoder multithreaded. This speeds up runtime texture compression for caching purposes.
- Updated to latest vitaGL and vitasdk.
- Optimized I/O accesses for faster loading of maps.
- Added packaged assets caching for faster loading of maps.
- Removed redunany entities and images loading. This reduces stutter during area transitions.
- Added buffering to I/O operations for faster loading of resources.
- Fixed a bug causing saves to become corrupted.
- Fixed a bug causing video cutscenes to not play correctly.
- Fixed a bug causing touch and rearpad presses to cause game crashes.
- Improved default settings setup for better performances.
- Improved the graphics backend pipeline to use less memory and use vitaGL more efficiently.
- Added an experimental frameskip option that can be enabled via com_frameSkip option in the ini.
- Added r_maxLights option to reduce the max number of active lights at the same time to greatly reduce CPU workload. Defaults to 8.
- Implemented native NEON usage for math operations.
- Made so that entities of all types that reside in deactivated areas of a map or behind portals get set in dormant state to not execute their physics, animation and AI steps every frame.
- Optimized the codepath that handles entities area updates.
- Added LOD system to reduce animations framerate for entities distant from the camera.
- Optimized dynamic lights interactions culling codepath.
- Fixed a bug in MD5 skinning that was causing some animations to break under certain circumstances.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Leo's Fortune is an award-winning platform adventure game where you hunt down the cunning thief who stole his gold. Beautifully hand-crafted levels bring the story of Leo to life, offering a journey full of challenges.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| leosfortune.vpk |
v1.0 |
05/06/26 |
8 |
Download |
QR |
Please read the repository readme for installation instructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Leo s Fortune |
v1.0 |
05/06/26 |
86 |
Download |
QR |
This is a wrapper/port of Let's Golf 2 for the PS Vita.
The port works by loading the official Android/Xperia ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Let s Golf 2 Vita |
v1.1 |
07/26/25 |
226 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android/Xperia Play
Changelog (v.1.1):
- Fixed a GPU crash occurrence when finishing a Quick Play game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Lighthouse Vita is a native port of Banjo Kazooie for PSVita based on Lighthouse, the PC port of the decompilation of Banjo Kazooie. It features several enhancements, new features, romhacks support, mods support, built-in randomizer, and much much more.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lighthouse.vpk |
v.1.0.1 |
08/31/26 |
8 |
Download |
QR |
- Fixed an out of bounds bug that was causing sporadic crashes in certain circumstances.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lighthouse Vita |
v1.0.1 |
08/31/26 |
59 |
Download |
QR |
| Lighthouse Vita data |
v1.0.1 |
08/31/26 |
68 |
Download |
QR |
| Lighthouse Vita |
v1.0 |
08/16/26 |
83 |
Download |
QR |
| Lighthouse Vita data |
v1.0 |
08/16/26 |
86 |
Download |
QR |
An unofficial native PS Vita port of LISA: The Painful, based on mkxp-z and the RGSS3 runtime.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LISA-Vita-alpha0.2.vpk |
v0.2.0-alpha |
10/09/26 |
8 |
Download |
QR |
Second alpha of the unofficial PS Vita port of **LISA: The Painful**.
> **Legacy Edition only** (the original RPG Maker VX Ace game: `Game.exe`, `Game.rgss3a`).
> The Definitive Edition (Unity) is not supported.
**No game files are included**: you need your own copy of the game.
### New in Alpha 0.2
- **Screen options**: in the game menu (Circle → *Options/Quit* → *Screen*), choose with left / right:
- **1:1**: the game's 544x416 pixels, not scaled, centred;
- **Original**: the game's proportions scaled to the screen height (default);
- **Stretch**: the same picture stretched to the whole screen (wider pixels);
- **Wide**: real widescreen, the game is drawn at 736x416 and shows more of each map. LISA was made
for 544x416, so some scenes and events may look wrong in this mode.
The choice is remembered.
- **Achievements**: the game's 58 Steam achievements are unlocked on the Vita, with their Steam titles
and descriptions. A window appears when you get one, and *Achievements* on the title screen lists
them. Achievements earned with Alpha 1 are picked up automatically.
- **Fixed**: the sky in some intro scenes was drawn as repeated bands instead of a gradient.
### Install / update
1. Install `LISA-Vita-alpha0.2.vpk` with VitaShell (over Alpha 1 is fine: same title ID and data folder,
your saves are kept).
2. New install only: extract `Game.rgss3a` from your copy of the game (for example with
[rgss3a-extractor](https://github.com/iatsiuk/rgss3a-extractor)) and copy `Data/`, `Graphics/`,
`Audio/` and `Fonts/` to `ux0:data/lisa_vita/`.
The first launch pauses for about 10 seconds while the shaders are compiled; later launches are fast.
Details: [Installation guide](https://github.com/Pinol0/LISA-Vita/blob/main/docs/INSTALLATION.md).
### Notes
- Tested with [PSVshell](https://github.com/Electry/PSVshell) at 500/222/222/166 MHz; at stock clocks
performance is lower.
- Known issues: [KNOWN_ISSUES.md](https://github.com/Pinol0/LISA-Vita/blob/main/docs/KNOWN_ISSUES.md).
### Files
- `LISA-Vita-alpha0.2.vpk`: the game package (title ID `LISA00001`, version 00.20).
- `libruby-static.a`: prebuilt Ruby 3.1.6 for the Vita, only needed to
[build the port yourself](https://github.com/Pinol0/LISA-Vita/blob/main/docs/BUILDING.md).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LISA Vita |
v0.1.0-alpha1 |
10/08/26 |
24 |
Download |
QR |
A Vita Port of Lolicopocalypse, a game by quasist for Ludum Dare 24.
dots-tb did most of the work including finding the game, getting it to compile, controls and handling sound. I only did the image scaling and the live area.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lolicopocalypse.vpk |
v1.0 |
03/25/20 |
365 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A multiplatform mini retro puzzle game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Loonies |
v8192 r66 |
07/14/21 |
351 |
Download |
QR |
Changelog (r66):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A game in where you have to survive on an island.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lost on Island |
v0.1.0a |
05/27/21 |
409 |
Download |
QR |
Changelog (v.0.1.0a):
- Chop tree system fixed
- Night fog removed
- House build replaced
- Night enemies added
- Swimming system improved
- Water collector added
- Vegetation improved
- Pause menu added
- UI Control added
- UI Improved
- Notification of player status added
- Rock spawning added
- Herb spawning added
- Player status system added
| Name |
Version |
Released |
Hits |
DL Link |
QR |
LOVE is a short and addictively challenging platformer with a minimalist design. It has a custom respawn system, 16 levels, 12 track original soundtrack, competitive scoring, and multiple ways to play.
This port uses the Android version to play, go buy it here: https://play.google.com/store/apps/details?id=com.mokuzaistudio.love
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Love |
v1.0 |
06/01/21 |
353 |
Download |
QR |
| Love DATA |
v1.0 |
06/06/21 |
366 |
Download |
QR |
Installation
Go and buy the game from the Play Store.
Open a File Manager and go to Your Phone Storage -> Android -> com.mokuzaistudio.love -> Assets and copy all assets inside of it, including the game.droid file and put them in a safe place on your PC (i.e.: your desktop).
Download the .zip file and download LOVE patch files. Extract the .zip in the same place where the Android files are.
Open up DeltaPatcher and set the "Original File" as the game.droid file from your Android device and the "XDelta patch" as the .xdelta file from the .zip file you extracted.
Wait for awhile and you should have the game.droid file patched. Rename it to game.win.
Download the .vpk and open up VitaShell. Connect your Vita to your PC either with USB or FTP.
Copy and paste your Android files from your PC (including the renamed "game.win" file) to "ux0:app/LOVEPORT0/games".
For a more detailed guide, go to https://github.com/hatoving/GMSVitaPortInstructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
LSD Revamped Vita is a native port of LSD Revamped, Figglewatts' open source remake of LSD: Dream Emulator (1998), to the PS Vita. The game is reimplemented in C with vitaGL, following LSD Revamped's Unity code, and runs at 60 fps.
It includes all 14 dreams of the original journal, linking between dreams, the dream graph, flashbacks, special days, the Grey Man and saving; Classic graphics (pixelation, dithering, affine texture mapping, PSX framerate limit) and Revamped graphics with graphics profiles; Classic and Revamped controls with custom control schemes; the original soundtrack synthesised from the PS1 sequences and the Revamped soundtrack; and the intro and in-game videos. Mod and custom journal loading are not included.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LSDRevamped-Vita-DataBuilder-win64.zip |
v1.0 |
10/19/26 |
9 |
Download |
QR |
| LSDRevamped-Vita.vpk |
v1.0 |
10/18/26 |
8 |
Download |
QR |
First release.
- Install `LSDRevamped-Vita.vpk` with VitaShell.
- Build the game data on a PC as described under [Game data](https://github.com/arielxflores/LSDRevamped-Vita#game-data) and copy the resulting `lsdr` folder to `ux0:data/`.
- `libshacccg.suprx` must be extracted to `ur0:data/`. No plugins are needed.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LSD Revamped Vita |
v1.0 |
10/18/26 |
36 |
Download |
QR |
This is a wrapper/port of Lego Star Wars: The Complete Saga Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| lswtcs.vpk |
v0.1 |
09/18/24 |
10 |
Download |
QR |
Please read the repository readme for installation instructions and known issues.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LSWTCS Vita |
v0.1 |
09/18/24 |
276 |
Download |
QR |
Port of Lynne for PSVITA/PSTV, a visual novel made in RenPy.
Lynne is a short story about the scariest thing in the world: being a teenager.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lynne |
v1.01 |
08/29/22 |
300 |
Download |
QR |
https://github.com/Fimo4ka/Linne-PSVita-port
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PSVITA port of Bill Kendrick's Mad Bomber
Controls:
Left - Move Left
Right - Move Right
Cross - Confirm/Fire
Start - Pause
Select - Escape/Exit
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mad_Bomber_Vita.vpk |
v1.0 |
01/14/20 |
506 |
Download |
QR |
A PSVITA port of Bill Kendrick's [Mad Bomber](http://www.newbreedsoftware.com/madbomber/)
#### Controls:
**Left** - Move Left
**Right** - Move Right
**Cross** - Confirm/Fire
**Start** - Pause
**Select** - Escape/Exit
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Mad Bullets for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bullets.vpk |
v.1.1 |
08/17/25 |
9 |
Download |
QR |
- Fixed a bug causing options changes to not be kept after app closure.
- Moved to SceLibc for I/O operations: slightly reduced loading times.
- Enabled more aggressive optimizations in vitaGL: slightly improves framerate.
- Added possibility to pause the game with START button.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mad Bullets Vita |
v1.1 |
08/17/25 |
104 |
Download |
QR |
Try to get all four pawns as fast as you can in the 'home' position and dont get angry when your pawn is hit just before your victory!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MaDn.vpk |
v1.0 |
06/27/20 |
354 |
Download |
QR |
Have fun!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MaDn.vpk |
v1.0-beta |
06/21/20 |
355 |
Download |
QR |
| MaDn.vpk |
v0.2-alpha |
06/08/20 |
349 |
Download |
QR |
| MaDn.vpk |
v0.1-alpha |
06/01/20 |
344 |
Download |
QR |
Port of a static recompilation of Manx TT Superbike for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Manx TT Superbike Vita |
v1.0 |
10/22/26 |
8 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: MAME
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A native PS Vita port of Mario Strikers Charged based on the mscharged-decomp
source reconstruction. It includes Vita controls, seven camera zoom levels,
GPU skinning, a startup shader cache and an in-game LiveArea settings overlay.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Strikers-Charged-Vita-install.zip |
v1.1 |
10/24/26 |
27 |
Download |
QR |
| Strikers-Charged-Vita.vpk |
v1.1 |
10/24/26 |
18 |
Download |
QR |
The performance update.
**Smoother play**
- Matches run at up to 60 fps. The Frame Rate setting is now **AUTO** by
default: 60 when the Vita can keep up, a smooth 30 when it can't. Prefer a
locked 30? Choose **30 FPS** in Settings.
- Mega Strikes run at a steady 30 fps at full resolution (about 15 fps
before). Their glowing haze is drawn at a lower resolution and blended over
the sharp, full-size scene.
- Snappier controls: a third less delay from button to screen, about a
tenth of a second in normal play. Stick and touch respond faster in Mega
Saves and other heavy scenes too.
- The picture size adapts to the load: effects soften first and the scene
only slightly, so the frame rate holds without the game looking rough.
- Fewer hitches from those size changes: they now happen at the cuts into
and out of a Mega Strike, not a few seconds into play, and a size used
recently is switched back to quickly.
**Better picture**
- A light sharpening filter is on by default (Settings > Sharpness: SMOOTH).
OFF, CRISP and CRISP+ are still there.
- SMOOTH also softens jagged character outlines, at almost no cost.
- Optional HD characters and ball: sharper faces, kits and ball in close-ups
(Mega Strikes, celebrations, menus), made on your computer from your own
game files with `tools/hdtex` and copied to `ux0:data/mscharged/hdtex.pack`.
In normal play the game draws the same detail as before, so it costs no
frame rate.
- When there's time to spare, the game is drawn above native resolution for
cleaner edges.
- New optional **Distant Textures** setting for sharper ground and walls at an
angle (experimental, off by default).
**Controls and gameplay**
- Tap anywhere on the title screen to start.
- All seven camera zoom levels are on the Options > Visual slider.
- The CPU plays just as well when your camera is zoomed in close.
- Quick screen taps are never missed, and button presses are never lost or
repeated after a system pop-up.
- The stick moves the glove three times faster in Mega Saves by default, so
you can reach the far side of the goal in time (Settings > Mega Save Speed:
3x, 4x, 2x or ORIGINAL). Optional rear-touch aiming is in Settings too.
**Under the hood**
- Fixed a crash when starting a match after the picture size had changed a
few times: unused graphics buffers are now freed, and the game only draws a
larger picture when there is graphics memory to spare.
- Mega Strikes no longer drop to a low resolution when that would not make
them any faster.
- More of the game's graphics come prebuilt, so a goal replay no longer stops
for a loading bar the first time.
- Fixed new graphics effects never being built on the console (a fault in
the shader cache code), which kept the sharpening and the lighter Mega
Strike glow from switching on.
- More reliable shader cache and graphics memory recovery.
- Faster texture uploads and less background CPU use.
- The game's 3D models are rebuilt less often after loading screens and
pauses (improvements shared with the Super Mario Galaxy port).
- Players' faces in celebrations, replays and cut-scenes are skinned on the
graphics chip like the rest of the body, so those scenes give the CPU less
to do.
Technical details for developers are in
[Technical Notes](docs/TECHNICAL.md#version-11-changes).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mario Strikers Charged Vita |
v01.00 |
10/19/26 |
43 |
Download |
QR |
Mass Effect: Infiltrator is an iOS/Android-exclusive Third-Person Shooter with RPG Elements released as a tie-in game to Mass Effect 3. The players take control of Randall Ezno, a Cerberus Operative that ends up at odds with Cerberus's plans for himself and his coworkers. Much shooting and backstabbery ensues.
This repository contains a loader of the Android release of Mass Effect: Infiltrator, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MassEffectInfiltrator.vpk |
v1.0 |
11/21/22 |
715 |
Download |
QR |
Please read the repository readme for installation instructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Maximilien Adventure for PSVITA/PSTV, which is a super Mario like game created with Godot.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Maximilien Adventure |
v1.0 |
07/13/22 |
278 |
Download |
QR |
- Upstream version bump
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dunelegacy_data.zip |
v0.97.0-alpha-vita.1 |
08/09/22 |
223 |
Download |
QR |
| dunelegacy.vpk |
v0.97.0-alpha-vita.1 |
08/07/22 |
249 |
Download |
QR |
| dunelegacy_data.zip |
v0.96.5-alpha2-vita.1 |
09/28/21 |
214 |
Download |
QR |
| dunelegacy.vpk |
v0.96.5-alpha2-vita.1 |
09/28/21 |
224 |
Download |
QR |
Unofficial wrapper/port of Modern Combat 2: Black Pegasus for PlayStation Vita.
The port operates by loading the official Android ARMv7 executable directly into memory, linking its dependencies to native functions, providing the JNI environment expected by the game, and translating OpenGL ES calls through vitaGL. In practice, this creates a lightweight Android-like environment where the original executable can run natively on the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MC2BPegasus-Vita.vpk |
v1.0 |
08/11/26 |
11 |
Download |
QR |
## MC2BPegasus-Vita v1.0
Unofficial PlayStation Vita port by **Menino Sung**.
### Installation
- Install the included VPK using VitaShell.
- Provide your own legally obtained game data from the Android ARMv7 version 1.0.0.
- Follow the complete setup instructions in the repository README.
### VPK checksum (SHA-256)
`8F6E059EB9EA4C80A632D713CD26BF5D8FADE75BF0442AE01148C28A9F3FBC6B`
This release does not include proprietary game data.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MC2BPegasus-Vita |
v1.0 |
08/12/26 |
107 |
Download |
QR |
Unofficial PS Vita port of Minecraft: Story Mode, based on the Android PowerVR v1.37 release. Supports all 8 episodes, trophies, multiple languages, controller input and custom made controller Glyphs.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MCSM-1.11-logging.vpk |
v1.11 |
08/12/26 |
19 |
Download |
QR |
| MCSM-1.11.vpk |
v1.11 |
08/12/26 |
12 |
Download |
QR |
## MCSM 1.11 — public prerelease
> [!IMPORTANT]
> **This is a fix pass, not a confirmed-working pass.** Everything below was
> traced from code, disassembly, or a device `loader.log` and fixed on that
> basis — none of it has been confirmed by a full playthrough yet. In
> particular, this release does **not** claim choices or settings now save
> correctly; it describes the specific mechanisms that were found broken and
> what changed. If a problem persists, the logging build exists to find out
> why instead of guessing again.
>
> **The VPK on this release is a LOGGING build (`MCSM-1.11-logging.vpk`).**
> It writes a diagnostic log to `ux0:data/mcsm/loader.log` while you play,
> and it runs slower than a normal build because of it — please don't report
> its framerate as a performance bug. A non-logging build
> (`MCSM-1.11.vpk`) is also attached.
>
> ### How to send a log
>
> 1. Play until the problem happens.
> 2. Close the game. If it is frozen: press **PS**, then close it from the LiveArea.
> 3. **Do not launch the game again yet** — the log is wiped at the start of every
> launch, so relaunching destroys what you just captured.
> 4. Copy `ux0:data/mcsm/loader.log` off the Vita — open VitaShell, press **SELECT**
> to start its FTP server, and copy the file from a PC.
> 5. Attach it to a [bug report](../../issues/new?template=bug-report.yml) or post it
> in the [Discord](https://discord.gg/spjFgQUGmE). Zip it if it is large.
>
> To turn logging off without changing builds, create an empty
> `ux0:data/mcsm/settings/nolog.txt`.
> **Use Data Builder v1.9** (unchanged from 1.10 — same file, reused as-is).
This release contains the PS Vita loader with community LiveArea artwork and trophy support, the Windows data builder, and the corresponding source code. It does **not** contain the Android APK, OBBs, episodes, native game libraries, or gameplay archives.
Questions, test results, and bug reports are welcome in the [MCSM Vita Discord](https://discord.gg/spjFgQUGmE).
### Downloads
- **MCSM-1.11-logging.vpk** — complete Vita loader, **logging build** (see the box above); install with VitaShell.
- **MCSM-1.11.vpk** — the same loader without logging, for normal play once a problem is no longer being chased.
- **MCSM-Vita-Data-Builder-v1.9.exe** — unchanged from 1.10; builds `ux0:data/mcsm` or a chapter-only copy pack from your legally owned Android files.
### What changed in this pass
- **Preference load ran before its resource could exist.** `SavePrefs` was writing correctly the whole time; the load that reads it back now retries once the resource it needs is actually registered, instead of only trying once, too early, at boot.
- **Found and fixed a real bug in the shipped engine's event log**, not a porting artifact: on a missing anchor event, `DeleteAllEventsAfterEvent` underflows to a full-log wipe instead of doing nothing. `SaveLoad_Load` calls the vulnerable path on every load; it's now guarded against exactly that case.
- **The post-save mirror was guessing which copy the engine wrote, and guessed wrong** — from the second save onward it silently overwrote every save with the first one's contents. It now checks which copy actually changed instead of assuming.
- Save writes are now staged and size-verified before being committed by rename, and a one-generation backup restores a save that's provably too small to be intact.
- **Audio mixer was writing into a buffer the hardware was still playing**, audible as tearing in busy scenes with several NPCs on screen; it now rotates through buffers that were already allocated but unused.
- **The virtual controller could be dropped by the system around common dialogs** (trophy setup, the rename keyboard) and never came back, leaving only touch controls; it's now checked and re-added automatically.
- **The 30fps cap allowed a fast frame through right after a slow one**; presents are now floored against the actual previous present so the display can't exceed the configured cap.
- **An animation-timing repair forced a quarter-second jump on every scene load**, not just on the hitches it was meant to smooth; it now treats a load as a pause (nothing to catch up to) rather than lost time.
- The save-rename on-screen keyboard could show leftover characters from a previous rename on top of the new one; its input buffer is now cleared between uses.
- New LiveArea icon and content-screen artwork.
### Data Builder v1.9
Unchanged from the 1.10 release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MCSM Vita |
v1.19 |
08/26/26 |
126 |
Download |
QR |
| MCSM Vita |
v1.11 |
08/12/26 |
65 |
Download |
QR |
| MCSM Vita |
v1.05 |
07/21/26 |
47 |
Download |
QR |
Open source game ported to PSVITA, "Me And The Castle(Global Game Jam 2017)" all credits go to the creators of this game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Me and The Castle |
v1.02 |
04/01/19 |
594 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of MemesWars which is a ChaloApps game to the PSVITA. This port was based on Version 4.1.0 of MemesWars which camed out on 2019 because it uses Mono which is pretty simple to decompile.Also, i converted every texture to make it work on the PSVITA's GPU which is a PowerVR SGX543MP4+, every sound, and added PSVITA Controls.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MemesWars |
v1.0 |
10/12/25 |
155 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Memory Game made for Windows, written in C in under 24 hours. More platforms to come.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MemoryGame1.0_x86.zip |
v1.0 |
08/12/20 |
334 |
Download |
QR |
| MemoryGame1.0.vpk |
v1.0 |
08/15/20 |
364 |
Download |
QR |
Version 1.0, builds for Windows and PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
meritous is a cross between a top-view dungeon crawler and a bullet-hell shoot-em-up. In it, you control main character Merit, who travels through an enormous 3000-room labyrinth, the Orcus Dome, in order to find three artifacts called the PSI Keys, and restore them to their proper locations.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| meritous |
v1.2 |
12/06/20 |
446 |
Download |
QR |
Controls:
DPad Arrows/Left Analog : Move
X : Use PSI circuit
Square : Interact with stuffs/Activate a trigger tile
L : Show help
R : Show map
Start : Pause
Select : Exit
Touchscreen : Move cursor for integrated GUI with extra features
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| meritous |
v1.1 |
05/26/19 |
672 |
Download |
QR |
| meritous |
v1.0 |
01/03/19 |
538 |
Download |
QR |
Blob Wars: Metal Blob Solid is a native port for the PlayStation Vita of the classic open-source 2D platformer developed by Parallel Realities.
Take control of Bob, a fearless Blob agent, and battle through enemy bases to rescue missing comrades and stop the alien invasion led by the evil Galdov. Fight hostile aliens, assimilated Blobs, and challenging bosses across a variety of action-packed levels.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| blobwars-2.00_source.code.zip |
v1.0 |
07/30/26 |
7 |
Download |
QR |
| blobwars.vpk |
v1.0 |
07/30/26 |
8 |
Download |
QR |
| data_folder.zip |
v1.0 |
07/30/26 |
8 |
Download |
QR |
First release
Installation
Install vpk
To run Blob Wars on PS Vita, follow these steps:
Copy the game data to the following folders:
ux0:data/blobwars/data/
ux0:data/blobwars/gfx/
ux0:data/blobwars/music/
ux0:data/blobwars/sound/
Make sure the directory structure matches the original game files.
Install libshacccg.suprx on your PS Vita if it is not already installed. This library is required for shader compilation and the game will not start without it.
Launch the game from the LiveArea.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Metal Blob Solid Vita |
v1.0 |
07/30/26 |
90 |
Download |
QR |
| Metal Blob Solid Vita data |
v1.0 |
07/30/26 |
78 |
Download |
QR |
A loader that runs the native library of the Android version of FINAL FANTASY VII (v1.0.29) on the PlayStation Vita, without emulation: the original ARMv7 .so runs directly on the CPU, with the Android system calls redirected to their Vita equivalents.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ff7_vita_v0.09.00.vpk |
v0.09.00 |
10/26/26 |
1 |
Download |
QR |
Install `ff7_vita_v0.09.00.vpk` over any previous version. Game data stays in
`ux0:data/ffvii-vita/` ([DATA.md](DATA.md)); no game data is included.
## New: port menu
Hold **L + R** and press **Start**. **L / R** switch tabs; the bottom of the menu
explains the selected item. Choices are saved in `cheats.txt`.
- **Cheats:** infinite HP/MP; battle EXP and gil x2/x3/x4; add any materia (picked
by color) or summon, at level 1 or max.
- **Gameplay:** faster walking/running in fields and on foot on the world map
(x2/x3/x4, nothing else speeds up); automatic dialog skip (questions are left to
you); dialog language (English, French, German, Spanish, Japanese, applied at the
next start); back to the title to load another save.
- **Debug:** shortcuts to every 3D minigame and to the world map on the buggy,
submarine or Highwind; scene markers; profiler and A/B switches for reports.
## Performance
- **Minigames:** steady 30 fps in the submarine (was 27.5), roller coaster and
chocobo race (was 16–24); snowboard capped at a steady 30 fps; faster G-bike.
Most of their drawing and math now runs as native code checked against the
original.
- **Animated palettes:** paletted textures go to the GPU as indexes + palette
instead of being converted on the CPU every time a palette changes (Chocobo
Square 15 → 27 fps, chocobo ranch faster). Repeated conversions are cached.
- **Fields:** native vertex lighting and background tile lists, faster triangle
submission for every 3D scene.
- **World map:** triangle and projection code faster again (no calls back into
the game library in the hot loops).
- **Battles:** native vertex color scaling (~12% of the game thread).
## Fixes
- Button prompts show the right PS symbols: ✕ confirms, ○ cancels.
- First menu sound and save/load sounds are no longer missing.
- 448-line FMVs (e.g. the G-bike intro) fill the screen without distortion.
- Submarine: Square and the on-screen L2/R2 and R1+R2 buttons work.
- Less audio stutter when minigames stop and restart sounds.
## Switches
New in `ux0:data/ffvii-vita/`:
| File | Effect |
|---|---|
| `natives_off.txt` | every native replacement off (tells a port bug from the game) |
| `vcolor_off.txt`, `tri_off.txt`, `tri2_off.txt`, `math_off.txt`, `light_off.txt`, `texture_off.txt` | one native module off |
| `snowboard_60fps.txt`, `coaster_60fps.txt` | leave that minigame uncapped |
| `submarine_limiter_off.txt`, `chocobo_limiter_off.txt` | keep the game's own limiter |
## Known issues
- Leaving the profiler on into a battle can crash the game; record short profiles.
When reporting a problem, send `logs.txt` and `logs_anterior.txt`.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| METEOR VII VITA |
v0.6.1 |
10/20/26 |
30 |
Download |
QR |
| ff7_vita_v0.6.0.vpk |
v0.6.0 |
10/20/26 |
8 |
Download |
QR |
| METEOR VII VITA |
v0.5 |
10/18/26 |
31 |
Download |
QR |
| METEOR VII VITA |
v0.2 |
10/14/26 |
31 |
Download |
QR |
Super Methane Bros for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Methane.vpk |
v1.1 |
04/19/18 |
786 |
Download |
QR |
## Installation
- Install `Methane.vpk` using VitaShell.
- Copy `Methane.HiScores` to `ux0:data/smb/`.
## Controls
| Keys | |
| --- | --- |
| Left stick / D-pad | Move |
| â | Fire |
| O | Jump |
| Select | Toggle 1:1 / fullscreen |
## Changelog
1.1:
- Audio enhancements, full stereo mode.
- Enable "Select" button to toggle between 1:1 ratio or fullscreen.
- Player name is customizable and scores are now correctly saved.
1.0:
- First public release.
## Credits
- Super Methane Bros, http://methane.sourceforge.net/
- AmigaOS 4 / SDL2 port from @capehill
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Methane.vpk |
v1.0 |
04/15/18 |
526 |
Download |
QR |
A static recompilation of Monster Hunter Tri (Wii) to native ARM code. The game's PowerPC code is translated to C++ and linked with a native runtime that replaces the Wii's hardware and system software: there is no emulator, interpreter or JIT. Rendering goes through native GXM on the PS Vita and OpenGL ES 3.0 on Linux; a WebAssembly build draws through WebGPU.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| mh3-vita.vpk |
v0.2.2 |
10/23/26 |
12 |
Download |
QR |
- Fixed online connection with save files exceeding 5 characters in their names
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MH3 Vita |
v0.1 |
10/12/26 |
61 |
Download |
QR |
Might & Magic: Clash of Heroes is a puzzle strategy role-playing game originally developed for the Nintendo DS by Capybara Games and published by Ubisoft Entertainment. Tag Games created an Android version in 2013, which this PSVita port is based on.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| mmcoh-diagnostics.vpk |
v1.1.0 |
10/08/26 |
9 |
Download |
QR |
| mmcoh.vpk |
v1.1.0 |
10/08/26 |
8 |
Download |
QR |
- On-screen messages use a small font with a shadow.
- Every control can be remapped in `ux0:/data/mmcoh/controls.ini`.
- Fixed a crash when choosing the next campaign at the end of a campaign.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Might and Magic |
v1.1.0 |
10/08/26 |
22 |
Download |
QR |
| Might and Magic |
v1.0.0 |
09/26/26 |
36 |
Download |
QR |
Port of Mighty Mike for PSVITA.
Mighty Mike is an overhead view 2D run and gun video game developed by Pangea Software.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mighty Mike Vita |
v1.0 |
02/01/25 |
99 |
Download |
QR |
| Mighty Mike Vita |
v1.0 |
02/01/25 |
118 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of the Ludum Dare #22 entry by Notch called Minicraft.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Minicraft Vita |
v1.0 |
11/07/16 |
745 |
Download |
QR |
| Minicraft Vita data |
v1.0 |
11/07/16 |
496 |
Download |
QR |
Minicraft is a 2D top-down sandbox game where your final goal is to "kill the only other sentient being in the world, making sure you’ll be alone forever" as stated personally by Notch when he first released this game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Minit is a collaboration between Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Minit |
v1.1 |
04/10/21 |
420 |
Download |
QR |
| Minit.VPK |
v1.1 |
04/10/21 |
7 |
Download |
QR |
Changelog:
-Added compatibility with Epic Game Stores and GoG version
-Fixed Camera crashing the game (it still won't record)
-Changed button graphics from Xbox to PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FranBowChapterTwo_Android.zip |
v2_FranBowCH2 |
04/09/21 |
349 |
Download |
QR |
| Minit |
v1.0 |
04/09/21 |
349 |
Download |
QR |
| PleaseDontTouchAnything_Android.zip |
v1_PleaseDontTA |
04/08/21 |
353 |
Download |
QR |
| FranBowChapterOne_Android.zip |
v0_FranBowCH1 |
04/08/21 |
331 |
Download |
QR |
| FranBowChapterOne_Updated_Android.zip |
v0_FranBowCH1 |
04/09/21 |
317 |
Download |
QR |
Enter the labyrinth and test your courage and wit. Will you survive to the exit, or will you perish at the mighty axe of the MINOTAUR?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Minotaur.VPK |
v1.5 |
07/26/26 |
8 |
Download |
QR |
- Added seperate HighScores for all 5 Difficulty Levels.
- Updated Save/Load System to reflect New HighScore System.
- Added Difficulty Level specific colors.
- Added Particle System - Fireflies and Dust.
- Updated Fog System.
- Added viewable Changelog to Title.
- Added a couple Holiday surprises.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Minotaur |
v1.5.0 |
07/26/26 |
69 |
Download |
QR |
| Minotaur |
v1.0 |
11/25/25 |
144 |
Download |
QR |
An abstract game about cosmology, language and the idea of self.
Made by Isaque Sanches and Eva Vital.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mirror |
v1.0 |
06/03/21 |
328 |
Download |
QR |
Installation
Install the vpk
Guide (Spoilers)
Leave your prison
Find your shadow on a black wall
Go forward
Open the 7th lock
Go forward
Open the 6th lock
Keep it alive
Open the 5th lock
Keep going forward
Keep it alive
Open the 4th lock
See what cannot be seen
Open the 3rd lock
Recognize what cannot be seen
Open the 2nd lock
Dance
Open the 1st lock
Be a philosopher
Open the door
Made with Unity
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Mushroom Kingdom Mayhem games for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mushroom Kingdom Mayhem |
v0.2 alpha |
03/25/19 |
474 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mushroom Kingdom Mayhem |
v0.1 alpha |
03/23/19 |
426 |
Download |
QR |
Not an emulator. A native port of MKW-3DS, the 1:1 3DS recreation of Mario Kart Wii (not of the Wii game itself), running on the Vita's own APIs with vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| mkw-retro-rewind.vpk |
v1.4.2 |
10/24/26 |
18 |
Download |
QR |
| mkw.vpk |
v1.4.2 |
10/24/26 |
20 |
Download |
QR |
# MKW Vita 1.4.2
Closer to the Wii: laps and Lakitu, the end of a race, course objects, item boxes and menus. Only the VPK changes: your 1.4.0 game files keep working.
>[!NOTE]
>**Coming from 1.4.x? Just install the new VPK.** 1.4.2 uses the same game files, so there's nothing to rebuild or copy.
>
>Coming from 1.3.0 or older? Rebuild your game files as described in the [1.4.0 release](https://github.com/boomannotjeff/mkwiita/releases/tag/1.4.0).
## What's new
### Racing
- **Lap counter and Lakitu.** Backing over the finish line no longer lowers your lap or brings Lakitu down with the lap sign.
- **Finish.** Lakitu flies in with the flag and follows your kart, like on the Wii.
- **End of race.** Racers who have finished lose their items. The out-of-bounds fade now draws under the HUD and results instead of over them.
- **Place number.** The black drop shadow behind your position is back.
- **Blue Shell.** It keeps facing forward instead of spinning like a Green Shell.
### Courses
- **Koopa Cape.** The tunnel glass draws over karts and items instead of under them. The same goes for every course's see-through parts.
- **Lava.** N64 Bowser's Castle lava columns and Grumble Volcano lava poles only show while erupting. Grumble Volcano's falling rocks vanish when they land.
- **Toad's Factory.** The falling crates show only while they're live, and they turn into iron boxes in Time Trials.
- **Cannons.** DK Summit, GCN DK Mountain and Maple Treeway cannons play their animation once per launch instead of looping.
- **Delfino Square.** The drawbridge animation follows how far the bridge is tilted.
- **SNES Ghost Valley 2.** The blocks rest, tumble and disappear like on the Wii.
- **Item boxes.** On Grumble Volcano, boxes on the falling rocks ride them down. On Wario's Gold Mine, the boxes along the cart line trail the carts.
### Menus
- **Main menu.** The frames no longer flash when selected (the Wii never selects them), and the titles have their glow back.
- **Drift page.** The flag no longer shows through the button movies, and the unselected movie is dimmed like on the Wii.
- **Sounds.** Pressing buttons during a page transition no longer plays button sounds.
- **Character on the kart.** Seated drivers blink and look ahead instead of staring at the camera.
Everything above is in the Retro Rewind edition too.
## Install
1. Install `mkw.vpk` (or `mkw-retro-rewind.vpk`), attached below, with VitaShell.
2. That's it if you're on 1.4.x. From an older release, rebuild your game files first (see the [1.4.0 release](https://github.com/boomannotjeff/mkwiita/releases/tag/1.4.0)).
3. Make sure `ur0:data/libshacccg.suprx` exists (run ShaRKF00D once).
Your licenses, times and ghosts stay.
The VPK contains no Nintendo game files. Please don't share your built game files.
## Building it yourself
- `Build MKW Vita.bat` builds the game files and the VPK (needs VitaSDK).
- `Build Game Files.bat` builds only the game files.
- See [BUILDING.md](BUILDING.md) for details.
Port of Maze of Galious for PSVita.
The Maze of Galious (MoG in short) was originally a Konami game for the MSX computer system. Its real name is Knightmare II: The Maze of Galious and is the sequel of another Konami game called Knightmare.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v1.0 |
06/13/26 |
9 |
Download |
QR |
| mog.vpk |
v1.0 |
06/13/26 |
9 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mog Vita |
v1.0 |
06/14/26 |
56 |
Download |
QR |
| Mog Vita data |
v1.0 |
06/14/26 |
51 |
Download |
QR |
A native PS Vita port of Monster Shooter (Gamelion, 2012), the top-down twin-stick shooter where a kidnapped kitten is reason enough to clear a planet of monsters. This runs the original ARMv7 Android binary through a so-loader, with the game's own Claw Engine driving vitaGL underneath.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MonsterShooter-Vita-v1.2.zip |
v1.2 |
09/23/26 |
7 |
Download |
QR |
| monstershooter.vpk |
v1.2 |
09/23/26 |
8 |
Download |
QR |
- **Cutscenes play.** The four original videos run through `sceAvPlayer`, with the audio in sync. Skip them with Cross, Circle, Start or a tap on the screen.
- **On-screen sticks hide** as soon as you use the analog sticks, and come back on the first touch of the screen.
- Checked on hardware: a steady 60 fps in normal play.
**The game is not included.** You need your own copy of the Monster Shooter Android APK.
**Coming from v1.0?** The cutscene videos are already on your Vita: just install the new `monstershooter.vpk` over the old one.
### Downloads
- **`MonsterShooter-Vita-v1.2.zip`** - the setup tool, the VPK and the instructions. Start here.
- **`monstershooter.vpk`** - the VPK on its own, if you install the game data by hand or are updating from v1.0.
### Known issues
- Occasional frame drops when the screen fills up with enemies.
Full details in the [README](https://github.com/Federicoilgrandebardo/MonsterShooter-Vita#readme).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Monster Shooter Vita |
v1.2 |
09/23/26 |
39 |
Download |
QR |
| Monster Shooter Vita |
v1.0 |
09/22/26 |
33 |
Download |
QR |
Port of Monument Valley for the PS Vita. In Monument Valley you will manipulate impossible architecture and guide a silent princess through a stunningly beautiful world. Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. Guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People. All credit of making the game goes to ustwo games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MV.vpk |
v1.0.1 |
12/16/22 |
476 |
Download |
QR |
- Fixed some lightning issues
- The text at the prelude is fixed now (hopefully)
- Fixed the shaders at Forgotten Shores Level 1 and 2 (hopefully)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MV.vpk |
v1.0.0 |
12/14/22 |
257 |
Download |
QR |
So this is not the same version that I did on PS4 but is also one of Eyeballistic's demos and part of that whole cancelled remake hoo-haa. I have not done real thorough testing on this one or gone to any extent to make any improvements on the game. There is currently no AI and I am not sure about a second player's input functionality simply due to not trying it, could work though.
It takes a bit to boot up and I find things are smoother when I just waited for the buttons on the control map screen to populate and change from zeroes to the images for an Xbox controller (it'll make sense when you see it) and then choose ready to continue onward into the game. I have not tested on handheld, only on a VITA TV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mortal Kombat HD |
vdemo |
05/08/25 |
174 |
Download |
QR |
This was done via the Android apk asset swap method and uses Rinnegatamante's YoYo wrapper to run the PC GameMaker demo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A native PlayStation Vita port of MOTHER: Encore, the free fan-made reimagining of MOTHER 1, adapted from its original Godot Engine PC release. This repository contains the source patches, control rewrites, and tooling created to make the game run natively on the PS Vita hardware.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MotherEncore-Vita-v0.2b-GameData.zip |
v0.2b |
07/09/26 |
9 |
Download |
QR |
| MotherEncore-Vita-v0.2b.vpk |
v0.2b |
07/09/26 |
15 |
Download |
QR |
## What's Changed
- Fixed touch L2/R2: touching the left/right half of the screen now correctly presses L2 (Scope) and R2 (Crouch/Telepathy) in-game, not just on the polling checks.
## Known Issues
- The game still crashes when entering the first battle. Fix planned for the next version.
- High GPU load / low frame rate in the overworld and title screen.
## Install
Every release ships **two files**: the `.vpk` (app) and a `-GameData.zip` (`game_data/game.pck`). You need both:
1. Install `MotherEncore-Vita-v0.2b.vpk` with VitaShell or [FMVita](https://github.com/WolffsRoom/FMVita).
2. Extract `MotherEncore-Vita-v0.2b-GameData.zip` and copy the `game_data` folder to `ux0:app/MOTHER001/` (so `game.pck` ends up at `ux0:app/MOTHER001/game_data/game.pck`).
See the [README](../../blob/main/README.md#installation) for full details.
This build is redistributed under MOTHER: Encore's MIT license. Full credit to **Pkdotts** and the original team - https://mother-encore.itch.io/mother-encore
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MOTHER: Encore (ACT 2) |
v0.2b |
07/09/26 |
132 |
Download |
QR |
Simple minesweeper written in C++ for PlayStation Vita
Features:
Saves
Nothing else, yes i am dumb
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MSweep.vpk |
v1.2.1 |
10/29/20 |
422 |
Download |
QR |

### New features:
* Added 4 themes
* Added invisible mines as wrong flagged tiles
### Changes:
* Themes now have names
* Disabled exploding for flagged mines
* Added invisible mines as wrong flagged tiles
* Minor fixes
### Fixed
* Fixed bug where openning marked tiles doesn't create particles
### New Themes
* Matroskin
* Realistic
* OldSchool (Windows XP look like theme, idea by @Grzybojad)
* Black & White
if game crashing try making save file with `0 0 0 0 0`
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MSweep.vpk |
v1.1 |
03/12/19 |
477 |
Download |
QR |
| MSweep.vpk |
v1.0 |
03/08/19 |
503 |
Download |
QR |
My Bakku Pakku' is a Platform/Puzzle-action game which has two type of control mechanics.
Onko is the main character, while his backpack is empty he controls like Super Mario 3D and when its full he rolls like Katamari
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| My Bakku Pakku |
v2.5 |
05/11/19 |
670 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| My Bakku Pakku |
v2.3 |
04/26/19 |
575 |
Download |
QR |
| My Bakku Pakku |
v1.0 |
04/22/19 |
603 |
Download |
QR |
Originally released in 1980 for the Apple II, "Mystery House" was designed, written, and illustrated by Roberta Williams and programmed by Ken Williams. It became the first graphical adventure game, the first title created by On-Line Systems (later known as Sierra On-Line), and helped define the adventure game genre for generations.
This remake brings the classic mystery back with enhanced visuals and the spirit, story, atmosphere of the original adventure.
This is an independent remake created as a tribute to the original "Mystery House". The original game was released into the public domain by Sierra On-Line in 1987 as part of the company’s 7th anniversary celebration.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mystery House |
v1.0.2 |
09/15/26 |
73 |
Download |
QR |
Changelog (v.1.0.2):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Nanosaur is a science fiction third-person shooter video game developed by Pangea Software and published by Ideas From the Deep for Mac OS 9 and Microsoft Windows. The player takes on the form of a Nanosaur, a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous-Paleogene extinction event.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Nanosaur Vita |
v1.0 |
08/17/22 |
262 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 2D endless running game for PSVITA/PSTV inspired by a popular YouTuber.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NanoSpeed Gamer |
v1.0 |
06/04/20 |
536 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
NAOH: Arcade Collection is a native PlayStation Vita arcade launcher written in C. It statically links the FB Alpha 2012 (CPS2) and MAME 2000 libretro cores behind a custom vita2d-rendered front end, so a set of classic Marvel vs Capcom arcade games can be launched and played.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| naoh_arcade_collection2.0.1.vpk |
v2.0.1 |
08/25/26 |
8 |
Download |
QR |
v2.0.1 (Hotfix)
This is a quick patch to address two bugs discovered on real hardware shortly after the v2.0 launch:
* **Audio:** Fixed an issue causing audio crackling in the MAME 2000 core on real PS Vita hardware. Audio delivery has been decoupled into its own dedicated, high-priority thread to prevent buffer underruns.
* **Controls:** Fixed an input routing bug in Player 2 mode where holding START would accidentally spawn Player 1 into the game and cause the controller to move both characters simultaneously.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NAOH: Arcade Collection |
v2.0.1 |
08/25/26 |
77 |
Download |
QR |
| NAOH: Arcade Collection |
v2.0 |
08/24/26 |
60 |
Download |
QR |
| NAOH: Arcade Collection |
v1.2 |
08/18/26 |
73 |
Download |
QR |
| NAOH: Arcade Collection |
v1.1 |
08/18/26 |
84 |
Download |
QR |
A 3D fighting game made with Unity with Naruto anime series characters.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Naruto Boruto |
v2 |
10/05/19 |
4561 |
Download |
QR |
A 3D fighting game made with Unity with Naruto anime series characters.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Naught 2 for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| naught2.vpk |
v1.1 |
01/10/26 |
9 |
Download |
QR |
- Added in-game physical buttons support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Naught 2 Vita |
v1.1 |
01/10/26 |
115 |
Download |
QR |
| Naught 2 Vita |
v1.0 |
12/15/25 |
126 |
Download |
QR |
This is a wrapper/port of Naught for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| naught.vpk |
v1.1 |
01/10/26 |
9 |
Download |
QR |
- Added in-game physical buttons support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Naught Vita |
v1.1 |
01/10/26 |
139 |
Download |
QR |
| Naught Vita |
v1.0 |
12/20/25 |
125 |
Download |
QR |
A faithful recreation of Call of Duty Zombies for the PC, Nintendo Switch, PlayStation Vita and PlayStation Portable. Powered by Quake and coffee.
This is a native port of Nazi Zombies Portable Reboot, the continuation of the original Nazi Zombies Portable PSP homebrew based on the Quakespasm Switch port.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| nzportable-3ds.zip |
vnightly |
10/22/26 |
22 |
Download |
QR |
| nzportable-linux32.zip |
vnightly |
10/22/26 |
13 |
Download |
QR |
| nzportable-linux64.zip |
vnightly |
10/22/26 |
15 |
Download |
QR |
| nzportable-linuxarm64.zip |
vnightly |
10/22/26 |
13 |
Download |
QR |
| nzportable-linuxarmhf.zip |
vnightly |
10/22/26 |
12 |
Download |
QR |
| nzportable-nspire.zip |
vnightly |
10/22/26 |
11 |
Download |
QR |
| nzportable-psp.zip |
vnightly |
10/22/26 |
14 |
Download |
QR |
| nzportable-switch.zip |
vnightly |
10/22/26 |
13 |
Download |
QR |
| nzportable-vita.zip |
vnightly |
10/22/26 |
17 |
Download |
QR |
| nzportable-win32.zip |
vnightly |
10/22/26 |
13 |
Download |
QR |
| nzportable-win64.zip |
vnightly |
10/22/26 |
14 |
Download |
QR |
This is a nightly generated automagically. Nightlies are generated at 3AM EST if changes are made to any component of the project in the past 24 hours. Be sure to check the build date above and compare it to the version displayed on the main menu to verify whether or not you are out of date.
Changes in the following areas have been made since the last nightly:
* QuakeC (Game Code)
* Vril (Engine)
**If you are looking for Co-Op enabled FTEQW builds, see: https://github.com/nzp-team/fteqw/releases/tag/legacy
Installation Instructions:
* PC: Extract .ZIP archive into a folder of your choice. Linux users may need to mark as executable with `chmod`. Linux users may also choose to use the Flatpak.
* PSP: Extract the folder inside the .ZIP archive into `PSP/GAME/`.
* Nintendo Switch: Extract the folder inside the .ZIP archive into `/switch/` and launch with Homebrew Launcher. Requires extra memory, so make sure to open HBLauncher by holding 'R' over an installed title!
* PS VITA: Extract `nzp.zip` into ux0:data/ and install `nzportable.vpk`.
* Nintendo 3DS: Extract the .ZIP archive into `/3ds/`.
* TI NSPIRE: Extract the .ZIP archive and sync contents to `My Documents`.
You can also play the WebGL version at https://nzp.gay/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Nazi Zombies Portable |
v2.0.0-indev+20260816073712 |
08/16/26 |
123 |
Download |
QR |
| Nazi Zombies Portable |
v2.0.0-indev+20251202072827 |
12/03/25 |
274 |
Download |
QR |
| Nazi Zombies Portable data |
v2.0.0-indev |
12/03/25 |
227 |
Download |
QR |
| Nazi Zombies Portable |
v1.0 |
11/19/21 |
1267 |
Download |
QR |
This is a wrapper/port of NBA Jam for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| com.eamobile.nbajam_row_wf-v1.00.vpk |
v1.00 |
02/02/26 |
9 |
Download |
QR |
Please read the repository readme for installation instructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NBA Jam Vita |
v1.0 |
02/02/26 |
309 |
Download |
QR |
A port of NBA 2K16 Android v0.0.29 to PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NBA2K16 Vita |
v0.2 |
10/22/26 |
13 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.2):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Rejected by her colleague he ran away crying going to nowhere accidentally warping to some mysterious place and, in order to get back to his world, he needs to get the Castle Bu-Wind.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NedMapagmahal |
v1.01 |
07/11/20 |
516 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NedMapagmahal |
v1.0 |
06/27/20 |
494 |
Download |
QR |
Port of Neighbours From Hell for PSVita based on the free 1.1.5 version of Neighbours From Hell.
NOTE: All Season 1 levels are unlocked. Season 2 levels are disabled as they are missing from the game files. Social buttons have been disabled because they caused crashes.
Requirements:
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NeighboursFromHellANDROID.zip |
v1.0 |
12/27/25 |
7 |
Download |
QR |
| NFHV1.0.vpk |
v1.0 |
12/27/25 |
8 |
Download |
QR |
Initial Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Neighbours from Hell |
v1.0 |
12/27/25 |
148 |
Download |
QR |
Neon Drift is an arcade racing game for PlayStation Vita focused on drifting mechanics and time-based gameplay. Players control a vehicle through neon-themed environments while aiming to maintain speed and complete runs as efficiently as possible.
The game features stylized visuals inspired by neon aesthetics, score-based progression, and driving challenges centered around precision and vehicle control. Neon Drift is developed by ToiletCat Games for the PlayStation Vita platform.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Neon.Drift.vpk |
vR |
10/25/26 |
10 |
Download |
QR |
This is the FIRST VR GAME for the ps vita. It also includes a beta multiplayer mode, for 5 players max.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Neon.Drift.vpk |
vNew |
10/24/26 |
12 |
Download |
QR |
| NeonDrift.vpk |
vGame |
10/20/26 |
13 |
Download |
QR |
| Neon Drift |
v1.0 |
10/20/26 |
17 |
Download |
QR |
Native PlayStation Vita port of Need for Speed II: Special Edition for PC.
This port is based on the NFS Recompiled project and adapts the game to run natively on PlayStation Vita ARM hardware.
The project includes Vita-specific implementations and adaptations for memory management, rendering, audio, input, filesystem access, application startup and packaging.
The port also includes a custom pre-launch configurator designed specifically for the Vita version.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| nfs2se-vita-runtime-v1.zip |
v1.0.0 |
09/22/26 |
8 |
Download |
QR |
| nfs2se-vita-source-v1.zip |
v1.0.0 |
09/22/26 |
8 |
Download |
QR |
| nfs2se-vita-v1.vpk |
v1.0.0 |
09/22/26 |
8 |
Download |
QR |
# NFS II SE Recompiled v1.00 — PS Vita
The first public release of **NFS II SE Recompiled** brings Need for Speed II: Special Edition to PS Vita as part of **Classic NFS Saga for PS Vita**.
Built on **zaps166's NFSIISE wrapper and C++ game translation**, this adaptation uses **vitaGL** for GPU rendering through the game's Glide interface. Gameplay, controls, installation and the custom LiveArea presentation have been tested on real hardware.
## Included in v1.00
- Single-player racing, menus, sound and video playback.
- A custom launcher with game-language selection, display settings and configurable controls.
- Classic and modern control presets, with separate menu and race mappings.
- Internal resolutions of 320x240, 480x360 and 640x480.
- Original 4:3 or stretched full-screen presentation.
- Optional FPS counter, VSync and CPU/GPU performance profiles.
- Custom bubble, LiveArea and startup artwork.
## Download and install
**Players need both files:**
1. `nfs2se-vita-v1.vpk` — install with VitaShell.
2. `nfs2se-vita-runtime-v1.zip` — extract and copy its `ux0/data/nfs2-recomp` folder into `ux0:data/` on the Vita.
Then copy your own PC **Need for Speed II: Special Edition** `fedata` and `gamedata` folders into:
```text
ux0:data/nfs2-recomp/game/
```
All game-data files and directories must have lowercase names. The standard edition is not supported. The port also requires `ur0:data/libshacccg.suprx`. Original game data and the shader compiler module are not included.
See the repository README for the complete installation guide and data preparation helper. Launch **NFS II SE Recompiled**, choose your settings and press Start or select **Guardar y jugar**. Hold L when opening the app to show the launcher again if hidden. Launcher labels are currently in Spanish; game language is configurable.
## Performance and limitations
Reported performance is approximately **15–50 FPS**, depending on the scene and settings. This release does not guarantee stable 40 or 60 FPS. Improving the slowest scenes is the next NFS II milestone.
Multiplayer is disabled. Full-screen mode stretches the original image; true widescreen, HD texture packs and proportional analog steering are not implemented.
## Source code and contributions
The repository contains editable source files and build instructions so developers can fork, inspect and contribute. `nfs2se-vita-source-v1.zip` provides a versioned source snapshot; players do not need it to install the game. `SHA256SUMS.txt` contains checksums for all three release downloads.
Please preserve upstream credits and applicable licenses. For bug reports, include the track, car, display settings, control profile, reproduction steps and `boot.log` from `ux0:data/nfs2-recomp/`.
## Classic NFS Saga for PS Vita
- **NFS II SE:** first playable release; continued performance and usability work.
- **NFS III: Hot Pursuit:** separate port research and graphics adaptation in progress.
- **NFS IV: High Stakes:** a future investigation after NFS II and III.
- **Porsche Unleashed / Porsche 2000:** a longer-term feasibility goal.
These are development goals, not release-date promises. This package runs NFS II SE only.
## Thanks
Thanks to **zaps166 / Błażej Szczygieł**, **Rinnegatamante and the vitaGL contributors**, **vitaShaRK**, **SceShaccCgExt**, **VitaSDK**, **SDL2**, and everyone whose work makes this port possible. Full upstream links, revisions and license notices are in the repository.
Need for Speed and its original game content belong to their respective owners. This is an unofficial community project, unaffiliated with Electronic Arts or Sony.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NFS II SE Vita |
v1.0.0 |
09/22/26 |
60 |
Download |
QR |
| NFS II SE Vita data |
v1.0.0 |
09/22/26 |
55 |
Download |
QR |
A port of Need for Speed III: Hot Pursuit (1998) to the PS Vita, built on the nfs-recompiled static recompilation with a native sceGxm backend.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NFS3VITA-1.0.vpk |
vrelease-1.0 |
10/17/26 |
8 |
Download |
QR |
# NFS3VITA 1.0
Need for Speed III: Hot Pursuit (1998), running natively on the PS Vita.
Built on [nfs-recompiled](https://github.com/motor-dev/nfs-recompiled) with a native sceGxm backend, from the
[Modern Patch 1.6.1](https://gamebanana.com/mods/34590) by natko.
## Requires
- PS Vita / PS TV with HENkaku Ensō or h-encore
- Your own PC copy of Need for Speed III: Hot Pursuit (`fedata` and `gamedata` folders)
- The Modern Patch 1.6.1 archive
## Highlights
- **Native 960x544 widescreen** with the Modern Patch's 16:9 HUD, in-race menus and field-of-view options
- Frontend menus and loading screens stretched to the full screen (`stretch=0` for 4:3)
- Controls are similar to later NFS games: R accelerate, L brake, analog steering, Triangle changes the
camera, bindable in the game's Controls menu
- On-screen keyboard for the player name
## Known issues
- Fog is not drawn
- Options → Graphics → Screen Size can't be selected with the pad (only 960x544 is listed); use `resolution=` in
`nfs3vita.cfg` for other sizes
- Split screen has no pad for the second player
## Install
1. Install `NFS3VITA.vpk` with VitaShell
2. Copy the `fedata` and `gamedata` folders of your game to `ux0:data/nfs3vita/`
3. From the Modern Patch 1.6.1 archive, copy `nfs3.ini` and the `drivers`, `fedata` and `gamedata` folders to
`ux0:data/nfs3vita/`, overwriting files
4. Launch — controls and settings are in the [README](https://github.com/NDRWhun/NFS3VITA#readme)
## Source
https://github.com/NDRWhun/NFS3VITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NFS3VITA |
v1.0 |
10/18/26 |
25 |
Download |
QR |
This is a wrapper/port of Need for Speed: Hot Pursuit Android for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NFSHP.vpk |
v1.0 |
10/03/21 |
9 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NFSHP Vita |
v1.0 |
01/05/24 |
245 |
Download |
QR |
nKaruga is a demake of the popular bullet hell game Ikaruga, released in 2002 for Dreamcast and 2003 for Gamecube. Ikaruga is a vertical shoot 'em up that features an unique polarity-switching gameplay.
Switch the ship's polarity and "get hit and absorb" enemy bullets!
Achieve High Score with the chain bonus!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| nKaruga |
v1.0 |
02/25/22 |
291 |
Download |
QR |
Changelog (v.1.0):
- First release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
No More Dungeons! is a fast paced dungeon crawler game with randomly generated dungeons and lots of dangerous monsters.
The game features progressive difficulty that changes dynamically every time you move to the next room but keeps a great balance by rewarding the player with powerful power-ups and score boost items.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| No More Dungeons! |
v1.0 |
04/18/19 |
710 |
Download |
QR |
How far can you go? The game keeps track of your hi-score so you can share it later with the world.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
no competing just singing now
you're a band of singing potatoes and you sing while not competing
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Non-Competitive Singing Potatoes |
v1.0 |
03/04/24 |
21 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
NRedneck (previously Rednukem) is a fork of EDuke32 that adds support for Redneck Rampage and Rednack Rampage: Rides Again.
Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay. The game is a first person shooter with a variety of weapons and levels, but has a hillbilly theme, primarily taking place in a fictional Arkansas town. Many of the weapons and power-ups border on nonsensical, and in some ways it is a parody of both first shooter games and rural American life.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NRedneck Vita |
v1.1 |
01/23/20 |
703 |
Download |
QR |
| NRedneck Vita data file |
v1.1 |
01/23/20 |
595 |
Download |
QR |
How to play:
NOTE: To play Rednack Rampage with NRedneck you need REDNECK.GRP file from your GOG/Steam/CD-ROM installation of the game. Demo files are not supported. Place the GRP file inside ux0:data/NRedneck.
How to use Redneck Rampage: Rides Again:
https://twitter.com/Rinnegatamante/stat ... 7143932928
Special Controls:
Press L + Start to switch between stretched and 4:3 rendering.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Vita Port of NumptyPhysics for PSP
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Numpty Physics |
v0.5 |
03/15/19 |
557 |
Download |
QR |
| numptydata.zip |
v0.5 |
03/15/19 |
503 |
Download |
QR |
Add support for HENkaku.
Install NumptyPhysics.vpk through molecular shell, extract numptyphysics.zip and copy numptyphysics directory using ftp to ux0:/cache/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NumptyPhysics.vpk |
v0.3 |
07/29/16 |
595 |
Download |
QR |
| data.zip |
v0.2 |
05/19/16 |
482 |
Download |
QR |
| data.zip |
v0.1 |
05/18/16 |
464 |
Download |
QR |
This is a somewhat upgraded/refactored version of nxengine
Differences from original nxengine:
Port to SDL2 ( thanks to https://github.com/PIlin/NXEngine-iOS )
More resolutions and proper widescreen support up to FullHD (thanks to https://github.com/EXL/NXEngine )
Fixed tons of gameplay bugs.
Gamepad with force-feedback support.
Localization support.
Mimiga mask ending pictures.
Animated facepics.
Modern main menu.
Support for custom soundtracks.
Initial mod support.
Vita/Switch ports.
Cleaner and partly refactored code.
Removed built-in data extractor.
Removed replays, as they were buggy/not implemented anyway.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NXEngine-Evo-v2.6.5-1-Win64.zip |
v2.6.5-1 |
07/08/21 |
580 |
Download |
QR |
Refactor gamepad rumble handling.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NXEngine-Evo-v2.6.5-rc2-Win64.zip |
v2.6.5-rc2 |
12/17/20 |
562 |
Download |
QR |
| boss_rush.zip |
v2.6.5 |
07/04/21 |
330 |
Download |
QR |
| NXEngine-Evo-v2.6.5-Vita.vpk |
v2.6.5 |
07/03/21 |
381 |
Download |
QR |
| NXEngine-Evo-v2.6.5-Win64.zip |
v2.6.5 |
07/03/21 |
355 |
Download |
QR |
| NXEngine-v2.6.4-Vita.vpk |
v2.6.4 |
04/08/19 |
689 |
Download |
QR |
| NXEngine-v2.6.4-Win32.zip |
v2.6.4 |
04/08/19 |
678 |
Download |
QR |
| NXEngine-v2.6.4-Win64.zip |
v2.6.4 |
04/08/19 |
512 |
Download |
QR |
| NXEngine-v2.6.3-Win32.zip |
v2.6.3 |
04/09/18 |
569 |
Download |
QR |
| NXEngine-v2.6.3-Win64.zip |
v2.6.3 |
04/09/18 |
513 |
Download |
QR |
| NXEngine-v2.6.2-Win32.zip |
v2.6.2 |
02/16/18 |
568 |
Download |
QR |
| NXEngine-v2.6.2-Win64.zip |
v2.6.2 |
02/16/18 |
527 |
Download |
QR |
| NXEngine-v2.6.1-Win32.zip |
v2.6.1 |
01/02/18 |
601 |
Download |
QR |
| NXEngine-v2.6.1-Win64.zip |
v2.6.1 |
01/02/18 |
529 |
Download |
QR |
| NXEngine-v2.6-Win32.zip |
v2.6 |
12/20/17 |
534 |
Download |
QR |
| NXEngine-v2.6-Win64.zip |
v2.6 |
12/20/17 |
608 |
Download |
QR |
| NXEngine-v2.5-Win32.zip |
v2.5 |
11/05/17 |
504 |
Download |
QR |
| NXEngine-v2.5-Win64.zip |
v2.5 |
11/05/17 |
599 |
Download |
QR |
| NXEngine-v2.4.1-Win32.zip |
v2.4.1 |
04/27/17 |
507 |
Download |
QR |
| NXEngine-v2.4.1-Win64.zip |
v2.4.1 |
04/27/17 |
589 |
Download |
QR |
| NXEngine-v2.4-Win32.zip |
v2.4 |
02/25/17 |
579 |
Download |
QR |
| NXEngine-v2.4-Win64.zip |
v2.4 |
02/25/17 |
556 |
Download |
QR |
| NXEngine-v2.3-Win32.zip |
v2.3 |
02/12/17 |
499 |
Download |
QR |
| NXEngine-v2.3-Win64.zip |
v2.3 |
02/12/17 |
547 |
Download |
QR |
| nxengine-2.2-win32.zip |
v2.2 |
02/10/17 |
534 |
Download |
QR |
This is a wrapper/port of Nyan Cat: Lost in Space for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| nyan.vpk |
v.1.0 |
08/08/25 |
7 |
Download |
QR |
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Nyan Cat: Lost in Space Vita |
v1.0 |
08/08/25 |
109 |
Download |
QR |
Call of Duty: Zombies "de-make" for PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, & Linux (ARM & x86). Powered by various Quake sourceports. Includes "Nacht der Untoten" and several community-made maps.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| nzportable-3ds.zip |
vnightly |
10/22/26 |
9 |
Download |
QR |
| nzportable-linux32.zip |
vnightly |
10/22/26 |
10 |
Download |
QR |
| nzportable-linux64.zip |
vnightly |
10/22/26 |
10 |
Download |
QR |
| nzportable-linuxarm64.zip |
vnightly |
10/22/26 |
10 |
Download |
QR |
| nzportable-linuxarmhf.zip |
vnightly |
10/22/26 |
11 |
Download |
QR |
| nzportable-nspire.zip |
vnightly |
10/22/26 |
9 |
Download |
QR |
| nzportable-psp.zip |
vnightly |
10/22/26 |
10 |
Download |
QR |
| nzportable-switch.zip |
vnightly |
10/22/26 |
10 |
Download |
QR |
| nzportable-vita.zip |
vnightly |
10/22/26 |
10 |
Download |
QR |
| nzportable-win32.zip |
vnightly |
10/22/26 |
11 |
Download |
QR |
| nzportable-win64.zip |
vnightly |
10/22/26 |
10 |
Download |
QR |
This is a nightly generated automagically. Nightlies are generated at 3AM EST if changes are made to any component of the project in the past 24 hours. Be sure to check the build date above and compare it to the version displayed on the main menu to verify whether or not you are out of date.
Changes in the following areas have been made since the last nightly:
* QuakeC (Game Code)
* Vril (Engine)
**If you are looking for Co-Op enabled FTEQW builds, see: https://github.com/nzp-team/fteqw/releases/tag/legacy
Installation Instructions:
* PC: Extract .ZIP archive into a folder of your choice. Linux users may need to mark as executable with `chmod`. Linux users may also choose to use the Flatpak.
* PSP: Extract the folder inside the .ZIP archive into `PSP/GAME/`.
* Nintendo Switch: Extract the folder inside the .ZIP archive into `/switch/` and launch with Homebrew Launcher. Requires extra memory, so make sure to open HBLauncher by holding 'R' over an installed title!
* PS VITA: Extract `nzp.zip` into ux0:data/ and install `nzportable.vpk`.
* Nintendo 3DS: Extract the .ZIP archive into `/3ds/`.
* TI NSPIRE: Extract the .ZIP archive and sync contents to `My Documents`.
You can also play the WebGL version at https://nzp.gay/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Nazi Zombies Portable |
v2.0.0-indev |
09/23/25 |
167 |
Download |
QR |
| Nazi Zombies Portable data |
v2.0.0-indev |
09/26/25 |
205 |
Download |
QR |
Dive into the relaxing world of OceanPop and experience waves of match-3 gameplay with the three modes available!
Don‘t get crushed by the tides before completing the 35 levels in regular mode, feel the rush of the currents in challenge mode or just go with the flow of the ocean breeze in relaxed mode!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OceanPop |
v2.0 |
12/20/24 |
123 |
Download |
QR |
Changelog (v.2.0):
- Challenge mode levels are now random, making each playthrough different
- Matches required in challenge mode now only increases every 5 levels
- Matches required in challenge mode now maxes out at 25
- Fix the high score screen not showing correctly if standard mode had been completed
- Show how the game works on first run
- Add support for the Wii thanks to @mardy
- Add Dutch translation. Contributions to add additional languages are welcome
- Always use maximum resolution in full screen mode
- Make window resizable and scale dynamically in windowed mode
- Allow opening the menu with middle click on the mouse
- Add opening animation to levels
- Improve matching animation
- Add credits screen
- Move game modes into own screen
- Fix Playstation Portable version
- Improve performance in Playstation Portable version
- Improve text positioning on all menus
- Decrease the size of binary on all platforms
- Log exceptions thanks to @mardy
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Omega Strike is a metroidvania game with a vast, open ended world and multiple playable characters. Explore the world, learn new abilities, upgrade your weapons and defeat Doctor Omega and his mutant armies!
Disclaimer
The VPK doesn't contain any Omega Strike files. You need the game files from a legally owned copy. You can find the game here: https://store.steampowered.com/app/680340/Omega_Strike/
This is for version 1.0.1 of the game
Instructions
Download the VPK and install it
Find the folder in which your legally owned copy of Omega Strike is installed
Locate data.win file
Rename data.win file to "game.win"
Connect your vita to your pc
Copy the game.win file to ux0:app/OMEGAVITA/games
Copy all other game files (no need to copy the .exe, options.ini or .dll files) to ux0:app/OMEGAVITA/games
Launch the game on your Vita
????
Profit
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Omega Strike |
v1.0 |
05/22/22 |
404 |
Download |
QR |
| OmegaStrike.VPK |
v1.0 |
05/23/22 |
8 |
Download |
QR |
Initial release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is an ONScripter JH (SDL2) project, ported to psv.
Maintained by Yurisizuku, optimizing code structure and adding more features. Such as video hardware decode support and nt2, nt3 format support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaOns.vpk |
v0.5.1.3 |
02/19/23 |
8 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaOns.vpk |
v0.5.1.1 |
09/20/22 |
298 |
Download |
QR |
| VitaOns.vpk |
v0.5.1 |
09/20/22 |
273 |
Download |
QR |
| VitaOns.vpk |
v0.5 |
09/17/22 |
226 |
Download |
QR |
| VitaOns.vpk |
v0.3.2 |
09/16/22 |
297 |
Download |
QR |
| VitaOns.vpk |
v0.3.1 |
09/15/22 |
301 |
Download |
QR |
Port of ONScripter for PSVITA. ONScripter (O-N-Scripter) is a program that interprets and executes scripts written for NScripter in its own way. It can run games on Windows, Android, iOS, etc. using the exact same game data.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ONScripter-Vita |
v1.0 |
06/30/22 |
243 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Reimplementation of Captain Claw (1997) platformer (PSVITA PORT)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v0.1 |
07/13/26 |
10 |
Download |
QR |
| OpenClaw-master.zip |
v0.1 |
07/13/26 |
11 |
Download |
QR |
| openclaw.vpk |
v0.1 |
07/13/26 |
7 |
Download |
QR |
First beta release
The source code is available below. I will completely update the main GitHub page once the first stable release is available.
Remember to wait for the assets to load once you start the game, about 1 minute and 30 seconds.
> **Note**
>
> The source code is available below. I will completely update the main GitHub page once the first stable release is available.
>
> Please note that this port is **not yet feature-complete**. Development is currently limited by the state of the upstream OpenClaw source code, which is itself incomplete and no longer actively developed. As a result, some features, levels, or gameplay elements may be missing or not fully functional.
## Installation Instructions
1. Download and install the `openclaw.vpk` file on your PS Vita using **VitaShell**.
2. Create the game folder on your console's storage at:
`ux0:data/openclaw/`
3. Transfer the following resource files from this release into the `ux0:data/openclaw/` directory: (look data.zip)
* 'ASSETS.ZIP'
* 'config.xml'
* 'MENU.xml'
* 'SAVE.xml'
* 'clacon.tff'
* 'console02.tga'
* 'CLAW.REZ'
## COPYRIGHT NOTICE (Game Files Required)
> [!IMPORTANT]
> The original game assets file (**`CLAW.REZ`**) is copyrighted material and **is NOT included** in this release.
> To play the game, you must provide your own legal copy of the original Captain Claw game (PC version) and place the **`CLAW.REZ`** file inside the **`ux0:data/openclaw/`** folder on your PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenClaw Vita |
v0.1 beta |
07/13/26 |
85 |
Download |
QR |
Cannon Fodder is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive.
The game is military-themed and based on shooting action but with a strategy game-style control system. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations.
Open Fodder is an open source version of the Cannon Fodder engine, for modern operating systems.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| openfodder-1.6.1.vpk |
v1.6.1 |
12/09/20 |
588 |
Download |
QR |
* Added touch support (see README.md, vita controls section)
* Fixed saving
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenFodder Vita |
v1.6.0 |
12/07/20 |
344 |
Download |
QR |
| openfodder-1.6.0.vpk |
v1.6.0 |
12/07/20 |
349 |
Download |
QR |
A cross-platform port of Hydra Castle Labyrinth
Supported Platforms and Features
3DS
3D display
Inventory displayed on the bottom screen.
PSP
Vita
Displays in 640x480.
Wii
240p mode for CRT televisions.
Controllable with wiimote, nunchuk, gamecube, and classic controllers.
Also playable on the WiiU.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenHCL_3DS_3DSX.zip |
vuntagged-289a342ec6863598160c |
09/09/23 |
9 |
Download |
QR |
| OpenHCL_PSP.zip |
vuntagged-289a342ec6863598160c |
09/09/23 |
10 |
Download |
QR |
| OpenHCL_Vita.vpk |
vuntagged-289a342ec6863598160c |
09/09/23 |
9 |
Download |
QR |
| OpenHCL_Wii.zip |
vuntagged-289a342ec6863598160c |
09/09/23 |
9 |
Download |
QR |
**Wii:** Fixed incorrect video mode being detected.
Other platforms have not been changed.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenHCL |
v2021.11.08 |
11/08/21 |
326 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2021.11.08 |
11/09/21 |
339 |
Download |
QR |
| OpenHCL_PSP.zip |
v2021.11.08 |
11/09/21 |
326 |
Download |
QR |
| OpenHCL_Vita.vpk |
v2021.11.08 |
11/09/21 |
343 |
Download |
QR |
| OpenHCL_Wii.zip |
v2021.11.08 |
11/09/21 |
306 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2021.11.01 |
11/02/21 |
331 |
Download |
QR |
| OpenHCL_PSP.zip |
v2021.11.01 |
11/02/21 |
319 |
Download |
QR |
| OpenHCL_Vita.zip |
v2021.11.01 |
11/02/21 |
319 |
Download |
QR |
| OpenHCL_Wii.zip |
v2021.11.01 |
11/02/21 |
322 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2020.10.27 |
10/27/20 |
337 |
Download |
QR |
| OpenHCL_PSP.zip |
v2020.10.27 |
10/27/20 |
318 |
Download |
QR |
| OpenHCL_Wii.zip |
v2020.10.27 |
10/27/20 |
315 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2020.08.26 |
08/26/20 |
330 |
Download |
QR |
| OpenHCL_PSP.zip |
v2020.08.26 |
08/26/20 |
312 |
Download |
QR |
| OpenHCL_Wii.zip |
v2020.08.26 |
08/26/20 |
333 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2020.08.05 |
08/05/20 |
326 |
Download |
QR |
| OpenHCL_PSP.zip |
v2020.08.05 |
08/05/20 |
332 |
Download |
QR |
| OpenHCL_Wii.zip |
v2020.08.05 |
08/05/20 |
326 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2020.07.24 |
07/24/20 |
336 |
Download |
QR |
| OpenHCL_PSP.zip |
v2020.07.24 |
07/24/20 |
307 |
Download |
QR |
| OpenHCL_Wii.zip |
v2020.07.24 |
07/24/20 |
311 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenJazz.vpk |
v1.1 |
04/13/18 |
720 |
Download |
QR |
## Installation
- Install `OpenJazz.vpk` using VitaShell.
- Copy datafiles to `ux0:data/jazz`. Datafiles are **not** provided, Jazz Jackrabbit is still sold, on GOG for example.
- Copy `openjazz.000` to `ux0:data/jazz`
## Controls
| Keys | |
| --- | --- |
| Left stick / D-pad | Navigate (menu) / Move Jazz (in-game) |
| â | Jump |
| â¡ | Fire |
| O | Swim |
| â³ | Change weapon |
| R | Enter |
| L | Cancel |
| Select | Stats / Change name |
| Start | Pause |
## Changelog
1.1:
- Image quality improvement. Thanks to @rsn8887.
- Fix musics looping.
1.0:
- First public release.
## Credits
- OpenJazz, http://www.alister.eu/jazz/oj/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenJazz |
v1.0 |
04/06/18 |
471 |
Download |
QR |
An experimental PlayStation Vita port of OpenMoHAA, a sourceport of Medal of Honor: Allied Assault.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| openmohaa-vita-v0.5-source.zip |
v0.5-vita |
10/12/26 |
7 |
Download |
QR |
| OpenMoHAA.vpk |
v0.5-vita |
10/12/26 |
8 |
Download |
QR |
Medal of Honor: Allied Assault single-player on the PS Vita. You need your own copy of the game: no game data is included.
## What's new in v0.5
- **Much faster heavy scenes:** the Omaha beach battle, which dropped to about 18 FPS in v0.4, now runs close to 60 FPS on a Vita 1000 in our test. The characters' animation data goes to the GPU without the two copies per character the graphics library made, the game no longer makes the graphics library rebuild its vertex setup on every draw, and the scenery models (obstacles, sandbags) are prepared with much less work each frame.
- **Faster level loading:** animations, textures (JPEG) and scripts load with less work; the Omaha landing went from about 66 to about 40 seconds in the emulator.
- **Animation level of detail:** distant soldiers update their skeleton less often.
- **Render Resolution** (Vita settings > Graphics): 960x544 (default) or 720x408, which lightens the GPU.
- **Server thread fixes:** with the experimental Server thread option on, starting a level, the end of a sound and the end of the loading screen could run the game logic on two cores at once and crash (seen entering the first level).
- **Expansions:** Spearhead and Breakthrough's text in the five text languages; any button skips their intro screens.
- **Multiplayer (experimental):** the Vita can join games on the local network (Multiplayer > LAN, then Refresh) with Wi-Fi on; the expansions' menus also have the internet server list. There is no on-screen keyboard yet, so typing an address or a name is not possible.
- `boot.log` now keeps its last lines when the game closes because of an error, which makes problem reports more useful.
**Updating from v0.3 or v0.4:** the game finds this version by itself when it starts (with Check for updates on, Vita settings > System) and installs it, with your settings and saves kept. From v0.2 or older: install the new `.vpk` over the old one with VitaShell.
## Install
**Required first:** `libshacccg.suprx` (the Vita's shader compiler, needed by most Vita ports). If `ur0:data/libshacccg.suprx` does not exist, install and run [ShaRKF00D](https://github.com/Rinnegatamante/ShaRKF00D) once. Without it the menu shows only white outlines.
1. On the Vita, open **VitaShell** and press **SELECT** to start the FTP server.
2. From a computer, connect to the address it shows (for example with FileZilla, port `1337`) and copy `OpenMoHAA.vpk` to `ux0:/`.
3. In VitaShell, press **Cross** on `OpenMoHAA.vpk` and choose **Install**.
4. Copy the game files in the table below to `ux0:data/openmohaa/main/`.
5. Start it from the LiveArea.
Game files: from the `main` folder of your game **installed on a PC** (GOG, the only store that sells it, or the discs installed with the 1.11 patch):
| File | Needed | Notes |
|---|---|---|
| `Pak0.pk3` | yes | |
| `Pak1.pk3` | yes | |
| `Pak2.pk3` | yes | |
| `Pak3.pk3` | yes | |
| `Pak4.pk3` | yes | from the 1.11 patch |
| `Pak5.pk3` | yes | from the 1.11 patch |
| `Pak6EnUk.pk3`, `pak7.pk3` | yes, if you have them | GOG only |
| `sound` folder | recommended | the whole folder, as it is |
| `video` folder | optional | intro videos |
| `mainta`, `maintt` | optional | the expansions: copy each whole folder to `ux0:data/openmohaa/`, next to `main` |
| `configs`, `.cfg`, `.exe` | no | |
Each `.pk3` must end up the same size as on your PC.
Full guide (USB, optional files, updating): [docs/PORTING-VITA.md](https://github.com/HenryKun55/openmohaa/blob/vita-port/docs/PORTING-VITA.md#install-on-the-vita)
### Language packs (optional)
To have the menu pictures in your language (Allied Assault's and the expansions'), copy that language's pack to `ux0:data/openmohaa/main/`, next to the game's `.pk3` files, and choose the language in the Vita settings. The packs are the same as in v0.4.
| File | Language |
|---|---|
| `lang_pt.pk3` | Português |
| `lang_es.pk3` | Español |
| `lang_fr.pk3` | Français |
| `lang_de.pk3` | Deutsch |
| `lang_it.pk3` | Italiano |
Several packs can be installed together: only the chosen language's is used. Without a pack the text is still translated and the pictures stay in English. You can also build the packs from your own game files with [misc/vita/make_menu_text.py](https://github.com/HenryKun55/openmohaa/blob/vita-port/docs/TRANSLATING.md#menu-pictures).
## In this version
- The Allied Assault campaign, level transitions and saves.
- The Spearhead and Breakthrough campaigns (with their game folders).
- Vita settings menu (tap Select twice): graphics presets and detail, render resolution, HUD, crosshair, look sensitivity, subtitles and Text Language.
- Still in English: the briefing papers, the TOP SECRET label and the medals; the expansions' dialogue and objectives.
- Multiplayer: experimental, local network only in Allied Assault's menus, no on-screen keyboard.
## Before you play
- **Save often** from the game's menu (Start -> Save Game), especially before leaving the game or putting the Vita to sleep.
- Not tested yet: the PS button and coming back, sleep with the power button, closing and reopening the game, the whole campaign, Vita 2000 and PS TV.
- Something went wrong? See **[how to report a problem](https://github.com/HenryKun55/openmohaa/issues/2)** and attach `ux0:data/openmohaa/main/boot.log`, copied right after the problem.
## Files
- `OpenMoHAA.vpk`: the app.
- `lang_pt.pk3`, `lang_es.pk3`, `lang_fr.pk3`, `lang_de.pk3`, `lang_it.pk3`: menu picture language packs (optional, unchanged from v0.4).
- `openmohaa-vita-v0.5-source.zip`: the source code of this build (GPL v2).
---
## Português
Medal of Honor: Allied Assault (campanha) no PS Vita. Você precisa ter o jogo original: nenhum arquivo do jogo vem incluído.
### Novidades da v0.5
- **Cenas pesadas muito mais rápidas:** a batalha da praia de Omaha, que caía para uns 18 FPS na v0.4, agora roda perto de 60 FPS num Vita 1000 no nosso teste. Os dados de animação dos personagens vão para a GPU sem as duas cópias por personagem que a biblioteca gráfica fazia, o jogo não faz mais a biblioteca gráfica refazer a configuração dos vértices a cada desenho, e os modelos do cenário (obstáculos, sacos de areia) são preparados com muito menos trabalho a cada quadro.
- **Fases carregam mais rápido:** animações, texturas (JPEG) e scripts carregam com menos trabalho; o desembarque de Omaha foi de uns 66 para uns 40 segundos no emulador.
- **Nível de detalhe da animação:** soldados distantes atualizam o esqueleto com menos frequência.
- **Resolução de renderização** (configurações do Vita > Gráficos): 960x544 (padrão) ou 720x408, que alivia a GPU.
- **Correções da Server thread:** com a opção experimental Server thread ligada, começar uma fase, o fim de um som e o fim da tela de carregamento podiam rodar a lógica do jogo em dois núcleos ao mesmo tempo e travar (visto ao entrar na primeira fase).
- **Expansões:** os textos de Spearhead e Breakthrough nos cinco idiomas de texto; qualquer botão pula as telas de abertura delas.
- **Multiplayer (experimental):** o Vita entra em partidas da rede local (Multiplayer > LAN, depois Refresh) com o Wi-Fi ligado; os menus das expansões também têm a lista de servidores da internet. Ainda não há teclado na tela, então não dá para digitar um endereço ou um nome.
- O `boot.log` agora guarda as últimas linhas quando o jogo fecha por um erro, o que deixa os relatos de problema mais úteis.
**Vindo da v0.3 ou v0.4:** o jogo encontra esta versão sozinho ao abrir (com Verificar atualizações ligado, configurações do Vita > Sistema) e instala, mantendo configurações e saves. Da v0.2 ou anterior: instale o `.vpk` novo por cima pelo VitaShell.
### Instalação
**Obrigatório antes:** o `libshacccg.suprx` (o compilador de shaders do Vita, que a maioria dos ports usa). Se não existir `ur0:data/libshacccg.suprx`, instale e abra o [ShaRKF00D](https://github.com/Rinnegatamante/ShaRKF00D) uma vez. Sem ele o menu aparece só com contornos brancos.
1. No Vita, abra o **VitaShell** e aperte **SELECT** para ligar o FTP.
2. No computador, conecte no endereço que aparece (por exemplo com o FileZilla, porta `1337`) e copie o `OpenMoHAA.vpk` para `ux0:/`.
3. No VitaShell, aperte **X** em cima do `OpenMoHAA.vpk` e escolha **Install**.
4. Copie os arquivos do jogo da tabela abaixo para `ux0:data/openmohaa/main/`.
5. Abra pelo LiveArea.
Arquivos do jogo: da pasta `main` do jogo **instalado no PC** (GOG, a única loja que vende, ou os CDs instalados com o patch 1.11):
| Arquivo | Precisa? | Obs. |
|---|---|---|
| `Pak0.pk3` | sim | |
| `Pak1.pk3` | sim | |
| `Pak2.pk3` | sim | |
| `Pak3.pk3` | sim | |
| `Pak4.pk3` | sim | vem do patch 1.11 |
| `Pak5.pk3` | sim | vem do patch 1.11 |
| `Pak6EnUk.pk3`, `pak7.pk3` | sim, se tiver | só na GOG |
| pasta `sound` | recomendado | a pasta inteira, do jeito que está |
| pasta `video` | opcional | vídeos de abertura |
| `mainta`, `maintt` | opcional | as expansões: copie cada pasta inteira para `ux0:data/openmohaa/`, ao lado da `main` |
| `configs`, `.cfg`, `.exe` | não | |
Cada `.pk3` tem que ficar com o mesmo tamanho que tem no PC.
### Pacotes de idioma (opcional)
Para ver as imagens do menu no seu idioma (do Allied Assault e das expansões), copie o pacote dele para `ux0:data/openmohaa/main/`, junto dos `.pk3` do jogo, e escolha o idioma nas configurações do Vita. Os pacotes são os mesmos da v0.4.
| Arquivo | Idioma |
|---|---|
| `lang_pt.pk3` | Português |
| `lang_es.pk3` | Español |
| `lang_fr.pk3` | Français |
| `lang_de.pk3` | Deutsch |
| `lang_it.pk3` | Italiano |
Dá para ter vários instalados: só o do idioma escolhido é usado. Sem o pacote o texto continua traduzido e as imagens ficam em inglês. Também dá para gerar os pacotes a partir do seu próprio jogo com o [misc/vita/make_menu_text.py](https://github.com/HenryKun55/openmohaa/blob/vita-port/docs/TRANSLATING.md#menu-pictures).
### Nesta versão
- A campanha de Allied Assault, com troca de fases e saves.
- As campanhas de Spearhead e Breakthrough (com as pastas delas).
- Menu de configurações do Vita (toque duas vezes no Select): gráficos, resolução de renderização, HUD, mira, sensibilidade, legendas e idioma.
- Ainda em inglês: os papéis do briefing, o TOP SECRET e as medalhas; as falas e objetivos das expansões.
- Multiplayer: experimental, só rede local nos menus do Allied Assault, sem teclado na tela.
### Antes de jogar
- **Salve com frequência** pelo menu do jogo (Start -> Save Game), principalmente antes de sair do jogo ou colocar o Vita para dormir.
- Ainda não testado: botão PS e voltar ao jogo, dormir no botão power, fechar e abrir o jogo de novo, a campanha inteira, Vita 2000 e PS TV.
- Deu problema? Veja **[como reportar](https://github.com/HenryKun55/openmohaa/issues/2)** e anexe o `ux0:data/openmohaa/main/boot.log`, copiado logo depois do problema.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenMoHAA Vita |
v0.3 |
10/02/26 |
42 |
Download |
QR |
| OpenMoHAA Vita |
v0.1.1 |
09/29/26 |
42 |
Download |
QR |
| OpenMoHAA Vita |
v0.0.2-vita.2 |
08/23/26 |
44 |
Download |
QR |
Port of OpenMRac for PSVITA.
OpenMRac is an opensource racing game with time trial and up to 4 players split-screen multiplayer.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenMRac Vita |
v1.0.1 |
09/24/23 |
109 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0.1):
- Removed FuHEN logo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
OpenMW for Vita is a native port of the open-source Morrowind engine, built on vitaGL. Runs the base game plus the Tribunal and Bloodmoon expansions through a custom GLSL pipeline. Dynamic fog scales draw distance on the fly to hold the target framerate, and both controller and front touchscreen are fully supported. Requires game data from a legally acquired copy of The Elder Scrolls III: Morrowind.
DOWNLOAD:
OpenMW - PS Vita Release (v2.2)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| openmw-2.4.1.vpk |
v2.4.1 |
10/24/26 |
17 |
Download |
QR |
- Better crash safety for some users
Port of OpenRCT2 for PSVITA.
OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
vita-1 |
04/23/25 |
8 |
Download |
QR |
| openrct2.vpk |
vita-1 |
04/23/25 |
9 |
Download |
QR |
## Installation vita:
- Get data.zip and openrct2.vpk from the releases tab.
- Extract data.zip into ux0:data (so that the folder structure is like this:)
```
ux0:data/
-- OpenRCT2/
-- -- g2.dat
-- -- OpenRCT2/
-- -- -- ....
-- -- language/
-- -- -- ....
```
- Get RollerCoaster Tycoon 2
- Extract the files to ux0:data/RCT2 (so that the folder structure is like this:)
```
ux0:data/
-- RCT2/
-- -- Data/
-- -- ObjData/
-- -- Tracks/
...
```
- Install the vpk
- And launch the game (first boot could take up to 5 minutes)
- Have fun!
## Control scheme vita:
- Cross: Left click
- Square: Right click
- Circle: Hold to speedup cursor
- Triangle: Close all windows
- Left stick: Move mouse cursor
- DPAD: Move viewport around
- Left shoulder button: Rotate view clockwise
- Right shoulder button: Rotate view counter-clockwise
- Start: Chat
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenRCT2-CE Vita |
vversion1 |
04/23/25 |
104 |
Download |
QR |
| OpenRCT2-CE Vita data |
vversion 1 |
04/23/25 |
112 |
Download |
QR |
OpenSeason(notTM) the deckbuilder, now without shotguns in the starter set.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenSeason |
v1.0 |
04/23/19 |
471 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
OpenSonic Vita brings the classic open-source demo engine to the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| opensonic-vita.vpk |
v1.0.7 |
07/29/26 |
9 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenSonic Vita |
v1.0.7 |
07/29/26 |
88 |
Download |
QR |
OpenSyobon Vita is a port of Syobon Action (aka NekoMario / CatMario)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenSyobon Vita |
v1.0 |
03/14/17 |
665 |
Download |
QR |
OpenSyobon Vita is a port of Syobon Action (aka NekoMario / CatMario), a frustrating platform game inspired to Super Mario Bros, for PSVITA based on the 3DS port of OpenSyobon by nop90.
OpenSyobon Vita has a completely reworked audio engine which uses ogg tracks instead of raw ones. This allowed to use better versions of BGM files (for example the Cheetahmen theme is the full one and not just a 15 secs ripped part).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port of the game engine behind the DOS versions of Titus the Fox and Moktar.
IMPORTANT SETUP DETAILS @
https://github.com/usineur/opentitus/blob/vita/README.md
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Moktar.vpk |
v1.0 |
10/31/17 |
551 |
Download |
QR |
| Titus.vpk |
v1.0 |
10/31/17 |
560 |
Download |
QR |
## Installation
Data files are **not** provided as Titus is always sold (on GOG, for example).
For Titus:
- Download Titus.vpk
- Place the original game files (``*.SQZ``) and the file ``music_ttf.bin`` in ``ux0:/data/titus/``.
For Moktar:
- Download this Moktar.vpk
- Place the original game files (``*.SQZ``) and the file ``music_mok.bin`` in ``ux0:/data/moktar/``.
## Controls:
| Keys | |
| --- | --- |
| D-Pad | Move Titus / Moktar |
| Circle | Jump |
| Down + Cross | Pick up an object / Place an object |
| Cross | Throw an object |
| Down (after a few seconds) | Enter secret passages |
| Triangle | Display energy bar |
| Select | Leave game |
## Credits:
- Eirik Stople, for [original engine](http://sourceforge.net/projects/opentitus/)
## Changelog:
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Titus |
v1.0 |
10/26/17 |
472 |
Download |
QR |
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v0.3-vita |
03/08/19 |
819 |
Download |
QR |
| openttd.vpk |
v0.3-vita |
03/07/19 |
704 |
Download |
QR |
Updated version with many changes, fixes and speed fixes mainly thanks to @rsn8887 ([PR1](https://github.com/angguss/OpenTTD/pull/1), [PR2](https://github.com/angguss/OpenTTD/pull/2)). Now rebased and in sync with the official OpenTTD repo, included is a file (data.zip) containing opengfx & opensfx you can extract into ux0:/data to play without preparing the files yourself.
Full details of changes by rsn8887 below:
* Huge performance increase & resolution now locked to 960x544
* Standard overclocking (444) now applied
* Left analog joystick controls the mouse pointer much more responsive and smoothly now.
* The touch screen is now used for indirect mouse input, like on a laptop touchpad. Move a single finger to move the mouse pointer. Use short tap for left click. Hold a single finger while tapping a second finger for right click. Drag with two fingers to drag and drop.
* Updated control mapping:
* Left analog stick = mouse pointer control
* D-Pad or right analog stick = scrolling the map.
* Cross or R = left mouse click
* Circle or L = right mouse click
* Square = zoom-in
* Triangle = zoom-out
* Double clicking with cross or R over a text field = brings up the built-in on-screen keyboard
* Music is now working
* Enable cursor key map scrolling with BT keyboard
* Extra memory (total 300 MB heap) is enabled on Vita (for music and larger maps)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenTTD Vita |
v0.3 |
03/08/19 |
358 |
Download |
QR |
| openttd.vpk |
v0.2 |
08/24/17 |
574 |
Download |
QR |
OpenTyrian2000 is an open-source port of the DOS game Tyrian. It is a fork of OpenTyrian, with the end goal being to replicate the experience of Tyrian 2000 as closely as possible.
Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight MicroSol and save the galaxy.
Tyrian features a story mode, one- and two-player arcade modes, and networked multiplayer.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| opentyrian2000-3DS.zip |
v3.0.0-SDL3 |
08/20/25 |
9 |
Download |
QR |
| opentyrian2000-android.zip |
v3.0.0-SDL3 |
05/17/26 |
7 |
Download |
QR |
| opentyrian2000-AppleTV.zip |
v3.0.0-SDL3 |
02/26/25 |
8 |
Download |
QR |
| opentyrian2000-dos.zip |
v3.0.0-SDL3 |
10/22/26 |
9 |
Download |
QR |
| opentyrian2000-iOS.zip |
v3.0.0-SDL3 |
02/26/25 |
9 |
Download |
QR |
| opentyrian2000-macOS.zip |
v3.0.0-SDL3 |
03/29/25 |
8 |
Download |
QR |
| opentyrian2000-MinGW-I386.zip |
v3.0.0-SDL3 |
02/26/25 |
8 |
Download |
QR |
| opentyrian2000-MinGW-X86_64.zip |
v3.0.0-SDL3 |
02/26/25 |
9 |
Download |
QR |
| opentyrian2000-MSVC-ARM64.zip |
v3.0.0-SDL3 |
02/26/25 |
7 |
Download |
QR |
| opentyrian2000-MSVC-X64.zip |
v3.0.0-SDL3 |
02/26/25 |
9 |
Download |
QR |
| opentyrian2000-MSVC-X86.zip |
v3.0.0-SDL3 |
02/26/25 |
9 |
Download |
QR |
| opentyrian2000-ODroid_Go.zip |
v3.0.0-SDL3 |
03/12/25 |
8 |
Download |
QR |
| opentyrian2000-PSP.zip |
v3.0.0-SDL3 |
02/27/25 |
9 |
Download |
QR |
| OpenTyrian2000-PSVita.vpk |
v3.0.0-SDL3 |
02/27/25 |
7 |
Download |
QR |
| opentyrian2000-Switch.zip |
v3.0.0-SDL3 |
02/27/25 |
8 |
Download |
QR |
| opentyrian2000-VisionOS.zip |
v3.0.0-SDL3 |
02/26/25 |
8 |
Download |
QR |
| SDL2_net-2.2.0-SDL3.zip |
v3.0.0-SDL3 |
02/27/25 |
5 |
Download |
QR |
SDL3 version of OpenTyrian2000.
- macOS 10.14 (ARM64 and X86_64)
- iOS 11.0 (ARM64)
- AppleTV OS 11.0 (ARM64)
- Vision OS 1.0 (ARM64)
- Windows MSVC 2022 (ARM64, X64 and X86)
- Windows MinGW32 (X86_64 and I386)
- Android 21 (ARM64-V8A, ARM-V7A, X86_64, RISCV64 and X86)
- Ubuntu Linux (ARM64, X86_64 and I386)
- PS Vita (ARM)
- PSP (MIPS)
- Nintendo 3DS (ARM)
- DOS (DJGPP)
SDL2 version of OpenTyrian2000.
- Nintendo Switch (ARM64)
Custom SDL version of OpenTyrian2000
- ODroid Go - ESP32 (XTENSA)
SDL3 networking support fixed.
SDL2_net is used on the 3DS, PS Vita and PSP.
App Sandboxing for iOS, AppleTVOS, VisionOS and macOS added.
IPV6 support added.
It is possible to build OpenTyrian2000 for ESP32 microcontrollers.
The code has been added to the project.
* Requires esp-idf 5.4 and suitable xtensa-esp32-elf-gcc
https://github.com/espressif/esp-idf
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenTyrian2000 |
v3.0.0-SDL3 |
01/28/25 |
124 |
Download |
QR |
OpenTyrian2000 Engaged is a fork of OpenTyrian2000, an open-source port of the DOS game Tyrian 2000.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenTyrian2000-Engaged-Vita.vpk |
v1.4.5b |
10/25/26 |
12 |
Download |
QR |
-Fixed stray rock tiles in Ep4's SURFACE (misplaced in actual Tyrian 2000’s level data)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Earthworm simulation game based on a real physical model. Features: 2 worms, 40 weapons, great playability. Four game modes: Kill'em All, Game of Tag, Capture the Flag and Simple CtF!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| openliero.vpk |
v0.3 |
05/16/26 |
9 |
Download |
QR |
| TC.zip |
v0.3 |
05/16/26 |
8 |
Download |
QR |
Changelog:
* Added Joystick control.
* New default config will make right player a CPU, adds generic names (Player/Bot)
Possible update candidates:
* Random name generation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenVitaLiero |
v0.3 |
05/16/26 |
63 |
Download |
QR |
| OpenVitaLiero data |
v0.3 |
05/16/26 |
71 |
Download |
QR |
| OpenVitaLiero |
v0.2 |
05/15/26 |
74 |
Download |
QR |
| OpenVitaLiero data |
v0.2 |
05/15/26 |
76 |
Download |
QR |
OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM: UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames by Microprose, licensed under the GPL and written in C++ / SDL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| oxce-data.zip |
v.7.10.0-vita.1 |
12/30/23 |
8 |
Download |
QR |
| oxce.vpk |
v.7.10.0-vita.1 |
12/30/23 |
8 |
Download |
QR |
- Initial PS Vita port
For detailed README check [this page](https://github.com/Northfear/OpenXcom-vita/blob/oxce-plus-vita/README.md)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenXcom |
v1.0-vita.6 |
12/15/23 |
124 |
Download |
QR |
| OpenXcom data |
v1.0-vita.6 |
12/15/23 |
116 |
Download |
QR |
| openxcom-data.zip |
v1.0-vita.5 |
08/09/22 |
349 |
Download |
QR |
| openxcom.vpk |
v1.0-vita.5 |
08/08/22 |
344 |
Download |
QR |
| OpenXcom-vita |
v1.0-vita.4 |
08/25/21 |
438 |
Download |
QR |
| openxcom-data.zip |
v1.0-vita.3 |
06/11/21 |
342 |
Download |
QR |
| openxcom.vpk |
v1.0-vita.3 |
06/11/21 |
374 |
Download |
QR |
| openxcom-data.zip |
v1.0-vita.2 |
05/05/21 |
375 |
Download |
QR |
| openxcom.vpk |
v1.0-vita.2 |
05/05/21 |
381 |
Download |
QR |
| openxcom-data.zip |
v1.0-vita.1 |
04/21/21 |
343 |
Download |
QR |
| openxcom.vpk |
v1.0-vita.1 |
04/21/21 |
371 |
Download |
QR |
| OpenXcom-vita |
v1.0 |
04/21/21 |
343 |
Download |
QR |
| OpenXcom-vita (data) |
v1.0 |
04/21/21 |
398 |
Download |
QR |
A low-poly space exploration game for the PS Vita.
Fly from open space down to the surface of small planets. Find old ruins, fight pirates, and solve the secret of the system.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OrbisMinor-0.2.2-switch.zip |
v0.2.2 |
10/23/26 |
13 |
Download |
QR |
| OrbisMinor-0.2.2-vita.vpk |
v0.2.2 |
10/23/26 |
17 |
Download |
QR |
| OrbisMinor-0.2.2-win32.zip |
v0.2.2 |
10/23/26 |
15 |
Download |
QR |
New since 0.1.0:
- Leave your ship and explore on foot
- Dig pits and tunnels, mine ore
- Landing gear + auto landing
- FREE LOOK camera
- Real Switch button prompts
<img width="640" height="360" alt="OrbisMinor-dig-fill-640" src="https://github.com/user-attachments/assets/4df4bbc9-27b6-48e0-baae-2b9c7f4ff31d" />
<img width="640" height="360" alt="OrbisMinor-wave-640" src="https://github.com/user-attachments/assets/9f0eb6fd-576b-4e38-b5c0-eda8d8a448b7" />
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Orbis Minor |
v0.1.0 |
10/13/26 |
43 |
Download |
QR |
osu!octave is a free and open source rhythm game designed to play osu!standard beatmaps, optimized for best performance and playability on PlayStation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data-clean.zip |
v1.20 |
04/28/22 |
329 |
Download |
QR |
| osu-octave.vpk |
v1.20 |
04/28/22 |
334 |
Download |
QR |
### Changelog
- Fixed #14 and #15: Crashes on unconventional beatmaps.
- Added translation support and Ukrainian, Russian languages.
- Enhanced font loading performance.
- Changed default font to M PLUS (supports Cyrillic, Japanese, and other character subsets).
- Minor visual enhancements.
### Updating â Vita
If you already have the previous (v1.12) version installed, you don't need to go through the whole installation process again. To update:
1. Download and install `osu-octave.vpk`. *Note: You **can** install it **without** uninstalling the game first. It will just update.*
2. Download `data-clean.zip`. In `ux0:/data/osu/` delete the `skins` folder. Backup your custom skins if you had any. From `data-clean.zip`, unpack `skins` and `languages` folders and place them into In `ux0:/data/osu/`.
To update from older versions, follow the installation process.
### Installation â Vita
0. You would need to have CFW-enabled PS Vita.
(*[Guide: Setting up custom firmware on PS Vita](https://vita.hacks.guide/)*)
1. Download and install the latest `osu-octave.vpk` from [the Releases page](https://github.com/v-atamanenko/osu-octave/releases/latest).
(*[Guide: How to install homebrew apps](https://www.cfwaifu.com/vitashell/)*)
2. **A) If you want to have some maps to play from the start**:
Download the latest `data-maps.zip` from [the Releases page](https://github.com/v-atamanenko/osu-octave/releases/latest).
Copy over this archive to `ux0:/data/` folder on your Vita and unpack. The resulting directory structure must be like this: `ux0:/data/osu/skins/`.
**B) If you want to have a clean installation without default maps**:
Download the latest `data-clean.zip` from [the Releases page](https://github.com/v-atamanenko/osu-octave/releases/latest).
Copy over this archive to `ux0:/data/` folder on your Vita and unpack. The resulting directory structure must be like this: `ux0:/data/osu/skins/`.
3. Enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data-clean.zip |
v1.12 |
04/10/22 |
251 |
Download |
QR |
| osu-octave.vpk |
v1.12 |
04/10/22 |
264 |
Download |
QR |
| data-clean.zip |
v1.1 |
04/09/22 |
245 |
Download |
QR |
| osu-octave.vpk |
v1.1 |
04/09/22 |
262 |
Download |
QR |
| data-clean.zip |
v1.0 |
04/08/22 |
288 |
Download |
QR |
| osu-octave.vpk |
v1.0 |
04/08/22 |
232 |
Download |
QR |
Port of Otto Matic for PSVita.
Otto Matic is a 2001 action-adventure video game developed by Pangea Software.
Otto Matic parodies the retro science fiction genre in a whimsical style. Its gameplay resembles that of Pangea's previous titles like Bugdom and Nanosaur.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OttoMatic Vita |
v1.0 |
01/26/25 |
116 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An endless game where you need to avoid hitting walls and other cars for as much as possible
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Overcome |
v1.03 |
04/24/19 |
579 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Overcome |
v1.01 |
04/17/19 |
569 |
Download |
QR |
PAC-GAL is a DOS maze-chase game attributed to Al J. Jiménez and dated May 1982. The player collects dots, avoids four enemies, and uses special dots to eat them temporarily. This project began with an old ZIP archive and the original DOS executable supplied for analysis; the original C source was not available.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PAC-GAL-DOSBox.zip |
v1.0.1 |
10/05/26 |
8 |
Download |
QR |
| PAC-GAL-PSVita.vpk |
v1.0.1 |
10/05/26 |
8 |
Download |
QR |
| PAC-GAL-Windows-x86_64.zip |
v1.0.1 |
10/05/26 |
8 |
Download |
QR |
# PAC-GAL 1982 — v1.0.1
Updated C recreation with Normal and endless Remix modes. The maze now uses
drawing instructions and sound effects use structured musical scores.
Construction states and tested audio samples match the previous implementation.
These changes preserve the historical content and its documented provenance.
Downloads:
- Linux x86_64: `PAC-GAL-Linux-x86_64.tar.gz` (requires SDL2).
- Windows x86_64: `PAC-GAL-Windows-x86_64.zip` (includes SDL2.dll).
- DOS / DOSBox: `PAC-GAL-DOSBox.zip` (requires a separately installed DPMI
host, VGA/VESA and Sound Blaster emulation).
- PS Vita 1.17: `PAC-GAL-PSVita.vpk`.
- PSP / Adrenaline 1.01: `PAC-GAL-PSP-EBOOT.PBP`.
- `SHA256SUMS.txt`: package checksums, with paths relative to the repository.
All five builds have been updated. Linux tests and DOSBox startup/self-test
pass; Windows self-test passes under Wine. Vita/PSP transfers were verified
by reading back the installed files, and gameplay was reported working.
The extended DOS comparison has three preexisting end/replay text differences;
the before/after outputs for those cases are identical. Details are in
`docs/riscrittura-rappresentazione.md`.
The packages include the applicable license notices. The historical 1982
executable and a third-party DPMI host are not bundled. The GPL license of
the C implementation does not relicense the historical game.
---
Ricostruzione C aggiornata con modalità Normale e Remix a livelli infiniti.
La mappa usa istruzioni di disegno e gli effetti sonori usano partiture
strutturate. Gli stati della costruzione e i campioni audio verificati
coincidono con la precedente implementazione. La provenienza dei contenuti
storici resta documentata.
Sono aggiornate tutte e cinque le build: Linux, Windows, DOS, Vita 1.17 e
PSP/Adrenaline 1.01. I test Linux e l'avvio/autotest DOSBox passano; Windows
supera l'autotest sotto Wine. I file installati su Vita e in Adrenaline sono
stati verificati mediante rilettura e il gioco è stato segnalato funzionante.
Tre differenze preesistenti nei testi di fine partita/replay del confronto
DOS sono documentate nel rapporto tecnico e risultano invariate.
I pacchetti includono le relative licenze. L'eseguibile storico del 1982 e
un host DPMI di terze parti non sono inclusi. La GPL dell'implementazione C
non estende la propria licenza al gioco storico.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PAC-GAL 1982 Vita |
v1.0.0 |
10/02/26 |
34 |
Download |
QR |
Pac-Man: Deadline is a comic and fun game made specifically for the Playstation Vita. Join up with Pac as he digs deep into the nature and philosophy behind a Pac-Man game played in a single dimension! As the game story unfolds you'll discover new powerups, features, broken game elements, and uncover dark secrets that the developer never intended to be uncovered...
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pac-man: Deadline |
v1.0 |
08/30/26 |
67 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Pako Forever for PSVITA.
Escape as long as possible in endless levels! Secrets, power-ups, unlockable epic cars and plenty of other surprises wait for you in a re-imagined version of the classic original car chase game, PAKO - Car Chase Simulator!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pako Forever |
v1.0.8 |
07/30/22 |
370 |
Download |
QR |
Changelog (v.1.0.8):
- Fixed issue that game wasn't saving progress for new players
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Palm Heroes (iO UPG, 2010) is a Heroes-of-Might-and-Magic-style strategy game for Windows Mobile. v1.05.3 was released as free by the developers in 2010. This port uses a custom built WinMobile loader to bring that version of the game to the PS Vita, including several optional enhancements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| music.zip |
v1.1.0 |
10/08/26 |
8 |
Download |
QR |
| palmheroes-diagnostics.vpk |
v1.1.0 |
10/08/26 |
10 |
Download |
QR |
| palmheroes.vpk |
v1.1.0 |
10/08/26 |
9 |
Download |
QR |
- On-screen messages use a smaller font with a shadow.
- Every control can be remapped in `ux0:/data/palmheroes/controls.ini`.
- Added Widescreen support.
- Several default button mappings were changed in an effort to standardize some port features across games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Palm Heroes Vita |
v1.0.1 |
10/04/26 |
22 |
Download |
QR |
| Palm Heroes Vita data |
v1.0.1 |
10/04/26 |
31 |
Download |
QR |
Welcome to PanCom OS, the world's first spam filtering operating system. Your job is to inspect E-Mails and judge if they're allowed to be sent out. Earn money to customize your desktop with themes, cursors, and backgrounds! Invade people's privacy in the name of safety! Have fun and good luck! Huge thanks and credits for m1s3ry and Grossley for helping, Hyohnoo and Viktor Kraus for making this game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PanComOS |
v1.1 |
04/09/21 |
437 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Panel de Pon / Tetris Attack / Puzzle League clone made with C++ and SDL
Features:
Original-like mechanincs modeled after SNES version
Additional visual gameplay tweaks
Single player endless mode
Simple AI
Two-player VS game with garbage blocks
Controls
Default gameplay and menu keys:
Arrow keys - move cursor
X - accept/swap blocks
Z - cancel/raise stack
Esc - pause/start
Misc:
Ctrl+F - toggle fps diplay
Alt+Return - toggle fullscreen
How to configure gamepads
Plug in gamepads before launching the game. Controls can be configured individually for P1/P2 in the options menu. The default keyboard controls will always work in the menus.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| panel-pop-psp.zip |
v0.0.3-psp |
12/27/21 |
383 |
Download |
QR |
It runs a bit slow, but it is playable. Will do a full release once the performance improves. This does not require custom firmware to run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| panel-pop.vpk |
v0.0.3-vita |
12/12/20 |
420 |
Download |
QR |
This is a wrapper/port of Pang Adventures for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| pang.vpk |
v.1.1 |
10/25/25 |
9 |
Download |
QR |
- Updated to latest vitaGL commit.
- Severely reduced memory usage: this should lead to less instances in which textures start missing in game.
- Improved overall performance: framerate is, on average, 25% higher.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pang Adventures Vita |
v1.1 |
10/19/25 |
167 |
Download |
QR |
| Pang Adventures Vita |
v1.0 |
09/24/24 |
137 |
Download |
QR |
Port of Paper Mario for PSVita.
This is built on top of PaperShip, the decomp-based port of Paper Mario 64 running on libultraship, retargeted for PS Vita hardware.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Paper Mario Vita |
v0.5.0 |
10/03/26 |
71 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Installation Instructions and Update Instructions:
PLEASE BACKUP YOUR SAVES BEFORE UPDATING
First, if you already have PMVita installed, make sure the .o2r file from ux0/data/papership is deleted as the .o2r is now bundled with the vpk.
Drop the new PaperMarioVita.vpk into ux0:data/papership, highlight it in VitaShell, and press X twice, same as the first install. Every build uses the same Title ID, so it installs over the old version in place.
Fixes:
Fix: Crash on the Chapter 5 intro screen after the whale ride
Fix: Enemies now drop hearts and flowers
Fix: Tubba Blubba's collapsing hallway scene, bridge and Tubba disappearing
Fix: Lantern and light bulb glow showing as a rectangle (Bowser's Star Rod, General Guy, Big Lantern Ghost)
Fix: Previous scene showing on the sides of the screen during fades, including when starting a game
Fix: Peach's castle lift off texture glitches
Fix: Conveyor belt floor showing the wrong textures in Shy Guy's Toy Box
Fix: Partner artwork and portraits looking noisy or having lines through them
Fix: Wrong reverb on every map
Fix: Power Bounce and Multibonk chances carrying over between uses
Fix: Munchlesia crash
Fix: Possible crash after battles from leftover damage numbers
Fix: Shiver City crash risk from an extra NPC
Fix: Theater floor showing on the loading screen after picking a file
Fix: Intro narration and camera breaking when the intro replays on the title screen
Fix: Rainbow Lava Piranha vines.
Fix: Brown world from whales being overdrawn.
Fix: Water too green, grass blue-ish, white lava tops, green battle water.
Fix: Water Blocks.
Changes:
Increased logging for still pending issues
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Paper Mario Vita |
v0.4.0 |
09/26/26 |
107 |
Download |
QR |
| Paper Mario Vita |
v0.3.1 |
09/24/26 |
60 |
Download |
QR |
| Paper Mario Vita |
v0.2.9 |
09/23/26 |
95 |
Download |
QR |
| Paper Mario Vita |
v0.1.0 |
09/22/26 |
42 |
Download |
QR |
This is a wrapper/port of Paper Train Reloaded for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| papertrain.vpk |
v.1.0 |
08/10/25 |
9 |
Download |
QR |
- Initial Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Paper Train Reloaded Vita |
v1.0 |
08/10/25 |
86 |
Download |
QR |
This is a wrapper/port of Paper Train: Rush for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| papertrainrush.vpk |
v.1.0 |
12/03/25 |
8 |
Download |
QR |
- Initial Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Paper Train: Rush Vita |
v1.0 |
12/03/25 |
152 |
Download |
QR |
Port of Paperboat for PSVita.
Paperboat is a sourceport of Paper Mario, based on the decompilation efforts of the game, that introduces several improvements to the game such as widescreen support, 60 FPS support via interpolation, mods support and many more.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PaperBoat.vpk |
v.1.0 |
10/08/26 |
9 |
Download |
QR |
| paperboat.zip |
v.1.0 |
10/08/26 |
9 |
Download |
QR |
- First Release. Note: Stutters on first times new effects are encountered might happen due to the shader cache missing some shader variants. This will happen only once ever, even across multiple boots.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Paperboat Vita |
v1.0 |
10/08/26 |
34 |
Download |
QR |
A port of the Steam game Parkour Labs, a hard parkour videogame similar to CSGO: Surf.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Parkour Labs |
v2.0 |
09/07/26 |
57 |
Download |
QR |
Changelog (v.2.0):
- 60 new levels (!)
- Improved Menu
- New Elements
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Parkour Labs |
v1.2 |
03/09/26 |
141 |
Download |
QR |
| Parkour Labs |
v1.0 |
09/28/23 |
127 |
Download |
QR |
This is a wrapper/port of Partia 1, Partia 2 and Partia 3 Android for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Partia.vpk |
v.1.0 |
07/22/22 |
265 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Pekka Kana 2 for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pekka2.vpk |
v.1.0 |
07/28/22 |
260 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of the Prefect Dark sourceport by fgsfds based on the Perfect Dark decompilation efforts.
Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Perfect Dark Vita |
v1.3 |
05/05/26 |
149 |
Download |
QR |
| Perfect Dark Vita data |
v1.3 |
05/05/26 |
129 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Changelog (v.1.3):
- Updated to latest vitaGL commit.
- Downstreamed to latest commit from official repository.
- Restored framebuffer effects (this fixes seveeral complex effects like motion blur, fisheye effects on the spy cam, blurred background on pause menu and many more)
- Fixed the gun not properly hiding light spots. Now when a light is behind the held weapon it wil lcorrectly not show up.
- Slightly optimized the Fast3D renderer pipeline.
- Fixed missing lights in a few cutscenes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Perfect Dark Vita |
v1.2 |
07/08/25 |
157 |
Download |
QR |
a weird physics sandbox where you can spawn objects, experiment with forces, and do whatever you want
it supports mods btw though idk when im going to make the documentation
thanks a lot for love2d being the madlad engine it is, made this entire thing possible
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| phyx |
v0.5b |
06/12/26 |
63 |
Download |
QR |
psvita users who are interested in this can now play it on their glorified sony rectangle
anyway this update took a bit longer than i expected and delivered so little stuff to you guys it feels weird to me. most of the updates were for myself like there's now a built in interface editor which was one of the things that took up most of my time developing this version. but you ain't without new stuff either.
the obvious one is that there's the vita build now but also i fixed the slow motion being choppy and now you can finally duplicate objects by right clicking them and clicking duplicate. also i lowered the ridiculous msaa 8x from the previous version to 4x and on a later update ill put graphics settings in the settings menu
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Pickr3DS port for PS VITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PickrVITA.vpk |
v1.1 |
04/16/17 |
439 |
Download |
QR |
This release makes the game a lot more identical to the actual web game.
- Now includes both timer and non timer mode.
- Includes sounds. (thanks to Arkanite for libVitaAudio)
- Now counts the amount you've scored in a row. (Wrong color resets the 'in a row' count).
- Most if not all features are identical to the actual game.
- Includes a pause menu that can be triggered by hitting start.
- Ability to end game by pause menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PickrVITA.vpk |
v1.0 |
04/12/17 |
366 |
Download |
QR |
Picross game for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PiCrest.vpk |
v1.15 |
03/08/22 |
8 |
Download |
QR |

### Added:
* Japanese translation (thanks to @kuragehimekurara1)
* Minor fixes
New levels coming soon...
A game inspired by Luigi's Picture Poker.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Picture Poker |
v1.0 |
07/06/26 |
60 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Pikuniku is an absurdly wonderful puzzle-exploration game that takes place in a strange but playful world where not everything is as happy as it seems.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| pikuniku.vpk |
vPikuniku_PSVITA-v1.00 |
07/02/25 |
7 |
Download |
QR |
Initial release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pikuniku Vita |
v1.00 |
07/02/25 |
137 |
Download |
QR |
Pingo is a puzzle game in which your goal is to paint the whole level in as little steps as possible. Try to earn all 3 stars in 30 hand crafted levels!
All this gorgeous art was done by Jumbocube. @RBDev made a level editor for this game, it was a massive help during development and it will be released along with custom level support in the future
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pingo.vpk |
v2.1 |
09/03/19 |
645 |
Download |
QR |
Changelog:
- added touch navigation for levels
- fixed a bug that caused the wrong message box to appear when player finishes all levels in a World
PSVITA port of the free open source puzzle-strategy game Pingus
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v1.00 |
07/12/26 |
8 |
Download |
QR |
| Pingus-PSVITA.vpk |
v1.00 |
07/12/26 |
7 |
Download |
QR |
| source_code.zip |
v1.00 |
07/12/26 |
7 |
Download |
QR |
First release
Attention:
- Currently, only English works; I will try to fix the bug in future versions.
- The files contained in the data zip file must be placed in ux0:data/pingus.
- I remind you to install libshacccg.suprx.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pingus Vita |
v1.0 |
07/13/26 |
57 |
Download |
QR |
| Pingus Vita data |
v1.0 |
07/13/26 |
71 |
Download |
QR |
Pixel Acres for PS Vita is a relaxed, offline farming preview built for the handheld. Tend a compact 4×4 plot: till the soil, plant and water Wheat, Sunflowers, and Blueberries, then harvest, replant, or sell your crops. Check your seeds and harvest in the Silo, visit the Market, and come back as crops continue growing while the game is closed. Play with the touchscreen or physical controls.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pixel Acres |
v0.8.0 |
09/26/26 |
32 |
Download |
QR |
Changelog (v.0.8.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A homebrew pixel-art chess game developed specifically for the PlayStation Vita. Please note that this is an amateur project created for fun and learning.
Features
Local PvP gameplay on a single console
Touch screen and physical button support
Move history with "Undo" functionality (Select button)
Fully implemented chess rules (En Passant, Castling, Promotion)
Custom pixel art graphics
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PixelChess.vpk |
v1.0 |
03/09/26 |
7 |
Download |
QR |
First release of my chess game. Download the .vpk file and install it via VitaShell
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pixel Chess |
v1.0 |
03/09/26 |
100 |
Download |
QR |
Port of the Android Game Plague Inc. v. 1.15.3 for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| plague-vita.vpk |
v1.0 |
10/20/26 |
10 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Plague Inc. Vita |
v1.0.0 |
10/21/26 |
15 |
Download |
QR |
Unofficial PS Vita loader for the Android 4.5.2 ROW build of Plants vs. Zombies 2.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| pvz2-vita-latest.vpk |
v1.1-rc29 |
10/04/26 |
9 |
Download |
QR |
| pvz2vita-rc29-source.zip |
v1.1-rc29 |
10/04/26 |
9 |
Download |
QR |
# Plants vs. Zombies 2 - PS Vita v1.1
- Added boot settings with language selection, save editing and OBB information.
- Fixed settings input and display buffering. Language override defaults **Off / English**, with six optional languages.
- Added backed-up coins/gems editing for multiple players, safer writes and interrupted-save recovery.
- Removed stock OBB size/hash restrictions and the bundled stock index. Compatible mod archives use their own resource directory; settings show the loaded OBB info.
- Improved sprite/shader caching and archive indexing. All optimizations are enabled; the target stays 30 FPS.
- Reworked setup, settings, mod and troubleshooting instructions.
## Open settings
Hold **D-pad Down + Cross (X) + L + R during boot**, then release all buttons
when settings appear. **Done applies changes and exits; relaunch to play.**
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Plants vs Zombies 2 Vita |
v1.1 |
10/04/26 |
90 |
Download |
QR |
Please, Don’t Touch Anything is a cryptic, brain-racking button-pushing simulation.
Covering for a colleague who is taking a bathroom break, you find yourself in front of a mysterious panel which only component is a red button. And since you’ve clearly been instructed not to touch anything, the only thing you want to do now is push that damn button.
Push it and expect to be held liable for any unintended aftermath. And there will be many. Credits to m1s3ry, Grossleymoo, Four Quarters Team and ForwardXP.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Patch files for Fran Bow: Chapter 4.
## Changelog
- 1.0: Initial release
If you experienced any other bugs, please request an issue on the Issues page.
NOTE: the VPK will come pretty soon, please be patient!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FranBowChapterThree_Android.zip |
v3_FranBowCH3 |
04/19/21 |
348 |
Download |
QR |
| PleaseDontTouchAnything_Android.zip |
v1_PleaseDontTA |
04/08/21 |
353 |
Download |
QR |
| FranBowChapterOne_Android.zip |
v0_FranBowCH1 |
04/08/21 |
309 |
Download |
QR |
| FranBowChapterOne_Updated_Android.zip |
v0_FranBowCH1 |
04/09/21 |
298 |
Download |
QR |
A Rocket League SideSwipe inspired game for the PS Vita.
Games are first to 10
Four different bots
Garage is not currently functional
This game is still a work in progress, so there are a couple of bugs.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pocket League |
v1.0.1 |
10/17/26 |
33 |
Download |
QR |
Changelog (v.1.0.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Native port of Pocket Mortys,
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PocketMortys_Stub.vpk |
v0.9 |
08/22/26 |
12 |
Download |
QR |
**List of changes**
- Added a setting to turn off the on screen buttons
- D-pad is used for movement
- X is used to interact, in some menus it lets use you use certain green buttons
- O is used to back out of menus & the Morty Pad
- Start is used to pull up/close the Morty Pad
- Coupons now cost 4000 schmeckles so the game still has some sort of grind/incentive for long play throughs (discounts for higher amounts purchased)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pocket Mortys Vita |
v0.9 |
08/22/26 |
104 |
Download |
QR |
Collection of 10 ultra tiny minigames made by hwilson. Inspired by weird rom collections on pirate multicarts, but hopefully with a tiny bit more quality.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pocket Wonder Sport |
v1.0 |
04/15/21 |
393 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Pokemon Emerald Rogue is a roguelite fan game by Pokabbie built on the pokeemerald-expansion decompilation of Pokemon Emerald. Each adventure starts from a hub town and follows a branching path of routes, trainer battles, gyms and special encounters, ending in a run towards the champion. Pokemon, items and trainers change from run to run. Progress between runs is kept in the hub, which unlocks quests, upgrades, a daycare, berry fields and other facilities. The game includes Pokemon and moves up to Generation 9, abilities, held items, mega evolution, primal reversion, Z-moves, terrains, weather and double battles, with an optional revised mode for moves and Pokemon.
In order to work, you must supply a copy of the Pokemon Emerald Rogue EX v2.2.1 ROM onto ux0:data/pokeemerald_rogue/.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| pokeemerald_rogue.vpk |
vita-v1.5 |
10/12/26 |
12 |
Download |
QR |
Native PS Vita port of Pokémon Emerald Rogue (not an emulator).
**Requires your own ROM of Pokémon Emerald Rogue EX v2.2.1** (the official 2.2.1 patch applied to your Pokémon Emerald ROM; 32 MB `.gba`, SHA-1 `7600af1fe08444c850c3c1227fd7dfd81336ae8e`). The VPK contains no game data: graphics, sounds and maps are loaded from that ROM at startup.
**Install:** install `pokeemerald_rogue.vpk` with VitaShell and copy your `.gba` into `ux0:data/pokeemerald_rogue/`.
Saves live in the same folder. Updating over an existing install keeps them.
If the bubble or LiveArea art does not change after an update, delete the app and install it again (saves are kept).
**Menu:** Square (remappable) or tap the touch screen: save states, scaling, filter, fast forward, button remapping, save files, save anywhere.
Built from 1254d0c5b26768a543e61f93fa564045d4559268.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pokeemerald Rogue Vita |
v1.5 |
10/12/26 |
52 |
Download |
QR |
| Pokeemerald Rogue Vita |
v1.4 |
10/01/26 |
45 |
Download |
QR |
| Pokeemerald Rogue Vita |
v1.2 |
09/30/26 |
41 |
Download |
QR |
Pony Island is a suspense puzzle game in disguise. You are in limbo, trapped in a malevolent and malfunctioning arcade machine devised by the devil himself. The devil detests having his puzzles solved and poor programming exposed; you will need to think outside the box to proceed and you will be insulted when you do.
This repository contains a stripped VPK file for the game and a series of patches, that when combined will produce a fully playable version of Pony Island on the PS Vita. Please note that you will need to obtain the game files for yourself to make this work.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PonyIsland.vpk |
v1.2-vita |
12/10/22 |
340 |
Download |
QR |
Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of POOL for PSVITA/PSTV.
POOL is an arcade first-person arena shooter inspired by Doom, Quake, and a particular cue sport. Either you knock the balls into the pockets, or the balls knock you into a pocket.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| POOL |
v1.0 |
06/23/19 |
733 |
Download |
QR |
https://drive.google.com/file/d/1kDwVQiyyvHraKX36nWBVpS-LoUP0LzAB/view?usp=sharing
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Poppy Kart and Poppy Kart 2 for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PoppyKart.vpk |
v.1.0 |
01/18/23 |
309 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Portalban is a sokoban clone that gives you a portal gun.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| portalban.vpk |
v1.0.1 |
08/26/26 |
9 |
Download |
QR |
First release, with just the Vita build for now
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Portalban |
v1.0.1 |
08/26/26 |
64 |
Download |
QR |
Postal Vita is a port of Postal, a classic shooter game made by Running With Scissors in 1997.
The port supports audio, widescreen and twinsticks.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Postal Vita |
v1.2 |
02/04/26 |
443 |
Download |
QR |
| Postal Vita data |
v1.2 |
02/04/26 |
591 |
Download |
QR |
Directly from Steam:
Take control of The Postal Dude in his infamous first outing as he battles to survive in a world gone mad! POSTAL is a classic isometric shooter filled to the brim with fast-paced explosive action. Crazed gunmen out for your blood await you around every corner, and your only choice is to get them before they get you. Fight back with a destructive arsenal as make your way through a violence-stricken town.
Installation:
Install the .vpk file and extract data files archive in ux0:/data.
You'll also need game files from Postal 1 installation (res and title folders). Place those two folders in ux0:/data/Postal.
Postal game files can be bought on GOG or Steam for 1,99€ at the time of writing.
Controls:
Left Stick = Move Postal Dude
Right Stick = Aim and Shoot
L/R Triggers = Change in use weapon
Changelog (v.1.2):
- Updated to latest vitasdk.
- Added cheats support. (Cheats list: https://github.com/Rinnegatamante/PostalVita/blob/7c99db4390591d352dd2fd59c4bb798d4b8527a8/input.cpp#L606-L646 )
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Postal Vita |
v1.1 |
01/18/19 |
2167 |
Download |
QR |
| Data files |
v1.0 |
01/05/19 |
1365 |
Download |
QR |
| Postal Vita |
v1.0 |
01/05/19 |
596 |
Download |
QR |
You play as the predator and defend yourself from people and rival clans who hunt you. The main goal is to kill people and rival predator clans. You can also collect various trophies, unlock new technology, weapons, and upgrades. Theres also an unlockable survival mode and wave mode.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PREDATORS-FinalBuild_v1.0-stub.vpk |
v1.0 |
10/10/26 |
7 |
Download |
QR |
1.0 release, controls and install is in ReadMe.MD in the repo
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Predators Vita |
v1.0 |
10/10/26 |
32 |
Download |
QR |
This is a wrapper/port of Prince of Persia 2: The Shadow and the Flame for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| pop2.vpk |
v1.3 |
12/05/25 |
8 |
Download |
QR |
**Please delete your `ux0:data/shader_cache/POP200001` folder as shaders need to be recompiled.**
- Improve fps
- Rebuild with latest vitaGL to fix missing skulls in last level (thx [Rinnegatamante](https://github.com/Rinnegatamante))
Also, Thx to [Samilop "Cimmerian" Iter](https://github.com/Cimmerian-Iter), without you, everything would have been different, not the same.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Prince of Persia 2 |
v1.3 |
12/05/25 |
196 |
Download |
QR |
| Prince of Persia 2 |
v1.1 |
11/25/25 |
131 |
Download |
QR |
| Prince of Persia 2 |
v1.0 |
11/21/25 |
141 |
Download |
QR |
Prince of Persia 2: The Shadow and the Flame is Brøderbund's 1993 sequel to Jordan Mechner's Prince of Persia, a cinematic platformer in which the prince is driven from the palace by the sorcerer Jaffar, and fights his way back to save the princess. This port runs the DOS version 1.1 natively on the PS Vita, with no emulator: Supermedo's static recompiler, extended for v1.1, translates the original PRINCE.EXE, its overlays and the Sound Blaster Pro driver into C. SDL2 and GXM handle the display, timing, input and audio. All levels and cutscenes are playable, saving and resuming are supported. Note: The game was designed to draw about 12 frames a second: its timing comes from its own 240 Hz timer, which the port reproduces at 241.5 Hz. The game plays at full speed.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| pop2-diagnostics.vpk |
v1.0.0 |
10/09/26 |
8 |
Download |
QR |
| pop2.vpk |
v1.0.0 |
10/09/26 |
8 |
Download |
QR |
- First public release.
- Source code: [v1.0.0](../../tree/v1.0.0). It does not build as is: see [Building](../../#building).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Prince of Persia 2 |
v1.0.0 |
10/10/26 |
29 |
Download |
QR |
Prince of Persia Classic is a 2012 release for Android and iOS devices that recreates the levels of the legendary 1989 classic game with modernized 3D graphics.
This repository contains a wrapper/loader for the Android version of Prince of Persia Classic (based on Cocos2d-x), adapting the environment to run the native ARM dynamic libraries (.so) on the PS Vita using TheFloW's Android SO Loader base.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| popclassic-v01.50.vpk |
v01.50 |
10/22/26 |
8 |
Download |
QR |
# v01.50 — Full Simplified Chinese Text
**Fixes missing characters when playing in Chinese.**
---
## 🇪🇸 Novedades
### Texto en chino completo
- Al jugar en chino faltaban caracteres en menús y textos. El juego usa `msmincho.ttf` (fuente japonesa), que no tiene 198 de los 700 caracteres de chino simplificado del juego; en Android el sistema los completaba, en la Vita quedaban en blanco.
- Se agrega una fuente de respaldo (`NotoSerifSC-Subset.otf`, Noto Serif SC, licencia OFL) que solo se usa para los caracteres que la fuente original no tiene. El resto del texto se sigue dibujando con la fuente original.
### Instalación
1. Instala `popclassic.vpk` con VitaShell (se conservan las partidas guardadas).
---
## 🇬🇧 Release Notes
### Full Chinese text
- Some characters were missing when playing in Chinese. The game uses `msmincho.ttf` (a Japanese font) that lacks 198 of the game's 700 Simplified Chinese characters; Android filled them from system fonts, on Vita they were blank.
- Added a fallback font (`NotoSerifSC-Subset.otf`, Noto Serif SC, OFL license) used only for characters the original font lacks. All other text still renders with the original font.
### Installation
1. Install `popclassic.vpk` with VitaShell (save data is kept).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Prince of Persia Classic |
v01.28 |
09/03/26 |
88 |
Download |
QR |
This is a wrapper/port of Professor Layton: Curious Village HD for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| layton.vpk |
v.1.1 |
09/24/23 |
8 |
Download |
QR |
- Reworked Livearea assets (Thanks to YogaBudiW).
- Added possibility to play the game in flipped portrait mode (Create a file named ux0:data/layton_curious/flip.txt) to enable it.
- Mitigated the issue for which videos started with way faster speed and no audio and freezed sometimes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Professor Layton: Curious |
v1.1 |
09/24/23 |
23 |
Download |
QR |
This is a wrapper/port of Professor Layton: Lost Future HD for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| layton3.vpk |
v.1.0 |
09/26/23 |
7 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Professor Layton: Lost Future |
v1.0 |
09/26/23 |
26 |
Download |
QR |
This is a wrapper/port of Professor Layton: Pandora's Box HD for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Professor Layton: Pandoras Box HD Vita |
v1.0 |
09/24/23 |
21 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Project void is a space opera game focused on dogfight, heavily inspired by games such as freelancer
Download: HERE
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Project Void |
v0.1.0 |
02/05/17 |
622 |
Download |
QR |
This latest release introduces multiple improvements, including a better AI. The full changelog:
2017/09/03 : v0.1.0 (first alpha release)
AIs now use both missiles and standard blaster shots.
AIs will completely stop if their generator is destroyed, and will use inertia if the engine recalibration is not possible.
Disable canons and thrusters when the generator is destroyed.
Make the recalibration button only available when a recalibration is possible.
Add a volume balance control for each sound data for balancing the sounds.
Integrate sounds for blaster shot, missile shot, blaster impact, missile explosion, module explosion, and thrusters.
Add a spatialized sound system to the sound player to handle 3d sounds correctly (pan and doppler effect depending the speed).
Replace forces by impulses to stop being framerate dependant.
Add canon gauges to the HUD and change the HUD disposition.
Prevent the engine recalibration to cut all engines when the recalibration is impossible.
Optimize a bit the asteroid fragment shader.
Add a batch rendering system for asteroids (this shifted the high CPU consumption to the GPU without any gain of FPS…).
Fix a weird bug on vita’s flare rendering where the flare could sometime blink randomly (no idea what really happened…).
Add a draw order for sprite rendering, to force the rendering order instead of using the center position depth (used for HUD elements always to be in foreground).
Add frustrum culling for the particle emitters (per sprite).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A simple quiz game where you have to guess people nicknames from the PlayStation scene.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PS Scene Quiz |
v1.0 |
07/01/19 |
453 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
2048 on PSP
Licensed under the GPLv2 license
clone & port by Anderain Ryu
[email protected]PORTED TO VITA BY DOTS_TB
WHY? Because it was the first application to popup when I googled psp source.
Special thanks to:
TEAM MOLECULE(so I don't have to write out all their names) for smelling good and making everything on earth xepri for vita2dlib
wololo for helping me find the Lord m0skit0 for advance psp tk or whatever the site was
minilgos for his notes SMOKE, meetpatty, DrakonPL, TheFloW for code to study(or copy) Rinnegatamante for makefiles to study
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PSP2048 |
v1.0 |
08/03/16 |
594 |
Download |
QR |
2048 on PSP
Licensed under the GPLv2 license
clone & port by Anderain Ryu
[email protected]PORTED TO VITA BY DOTS_TB
WHY? Because it was the first application to popup when I googled psp source.
Special thanks to:
TEAM MOLECULE(so I don't have to write out all their names) for smelling good and making everything on earth xepri for vita2dlib
wololo for helping me find the Lord m0skit0 for advance psp tk or whatever the site was
minilgos for his notes SMOKE, meetpatty, DrakonPL, TheFloW for code to study(or copy) Rinnegatamante for makefiles to study
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Punch Club is a sporting management simulation developed by Lazy Bear Games and published by tinyBuild. In the game, the player manages an upcoming boxer in training and preparation for a series of boxing matches at a local club, while searching for clues of who killed their father.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PunchClub.vpk |
v1.0 |
09/18/25 |
8 |
Download |
QR |
| PunchClubVitaSteam.zip |
v1.0 |
09/18/25 |
9 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Punch Club Vita |
v1.0 |
09/18/25 |
172 |
Download |
QR |
PSVita Utility to view Models in the Quake 1 .mdl format.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| mdlviewer.vpk |
vHomebrew |
06/17/26 |
8 |
Download |
QR |
<img width="735" height="518" alt="Thumbnail2" src="https://github.com/user-attachments/assets/e2b500e7-b206-472d-92ba-84816d5adba9" />
PS Vita Utility to view Models in the Quake 1 .mdl format
Demo and user guide available on YouTube
https://youtu.be/wPn3nm22yuA
**Start** - Toggle Help Screen
**Select** - Turn Music on or off
**Left/Right Triggers** - Previous or Next Model
**X** - Next Pose
**Left Stick Left/Right** - Manual Rotation
**Circle** - Resume Auto Rotation
**Left Stick Up/Down** - Move Model up or down
**Right Stick Up/Down** - Zoom
**Up/Down Arrow Buttons** - Texture Animation Speed (for multi-textured Models)
**Square** - Next Texture (for multi-textured Models)
**Left/Right Arrow Buttons** - Model Animation Speed
**Triangle** - Toggle Slideshow Mode, where all Models and Poses are played in Sequence
---
MDL Loading Routines by SEPI
Vita Port by Gremlin Software
Vita GL Library by Rinnegatamante
Sound Library by the SoLoud Team
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Quake 1 Model Viewer |
v1.0 |
06/17/26 |
44 |
Download |
QR |
Advanced and modern Quake source port with limits removed and high mods compatibility.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Quakespasm-Spiked |
v1.5 |
11/25/21 |
685 |
Download |
QR |
| Quakespasm-Spiked data |
v1.5 |
11/25/21 |
547 |
Download |
QR |
Changelog (v.1.5):
- Reworked Video Options menu to Advanced Options menu.
- Removed all unused/not working options in Options menu.
- Added an option to turn on/off Bilinear Filtering.
- Added an option to edit Water opacity.
- Fixed V-Sync option: now it works as expected.
- Fixed Statusbar Alpha option: now it works as expected.
- Fixed Brightness option: now it works as expected.
- Added Field of View option.
- Added Show Crosshair option.
- Added Rumble Effect option (will make controller rumble when you lose health).
- Added Use Retrotouch option to turn on/off rearpad usage.
- Added gyroscope aiming support.
- Added Show Framerate option.
- Now options will be saved when exiting Options menu.
- Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Quakespasm-Spiked |
v1.0 |
08/04/21 |
392 |
Download |
QR |
| Quakespasm-Spiked data |
v1.0 |
08/04/21 |
443 |
Download |
QR |
Raging Thunder 2 is an arcade racing game originally released for Android (Polarbit Fuse engine, GLES 1.1). This port loads the unmodified librthunder2lite.so (armeabi) and re-implements the Android/Java layer it expects: lifecycle, EGL/GLES 1.1, touch/key/accelerometer input, audio mixing, file access and LiveArea, so the game runs natively on the Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ragingthunder2.vpk |
v1.1.1 |
10/05/26 |
10 |
Download |
QR |
# Raging Thunder 2 Vita — v1.1.1
Bug-fix release: saves load again and the Start + Select controls menu shows up.
## What's included
- `ragingthunder2.vpk` — install with VitaShell over v1.1.0 or v1.0.0 (Title ID
`PSVRT0002`, saves and settings are kept).
- `LEEME.txt` — quick guide in Spanish.
## Fixed
- **"Failed to load profile, file is either corrupt or wrong version"** after
finishing a cup or playing an Instant Race and restarting the game. The save
file was fine but the port reported its size wrongly, so the game could never
read it back. Career progress is now kept between sessions.
- **Start + Select did not open the PS Vita controls menu** (the game paused or
kept going, but no menu appeared). The menu now opens over the paused game in
menus and in races, so controls can be remapped without editing `controls.txt`.
## Notes
- Progress saved with v1.1.0 or v1.0.0 could not be loaded, and the game started a
fresh profile when that happened, so earlier Career progress may already be lost.
Everything saved from v1.1.1 on is kept.
- Installation from scratch is the same as v1.0.0 (see `README.md` / `LEEME.txt`).
## Reporting bugs
Attach `ux0:data/ragingthunder2/logs/ragingthunder2_NNN.log` to your issue at
<https://github.com/MetalSyntax/Raging-Thunder-2-vita/issues>.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Raging Thunder 2 Vita |
v1.1.0 |
10/01/26 |
57 |
Download |
QR |
Unofficial port of Raging Thunder (Polarbit, Android) to the PS Vita, running the original ARM game library through a native loader (TheFloW's so-loader + FalsoJNI) with rendering via vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ragingthunder.vpk |
v1.0.1 |
10/18/26 |
7 |
Download |
QR |
# Raging Thunder Vita — v1.0.1
Bug-fix release based on tester reports.
## Fixes
- **Race controls**: Cross accelerates, Square brakes, Triangle fires the nitro,
R/L accelerate/brake. (Before, Cross was nitro and Square/Triangle did nothing:
Raging Thunder 1 never remaps the engine's generic key masks, so the port now
does it at boot.)
- **Start pauses reliably**: the back key is now held for 6 frames instead of 1,
which the game sometimes missed.
- **Lighting / shadows**: lit objects (track, cars) no longer flash to another
mesh's lighting. Fixed in vendored vitaGL: an unlit draw consumed the
matrix-changed flag without recomputing the normal matrix.
- **Start + Select menu**: no input lag; the overlay is redrawn only when something changes.
## Controls (default)
| Vita | Race | Menus |
|---|---|---|
| ✕ Cross / R | Accelerate | — (does nothing) |
| ■ Square / L | Brake / reverse | L/R switch page |
| ▲ Triangle | Nitro | **OK / confirm** |
| ● Circle / Start | Pause | Back |
| D-Pad / left stick | Steer | Navigate |
| Start + Select | PS Vita controls menu | |
> If you already have a `controls.txt` from v1.0.0, it keeps your bindings;
> the new race actions apply to whatever buttons are bound to ACCELERATE / BRAKE / NITRO.
## Install / update
Install `ragingthunder.vpk` over v1.0.0 with VitaShell. Game files
(`ux0:data/ragingthunder/main.so`, `assets/data.vfs`) and saves are kept.
First install: see `LEEME.txt` or the README.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Raging Thunder Vita |
v1.0.1 |
10/18/26 |
17 |
Download |
QR |
| Raging Thunder Vita |
v1.0.0 |
10/10/26 |
31 |
Download |
QR |
An enhanced, native port of Rayman Jungle Run (Android) for the PlayStation Vita and PlayStation TV, powered by an ARMv7 dynamic shared library loader (so-loader) and custom FalsoJNI bridge.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| raymanjunglerun.vpk |
v1.1.0 |
10/22/26 |
9 |
Download |
QR |
# Rayman Jungle Run — PS Vita Port — Release v1.1.0
---
## What's New in v1.1.0
### Save Progress Now Loads Correctly
- **Fixed progress resetting on every launch.** Saves were written to `ux0:data/raymanjunglerun/saves/slot1.dat`, but the game discarded them when loading.
- Root cause: the engine's file loader (`AndroidFileMgr::load`) inlines Android's `ferror()` by reading the error bit at offset 12 of the C `FILE` struct. On PS Vita the `FILE` comes from SceLibc, with a different layout, so every save read was treated as a failure and progress started from zero. Same class of bug as the FMOD audio fix in v1.0.
- Fix: the bogus check is skipped (`so+0x2a7794`). This affects every persistent file: level progress (`slot1.dat`), selected slot, selected hero and volume.
- `access()` now goes through the loader's path resolution (normalizes `//`, same as `fopen`).
### More Content Unlocked
- Character skins DLC unlocked (hero selection shows all skins, buy button hidden).
- Worlds 6 & 7 (CASA DLC) unlocked; the "20 New Levels !" purchase button is removed from the world carousel.
- All gallery wallpapers unlocked.
- All 70 levels start unlocked, even on a fresh save.
### Stability
- Fixed a boot crash (Data Abort) caused by the world carousel patch jumping into a string destructor with an invalid object.
### Performance
- ARM CPU clock raised from 444 MHz to 500 MHz to reduce frame drops in physics/particle-heavy scenes (World 2 helicopter / wind sections).
---
## Upgrading from v1.0.x
- Install the new VPK (or replace `ux0:app/PSVRJR001/eboot.bin`). Your `ux0:data/raymanjunglerun/` folder is kept.
- Existing `slot1.dat` files are loaded as-is. Progress lost on earlier versions *before* it was written to disk cannot be recovered.
---
## Release Artifacts (v1.1.0)
- **VPK:** `raymanjunglerun.vpk`
- SHA256: `268bbcbab1ceaa96f84cae062d4fa0c28480776b5d0cf1926f215b9d84722ce4`
- **EBOOT:** `eboot.bin`
- SHA256: `047c1af9c5eca94668eda92dd4c61c6d79a1d82ad991f93fbfd2a7a3318632d8`
Installation instructions: see [README.md](README.md). Previous releases: [RELEASE_v1.0.md](RELEASE_v1.0.md).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rayman Jungle Run Vita |
v1.0 |
10/15/26 |
34 |
Download |
QR |
This is a wrapper/port of RollerCoaster Tycoon Classic for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| rct.vpk |
v.1.0 |
02/06/24 |
8 |
Download |
QR |
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RCT Classic Vita |
v1.0 |
02/06/24 |
145 |
Download |
QR |
A native static recompilation of Resident Evil Gaiden (Game Boy Color, 2001) for PlayStation Vita, built in C/C++ on top of SDL2 and Dear ImGui.
The Vita port runs the recompiled game code natively and adds optional enhancements including Item Sparkles, Widescreen, Dynamic Flashlight Lighting, Atmospheric Post-Processing, Savestates, Cheats, HD Texture Packs, and Replacement Music Packs.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ResidentEvilGaiden.vpk |
v.1.0 |
09/16/26 |
8 |
Download |
QR |
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RE: Gaiden Recomp Vita |
v1.0 |
09/17/26 |
94 |
Download |
QR |
This is a wrapper/port of Real Football 2011 for the PS Vita.
The port works by loading the official Android/Xperia ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Real Football 2011 Vita |
v1.0 |
03/23/25 |
222 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android/Xperia Play
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This game is all about waiting. If you last 10 minutes waiting, you win! You should always pay attention to the screen and wait for a "Quickly! Press X!" message to appear, since that's how the game knows you're waiting for real. The most realistic simulator ever. You will feel that waiting 10 minutes lasts an eternity...
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Real Waiting Simulator |
v1.0 |
06/06/21 |
349 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Native PS Vita port of Bounce Evolution (Rovio, Nokia N900, 2009). The original ARM32 N900 binary is rebased and statically linked into the Vita eboot; libc, GL, X11, EGL, PulseAudio and dbus calls are replaced by shims. 60 fps, audio, accelerometer-style tilt.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BounceEvolution.vpk |
vMain |
10/09/26 |
9 |
Download |
QR |
# Bounce Evolution for PS Vita – v1.0.1
First release of a native PS Vita port of **Bounce Evolution**, Rovio's 2009 Nokia N900 technology demo.
The original N900 ARM binary is rebased and statically linked into the Vita eboot. The libc, GL, X11, EGL, PulseAudio and dbus calls it makes are replaced with shims. The approach is based on **[Thomas Perl's Maemulator](https://thp.io/2023/maemulator/)**; see [CREDITS.md](CREDITS.md).
## Features
- Steady 60 fps at 960×544 using vitaGL.
- Audio, with the music and sound effects served from a RAM cache.
- Tilt controls from the sticks, with Cross to jump.
- Settings saved to `ux0:data/BounceEvolution/vita.cfg`, covering audio, tilt direction and sensitivity, and MSAA (off by default).
- Shader cache for fast launches after the first one.
- LiveArea icon, background and start screen.
## Controls
| Input | Action |
|---|---|
| Sticks | Tilt |
| Cross | Jump |
| SELECT | Recalibrate tilt |
| SELECT + L / R | Flip roll / pitch direction |
| SELECT + Up / Down | Tilt sensitivity (±0.25) |
## Requirements
- A Vita with HENkaku/Enso, unsafe homebrew enabled, and `libshacccg.suprx` installed.
- Your own copy of `bounce_1.0.0_armel.deb`. **No Rovio code or data is included in this repository.**
## Setup
1. Build the VPK from source (see the [README](README.md)) and install it with VitaShell.
2. Copy the *contents* of the deb's `opt/bounce/data/` (`bundles/`, `resources/`, `shaders/`) into `ux0:data/BounceEvolution/`.
3. The first launch compiles shaders and takes about a minute.
## Known issues
- A brief frame dip can happen while large assets load.
## Credits
Thomas Perl (thp) for Maemulator and the approach, Rovio for the game, Rinnegatamante for vitaGL, and the VitaSDK team.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| reBounce Vita |
v1.0.1 |
10/09/26 |
24 |
Download |
QR |
Before GTA3 there was Driver 2. Driver 2 is a open-world driving game originally developed for the PS1. This is a port of Reverse Engineered Driver 2 (REDRIVER2) for Vita. Reverse engineering efforts of the game were originally done by SoapyMan of OpenDriver2.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| REDRIVER2 |
v1.0 |
09/22/23 |
127 |
Download |
QR |
Requirements:
- Game Data Files: PSX
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Red Runner is an open source endless game similar to Super Meat Boy in its mechanics.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RedRunner |
v1.0 |
03/06/19 |
595 |
Download |
QR |
It's a game I've just ported to PSVITA, and I'm currently porting to PS4. The game is open source. It's an endless game looks alike "super meat boy". For all of you interested in learning it could be a nice starting point.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PS Vita port of the Android game Regular Show: Best Park in the Universe. This side-scrolling beat 'em up features Mordecai and Rigby battling enemies with combo attacks and unlockable abilities. Touch screen gestures have been changed to hardware vita buttons/sticks.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| best_park_vita.vpk |
v0.10 |
10/08/26 |
8 |
Download |
QR |
A heavily AI-assisted PS Vita port of Regular Show: Best Park in the Universe (Android 1.2.1).
- Replaces English touchscreen instructions in tutorials, help, and skill descriptions with Vita controls.
- Adds inline button symbols and proper L/R shoulder-button icons.
- Fixes blinking tutorial and skill icons.
Game data is not included. See the [setup instructions](https://github.com/jwfeniello/regular-show-best-park-in-the-universe-vita#installation).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Regular Show Vita |
v0.10 |
10/08/26 |
24 |
Download |
QR |
This is a wrapper/port of Relic Looter for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| relic.vpk |
v.1.0 |
08/17/25 |
8 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Relic Looter Vita |
v1.0 |
08/17/25 |
98 |
Download |
QR |
REminiscence port for Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| REminiscence-0.4.6.vpk |
v0.4.6 |
12/05/20 |
557 |
Download |
QR |
This initial vita port of latest release of REminiscence.
You'll need original Flashback data.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| REminiscence |
v0.4.6 |
12/06/20 |
333 |
Download |
QR |
A native ARM PlayStation Vita source port of Command & Conquer: Renegade.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Renegade Vita |
vA3.5 Dev142 |
09/22/26 |
38 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (A3.5 Dev142):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Renegade Vita |
vdemo |
09/15/26 |
63 |
Download |
QR |
Shoot'em up set in the Resident Evil world based on Super Hero Chronicles sourcecode. Wrote in Lua using Lua Player Plus.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Resident Evil CODE:Vita |
v0.5 |
06/09/19 |
1986 |
Download |
QR |
After a first release unpretentious, we now attack the serious things with this new version beta 0.3 of Resident Evil CODE: Vita.
For those who missed the first version, this small homebrew is based on SuperHero Chronicles source code, the aim of this mini-game shoot is to survive the waves of enemies but also to keep as many humans as possible.
Having made a lot of progress in programming LUA and understanding better the source code, the game starts to offer content, so I added new levels, new enemies, a new interface in-game and many others Things visible in the changelog tab.
In spite of all this, this homebrew remains a BETA version, so you may encounter bugs here and there, you may also encounter an error that causes the game to randomly crash (very rare) Worries.
Resident Evil CODE: Vita comes in the form of .vpk and so installs with VitaShell or molecule like any .vpk, it works under Henkaku and also TaiHEN.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of the 1997 PC version of Resident Evil to the PS Vita, built from the community decompilation of the game. It keeps the original game code and adds a Vita platform layer using vitaGL, SceAudio, ffmpeg and SceAvPlayer.
It supports the USA PC release and the Japanese MediaKite release, and adds a 60 FPS mode, an in-game settings panel, quick saves, PC save compatibility and a mod manager for HD background packs, movie packs and audio mods. No game files are included.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| biohazard-vita.1.0.vpk |
v1.0 |
10/19/26 |
21 |
Download |
QR |
First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An old killer escorts a curious AI into a fractured future of chaotic combat, puzzling secrets, and unsettling calm.
Originally developed in Godot by Monolith of Minds, RESOLUTIION is a marvelous game, tells the story of Valor and Alibii’s journey through a 2D dreamworld of lovely pixels, dirty jokes and badassemotional tunes, inspired by classic Zelda and similar action-adventure-games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Resolution.vpk |
v1.0.reihen |
07/24/25 |
9 |
Download |
QR |
## Known issues:
Critical (Must Be Fixed)
- Map functionality is currently broken.
- Memory crash during a specific cinematic (If a map or scene fails to load, please restart the game).
In Progress (Actively Being Worked On)
- Low FPS on certain levels, bosses, and enemies.
- Minor FPS stutters in specific areas.
Nearly Resolved
- Texture and collision mismatches may allow players to access unintended areas.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
reVC-vita is a port of reVC, a full reverse engineered reimplementation of Grand Theft Auto: Vice City using librw, a full and open source reimplementation of RenderWare graphics engine.
reVC-vita allows to play Grand Theft Auto: Vice City on PSVITA/PSTV after providing game files from your own copy of the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| reVC-vita |
v1.1 |
08/03/21 |
21056 |
Download |
QR |
| reVC-vita data |
v1.1 |
08/03/21 |
15324 |
Download |
QR |
Changelog (v.1.1):
- Added official game manual as manual of the application.
- Added support for the intro video.
- Updated vitaGL to latest commit.
- Updated to latest official commit of reVC main repository.
- Added an option in Controller Setup that allows to switch between rearpad and front touch for L2/L3/R2/R3 buttons emulation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| reVC-vita |
v1.0.1 |
02/17/21 |
1217 |
Download |
QR |
| reVC-vita data |
v1.0.1 |
02/17/21 |
1318 |
Download |
QR |
| reVC-vita |
v1.0 |
02/14/21 |
649 |
Download |
QR |
| reVC-vita data |
v1.0 |
02/14/21 |
783 |
Download |
QR |
RigelEngine Vita is a port of RigelEngine, a reconstruction of Duke Nukem II source code with several enhancements (for example widescreen support, high framerate support and smoother animations) and mods support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RigelEngine Vita |
v1.0 |
10/05/22 |
295 |
Download |
QR |
https://github.com/Rinnegatamante/RigelEngine
| Name |
Version |
Released |
Hits |
DL Link |
QR |
so-loader port of the Android version (1.6.3) of Riptide GP (Vector Unit). It runs the original libBlue.so + libfmodex.so + libfmodevent.so with an emulated Java layer (FalsoJNI).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| riptidegp.vpk |
v1.0.1 |
10/05/26 |
8 |
Download |
QR |
# Riptide GP — PS Vita · v1.0.1
> Paste the section below into the GitHub release description. The title above goes in the
> release-title field; suggested tag: `v1.0.1`.
---
**Your progress is now saved — quit and continue a championship where you left off —
and tilt steering works with the Vita's accelerometer. Locked 60 FPS.**
## What's new in 1.0.1
- **Progress is kept between launches.** v1.0.0 wrote the profile but never managed to read it
back, so every launch started a fresh profile and overwrote the old one. The engine read the
save file's size through a field that only exists in Android's `FILE` struct, got 0 and treated
the profile as empty. The loader now measures the file size itself (hook on
`VuGenericFile::size`).
- **Accelerometer.** The Vita's motion sensor now feeds the game's accelerometer, so the
tilt control method steers by tilting the console (confirmed on real hardware).
Configurable in `config.txt` (`accelerometer`, `invert_tilt`).
- `AMotionEvent_getAxisValue` implemented (it was the last unresolved symbol in the log).
- Your save lives in `ux0:data/riptidegp/files/profile`. A `saves/` folder is not needed; you can
keep a manual backup copy of `profile` anywhere (e.g. `ux0:data/riptidegp/saves/`) and copy it
back to `files/` with VitaShell while the game is closed.
**Updating from 1.0.0:** install the new `riptidegp.vpk` over the old one; the data files in
`ux0:data/riptidegp/` stay as they are. Progress made on 1.0.0 was being reset on every launch,
so it cannot be recovered; from 1.0.1 on, it is kept.
## Requirements
- PS Vita / PS TV with HENkaku/Enso (3.60–3.74 with a kernel plugin loader).
- `kubridge.skprx` in `*KERNEL` of your taiHEN config.
- `libshacccg.suprx` in `ur0:data/` (use ShaRKBR33D).
- Your own copy of the game APK (Android 1.6.3, `armeabi-v7a`).
## Install
1. Install `riptidegp.vpk` with VitaShell.
2. Create `ux0:data/riptidegp/` and copy into it:
- `libBlue.so`, `libfmodex.so`, `libfmodevent.so` from the APK's `lib/armeabi-v7a/`
- `assets/Base.apf` from the APK's `assets/`
3. Launch.
## What works
- Boot through the NativeActivity lifecycle (`OnInitApp`/`OnInitWindow`), full asset loading
from `assets/Base.apf` (textures, shaders, sounds).
- All 57 shader programs compile and link on real hardware (confirmed in the console
log, zero link failures, zero crashes across the run).
- Main menu and racing, confirmed playable on real hardware.
- FMOD music and sound effects (AudioTrack output).
- Progress saved and restored across launches (`ux0:data/riptidegp/files/profile`): continue
championships, keep unlocked boats and upgrades.
- Locked 60 FPS in races.
- Tilt steering with the Vita's accelerometer.
- Logs per run in `ux0:data/riptidegp/logs/`.
## Controls
| Vita | Action |
|---|---|
| Touch screen | Original touch controls |
| Tilt the console | Accelerometer (tilt steering) |
| Left / Right sticks | MOGA analog axes |
| Cross / Circle / Square / Triangle | MOGA A / B / X / Y |
| L / R (+ L2 / R2 on PSTV/DS4) | MOGA shoulder buttons / trigger axes |
| D-pad, Select, Start, L3, R3 | MOGA D-pad, Select, Start, thumb buttons |
## Options
`ux0:data/riptidegp/config.txt` (one `key value` per line):
- `accelerometer 1` — Vita motion sensor drives tilt steering (`0` = no tilt).
- `invert_tilt 0` — `1` swaps left/right tilt.
## Under the hood
Three bugs stood between the APK and a fully playable game, each found on real hardware:
- **Crash in `glBindAttribLocation` on the first shader.** The engine binds its ~10 attribute
locations right after `glCreateProgram()`, before attaching any shader -- legal GLES2, but
vitaGL dereferences the program's vertex shader without a `NULL` check (upstream has the same
bug). The loader now queues those bindings and replays them inside `glLinkProgram`, where the
shaders are already attached; a link failure is reported with the program info log.
- **Permanent black screen with music playing.** The prebuilt `libvitaGL.a` in VitaSDK is not
built with `SOFTFP_ABI=1`, but the loader is softfp (the Android `.so` requires it), so floats
crossing loader<->vitaGL arrived garbled. vitaGL is now vendored (`vendor/vitaGL`, same tree as
the Carnivores Vita ports) and built with the softfp ABI. Same root cause as Carnivores
logs 004-007.
- **Progress reset on every launch (fixed in 1.0.1).** `VuGenericFile::size()` inlines
`fileno()` as a read of bionic's `FILE::_file` (offset `0x0E`) and passes it to `fstat()`. The
loader's `FILE*` comes from SceLibc with a different layout, so it always got fd 0, `fstat`
failed and the profile looked empty. `source/patch.c` hooks the function and computes the size
with `ftell`/`fseek`.
## Known issues
- **Physical buttons and sticks only work with the *Simple* control method.** With tilt
steering selected in the game's options, tilting steers the boat but the buttons/sticks stop
responding. Switch back to *Simple* to use them.
Report anything else you find with the log from `ux0:data/riptidegp/logs/`.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Riptide GP Vita |
v1.0.0 |
10/01/26 |
54 |
Download |
QR |
River Raid is a vertically scrolling shooter for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| River Raid |
v1.0 |
04/13/20 |
1053 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
In a world overrun by Zombies there’s only one way to get essential supplies between strongholds: parkour runners brave the zombie infested roads to deliver packages between centres.
In this PS1 classic styled game you take on the mantle of Runner braving against vicious zombies, and get a taste of the game as it could be!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Road of Mailhem |
vbeta |
01/24/25 |
109 |
Download |
QR |
Changelog (Beta):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Rock Recker is a clone of the popular game Asteroids created in Game Maker Studio as a hobby project.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rock Recker |
v1.0 |
10/23/21 |
454 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
I only started my game for #VitaJAM2019 yesterday, it's my first time with LUA but I'll try my best to get it somewhat playable.
Right now you can only attack the spinny thing but once I figure out LUA I want to add more enemies and CO-OP/VS
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rocket Tank |
v1.3 |
04/21/19 |
610 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rocket Tank |
v1.0 |
04/21/19 |
470 |
Download |
QR |
Vita port of Rocks'n'Diamonds
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| mirrormagic_vita_1.12.vpk |
v1.15 |
05/22/21 |
8 |
Download |
QR |
| rocksndiamonds_vita_1.12.vpk |
v1.15 |
05/22/21 |
8 |
Download |
QR |
Recent Changes
======
1.15 (Switch only)
- on Switch, add 12.0.0 support. Only .nro files changed, data is the same.
Description
======
These are my Vita and Switch ports of Rocks'n'Diamonds and Mirrormagic.
**Rocks'n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.

**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.

More information about the games can be found at the homepages for the Windows versions:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic
And the official manual for Rocks'n'Diamonds is here:
https://www.artsoft.org/rocksndiamonds/manual/index.html
Thanks
======
Thanks to my supporters on Patreon: Andyways, Count Duckula, Jesse Harlin, Thomas Luten, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR.
Thanks @FrangarCJ for help with optimizing the rendering.
Thanks to Holger Schemel for making a great and portable game.
Thanks to the many devs of VitaSDK for a great development environment.
Thanks to all the devs of DevKitPro for Switch for a great development suite.
Installation (Vita)
=====
- install the vpks
- extract contents of `rocksndiamonds_data.zip` and `mirrormagic_data.zip` and copy them to your Vita's `ux0:/data` folder. You should have folders `ux0:/data/rocksndiamonds` and `ux0:/data/mirrormagic` on your Vita with the files in them.
Installation (Switch)
=====
- extract `rocksndiamonds_data.zip` and `mirrormagic_data.zip` to the folder `switch/` in the root of your sd card. You should have folders such as `switch/rocksndiamonds/levels` and `switch/mirrormagic/levels` and more. Make sure none of the folders or files has the "archive" flag set after copying.
- copy `rocksndiamonds.nro` to `switch/rocksndiamonds/` and `mirrormagic.nro` to `switch/mirrormagic/`
- use nsp injection to start the games, otherwise the on-screen keyboard will not work. On SX OS, you can do this by holding down R while launching any installed game to make hbmenu appear.
Vita/Switch-Exclusive Features
=======
- game controller mapping including analog joystick mouse controls
- front touch controls with left/right mouse click and drag and drop gestures
- the game runs smooth at the same speed as the desktop versions
- additional level package with thousands of levels as separate download (see 'More Levels')
- auto-hide mouse cursor when using the dpad
- easily switch player focus in multiplayer games using r+triangle and r+square
- 60 fps mode for smooth scrolling and motion in levels where the system can achieve stable 60 frames per second.
- text entry with Vita/Switch touch keyboard, no physical keyboard or mouse required
Vita-Exclusive Features
========
- support for bluetooth keyboard and mouse
Gamepad Controls (Vita)
======
Dpad or left stick = move player and navigate menus
right stick = move mouse pointer
Cross = primary button (+ direction for snap action or turning mirrors, also 'ok' in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
R+Triangle = set focus to next player (ALL->1->2->3->4)
R+Square = set player focus to previous player (ALL<-1<-2<-3<-4)
Gamepad Controls (Switch)
======
Dpad or left stick = move player and navigate menus
right stick = move mouse pointer
B = primary button (+ direction for snap action or turning mirrors, also 'ok' in menu)
A = secondary button (drop dynamite)
Y or L = left mouse button
X or R = right mouse button
Minus = quit (escape key, also cancels requesters)
Plus = pause (space key)
R+X = set focus to next player (ALL->1->2->3->4)
R+Y = set player focus to previous player (ALL<-1<-2<-3<-4)
Touch Controls
=======
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag'n'drop (left mouse button is held down)
Three finger drag = drag'n'drop (right mouse button is held down)
More Levels for Rocks'n'Diamonds
=========
- More than 50,000 additional Rocks'n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/
- I made a single easy-to-install zip More_Levels_v2.zip (~90 MB). It contains selected additional levels from the above site and is available with the other release files.
- Just download, unzip, and transfer to your Vita, so that you have a subfolder `ux0:/data/rocksndiamonds/levels/More_Levels`. Or transfer to your Switch, so that you have a subfolder `switch/rocksndiamonds/levels/More_Levels`.
- FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won't work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.
Notes
=====
- It is possible to get a wrong screen size on Switch by messing with the options. The solution is to navigate to setup->graphics and enable Fullscreen mode and set Window size to 100%, then select "save & exit"
- To load new level sets, go to the level number selection in the menu, and press X (B on Switch). A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
- Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.
- To answer the OK/Cancel dialogs in the game, press select (minus on Switch) to cancel (this is escape), or X (B on Switch) for OK.
- You can install new level sets for Rocks'n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels on Vita, or /switch/rocksndiamonds/levels on Switch. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#
- Similarly, you can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels on Vita, and /switch/mirrormagic/levels on Switch.
- If you mess up some options and want to reset to default, you can delete the folder 'ux0:/data/rocksndiamonds/userdata' and/or 'ux0:/data/mirrormagic/userdata'. On Switch, the folders are '/switch/rocksndiamonds/userdata' and '/switch/mirrormagic/userdata'.
- For multiplayer team mode in Rocks'n'Diamonds, enable it via Setup->Game & Menu->Team-Mode (Multiplayer)->on. You also have to find make a level that has multiple players. R+Square and R+Triangle (R+Y and R+X on Switch) can be used in-game to change focus between players, see Game Controls. All controllers have to be paired before launching the app, otherwise they will not be recognized by the game.
Build Instructions
=====
- clone the repository, then
````
cd rocksndiamonds
````
Then use
````
make vitarocks
````
or
````
make switchrocks
````
for Rocks'n'Diamonds, and
````
make vitamirror
````
or
````
make switchmirror
````
for Mirrormagic.
You need the latest SDL2 Vita library from 05-23-2018 or later for this to work. The latest SDL2 library can be downloaded by updating your vitasdk, or here: https://dl.vitasdk.org
CHANGELOG
=====
1.15 (Switch only)
- on Switch, add 12.0.0 support. Only .nro files changed, data is the same.
1.14 (Switch only)
- on Switch, add 9.0.0 support
- on Switch, fix .ogg audio playback
- on Switch, fix pointer getting stuck when controlled with physical USB mouse
1.13 (Switch only)
- on Switch, fix automatically turning on/off VSync on selecting/deselecting Game Speed: 60 fps mode
1.12
- fix crash when loading levelsets that change screenmode, such as Supaplex (Original)
- on Switch, fix slow-down when pressing home button
- on Switch, use 1080p resolution when docked
1.11 (Switch only)
- On Switch, implement on-screen keyboard (only works when launching with nsp injection)
1.10 (Switch only)
- fixed problem on Switch with too-large screen in docked mode when loading saved config. The workaround was to change window size to 100% and save again. Now Fullscreen mode should be set to "On" and then this problem does not appear anymore.
1.9switch
- added Switch port
1.9
- add '60 fps' game speed setting for perfectly smooth motion in some levels on the Vita. It works well with the bundled Emerald Mine levelsets. This mode is 20% faster than the default setting 'normal.'
- removed slow-down when playing levelsets that use the Emerald Mine engine with default graphics.
1.8
- map set player focus to r+triangle and r+square for multiplayer games on VitaTV (up to 4 players)
1.7
- enabled mp3 music support, used by some custom levelsets
1.6
- support editing multiline textfields in level editor
1.5
- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @FrangarCJ for the help).
- fixed sticky touch inputs and other issues with touch controls
1.4
- fixed screen centering
- fixed screen scaling so it works for all sizes
1.3
- Mirrormagic as separate app. It uses the same codebase as Rocks'n'Diamonds.
- Smoother mouse pointer motion.
1.2
- Significant speedup by drawing directly to texture pixels. Setting game speed to 'very fast' actually makes it faster now.
1.1
- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)
0.9
- initial Vita release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| mirrormagic_data.zip |
v1.9switch |
10/24/18 |
547 |
Download |
QR |
| mirrormagic_vita_1.9.vpk |
v1.9switch |
10/24/18 |
533 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.9switch |
10/24/18 |
501 |
Download |
QR |
| rocksndiamonds_vita_1.9.vpk |
v1.9switch |
10/24/18 |
550 |
Download |
QR |
| mirrormagic_data.zip |
v1.9 |
06/01/18 |
555 |
Download |
QR |
| mirrormagic_vita_1.9.vpk |
v1.9 |
06/02/18 |
529 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.9 |
06/01/18 |
574 |
Download |
QR |
| rocksndiamonds_vita_1.9.vpk |
v1.9 |
06/02/18 |
648 |
Download |
QR |
| mirrormagic_data.zip |
v1.8 |
05/27/18 |
930 |
Download |
QR |
| mirrormagic_vita_1.8.vpk |
v1.8 |
05/27/18 |
586 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.8 |
05/27/18 |
722 |
Download |
QR |
| rocksndiamonds_vita_1.8.vpk |
v1.8 |
05/27/18 |
525 |
Download |
QR |
| mirrormagic_data.zip |
v1.7 |
05/25/18 |
696 |
Download |
QR |
| mirrormagic_vita_1.7.vpk |
v1.7 |
05/26/18 |
606 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.7 |
05/25/18 |
588 |
Download |
QR |
| rocksndiamonds_vita_1.7.vpk |
v1.7 |
05/26/18 |
574 |
Download |
QR |
| mirrormagic_data.zip |
v1.6 |
05/24/18 |
581 |
Download |
QR |
| mirrormagic_vita_1.6.vpk |
v1.6 |
05/24/18 |
606 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.6 |
05/24/18 |
733 |
Download |
QR |
| rocksndiamonds_vita_1.6.vpk |
v1.6 |
05/24/18 |
587 |
Download |
QR |
| mirrormagic_data.zip |
v1.5 |
05/23/18 |
644 |
Download |
QR |
| mirrormagic_vita_1.5.vpk |
v1.5 |
05/23/18 |
489 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.5 |
05/23/18 |
643 |
Download |
QR |
| rocksndiamonds_vita_1.5.vpk |
v1.5 |
05/23/18 |
483 |
Download |
QR |
| mirrormagic_data.zip |
v1.4 |
05/22/18 |
563 |
Download |
QR |
| mirrormagic_vita_1.4.vpk |
v1.4 |
05/22/18 |
542 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.4 |
05/22/18 |
522 |
Download |
QR |
| rocksndiamonds_vita_1.4.vpk |
v1.4 |
05/22/18 |
567 |
Download |
QR |
| mirrormagic_data.zip |
v1.3 |
05/21/18 |
559 |
Download |
QR |
| mirrormagic_vita_1.3.vpk |
v1.3 |
05/21/18 |
609 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.3 |
05/21/18 |
495 |
Download |
QR |
| rocksndiamonds_vita_1.3.vpk |
v1.3 |
05/21/18 |
567 |
Download |
QR |
| data.zip |
v1.2 |
05/20/18 |
488 |
Download |
QR |
| rocksndiamonds_vita_1.2.vpk |
v1.2 |
05/20/18 |
537 |
Download |
QR |
| mirrormagic_data.zip |
v1.14 |
09/15/19 |
583 |
Download |
QR |
| mirrormagic_vita_1.12.vpk |
v1.14 |
09/15/19 |
536 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.14 |
09/15/19 |
514 |
Download |
QR |
| rocksndiamonds_vita_1.12.vpk |
v1.14 |
09/15/19 |
523 |
Download |
QR |
| mirrormagic_data.zip |
v1.13 |
01/23/19 |
384 |
Download |
QR |
| mirrormagic_vita_1.12.vpk |
v1.13 |
01/23/19 |
365 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.13 |
01/23/19 |
394 |
Download |
QR |
| rocksndiamonds_vita_1.12.vpk |
v1.13 |
01/23/19 |
389 |
Download |
QR |
| mirrormagic_data.zip |
v1.12 |
01/22/19 |
446 |
Download |
QR |
| mirrormagic_vita_1.12.vpk |
v1.12 |
01/22/19 |
429 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.12 |
01/22/19 |
348 |
Download |
QR |
| rocksndiamonds_vita_1.12.vpk |
v1.12 |
01/22/19 |
445 |
Download |
QR |
| mirrormagic_data.zip |
v1.11 |
01/03/19 |
500 |
Download |
QR |
| mirrormagic_vita_1.9.vpk |
v1.11 |
01/03/19 |
369 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.11 |
01/03/19 |
391 |
Download |
QR |
| rocksndiamonds_vita_1.9.vpk |
v1.11 |
01/03/19 |
429 |
Download |
QR |
| mirrormagic_data.zip |
v1.10 |
10/28/18 |
430 |
Download |
QR |
| mirrormagic_vita_1.9.vpk |
v1.10 |
10/28/18 |
447 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.10 |
10/28/18 |
478 |
Download |
QR |
| rocksndiamonds_vita_1.9.vpk |
v1.10 |
10/28/18 |
496 |
Download |
QR |
| data.zip |
v1.1 |
05/19/18 |
536 |
Download |
QR |
| rocksndiamonds_vita_1.1.vpk |
v1.1 |
05/19/18 |
543 |
Download |
QR |
| data.zip |
v1.0 |
05/17/18 |
542 |
Download |
QR |
| rocksndiamonds_vita_1.0.vpk |
v1.0 |
05/17/18 |
558 |
Download |
QR |
| data.zip |
v0.9 |
05/17/18 |
598 |
Download |
QR |
| rocksndiamonds_vita_0.9.vpk |
v0.9 |
05/17/18 |
544 |
Download |
QR |
This is a wrapper/port of Rocky Castle 2 for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| rocky2.vpk |
v.1.0 |
08/15/25 |
7 |
Download |
QR |
- Initial Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rocky Castle 2 Vita |
v1.0 |
08/15/25 |
88 |
Download |
QR |
This is a wrapper/port of Rocky Castle for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| rocky.vpk |
v.1.1 |
08/15/25 |
7 |
Download |
QR |
- Move to sceLibc for I/O operations: faster loading times.
- Suppress cloud implementation: faster loading times.
- Make so that cached memory is not used for storing framebuffers and textures: greatly improves framerate.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rocky Castle Vita |
v1.1 |
08/15/25 |
88 |
Download |
QR |
"The deeper you travel the darker it gets, and you only have your arrows to light the way."
Original game by Daniel Linssen.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Roguelight |
v1.0 |
03/16/21 |
428 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Rolling Down: Emoji Adventure for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| emoji.vpk |
v.1.0 |
08/16/25 |
9 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rolling Down Vita |
v1.0 |
08/16/25 |
95 |
Download |
QR |
Rolly Poly is a Marble Madness like game with Mario Galaxy style gravity where you have to collect gems and get to the end as fast as possible.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RollyPoly |
v1.0 |
06/01/21 |
429 |
Download |
QR |
https://kyuhen.customprotocol.com/en/submissions/rolly_polly/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of rottexpr, a source port of Rise of the Triad with improvements and new features based off of the icculus Rise of the Triad source port release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| rottexpr.vpk |
v1.0-vita.1 |
04/02/22 |
281 |
Download |
QR |
Initial PS Vita release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
RPPHS is a top down shooter inspired by Geometry wars. The goal of the game is simple, shoot stuff and don't run into stuff.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RPPHS.vpk |
v1.2 |
01/28/19 |
500 |
Download |
QR |
1.2 changelog
Additions:
* Spawn Events! Randomly triggered swarms of enemies. Watch out!
* Themes! Customize your game with a lotta cool changy-stuffs. Like images, and colors. Wow!
* We now have a super cool livearea. It's cool and stuff. Stuff. Stuuuuuff.
* Added a controls tutorial message, a suggestion by Aurora
Changes:
* Bullets have been rebalanced, instead of alternating between 1 and 2 rays,
you slowly progress up to 3 bullet rays. They also aren't weird anymore.
* Spawning has been rebalanced and re-written
* Snakes are now very vitaSnake-esq
* Various UI fixes such as:
- New Splash Images, making the game look like the best AAA shooter on the market (not really)
- Capitalized the 'q' in Quit. (About time, right?)
- Credits is now a menu option, with a sexy build date. AND they look 10000% cooler.
- Most bits of text that were off-centered have been polished
- A new, better font
- Button icons and descriptive text now line up properly :D
Bug fixes:
* A lot...
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RPPHS.vpk |
v1.0 |
08/28/18 |
681 |
Download |
QR |
The game was inspired by Ukrainian legend of Rukavychka (glove) - in which an old man lost a glove, which came to be a home for many forest animals big and small: from a little mouse to a huge bear. In the story, the old man takes the glove back, but we imagine a story where the animals can live safely in the magical home. They are lost and we have to lead them to it by a fox from the Ukrainian story, and Wawel Dragon from Polish legends, to unify our nations by social cooperation, and unfold/bring safe future for everyone (including forest beings that also need peace to exist).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rukavychka |
v1.0 |
11/13/22 |
24 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Unoffical Runescape Classic Client port for Playstation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| rsc-c-vita.vpk |
v1.1.1 |
09/07/26 |
9 |
Download |
QR |
## RuneScape Classic for PS Vita v1.1.1 hotfix
### Fixed
- Random teleport to wilderness level 72 mid fight (and the "can't take damage" bug, same cause). A bad pathfinder step was sending NPCs and the player to an invalid tile.
- Trees and scenery from the wrong chunk after crossing an area border.
- New world stuck at 95% after leaving another one.
- Deleted worlds kept their bots. Same name = old roster came back.
### Added
- Bot duels. Right click a bot, Duel. They stake their stuff, accept, and fight it out. Some decline. Bots duel each other too and will sometimes challenge you (block duel requests stops it). "duel me" in chat works. you can duel with no stakes aswell.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Runescape Vita |
v1.1.1 |
09/07/26 |
56 |
Download |
QR |
| Runescape Vita |
v1.1.0 |
09/07/26 |
67 |
Download |
QR |
| Runescape Vita |
v1.00 |
08/26/26 |
63 |
Download |
QR |
Run From Reality is a 2D side-scroll endless running game where we as a player must pass through the very random obstacle to obtain the highest score.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RunFromReality |
v1.0 |
08/19/19 |
484 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of RVGL Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RVGL.vpk |
v.1.2 |
07/30/22 |
345 |
Download |
QR |
- Fixed and restored virtual keyboard for text inputing.
- Added Online multiplayer support (For now, it's possible only to host from Vita, connecting to existing servers will time out in 99% cases).
- Disabled game logging features. (Reduces storage usage and improves loading times).
- Introduced shader caching (Improves booting time by 422% after the very first boot).
- Reduced loading times by 333%.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| datafiles.zip |
v.1.1 |
07/20/22 |
267 |
Download |
QR |
| RVGL.vpk |
v.1.1 |
07/20/22 |
262 |
Download |
QR |
| datafiles.zip |
v.1.0 |
07/16/22 |
223 |
Download |
QR |
| RVGL.vpk |
v.1.0 |
07/16/22 |
254 |
Download |
QR |
This is a brutal single-player racing game with simplified, friendly driving mechanics that reward a good racing line and savagely punish bad technique.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SakuraPass.VPK |
v.075 |
11/25/25 |
9 |
Download |
QR |
- Initial Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura Pass |
v0.75 |
11/25/25 |
142 |
Download |
QR |
Sakura Succubus is a visual novel about amassing a harem of sexy succubi. Featuring a cute idol, a domineering businesswoman, and a spacey social media star, there’s no shortage of women to woo!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus-01.10.vpk |
v.1.1 |
04/07/22 |
1365 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura-Succubus-Vita-v.1.01.vpk |
v.1.00 |
04/05/22 |
333 |
Download |
QR |
Sakura Succubus 2 is a direct sequel to Sakura Succubus. Picking up where the last story left off, Hiroki is courted by two new succubi who want to join his harem: an elegant actress and a cheerful tennis player.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.II-01.10.vpk |
v.1.1 |
04/07/22 |
653 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.II.v.1.01.vpk |
v.1.0 |
04/05/22 |
327 |
Download |
QR |
Ogasawara Hiroki was a normal man, until a chance meeting with Japan’s top idol turns his life around. He soon learns that many members of Japan’s elite are actually succubi – and, what’s more, there’s something about his scent which makes them insatiably attracted to him.
Hiroki amasses a harem of five beautiful and accomplished women: Ayu, the famous idol; Cosmos, the airheaded social media star; Marina, the level-headed businesswoman; Hifumi, the elegant actress; and Hazel, the chipper tennis player.
Managing his full-time job as a photographer alongside an army of clingy succubi girlfriends is a challenge, but it’s a welcome one. Hiroki’s fortunes are on the up, and his future seems rosy.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.III-v.1.1.vpk |
v.1.1 |
04/07/22 |
539 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.III-v.1.04.vpk |
v.1.04 |
04/05/22 |
300 |
Download |
QR |
Port of the PC Visual Novel "Sakura Succubus 4" for PSVita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.IV-01.10.vpk |
v.1.1 |
04/07/22 |
611 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura-Succubus-4-v.1.01.vpk |
v.1.01 |
04/06/22 |
277 |
Download |
QR |
A work-in-progress runtime made in C++ aimed to bring most Scratch 3 projects over to 6-8th-generation console and handheld platforms (and more).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| scratch-gamecube.zip |
v1.2.1 |
10/07/26 |
7 |
Download |
QR |
| scratch-psp.zip |
v1.2.1 |
10/07/26 |
7 |
Download |
QR |
| scratch-vita.vpk |
v1.2.1 |
10/07/26 |
8 |
Download |
QR |
| scratch-wii.zip |
v1.2.1 |
10/07/26 |
8 |
Download |
QR |
| scratch-wiiu.zip |
v1.2.1 |
10/07/26 |
9 |
Download |
QR |
This is an emergency release fixing a stack overflow bug in Release 1.2 that caused several platforms to crash upon launch.
## Runtime Changes
- Load the SB2 specmap using the heap instead of the stack
- Added an `exit project` block; you can find it here: https://scratchbox.dev/project/K26OtTN2WDJ9
## Windows Changes
- Fixed the installer's shortcut path
- Fixed the default project path when Scratch Everywhere! is installed to an unwritable location (e.g., when using the installer)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Scratch Everywhere! |
vbuild29 |
11/17/25 |
163 |
Download |
QR |
| Scratch Everywhere! |
vBUILD28 |
11/03/25 |
185 |
Download |
QR |
| Scratch Everywhere! |
vbuild 25 |
10/06/25 |
178 |
Download |
QR |
| Scratch Everywhere! |
vbuil30.1 |
12/01/25 |
198 |
Download |
QR |
| Scratch Everywhere! |
vbeta build37 |
03/08/26 |
144 |
Download |
QR |
| Scratch Everywhere! |
vBeta Build 40 |
04/26/26 |
113 |
Download |
QR |
| Scratch Everywhere! |
vBeta Build 39.1 |
04/14/26 |
110 |
Download |
QR |
| Scratch Everywhere! |
vBETA BUILD 31 |
12/21/25 |
151 |
Download |
QR |
| Scratch Everywhere! |
vBeta 24 |
09/22/25 |
193 |
Download |
QR |
| Scratch Everywhere! |
vBeta 21 |
09/02/25 |
182 |
Download |
QR |
| Scratch Everywhere! |
v1.1 |
09/07/26 |
89 |
Download |
QR |
| Scratch Everywhere! |
v1.0 RC2 |
05/24/26 |
105 |
Download |
QR |
| Scratch Everywhere! |
v1.0 RC1 |
05/11/26 |
108 |
Download |
QR |
| Scratch Everywhere! |
v1.0 |
07/26/26 |
83 |
Download |
QR |
A PS Vita port of the Android version of Scribblenauts Remix, a puzzle game combining content from Scribblenauts and Super Scribblenauts. Players create objects using words to solve puzzles in different ways. Originally developed by 5TH Cell, with the mobile adaptation by Iron Galaxy Studios.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Scribblenauts.Remix.vpk |
vpk |
10/03/26 |
9 |
Download |
QR |
Built APK (still requires data files)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Scribblenauts Remix Vita |
v0.9 |
10/03/26 |
79 |
Download |
QR |
This is a port of Sculptor for the PS Vita. The game was originally made by discardedunion wich you can find the game page here.
Note
This port was made using Ren'py PS Vita by Sonic Mastr. The param.sfo is edited with SFO editor (https://archive.org/details/sfoeditor.-7z) to pur parentl control to level 11 (the max)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sculptor-1.-1.vpk |
v1.1 |
02/23/23 |
887 |
Download |
QR |
Livearea image fix.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sculptor.1.2.vpk |
vstable |
02/24/23 |
563 |
Download |
QR |
| Sculptor-1.0.vpk |
vold(v1) |
02/23/23 |
502 |
Download |
QR |
SDL Sopwith is a port of the game Sopwith, which was originally by BMB Compuscience Canada. The original author David L. Clark has kindly released the source code under the GNU GPL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v1.0.0 |
06/05/26 |
9 |
Download |
QR |
| SDL-Sopwith.vpk |
v1.0.0 |
06/05/26 |
8 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SDL Sopwith Vita |
v1.0.0 |
06/05/26 |
43 |
Download |
QR |
| SDL Sopwith Vita data |
v1.0.0 |
06/05/26 |
59 |
Download |
QR |
A simple mahjong solitaire ported to PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SDLLopan.vpk |
v1.0 |
10/04/17 |
679 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An enhanced PlayStation Vita port of SDLPoP, the open-source Prince of Persia reimplementation based on the original DOS game disassembly.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SDLPoP-Vita.vpk |
v1.00 |
08/28/26 |
10 |
Download |
QR |
- Added a PlayStation Vita build using the VitaSDK toolchain 2026.
- Preserved the original SDLPoP gameplay, data formats, fixes, and
enhancements.
- Added separate external data roots for `Classic` and `Prince 1.4`.
- Added persistent dataset selection through `SDLPoP.ini`.
- Added independent dungeon palette selection:
- Dataset default;
- Force Classic;
- Prince 1.4 color.
- Set Prince 1.4 as the default Vita dataset.
- Added Vita-oriented startup help text and controller labels.
- Added Select fullscreen handling and Start menu handling.
- Kept sound effects enabled and disabled music by default on Vita.
- Added Vita data-file validation and an on-screen missing-data warning.
- Added Vita display scaling options, including Sharp, Fuzzy, and Blurry.
- Added VitaSDK-modern build and VPK packaging support.
- Kept proprietary game data outside the source tree and VPK.
## SDLPoP 1.24 RC base
This port is based on SDLPoP 1.24 RC code from Dávid Nagy, combined with the
PlayStation Vita work by usineur and rsn8887. See `doc/ChangeLog.txt` for the
complete upstream SDLPoP history.
The Vita Enhanced changes are an unofficial port contribution and are not an
official upstream SDLPoP release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SDLPoP Vita Enhanced |
v1.00 |
08/28/26 |
56 |
Download |
QR |
An open-source port of Prince of Persia, based on the disassembly of the DOS version.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| prince.zip |
vita-1.7 |
10/13/19 |
683 |
Download |
QR |
| SDLPoP-Vita.vpk |
vita-1.7 |
10/13/19 |
928 |
Download |
QR |
## Installation:
- Install `SDLPoP-Vita.vpk` using VitaShell
- Extract the `prince.zip` archive into `ux0:data`
## Controls:
| Keys | |
| --- | --- |
| Left | Turn or run left |
| Right | Turn or run right |
| Up or O | Jump or climb up |
| Down | Crouch or climb down |
| X | Pick up things, hang from edge |
| X + Left / Right | Careful step |
| â³ | Display remaining time |
| L | Quick load |
| R | Quick save |
| Select | Toggle fullscreen |
| Start | In-game menu |
## Build instructions:
https://github.com/usineur/SDLPoP-Vita/wiki/Build-instructions
## Customization
This can be done via the in-game menu. Press "Start" to access it.


## Changelog:
1.7:
- Based on SDLPoP release 1.20 (2019-10-13)
1.6:
- Based on SDLPoP release 1.19 (2019-03-31)
1.5.1:
- Based on SDLPoP release 1.18.1 (2018-03-24)
- Various fixes
1.5:
- Based on SDLPoP release 1.18 (2018-03-17)
- Added in-game menu (press "Start") with ability to change settings while in-game
- Added support for MIDI music. External ogg music files are not needed anymore
- Full changelog [here](doc/ChangeLog.txt)
1.4:
- Image quality improvement. Thanks to @rsn8887.
- Rebase with last features / fixes of SDLPoP original project
1.3:
- Rebase with last features / enhancements of SDLPoP original project
- Enable toggle fullscreen
1.2:
- Fix music resume after clicking to the PS button.
- Enable L/R buttons to respectively quick load/save your progression.
- Add keyboard support to enter your name in the hall of fame (_you must finish the game first_)
1.1:
- Loading time is reduced
- Unneeded "overclocking" is removed
- Real fullscreen mode
- Circle button performs the same action as "up" button
1.0:
- First public release
This is a version of Usineur's SDLPoP Mod for Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| prince.zip |
vita-1.3bgit-rsn8887 |
01/10/18 |
688 |
Download |
QR |
| SDLPoP-Vita.vpk |
vita-1.3bgit-rsn8887 |
01/10/18 |
708 |
Download |
QR |
Description
=======
This is a version of Usineur's SDLPoP for Vita with the following changes:
- re-compiled based on Usineur's latest source repository from 1/10/2018.
- compiled using latest SDL2 and SDL2_mixer libraries. This fixes the popping noise and sound distortion when the end of level door closes.
- a sharp-bilinear-simple shader is implemented that removes the pixelwobble and pixel distortion in all screenmodes.
Everything else is the same as in Usineur's version 1.3. For more detailed information, please look at Usineur's original [release page](https://www.github.com/usineur/sdlpop-vita/releases)
Thank you Usineur for a great port!
Installation
=======
- Install SDLPoP-Vita.vpk using VitaShell
- Extract the prince.zip archive into ux0:data
Examples
=======
Sadly, the following examples are a bit blurry because the Vita saves screenshots as jpegs with lots of artifacts. But the effect should still be obvious, especially in the checkerboard pattern in the shadow.
- This version (1.3b) with sharp-bilinear-simple shader

Note all pixels have the same shape. I think this is how it should be.
- Previous version 1.3 without shader

Note some pixels are distorted more than others. Some are very rectangular, some are more square. This can lead to a lot of distortion, especially when things are moving.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SDLPoP-Vita.vpk |
vita-1.3a |
11/14/17 |
700 |
Download |
QR |
Port of a static recompilation of Sega Rally Championship for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sega Rally Championship Vita |
v1.0 |
10/22/26 |
9 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: MAME
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Serious Sam: The First Encounter for PSVita based on the opensourced code from Croteam.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data_tfe_v2.zip |
vpsvita2 |
12/17/25 |
9 |
Download |
QR |
| data_tse_v2.zip |
vpsvita2 |
12/17/25 |
9 |
Download |
QR |
| ssam_tfe_v2.vpk |
vpsvita2 |
12/17/25 |
7 |
Download |
QR |
| ssam_tse_v2.vpk |
vpsvita2 |
12/17/25 |
8 |
Download |
QR |
# Changelog
* the game will now buffer saves, which makes them take a lot less time;
* you can now press R in the console to bring up the on-screen keyboard (press Select in the menu to bring up the console);
* text edit boxes in the menu will automatically bring up the keyboard;
* fixed touch not working properly in the NETRICSA screen;
* fixed mod switching (**NOTE:** mods with custom DLLs such as Seriously Warped Deathmatch will not work).
# How to play
1. Obtain a copy of Serious Sam: The First Encounter or Serious Sam: The Second Encounter and install it. Steam version (Classic, not HD) will do. Apparently the GOG version of TSE might not work (#1), not sure how to fix it yet.
2. Extract `data_tfe_v2.zip` (for The First Encounter) or `data_tse_v2.zip` (for The Second Encounter) into the root of your memory card (`ux0:/`).
3. Copy everything from the game folder **except** the `Bin` folder into `ux0:/data/ssam_tfe/` (for TFE) or `ux0:/data/ssam_tse/` (for TSE). **Do not overwrite anything if it asks.**
4. Install `ssam_tfe_v2.vpk` (for TFE) or `ssam_tse_v2.vpk` (for TSE).
5. Run the game.
# Known issues
* The game takes a long time to load, both at startup and when loading into a level.
* The performance is not very good, especially in scenes with lots of dynamic lights.
* Stock demos can desync. I'm not sure if this is because this is technically version 1.10 and those are from 1.07, or because of something I did.
* Network multiplayer doesn't seem to work. Split screen kind of works, but probably runs like ass.
* TSE *might* run out of memory in levels with lots of enemies, though I haven't witnessed it happen.
# Notes
* If the game hangs after starting a level, that means it's autosaving. Should take up to 10-15 seconds.
* If controls seem to be unbound, make sure Player 0 is selected in the Options / Players and Controls menu.
* I have enabled the "Precache shadowmaps" option by default, which results in less lag in game, but significantly increases load times. If you don't want that, you can disable it in "Advanced options" -> "Rendering options".
* You can turn dynamic lights off for a performance increase by setting `shd_iAllowDynamic` in `Scripts/PersistentSymbols.ini` to 0, but beware: dynamic lights are an integral part of some levels.
* Press R to apply settings in menus where the apply button can't be selected by scrolling down. Or just tap the screen.
* If the game crashes, take a look at the log file in the game folder (`ux0:/ssam_tfe/ssam.log` or `ux0:/ssam_tse/ssam.log`).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Serious Sam TFE |
vRELEASE 2 |
12/17/25 |
172 |
Download |
QR |
| Serious Sam TFE data |
vRELEASE 2 |
12/17/25 |
178 |
Download |
QR |
| Serious Sam TFE |
vpsvita1 |
11/16/25 |
163 |
Download |
QR |
| Serious Sam TFE data |
vpsvita |
11/16/25 |
173 |
Download |
QR |
Port of Serious Sam: The Second Encounter for PSVita based off the sourcecode release from Croteam.
Requirements:
- libshacccg.suprx
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data_tfe_v2.zip |
vpsvita2 |
12/17/25 |
8 |
Download |
QR |
| data_tse_v2.zip |
vpsvita2 |
12/17/25 |
9 |
Download |
QR |
| ssam_tfe_v2.vpk |
vpsvita2 |
12/17/25 |
9 |
Download |
QR |
| ssam_tse_v2.vpk |
vpsvita2 |
12/17/25 |
9 |
Download |
QR |
# Changelog
* the game will now buffer saves, which makes them take a lot less time;
* you can now press R in the console to bring up the on-screen keyboard (press Select in the menu to bring up the console);
* text edit boxes in the menu will automatically bring up the keyboard;
* fixed touch not working properly in the NETRICSA screen;
* fixed mod switching (**NOTE:** mods with custom DLLs such as Seriously Warped Deathmatch will not work).
# How to play
1. Obtain a copy of Serious Sam: The First Encounter or Serious Sam: The Second Encounter and install it. Steam version (Classic, not HD) will do. Apparently the GOG version of TSE might not work (#1), not sure how to fix it yet.
2. Extract `data_tfe_v2.zip` (for The First Encounter) or `data_tse_v2.zip` (for The Second Encounter) into the root of your memory card (`ux0:/`).
3. Copy everything from the game folder **except** the `Bin` folder into `ux0:/data/ssam_tfe/` (for TFE) or `ux0:/data/ssam_tse/` (for TSE). **Do not overwrite anything if it asks.**
4. Install `ssam_tfe_v2.vpk` (for TFE) or `ssam_tse_v2.vpk` (for TSE).
5. Run the game.
# Known issues
* The game takes a long time to load, both at startup and when loading into a level.
* The performance is not very good, especially in scenes with lots of dynamic lights.
* Stock demos can desync. I'm not sure if this is because this is technically version 1.10 and those are from 1.07, or because of something I did.
* Network multiplayer doesn't seem to work. Split screen kind of works, but probably runs like ass.
* TSE *might* run out of memory in levels with lots of enemies, though I haven't witnessed it happen.
# Notes
* If the game hangs after starting a level, that means it's autosaving. Should take up to 10-15 seconds.
* If controls seem to be unbound, make sure Player 0 is selected in the Options / Players and Controls menu.
* I have enabled the "Precache shadowmaps" option by default, which results in less lag in game, but significantly increases load times. If you don't want that, you can disable it in "Advanced options" -> "Rendering options".
* You can turn dynamic lights off for a performance increase by setting `shd_iAllowDynamic` in `Scripts/PersistentSymbols.ini` to 0, but beware: dynamic lights are an integral part of some levels.
* Press R to apply settings in menus where the apply button can't be selected by scrolling down. Or just tap the screen.
* If the game crashes, take a look at the log file in the game folder (`ux0:/ssam_tfe/ssam.log` or `ux0:/ssam_tse/ssam.log`).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Serious Sam TSE |
vRELEASE 2 |
12/17/25 |
143 |
Download |
QR |
| Serious Sam TSE data |
vRELEASE 2 |
12/17/25 |
162 |
Download |
QR |
| Serious Sam TSE |
vpsvita1 |
11/16/25 |
149 |
Download |
QR |
| Serious Sam TSE data |
vpsvita1 |
11/16/25 |
157 |
Download |
QR |
Port of Settlers 2 RTTR for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| s25rttr.vpk |
v0.1 |
10/23/26 |
16 |
Download |
QR |
Initial Release...
You need the original *The Settlers II Gold Edition* files.
1. Download `s25rttr.vpk` and `rttr-data.zip` from the [Releases](../../releases) page.
2. Install `s25rttr.vpk`.
3. Extract `rttr-data.zip` into `ux0:data/rttr/` (this creates `ux0:data/rttr/RTTR/`).
4. Copy the `DATA` and `GFX` folders of Settlers II to `ux0:data/rttr/S2/`.
The memory card should then contain:
```
ux0:data/rttr/
├── RTTR/ <- from rttr-data.zip
└── S2/
├── DATA/ <- DATA folder of The Settlers II Gold
└── GFX/ <- GFX folder of The Settlers II Gold
```
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PS Vita Port of the Popular Mugen Remake of Street Fighter One (SF1MR) using Dolmexica Infinite as the engine.
Street Fighter One M.U.G.E.N Remake. Another Mugen Street Fighter game. This time, it is a remake of original very first Street Fighter game, simply called Street Fighter 1, that is also known in home ports as Fighting Street.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SF1MR.vpk |
vrelease |
01/07/25 |
9 |
Download |
QR |
Changelog
-Fixed Bug on Intro
-Disabled Access to Default KFM Mugen Stages
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SF1MR Vita |
v1.1 |
01/07/25 |
172 |
Download |
QR |
A port of the Android version of Street Fighter IV: Champion Edition to the PlayStation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sf4-vita-1.0.vpk |
v1.0.0 |
10/25/26 |
11 |
Download |
QR |
> ## Release 1.0.0
>
> #### Features / Enhancements:
> * Street Fighter IV: Champion Edition (Android 1.08.03) running natively on the PS Vita
> * Menus are smooth and fights run at 20 fps
> * Full roster works when you have bought the Champion Pack in your own copy of the game
> * Touch controls, Vita buttons and text entry supported
> * Offline: no network or account needed
> * kubridge version check on start-up
> * Delete Account button and account ID hidden
> * Project's own fan-art LiveArea (no Capcom artwork in the VPK)
>
> #### Requirements:
> * Your own copy of the game: the **1.08.03** `.apkm` (other versions don't work)
> * `kubridge.skprx` and `libshacccg.suprx` on the Vita
> * See the install guide in the README for setup steps and SHA-256 checks
>
> #### Download:
> * `sf4-vita-1.0.vpk`
> * SHA-256: `28efa3ce7c3158146f6ee719be36f92ade97229351ca05cc486f6a112bc0370f`
>
> #### Known limitations:
> * Fight loads take about 5-10 seconds; an asset pack and our own loading screen are planned for 1.1
>
> Unofficial fan port, not affiliated with Capcom. No game files are included.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Shards of Dawn is an online isometric RPG in which every fight is a turn-based card battle. The player explores a shared world, talks to NPCs, takes on quests and fights monsters, building a deck from cards earned through loot, quests and a class skill tree.
The game includes 5 classes, close to 300 quests, 47 story cutscenes and over 250 maps, plus a tutorial. All players share one world and see each other moving around the map in real time, whether they play on PS Vita or in a web browser. Multiplayer features include local, whisper, party and guild chat, friends and guilds, parties of up to 5 players with shared fights, duels, 2v2 and 3v3 team battles, trading and an auction house using in-game gold.
The PS Vita client is native (C++/SDL2) and supports both buttons and the touchscreen. One account works on PS Vita, in a web browser and on phones. The game is free, with no payments and no ads. Available in English and Polish.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Shards of Dawn |
vNightly |
10/19/26 |
21 |
Download |
QR |
Changelog (Nightly):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Shards of Dawn is an online isometric RPG in which every fight is a turn-based card battle. The player explores a shared world, talks to NPCs, takes on quests and fights monsters, building a deck from cards earned through loot, quests and a class skill tree.
The game includes 5 classes, close to 300 quests, 47 story cutscenes and over 250 maps, plus a tutorial. All players share one world and see each other moving around the map in real time, whether they play on PS Vita or in a web browser. Multiplayer features include local, whisper, party and guild chat, friends and guilds, parties of up to 5 players with shared fights, duels, 2v2 and 3v3 team battles, trading and an auction house using in-game gold.
The PS Vita client is native (C++/SDL2) and supports both buttons and the touchscreen. One account works on PS Vita, in a web browser and on phones. The game is free, with no payments and no ads. Available in English and Polish.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Shards of Dawn |
vNightly |
10/24/26 |
11 |
Download |
QR |
Changelog (Nightly):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Ship of Harkinian is a sourceport of The Legend of Zelda: Ocarina of Time based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on a custom old version (more or less Khan Charlie (6.1.2)).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| soh.vpk |
v.1.2 |
04/12/26 |
13 |
Download |
QR |
| soh.zip |
v.1.2 |
04/12/26 |
11 |
Download |
QR |
- Greatly improved performances of the game. (Up to 300% performance improvement depending on scenario)
- Reduced game stuttering during assets loading.
- Reduced overall memory usage of the game.
- Updated to latest vitaGL commit.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ship of Harkinian Vita |
v1.3 |
04/11/26 |
624 |
Download |
QR |
| Ship of Harkinian Vita data |
v1.3 |
04/11/26 |
5963 |
Download |
QR |
| Ship of Harkinian Vita |
v1.2 |
03/27/26 |
145 |
Download |
QR |
| Ship of Harkinian Vita data |
v1.2 |
03/27/26 |
144 |
Download |
QR |
| Ship of Harkinian Vita |
v1.1 |
06/21/25 |
343 |
Download |
QR |
| Ship of Harkinian Vita data |
v1.1 |
06/21/25 |
221 |
Download |
QR |
Port of Shiromino for PSVITA.A diverse and challenging puzzle/action game with stylistic roots in the arcade.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Shiromino |
vprev2 |
12/02/18 |
612 |
Download |
QR |
Controls:
Cross - A (CCW rotation)
Circle - B (CW rotation)
LTrig - C (CCW rotation)
RTrig - D (hold, someday??)
Start - Escape
Known issues:
Backgrounds are stretched to 16:9
Elements could be laid out better
Concerns:
I'm not a GM, so I wouldn't know if it's reliable enough for high level play
| Name |
Version |
Released |
Hits |
DL Link |
QR |
System Shock is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| systemshock.vpk |
v0.8.2-vita.1 |
02/21/22 |
235 |
Download |
QR |
Initial release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A pixel-art space shooter for PS Vita, written in C++17. It is a native port of Space Shooter Remastered (Phaser 3) with the same campaign, ships, enemies and bosses. Every sprite and every sound is generated by code at startup: the game ships with no image or audio files
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ShooterSpace.vpk |
v1.1.0 |
10/10/26 |
8 |
Download |
QR |
# Shooter Space v1.1.0 — PS Vita
Full parity with the web version (Phaser): every screen, ship, enemy and boss from the original, now running natively on PS Vita.
**Install:** copy `ShooterSpace.vpk` to your console and install it with VitaShell (Title ID `SHTR00001`, version 01.10). If you have v1.0 installed, uninstall it first. Your previous high score is kept.
## What's new
### Screens
- **Main menu:** difficulty (Easy / Normal / Hard), Continue from the saved sector or New Game, high score, plus music, SFX and language toggles.
- **Hangar:** 5 ships (Vanguard, Striker, Phantom, Bulwark, Nova) with their original art, unique ability and stats.
- **Guide:** power-ups, enemies and bosses.
- **Pause:** resume, restart, music, SFX, guide and main menu.
- **Sector Cleared:** stats (kills, accuracy, bonus) and a choice of 1 out of 3 upgrades.
- **Game Over and Victory:** local top 5 high scores.
### Gameplay
- 10-sector campaign that autosaves at the start of each sector.
- Combos (x1.5 / x2 / x3), critical hits and 7 power-ups: shield, rapid fire, spread shot, missiles, drone, magnet and Hyper Bomb.
- Full enemy roster, where each color means an ability: drones, gunships, lancers, shielded pods, spreaders, splitting spiders, blinkers, kamikazes, laser ships, asteroids and mines.
- All 10 bosses with their own attacks: telegraphed beams, turrets, shield orbs, decoys, swarms, a gravity vortex and a 3-phase final boss.
- Per-sector scenery and effects (asteroids, plasma, rings, structures, lightning, pulse).
- Full HUD: score, combo, lives, bombs, power-up timers, sector progress and boss health bar.
### Presentation
- Press Start 2P font on all text.
- Spanish and English; on first launch the game follows the system language.
- Procedural music: menu theme, combat theme with its own tempo per sector (faster during boss fights), and victory and defeat jingles.
- Every sound effect from the web version.
- Trophies persist between sessions.
## Controls
| Action | In game | In menus |
|---|---|---|
| Move / navigate | Left stick or D-pad | Left stick or D-pad |
| Aim | Right stick | — |
| Fire / confirm | R or Cross | Cross |
| Hyper Bomb / back | Square or Circle | Circle |
| Pause | Start | Start (main menu: play) |
| Switch tab | — | L / R (Guide) |
## Fixes
- Error `0x8010113D` when launching the app: `icon0.png` is an 8-bit indexed PNG again.
## Notes
- The touch controls from the mobile web version are not included.
- Save file: `ux0:data/shooterspace/save.dat` (format v2, the v1.0 save is migrated automatically).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Shooter Space |
v1.1.0 |
10/10/26 |
22 |
Download |
QR |
A native PlayStation Vita port of Silent Hill (1999). It is built from the Silent Hill native PC port, which in turn is built on the Silent Hill PSX decompilation. The game runs as a native Vita executable compiled from decompiled C source. It is not an emulator and not a static recompilation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SilentHillVita.vpk |
v0.7 |
10/20/26 |
11 |
Download |
QR |
Silent Hill now runs natively on the PS Vita. This is **not an emulator** and **not a recompilation**: it's built from the Silent Hill PSX decompilation and the native PC port, compiled for the Vita and rendered with vitaGL.
**You need your own copy of Silent Hill (USA) for PS1 as a single `.bin` image. No game data is included.**
**Features**
* Two graphics modes (Options > Vita Preferences > Graphics Mode):
* **Quality**: 480x272, 2x MSAA, PGXP (no texture warping or polygon wobble), per-pixel flashlight with real-time soft shadows, 30 fps
* **Classic**: 720x408, 2x MSAA, original PS1 flashlight, 60 fps cap
* Widescreen (Hor+)
* Camera styles: Original, Third Person, Over the Shoulder, First Person, with free aim
* Optional 2D (screen-relative) controls, minimap, crosshair, aim assist
* Exit to Menu from the in-game Options
**Installation**
1. You need `libshacccg.suprx` in `ur0:data/` (extract it with ShaRKBR33D). The game compiles its shaders on the console.
2. Install `SilentHillVita.vpk` with VitaShell.
3. Copy your Silent Hill (USA) `.bin` to `ux0:data/silenthill/gamedata/`. Any file name works.
4. Launch. The first time a new effect appears there can be a short pause while its shader compiles; after that it's cached.
**Optional:** if you have a core-unlocking plugin (CapUnlocker / CoreUnlocker80000H), the game detects it and moves disc streaming onto the Vita's otherwise system-reserved fourth core (core 3) for smoother loading. It works fine without it.
**IMPORTANT: touch screen corners in the menu**
Vita Preferences (Select > Option > Vita Preferences) has **three pages**, and only the first one (Graphics Mode, 2D Controls) shows when you open it. **Camera styles, aim assist and FOV are on page 2; minimap and crosshair are on page 3.** To get there, **tap the top-right corner of the touch screen**. The top-left corner goes back a page.
To change the camera: Select > Option > Vita Preferences > **tap top-right corner** > Camera.
**Controls**
* Left stick / D-pad: move. Right stick: look (Third Person, Over the Shoulder and First Person cameras)
* Cross: action / attack / confirm. Circle: flashlight. Square: run. Triangle: map
* Select: inventory (Options is in there too). Start: pause / skip
* R: aim. L: look (original camera)
* **Top-left / top-right corner of the touch screen: sidestep left / right** (the PS1's L1/R1, because the Vita only has two shoulder buttons)
* With a melee weapon, holding R stops the sprint and goes straight into the aim stance
**Known limitations**
* Quality mode mostly holds 30 fps; heavy outdoor areas can dip into the low 20s
* No post-processing filters (CRT etc.) on Vita yet
* Bug reports: set `enable_debug_log = 1` in `ux0:data/silenthill/config.cfg`, reproduce, and attach the log from `ux0:data/silenthill/`
**Credits**
* **Team Silent / Konami**: the original Silent Hill
* **silent-hill-decomp contributors**: the PS1 decompilation everything is built on
* **Chris Hardin (SlickAmogus) and contributors**: the Silent Hill native PC port. Almost all of the game work in this port is theirs.
* **REDRIVER2 Project (SoapyMan, InspirationByte)**: PsyCross
* **Rinnegatamante**: vitaGL, vitaShaRK, ShaRKBR33D, and the Crash Team Racing: High Octane Vita port, which was the reference for many of the renderer optimizations
* **VitaSDK team** and the **SDL2 Vita port** contributors
* **iCatButler** (PGXP) and **DuckStation** (precise-vertex approach)
* **HENkaku / Enso / VitaShell developers**
* Vita port: **ShellingBest**
**Download / source:** https://github.com/khajit2412/SilentVitaHill (GPL-3.0)
Fan project, not affiliated with or endorsed by Konami. Requires your own copy of the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Silent Hill Vita |
v0.7 |
10/20/26 |
25 |
Download |
QR |
SillyTower is a physics based game where you must build the highest possible tower!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Silly Tower |
v1.0 |
05/31/21 |
664 |
Download |
QR |
Installation
Install the vpk
Notes :
You should be connected to internet to use online leaderboard and rival your friends
Online leaderboard use your vita username (psn), you can change this by writing a file with your username in ux0:/data/SillyTowerData/username.txt (6 chars min, 17 chars max)
If two cubes hits the ground, it's bad for you!
Source : https://github.com/Cpasjuste/sillytower
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple FPS platformer is a first person platformer with one simple goal, to get to the end!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Simple FPS Platformer |
v1.4 |
11/04/22 |
359 |
Download |
QR |
Changelog (v.1.4):
- Added a settings menu
- Added loading screen
- Added jump animation
- Added a credit for Jihel Jay
- Added a credit for Unity
- Interface Revamp
- Heavy code optimisation
- Updated japanese and french translation
- Reworked 3d models
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PS Vita Skate 3 port of the skate-3-rust-engine from the Xbox 360 Skate 3.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| skate-3-vita-0.1.0-beta.vpk |
v0.1.0-beta |
10/18/26 |
14 |
Download |
QR |
Skate 3 on the PS Vita.
**You need your own copy of the game.** This VPK contains none of the game's files. Follow [Making your own game data](https://github.com/irolup/skate-3-vita#making-your-own-game-data) in the README to make them from your own Xbox 360 disc on a Linux PC, then copy them to `ux0:data/SKATEVITA/`.
## Install
1. Install `skate-3-vita-0.1.0-beta.vpk`.
2. Make the game data with the guide and copy it to `ux0:data/SKATEVITA/`.
3. Start the game.
## Not in this beta yet
The career (challenges, progression, saves), the Trick Guide, Game Settings, online play.
## Known issues
- In DownTown with traffic, AI skaters and pedestrians all on, the simulation runs slightly over its time budget and drops some ticks.
- Graphics are reduced to fit the Vita: low-resolution textures, no shadows, baked lighting.
Skate and Skate 3 belong to Electronic Arts. This is an unofficial fan project, not affiliated with or endorsed by EA. Licensed under GPL-3.0.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Skate 3 Vita |
v0.1.0 beta |
10/18/26 |
39 |
Download |
QR |
An original sky-gliding pixel-art adventure for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| skyrift.vpk |
v1.3.0 |
09/06/26 |
9 |
Download |
QR |
**Skyrift v1.3.0** — by Onur Kuru. Bug fixes, real difficulty, story beats, and a full visual pass.
Download **`skyrift.vpk`** below and install with VitaShell (X → Install).
Requires a homebrew-enabled Vita. Desktop players can build from source
(see the README).
### Fixed
- Void-fall "penalty" used to heal instead of hurt (subtracted 1 AFTER a
full heal) - it's now capped at the HP you actually fell with, never a
free heal, still never lethal
- Stomp now always one-shots non-boss enemies - isle 6+ eagles at 4 HP
(breed bonus) used to survive a stomp, breaking the taught "land on foes
to squash them" rule
- Fixed a frog telegraph animation desync on late isles, a three-part
lightning lifecycle bug (bolts during death fades, frozen through
hit-stop, popping across pause), and sparse weather at isle start
- weather/difficulty tables moved into the generated level config instead
of hard-coded level indices in the engine - reordering isles can no
longer silently misattach them
### New: difficulty & reward
- Rift-touched eagles (isles 9-10) telegraph a dive attack: a hover-flash
warning, then a fast dive at wherever you're standing
- **FLAWLESS bonus**: clear an isle with every gem and zero damage for
+500 score - now tracked live in the HUD, not just revealed at the door
### New: story
- A short lore beat between each of isles 2-10, setting up what's ahead
### New: visuals
- Hero: a dash streak pose and a hit-recoil tilt
- Enemies: elite auras now breathe instead of a flat glow; bosses go
visibly enraged below 1/3 HP (bigger glow, red fury flicker)
- Environment: haze and god rays now match the isle's weather - cool
moonlight through the firefly hollows, grey overcast in the storm,
molten orange over the embers
- HUD: the dash cooldown pip is labeled
24 automated tests, all 10 isles physics-verified reachable and soak-tested
clean. Code is MIT © Onur Kuru. Art is Ansimuz's CC0 "Sunny Land" packs.
This is a wrapper/port of Sleepwalker's Journey for PSVITA.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- fd_fix.skprx OR repatch_ex.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sleepwalkers.vpk |
v.1.2 |
03/04/23 |
8 |
Download |
QR |
- Added playback of the intro video at app start.
- Made it possible to rewind time by pressing L trigger.
- Made it possible to fast forward by pressing R trigger.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sleepwalker Journey Vita |
v1.2 |
03/04/23 |
899 |
Download |
QR |
| sleepwalkers.vpk |
v.1.1 |
03/01/23 |
452 |
Download |
QR |
| sleepwalkers.vpk |
v.1.0 |
02/28/23 |
477 |
Download |
QR |
An unofficial port of version 0.9.7 of the popular 2012 indie horror game. Slender: The Eight Pages, originally created by Mark J. Hadley/Parsec Productions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Slender - The Eight Pages |
v1.0 |
09/16/22 |
324 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Slendrina is a new horror game. Try to find 6 objects without being caught by Slendrina if you see her turn around as soon possible. There are three maps (1.0): the House, the Yard and the Hotel. Its a bit like Slender Man but Slendrina is more evil. Be careful. Removed the "Full Version" flag. I will update the version over time.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SlendrinaFree.vpk |
v1.0 |
04/08/25 |
8 |
Download |
QR |
Slendrina is a new horror game. Try to find 6 objects without being caught by Slendrina if you see her turn around as soon possible. There are three maps (1.0): the House, the Yard and the Hotel. Its a bit like Slender Man but Slendrina is more evil. Be careful.
## Screenshots
<img src="https://github.com/user-attachments/assets/50cb369a-c3f5-4852-ab1e-e62fcdf3d6f3" width="960" height="544" />
<img src="https://github.com/user-attachments/assets/7a1fa000-9530-4b1d-98a3-3dc0db4504ef" width="960" height="544" />
No issues reported !
Can be played at 60fps without overclocking on every levels !
Port by **MaloneCZSD**.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Slendrina Free |
v1.0 |
04/08/25 |
149 |
Download |
QR |
This is the story of Slendrina The Cellar. Now she has become more evil than before and hates it when someone intruding on her territory. She will do anything to stop you. Whatever you do .... do not look back!
Try to find 8 missing old books in the dark cellar and then run to the exit.
You also need to find keys to open certain doors.
Look everywhere, for they could be anywhere.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Slendrina: The Cellar |
v1.2 |
07/21/25 |
116 |
Download |
QR |
Changelog (v.1.2):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A clone of the slime volleyball game http://oneslime.net/ in C and SDL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Slime-vBall.vpk |
v1.0.0 |
09/04/22 |
248 |
Download |
QR |
The first release of Slime-vBall for Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Slither Snake for PSVITA.
Slither Snake is a clone of Slither.io made in Unity.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Slither.io Vita |
v1.0 |
03/23/23 |
32 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An experimental native PlayStation Vita port of Super Smash Bros. Melee (NTSC-U 1.02).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SmashMeleePS5-0.8.16.zip |
v0.8.16 |
10/09/26 |
9 |
Download |
QR |
| SmashMeleevita-0.8.16.vpk |
v0.8.16 |
10/09/26 |
11 |
Download |
QR |
- [ ] ## Changes in Vita v0.8.16
This release adds a brand-new **PlayStation 5 version** alongside the Vita
version. Both share the same version number from now on.
### New: PS5 version (experimental)
- Smash Melee now runs on **jailbroken PS5 consoles** as a homebrew app. You
still need your own `GALE01.iso`. Download `SmashMeleePS5-0.8.16.zip`, and
see `PS5-README.md` for install steps.
- Menus run at a smooth 60 FPS, and matches stay close to 60 FPS.
- **Up to 4 players** on one PS5. Each controller needs to be signed in to a
PS5 user; guest users work.
- A new **PS5 Options** menu lets you remap buttons, raise the picture quality
(render resolution up to 4K) and pick the video output (1080p, 1440p or 4K).
A new video output setting takes effect the next time you start the game.
- New home-screen icon, background art and music.
- The hidden debug menu works too. The last button in the code is a click on
the left half of the touch pad.
- This is a first release, so expect some bugs. Please report them with
"PS5" in the title.
### Vita
- Stamina mode now always plays the music for the stage you picked.
- Brought in fixes from the upstream PC project. These fix how trophies and
notifications are tracked in memory, and clean up a lot of code shared with
the PS5 version. Your saves are not affected.
- Behind the scenes: the automatic Vita build was broken because a download
server changed. It works again, and each release now builds both the Vita
and PS5 versions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Smash Melee Vita |
v0.8.9 |
09/23/26 |
47 |
Download |
QR |
| Smash Melee Vita |
v0.8.2 build 34.1 |
09/21/26 |
49 |
Download |
QR |
| Smash Melee Vita |
v0.8.16 |
10/09/26 |
58 |
Download |
QR |
| Smash Melee Vita |
v0.8.15 |
09/26/26 |
55 |
Download |
QR |
| Smash Melee Vita |
v0.8.14 |
09/25/26 |
45 |
Download |
QR |
| Smash Melee Vita |
v0.8.12 |
09/24/26 |
61 |
Download |
QR |
| Smash Melee Vita |
v0.6.0-build.7.1 |
09/18/26 |
83 |
Download |
QR |
This is a wrapper/port of Smash Rush for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| smashrush.vpk |
v.1.0 |
11/16/25 |
8 |
Download |
QR |
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Smash Rush |
v1.0 |
11/16/25 |
142 |
Download |
QR |
A short action game for PSVITA made in Godot.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Smash TV HD-2D |
v1.0 |
03/11/24 |
109 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Snail Mail is the fast-paced interstellar racing game originally developed by Sandlot Games, where you guide Turbo the snail across dynamic tracks full of obstacles, slugs, and speed boosters across the galaxy.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| snailmail.vpk |
v1.0.3 |
10/22/26 |
8 |
Download |
QR |
# Snail Mail (PS Vita) — v01.03 Release Notes
**Title:** `v01.03 — Save Data Persistence & Audio Glitch Fix`
This update fixes save game persistence (avoiding having to restart from the tutorial every time) and eliminates audio crackling / popping artifacts, especially noticeable when playing with headphones.
---
## 🛠️ Fixes
- **Save Data Persistence**:
- **Issue**: Each time the game was launched, progress was lost and the player was forced to start from the tutorial level.
- **Cause**: The save hooks (`PfmSaveFile` / `JAVASaveFile`) attempted to write save state into `ux0:data/snailmail/saves/`. Because that directory was not created automatically upon startup, `fopen` failed silently with `NULL`, preventing any progress or settings from saving.
- **Fix**: The loader now ensures `ux0:data/snailmail/saves/` is automatically created on startup via `file_mkpath()`. Progress and options now persist across restarts.
- **Audio Crackling / Pop Elimination**:
- **Issue**: Periodic crackling or popping noises occurred during gameplay, particularly noticeable when listening through headphones.
- **Cause**: The linear resampler in `voice_decode` was referencing samples from `stage[stage_pos]` *after* advancing the source frame pointer via `voice_next_src_frame()`. Whenever the staging buffer was refilled, it read stale or misaligned frame samples (or one frame out-of-bounds in stereo), introducing periodic glitches on any sound with a sample rate other than 44.1 kHz. In addition, sample volumes were not strictly clamped to 1.0f, which could introduce clipping.
- **Fix**: Rewrote the interpolation loop to cleanly track the last two decoded frames (`prev` and `cur`) without reading invalid indices from the stage buffer. Clamped SFX playback volume to 1.0f to prevent int16 clipping.
---
## 🚨 Known Issues
> [!WARNING]
> - **Occasional stutter during races**: short hitches can happen during gameplay. They do not affect progress; investigation is ongoing.
> - A few `Cannot find Texture X/...` messages appear in the log while loading. They come from the original game data (the same happens on Android) and are harmless.
> - **OpenFeint** (online leaderboards/achievements) is discontinued and not available.
---
## 📦 Installation / Update
- **Updating from previous versions (v01.00 / v01.01 / v01.02)**: install the new `snailmail.vpk` with **VitaShell**. Your existing data files and saves in `ux0:data/snailmail/` are kept.
- **Fresh install**: follow the [installation instructions](README.md#installation-instructions) in the README.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Snail Mail Vita |
v01.02 |
10/09/26 |
20 |
Download |
QR |
This is a recreation of the famous game, Snake. It includes the ability to play with different themes and difficulties.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Snake.vpk |
v0.9 |
09/05/20 |
491 |
Download |
QR |
VPK of Snake. This version does not include the ability to save scores or preferences, and also does not include any sound
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| snakeGame_x86.zip |
v1.0 |
08/21/20 |
358 |
Download |
QR |
A Snake game made with GameMaker for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Snake! |
v2.0 |
05/30/20 |
378 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
In Snowball Fight, you turn into the bravest snowball thrower. This is a classic arcade game that was popular on old push-button phones.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Snowball Fight |
v1.0 |
09/14/25 |
144 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An unofficial PS Vita loader for the Android release of Soda Dungeon. It runs the original ARMv7 libraries inside a small Android compatibility layer.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| soda.vpk |
vaudio_fix |
07/16/26 |
8 |
Download |
QR |
- fixed audio issues not playing
- That's it
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Soda Dungeon Vita |
v1.0.0 |
07/13/26 |
67 |
Download |
QR |
Sonic 1 SMS Remake is a fan game that represents a redesigned version of the Master System game released by SEGA in 1991. This is an unofficial port, based on version 1.0.H of the game for PC.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SOSR00001.VPK |
v1.9.2-vita |
12/01/22 |
11 |
Download |
QR |
Just download the VPK file, install it using **VitaShell** and you're good to go.
**Changelog:**
**v1.9 rev.2:**
- Now in 60 FPS (switch 30/60 modes)
- New optimization system
- New main camera
- New menu: Gameplay
- New Badnik Roller in Spring Yard Zone
- New chain sound effects in Marble Zone
- New physics of Ray the Flying Squirrel
- Spring Yard Act 2 level design changes
- Mask bug fixed on big buttons at Zones
- Polishing the physics of zones
- Correction in the Shaders of Labyrinth Zone
- Option to enable/disable Air Jump
- Change(B) button is used as a back function in the options
- Removed cameras option
- Super animation fix
- Fixed bugs on platforms
- General review of the game by Beta Testers
- Updated credits
**v1.9:**
• Marble Zone glass platform bug fixed
• Scrap Brain light arrows bug fixed
• Credits bug fixed on classic mode
• New Encore Ending with Sonic Band
• Scrap Brain and more zones, optimized for performance
• New options menu by Sonic 3
• Smooth/ fixed camera on screen option
• End of letters in version
**v1.4.H:**
• New smooth camera view (from Sonic 3 SMS. Timelines)
• Switch player camera (Smooth / Fixed)
• New option menu "Players"
**v1.3.H:**
• New Mighty Jump Dash animation;
• Jungle Zone 1 improvements and wood floating in the water.
**v1.2.H:**
• Super Button (transform / untransform)
• Press 4x on version to unclock cheats
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic 1 SMS Remake |
v1.9.2 |
12/01/22 |
802 |
Download |
QR |
| Sonic 1 SMS Remake |
v1.9 |
09/16/22 |
291 |
Download |
QR |
| Sonic 1 SMS Remake |
v1.0 |
10/14/21 |
494 |
Download |
QR |
A Full Decompilation of Sonic 1 & 2 (2013)
SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2
Without assets from the official releases this decompilation will not run.
Video tutorial on how to find your legally obtained data.rsdk file: https://www.youtube.com/watch?v=gzIfRW91IxE
You can get the official release of sonic 1 & sonic 2 from:
Sonic 1 (iOS, Via the App Store)
Sonic 2 (iOS, Via the App Store)
Sonic 1 (Android, Via Google Play)
Sonic 2 (Android, Via Google Play)
Sonic 1 (Android, Via Amazon)
Sonic 2 (Android, Via Amazon)
Even if your platform isn't supported by the official releases, buy it for the assets (you don't need to run the official release, you just need the game assets)
If you want to transfer your save from the Android pre-forever versions, you can go to Android/data/com.sega.sonic1 or 2/SGame.bin and copy it to the SData.bin in the EXE folder.
Additional Tweaks
added a built in script compiler, similar to CD, but tweaked up to match the new syntax for the scripts used in RSDKv4
There is now a settings.ini file that the game uses to load all settings, similar to Sonic Mania
Dev menu can now be accessed from anywhere by pressing the ESC key if enabled in the config
The f12 pause, f11 step over & fast forward debug features from sonic mania have all be ported and are enabled if devMenu is enabled in the config
If devMenu is enabled in the config, pressing f10 will activate a palette overlay that shows the game's 8 internal palettes in real time
TODOs:
the "native object" system has been implimented, but the objects (aside from RetroGameLoop and a temporary pause menu) and the proper HW rendering system have yet to be added
probably some more bug fixes, because there always are a few stragglers
create a cmakelists.txt file for windows compiling so builds can be added automatically via git actions
S2 networking code, we attempted to write code to handle the 2PVS mode in S2 but we couldn't finish for many reasons, we did leave our WIP code in the game, so if you think you could do it by all means give it a shot!
How to build:
Windows:
Clone the repo, then follow the instructions in the depencencies readme for windows to setup dependencies, then build via the visual studio solution
or grab a prebuilt executable from the releases section
Mac:
Clone the repo, then follow the instructions in the depencencies readme for mac to setup dependencies, then build via the xcode project
a mac build of v1.0.0 by sappharad can be found here
Switch:
head on over to heyjoeway's fork and follow the installation instructions in the readme
Other platforms:
Currently the only supported platforms are the ones listed above, however the backend uses libogg, libvorbis & SDL2 to power it, so the codebase is very multiplatform. if you've cloned this repo and ported it to a platform not on the list or made some changes you'd like to see added to this repo, submit a pull request and it'll most likely be added
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic1-xeeynamo-v110.vpk |
v1.1.0 |
01/20/21 |
806 |
Download |
QR |
| Sonic2-xeeynamo-v110.vpk |
v1.1.0 |
01/20/21 |
664 |
Download |
QR |
I am proud to present a new version of Sonic the Hedgehog 1 and Sonic the Hedgehog 2 ports on PS Vita!
No worries, I heard your feedback through Internet, therefore I added a new section in the main menu:

You will be now able to change resolution between three different options: 320x240 for the original Genesis experience, 426x240 to enjoy the game as intended on the mobile versions, 480x240 to stretch the horizontal resolution to fill the entire PS Vita screen and 480x272 to use every single pixel of that gorgeous OLED screen. For the fan of pixels I introduced three scaling modes: Stretched, Fit and Centered. So now the choice if you want the black borders or not is entirely yours.
Also this release comes with a bunch of performance and fixes:
* Improve performance on string management
* Improve performance on game scripts
* Improve performance by using the hardware screen scaling
* Fix a bug where the 1up music was cut
* Fix a bug where some sprites in Aquatic Run Zone were corrupted
* Fix zone selection for Sky Chase Zone and Death Egg Zone
* More attempts to fix a crash when a new music is played
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic1-xeeynamo-v2.vpk |
v2 |
01/18/21 |
329 |
Download |
QR |
| Sonic2-xeeynamo-v2.vpk |
v2 |
01/18/21 |
291 |
Download |
QR |
| Sonic1-xeeynamo.vpk |
v1 |
01/18/21 |
287 |
Download |
QR |
| Sonic2-xeeynamo.vpk |
v1 |
01/18/21 |
261 |
Download |
QR |
Sonic 2 SMS Remake is a fan game that represents a redesigned version of the Master System game released by SEGA in 1993. This is an unofficial port, based on version 2.0.C of the game for PC.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SOSR00002.VPK |
v2.9.2-vita |
12/01/22 |
7 |
Download |
QR |
Just download the VPK file, install it using **VitaShell** and you're good to go.
**Changelog:**
**v2.9 rev.2:**
- Now in 60 FPS (switch 30/60 modes)
- New optimization system
- New main camera
- New menu: Gameplay
- Updated save game icons
- New sprite of Super Shadow running
- New animation of big rings and red star ring
- Fixed hyper Sonic and Tails sprite waiting
- Under Ground boss does not kill player when exploding
- Scrambled Egg boss does not lose life with spin dash
- Oil Ocean boss can now be hit in the air
- Option to enable/disable Air Jump
- Change(Circle) button is used as a back function in the options
- Removed cameras option
- Super animation fix
- Fixed bugs on platforms
- General review of the game by Beta Testers
- Updated credits
**2.9:**
• Super Button settings
• Smooth camera adjustments on bubble
• Ball grow slower in Aqua Lake Boss
• Time Hill and more zones, optimized for performance
• Mighty and Amy bugs fixes on Don't Destroy challenge
• Smooth/ fixed camera on screen option
• Final support update
• End of letters in version
**2.3.D:**
• New smooth camera view
• Switch player camera (Smooth / Fixed)
**2.2.D:**
• New Mighty Jump Dash animation;
• Movement platform, below ground GMZ 3;
• Hidden Cave scenery improvements.
**2.1.D:**
• Super Button (transform / untransform)
• Press 4x on version to unclock cheats
• Bump on Mighty's spin jump
• Fixes on Amy's hammer drop
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic 2 SMS Remake |
v2.9.2 |
12/01/22 |
802 |
Download |
QR |
| Sonic 2 SMS Remake |
v2.9 |
10/07/22 |
328 |
Download |
QR |
| chro.mono 2 |
v1.0 |
05/06/19 |
312 |
Download |
QR |
| Sonic 2 SMS Remake |
v1.0 |
10/14/21 |
490 |
Download |
QR |
SA2 Vita Port | A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sa2.vpk |
v1.0V |
04/11/26 |
10 |
Download |
QR |
Initial release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic Advance 2 |
v1.0 |
04/11/26 |
196 |
Download |
QR |
A Full Decompilation of Sonic CD 2011, Based on the PC remake with improvements & tweaks from the mobile remakes
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SonicCD-xeeynamo-unofficial-v2.vpk |
v2 |
01/05/21 |
1554 |
Download |
QR |
Following the previous release, this one fixes the Time Attack menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SonicCD-xeeynamo-unofficial.vpk |
v1 |
01/04/21 |
400 |
Download |
QR |
| Sonic CD PS Vita |
v0.2 |
01/05/21 |
397 |
Download |
QR |
Port of Sonic Mania for PSVITA based on a decompilation project of the game and its engine.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SonicMania.vpk |
v1.1 |
09/05/23 |
11 |
Download |
QR |
# IMPORTANT
### Installation instructions in README
### If you have already installed Sonic Mania 1.0.2, you do not need to update Game.suprx
# Trophy Support
- The game now features all of the achievements as unlockable trophies from the official game, with an added Platinum Trophy for those of you who want to go all out. All trophy ranks have been adjusted to reflect actual difficulty.
- In order to use trophies, you will need to install the [NpTrpDrm Plugin](https://github.com/Rinnegatamante/NoTrpDrm) by Rinnegatamante.
## Thanks to Rinnegatamante for the help with getting trophies implemented
## Fixes for users using forcedIntegerScaling mode (Recommended)
I have ported the Ultrawide Mania mod that fixes various level bugs that occur when widening the screen. This also fixes the Press Garden boss from soft-locking the level. If you want that, check out the Mods releases: https://github.com/SonicMastr/RSDKv5-Example-Mods/releases
# Known Issues:
- Special stages are still slow. Still too slow. Very, very, veryyyy slow.
- Not really an issue, but this won't be released with Plus support. This is intentional as an anti-piracy measure, as there is<br>no real way to check for ownership. The only way to obtain Plus support is by building this yourself.<br>There is a guide [here](https://github.com/MisterSheeple/Sonic-Mania-Vita-Build-Guide/blob/main/README.md)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SonicMania.vpk |
v1.0.2 |
09/17/22 |
2828 |
Download |
QR |
| SonicMania.vpk |
v1.0 |
08/16/22 |
276 |
Download |
QR |
A reimplementation of Sonic R for the PlayStation Vita.
Sonic R is a racing game in the Sonic the Hedgehog series that was developed by Traveller's Tales and Sonic Team. It was initially released for the Sega Saturn in 1997 and was later ported to PC in 1998. It involves Sonic, his friends and the evil Dr. Eggman competing against each other in the World Grand Prix.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sonicr_vita.vpk |
v2.0 |
10/12/26 |
7 |
Download |
QR |
Second big release of the port
Finally we have working online, it was easy to fix, but didn't bother checking further before.
(Expect bugs from it, anything weird report in the Issues section.)
Also now the UI fits nicely in Widescreen mode thanks to Hiro, and for Online I added custom PS Glyphs made by Juanen100.
Also now we have better good loking LiveArea Assets thanks to Standard-Republic.
Now, the same stuff as always:
The VPK comes with a DATA folder inside (same as repo) that adds/replaces the custom widescreen image and the glyphs for online and stuff the decomp already had at boot
You need to place the original Sonic R (1998 PC ver) files in ux0:data/sonicr
Also get libshacccg.suprx
And that's all I think!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic R Vita |
v2.0 |
10/12/26 |
32 |
Download |
QR |
| Sonic R Vita |
v1.2 |
09/27/26 |
62 |
Download |
QR |
| Sonic R Vita |
v1.1 |
09/24/26 |
48 |
Download |
QR |
| Sonic R Vita |
v1.0 |
09/20/26 |
53 |
Download |
QR |
Sonic Time Twisted is a Sonic the Hedgehog fan game inspired by Sonc CD and Sonic 3 & Knuckles. Original game by Overbound Game Studio.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic Time Twisted |
v1.1.2.1 |
07/14/22 |
1113 |
Download |
QR |
https://github.com/MEGAgameBoy/Sonic-Time-Twisted-PS-Vita-Port
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Sonic fan game for Vita users.
Uses the Sonic MAX engine.
The title page is in the style of Sonic CD, and the data select screen is in the style of Sonic 3.
Characters include Sonic, Knuckles, and Tails.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SONIC VITA |
v1.0 |
08/21/24 |
134 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is port of the Streets of Rage Remake (BennuGD engine) game to PSVita.
Installing
You can download VPK-package from the releases section.
You'll need linux or WSL. Install python3.
Obtain SoRR 5.2 data and copy it into data directory in this repository.
Run prepare.sh, this should remove unused files and unpack data file.
Copy contents of data/ to ux0:/data/sorr/.
Install and run VPK.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sorr.vpk |
v1.3 |
11/29/21 |
573 |
Download |
QR |
Fix music not looping and associated memleak.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sorr.vpk |
v1.2 |
10/05/21 |
374 |
Download |
QR |
| sorr.vpk |
v1.1 |
10/04/21 |
308 |
Download |
QR |
| sorr.vpk |
v1.0 |
10/04/21 |
303 |
Download |
QR |
A port of Graeme Borland's Sort the Court to PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sort the Court Vita |
v1.1.0 |
09/08/25 |
116 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1.0):
- Fixed most graphics.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of SoulCalibur for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| soulcalibur.vpk |
v.1.1 |
12/05/24 |
8 |
Download |
QR |
- Updated to latest vitaGL usage.
- Greatly improved performances thanks to circular vertex pool usage in vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SoulCalibur Vita |
v1.1 |
12/05/24 |
174 |
Download |
QR |
Ported to PS Vita by Axiom. The game compiled without any complaints on PS Vita just by passing the appropriate CMake Flags.
Initial tweaks have been made to get the game feature complete, but for now it's just the barebones.
Controls:
X - Plunger
L - Left Bumper
R - Right Bumper
Touch Screen - For now, just the IMGUI gui.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SpaceCadetPinballVita_VB2.vpk |
vRelease_1.1.1_VitaBuild_2 |
09/28/21 |
7 |
Download |
QR |
This is the second public Vita Build of 3D Space Cadet Pinball (from Win95/98/XP originally).
By me, this build will be referred to as "Vita Build 2" or VB2.
**NOTICE**
In order for the game to run, you will need to place your legally obtained data files from your preferred version of Windows into
```
ux0:data/SpaceCadetPinball
```
All the MIDI files and sound config files should be copied.
This version changes the following:
```
- Rip out SDL_Mixer in favor or SDL_Mixer_X (by Wohlstand: https://github.com/WohlSoft/SDL-Mixer-X)
- TODO: Fully switch license to GPLv3 & ensure licenses are visible in app.
- Update ImGui implementation to latest version
- Allow ImGui SDL renderer to create and destroy font textures (adding support for custom fonts)
- Fix MIDI Loading by initializing SDL_Mixer with proper MIDI flags.
- Added custom Win95 style including SIL Open Font W95FA by FontsArena (https://fontsarena.com/w95fa-by-fontsarena/)
- Please leave suggestions for further themes, I would love to add the options!
- Add new menu for switching MIDI Device Emulator on-the-fly between libADLMIDI and libOPNMIDI
- Also adds menus for switching libADLMIDI emulator and sound banks (again, on the fly!). There are at least 78 sound banks to choose from.
- All of these new options are saved and remembered as part of the game's native saving system.
- Bind DPad Left and Right to table bump left/right
- Bind DPad down to table bump down.
- Attempt to add a short button delay to avoid menu chaos on the Vita
```



| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Space Cadet Pinball Vita |
v1.1.1 |
09/20/21 |
512 |
Download |
QR |
Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on version 1.0.0 (Bolognese Alfa) with bugfixes from the in-development branch.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| spaghetti.vpk |
v.1.1 |
05/07/26 |
9 |
Download |
QR |
| spaghetti.zip |
v.1.1 |
05/07/26 |
9 |
Download |
QR |
- Increased available memory for handling mods. Now more complex mods can be used.
- Restored alternative assets support: this will make all kind of mods working as with the PC build.
- Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
- Updated to latest vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Spaghetti Kart Vita |
v1.1 |
05/06/26 |
193 |
Download |
QR |
| Spaghetti Kart Vita data |
v1.1 |
05/06/26 |
192 |
Download |
QR |
| Spaghetti Kart Vita |
v1.0 |
05/03/26 |
108 |
Download |
QR |
| Spaghetti Kart Vita data |
v1.0 |
05/03/26 |
89 |
Download |
QR |
| Spaghetti Kart Vita |
v0.8 |
05/01/26 |
92 |
Download |
QR |
| Spaghetti Kart Vita data |
v0.8 |
05/01/26 |
101 |
Download |
QR |
Speedrun Vita is a fast-paced 3D platformer for the PS Vita! Race against the clock in Time Attack mode or keep an eye on the timer as you compete for a high score in Marathon mode. There are currently ten levels that can be played in either mode, and there is more content to come!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Speedrun Vita |
v1.1 |
04/23/19 |
779 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Speedrun Vita |
v1.0 |
04/23/19 |
678 |
Download |
QR |
Spelunky is a cave exploration / treasure-hunting game inspired by classic platform games and roguelikes, where the goal is to grab as much treasure from the cave as possible. Every time you play the cave’s layout will be different. Use your wits, your reflexes, and the items available to you to survive and go ever deeper!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Source.Code.zip |
vspeunky.vita |
10/18/22 |
420 |
Download |
QR |
| Spelunky-Classic.VPK |
vspeunky.vita |
10/18/22 |
8 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Spelunky Classic HD |
v1.0 |
08/17/18 |
690 |
Download |
QR |
| Spelunky.Classic |
v1.0 |
10/18/22 |
459 |
Download |
QR |
A Spider / Solitaire clone for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Spider Vita |
v1.2 |
08/22/16 |
574 |
Download |
QR |
Spider Solitaire, ha ha classic game to kill time, I hope you like it.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Splinter Cell: Conviction for the PS Vita.
The port works by loading the official Android/Xperia ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Splinter Cell: Conviction Vita |
v1.1 |
03/20/25 |
361 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android/Xperia Play
Changelog (v.1.1):
- Fixed a bug causing mesh vertices explosion on Mission 5.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PS Vita port of Spy Mouse HD (Firemint / EA, 2010-2011). It does not contain any game code or data: it loads the game's own Android library (libSpyMouse.so) from your copy of the game and emulates the small part of Android it needs (JNI, libc, OpenGL ES 1.1 on top of vitaGL, touch input, audio).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| spymouse.vpk |
v1 |
10/17/26 |
10 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Spy Mouse HD Vita |
v1 |
10/17/26 |
30 |
Download |
QR |
Sqrxz 3 is a Jump’n’Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sqrxz 3 |
v1.05r |
02/05/21 |
392 |
Download |
QR |
https://www.sqrxz.de/sqrxz-3/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The fourth part of the (now) quadrology Jump’n Think series Sqrxz brings you onto an cold icy island. Shiny marbles, evil penguins and ghosts, underwater creatures and many more to expect. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sqrxz 4 |
v1.02 |
02/05/21 |
419 |
Download |
QR |
https://www.sqrxz.de/sqrxz-4/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is my 1st ever attempt at making a game and even tho its not the best, its a little short and ive probably done things a little unusual but it works, im happy about the way it turned out and i had fun creating it..
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Squid.Game.vpk |
v1.0 |
11/06/21 |
1048 |
Download |
QR |
# Squid-Game
This is my 1st ever attempt at making a game and even tho its not the best, its a little short and ive probably done things a little unusual but it works, im happy about the way it turned out and i had fun creating it..
------


use the d-pad and only move when she sings.. this level has 3 random maps (obsticle courses) for you to navigate within the time limit
------


use your finger to carefully trace the shape on the honeycomb.. there are 3 randomly selected shapes, a square, a circle and a triangle
------


carefully time you button presses to tug at the highest force to beat your opponent.. there are 3 strength levels which determins the speed of the rope.. you can use any action button for this
------


a simple game that is tricky to beat, a random number of marbles (1-4) will be in the hand, make your guess of either odd or even and try to win ALL the marbles.. the looser will be shot
------


the final game is all about luck, the path is randomly generated. will you be victorious and learn a hidden secret, or will you plumit to your death?
good luck!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of Sonic Robo Blast 2 v2.2.15 to the PlayStation Vita. It uses SRB2's own OpenGL renderer running on top of vitaGL. Menus, levels, saves, music and sound all work on real hardware, and most of the effort went into getting it to run at a playable frame rate.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| srb2.vpk |
v0.5.0 |
10/11/26 |
10 |
Download |
QR |
First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SRB2 Vita |
v0.5.0 |
10/11/26 |
30 |
Download |
QR |
A native port of SRB2Kart to the PlayStation Vita and PlayStation TV.
Hardware-accelerated OpenGL renderer, full online multiplayer (including the official Kart Krew master server), on-screen keyboard, LiveArea assets, and a Performance mode that targets 60 FPS.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| srb2kart-2019-vitagl.vpk |
v2.1 |
07/14/26 |
10 |
Download |
QR |
| srb2kart-modern-vitagl.vpk |
v2.1 |
07/14/26 |
10 |
Download |
QR |
**Rumble.** A DualShock 3/4 plugged into a PS TV has motors — the port now uses them.
| Event | Feel |
|---|---|
| Bumping another kart | short thump |
| Spinout (banana, orbinaut…) | medium shake |
| Squish (Grow/Shrink) | heavier |
| Explosion (mine, SPB, Eggman) | full strength |
| Boost / sneaker | 2 s of high-frequency buzz |
| Offroad (grass, sand, mud) | continuous grind, scaled by how deep the offroad is and how fast you are actually ploughing through it |
Set it in **Options → Controls → Gamepad Options → Rumble** — `Off` / `Light` / `Normal` / `Strong` (default: Normal).
Splitscreen rumbles the right controller: SDL's Vita backend maps each pad to its own port. On a **handheld Vita** there are no motors, so the feature is simply inert — nothing to turn off, nothing to break. It cannot desync online play either: the rumble code only ever *reads* player state.
---
## Which VPK do I download?
| | **`srb2kart-modern-vitagl.vpk`** | **`srb2kart-2019-vitagl.vpk`** |
|---|---|---|
| **Rumble** | ✅ **new in v2.1** | ❌ (unchanged from v2.0) |
| vitaGL | latest upstream | the 2019 version (`srb2-vita`) |
| Change resolution | live, no restart | requires a restart |
| Extra file on the console | **yes** — `libshacccg.suprx` | none |
| Source branch | [`vitagl-modern`](https://github.com/Esodland/SRB2Kart-PSVita-PSTV/tree/vitagl-modern) *(default)* | [`master`](https://github.com/Esodland/SRB2Kart-PSVita-PSTV/tree/master) |
**Only the modern build changed in v2.1.** `srb2kart-2019-vitagl.vpk` is the exact same file as in v2.0 — re-attached so this release stands on its own. Rumble was not backported to it because it has not been tested on that branch.
> ⚠️ **Install only one at a time.** Both use the same title ID (`SRB2KART0`), so installing one *replaces* the other. Your data in `ux0:data/srb2kart/` is kept either way.
## Updating from v2.0
Install the VPK over the old one with VitaShell. Your game data and settings are kept, and `rumble` defaults to `Normal` on first launch.
Full install instructions, controls and build notes: [README](https://github.com/Esodland/SRB2Kart-PSVita-PSTV/blob/vitagl-modern/README.md).
## Credits
SRB2Kart by **Kart Krew**. PS Vita/PS TV port built on the work of **Rinnegatamante** (`srb2-vita`, vitaGL) with help from **Ryo**. Ported by **Esod**.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SRB2Kart Vita |
v2.1 |
07/14/26 |
38 |
Download |
QR |
SSX (2012) Vita Port is an unofficial port of the Android version of EA's SSX (version 0.0.8430) to the PS Vita.
The port is a so loader: the game's original ARM code runs unmodified on the Vita, while the port provides what Android would provide around it (the C library, OpenGL ES through vitaGL, and the Java side of the app rewritten in C) and patches the game where the Vita needs it.
The menus, the campaign and the races can be played from start to finish, with sound, saves, ghosts and the in-game videos. Menus run at 60 FPS, and races at 35 to 60 FPS depending on the map. The ground nose and tail presses from the console versions, which are still present in the Android version's code and data but have no control there, are restored. The online features are not available, as the game's servers are no longer running.
The port includes a number of Vita-specific changes: memory heaps sized for the console, smaller audio banks and textures, a single packed file for faster loading, a reduced render resolution, GPU skinning for characters, off-screen terrain culling, and reworked shader and mesh setup to lower the CPU cost of each frame.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ssx_vita.vpk |
v1.1.1 |
10/21/26 |
14 |
Download |
QR |
| ssx-datatool-macos-arm64.zip |
v1.1.1 |
10/23/26 |
8 |
Download |
QR |
| ssx-datatool-macos-x86_64.zip |
v1.1.1 |
10/23/26 |
10 |
Download |
QR |
## SSX (2012) for PS Vita - v1.1.1
### Fixed
- **The game could crash at every start** if it had been closed (or had crashed) while building the shader cache during the first start. A damaged cache is now detected and repaired automatically: only the affected shaders are built again, then the game starts normally.
### Install / update
- Install the new `ssx_vita.vpk` over the old one. No need to rebuild the game data if you already have them.
- If your game currently crashes at startup, this update fixes it, no need to delete anything.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SSX Vita |
v1.0.0 |
10/20/26 |
18 |
Download |
QR |
This is a a port of Star Warfare: Alien Invasion for the PlayStation Vita, playable with the Vita's controls and with trophies.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Star Warfare: Alien Invasion |
v0.9-hotfix.0 |
04/17/26 |
114 |
Download |
QR |
Requirements:
- Game Data Files: Android
Changelog (v.0.9-hotfix.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
PC version port of the legendary Star Wars Episode I: The Phantom Menace game to PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Star Wars Episode I Vita |
v2.0 |
10/12/26 |
26 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.2.0):
- Now you can pick 30 or 60 FPS in the dev menu, "Settings" tab. Default is 60 FPS and needs a restart for a change to take effect.
- Fixed blaster scorch marks sometimes showing up pink and green instead of black.
- Fixed character shadows sometimes looking too small.
- Fixed explosion smoke sometimes appearing as blue shards.
- Settings now save as soon as you change them, even if you quit with the menu still open.
- Fallen enemies now fade away after 5 seconds, which keeps big fights smoother. You can change this in settings with "Bodies fade after".
- Fixed cut-off limbs twitching and flickering on the floor.
- Added a safeguard against killed enemies standing back up.
- Options that can't be used at all are now hidden from the dev menu.
- Updated relink pack (LGPL compliance, not for the end user.)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Star Wars Episode I Vita |
v1.0 |
10/09/26 |
27 |
Download |
QR |
Created by Escada Games for One Button Jam 2022, Starcatcher is a star-collecting space platformer!
Complete 25 levels of increasing difficulty. Remember, though, the game only uses one button!
More information about Starcatcher and Escada Games, https://escada-games.itch.io/starcatcher
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Starcatcher |
v1.0 |
09/22/26 |
28 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Starfield game for the PlayStation Vita. Runs on (tai)HENkaku, runs under Lua Player Plus Vita by @Rinnegatamante
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Starfield-Vita-v0.2.vpk |
v0.2 |
03/16/17 |
664 |
Download |
QR |
Added high scores and updated LPP to use the safe build.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Starfield.Vita-v0.1.vpk |
v0.1 |
01/04/17 |
487 |
Download |
QR |
This is a basic & minimalistic 2D puzzle game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| StarKiller 2D |
v1.00 |
01/06/17 |
423 |
Download |
QR |
The game isn't meant to look pretty with a lot of fancy graphics but further stay in a somewhat "text-based-adventure-way".
This release has 54 Levels currently and there also is a level editor for even more fun.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Starship is a sourceport of StarFox 64 based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on version 1.0.0 (Centauri Alpha) with bugfixes from the in-development branch.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Starship.vpk |
v.1.0 |
04/24/26 |
10 |
Download |
QR |
| starship.zip |
v.1.0 |
04/24/26 |
9 |
Download |
QR |
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Starship Vita |
v1.0 |
04/24/26 |
146 |
Download |
QR |
| Starship Vita data |
v1.0 |
04/24/26 |
144 |
Download |
QR |
Steel Blossom: Vita is a wave-based hack-and-slash game where the player must fight through 13 increasingly difficult waves without dying. Each run features six different enemy types with unique attacks and behaviors, along with three boss fights. Originally developed for the PSP in C++ and SDL2, Steel Blossom has now been ported natively to PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SteelBlossomPSP.zip |
v01.01 |
08/26/26 |
7 |
Download |
QR |
| SteelBlossomVita.vpk |
v01.01 |
08/26/26 |
8 |
Download |
QR |
added native vita build
**Full Changelog**: https://github.com/elliottwahl/Steel-Blossom-PSP/compare/v01.00...v01.01
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Steel Blossom: Vita |
v01.01 |
08/26/26 |
37 |
Download |
QR |
A 3D puzzle game for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Stellar Shift |
v1.0 |
10/07/25 |
136 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The Stratagus strategy game engine
Install
Wargus/War1gus requires extracted Warcraft 1/2 data in order to play the game.
So basically you'll have to install Wargus/War1gus on your PC, extract game data from original discs or GoG version and once you have a working PC version, you'll have to copy extracted game data to your Vita.
Steps:
Install stratagus.vpk. Extract content of stratagus_data.zip into ux0:data/.
Download Wargus/War1gus and install it to your PC (Only use the versions linked below, since version mismatch may cause problems)
https://github.com/Wargus/wargus/releases/tag/v3.1.2
https://github.com/Wargus/war1gus/releases/tag/v3.1.2
On the first launch you will be asked for a copy of the original Warcraft 1/2. Select the path to the game or GoG installer and wait until installer extracts/ecodes the data.
Once the data is extracted and you have a working PC installation of Wargus/War1gus, it's time to copy the game data to Vita.
If you're were using portable version of Wargus/War1gus, then the extracted data should be in the installation folder. Otherwise the game data should be located at DocumentsStratagusdata.Wargus or DocumentsStratagusdata.War1gus (for Windows versions).
Copy campaigns, graphics, maps, music, sounds and videos from Wargus/War1gus data folders and paste them into ux0:data/Wargus/ for Wargus or into ux0:data/War1gus/ for War1gus.
Copy scripts/wc2-config.lua for Wargus or scripts/wc1-config.lua for War1gus and paste the file into ux0:data/Wargus/scripts//ux0:data/War1gus/scripts/.
Start the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| stratagus_data.zip |
v3.3.2-vita.3 |
08/15/22 |
447 |
Download |
QR |
| stratagus.vpk |
v3.3.2-vita.3 |
08/15/22 |
408 |
Download |
QR |
- Added a message about the need of data re-install after an update
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| stratagus_data.zip |
v3.3.2-vita.2 |
08/13/22 |
324 |
Download |
QR |
| stratagus.vpk |
v3.3.2-vita.2 |
08/13/22 |
283 |
Download |
QR |
| stratagus_data.zip |
v3.1.3-vita.2 |
08/07/21 |
387 |
Download |
QR |
| stratagus.vpk |
v3.1.3-vita.2 |
08/07/21 |
430 |
Download |
QR |
| stratagus_data.zip |
v3.1.3-vita.1 |
08/06/21 |
307 |
Download |
QR |
| stratagus.vpk |
v3.1.3-vita.1 |
08/06/21 |
324 |
Download |
QR |
Street Fighter IV Champion Edition is an offline PS Vita port of the Android ARMv7 game. It provides a compatibility layer for the original native game library, with vitaGL rendering, physical combat controls, native touch menus and stereo audio through the Vita audio system.
The port includes adaptive combat camera framing and optional interpolated rendering targeting 60 presentations per second while retaining the original approximately 20 Hz game simulation. It also supports playback of the optional original intro movie with audio and skip support, and keeps the title screen usable when the movie is absent. Online battles, store access and platform services are unavailable.
The distributed package contains the loader, license notices and original Vita icon and LiveArea artwork. Android libraries, game data, game artwork, music and video are not included. The tested game version is Android ARMv7 1.05.00.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SF4CE.vpk |
v1.0-rc3 |
10/16/26 |
26 |
Download |
QR |
Adds controller navigation to menus and restores the Android file-buffer cache used by Ultra cinematics.
## Changes
- Navigate menus with a visible pointer: D-pad or left stick to move, Cross to click/drag, and Circle to go back. Touch takes priority; the pointer is hidden during combat and system keyboard entry.
- Dismiss Android's unavailable quit confirmation when Circle is pressed on Main, preventing the menu from waiting indefinitely. Use the Vita system UI to exit.
- Restore the original shared-buffer file cache and its reset callback. A repeated Ryu Ultra test now makes 2 complete movie-file reads instead of 132 for the same 132 requests, without allocating another movie buffer. This removes verified redundant I/O; confirmation that it resolves the reported entry/exit pauses on physical Vita is still pending.
- Extend optional `debug_timing=1` diagnostics with scene/camera transitions, slow frames and readback timing.
- Document the complete asset requirements for the 32-character roster and validate them independently of savedata.
## Unlocking the roster
**You do not need an unlocked savedata, an unlock code, or a configuration switch.** The loader enables all 32 characters when the complete local pack from your own matching Android copy passes its file checks.
Copy the full `assets/` and `demand_assets/` directories, including the original `_filelist.txt`, downloaded character data and required `.obm`, `.bin` and `.idx` files. The base APK or selection portraits alone may be incomplete. If only four characters appear, check `ux0:data/sf4ce/boot.log` and the [README requirements](https://github.com/frangarcj/sf4ce_vita/blob/v1.0-rc3/README.md#unlocking-all-32-characters), restore missing files, and restart. Keep your existing save.
## Validation
- [GitHub Actions build and validation](https://github.com/frangarcj/sf4ce_vita/actions/runs/38968358810): host regression tests with ASan/UBSan, VitaSDK build, and VPK content validation. The attached VPK is this CI artifact and was tested in Vita3K.
- Vita3K checks cover controller menu navigation, Options/Back, repeated cancellation on Main followed by training, Ryu Ultra cinematics, return to combat, and pause/continuation.
- Isolated roster checks: fresh save plus complete pack = 32 selectable characters; fresh save without pack activation = 4; existing save without pack activation = 4. Original saves and executable were restored with hashes unchanged.
- Physical Vita performance and the reported cinematic pauses still need confirmation. This remains a test candidate.
## Installation and upgrade
Install `SF4CE.vpk` using VitaShell. Existing game data stays in `ux0:data/sf4ce/`; deleting your save is not required. Prerequisites remain kubridge, FdFix (unless using rePatch), and `libshacccg.suprx`.
A legally obtained ARMv7 Android 1.05.00 copy and its matching libraries/data are required. **No APK, Android libraries, game assets, music or video are included.** Offline-service and Vita3K compatibility limitations from [v1.0-rc1](https://github.com/frangarcj/sf4ce_vita/releases/tag/v1.0-rc1) still apply. `SHA256SUMS` verifies the attached VPK; matching loader source is available in this release's tag/source archives.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Street Fighter IV CE Vita |
v1.0-rc3 |
10/16/26 |
61 |
Download |
QR |
| Street Fighter IV CE Vita |
v1.0-rc1 |
10/16/26 |
62 |
Download |
QR |
This is a port of StrikeBox which is a another ChaloApps game to the PSVITA. This port was based on Version 1.0.8 of MemesWars which camed out on 2019 because it uses Mono which is pretty simple to decompile. Also, i converted every texture to make it work on the PSVITA's GPU which is a PowerVR SGX543MP4+, every sound, and added PSVITA Controls.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| StrikeBox |
v1.0.0 |
11/15/25 |
171 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An unofficial port of Super Mario Strikers / Mario Smash Football for PlayStation Vita. The current runtime uses VitaGL, PC-prepared native graphics, PCM audio, and H.264/AAC MP4 movies streamed from PSARC through SceAvPlayer. This project is still under development. The next performance milestone is stable 30 FPS in rendered cutscenes, followed by 60 FPS. Neither target has been achieved or certified yet.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| strikers_vita.vpk |
v1.3.0 |
10/24/26 |
21 |
Download |
QR |
### Included
- PlayStation Vita VPK with native asset runtime, MP4 playback through SceAvPlayer, and PlayStation button glyphs.
- Clean tester configuration (`strikers.ini`), with diagnostics, profiling, logging, frame captures, and FPS overlay disabled.
### WARNING
- it requires CapUnlocker installed
### Installation
1. Install `strikers_vita.vpk` using VitaShell.
2. Prepare your own legally obtained game assets according to [ASSET_SETUP.md](https://github.com/robin994/strikersVita/blob/main/ASSET_SETUP.md).
3. Place `sms.psarc` at `ux0:data/strikersVita/sms.psarc` and the attached `strikers.ini` at `ux0:data/strikersVita/strikers.ini`.
4. Back up existing save data (`cardA/` and `cardB/`) before updating.
The game ISO, PSARC, and copyrighted game assets are not included.
**VPK SHA-256:** `dd103b6b75e239266ca092a620baf50056e3cd29750c26e1e0914503ecd5ac3b`
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Sudoku game for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaSudoku |
v1.3 |
08/11/17 |
542 |
Download |
QR |
VitaSudoku is a sudoku game for PSVITA wrote using lpp-vita which has an algorithm to automatically generate a sudoku allowing you to play infinite sudokus.
It also supports BGM audio playback during your gaming sessions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a Sudoku game made in C++ and SDL2. It's currently available for Switch, Wii U, Vita, and PC.
Features
Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty
These puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
Mouse, keyboard, controller, and touch screen support
Supports many resolution options ranging from 320x240 to 5120x2160
Scrolling background with customizable settings (size, scroll speed, angle)
Calm and envigorating MOD music to suit your mood
Shaded text for a nice, 3D look
Runs on a potato
Optional auto-fill cheat, in case you get stuck
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuDokuL-v1.5-3ds-cia.zip |
v1.5 |
05/10/26 |
8 |
Download |
QR |
| SuDokuL-v1.5-3ds.zip |
v1.5 |
05/10/26 |
9 |
Download |
QR |
| SuDokuL-v1.5-gamecube.zip |
v1.5 |
05/10/26 |
9 |
Download |
QR |
| SuDokuL-v1.5-linux.zip |
v1.5 |
05/10/26 |
8 |
Download |
QR |
| SuDokuL-v1.5-psp.zip |
v1.5 |
05/10/26 |
8 |
Download |
QR |
| SuDokuL-v1.5-switch.zip |
v1.5 |
05/10/26 |
9 |
Download |
QR |
| SuDokuL-v1.5-vita.vpk |
v1.5 |
05/10/26 |
9 |
Download |
QR |
| SuDokuL-v1.5-wii.zip |
v1.5 |
05/10/26 |
7 |
Download |
QR |
| SuDokuL-v1.5-wiiu.zip |
v1.5 |
05/10/26 |
9 |
Download |
QR |
| SuDokuL-v1.5-x64.zip |
v1.5 |
05/10/26 |
9 |
Download |
QR |
| SuDokuL-v1.5-x86.zip |
v1.5 |
05/10/26 |
8 |
Download |
QR |
I came back to fix a bug, but also added some more things.
### Changes
- Added **Music Mode** setting. You can now play music in a fixed or shuffled order instead of looping a single song.
### Bug Fixes
- **Fixed mini grid breaking** after using the "reveal cell" cheat.
### Technical Improvements
- **Updated SDL2 libraries** on most systems.
- Limited save file writing when rapidly changing music track with L/R.
- [Gamecube, Wii] **Upgraded to libogc2**, which introduces a variety of improvements including **save/load support for FlippyDrive** (thanks @Extrems!).
- [PSP] **Big performance boost** from upgrading PSPDEV, resulting in a steady 60 FPS.
Enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuDokuL |
v1.5 |
05/10/26 |
87 |
Download |
QR |
| SuDokuL |
v1.4.2 |
08/01/25 |
126 |
Download |
QR |
| SuDokuL-v1.2-android.zip |
v1.2 |
04/12/22 |
339 |
Download |
QR |
| SuDokuL-v1.12-android.zip |
v1.12 |
03/20/22 |
327 |
Download |
QR |
| SuDokuL-v1.11-switch.zip |
v1.11 |
10/05/21 |
339 |
Download |
QR |
| SuDokuL-v1.11-vita.zip |
v1.11 |
10/05/21 |
337 |
Download |
QR |
| SuDokuL-v1.11-wiiu.zip |
v1.11 |
10/05/21 |
360 |
Download |
QR |
| SuDokuL-v1.11-x64.zip |
v1.11 |
10/05/21 |
340 |
Download |
QR |
| SuDokuL-v1.11-x86.zip |
v1.11 |
10/05/21 |
343 |
Download |
QR |
| SuDokuL-v1.1-switch.zip |
v1.1 |
10/05/21 |
380 |
Download |
QR |
| SuDokuL-v1.1-vita.zip |
v1.1 |
10/04/21 |
338 |
Download |
QR |
| SuDokuL-v1.1-wiiu.zip |
v1.1 |
10/04/21 |
368 |
Download |
QR |
| SuDokuL-v1.1-x64.zip |
v1.1 |
10/04/21 |
336 |
Download |
QR |
| SuDokuL-v1.1-x86.zip |
v1.1 |
10/04/21 |
331 |
Download |
QR |
| SuDokuL-v1.0-wiiu.zip |
v1.0 |
10/03/21 |
334 |
Download |
QR |
| SuDokuL-v1.0-x64.zip |
v1.0 |
10/03/21 |
332 |
Download |
QR |
| SuDokuL-v1.0-x86.zip |
v1.0 |
10/03/21 |
343 |
Download |
QR |
Sudoku for the PS Vita; fill in each row, column, and 9x9 section using numbers 1-9
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sudorku.vpk |
v1.01 |
01/20/18 |
753 |
Download |
QR |
-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes
-Uploaded screenshots
-Modified README.md
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sudorku.vpk |
v1.00 |
12/09/17 |
620 |
Download |
QR |
Port of Sunshine-Cat-Platformer for PSVITA.
Sunshine-Cat-Platformer is a demo platformer inspired to the secret levels of Super Mario Sunshine made for an university task.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sunshine Cat |
v2 |
01/07/23 |
303 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Supaplex is a game made in the early nineties.Since then the source code has been lost. Some enthusiasts have disassembled the game, fixed many bugs, and added many features. Today the game and the so-called speed fix can be downloaded free from here.
The source code for the speed fix is likewise, unavailable.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenSupaplex-3ds.zip |
v7.2.2 |
03/30/26 |
12 |
Download |
QR |
| OpenSupaplex-linux.zip |
v7.2.2 |
03/30/26 |
10 |
Download |
QR |
| OpenSupaplex-macOS.zip |
v7.2.2 |
03/30/26 |
12 |
Download |
QR |
| OpenSupaplex-psp.zip |
v7.2.2 |
03/30/26 |
11 |
Download |
QR |
| OpenSupaplex-riscos.zip |
v7.2.2 |
03/30/26 |
11 |
Download |
QR |
| OpenSupaplex-switch.zip |
v7.2.2 |
03/30/26 |
12 |
Download |
QR |
| OpenSupaplex-wii.zip |
v7.2.2 |
03/30/26 |
12 |
Download |
QR |
| OpenSupaplex-wiiu.zip |
v7.2.2 |
03/30/26 |
10 |
Download |
QR |
| OpenSupaplex-windows-x86_64.zip |
v7.2.2 |
03/30/26 |
12 |
Download |
QR |
| OpenSupaplex.vpk |
v7.2.2 |
03/30/26 |
10 |
Download |
QR |
FIXED:
- The list of non-original levels would render garbage on Windows.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenSupaplex-3ds-20200603-046dbb.zip |
vnightly |
06/03/20 |
441 |
Download |
QR |
| OpenSupaplex-3ds-20200603-0b2e3d.zip |
vnightly |
06/03/20 |
534 |
Download |
QR |
| OpenSupaplex-3ds-20200604-71370b.zip |
vnightly |
06/04/20 |
494 |
Download |
QR |
| OpenSupaplex-3ds-20200605-5c23d9.zip |
vnightly |
06/05/20 |
454 |
Download |
QR |
| OpenSupaplex-3ds-20200605-be6ac2.zip |
vnightly |
06/05/20 |
477 |
Download |
QR |
| OpenSupaplex-3ds-20200616-4f8ad5.zip |
vnightly |
06/16/20 |
456 |
Download |
QR |
| OpenSupaplex-linux-20200821-cb1cdd.zip |
vnightly |
08/21/20 |
435 |
Download |
QR |
| OpenSupaplex-macOS-20200603-046dbb.zip |
vnightly |
06/03/20 |
467 |
Download |
QR |
| OpenSupaplex-macOS-20200603-0b2e3d.zip |
vnightly |
06/03/20 |
486 |
Download |
QR |
| OpenSupaplex-macOS-20200604-71370b.zip |
vnightly |
06/04/20 |
469 |
Download |
QR |
| OpenSupaplex-macOS-20200605-5c23d9.zip |
vnightly |
06/05/20 |
455 |
Download |
QR |
| OpenSupaplex-macOS-20200605-be6ac2.zip |
vnightly |
06/05/20 |
581 |
Download |
QR |
| OpenSupaplex-macOS-20200616-4f8ad5.zip |
vnightly |
06/16/20 |
428 |
Download |
QR |
| OpenSupaplex-macOS-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
457 |
Download |
QR |
| OpenSupaplex-macOS-20200625-acc64d.zip |
vnightly |
06/25/20 |
480 |
Download |
QR |
| OpenSupaplex-macOS-20200627-268571.zip |
vnightly |
06/27/20 |
565 |
Download |
QR |
| OpenSupaplex-macOS-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
449 |
Download |
QR |
| OpenSupaplex-macOS-20200628-45fe9c.zip |
vnightly |
06/28/20 |
508 |
Download |
QR |
| OpenSupaplex-macOS-20200629-7b62e9.zip |
vnightly |
06/29/20 |
499 |
Download |
QR |
| OpenSupaplex-macOS-20200629-bb8909.zip |
vnightly |
06/29/20 |
486 |
Download |
QR |
| OpenSupaplex-macOS-20200701-b69442.zip |
vnightly |
07/01/20 |
523 |
Download |
QR |
| OpenSupaplex-macOS-20200701-fabd30.zip |
vnightly |
07/01/20 |
481 |
Download |
QR |
| OpenSupaplex-macOS-20200705-22eb54.zip |
vnightly |
07/05/20 |
515 |
Download |
QR |
| OpenSupaplex-macOS-20200707-bcfb98.zip |
vnightly |
07/07/20 |
505 |
Download |
QR |
| OpenSupaplex-macOS-20200821-833144.zip |
vnightly |
08/21/20 |
441 |
Download |
QR |
| OpenSupaplex-macOS-20201210-e616e2.zip |
vnightly |
12/10/20 |
376 |
Download |
QR |
| OpenSupaplex-macOS-20210221-4e0857.zip |
vnightly |
02/21/21 |
363 |
Download |
QR |
| OpenSupaplex-macOS-20210221-64b6fc.zip |
vnightly |
02/21/21 |
353 |
Download |
QR |
| OpenSupaplex-new-3ds-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
377 |
Download |
QR |
| OpenSupaplex-new-3ds-20200625-acc64d.zip |
vnightly |
06/25/20 |
373 |
Download |
QR |
| OpenSupaplex-new-3ds-20200627-268571.zip |
vnightly |
06/27/20 |
375 |
Download |
QR |
| OpenSupaplex-new-3ds-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
364 |
Download |
QR |
| OpenSupaplex-new-3ds-20200628-45fe9c.zip |
vnightly |
06/28/20 |
405 |
Download |
QR |
| OpenSupaplex-new-3ds-20200629-7b62e9.zip |
vnightly |
06/29/20 |
433 |
Download |
QR |
| OpenSupaplex-new-3ds-20200629-bb8909.zip |
vnightly |
06/29/20 |
411 |
Download |
QR |
| OpenSupaplex-new-3ds-20200701-b69442.zip |
vnightly |
07/01/20 |
391 |
Download |
QR |
| OpenSupaplex-new-3ds-20200701-fabd30.zip |
vnightly |
07/01/20 |
391 |
Download |
QR |
| OpenSupaplex-new-3ds-20200705-22eb54.zip |
vnightly |
07/05/20 |
398 |
Download |
QR |
| OpenSupaplex-new-3ds-20200707-bcfb98.zip |
vnightly |
07/07/20 |
405 |
Download |
QR |
| OpenSupaplex-new-3ds-20200821-833144.zip |
vnightly |
08/21/20 |
364 |
Download |
QR |
| OpenSupaplex-new-3ds-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
399 |
Download |
QR |
| OpenSupaplex-new-3ds-20201210-e616e2.zip |
vnightly |
12/10/20 |
389 |
Download |
QR |
| OpenSupaplex-new-3ds-20210221-4e0857.zip |
vnightly |
02/21/21 |
348 |
Download |
QR |
| OpenSupaplex-new-3ds-20210221-64b6fc.zip |
vnightly |
02/21/21 |
330 |
Download |
QR |
| OpenSupaplex-old-3ds-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
459 |
Download |
QR |
| OpenSupaplex-old-3ds-20200625-acc64d.zip |
vnightly |
06/25/20 |
465 |
Download |
QR |
| OpenSupaplex-old-3ds-20200627-268571.zip |
vnightly |
06/27/20 |
380 |
Download |
QR |
| OpenSupaplex-old-3ds-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
368 |
Download |
QR |
| OpenSupaplex-old-3ds-20200628-45fe9c.zip |
vnightly |
06/28/20 |
416 |
Download |
QR |
| OpenSupaplex-old-3ds-20200629-7b62e9.zip |
vnightly |
06/29/20 |
443 |
Download |
QR |
| OpenSupaplex-old-3ds-20200629-bb8909.zip |
vnightly |
06/29/20 |
404 |
Download |
QR |
| OpenSupaplex-old-3ds-20200701-b69442.zip |
vnightly |
07/01/20 |
407 |
Download |
QR |
| OpenSupaplex-old-3ds-20200701-fabd30.zip |
vnightly |
07/01/20 |
385 |
Download |
QR |
| OpenSupaplex-old-3ds-20200705-22eb54.zip |
vnightly |
07/05/20 |
383 |
Download |
QR |
| OpenSupaplex-old-3ds-20200707-bcfb98.zip |
vnightly |
07/07/20 |
394 |
Download |
QR |
| OpenSupaplex-old-3ds-20200821-833144.zip |
vnightly |
08/21/20 |
371 |
Download |
QR |
| OpenSupaplex-old-3ds-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
356 |
Download |
QR |
| OpenSupaplex-old-3ds-20201210-e616e2.zip |
vnightly |
12/10/20 |
363 |
Download |
QR |
| OpenSupaplex-old-3ds-20210221-4e0857.zip |
vnightly |
02/21/21 |
347 |
Download |
QR |
| OpenSupaplex-old-3ds-20210221-64b6fc.zip |
vnightly |
02/21/21 |
334 |
Download |
QR |
| OpenSupaplex-psp-20200531-beta.zip |
vnightly |
05/30/20 |
432 |
Download |
QR |
| OpenSupaplex-psp-20200604-71370b.zip |
vnightly |
06/04/20 |
391 |
Download |
QR |
| OpenSupaplex-psp-20200605-5c23d9.zip |
vnightly |
06/05/20 |
376 |
Download |
QR |
| OpenSupaplex-psp-20200605-be6ac2.zip |
vnightly |
06/05/20 |
390 |
Download |
QR |
| OpenSupaplex-psp-20200616-4f8ad5.zip |
vnightly |
06/16/20 |
391 |
Download |
QR |
| OpenSupaplex-psp-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
371 |
Download |
QR |
| OpenSupaplex-psp-20200625-acc64d.zip |
vnightly |
06/25/20 |
392 |
Download |
QR |
| OpenSupaplex-psp-20200627-268571.zip |
vnightly |
06/27/20 |
381 |
Download |
QR |
| OpenSupaplex-psp-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
395 |
Download |
QR |
| OpenSupaplex-psp-20200628-45fe9c.zip |
vnightly |
06/28/20 |
403 |
Download |
QR |
| OpenSupaplex-psp-20200629-7b62e9.zip |
vnightly |
06/29/20 |
406 |
Download |
QR |
| OpenSupaplex-psp-20200629-bb8909.zip |
vnightly |
06/29/20 |
376 |
Download |
QR |
| OpenSupaplex-psp-20200701-b69442.zip |
vnightly |
07/01/20 |
414 |
Download |
QR |
| OpenSupaplex-psp-20200701-fabd30.zip |
vnightly |
07/01/20 |
415 |
Download |
QR |
| OpenSupaplex-psp-20200705-22eb54.zip |
vnightly |
07/05/20 |
414 |
Download |
QR |
| OpenSupaplex-psp-20200707-bcfb98.zip |
vnightly |
07/07/20 |
376 |
Download |
QR |
| OpenSupaplex-psp-20200821-833144.zip |
vnightly |
08/21/20 |
372 |
Download |
QR |
| OpenSupaplex-psp-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
364 |
Download |
QR |
| OpenSupaplex-psp-20201210-e616e2.zip |
vnightly |
12/10/20 |
376 |
Download |
QR |
| OpenSupaplex-psp-20210221-4e0857.zip |
vnightly |
02/21/21 |
368 |
Download |
QR |
| OpenSupaplex-psp-20210221-64b6fc.zip |
vnightly |
02/21/21 |
331 |
Download |
QR |
| OpenSupaplex-psp-20210221-bf77f1.zip |
vnightly |
02/21/21 |
346 |
Download |
QR |
| OpenSupaplex-switch-20200426-aeebc6.zip |
vnightly |
04/26/20 |
415 |
Download |
QR |
| OpenSupaplex-switch-20200524-67d287.zip |
vnightly |
05/24/20 |
392 |
Download |
QR |
| OpenSupaplex-switch-20200524-b3009e.zip |
vnightly |
05/24/20 |
401 |
Download |
QR |
| OpenSupaplex-switch-20200526-013d7f.zip |
vnightly |
05/26/20 |
395 |
Download |
QR |
| OpenSupaplex-switch-20200526-1192ab.zip |
vnightly |
05/26/20 |
429 |
Download |
QR |
| OpenSupaplex-switch-20200526-cec8dc.zip |
vnightly |
05/26/20 |
379 |
Download |
QR |
| OpenSupaplex-switch-20200603-046dbb.zip |
vnightly |
06/03/20 |
374 |
Download |
QR |
| OpenSupaplex-switch-20200603-0b2e3d.zip |
vnightly |
06/03/20 |
426 |
Download |
QR |
| OpenSupaplex-switch-20200604-71370b.zip |
vnightly |
06/04/20 |
403 |
Download |
QR |
| OpenSupaplex-switch-20200605-5c23d9.zip |
vnightly |
06/05/20 |
416 |
Download |
QR |
| OpenSupaplex-switch-20200605-be6ac2.zip |
vnightly |
06/05/20 |
448 |
Download |
QR |
| OpenSupaplex-switch-20200616-4f8ad5.zip |
vnightly |
06/16/20 |
511 |
Download |
QR |
| OpenSupaplex-switch-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
494 |
Download |
QR |
| OpenSupaplex-switch-20200625-acc64d.zip |
vnightly |
06/25/20 |
410 |
Download |
QR |
| OpenSupaplex-switch-20200627-268571.zip |
vnightly |
06/27/20 |
413 |
Download |
QR |
| OpenSupaplex-switch-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
404 |
Download |
QR |
| OpenSupaplex-switch-20200628-45fe9c.zip |
vnightly |
06/28/20 |
407 |
Download |
QR |
| OpenSupaplex-switch-20200629-7b62e9.zip |
vnightly |
06/29/20 |
388 |
Download |
QR |
| OpenSupaplex-switch-20200629-bb8909.zip |
vnightly |
06/29/20 |
403 |
Download |
QR |
| OpenSupaplex-switch-20200701-b69442.zip |
vnightly |
07/01/20 |
402 |
Download |
QR |
| OpenSupaplex-switch-20200701-fabd30.zip |
vnightly |
07/01/20 |
422 |
Download |
QR |
| OpenSupaplex-switch-20200705-22eb54.zip |
vnightly |
07/05/20 |
424 |
Download |
QR |
| OpenSupaplex-switch-20200707-bcfb98.zip |
vnightly |
07/07/20 |
424 |
Download |
QR |
| OpenSupaplex-switch-20200821-833144.zip |
vnightly |
08/21/20 |
368 |
Download |
QR |
| OpenSupaplex-switch-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
387 |
Download |
QR |
| OpenSupaplex-switch-20201210-e616e2.zip |
vnightly |
12/10/20 |
422 |
Download |
QR |
| OpenSupaplex-switch-20210221-4e0857.zip |
vnightly |
02/21/21 |
356 |
Download |
QR |
| OpenSupaplex-switch-20210221-bf77f1.zip |
vnightly |
02/21/21 |
329 |
Download |
QR |
| OpenSupaplex-vita-20200426-aeebc6.vpk |
vnightly |
04/26/20 |
526 |
Download |
QR |
| OpenSupaplex-vita-20200524-67d287.vpk |
vnightly |
05/24/20 |
507 |
Download |
QR |
| OpenSupaplex-vita-20200526-013d7f.vpk |
vnightly |
05/26/20 |
480 |
Download |
QR |
| OpenSupaplex-vita-20200526-cec8dc.vpk |
vnightly |
05/26/20 |
398 |
Download |
QR |
| OpenSupaplex-vita-20200603-046dbb.vpk |
vnightly |
06/03/20 |
434 |
Download |
QR |
| OpenSupaplex-vita-20200603-0b2e3d.vpk |
vnightly |
06/03/20 |
492 |
Download |
QR |
| OpenSupaplex-vita-20200604-71370b.vpk |
vnightly |
06/04/20 |
391 |
Download |
QR |
| OpenSupaplex-vita-20200605-5c23d9.vpk |
vnightly |
06/05/20 |
484 |
Download |
QR |
| OpenSupaplex-vita-20200605-be6ac2.vpk |
vnightly |
06/05/20 |
411 |
Download |
QR |
| OpenSupaplex-vita-20200616-4f8ad5.vpk |
vnightly |
06/16/20 |
417 |
Download |
QR |
| OpenSupaplex-vita-20200624-9f3e7d.vpk |
vnightly |
06/24/20 |
436 |
Download |
QR |
| OpenSupaplex-vita-20200625-acc64d.vpk |
vnightly |
06/25/20 |
395 |
Download |
QR |
| OpenSupaplex-vita-20200627-268571.vpk |
vnightly |
06/27/20 |
395 |
Download |
QR |
| OpenSupaplex-vita-20200627-5f1ad8.vpk |
vnightly |
06/27/20 |
404 |
Download |
QR |
| OpenSupaplex-vita-20200628-45fe9c.vpk |
vnightly |
06/28/20 |
409 |
Download |
QR |
| OpenSupaplex-vita-20200629-7b62e9.vpk |
vnightly |
06/29/20 |
366 |
Download |
QR |
| OpenSupaplex-vita-20200629-bb8909.vpk |
vnightly |
06/29/20 |
413 |
Download |
QR |
| OpenSupaplex-vita-20200701-b69442.vpk |
vnightly |
07/01/20 |
401 |
Download |
QR |
| OpenSupaplex-vita-20200701-fabd30.vpk |
vnightly |
07/01/20 |
413 |
Download |
QR |
| OpenSupaplex-vita-20200705-22eb54.vpk |
vnightly |
07/05/20 |
388 |
Download |
QR |
| OpenSupaplex-vita-20200707-bcfb98.vpk |
vnightly |
07/07/20 |
432 |
Download |
QR |
| OpenSupaplex-vita-20200821-833144.vpk |
vnightly |
08/21/20 |
375 |
Download |
QR |
| OpenSupaplex-vita-20201210-e616e2.vpk |
vnightly |
12/10/20 |
365 |
Download |
QR |
| OpenSupaplex-vita-20210221-4e0857.vpk |
vnightly |
02/21/21 |
385 |
Download |
QR |
| OpenSupaplex-vita-20210221-64b6fc.vpk |
vnightly |
02/21/21 |
339 |
Download |
QR |
| OpenSupaplex-wii-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
433 |
Download |
QR |
| OpenSupaplex-wii-20200625-acc64d.zip |
vnightly |
06/25/20 |
471 |
Download |
QR |
| OpenSupaplex-wii-20200627-268571.zip |
vnightly |
06/27/20 |
388 |
Download |
QR |
| OpenSupaplex-wii-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
373 |
Download |
QR |
| OpenSupaplex-wii-20200628-45fe9c.zip |
vnightly |
06/28/20 |
420 |
Download |
QR |
| OpenSupaplex-wii-20200629-7b62e9.zip |
vnightly |
06/29/20 |
385 |
Download |
QR |
| OpenSupaplex-wii-20200629-bb8909.zip |
vnightly |
06/29/20 |
419 |
Download |
QR |
| OpenSupaplex-wii-20200701-b69442.zip |
vnightly |
07/01/20 |
401 |
Download |
QR |
| OpenSupaplex-wii-20200701-fabd30.zip |
vnightly |
07/01/20 |
421 |
Download |
QR |
| OpenSupaplex-wii-20200705-22eb54.zip |
vnightly |
07/05/20 |
404 |
Download |
QR |
| OpenSupaplex-wii-20200707-bcfb98.zip |
vnightly |
07/07/20 |
425 |
Download |
QR |
| OpenSupaplex-wii-20200821-833144.zip |
vnightly |
08/21/20 |
386 |
Download |
QR |
| OpenSupaplex-wii-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
362 |
Download |
QR |
| OpenSupaplex-wii-20201210-e616e2.zip |
vnightly |
12/10/20 |
397 |
Download |
QR |
| OpenSupaplex-wii-20210221-4e0857.zip |
vnightly |
02/21/21 |
364 |
Download |
QR |
| OpenSupaplex-wii-20210221-64b6fc.zip |
vnightly |
02/21/21 |
335 |
Download |
QR |
| OpenSupaplex-wiiu-20200625-acc64d.zip |
vnightly |
06/25/20 |
406 |
Download |
QR |
| OpenSupaplex-wiiu-20200627-268571.zip |
vnightly |
06/27/20 |
388 |
Download |
QR |
| OpenSupaplex-wiiu-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
396 |
Download |
QR |
| OpenSupaplex-wiiu-20200628-45fe9c.zip |
vnightly |
06/28/20 |
413 |
Download |
QR |
| OpenSupaplex-wiiu-20200629-7b62e9.zip |
vnightly |
06/29/20 |
426 |
Download |
QR |
| OpenSupaplex-wiiu-20200629-bb8909.zip |
vnightly |
06/29/20 |
388 |
Download |
QR |
| OpenSupaplex-wiiu-20200701-b69442.zip |
vnightly |
07/01/20 |
401 |
Download |
QR |
| OpenSupaplex-wiiu-20200701-fabd30.zip |
vnightly |
07/01/20 |
385 |
Download |
QR |
| OpenSupaplex-wiiu-20200705-22eb54.zip |
vnightly |
07/05/20 |
425 |
Download |
QR |
| OpenSupaplex-wiiu-20200707-bcfb98.zip |
vnightly |
07/07/20 |
387 |
Download |
QR |
| OpenSupaplex-wiiu-20200821-833144.zip |
vnightly |
08/21/20 |
391 |
Download |
QR |
| OpenSupaplex-wiiu-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
384 |
Download |
QR |
| OpenSupaplex-wiiu-20201210-e616e2.zip |
vnightly |
12/10/20 |
359 |
Download |
QR |
| OpenSupaplex-wiiu-20210221-4e0857.zip |
vnightly |
02/21/21 |
400 |
Download |
QR |
| OpenSupaplex-3ds-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
275 |
Download |
QR |
| OpenSupaplex-macOS-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
281 |
Download |
QR |
| OpenSupaplex-psp-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
316 |
Download |
QR |
| OpenSupaplex-switch-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
289 |
Download |
QR |
| OpenSupaplex-vita-v7.2-beta1.vpk |
v7.2-beta1 |
01/15/22 |
299 |
Download |
QR |
| OpenSupaplex-wii-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
304 |
Download |
QR |
| OpenSupaplex-wiiu-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
305 |
Download |
QR |
| Supaplex |
v7.2 |
03/22/26 |
105 |
Download |
QR |
| OpenSupaplex-macOS-v7.1.2.zip |
v7.1.2 |
08/21/20 |
470 |
Download |
QR |
| OpenSupaplex-new-3ds-v7.1.2.zip |
v7.1.2 |
08/21/20 |
371 |
Download |
QR |
| OpenSupaplex-old-3ds-v7.1.2.zip |
v7.1.2 |
08/21/20 |
379 |
Download |
QR |
| OpenSupaplex-psp-v7.1.2.zip |
v7.1.2 |
08/21/20 |
380 |
Download |
QR |
| OpenSupaplex-switch-v7.1.2.zip |
v7.1.2 |
08/21/20 |
392 |
Download |
QR |
| OpenSupaplex-vita-v7.1.2.vpk |
v7.1.2 |
08/21/20 |
414 |
Download |
QR |
| OpenSupaplex-wii-v7.1.2.zip |
v7.1.2 |
08/21/20 |
400 |
Download |
QR |
| OpenSupaplex-wiiu-v7.1.2.zip |
v7.1.2 |
08/21/20 |
390 |
Download |
QR |
| OpenSupaplex-windows-x86_64-v7.1.2.zip |
v7.1.2 |
08/21/20 |
389 |
Download |
QR |
| OpenSupaplex-macOS-v7.1.1.zip |
v7.1.1 |
07/05/20 |
449 |
Download |
QR |
| OpenSupaplex-new-3ds-v7.1.1.zip |
v7.1.1 |
07/05/20 |
413 |
Download |
QR |
| OpenSupaplex-old-3ds-v7.1.1.zip |
v7.1.1 |
07/05/20 |
406 |
Download |
QR |
| OpenSupaplex-psp-v7.1.1.zip |
v7.1.1 |
07/05/20 |
392 |
Download |
QR |
| OpenSupaplex-switch-v7.1.1.zip |
v7.1.1 |
07/05/20 |
408 |
Download |
QR |
| OpenSupaplex-vita-v7.1.1.vpk |
v7.1.1 |
07/05/20 |
421 |
Download |
QR |
| OpenSupaplex-wii-v7.1.1.zip |
v7.1.1 |
07/05/20 |
424 |
Download |
QR |
| OpenSupaplex-wiiu-v7.1.1.zip |
v7.1.1 |
07/05/20 |
418 |
Download |
QR |
| OpenSupaplex-windows-x86_64-v7.1.1.zip |
v7.1.1 |
07/05/20 |
384 |
Download |
QR |
| OpenSupaplex-macOS-v7.1.zip |
v7.1 |
06/29/20 |
485 |
Download |
QR |
| OpenSupaplex-macOS-v7.1.zip |
v7.1 |
06/27/20 |
408 |
Download |
QR |
| OpenSupaplex-new-3ds-v7.1.zip |
v7.1 |
06/29/20 |
383 |
Download |
QR |
| OpenSupaplex-new-3ds-v7.1.zip |
v7.1 |
06/27/20 |
371 |
Download |
QR |
| OpenSupaplex-old-3ds-v7.1.zip |
v7.1 |
06/29/20 |
398 |
Download |
QR |
| OpenSupaplex-old-3ds-v7.1.zip |
v7.1 |
06/27/20 |
395 |
Download |
QR |
| OpenSupaplex-psp-v7.1.zip |
v7.1 |
06/29/20 |
395 |
Download |
QR |
| OpenSupaplex-psp-v7.1.zip |
v7.1 |
06/27/20 |
384 |
Download |
QR |
| OpenSupaplex-switch-v7.1.zip |
v7.1 |
06/29/20 |
440 |
Download |
QR |
| OpenSupaplex-switch-v7.1.zip |
v7.1 |
06/27/20 |
391 |
Download |
QR |
| OpenSupaplex-vita-v7.1.vpk |
v7.1 |
06/29/20 |
404 |
Download |
QR |
| OpenSupaplex-vita-v7.1.vpk |
v7.1 |
06/27/20 |
444 |
Download |
QR |
| OpenSupaplex-wii-v7.1.zip |
v7.1 |
06/29/20 |
424 |
Download |
QR |
| OpenSupaplex-wii-v7.1.zip |
v7.1 |
06/27/20 |
417 |
Download |
QR |
| OpenSupaplex-wiiu-v7.1.zip |
v7.1 |
06/29/20 |
442 |
Download |
QR |
| OpenSupaplex-wiiu-v7.1.zip |
v7.1 |
06/27/20 |
381 |
Download |
QR |
| OpenSupaplex-windows-x86_64-v7.1.zip |
v7.1 |
06/29/20 |
404 |
Download |
QR |
| OpenSupaplex-windows-x86_64-v7.1.zip |
v7.1 |
06/27/20 |
421 |
Download |
QR |
| OpenSupaplex-switch-v7.0.zip |
v7.0 |
05/05/20 |
426 |
Download |
QR |
| OpenSupaplex-vita-v7.0.vpk |
v7.0 |
05/05/20 |
491 |
Download |
QR |
A side scrolling shoot'em up for PSVITA/PSTV made with Unity.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Console Wars |
v1.05 |
01/01/21 |
501 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Console Wars |
v1.0 |
05/27/20 |
468 |
Download |
QR |
A port of Super Crate Box with some enhanced feature.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Crate Mod |
v1.1 |
11/23/19 |
785 |
Download |
QR |
Changes:
Runs at 60fps instead of 50.
Displays in 16:9 widescreen.
Restored the unused challenge mode.
Restored the unused Napalm Launcher weapon.
Added the Vlambeer character from the ios version. (I only had one screenshot and a silhouette to work with. I did my best.)
Added a transition effect between menus and levels.
Moved the tutorial from the main menu to the level select screen, and made it optional.
Modified the main menu. It looks more like the ios version now.
Menus can be controlled with the touch screen.
Removed the name input screen. It was only used to upload your scores online. It's pointless now.
Added volume controls to the options menu.
Added an option to leave the level after dying.
You can leave the level by pressing select on the pause screen.
The flying enemies navigate through the stages better. You might actually see an angry one now.
Enemies burst into bits when caught in the center of an explosion. (unused beta feature)
The crate bounces and spins when it spawns.
Replaced the default GM save system with a custom one.
Fixed a memory leak. When an enemy is cut in half it creates one new surface and two new sprites, but never deletes any of them.
Various other minor things.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Crate Mod |
v1.0 |
11/20/19 |
493 |
Download |
QR |
Its arcade FPV drone race in syntwave style :).
Only Time Trial mode for now and two control mode like real RC drones.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Drone Racer Ultra |
v1.0 |
07/10/19 |
630 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Super Dungeon Delve is retro style 2D dungeon crawl game. It was created as a learning project to learn and get started with with the Godot Engine. The game was inspired by rougelikes and the 80s Gauntlet arcade game, Gauntlet.
The scope was kept deliberately small, in order to achieve some sembalance of a finished/playable game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dungeon.UI.Update.vpk |
v1.0.1-vita.2 |
02/07/23 |
544 |
Download |
QR |
What's Changed?
- Resolution Tweaked.
- UI's are fixed (But are broken on the first load, for example pause for the first time its broken, pause again its fine.)
- Fixed math calculations causing frame drops (Sometimes it still does)
- Framerate Improved.
What's Next?
- Study the code and possibly have Vita Exclusive enemy's.
- Finish Dungeon 60, Which is an alternate version that runs at 60 fps. (Both can be installed at once)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dungeon.30.FPS.Patch.vpk |
v1.0.1-vita.1 |
02/06/23 |
537 |
Download |
QR |
| Dungeon.vpk |
v1.0.1-vita |
02/06/23 |
489 |
Download |
QR |
Super Mario All-Stars Vita is a port of smw, a reimplementation of Super Mario World with several enhancements with experimental support for Super Mario All-Stars (Super Mario Bros 1 and Super Mario Bros: Lost Levels).
This release acts as an improvement of my previous Super Mario World port, bringing fixes (eg. the tunnels bug is fixed), support for SMB1 and SMB:LL, integer scaling option (IntegerScaling in the ini file), and more.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Mario All-Stars Vita |
v1.0 |
07/15/25 |
201 |
Download |
QR |
| Super Mario All-Stars Vita |
v1.0 |
07/15/25 |
292 |
Download |
QR |
Requirements:
- Game Data Files: SNES
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of Super Mario BOOM for the PS Vita.
Super Mario BOOM is a non-serious Mario fan game project that was created to be an April fools joke in 2016 and now in 2023 with this port.
The gag in this game is that everything violently explodes when something happens.
Original game by HypernovaTX.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| smb1.0.VPK |
v1.0 |
04/01/23 |
7 |
Download |
QR |
| Super Mario BOOM |
v1.0 |
04/01/23 |
131 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is Super Mario Galaxy running natively on a PS Vita. There's no emulator and no streaming involved: the game itself was rebuilt to run on the Vita's own processor and graphics chip. We haven't found anyone who has run Galaxy on the Vita before, so as far as we know this is a first.
Boot it up and you land in the Comet Observatory with Rosalina's music playing, holding the whole game in your hands. And it plays like it was made for the Vita: slide a finger on the rear touch pad to aim Star Bits, touch the screen where you used to point the Wii Remote, and tilt the Vita to roll the Star Ball.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Galaxy-Vita.vpk |
v1.0 |
10/24/26 |
16 |
Download |
QR |
Super Mario Galaxy, running natively on the PS Vita. No emulator, no streaming: the game's own code rebuilt for the Vita's processor and GPU.
**Touch controls, built for the Vita**
- Rear touch Star Bit aiming: slide a finger on the back pad and the pointer glides like a laptop trackpad, with your thumbs still on the sticks. Resting fingers are ignored. Turn it on in the pause menu with Triangle.
- The front screen is your Wii pointer: touch and Star Bits fly to you, tap to talk or choose, hold still to grab Pull Stars.
- Tilt to steer the Star Ball and the Manta ray; spin with Square or R.
- A settings panel in the pause menu: camera zoom and rear touch.
**How smooth it is** (measured with this release on a PS Vita; fps = new pictures per second, 60 is the most the screen shows)
- Good Egg Galaxy: 51 fps on average (41 to 56)
- Comet Observatory, the busiest place in the game: 43 fps on average (32 to 55)
- Quiet moments and menus: 60 fps
- Stutters longer than a tenth of a second while playing: 0
- Full game speed: when a moment is too busy, a picture is skipped instead of the game slowing down
- 1,131 graphics effects compiled ahead of time; up to 960×544 with automatic anti-aliasing
**Install:** the easiest way is CBOC Vita Installer (pick Super Mario Galaxy, choose your disc image, press Install). Or install `Galaxy-Vita.vpk` with VitaShell and copy your prepared game files to `ux0:data/smg/game/`; see INSTALL.md.
You need your own Super Mario Galaxy disc (Wii, USA, RMGE01). Unofficial fan project, not affiliated with Nintendo or Sony.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A fanmade 3D Super Mario game inspired in mechanics to Super Mario 64 and other 3D Super Mario games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Mario Vita Demo |
v1.0 |
03/11/19 |
4183 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Super Mario World Vita is a port of smw, a reimplementation of Super Mario World with several enhancements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Mario World Vita |
v1.1.1 |
09/21/25 |
357 |
Download |
QR |
| Super Mario World Vita |
v1.1.1 |
07/13/25 |
224 |
Download |
QR |
Requirements:
- Game Data Files: SNES
Changelog (v.1.1.1):
- Moved main thread to a larger stack one.
- Fixed a crash when accessing "Donut Plains 2" stage.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port of Super Mega Runners for PS Vita. A runner game inspired by 8-bit retro games.
Requirements:
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| datafiles.zip |
v1.0 |
02/22/26 |
7 |
Download |
QR |
| smrun.vpk |
v1.0 |
02/22/26 |
7 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Mega Runners |
v1.00 |
02/22/26 |
151 |
Download |
QR |
A PS Vita port of mstan's SuperMetroidRecomp, a recompilation of Super Metroid.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperMetroid-Vita-r18.vpk |
v0.3.18 |
10/24/26 |
19 |
Download |
QR |
Initial public release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port (and a better version) of LostSideDead's Super Stoner 420
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| superstoner.vpk |
v1.1 |
06/07/20 |
574 |
Download |
QR |
Ported to the vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Superfluous Returnz for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| patcher.zip |
v.0.5 |
07/09/23 |
8 |
Download |
QR |
| superfluous.vpk |
v.0.5 |
07/09/23 |
7 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Superfluous Returnz Vita |
v0.5 |
07/09/23 |
98 |
Download |
QR |
Port of super Mario Bros based off the decompilation of the original NES game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| smbc.vpk |
v0.1 |
05/05/26 |
9 |
Download |
QR |
> **Super Mario Bros. C - PS Vita Port**
>
> This initial release is now available and fully playable!
>
> **Important Note:**
> Audio support is currently experimental and may cause random crashes. For a stable experience, it is highly recommended to play with audio disabled.
>
> YOU NEED TO SUPPLY YOUR OWN ROM!!!!!!
## Installation
1. Install the `smbc.vpk` on your PS Vita using VitaShell.
2. Place your `game.nes` ROM at `ux0:data/SMB/game.nes`.
- **Expected ROM:** `Super Mario Bros. (JU) (PRG0) [!].nes`
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperMarioBros C Vita |
v0.1 |
05/05/26 |
170 |
Download |
QR |
Super Mario War is a Super Mario multiplayer game.
The goal is to stomp as many other Marios as possible to win the game.
It also supports multiplayer up to 4 players together on PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperMarioWar |
v1.1 |
12/03/20 |
993 |
Download |
QR |
| Data files |
v0.9 beta |
02/04/19 |
1010 |
Download |
QR |
Controls:
Arrows keys/Left Analog: Move the character
X: Jump
Square: Run/Use projectiles
Circle: Use objects
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperMarioWar |
v1.0 |
02/13/19 |
876 |
Download |
QR |
| SuperMarioWar |
v0.9 beta |
02/04/19 |
623 |
Download |
QR |
SuperPixelRun PSVita Homebrew Game
What to say. Just press X :-) if you can....
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| buildspr.vpk |
v1.0 |
04/26/19 |
409 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
PSVITA port of SuperTux Classic (Milestone 1) with extensive bug fixes and performance optimizations
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperTux-PSVITA.vpk |
v1.04 |
08/09/26 |
12 |
Download |
QR |
- Engine Modernization & C++23 Support
- Persistent Render Batcher
- Optimized Area Queries
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperTux Classic Vita |
v1.03 |
07/08/26 |
88 |
Download |
QR |
| SuperTux Classic Vita |
v1.02 |
07/05/26 |
83 |
Download |
QR |
| SuperTux Classic |
v1.01 |
07/01/26 |
72 |
Download |
QR |
| SuperTux Classic Vita |
v1.0.4 |
08/09/26 |
150 |
Download |
QR |
| SuperTux Classic |
v1.0 |
07/01/26 |
75 |
Download |
QR |
SuperTux Vita is a port of SuperTux 0.7.0 to the PS Vita. SuperTux is an open source jump'n'run game inspired by the Super Mario Bros. series, in which Tux travels through multiple worlds to rescue Penny from Nolok's fortress.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| supertux2.vpk |
v1.0 |
10/23/26 |
17 |
Download |
QR |
First release of SuperTux 0.7.0 for the PS Vita.
## Installation
1. Install `supertux2.vpk` with VitaShell.
2. Extract `supertux2.zip` to `ux0:/data/`. You should end up with `ux0:/data/supertux2/data.zip`. Do not extract `data.zip` itself.
3. Start the game from the LiveArea.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D hack'n'slash game where you slay cows.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sword Journey |
v0.26 |
05/10/19 |
566 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sword Journey |
v1.0 |
04/23/19 |
483 |
Download |
QR |
This is a wrapper/port of Swordigo for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| swordigo.vpk |
v.1.1 |
12/07/24 |
9 |
Download |
QR |
- Updated to latest vitaGL usage.
- Greatly improved performances thanks to circular vertex pool usage in vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Swordigo Vita |
v1.1 |
12/07/24 |
105 |
Download |
QR |
Sync Simple is a tunnel shooter that comes with a basic level progression system, boss fights, and upgrades tied to your ship's capability to take damage. The level changes whenever you eliminate twenty-four aliens in the current area, and though the game starts out easy the enemies will eventually start to weave around and shoot back at you with their own weapons.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SYNC SIMPLE |
v1.0 |
02/02/19 |
464 |
Download |
QR |
Controls:
X - start. Dpad left - move left, Dpad right - move right.
Analogue stick isn't supported. (and isnt required, it's really better when using dpad)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port to vita based off gameblabla's version. It has the full resolution. TailTale is a puzzle game by fumi2kick/rerofumi.It's a puzzle game, kind of like Tetris Attack for SNES.
To hold a block, press CTRL, SHIFT or DEL. While holding a block, you can move it. When you're happy, release it. Align 4 or more blocks of the same color to clear them !
The TI Nspire port runs fairly well, probably one of my fatest ports.
There's a Syllable OS port as well but it has some bugs on Syllable OS, i might just release it as is though... (sound do not play for example, odd)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TailTale.vpk |
v1.0 |
01/19/20 |
465 |
Download |
QR |
Vita port of FumiFumiKick's doujin game TailTale.
Read more:
https://forum.devchroma.nl/index.php/topic,81.0.html
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An Asteroid clone with fancy graphics made with GameMaker.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Temporary Space |
v1.05 |
12/10/20 |
392 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Temporary Space |
v1.0 |
05/03/20 |
464 |
Download |
QR |
Temporary Space is at heart a simple shooty game based on Asteroids. Temporay Space: Expanse it's the sequel of the original Temporary Space.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Temporary Space : Expanse |
v0.52 |
11/10/21 |
325 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Temporary Space |
v0.39.1 |
12/26/20 |
410 |
Download |
QR |
Everyone is dead except for... an egg. Humanity is depending on you to make sure this egg survives. Balance power and precision in Terri-Fried, a game made in 72-hours with raylib for Ludum Dare 46!
How to play
Right click and drag your mouse to form a trajectory for the egg, and release the mouse button to send it flying!
The game ends when the egg falls in the boiling lava. To get a high score, aim for the falling platforms and collect as many coins as you can!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Terri-Fried |
v1.0 |
06/11/20 |
495 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A native, hardware-accelerated PlayStationVita and PlayStationTV port of Test Drive II: The Duel (1989), based on the static recompilation and reverse-engineering work by kylofon.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TestDrive2Vita.vpk |
v0.2 |
09/30/26 |
8 |
Download |
QR |
Updated live area images and icons
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Test Drive II Vita |
v0.2 |
09/30/26 |
37 |
Download |
QR |
A native, hardware-accelerated PlayStationVita and PlayStationTV port of Test Drive III: The Passion (1990), based on the static recompilation and reverse-engineering work by kylofon (test-drive-3-sdl3).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TestDrive3Vita.vpk |
v0.1 |
09/30/26 |
8 |
Download |
QR |
Inital release, works on vita3k, not tested on real vita as mine has broken down but should work
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Test Drive III Vita |
v0.1 |
09/30/26 |
33 |
Download |
QR |
A native, hardware-accelerated PlayStationVita and PlayStationTV port of Test Drive (1987), based on the static recompilation and enhanced engine by kylofon.
This port brings Accolade's seminal 1987 PC racing classic to the PS Vita with native 60 FPS presentation via GXM hardware acceleration, authentic DOS sound synthesis, responsive physical controls, dynamic multi-mode aspect scaling, and a Sony TRC-compliant LiveArea digital user manual.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TestDriveVita.vpk |
v0.1 |
09/20/26 |
9 |
Download |
QR |
Initial beta release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Test Drive Vita |
v0.1 |
09/20/26 |
39 |
Download |
QR |
# v0.7
* added a menu
* added credits screen
* added help screen
* full interface is now touch enabled
* made icon0.png white background (transparant does not work)
* 'redesigned' game interface
* fixed level indication
* fixed score.visual
* switched to a better random seed for blocks
* fixed a score bug, multi lines now count as intended
* added a statistic overview after a game
* added a touch button to restart/exit game
* new background
* changed field size with to 9
* game over now slightly animated
* added animation to level up :)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| tetromino.vpk |
v0.8 |
04/02/18 |
688 |
Download |
QR |
After the release from Aurora, I wanted to give this little homebrew again some love. So I added a few features, most notably in this version is the new retro highscore screen, including blipping stars. Also a hold function is added, I wanted to add it as a setting, but I figured, if you don't want to (like me) you just don't use it. Beside that I also added a slightly modified background for every level. This would make modders life, like Aurora's (thx!) life a bit easier, but it also gives a new dimension to the game.
I wanted to add more modes, including a color match mode, which was close to working, but allot of finetuning where yet needed to release, this has pushed me away from this project and I decided to kick it out for now. I want to do more easier modes (like Touhou's easy/moderate/hard mode) or quest based levels. So perhaps now these will happen. Anyway, this is a nice incremental update ready for tester :)
# v0.8
* added a top 5 highscore on a separate page
* added a function to add a username to a highscore for multiuser
* cleaned up the game over screen
* every level the background changes
* added hold option, based on the implementation of Aurora
* redone interface for classic to accomodate the hold option and stats
* changed the layout of the stats in classic game over screen
* changed line remove animation, its now color based on amount of lines
* added a new font Retroscape
* added a new font Space Meatball
* dropped unfinished color match mode, to complex
Thanks to all people supporting this homebrew !
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| tetromino.vpk |
v0.7 |
10/22/17 |
624 |
Download |
QR |
| tetromino.vpk |
v0.6.1 |
10/09/17 |
503 |
Download |
QR |
| tetromino_no_sound.vpk |
v0.6 |
10/08/17 |
514 |
Download |
QR |
| tetromino_sound.vpk |
v0.6 |
10/08/17 |
630 |
Download |
QR |
| tetromino.vpk |
v0.5 |
10/05/17 |
502 |
Download |
QR |
| tetronimo.vpk |
v0.4 |
10/03/17 |
463 |
Download |
QR |
| tetronimo.vpk |
v0.3 |
10/01/17 |
491 |
Download |
QR |
A simple Vita choose your own adventure text game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TextQuest.vpk |
v1.0 |
08/23/16 |
473 |
Download |
QR |
First build
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a simple port for the PSVITA of The Call an open source game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Call |
v1.0 |
03/29/19 |
497 |
Download |
QR |
All credits go for the creators of the game and
@Lapy05575948 for helping me setup unity
@SilicaDevs for his UnityTools
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The Dark Queen Of Mortholme is a game where you play as the Dark Queen—the most powerful being of your entire universe. Your lair is breached by an aspiring hero: a pitiful thing, easily crushed.
Except they keep coming back.
A 20 minute anti-game about an unconventional relationship and the capacity for change.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The-Dark-Queen-Of-Mortholme.vpk |
v1.0 |
10/11/26 |
8 |
Download |
QR |
## Changelog v1.00:
- First release.
- The some shaders have been disabled.
- Reflections are enabled.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Dark Queen Of Mortholme |
v1.0 |
10/11/26 |
36 |
Download |
QR |
A platform game for PSVITA with fancy graphics originally thought to be released for mobile devices.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Enchanted Forest |
v1.1 |
02/26/19 |
662 |
Download |
QR |
Hi friends, for all of you interested in my latest game I published for PSVita, here is the update to fix the low FPS. Posteffects were the issue, because they're too heavy for non desktop devices. You can get the update 1.1 here
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This game is a recreation of my all time favorite PT demo. In the PS Vita version I call it "The Hallway" (for obvious reasons). It's a complete recreation of the original with handmade 3d models and environments I created as close as possible to original.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
All the lighting, fog effects and the atmosphere is highly optimized for the PS Vita.
In this short demo you will be able to experience the horror in "loops" again and again but with some new small surprises. The game features high quality 3D sound so I highly recommend playing the game with headphones!
Developed by VitaHEX games.
Future plans include all the hallway loops from the original but with different tweaks and additions that I hope will give the player a good horror experience.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Hallway |
v0.2 |
03/07/19 |
661 |
Download |
QR |
| The Hallway |
v0.1 |
02/24/19 |
463 |
Download |
QR |
The Impossible Game is FlukeDude's rhythm-platformer, originally released for Android. This port runs the compiled native library directly on the PS Vita using a dynamic loader (soloader) and an Android environment emulation layer. The UI and audio layers, which were Java on Android, have been fully reimplemented natively in C (menu.c, audio.c, texture.c, save.c) for zero-latency input and native performance.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| theimpossiblegame.vpk |
v.1.1.0 |
09/21/26 |
8 |
Download |
QR |
# The Impossible Game — PS Vita Port v1.1.0
Adds full support for the official **Level Pack** add-on (3 extra levels), on top of the
playable base port from v1.0.0. Runs `libimpossible.so` directly on ARM via a *soloader* +
*FalsoJNI*, with OpenGL ES 1.1 (fixed-function pipeline) rendering through vitaGL.
## ✨ What's New
- **5 levels playable**: the 2 base levels (Fire Aura, Original Xbox Level) plus the 3 levels
from the official Level Pack (Chaoz Fantasy, Heaven, Phazd) — confirmed working on real
hardware with audio, input, and save data.
- **Level Pack `.so` support**: the loader now resolves the Level Pack's
`libimpossible.so` (same 11 JNI exports, `impossiblegamelevelpack` symbol prefix instead of
`impossiblegame`) — no source changes needed to swap between the base and Level Pack `.so`.
- **Save data expanded**: 6 → 12 medals, 2 → 5 levels of practice/no-flag progress tracking.
- **Menu scaled to 5 levels**: level select grew from 2 to 5 buttons (3+2 grid with a back
button), Stats and Medals screens grew from 3 to 6 subpages each.
- **Per-level music**: added `BGM_SOUNDTRACK2/3/4` for Chaoz Fantasy/Heaven/Phazd; the 2 base
levels keep using the original `soundtrack.ogg`.
## ⚠️ Known Issues / Pending Work
- None currently open. The Level Pack's `statspage4/5/6.png` assets only ship at their original
mdpi resolution (no landscape crop like the base game's stats pages) — a minor, cosmetic
sharpness difference only, not a functional issue.
- Updating an existing install resets `save.dat` (the save layout grew to fit 5 levels / 12
medals) — expected, not a bug.
## 📋 Requirements
- PS Vita / PS TV running Custom Firmware (HENkaku or Enso), firmware 3.60/3.65+.
- [`kubridge`](https://github.com/TheOfficialFloW/kubridge/releases) installed as a kernel plugin.
- [`libshacccg.suprx`](https://github.com/Rinnegatamante/ShaRKBR33D/releases/latest) installed in `ur0:data/`.
- A legally obtained copy of **The Impossible Game** for Android
(`05133-the-impossible-1.5.2.apk`, package `com.flukedude.impossiblegame`).
- *(Optional, for the 3 extra levels)* A legally obtained copy of the **Level Pack** add-on
(`05133-Impossible-Level-Pack.apk`, package `com.flukedude.impossiblegamelevelpack`).
## 📦 Installation
1. Install `theimpossiblegame.vpk` with VitaShell.
2. Copy the contents of `ux0_data/theimpossiblegame/` to `ux0:data/theimpossiblegame/` on
the console (see `README.md` for the full file layout).
3. **For the 3 extra levels**: unzip `05133-Impossible-Level-Pack.apk` on your PC and merge its
`.so`, `soundtrack2/3/4.ogg`, and level-select/stats/medals PNGs into
`ux0:data/theimpossiblegame/` — see the
[Level Pack Installation](README.md#-level-pack-installation-5-levels-optional) section in
`README.md` for the exact file list and paths. Without this step, the game still runs fine
with just the 2 base levels.
---
See `README.md` for the full port description, and `port_progress.md` for the bug-by-bug
diagnosis log (every fix confirmed on real hardware, no guessing).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Impossible Game Vita |
v1.1.0 |
09/21/26 |
31 |
Download |
QR |
The Ledge is a short narrative game originally created with RPG Maker MV and adapted for PlayStation Vita using a replacement native runtime incorporating modified LPP-Vita code.
Based on the short story “Man With A Problem” by Donald Honig (1958). Approximate play time is 5–10 minutes.
Content warning: suicide, death and disturbing imagery.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The-Ledge-Vita-0.34.vpk |
v0.34 |
10/14/26 |
3 |
Download |
QR |
Tested on PCH-2000. Everything runs smoothly, except minor slowdown remains in the house scene at night time.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of The Legend of Lumina for PSVITA.
Explore an ancient forest, push blocks to solve puzzles, and uncover a way to lift the curse on your homeland.
Originally developed in Godot for the KB Games ZeldaJam 2022, The Legend of Lumina is a block-pushing puzzle game with Metroidvania-style progression, set in a peaceful forest environment.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TLOL.vpk |
vfirst |
05/22/25 |
9 |
Download |
QR |
The initial VPK release provided here requires the game.pck file.
(Refer to the installation instructions for details.)
Please consider supporting the original game on [Steam](https://store.steampowered.com/app/2638340/The_Legend_of_Lumina/) and [Itch.io](https://wizbane.itch.io/the-legend-of-lumina)!
Known issues:
- low fps on some levels (16 fps).
- fps drops on undo actions.
- sound is not working as intended on some levels.
- Settings button not working on the main menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Legend of Lumina |
v1.0 |
05/22/25 |
116 |
Download |
QR |
SDL-based reimplementation of the classic Chinese-language RPG "Xiān jiàn Qí Xiá Zhuàn" (also known as PAL). https://sdlpal.github.io/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sdlpal.vpk |
v1.3 |
09/09/19 |
593 |
Download |
QR |
## Installation:
- Install `sdlpal.vpk` using VitaShell
- Download the official PC game freeware (for Windows 98): http://update1.baiyou100.com/resource/Pal98rqp.zip
- Copy all files to `ux0:data/sdlpal`
- Download the english patch: http://www.romhacking.net/translations/2441/
- Overwrite `M.msg`, `Sss.mkf` and `Word.dat` + copy `m_chs.slf` and `m_eng.slf` from the *win_files* folder of the archive to `ux0:data/sdlpal`.
- Copy the `sdlpal.cfg` given here into `ux0:data/sdlpal`
## Controls:
| Keys | Exploration | Combat mode |
| --- | --- | --- |
| Up | Move to North / Up | Up |
| Down | Move to South / Down | Down |
| Left | Move to West / Left | Left |
| Right | Move to East / Right | Right |
| X | Select / Interact / Skip dialogues | Select |
| â¡ | Spell | Attack |
| O | Open menu / Cancel | Cancel |
| â³ | Status | Status |
| Hold L + Up | Jump to the previous page of "Item" | Jump to the previous page of "Item" |
| Hold L + Down | Jump to the next page of "Item" | Jump to the next page of "Item" |
| Hold L + Left | Jump to the first "Item" of current page | Jump to the first "Item" of current page |
| Hold L + Right | Jump to the last "Item" of current page | Jump to the last "Item" of current page |
| Hold L + X | - | Defend |
| Hold L + â¡ | - | Auto mode (COOP) |
| Hold L + O | Leave game (with confirmation) | Flee |
| Hold L + â³ | - | Repeat |
| R | Use Item | Use Item |
| Hold L + R | Equip Item | Throw Item |
## Changelog:
1.3:
- Update to latest changes
- Support patch version 3.3. Consult [Readme](http://www.romhacking.net/translations/pc/patches/2441readme.txt) for details.
- New icon set
1.2:
- Remove "dirent" files as it's now support in vitasdk newlib
- Enhancements due to latest release of SDL2 for Vita
1.1:
- Apply sharp-bilinear shader to improve image quality. Thanks to @rsn8887
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sdlpal.vpk |
v1.2 |
01/12/18 |
514 |
Download |
QR |
| sdlpal.vpk |
v1.1 |
12/04/17 |
653 |
Download |
QR |
| sdlpal.vpk |
v1.0 |
11/28/17 |
616 |
Download |
QR |
Dungeon Crawler for PSVITA set in a procedurally generated labyrinth inspired from The Catacomb Abyss (1992).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Lost Catacomb |
v1.0 |
09/09/19 |
598 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
“The Orange Sunflower” is a unique game that shows what it is like to struggle with OCD.
I really want to show the great lengths people suffering from OCD have to go through every day. I hope everyone enjoys what I’ve created!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Orange Sunflower |
v1.0 |
04/14/19 |
546 |
Download |
QR |
The Orange Sunflower
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Late at night, a father checks on his daughter.
She seems frightened, something under the bed.
But when he looks… he finds another her.
"The Other Her" is a short, story-driven psychological horror visual novel, inspired by microfiction and designed for a single, intense sitting.
Unravel a mystery where every choice matters and your sanity slowly fades with each breath.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Other Her |
v1.0 |
10/13/25 |
139 |
Download |
QR |
First version
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Experimental port of a Ren'Py visual novel.
Uncover the mystery of what really broke bad as Jesse Pinkman from the hit television series Breaking Bad alongside his partner in crime Walter White.
This outstanding visual novel contains text, dialogue, and more!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Pinkman Files |
v01.22 |
05/22/25 |
120 |
Download |
QR |
[The Vita version has not been maintained since the trinket update]
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of The Powerpuff Girls: Mojo Madness Android game for PSVita, using so loader.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Powerpuff Girls: Mojo Madness Vita |
v0.1.1 |
09/17/26 |
43 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
v0.1.1 is a maintenance cleanup release. The accepted game runtime/VPK is unchanged from v0.1.
This release supersedes v0.1 for the public source/docs and Windows installer package.
Cleanup in v0.1.1
Removed internal review/release-preparation artifacts from the public tree and installer package.
Corrected the repository's licensing presentation to reflect its multi-license source tree.
Explicitly documents VitaGL as LGPL-3.0-or-later and preserves its license texts and source.
Updated source-lineage documentation through the accepted v25/v0.1 runtime line.
Added a public-release checklist and hygiene checker to prevent review artifacts or private paths from entering future releases.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Powerpuff Girls: Mojo Madness Vita |
v0.1 |
09/16/26 |
52 |
Download |
QR |
This is a direct continuation of the SMBX 1.3 engine. Originally it was written in VB6 for Windows, and later, it got ported/rewritten into C++ and became a cross-platform engine. It completely reproduces the old SMBX 1.3 engine (aside from its Editor), includes many of its logical bugs (critical bugs that lead the game to crash or freeze got fixed), and also adds a lot of new updates and features.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| thextech-3ds-assets-aod-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
8 |
Download |
QR |
| thextech-3ds-assets-smbx13-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
9 |
Download |
QR |
| thextech-3ds-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
8 |
Download |
QR |
| thextech-convert-kit-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
8 |
Download |
QR |
| thextech-full-src-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
8 |
Download |
QR |
| thextech-sdl2-src-for-wii-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
9 |
Download |
QR |
| thextech-sdl2-wiiu-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
8 |
Download |
QR |
| thextech-switch-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
7 |
Download |
QR |
| thextech-vita-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
7 |
Download |
QR |
| thextech-wii-assets-aod-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
7 |
Download |
QR |
| thextech-wii-assets-smbx13-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
8 |
Download |
QR |
| thextech-wii-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
8 |
Download |
QR |
| thextech-wiiu-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
8 |
Download |
QR |
| thextech-wiki-docs-v1.7.4.1.zip |
v1.7.4.1 |
10/18/26 |
7 |
Download |
QR |
When this update was supposed to be a small hotfix that fixes two small but annoying bugs, it also introduces the ability to use several graphics without cropping to original sizes. For example, BGO, some effects, terrain cells at the world map, scenery objects, and level points, now can have any size as big as you want. This only will work for levels and episodes are made for TheXTech. When playing episodes saved with old formats, they will have exactly same limits as before this update. However, objects of custom ranges will be expandable with no matter of the level or episode format.
## Showcases
### World map
#### Before
<details>
<img width="800" height="600" alt="Scr_2026-10-17_20-52-11" src="https://github.com/user-attachments/assets/de72432d-af1e-457e-967b-17b24096dee2" />
<img width="800" height="600" alt="Scr_2026-10-17_20-52-14" src="https://github.com/user-attachments/assets/f627ea33-1aae-4098-b81d-040de9fa114c" />
<img width="800" height="600" alt="Scr_2026-10-17_20-52-37" src="https://github.com/user-attachments/assets/0730cd84-a309-4cfa-a9ec-1a93ec1a6a1f" />
</details>
#### After
<details>
<img width="800" height="600" alt="Scr_2026-10-17_20-50-31" src="https://github.com/user-attachments/assets/14ea8d37-01e7-4bb4-af6f-8b2bbdb53f9e" />
<img width="800" height="600" alt="Scr_2026-10-17_20-50-54" src="https://github.com/user-attachments/assets/1b9fc98c-79b2-4393-b92d-4bff7677684a" />
[Scr_2026-10-17_20-51-37.webm](https://github.com/user-attachments/assets/1f7076c4-8514-4acb-9d81-cc37881d323e)
</details>
### Levels
#### Before
<img width="800" height="600" alt="Scr_2026-10-17_20-52-55" src="https://github.com/user-attachments/assets/61eab815-2b27-44be-b1c5-0dd2227871d2" />
#### After
<img width="800" height="600" alt="Scr_2026-10-17_20-51-18" src="https://github.com/user-attachments/assets/c9fa1e61-f821-4713-8d5e-ce17047654c3" />
## Demo
A small demo episode that shows the work of new graphics behaviour: [Large Objects Test.zip](https://github.com/user-attachments/files/33630575/Large.Objects.Test.zip)
# Full changelog for 1.7.4.1
<details>
## New features:
### Behaviour changes
- Custom asset packs: effect dimensions are now loaded from the asset pack graphics. This fixes the appearance of player death effects in several asset packs. (@ds-sloth)
- Episodes targeting TheXTech: world map tile and scene dimensions are now loaded from the asset pack / episode graphics. (@ds-sloth)
- Episodes targeting TheXTech: BGO dimensions are now loaded from the asset pack / episode graphics. (@ds-sloth)
- Custom range (level-33 and above): world map level dimensions are now loaded from the asset pack / episode graphics. (@ds-sloth)
## TheXTech bugfixes
- Fix TheXTech 1.3.7.1 bug where a stack of static NPCs would only partially despawn, causing the upper NPCs to fall (@ds-sloth, thanks to @Liebning for the report)
- Fix TheXTech 1.3.7.3 bug where level music would not play on a level without a player start point, where the player starts at a warp in Section 0 (@ds-sloth, thanks to @Wohlstand for the report)
</details>
# Known issues
* Audio may be choppy on Old 3DS.
* Texture load stutter is present on Wii.
* The screen may slightly judder during section resizes on 3DS and Wii.
* On 3DS, background texture may start to flashing. (https://github.com/TheXTech/TheXTech/issues/816) (Possibly solved, the primary reason of this is an out of memory).
* On 3DS the crash happens on attempt to quit by the home menu. (https://github.com/TheXTech/TheXTech/issues/738)
* On Windows 10 when running OpenGL with some ~2006 Intel iGPU on laptop, game would crash (possibly fixed).
* On Windows XP SP0 that uses **S3 Savage 4** video card is impossible to dynamically switch video modes: the game just crashes (blame video drivers by theme selves as they were always very bad, according to [random talk of people from the 2000s](https://www.kv.by/forum/forum1000000590.htm) (in Russian) ).
* On Linux/Wayland, Window icon can't be changed while running game. (https://github.com/TheXTech/TheXTech/issues/939)
* On Linux/Wayland, Mouse cursor doesn't gets unlocked from window on toggling windowed mode after fullscreen. (https://github.com/TheXTech/TheXTech/issues/937)
* Editor doesn't supports large fonts (I.e. Chinese, Korean, etc). (https://github.com/TheXTech/TheXTech/issues/884)
* At Web version (Emscripten-built) the framerate may go incorrectly. (https://github.com/TheXTech/TheXTech/issues/851)
* On some hardware, randomly and rare, alpha-channel might me messed up when using OpenGL render backend. (https://github.com/TheXTech/TheXTech/issues/743)
* The LunaDLL's timer gets overlapped with the medals tracker. (https://github.com/TheXTech/TheXTech/issues/1102)
* On iOS devices (iPhone 6S and newer that has the Taptic Engine equipped), when the tactile vibration is activated while playing using touch screen, the device might start to infinitely buzz at any random moment. To escape this problem it's need to switch from the game app to any other or to the main screen using home button or the home bar (depending on the device model) and wait when vibration will stop, and then, return to the game. (https://github.com/TheXTech/TheXTech/issues/1189)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TheXTech |
v1.3.7.2-1 |
12/28/25 |
156 |
Download |
QR |
| TheXTech |
v1.3.5.1 Alpha |
08/29/21 |
370 |
Download |
QR |
This is a wrapper/port of Thimbleweed Park for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| thimbleweed.vpk |
v.1.2 |
10/21/25 |
8 |
Download |
QR |
- Updated to latest vitaGL version.
- Increased available mem for the application and reduced memory usage: this will lead to less stuttering through the game when entering previously visited areas.
- Improved performance of the game.
- Restored screenshots for savegames in the Save/Load menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Thimbleweed Park Vita |
v1.2 |
10/21/25 |
136 |
Download |
QR |
| Thimbleweed Park Vita |
v1.1 |
03/28/23 |
121 |
Download |
QR |
Thrust Shot is an online multiplayer third-person shooter for up to 6 players featuring jetpacks.
Jump into quick deathmatch battles against players from around the world.
Thrust Shot focuses on fast-paced gameplay, use your thrusters to jump over buildings and take down your enemies with a variety of weapons.
Level up your online character and unlock new weapons to help you on your battles.
The game also features single player mode against enemy bots.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Thrust Shot |
v0.2 |
06/01/21 |
447 |
Download |
QR |
Changelog (v.0.2):
- Added option to invert camera controls
- Weapons ammo now resets after respawn
- Added fade animation on player's death
- Fixed experience progress bar
- Improved camera collisions
- Other bug fixes and improvements
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A native PS Vita port of Tony Hawk's Underground (2003), originally developed by Neversoft and published by Activision. The game engine is rebuilt for the Vita's ARM processor, with a graphics backend written on top of vitaGL. It is based on kisak-thug, a PC project built from the game's source code. Story mode, free skate, Create-a-Skater and every level are available, and most levels run at or near 60 fps. FMV cutscenes are not played because the Bink video format is not supported; the game skips them. Online play is not available. No game data is included: the port reads the data files of the Xbox USA release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| thug_vita.vpk |
v1.2.0 |
10/13/26 |
13 |
Download |
QR |
Thanks again for all the reports! This update is mostly about the controls: no more touchscreen, every move is on a real button now.
**New controls**
The Vita now uses the original Xbox layout. The Xbox pad also has only two triggers, so nothing is lost:
- **L**: spin left in the air. On the ground: nollie (tap again for pressure). Revert when you land on a ramp. On foot: reset the camera.
- **R**: spin right in the air. On the ground: switch stance. Revert when you land on a ramp. On foot: hold to grab ledges and ladders.
- **L + R** in the air: spine transfer, acid drop.
- **SELECT**: get off the board, and back on (#34).
- The touchscreen and the rear touchpad aren't used anymore. You can rest your fingers anywhere (#7, #21).
- The button prompts in menus, goals and editors now show L, R and SELECT instead of PS2 buttons the Vita doesn't have.
**PS TV and external controllers (#9)**
Options > Control Setup > Vita Options > Controller > **DualShock**: L1, L2, R1, R2, L3 and R3 work like on a PS2. For the PS TV, a DS3/DS4/DualSense with a plugin, or trigger grips on the rear touchpad (left half = L2, right half = R2).
**Vita Options, cleaned up**
Controller (PS Vita / DualShock), Camera Up/Down, Camera Left/Right, Skater Up/Down (normal / inverted), Frame Rate (60 / 30 fps). The old touch settings in `controls.txt` are ignored.
**Sharper HUD**
The score panel, special bar, balance meter, stance icons (switch, nollie...), trick text and menu theme icons now use the HD redraws made by the THUG Pro team. Same layout as before, just sharper. Nothing to install, it's in the VPK. Thanks to the THUG Pro team!
**Fixes**
- **Moscow:** the tanks don't pop in anymore (#36).
- **LAN Play** no longer crashes the game. LAN and online aren't supported, so the menu entry just does nothing for now (#37).
- **Videos:** the game could freeze for good when a video started without sound (the demo videos on the main menu, or after a goal). It now plays the video silently instead. This may also fix the crash after the first Muska contest (#25).
- **Create-a-Park:** zoom works again (SELECT to zoom in, SELECT + R to zoom out), L/R lower and raise the floor.
**About other reports**
- **Air transfer 70 ft (#35):** same rule as the original game. The air only counts while you're in vert air: pushing forward in the air breaks it, and bailing cancels it.
- **Rail locks (#37):** the grind code is the same as on Xbox. If you play at 30 fps, rails can be a little harder to catch.
- **Stuck on "Quit?" (#33):** I couldn't reproduce it. If it happens to you, please tell me the level and what you were doing on the issue.
**Installing**
Install `thug_vita.vpk` over your current version with VitaShell. Your saves are kept.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| THUG Vita |
v1.2.0 |
10/13/26 |
52 |
Download |
QR |
| THUG Vita |
v1.1.0 |
10/10/26 |
36 |
Download |
QR |
Tic-Tac-Toe is an iteration of the game of the same name for the PS Vita. You have to align 3 crosses or circles to win. The game features 2 modes, one when you have to play against a bot and the second one is a 2 players mode.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Tic-Tac-Toe |
v1.2.2 |
05/31/22 |
305 |
Download |
QR |
Changelog (v.1.2.2):
- Fixed Japanese translation errors
- Fixed French translation errors
| Name |
Version |
Released |
Hits |
DL Link |
QR |
TIE is a game about depression and the daily grind we are all forced too endure. Experience a week of more of the same, every day, through the eyes of our main character as the world and its inhabitants slowly start too become increasingly unfamiliar. Irregularities in the world and from deep within plague your day to day and a strange force seems to tear the very fabric of reality itself, as it becomes apparent that not all is as it seems in this short, atmospheric game about depression and existential dread.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TIE Vita |
v1.0 |
09/20/25 |
156 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The New Tetris (N64, 1999) statically recompiled to native code with N64Recomp, running on N64ModernRuntime.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TNTRecompiled.vpk |
v.100 |
10/22/26 |
17 |
Download |
QR |
First release of The New Tetris: Recompiled.
PS Vita 1.00
- Native port at full speed, with sound, saves and all game modes
- No leaderboard, play timer or texture dumping; FPS counter off by default (SELECT + TRIANGLE)
- Needs HENkaku/Ensō, libshacccg.suprx in ur0:data/ (ShaRKF00D), and your own The New Tetris (USA) ROM in ux0:data/TNTRecompiled/ (MD5 7a28179b00734c9aa0f0609fafaafd5f)
- Known issue: the main menu lags; gameplay is unaffected
No ROM or game data is included.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Its a 2D arena shooter with lots of weapons, some neat abilities & exclusive death metal soundtrack.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| To Pieces |
v0.62 |
04/27/19 |
597 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| To Pieces |
v1.1 |
04/23/19 |
574 |
Download |
QR |
| To Pieces |
v1.0 |
04/22/19 |
500 |
Download |
QR |
This is a wrapper/port of Tomb Raider 1 Classic and Tomb Raider 2 Classic for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| datafiles.zip |
v.1.2 |
02/14/24 |
8 |
Download |
QR |
| Raider.vpk |
v.1.2 |
02/14/24 |
9 |
Download |
QR |
- Added multilanguage (English, Italian, German, French, Spanish, Portuguese (BR), Portuguese (PT)) for Tomb Raider 2.
- Updated to latest vitaGL commit.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Tomb Raider 1 & 2 |
v1.2 |
02/14/24 |
274 |
Download |
QR |
| Tomb Raider 1 & 2 data |
v1.2 |
02/14/24 |
252 |
Download |
QR |
| datafiles.zip |
v.1.0.2 |
08/25/22 |
1080 |
Download |
QR |
| Raider.vpk |
v.1.0.2 |
08/24/22 |
643 |
Download |
QR |
| datafiles.zip |
v.1.0.1 |
07/25/22 |
243 |
Download |
QR |
| Raider.vpk |
v.1.0.1 |
07/25/22 |
239 |
Download |
QR |
| datafiles.zip |
v.1.0 |
07/25/22 |
243 |
Download |
QR |
| Raider.vpk |
v.1.0 |
07/25/22 |
261 |
Download |
QR |
This is a wrapper/port of Toon Rescue: Cube Blast Match for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| toon-rescue.vpk |
v.0.8 |
08/18/25 |
8 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Toon Rescue Vita |
v0.8 |
08/18/25 |
93 |
Download |
QR |
Top Tennis (The Game Factory, 1997, programmed by John Dolph) was a DOS tennis game written in Borland Pascal 7. This project is a faithful rewrite in C with SDL2, made by studying the original program (reverse engineering). It runs on Linux, on other systems with SDL2, on the PS Vita and on the PSP. It is not an emulator: the game logic is rewritten, with the same ball physics, the same AI, the same menus and the same timing as the original.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TopTennis-1.4-Source.zip |
v1.4 |
10/04/26 |
7 |
Download |
QR |
| TopTennis-Data-Tools.zip |
v1.4 |
10/04/26 |
10 |
Download |
QR |
| TopTennis-Linux-x86_64.zip |
v1.4 |
10/04/26 |
8 |
Download |
QR |
| TopTennis-PSP.zip |
v1.4 |
10/04/26 |
7 |
Download |
QR |
| TopTennis.vpk |
v1.4 |
10/04/26 |
7 |
Download |
QR |
Restores version 1.1 controller, shot-selection and ball-physics behaviour, with stability fixes for pointer input, court clipping, match bounds, tournament saves and scoring.
Packages: PS Vita VPK, PSP EBOOT, Linux x86_64, data-preparation tools and source snapshot. The Python tool reads original EXE and DAT files supplied by the user to prepare one DAT for this engine; original game files are not included.
Deterministic comparisons found no mismatches in sampled behaviour against the project C port of version 1.1. Full equivalence and physical-console testing are not claimed. See README.md and DATA_SETUP.md for setup instructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Top Tennis Vita |
v1.2 |
10/01/26 |
29 |
Download |
QR |
Toziuha Night Dracula's Revenge is a 2D side-scrolling action platformer with classicvania style. Travel through different linear maps set in a dark fantasy world; such as a gloomy forest and Count Dracula's castle.
Play as Xandria, a beautiful and skilled alchemist who, using an iron whip, fights against the most fearsome demons and other alchemists.
It is recommended to change the graphic quality setting to 1 on the options tab to get better performance.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Toziuha.Night.-.Dracula.s.Revenge.vpk |
v1.0 |
02/14/26 |
7 |
Download |
QR |
**Toziuha Night Dracula's Revenge — PSVita Patch**
**Known issues:**
- Small sttuters while loading some assets.
- translations not working.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Toziuha Night Dracula Revenge |
v1.0 |
02/14/26 |
137 |
Download |
QR |
Treasure Chasers is a pirate-themed game, where you navigate through procedurally-generated islands, picking up cargo and delivering to other ports to sell. Besides the whirlpools, there are also pirates that are out to get you! Either avoid them or shoot them with your cannons to survive as long as you can.
This game was created for the PS Vita KyûHEN homebrew contest. The great music was created by Steven Wahl, and the beautiful pixel art was made by @apoonto.
Treasure Chasers is based off an early fork of my proprietary, multi-platform game engine, Froggy.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Treasure Chasers |
v1.0 |
06/05/21 |
341 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Name is T-Rex and its basically remake of T-Rex from google.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Trex |
v1.0 |
06/03/21 |
397 |
Download |
QR |
https://kyuhen.customprotocol.com/en/submissions/trex/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Trifle Psychotic is a retro sci-fi platformer written in C. This repository contains the native PlayStation Vita port, built using SDL2.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TriflePsychotic.vpk |
v1.0.0 |
08/09/26 |
7 |
Download |
QR |
**Full Changelog**: https://github.com/KiddRwxSsj/trifle-psychotic-vita/commits/1.0.0
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Trifle Psychotic Vita |
v1.0.0 |
08/09/26 |
54 |
Download |
QR |
This is an enhanced recreation of the Homestar Runner Flash game, Trogdor. It is currently available for PC, Switch, Wii U, Wii, Gamecube, 3DS, Vita, and PSP.
Homestar Runner is no stranger to fan ports of its Flash games, and its impact on Flash media, as well as Internet media as a whole, cannot be overstated. Though the original game is still playable on modern devices through its HTML5 port, this project aims to expand on the original release with new features and multiplatform libraries that allow for porting to a wide variety of systems.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Trogdor-Reburninated-v2.4-3ds-cia.zip |
v2.4 |
05/17/26 |
8 |
Download |
QR |
| Trogdor-Reburninated-v2.4-3ds.zip |
v2.4 |
05/17/26 |
8 |
Download |
QR |
| Trogdor-Reburninated-v2.4-gamecube.zip |
v2.4 |
05/17/26 |
7 |
Download |
QR |
| Trogdor-Reburninated-v2.4-linux.zip |
v2.4 |
05/17/26 |
9 |
Download |
QR |
| Trogdor-Reburninated-v2.4-psp.zip |
v2.4 |
05/17/26 |
8 |
Download |
QR |
| Trogdor-Reburninated-v2.4-switch.zip |
v2.4 |
05/17/26 |
9 |
Download |
QR |
| Trogdor-Reburninated-v2.4-vita.zip |
v2.4 |
05/17/26 |
8 |
Download |
QR |
| Trogdor-Reburninated-v2.4-wii.zip |
v2.4 |
05/17/26 |
8 |
Download |
QR |
| Trogdor-Reburninated-v2.4-wiiu.zip |
v2.4 |
05/17/26 |
7 |
Download |
QR |
| Trogdor-Reburninated-v2.4-x64.zip |
v2.4 |
05/17/26 |
7 |
Download |
QR |
| Trogdor-Reburninated-v2.4-x86.zip |
v2.4 |
05/17/26 |
7 |
Download |
QR |
[Oh you thought there was no more updates but guess what there's an UPDATE!](https://homestarrunner.com/sbemails/51-website)
What started as a few technical fixes spiraled into a bigger update tying up a bunch of loose ends. Check it out check it out check it out:
### Changes
- **Added new "Reburninated" logo** to instructions screen and icons (it’s about time!).
- **Added custom soundtrack support**. Simply convert your music and put the WAV/OGG output in /music/custom. See the included README for more details.
- **Added volume controls** for music, sound effects, and Strong Bad’s commentary.
- **Increased volume** of most sound effects, and slightly increased volume of most voice clips. Additionally, music can now get much louder.
- **Reorganized Options menu** (again) by splitting Cosmetic Settings into separate Audio and Video sections.
- **Reworked Options menu background** to fill full (4:3) screen, and increased its resolution on most systems.
- Other assorted polish.
- [PSP] Music now fades out at the end of a level like on other systems.
### Bug Fixes
- **Fixed movement being jittery** at high framerates.
- **Fixed music not playing** on levels 47 and 48.
- Fixed Theater and sound logic misclassifying some sound effects as music and vice-versa.
- Adjusted fire breath position by one pixel to match the Flash version more closely.
- [Android] **Fixed game running too fast** at >60 Hz refresh rates.
- [PSP] **Fixed audio popping** (finally).
### Technical Improvements
- **Overhauled audio**, removing all stuttering, reducing file size for most systems, and usually reducing initial load time (depending on system). Every system now uses high-quality OGG except:
- [Gamecube, 3DS, FunKey] Low-quality OGG (Gamecube had to be dropped to low quality to make sure all common sounds could fit in RAM... sorry)
- [PSP] Low-quality OGG (music) and WAV (sound effects/voices, because OGG would greatly increase initial load time)
- **Reduced audio latency**.
- Optimized text rendering.
- Optimized border rendering on some systems.
- Other assorted minor optimizations.
- Updated SDL2 libraries on most systems.
- Removed OGG_SFX compiler flag since audio loading now supports OGG and WAV simultaneously.
- [Gamecube, Wii] Upgraded to libogc2, which introduces a variety of improvements including **save/load support for FlippyDrive** (thanks @Extrems!).
- [PSP] Removed OSLibAudio dependency; audio now uses SDL_mixer like every other system.
- [PSP] **Upgraded PSPDEV**, resulting in improved performance and stability.
Enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Trogdor Reburninated |
v2.4 |
05/17/26 |
76 |
Download |
QR |
| Trogdor Reburninated data |
v2.4 |
05/17/26 |
73 |
Download |
QR |
| Trogdor Reburninated |
v2.3.1 |
08/23/25 |
112 |
Download |
QR |
| Trogdor Reburninated |
v2.3.1 |
08/23/25 |
113 |
Download |
QR |
| Trogdor-Reburninated-v1.0-3ds.zip |
v1.0 |
11/01/22 |
274 |
Download |
QR |
| Trogdor-Reburninated-v1.0-gc.zip |
v1.0 |
11/01/22 |
249 |
Download |
QR |
| Trogdor-Reburninated-v1.0-psp.zip |
v1.0 |
11/01/22 |
264 |
Download |
QR |
| Trogdor-Reburninated-v1.0-switch.zip |
v1.0 |
11/01/22 |
261 |
Download |
QR |
| Trogdor-Reburninated-v1.0-vita.zip |
v1.0 |
11/01/22 |
286 |
Download |
QR |
| Trogdor-Reburninated-v1.0-wii.zip |
v1.0 |
11/01/22 |
276 |
Download |
QR |
| Trogdor-Reburninated-v1.0-wiiu.zip |
v1.0 |
11/01/22 |
251 |
Download |
QR |
| Trogdor-Reburninated-v1.0-x64.zip |
v1.0 |
11/01/22 |
274 |
Download |
QR |
| Trogdor-Reburninated-v1.0-x86.zip |
v1.0 |
11/01/22 |
238 |
Download |
QR |
| Trogdor-Beta-v0.9-3ds.zip |
v0.9-beta |
09/08/22 |
262 |
Download |
QR |
| Trogdor-Beta-v0.9-gc.zip |
v0.9-beta |
09/05/22 |
238 |
Download |
QR |
| Trogdor-Beta-v0.9-psp.zip |
v0.9-beta |
09/05/22 |
265 |
Download |
QR |
| Trogdor-Beta-v0.9-switch.zip |
v0.9-beta |
09/05/22 |
264 |
Download |
QR |
| Trogdor-Beta-v0.9-vita.zip |
v0.9-beta |
09/05/22 |
250 |
Download |
QR |
| Trogdor-Beta-v0.9-wii.zip |
v0.9-beta |
09/05/22 |
248 |
Download |
QR |
| Trogdor-Beta-v0.9-wiiu.zip |
v0.9-beta |
09/05/22 |
254 |
Download |
QR |
| Trogdor-Beta-v0.9-x64.zip |
v0.9-beta |
09/05/22 |
235 |
Download |
QR |
| Trogdor-Beta-v0.9-x86.zip |
v0.9-beta |
09/05/22 |
245 |
Download |
QR |
| Trogdor-Beta-v0.8-gc.zip |
v0.8-alpha |
08/27/22 |
255 |
Download |
QR |
| Trogdor-Beta-v0.8-switch.zip |
v0.8-alpha |
08/27/22 |
236 |
Download |
QR |
| Trogdor-Beta-v0.8-vita.zip |
v0.8-alpha |
08/27/22 |
258 |
Download |
QR |
| Trogdor-Beta-v0.8-wii.zip |
v0.8-alpha |
08/27/22 |
238 |
Download |
QR |
| Trogdor-Beta-v0.8-wiiu.zip |
v0.8-alpha |
08/27/22 |
252 |
Download |
QR |
| Trogdor-Beta-v0.8-x64.zip |
v0.8-alpha |
08/27/22 |
274 |
Download |
QR |
| Trogdor-Beta-v0.8-x86.zip |
v0.8-alpha |
08/27/22 |
229 |
Download |
QR |
Tropical Zone is a first person shooter game set in a tropical island where you can go anywhere and play the way you like.
To explore the island you can drive various vehicles including cars, trucks and boats. Enemy outposts are all over the place so make sure you have enough ammo to take them out. There are many weapons to choose from. Most of them are hidden around the island.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Tropical Zone |
v0.1 |
12/23/20 |
792 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PS Vita port of Tux Football.
It is highly reccomended that you use PSVShell to overclock your Vita to play this game. The install process takes about 12 minutes because the large amount of image files, please be patient. The bootup time for the game is around 40 seconds. The game supports 2 players (PSTV), however, that mode is untested.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TuxFootball.vpk |
v1.0 |
09/11/22 |
392 |
Download |
QR |
Initial Vita port of Tux Football.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Play Tweebbo on your PlayStation Vita, in the same hotel as tweebbo.lol.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| tweebbo.vpk |
v1.4.0 |
10/26/26 |
3 |
Download |
QR |
# Tweebbo for PlayStation Vita 1.4.0
Play in the same hotel as PC, mobile, Nintendo 3DS and Nintendo Switch.
- Fast Food, Battle Ball and Snow Storm in Game Center, with practice and online play.
- Classic Battle Ball and Snow Storm lobbies in public rooms and offline navigation.
- Six languages in Help / Language: English, Spanish, Chinese, Japanese, French and Brazilian Portuguese.
- More detailed Fast Food textures and smoother scaling, keeping the same 4 MiB texture budget.
- Game textures and audio are released on close; update downloads have improved buffering and response validation.
- A saved room that no longer exists returns you to reception.
Install `tweebbo.vpk` with VitaShell. Existing players can download the update inside Tweebbo and install it with VitaShell.
Tweebbo remains in development. Vita3K exercised the actual Vita renderer, game cleanup and language changes; physical-device performance, sound and suspend/resume are not certified.
Full changelog: https://tweebbo.lol/changelog
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| tweebbo.vpk |
v1.3.5 |
10/23/26 |
11 |
Download |
QR |
| Tweebbo Vita |
v1.3.1 |
10/20/26 |
18 |
Download |
QR |
Port of This War of Mine and This War of Mine: Stores - Father's Promise for PSVITA based on the mobile (Android) version of the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TWOM.vpk |
v1.0 |
03/30/22 |
317 |
Download |
QR |
### v1.0
- First Release.
Follow the instructions at https://github.com/TheOfficialFloW/twom_vita/blob/master/README.md.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D fighting game for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UFE Demo |
v1.0 |
04/22/19 |
540 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
UFO 40 is inspired by UFO 50 by Mossmouth, a collection of fifty "lost" games from a console that never existed. This is a joke port with a shorter name and fewer games: forty cartridge slots on the equally fictional Beamdown Softworks console.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UFO40-windows.zip |
v0.12.0 |
10/21/26 |
7 |
Download |
QR |
| ufo40.vpk |
v0.12.0 |
10/21/26 |
8 |
Download |
QR |
**Full Changelog**: https://github.com/naniiic137/ufo-40/compare/v0.11.0...v0.12.0
This is a wrapper/port of Ultimate Spider-Man: Total Mayhem for the PS Vita.
The port works by loading the official Android/Xperia ARMv6/ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ultimate Spiderman: Total Mayhem |
v1.2 |
02/25/25 |
413 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android/Xperia Play
Changelog (v.1.2):
- Implemented audio emitters. Now some missing sound effects will properly play.
- Rewrote the audio backend to use SDL Mixer Extended in place of SoLoud. This should be more reliable and cause audio cuts with less frequency.
- Replaced the bugged bootscreen with a handcrafted recreated one with proper scaling.
- Restored specular/reflection effects.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Another uMario port for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| uMario.vpk |
v1.00 |
06/21/22 |
870 |
Download |
QR |
First Release.
## Known issues
1. Sometimes player becomes invincible and stays like that until restarting game or taking a star.
2. Sometimes some sounds are loud.
3. If you exit from or die in levels with fixed camera, camera will remain fixed until you exit the game.
4. Sometimes player spawns higher than they should.
5. Due to wider screen you can see parts of levels that you normally shouldn't.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Umineko no Naku Koro ni is a visual novel by 07th Expansion. October 4th, 1986: the Ushiromiya family gathers on the private island of Rokkenjima for the annual family conference, as a typhoon closes in and the legend of the Golden Witch, Beatrice, starts to come true.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| umineko.vpk |
v1.4 |
10/23/26 |
11 |
Download |
QR |
Fixes graphics breaking during long play sessions and out-of-memory crashes at episode openings, improves controls in omake, improve some minor UI/UX things, and adds the ending song lyrics.
### Updating from previous versions
1. Download `umineko.vpk` below and install it with VitaShell over your existing installation.
2. If you already installed [Hotfix v2](https://drive.google.com/file/d/1CqddCytePUTiaHStqhw6G7Gcfk6McnE4/view?usp=sharing), you're done. Otherwise extract it and copy its contents into `ux0:data/umineko/`, overwriting existing files. It applies to every language and can be installed before or after the optional language addons.
New users should follow the [setup instructions](https://github.com/stoicpingu/umineko-vita/blob/v1.4/README.md#setup-instructions-for-end-users), using the v1.4 VPK attached here.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Umineko Project Vita |
v1.1 |
10/09/26 |
19 |
Download |
QR |
Port of Undead Slayer, a 3D hack'n'slash originally for iOS and Android, for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Undead Slayer |
v1.0 |
03/18/22 |
363 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Unsighted for PSVITA.
The game is a Metroidvania adventure game in which players assume the role of Alma, an automaton who has amnesia in the aftermath of a war between humans and robots.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Unsighted.vpk |
v0.3 |
03/08/25 |
7 |
Download |
QR |
| UnsightedVITAGOG.zip |
v0.3 |
03/08/25 |
8 |
Download |
QR |
| UnsightedVITASTEAM.zip |
v0.3 |
03/08/25 |
8 |
Download |
QR |
First release, expect issues.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Unsighted Vita |
v0.3 |
03/09/25 |
110 |
Download |
QR |
Untitled_50 is a prototype Engine-less game made entirely in SDL and ImGui made by DavideScarano and ported by Rocroverss to PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UNTITLED50.vpk |
v1.0 |
10/25/25 |
8 |
Download |
QR |
Initial release.
- Untitled_50 is a prototype Engine-less game made entirely in SDL and ImGui made by DavideScarano and ported by Rocroverss to PSVita
Known issues:
- Controls stop working outside rooms.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UNTITLED50 Vita |
v1.0 |
10/25/25 |
151 |
Download |
QR |
uqm-vita is a port of the Ur-Quan Masters project to the PS Vita system.
The Ur-Quan Masters is a volunteer project that brings the classic game ‘Star Control II’ to modern systems. The code from the Ur-Quan Masters project is derived from code written by Toys for Bob, Inc. for the 3DO version of ‘Star Control II’.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| uqm-data-minimal.zip |
vrev1 |
03/03/22 |
252 |
Download |
QR |
| uqm.vpk |
vrev1 |
03/03/22 |
241 |
Download |
QR |
Choose one of:
- `uqm-data-minimal.zip` contains only the game content files without any addons. Choose this option if you intend to install your own combination of addons.
- `uqm-data-full.zip` contains the game content files, and all available addon packs from http://sc2.sourceforge.net/downloads.php including:
- 3DO music
- Alien voice dialogue
- All music remix packs by the Precursors
Check [README.org](https://github.com/argarak/uqm-vita/blob/vita/README.org) for full installation instructions.
MD5 sums:
```
6b67486b67ea0898bd6e25be67dec246 uqm-data-full.zip
02f1bd05eaa227068e859c1b32b84140 uqm-data-minimal.zip
ec29beee290d4e01b82ce9a60cb63672 uqm.vpk
```
**Full Changelog**: https://github.com/argarak/uqm-vita/commits/rev1
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Unreal Tournament for the PS Vita.
The port works by loading the Android ARMv7 executables from the unofficial Android port by Andiweli in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ut99.vpk |
v.0.8 |
07/22/26 |
8 |
Download |
QR |
| ut99.zip |
v.0.8 |
07/22/26 |
8 |
Download |
QR |
- Made the loader version agnostic: now you can use also newer versions of the Android port of UT99 (v.1.5.0 is still the recommended one for best performances).
- Added precompiled shaders cache: reduces booting time by approximately 4 seconds.
- Updated to latest vitaGL commit and enabled more speedhacks: slightly improves performances.
A Rubk Cube puzzle game in 3D made with Unity for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| V-Cube |
v1.0 |
01/16/20 |
527 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Valiant Hearts: The Great War for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| valiant.vpk |
v.1.1.1 |
08/03/25 |
8 |
Download |
QR |
- Fixed a bug that might have caused memory leak issues.
- Fixed Polish language detection.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Valiant Hearts Vita |
v1.1.1 |
08/03/25 |
119 |
Download |
QR |
Vanilla Conquer is a fully portable version of the first-generation C&C engine and can run both Tiberian Dawn and Red Alert on multiple platforms.
This is the Red Alert executable (formerly VanillaRA).
The focus of Vanilla Conquer is to keep the default out-of-box experience faithful to what the games were back when they were released and work as a drop-in replacement for the original executables while also providing bug fixes, compatibility and quality of life improvements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vanillara.vpk |
v1.0-r914 |
12/23/23 |
7 |
Download |
QR |
| vanillatd.vpk |
v1.0-r914 |
12/23/23 |
8 |
Download |
QR |
- Fixed random music track change
- Improved IO performance
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VanillaRA |
v0.1 |
04/16/21 |
340 |
Download |
QR |
| vanillara.vpk |
v0-vita.4 |
06/26/21 |
419 |
Download |
QR |
| vanillatd.vpk |
v0-vita.4 |
06/26/21 |
342 |
Download |
QR |
| vanillara.vpk |
v0-vita.2 |
04/14/21 |
349 |
Download |
QR |
| vanillatd.vpk |
v0-vita.2 |
04/14/21 |
308 |
Download |
QR |
| vanillara.vpk |
v0-vita.1 |
04/13/21 |
319 |
Download |
QR |
| vanillatd.vpk |
v0-vita.1 |
04/13/21 |
329 |
Download |
QR |
Vanilla Conquer is a fully portable version of the first-generation C&C engine and can run both Tiberian Dawn and Red Alert on multiple platforms.
This is the Tiberian Dawn executable (formerly VanillaTD).
The focus of Vanilla Conquer is to keep the default out-of-box experience faithful to what the games were back when they were released and work as a drop-in replacement for the original executables while also providing bug fixes, compatibility and quality of life improvements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vanillara.vpk |
v1.0-r914 |
12/23/23 |
9 |
Download |
QR |
| vanillatd.vpk |
v1.0-r914 |
12/23/23 |
10 |
Download |
QR |
- Fixed random music track change
- Improved IO performance
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VanillaTD |
v1.0 |
04/16/21 |
317 |
Download |
QR |
| vanillara.vpk |
v0-vita.4 |
06/26/21 |
330 |
Download |
QR |
| vanillatd.vpk |
v0-vita.4 |
06/26/21 |
348 |
Download |
QR |
| vanillara.vpk |
v0-vita.2 |
04/14/21 |
356 |
Download |
QR |
| vanillatd.vpk |
v0-vita.2 |
04/14/21 |
320 |
Download |
QR |
| vanillara.vpk |
v0-vita.1 |
04/13/21 |
321 |
Download |
QR |
| vanillatd.vpk |
v0-vita.1 |
04/13/21 |
341 |
Download |
QR |
Vectoroids by Bill Kendrick based on Agendaroids which based on the arcade game Asteroids.
USAGE
Copy vpk to vita and install it.
CONTROLS
Hold the Vita (or controller) sideways
PS Btn Exit to loader
Start Return to menu
Cross Shoot
Circle Thrust
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vectoroids.vpk |
v1.0 |
01/15/20 |
426 |
Download |
QR |
Initial Release
More info: https://forum.devchroma.nl/index.php/topic,73.0.html
http://forum.cbps.xyz
https://discord.cbps.xyz
https://twitter.com/CBPS9
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a game where you fight in a dungeon a variety of enemies to survive, also many things that populate this world are deadly for you, so you have to be careful and hone your skills to the most.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Very Obscure Souls |
vdemo |
11/25/21 |
423 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of a static recompilation of Virtua Cop 2 for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Virtua Cop 2 Vita |
v1.0 |
10/22/26 |
9 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: MAME
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of a static recompilation of Virtua Cop for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Virtua Cop Vita |
v1.0 |
10/22/26 |
9 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: MAME
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of a static recompilation of Virtua Fighter 2 for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Virtua Fighter 2 Vita |
v1.0 |
10/22/26 |
7 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: MAME
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Creating a chain reaction. It's never been so fun!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| chain.vpk |
v0.2 |
10/22/17 |
628 |
Download |
QR |
Creating a chain reaction. It's never been so fun!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| chain.vpk |
v0.1 |
10/19/17 |
520 |
Download |
QR |
Vita Doom - PS Vita Doom Port
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita_Doom.vpk |
v1.1-aagallag |
07/24/17 |
2262 |
Download |
QR |
Changes new for this release:
- Bugfix: when switching to the chainsaw, the map would get displayed
Below are the following changes from the previous release:
- Enable SoundFX (still no music)
- Fix weapon switching by enabling analog stick
- Move the weapon switching to the right analog stick
- Add option for toggling between d-pad controls and analog control at main menu
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitadoom.vpk |
vfullscreen_fix |
08/14/16 |
486 |
Download |
QR |
| vitadoom.vpk |
vadjustable_screenres |
08/14/16 |
449 |
Download |
QR |
| Vita_Doom.vpk |
vaagallag_v1.1 |
07/24/17 |
378 |
Download |
QR |
| Vita_Doom.vpk |
vaagallag_v1.0 |
07/24/17 |
434 |
Download |
QR |
Ryu now playable with his basic move and specials
- vs AI only
- use menu to disable music.
- dont go to main menu->crash
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Fighters |
v0.95 |
04/05/20 |
2693 |
Download |
QR |
- New Character added: SOL BADGUY
*added patreon and ko-fi just in case someone wants to donate.
Port of Love at First Sight, a visual novel, for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita First Sight |
v1.0 |
06/30/22 |
255 |
Download |
QR |
Changelog (v.1.00):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hangman game where you have to guess a word to win. Supports addition of extra words to the database.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Hangman Touhou Edition |
v1.1A-TH1 |
04/06/18 |
842 |
Download |
QR |
Vita Hangman – Touhou Edition is a version of Hangman (originally designed by Rinnegatamante) for the PSVita that has a Touhou theme and an enhanced code base.
Vita Hangman - Touhou Edition has the following features:
It’s based on Vita Hangman 1.1 with some enhancements
A Touhou theme. This includes a menu and game background along with some background music!
Unlike the original version of this homebrew, this edition greys out the letters you already pressed and doesn't allow you to press them again!
The main menu has some different fonts
When you press a letter, a sound is now played
New LiveArea screen
Can be installed alongside normal Vita Hangman so you can have both versions of the game installed at the same time!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Hangman |
v1.1 |
09/08/17 |
507 |
Download |
QR |
Kohana is a short visual novel made in one month by Mushroomallow Studio for Spooktober VN Jam 2021 event. There are 2 different endings that you can find in this visual novel.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Kohana |
v1.02 |
03/20/22 |
255 |
Download |
QR |
https://gitlab.com/rlyx/vita-kohana
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper port of the Android version of Monster Hunter Dynamic Hunting a spin-off of the Main MH game series for Android & iOS. It has been released worldwide on June 1, 2011.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MHDH.vpk |
v1.1 |
06/24/26 |
7 |
Download |
QR |
Default framerate is now 25 like in the original game.
It can be adjusted in graphics.ini in your data folder if you want the game going a bit faster.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita MHDH |
v1.1 |
06/25/26 |
75 |
Download |
QR |
| Vita MHDH |
v1.0 |
06/23/26 |
73 |
Download |
QR |
A short story about what sort of challenges everyday little things can be. Help the girl buy milk, be the first not to disappoint her.
The game is a small visual novel, showing either funny abstraction and wordplay or painful psychological episodes. The claim that history is based on real events will be too specific, so it is easier to pretend that it is just a set of abstractions and wordplay.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Milk |
v1.03 |
03/04/22 |
276 |
Download |
QR |
Changelog (v.1.03):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Pong clone for PSVita made in Godot.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Pong |
v0.1 |
05/11/26 |
87 |
Download |
QR |
Changelog (v.0.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Enhanced port of PrBoom+ 2.6.66 for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v2.6.66-1.1 |
09/21/26 |
8 |
Download |
QR |
| vita-prboom++.vpk |
v2.6.66-1.1 |
09/21/26 |
12 |
Download |
QR |
Regression hotfix and Freedoom update.
-Fixed mobj regression causing missing audio sectors for doors and switches.
-Cleaned vitagl integration.
-Added Freedoom phase 1 and phase 2 to the data.zip.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita PrBoom++ |
v2.6.66-1.1 |
09/20/26 |
45 |
Download |
QR |
| Vita PrBoom++ data |
v2.6.66-1.1 |
09/20/26 |
46 |
Download |
QR |
Vita Stacks is a simple yet highly addictive game. You objective is to stack the blocks as high as possible. As simple as that.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Stacks |
v1.0 |
08/15/20 |
472 |
Download |
QR |
https://www.patreon.com/posts/vita-stacks-is-39883494
| Name |
Version |
Released |
Hits |
DL Link |
QR |
vitaAirHockey v0.2
Air Hockey game for PS Vita.
Features
The simplest Air Hockey game possible:
2 paddles;
1 puck;
The score;
No AI, local multiplayer only (on the same device).
But... with:
Multi-touch support (front panel);
Both analogs support;
Possibility to increase and decrease the speed in game (with R and L).
To-do list
Add IA;
Add textures;
Add sounds and music;
Add multilanguage support;
Add back touch panel support;
WIP
Improve the physics and the collisions; (WIP)
Add menu; (WIP)
Optimizing the code; (WIP)
Done
Add livearea and icon; (Done)
Improve the UI. (Done)
Credits
Thanks to xerpi for the base script (based on vitahelloworld). Thanks to Rinnegatamante for his patience. Thanks to all others who have contributed, directly and indirectly.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaAirHockey |
v0.2 |
10/04/16 |
553 |
Download |
QR |
vitaAirHockey v0.2
Air Hockey game for PS Vita.
Features
The simplest Air Hockey game possible:
2 paddles;
1 puck;
The score;
No AI, local multiplayer only (on the same device).
But... with:
Multi-touch support (front panel);
Both analogs support;
Possibility to increase and decrease the speed in game (with R and L).
To-do list
Add IA;
Add textures;
Add sounds and music;
Add multilanguage support;
Add back touch panel support;
WIP
Improve the physics and the collisions; (WIP)
Add menu; (WIP)
Optimizing the code; (WIP)
Done
Add livearea and icon; (Done)
Improve the UI. (Done)
Credits
Thanks to xerpi for the base script (based on vitahelloworld). Thanks to Rinnegatamante for his patience. Thanks to all others who have contributed, directly and indirectly.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A complete chess game for the PlayStation Vita.
Play the computer, solve puzzles, learn the game, and collect trophies.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaChess-1.0.vpk |
vRelease |
10/07/26 |
7 |
Download |
QR |
# Vita Chess v1.0
The first public release of Vita Chess, a complete chess game for the PlayStation Vita.
## Highlights
- **Play the computer** at 8 difficulty levels, from Beginner (~400) to Master (~1800), with real openings from a built-in book.
- **Two-player pass-and-play** on one Vita.
- **Chess clocks** from 3 minutes to 30 minutes, plus hints, undo, resign, and draw offers.
- **1,000 rated puzzles** from the Lichess database, with your own puzzle rating and streaks.
- **51 interactive lessons** across 6 courses: the rules, checkmating patterns, tactics, seven guided openings, strategy, and endgame drills against the computer.
- **Stats & Trophies:** your records and 25 trophies to unlock.
- **Look back at any move** by tapping it in the move list, or step with L and R.
- **Animated menus**, 7 board themes, 5 piece sets, sound effects, and touch or button controls.
- **Auto-save** for the game in progress, and every finished game saved as a PGN file.
## Install
Download `VitaChess-1.0.vpk` below and install it with VitaShell. Requires a Vita or PS TV with homebrew enabled (HENkaku / Ensō).
Your settings and progress are saved in `ux0:data/VitaChess/`. Finished games are in `ux0:data/VitaChess/games/`.
## What's next
Coming next: **game review** (step through a finished game with blunders flagged and better moves shown) and an **evaluation bar**.
Ideas for later: more lessons (more openings, classic endgame techniques), computer personalities and handicaps, a stronger computer at the top levels, a PSP version, two-Vita multiplayer (exploring), and background music.
## Feedback
Found a bug or have an idea? Open an issue. Screenshots (PS + START) help a lot.
## Credits
Runs on Lua Player Plus Vita by Rinnegatamante. Puzzles from the Lichess puzzle database (CC0). Interface font: Inter (SIL OFL). Full list in CREDITS.md.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaChess |
v1.0 |
10/08/26 |
25 |
Download |
QR |
vitaExhumed is a port of PCExhumed, an EDuke32 fork that supports PowerSlave/Exhumed games. PowerSlave, known as Exhumed in Europe, is a first-person shooter developed by Lobotomy Software and published by Playmates Interactive in 1996.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaExhumed |
v1.0 |
01/28/20 |
722 |
Download |
QR |
Installation:
- Install the vpk.
- Put STUFF.DAT, BOOK.MOV and DEMO.VCR files in ux0:data/vitaExhumed.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hexen II port for Playstation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaHexenII |
v2.3 |
03/26/20 |
990 |
Download |
QR |
| vitaHexenII data |
v2.3 |
03/26/20 |
1007 |
Download |
QR |
vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.
It's based on vitaQuake core and it shares a lot of features with it.
Star Wars: Knights of the Old Republic running natively on the PS Vita. Loads Aspyr's own Android libraries via the so-loader technique, with graphics on vitaGL and a from-scratch FMOD audio backend over sceAudiodec. Playable Requires your own copy of the Android release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| KOTOR-nolog.vpk |
v0.5.0 |
10/24/26 |
12 |
Download |
QR |
| KOTOR.vpk |
v0.5.0 |
10/24/26 |
12 |
Download |
QR |
# VitaKotor v0.5.0 — a second core for the graphics
A pre-release. The game's graphics calls now run on their own CPU core, which makes busy scenes faster and smoother. It has had one evening of testing, so it is marked pre-release until more people have played on it.
## What changed
- **The graphics calls run on a second core.** Until now the core running the game also did all of vitaGL's work for every object it drew, several hundred times a frame in busy areas. That work now goes to a thread on another core, and the game core moves on to the next object. In the Upper City and the Endar Spire fights each busy frame takes about a tenth less time, and motion feels smoother.
- **Setup mistakes show a message instead of a black screen.** A missing `kubridge`, `libshacccg`, `.so` file or `.obb` now opens a message box saying what is missing and where it goes.
- **16-bit textures could come out corrupted** when the game re-uploaded a texture, or updated one on a texture unit it had not just bound. Fixed.
- **Smaller fixes**: the missing-OBB message is shorter, and a few internal clean-ups in the loader's hooks and thread handling.
- **KOTOR-nolog.vpk**: an optional build with diagnostic logging disabled. Install it in place of `KOTOR.vpk` if you prefer not to have a log file written.
### Why only a tenth
The graphics library was not most of the frame. Most of a busy frame is the game's own code working out what is on screen and preparing each object, and that still runs on one core. PSVshell will still show that core at 100%: it is doing more frames in the same time, not less work. What this release moves off it is everything the port itself controls.
## Updating
Install `KOTOR.vpk` over your current one. Your files in `ux0:data/kotor/`, your saves and your mods stay as they are. If anything goes wrong, v0.4.3 is still on the releases page and installs the same way.
## Honest limits
- **Tested for one evening, not a playthrough.** Several sessions in the Taris Upper City and save loads, with no crashes and nothing wrong on screen. The rest of the game has not been played on this build yet, which is why it is a pre-release.
- **Mod sets have not been tried with this build.**
- **Busy areas still sit near 20 fps** with a crowd on screen; the remaining time is the game's own code.
- **The loading screen runs twice when you load a save** (issue #13). It fills once without a tip, then again quickly with one. It happens in v0.4.3 too, and the save loads normally.
- **The rare crash after an area-change auto-save** (issue #12) is still open.
## Everything else from v0.4.3 still applies
The 1.0.10, 1.0.9 build 54 and 1.0.7 / 1.0.71 APKs work, Griff spawns in the Sand People Enclave, texture quality is picked from the MODS button, busy areas have 96 sound channels, and frames are locked to 30 fps.
## You need your own copy of the game
This is a loader, not a game. It needs the Android release's `main` and `patch` `.obb` files, which you must own.
## Something broken?
Open an issue with `ux0:data/kotor/log.txt` attached, and say where in the game it happened.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaKotor |
v0.4.2 |
10/11/26 |
31 |
Download |
QR |
| VitaKotor |
v0.3.1 |
10/03/26 |
54 |
Download |
QR |
| VitaKotor |
v0.3.0 |
09/28/26 |
41 |
Download |
QR |
| VitaKotor |
v0.2.0 |
09/22/26 |
55 |
Download |
QR |
Star Wars: Knights of the Old Republic II - The Sith Lords running natively on the PS Vita. Based on VitaKotor, it loads Aspyr's own Android libraries via the so-loader technique, with graphics on vitaGL and a custom FMOD audio backend over sceAudiodec and sceAudioOut. Bink cutscenes play through the game's embedded decoder with synchronized audio. Because the sequel is more demanding, the port adds performance work: vitaGL runs on its own CPU core, distant objects hidden behind walls are culled on the GPU, DXT textures are uploaded natively, music and voices are streamed, and the frame rate is capped at 30 FPS. Dynamic shadows and bloom passes are disabled. The buttons, analog sticks and the front touchscreen are supported. No game data is included: the port requires the files of the Android release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| KOTOR2.vpk |
v0.5.7 |
10/16/26 |
9 |
Download |
QR |
# VitaKotor2 v0.5.7 — German and Italian
This release fixes German and Italian, which were swapped, and closes two
races in the sound mixer. German was tested on a physical Vita.
## Fixed
**German and Italian were swapped**
([issue #1](https://github.com/pyjabox/VitaKotor2/issues/1)). Since v0.5.2,
choosing DEUTSCH ran the game in Italian, and ITALIANO ran it in German. Only
the first loading screen was in the right language, and a German patch in
`dlc/` was never read, because the game looked for the Italian folder. The
loader gave the game the numbering of the talk tables' headers instead of the
Android app's. English, French and Spanish were not affected. A language
already chosen needs no change: if you picked DEUTSCH, the game now starts in
German. The boot menu now lists ITALIANO before DEUTSCH.
**Two rare races in the sound mixer.** A track replayed while the mixer was
decoding could carry on from where it stopped instead of starting over. A
stream released while 128 others were waiting to be closed was closed while
the mixer could still be decoding it.
## Also new
- The log now says how often the audio port ran dry, and the least sound it
held, in each 10 s window with a problem (`[snd-gap]` lines). This helps
with the noise in busy scenes
([issue #5](https://github.com/pyjabox/VitaKotor2/issues/5)), which is still
open.
## Installation
1. Install `KOTOR2.vpk` with VitaShell. The title ID is `KOTR00002`.
2. Create `ux0:data/kotor2/`.
3. Copy from your own copy of the Android version **2.0.4**, using the 32-bit
libraries from the APK's `lib/armeabi-v7a/` folder (the README lists each
file's exact size and SHA-256):
- `libkotor2.so`
- `libObbVfs.so`
- `libc++_shared.so`
- `libminiz.so`
- `libLzmaLib.so`
- `main.213.com.aspyr.swkotorii.obb`
- `patch.14.com.aspyr.swkotorii.obb`
- the APK `assets/` directory
4. Install and enable `kubridge.skprx`.
5. Place `libshacccg.suprx` in `ur0:data/`.
6. Optionally, mods in `ux0:data/kotor2/mods/` and voice packs in
`ux0:data/kotor2/localized/` (see the README).
**Upgrading from v0.5.2 or later:** install the VPK over the old one.
Game data, saves, mods, voice packs, the chosen language and the shader cache
stay as they are. If you created `ai_mode.txt` to get past a door, you can
delete it.
From v0.5.1 or older, see also the v0.5.2 notes: the first launch asks for a
language.
## Known issues and limitations
- **The menu before the game is in English.**
- **Mods in another language:** what a mod has only in English shows in
English, voice lines added by mods are English (they were never dubbed), and
a mod's own voice-line and lip-sync files are used instead of a voice pack's
(TSLRCM: 4 lines and the lip sync of 9 areas). Details in the README.
- **With mods, launches take about 1 s longer** while they are indexed, and the
first launch in a new language about 2 s more to build its talk table.
- **Noise behind the sound in busy scenes,** such as Telos. The decoders and
the mix were checked and are clean; the cause is not known yet
([issue #5](https://github.com/pyjabox/VitaKotor2/issues/5)).
- **About one launch in three takes about 11 s longer,** in the engine's scan of
`dlc/`. The cause is not known yet.
- **Shorter hitches remain** (usually 0.12–0.23 s, occasionally more) when new
content is first read from the memory card, at about 10 MB/s: the minimap's
first draw, dialogue entries and their voices, creatures spawned by scripts.
- **Loading-screen images** still take about 0.1–0.35 s each.
- **Heavy scenes remain CPU-bound,** mostly in the engine's per-object rendering
work.
- **Visual changes:** no dynamic shadows and no bloom passes. Rooms keep their
baked lighting.
- **Idle objects update less often:** idle creatures, placeables, doors and
items get their AI update every third frame. Nothing was noticed in testing.
- **One frame of extra latency:** the GL worker lets the game run up to one
frame ahead. An object stepping out from cover can appear up to three frames
late (occlusion culling).
- **Touch:** only the front touchscreen is used. The game keeps its controller
layout, so its touch-only on-screen controls are not shown.
- **First launch:** it can take about two minutes while archives are scanned
and shaders compile, and the loading screen can sit still for much of it.
- **Shader cache:** if a warm launch black-screens, remove
`ux0:data/shader_cache/KOTR00002/` and relaunch.
- **No complete playthrough certified yet.** Trophies, cloud saves and online
features are unavailable.
## Switches
Create the file in `ux0:data/kotor2/` and relaunch; delete it to go back.
- `ai_mode.txt` containing `0`: the game's own AI loop, with no throttle and no
AI caches (slower in busy areas).
- `touch_mode.txt` containing `0`: buttons only, as in v0.4.2.
- `loadscreen_mode.txt` containing `0`: black screen until the legal screen, as
in v0.4.2.
- `patcher_mode.txt` containing `0`: vitaGL's vertex-program requests go
straight to the shader patcher and nothing is freed, as in v0.4.2 (the pool
stays at 4 MB).
- `fps_cap.txt` containing `0`: no 30 FPS cap. `LockFramerate=1` under
`[Graphics Options]` in `swkotor2.ini` then caps again, and `V-Sync=0` turns
vsync off.
- `room_distance.txt` containing a distance in metres: rooms beyond it are not
drawn (up to about 25% faster where long views open, with distant geometry
missing).
- `glw_mode.txt` containing `0`: vitaGL on the game thread, as in v0.2.0.
- `dxt_mode.txt` containing `0`: DXT textures decoded on the CPU, as in v0.3.0.
- `mipgen_mode.txt` containing `0`: every mip chain built by the engine, as in
v0.3.0.
This release contains no copyrighted game code or data.
`KOTOR2.vpk` SHA-256: `170122bccd91fe27d2d8df33f05110e89a5296b45b2899d21e5c05299bd247a5`
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaKotor2 |
v0.5.6 |
10/15/26 |
29 |
Download |
QR |
| VitaKotor2 |
v0.5.0 |
10/09/26 |
26 |
Download |
QR |
Vitaman is just a simple (ugly) pacman clone but filled with vita scene memes. Nothing too fancy here, if you know pacman and the vita scene, you know this game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vitaman |
v1.0 |
06/07/21 |
310 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
It's a Pokemon Go kinda game for the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vitamon GO |
v0.1.0 |
11/30/17 |
1464 |
Download |
QR |
As I said in my previous post this is more like an experiment rather than a full game. Like my previous releases this is going to be open-source, you can easily modify it's code and the files to your likings.Pressing the AR button on top-right corner enables the AR mode.
The AR works using the PS Vita's motion sensors and the rear camera to blend 3d objects in to the real world. Using the touch screen you can throw the ball to capture the monster that appears in front of you.Currently in this alpha version there are 3 types of monsters that may appear at random order for every try you play. I know many of you would like to see Pokemon instead of some random monsters but for obvious reasons I can't do that. That's why I'm making it open source.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a classic pong clone I created as a throwback to the origin of video games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pong.vpk |
v1.10 |
09/06/17 |
514 |
Download |
QR |
## [v1.10] - 09/06/2017
- Fixed audio support using the SoLoud library
- Any button press in the credits menu will now exit back to the main menu
- Now uses the correct pong sounds to match the original game
- Score now goes to 11 before the game is over to match the original game
- Score now resets itself after the game is over
- Fixed bug where the ball gets stuck inside the paddle
- Added analog stick support
| Name |
Version |
Released |
Hits |
DL Link |
QR |
vitaQuake is a port of Quake for PSVITA. It's based on glQuake but has several features from different source ports such as ProQuake and similars.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaQuake |
v4.2 |
01/22/25 |
331 |
Download |
QR |
| vitaQuake data |
v4.2 |
01/22/25 |
373 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.4.2):
- Added support for higher resolutions via Sharpscale or natively on PSTV.
- Updated to latest vitaGL and vitasdk.
- Added draw batching to text rendering. This will drastically improve performances when text is being drawn on screen.
- Fixed a bug causing sporadic audio noise when launching the game.
- Fixed a bug causing sporadic crashes when accessing the Mods menu.
- Fixed a bug causing audio system to be initialized multiple times sporadically.
- Made some micro-optimizations in the engine codebase.
Quake II port for PSVITA with network support (both LAN and multiplayer), savestates, soundtrack, sounds and all standard features of Quake II.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaQuakeII |
v2.4 |
11/28/20 |
1400 |
Download |
QR |
Quake II port for PSVITA with network support (both LAN and multiplayer), savestates, soundtrack, sounds and all standard features of Quake II.
It also has some extra features like controller vibration when the player get hit on PSTV and a resolution rescaler.
ioquake3 port for PSVITA.
ioquake3 is an improved source port of idTech 3, the engine running Quake III: Arena.
vitaQuakeIII actually supports Quake III: Arena, OpenArena and Quake III: Team Arena.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaQuakeIII |
v1.3 |
11/29/24 |
264 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.3):
- Updated to latest vitaGL usage.
- Greatly improved performances thanks to circular vertex pool usage in vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaQuakeIII |
v1.0 |
07/05/21 |
799 |
Download |
QR |
| vitaQuakeIII |
v0.9.5 |
06/05/20 |
606 |
Download |
QR |
| vitaQuakeIII |
v0.9 |
01/12/20 |
555 |
Download |
QR |
| vitaQuakeIII |
v0.8 |
08/02/19 |
562 |
Download |
QR |
| vitaQuakeIII |
v0.7 |
03/23/19 |
689 |
Download |
QR |
| vitaQuakeIII |
v0.6 BETA |
04/05/18 |
702 |
Download |
QR |
| vitaQuakeIII |
v0.5 BETA |
03/22/18 |
553 |
Download |
QR |
A port of Return to Castle Wolfenstein for PSVITA/PSTV based on iortcw.
World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Allies contest for frontline domination.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaRTCW |
v0.9 |
05/17/26 |
190 |
Download |
QR |
| vitaRTCW data |
v0.9 |
05/17/26 |
203 |
Download |
QR |
Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.
Requirements:
- libshacccg.suprx
- Game Data Files: PC Steam
Changelog (v.0.9):
- Updated to latest vitaGL usage.
- Added a new cvar to set up a framecap at 30 fps. (r_framecap)
- Implemented multithreaded rendering: this will greatly improve perfromances.
- Optimized several functions in the renderer backend.
- Removed all CPU/GPU syncs that were resulting in CPU stalling and performance drops.
- Reduced the amount of memory the renderer needs.
- Added paletted jpgs support. (This fixes an issue causing some maps to fail to load with Steam data files)
- Fully reworked default bindings (Needs an update of the cfg files). The new bindings are:
-- Up Arrow: Zoom
-- Left Arrow: Prev. Weapon
-- Right Arrow: Next Weapon
-- Down Arrow: Enter/Exit crouch state
-- Cross: Jump
-- Square: Reload
-- Circle: Interact with items
-- Triangle: Enter/Exit sprint state
-- Left Trigger: Scope with scoped weapons
-- Right Trigger: Attack
-- Left Analog: Movement
-- Right Analog: Aim
A snake game with smooth rotation made for the PS Vita with LibVita2D.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaSnake.vpk |
v1.5 |
04/28/19 |
978 |
Download |
QR |
This update should've been released a month or so ago, but better late than never, right?
Changelog:
- The snake no longer "gets scared" when playing Lazy Snake
- Added mode names to difficulty select menu
- Added stat tracking
- Remade the Game Over screen
- Added a credits screen
- Improved particles
Between this and the last update, I made another game for the Vita: . Try it out if you haven't, it's an improvement in overall quality over vitaSnake in my opinion.
vitaVoyager is a port of lilium-voyager, an ioquake3 fork made to be compatible with multiplayer mode of Star Trek Voyager: Elite Force.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaVoyager |
v1.0 |
12/05/24 |
117 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- Updated to latest vitaGL usage.
- Greatly improved performances thanks to circular vertex pool usage in vitaGL.
Default resolution (for better performances) is 480x272.
Controls:
DPad or Left Analog = Move character
Right Analog/Touchscreen = Move Camera
L = Aim
R = Shoot
Cross = Jump
Square = Crouch
Circle = Use Item
Triangle = Change in use weapon
Start = Pause
Select = Show Score
How to install:
In order to play it, you must place pak*.pk3 files from your installation of Star Trek Voyager: Elite Force in ux0:data/voyager/baseEF.
Demo file are NOT supported.
To use your CD Key, just transfer efq3.key file too in the same place.
vitaWanted is a clone of the popular minigame "Wanted!" included in Super Mario 64 DS
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaWanted |
v1.3 |
08/23/16 |
584 |
Download |
QR |
Like in original minigame, timer will start with 10 seconds and you'll have to find the correct face as soon as you can.
Each time you tap the wrong frace, you'll lose 3 seconds and each time you tap the correct one you gain 5 seconds.
The game increases automatically the difficulty and it ends when you run out of time.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
vitaWolfen is a port for PSVITA of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).
It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaWolfen |
v1.7 |
11/30/20 |
836 |
Download |
QR |
Features
- Native 960x544 resolution
- Support to both analogs for player/camera movement
- Floor and ceil rendering
- Support for both base game and Spear of Destiny expansion (missionpacks included)
- Savestates support
- Sound and music support
Controls
- Left Analog: Move Player
- Right Analog: Rotate Camera
- R / X = Fire
- Square = Open doors
- Triangle = Sprint
- Start = Pause Game
- Select / L = Change Weapon
Extension naming for files
Data files must be placed in ux0:data/Wolfenstein 3D.
Extensions must be as follow:
Shareware:
Wolf3D Sharware: .wl1 (included)
Wolf3D Full: .wl6
Spear of Destiny Demo: .sdm (included)
Spear of Destiny: .sod
SoD: Return to Danger: .sd2
SoD: Ultimate Challenge: .sd3
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaWolfen |
v1.6 |
07/29/18 |
926 |
Download |
QR |
| vitaWolfen |
v1.5 |
05/09/18 |
704 |
Download |
QR |
A port of Xash3D-FWGS to the PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaXash3D |
vbuild sept25 |
09/29/25 |
252 |
Download |
QR |
| vitaXash3D data file |
vbuild sept25 |
09/29/25 |
298 |
Download |
QR |
Fork features
Steam Half-Life (HLSDK 2.5) support.
Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and many more.
Better multiplayer: multiple master servers, headless dedicated server, voice chat, GoldSrc protocol support and IPv6 support.
Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
Advanced virtual filesystem: .pk3 and .pk3dir support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
Mobility API: better game integration on mobile devices (vibration, touch controls).
Different input methods: touch and gamepad in addition to mouse & keyboard.
TrueType font rendering, as a part of mainui_cpp.
External VGUI support module.
PNG & KTX2 image format support.
Ogg Vorbis (.ogg) & Ogg Opus (.opus) audio formats support.
A set of small improvements, without broken compatibility.
First attempt of game development in C
Known Bugs
Ball is able to go beyond wall boundaries at the moment
Ball could destroy multiple lines of bricks when hit from the side
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitOut.vpk |
v2.0 |
05/25/20 |
354 |
Download |
QR |
Complete refactor over v1.3.
Removed:
- Splash screen
- Audio
- Touch support
- Fonts and Sprites
Added:
- Rock solid collision detection (the code of https://github.com/jakesgordon/javascript-breakout helped me a lot)
- New levels (lvl 6 is there for testing purposes)
- Made the game using only the vita2d lib so the size of the game is < 50kb
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitOut.vpk |
v2.0-beta.2 |
05/24/20 |
338 |
Download |
QR |
| VitOut.vpk |
v2.0-beta |
05/24/20 |
339 |
Download |
QR |
| VitOut.vpk |
v1.3 |
01/13/20 |
427 |
Download |
QR |
| ViOut.vpk |
v1.0-beta |
09/03/19 |
405 |
Download |
QR |
WaddleVita is a Vita app that runs the original Club Penguin game files (Flash) and connects them to a Waddle Forever server running on your PC. You pick a date on the timeline and the island is the island of that day: rooms, music, clothes, parties and minigames.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| WaddleVita.vpk |
v0.2.0 |
10/17/26 |
8 |
Download |
QR |
# WaddleVita 0.2.0 - play Club Penguin on a PS Vita, now with offline mode
**Download `WaddleVita-0.2.0.zip`** (about 10 MB). It holds the Vita app, the PC server helper, the offline pack tool and the documents. It does **not** hold any Club Penguin game files: you bring your own [Waddle Forever](https://github.com/nhaar/Waddle-Forever) install.
## New
- **Offline mode.** Play with no PC and no Wi-Fi: Waddle Forever's server runs inside the Vita app. Make a 1.3 GB `offline.pack` once from your Waddle Forever install (`Offline/Build Offline Pack.bat`), copy it to `ux0:data/WaddleVita/offline/`, then press Square on the Server tab until it says "offline". Steps in `OFFLINE.md`. First start on a Vita: server ready after about 52 s, plus about 50 s for two generated files.
- **More dates.** 2005-08-22 to 2011-06-26 now run (the first ActionScript 3 client, from 2010-11-19, was added).
- **Admin code** for the Waddle Forever menu from the Vita; easier first run on the PC (finds Waddle Forever, fixes the firewall); the Vita finds the server by itself on your network; macOS and Linux start scripts (untested).
- Lower memory use in the long sessions of the newer client.
## Known limits
- 2011-06-27 onward (the big client) does not fit the Vita's memory; the timeline marks those dates "no".
- Offline mode has no admin page, NPCs or mascots (they need the PC server) and is single-player.
- Music plays in minigames but not in rooms (present since early testing; the music files load, the cause is not found yet).
- macOS / Linux scripts and the offline pack tool on those systems are untested.
## Install in short
PC server: unzip, run `Server/Start WaddleVita Server.bat`. Vita: install `WaddleVita.vpk` with VitaShell, open it, Server tab, Play. Full guide: `README.md`.
SHA-256 of the zip: see `WaddleVita-0.2.0.zip.sha256`.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
WaddleVita is a Vita app that runs the original Club Penguin game files (Flash) and connects them to a Waddle Forever server running on your PC. You pick a date on the timeline and the island is the island of that day: rooms, music, clothes, parties and minigames.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| WaddleVita-0.2.0.zip |
v0.2.0 |
10/17/26 |
9 |
Download |
QR |
| WaddleVita.vpk |
v0.2.0 |
10/17/26 |
11 |
Download |
QR |
# WaddleVita 0.2.0 - play Club Penguin on a PS Vita, now with offline mode
**Download `WaddleVita-0.2.0.zip`** (about 10 MB). It holds the Vita app, the PC server helper, the offline pack tool and the documents. It does **not** hold any Club Penguin game files: you bring your own [Waddle Forever](https://github.com/nhaar/Waddle-Forever) install.
## New
- **Offline mode.** Play with no PC and no Wi-Fi: Waddle Forever's server runs inside the Vita app. Make a 1.3 GB `offline.pack` once from your Waddle Forever install (`Offline/Build Offline Pack.bat`), copy it to `ux0:data/WaddleVita/offline/`, then press Square on the Server tab until it says "offline". Steps in `OFFLINE.md`. First start on a Vita: server ready after about 52 s, plus about 50 s for two generated files.
- **More dates.** 2005-08-22 to 2011-06-26 now run (the first ActionScript 3 client, from 2010-11-19, was added).
- **Admin code** for the Waddle Forever menu from the Vita; easier first run on the PC (finds Waddle Forever, fixes the firewall); the Vita finds the server by itself on your network; macOS and Linux start scripts (untested).
- Lower memory use in the long sessions of the newer client.
## Known limits
- 2011-06-27 onward (the big client) does not fit the Vita's memory; the timeline marks those dates "no".
- Offline mode has no admin page, NPCs or mascots (they need the PC server) and is single-player.
- Music plays in minigames but not in rooms (present since early testing; the music files load, the cause is not found yet).
- macOS / Linux scripts and the offline pack tool on those systems are untested.
## Install in short
PC server: unzip, run `Server/Start WaddleVita Server.bat`. Vita: install `WaddleVita.vpk` with VitaShell, open it, Server tab, Play. Full guide: `README.md`.
SHA-256 of the zip: see `WaddleVita-0.2.0.zip.sha256`.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| WaddleVita |
v0.2.0 |
10/17/26 |
24 |
Download |
QR |
First public build. Native PS Vita port of Wagic. Runs at 960x544 with vitaGL and SDL2.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| wagic.vpk |
v0.1.1 |
05/09/26 |
7 |
Download |
QR |
# Wagic the Homebrew Vita v0.1.1
Patch release on top of v0.1.0a. Two fixes, no asset changes.
## Fixed
- **Story mode "tap to collect mana" crash.** The first-campaign tutorial duels (`tap_mana`, etc.) override the player avatar in their rules file. Wagic was loading the avatar texture during rules parsing on a placeholder Player whose `GameObserver` is intentionally null, which dereferenced `0x0` and triggered a data abort. Guarded.
- **Redundant music loading.** `GameApp::playMusic` was calling `Mix_LoadMUS` twice per track. Replaced with a lightweight path-resolution check so each track is loaded exactly once.
## Install
- CFW Vita with libshacccg.suprx set up.
- Copy `wagic.vpk` to your Vita over FTP or USB.
- Open VitaShell, press Cross on the VPK to install.
- Launch from the LiveArea.
## Upgrading from v0.1.0a
Save data at `ux0:data/Wagic/` is on a separate partition and is not touched by VPK installs. Decks, settings, and progress all carry over.
If you previously dropped card images at `ux0:data/Wagic/sets/<SETCODE>/<id>.jpg`, those persist too, Wagic searches `ux0:data/Wagic/` before falling back to the bundled `core.zip`. This is the recommended location for a permanent card library; future VPK updates won't disturb it.
## Card art
This VPK ships without card images (Wizards of the Coast art cannot be redistributed). Two options:
- Build the full VPK locally: see `BUILD_VITA.md`.
- Drop card art at `ux0:data/Wagic/sets/...` on your Vita. The engine finds it there before checking the bundled archive, and it survives future updates.
## Save data
Lives at `ux0:data/Wagic/`. Delete that folder in VitaShell to wipe progress.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wagic the Homebrew PSVita |
v0.1.1 |
05/09/26 |
114 |
Download |
QR |
| Wagic the Homebrew PSVita |
v0.1.0a |
05/04/26 |
90 |
Download |
QR |
| wagic.vpk |
v0.1.0a |
05/05/26 |
9 |
Download |
QR |
Wargus is a Warcraft 2 Mod that allows you to play Warcraft 2 with the Stratagus engine. The game looks and sounds almost exactly like Warcraft 2. The gameplay is very close to Warcraft 2’s gameplay, with slight enhancements towards Starcraft and other more modern RTS games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| stratagus_data.zip |
v3.3.2-vita.3 |
08/15/22 |
375 |
Download |
QR |
| stratagus.vpk |
v3.3.2-vita.3 |
08/15/22 |
436 |
Download |
QR |
- Added a message about the need of data re-install after an update
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| stratagus_data.zip |
v3.3.2-vita.2 |
08/13/22 |
264 |
Download |
QR |
| stratagus.vpk |
v3.3.2-vita.2 |
08/13/22 |
237 |
Download |
QR |
| stratagus_data.zip |
v3.1.3-vita.2 |
08/07/21 |
242 |
Download |
QR |
| stratagus.vpk |
v3.1.3-vita.2 |
08/07/21 |
246 |
Download |
QR |
| stratagus_data.zip |
v3.1.3-vita.1 |
08/06/21 |
268 |
Download |
QR |
| stratagus.vpk |
v3.1.3-vita.1 |
08/06/21 |
273 |
Download |
QR |
Wasteland Kings is the precursor to Nuclear Throne. This game is a top-down shooter in which you fight enemies in a nuclear wasteland in order to become its ruler.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wasteland Kings |
v1.0 |
12/07/18 |
843 |
Download |
QR |
Wasteland Kings sounds like a pretty odd game but it’s actually a lot of fun! (Game running on the PSVita)
This game includes:
A couple of different weapons including a shotgun, grenade launcher, pistol, crossbow and melee weapon
A leveling system in which you gain EXP by collecting radiation from fallen enemies.
When you go up a level, you can pick a mutation to make your character better (similar to Borderlands 2)
The ability to choose between 5 different races which all have all have different mutations you can choose when leveling up
Music, that I don’t care for too much, and support for analogue stick controls which make it a joy to play
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Water Closet is platform game where the objective is to escape down a toilet at the end of each stage.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| watercloset.vpk |
v1.0 |
01/09/22 |
8 |
Download |
QR |
| watercloset.vpk |
v1.0 |
12/16/21 |
322 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Open source game port for PSVITA , this time "Waves:Let Me Sleep".Video Game inspired on the GGJ17 theme: WAVES Cletus is trying to sleep, but he is perturbed by the constant tremor. Finally, one night he decides to go and find out the source of this tremor to make it stop. It's a 2D arcade inspired adventure video game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Waves:Let Me Sleep |
v1.0 |
04/05/19 |
491 |
Download |
QR |
all credits go for the creators of this game https://globalgamejam.org/2017/games/let-me-sleep … and
@Lapy05575948 for helping me with unity
@SilicaDevs for his UnityTools
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a visual puzzle game about trying to piece together the events of the previous night during a morning hangover
Original Creators: Catarina Lopes, Isaque Sanches, Mariana Domingos, Tiago Quendera.
Made with Unity
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Where The F*ck Did ... |
v1.0 |
06/04/21 |
395 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Wiiero port to the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| wiiero.vpk |
v1.2 |
01/12/19 |
527 |
Download |
QR |
Added support for the left analog stick.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| wiiero-data.zip |
v1.1 |
01/06/19 |
393 |
Download |
QR |
| wiiero.vpk |
v1.1 |
01/06/19 |
438 |
Download |
QR |
Wild Gunman Remake - 35th Anniversary
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wild Gunman Remake |
v1.02 |
06/23/19 |
880 |
Download |
QR |
Note: "Holster your gun to start" means to lower the sight until it can not be seen on the screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wild Gunman Remake |
v1.00 |
06/12/19 |
529 |
Download |
QR |
A unique precision/reaction speed platformer where an evil AI predicts your movement. Dodge AI-spawned traps, solve optional puzzles, and uncover the dark secrets of the simulation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Will You Snail Vita |
v1.0 |
06/11/24 |
123 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Wipeout Rewrite for PSVITA.
Wipeout Rewrite is a reimplementation of the 1995 Wipeout game for modern systems featuring high resolution, 60 FPS support, a modernized renderer, CRT post-processing effect and many more features.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wipeout Rewrite Vita |
v1.3 |
04/21/25 |
110 |
Download |
QR |
| Wipeout Rewrite Vita data |
v1.3 |
04/21/25 |
125 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC/PSX
Changelog (v.1.3):
- Downstreamed to latest official commit.
- Updated to latest vitaGL commit.
- Improved renderer efficiency.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Wizard Wizard is a small platforming game by Crateboy. Its source code was released in a Humble Bundle a few years ago, so I used it to test out GayMaker.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wizard Wizard |
v1.0 |
12/07/18 |
495 |
Download |
QR |
I had to modify it to use gamepad input, change the keyboard prompts to Vita ones, and changed the save path.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a PS Vita port of the reverse engineered Wolfenstein RPG by [GEC]. All credits go to the GEC team, this project would not exist without their hard work.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wolfenstein RPG Vita |
v1.0 |
04/21/25 |
131 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: Mobile
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Wonder Boy: The Dragon's Trap on PS Vita, with physical controls, an on-device APK/OBB importer, and support for switching between modern and retro graphics and audio.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wonderboy Vita |
v0.35 rc1 |
10/23/26 |
13 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A simple 2D platformer with wonky physics
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wonky Adventures |
v1.0 |
06/07/21 |
378 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Wordle SDL is a port of a clone of Wordle made with SDL.
Wordle is a web-based word game created and developed by Welsh software engineer Josh Wardle, and owned and published by The New York Times Company since 2022. Players have six attempts to guess a five-letter word, with feedback given for each guess in the form of colored tiles indicating when letters match or occupy the correct position.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wordle SDL |
v1.0 |
08/21/22 |
246 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of World of Goo for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GOO.vpk |
v.1.2.1 |
09/05/23 |
9 |
Download |
QR |
- Updated trophies icons to hi-res versions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GOO.vpk |
v.1.1 |
04/03/22 |
398 |
Download |
QR |
| GOO.vpk |
v.1.0 |
04/02/22 |
245 |
Download |
QR |
A re-creation of the popular flash game Worlds Hardest Game by SNUBBY LAND and Armour Games. Currently a demo and has limited levels... will be updated regulary.
Currently when you finish level 9 you get presented with a end screen this allows you to restart the game without having to exit the application!
Inside the Version Folder you will find the different versions of the game and inside those folders is a .vpk file. You should have custom firmware running on your vita if you would like to play the game and you will also need to install vitaShell to install the .vpk file.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| WHGVita.vpk |
v01.15 |
10/18/22 |
327 |
Download |
QR |
# What's New?
- Added Levels 8 and 9
- Added Sound Effects for Finishing Level
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| WHGVita.vpk |
v01.11 |
10/17/22 |
303 |
Download |
QR |
| WHGVita.vpk |
v01.10 |
10/16/22 |
301 |
Download |
QR |
| WHGVita.vpk |
v01.05 |
10/16/22 |
278 |
Download |
QR |
| WHG.Vita.vpk |
v01.00 |
10/15/22 |
256 |
Download |
QR |
Worminator is a sidescrolling action platformer game where you play as The Worminator and fight your way through many levels of madness and mayhem. It features huge levels, two episodes, nine unique weapons, Matrix-style "bullet time", hidden locations, multiple difficulties, several other optional characters and many cheats that influence gameplay.
Running the game
-Unzip worminator.zip and copy the contents to ux0:data/ so that you have a folder ux0:data/worminator/data
-Install worminator.vpk
Controls
Left analog stick = move player
Dpad = move player
Square = shoot
Cross = jump
Circle = duck
L = bullet time
R = change weapon
Triangle + L = statistics
Triangle + R = change ammo
Select = main menu
Start = map
Compiling the game
-Install VitaSDK toolchain
-If you are on Windows, install MSYS2 command shell
-Clone worminator repo into a folder somewhere
-Build and install dependency library allegro_vita
-Compile:
cmake "your worminator repo folder" -DBUILD_TYPE=Release
make
For a debug version replace Release with Debug.
Known issues
Game freezes sometimes when player dies riding a tank.
Credits
Thanks to David Layne and the rest of the Worminator Team for making this game, releasing the source and making it freeware.
Thanks to bosshunter (@bhunterzor) for telling me about the game and for beta testing.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| worminator_v10.zip |
v1.0 |
05/08/21 |
341 |
Download |
QR |
First version of Worminator.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Wrecking Wave is an explosive action game with physics-based destruction focused on Challenge and Speedrun modes. Unleash a wave of chaos, smash cities, chase high scores, and stop a mad scientist from polluting your ocean with toxic waste.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wrecking Wave |
v1.0 |
06/09/26 |
68 |
Download |
QR |
About the PS Vita port (free)
This is a free homebrew port of Wrecking Wave for the PS Vita. The game is identical to the PC version in content and gameplay. However, the physics quality has been reduced to run on the handheld's hardware.
The port runs in a 60 FPS mode by default. If you prefer a more stable experience, there's an option to lock the framerate to 30 FPS.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
X-Racer is an endless arcade race game originally created by Deer Cat.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| X-Racer Vita |
v1.0 |
09/20/20 |
548 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
GAME TYPE
1: Signal order: Normal; Input order: Normal
Plays sequence normally, and accepts input as shown
2: Signal order: Normal; Input order: Reverse
Plays sequence normally, but the input order is in reverse
3: Signal order: Random; Input order: Normal
Randomizes sequence each round, and accepts input as shown
4: Signal order: Random; Input order: Reverse
Randomizes sequence each round, and the input order is in reverse
Examples:
Game type 1: Signals shown are... Red, Red, Green, Blue; you press Red, Red, Green, Blue
Game type 2: Signals shown are... Red, Red, Green, Blue; you press Blue, Green, Red, Red
SKILL LEVEL
1: Plays 8 signals (max)
2: Plays 14 signals (max)
3: Plays 20 signals (max)
4: Plays 31 signals (max)
OTHER BUTTONS
"Last" button will replay/demo the most recent sequence
"Longest" button will replay/demo the longest sequence ever completed
MISC
Xerox creates a "config.ini" file upon first startup which is used to store settings; do not modify this file
Controls for Xerox are exclusively handled by touching the on-screen buttons
All assets for the game were custom-made using Gimp and Audacity
THANKS
To everyone in the scene that makes projects like mine possible to do on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Xerox.vpk |
v1.01 |
01/20/18 |
741 |
Download |
QR |
-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes (such as when 'config.ini' is loaded/created)
-Uploaded screenshots
-Changed sfx_button00.mp3 file
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Xerox.vpk |
v1.00 |
11/24/17 |
632 |
Download |
QR |
| Xerox.vpk |
v1.00 |
11/21/17 |
682 |
Download |
QR |
Xump - The Final Run is a simple multi-platform puzzler by Retroguru. Initially released by Psilocybin Development in 2005 the game has been improved in almost every aspect you can imagine. New graphics, new levels, new music, new options, new everything...
Help Holger to clean up deserted space fields. As this is a very dangerous task for a human being a headbot named Xump will be the one who has to suffer.
Your main task is to clean all dissolving tiles on several single-screen levels by simply stepping on them, one by one. Few fields are secured with mines and need a double tap. Mines can be blown up when passing by or disarmed by Xump when staying on this specific field for a short moment. Certainly the mission sounds easier than it will be.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Xump |
v1.0 |
06/01/21 |
292 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Yahtzee for the PS Vita; get the highest score to win
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Yakzee |
v1.0 |
01/21/18 |
737 |
Download |
QR |
Initial release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple port of Yardlings by Sokpop for Playstation Vita.
Some graphical features had to be removed or simplified due to hardware constraints.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Yardlings Vita |
v1.1 |
08/26/25 |
97 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1):
- Corrected game speed and other QOL improvements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Yet Another Unearthed Vita - Unearthed: Trail of Ibn Battuta port
Known bugs:
Crash after death in the prologue
Nearest TODO:
Implement separate rendering via 2 cameras, where background is in lower resolution and without any post-effects
Remove debug console
Push vita post-effects with separated rendering to github as a standalone package with required explainations
Add Survival level support
No ragdolls because the way they made is no longer supported in Unity 5
This repo contains source code and is defined to gather info about bugs & crashes.
Project goal:
Stable perfomance at least capped on 20 FPS
Graphics maxed out: bumped shaders, cubemap reflections, SSAO and other post-effects implemented
Full version of the game, including survival mode
Development of open-source unity post-effect kit for PS Vita, which will take homebrew port graphics on a whole new level
Insert your joke about drakeface here
Support Semaphore: https://store.steampowered.com/app/263680/Unearthed_Trail_of_Ibn_Battuta__Episode_1__Gold_Edition/
Support Shockwawe: https://www.patreon.com/shockwawe
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Did as much as possible to make it at least playable.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Z.A.T.O. // I Love the World and Everything In It for PSVita.
This is a visual novel made in RenPy.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Z.A.T.O.I.Love.the.World.and.Everything.In.It-01.00.vpk |
v01_00 |
02/08/26 |
7 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZATO Vita |
v1.0 |
02/08/26 |
105 |
Download |
QR |
Vibecoded port of ZDoom to the PSVITA, based on ZDoom v2.8.1 source code, with minor tweaks to the engine and a novel launcher to select WADs. Comes with Freedoom and the Doom 1 Shareware Episode bundled since both are freely redistributable. Has support for Hexen, Heretic, Strife, etc. as well.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| zdoom-vita-v0.12.0.vpk |
v0.12.0 |
10/12/26 |
8 |
Download |
QR |
Changelog:
New feature: Configs. Save and load your mod load orders with the press of a button!
New feature: Improved loading feedback. Now uses the original ZDoom console to show loading progress. No more black screens.
New feature: Console command support. Simply go to Options then Go to Console, and input your desired commands. The original cheat codes like IDKFA do work.
Numerous loader tweaks, bugfixes and adjustments. Now looks a bit more put together and has support for browsing and loading folders/subfolders. Select now adds launch arguments for those who know how to use them.
Several audio/video backend fixes to ZDoom. Ogg support has been added, HUD scaling to fix custom huds in Vita Settings, and sound pitch randomization actually now obeys the on/off toggle.
Squashed numerous bugs relating to mod support, including a particularly sneaky one which stopped configs from being saved when mods are active, also fixed Vita Settings to show with mods.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZDoom Vita |
v0.12.0 |
10/12/26 |
32 |
Download |
QR |
| ZDoom Vita |
v0.10.0 |
10/11/26 |
37 |
Download |
QR |
Port of Zelda Time Return of the Hylian to PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda ROTH for Vita |
v1.3 |
05/09/18 |
1876 |
Download |
QR |
# Port of Zelda Time Return of the Hylian to PS Vita
Note: saves can be found in `ux0:data/zroth/save` directory.
## Controls:
**On game selection screen / Inside inventory**
| Keys | |
| --- | --- |
| D-Pad | Navigate |
| Cross | Select game / Close inventory |
**In-game**
| Keys | |
| --- | --- |
| Left stick | Move Link |
| Right stick | Look around |
| Cross | Carry without gloves / Confirm / Pass text |
| Circle | Read / Open / Speak |
| Square | Use weapon |
| Triangle | Use selected object |
| Left D-Pad | See the map |
| Right D-Pad | Item selection |
| Up D-Pad | Open encyclopedia |
| L / R | L : Run (lock) / R : Run (Unlock if L pressed previously) |
| Select | Display help |
| Start | Save quit |
## Credits:
Vincent Jouillat - Original game (http://www.zeldaroth.fr/us/zroth.php)
## Changelog:
1.1:
- Improve performances (Fix memory leaks, smoother animation)
- External data files are **not** required anymore
- New key mapping (thx to @littlebalup)
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda - Return of the Hylian |
v1.1 |
12/25/16 |
573 |
Download |
QR |
Zelda Time to Triumph
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda3T.vpk |
v1.3.1 |
09/11/18 |
1927 |
Download |
QR |

## Instructions
Refer to the README.md
## Changelog:
1.3.1
- Fix more crashes and freezes. The port seems to be very stable now.
- Allow Link to move on 8 axis (thx to @NicolasR)
1.3:
- Many thanks to @NicolasR for:
- Multilingual support
- Language detection
- French translation
- More intuitive "Help" screens
1.2.1:
- Add "Fullscreen" option
- Add "Auto-hide menu bar" option
- Imgui settings can now be saved and reloaded.
1.2:
- SDL 1.2 (vitaGL) + imgui support (thx to @Rinnegatamante)
1.1:
- Fix more memory leaks
- External datas are not required anymore (about 195 Mb space gained)
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda3T.vpk |
v1.3 |
05/09/18 |
561 |
Download |
QR |
| Zelda3T.vpk |
v1.2.1 |
05/04/18 |
507 |
Download |
QR |
| Zelda3T.vpk |
v1.2 |
04/30/18 |
523 |
Download |
QR |
| Zelda3T.vpk |
v1.1 |
10/31/17 |
627 |
Download |
QR |
| Zelda - Time to Triumph |
v1.0 |
10/20/17 |
570 |
Download |
QR |
This is a port of Zelda Picross for the PS Vita, based on the original game made by Vincent Jouillat from here: http://www.zeldaroth.fr/us/dlpicross.php
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZeldaPicross.vpk |
v1.1 |
08/31/22 |
338 |
Download |
QR |
Fixes, fixes, FIXES! I fixed up some stuff.
- Added a temporary change in regards of the double letters at the end of every text (happens to some, see the ``Known bugs`` section of the ``README`` for more info)
- Fixed some songs getting distorted/crackled after it being restarted
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZeldaPicross.vpk |
v1.0-hotfix |
08/28/22 |
261 |
Download |
QR |
| ZeldaPicross.vpk |
v1.0 |
08/28/22 |
231 |
Download |
QR |
Port of Zelda Navi's Quest for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZeldaNSQ.vpk |
v1.1.1 |
05/04/18 |
1498 |
Download |
QR |

## Instructions
Refer to the README.md
## Changelog:
1.1.1:
- Add "Fullscreen" option
- Add "Auto-hide menu bar" option
- Imgui settings can now be saved and reloaded.
1.1:
- SDL 1.2 (vitaGL) + imgui support (thx to @Rinnegatamante)
1.0.1:
- Options can be saved now
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZeldaNSQ.vpk |
v1.1 |
04/30/18 |
577 |
Download |
QR |
| ZeldaNSQ.vpk |
v1.0.1 |
11/12/17 |
462 |
Download |
QR |
| ZeldaNSQ.vpk |
v1.0.1 |
11/11/17 |
661 |
Download |
QR |
Zelda3 Vita is a port of zelda3, a reimplementation of The Legend of Zelda: A Link to The Past with several enhancements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda3 Vita |
v1.3 |
07/13/25 |
390 |
Download |
QR |
| Zelda3 Vita |
v1.3 |
07/13/25 |
169 |
Download |
QR |
Requirements:
- Game Data Files: SNES
Changelog (v.1.3):
- Removed validation layers: this improves overall performance.
- Fully inlined PPU codepath: this improves performance of around 7-8%.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Zen and the Art of Transhumanism is a cyberpunk pottery game about improving the human race through technology.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zen and the Art of Transhumanism |
v1.0 |
03/30/21 |
365 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
ZENONIA 1 is a classic 2D action role-playing game. It follows the journey of a young hero named Regret as he investigates his adoptive father's murder, uncovers a deep conspiracy between rival factions of light and darkness, and fights against the demon god Ladon.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| zenonia1.vpk |
v.0.1.1 |
08/19/26 |
8 |
Download |
QR |
V0.1.1
Includes a fix to the "puppy crash" present in the Zenonia 1 Remaster.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zenonia 1 Remastered Vita |
v1.01 |
08/18/26 |
95 |
Download |
QR |
Zenonia 2: The Lost Memories is a classic 2D action role-playing game developed and published by Gamevil. It features real-time combat, four unique playable characters with individual storylines, and an extensive 16-bit-style fantasy world.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| zenonia2.vpk |
v0.1 |
08/15/26 |
8 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zenonia 2 Remaster Vita |
v0.1 |
08/15/26 |
58 |
Download |
QR |
An unofficial port of Zenonia 3 for the PlayStation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| zenonia_3.vpk |
v01.30 |
07/24/26 |
8 |
Download |
QR |
### Description
This release brings important changes to how the game's UI assets are loaded to reduce the footprint of the VPK, and establishes the most stable graphical configuration as the default build.
### ⚠️ Important Installation Change (Action Required)
The UI assets (menu art, title logos, and HELP/ABOUT text) are **no longer bundled within the VPK**. You must now manually copy these folders from your legally obtained `.apk` to your PS Vita during the installation process:
1. Extract `res/drawable/` from your APK, rename it to `drawable`, and place it in `ux0:data/zenonia3/drawable/`
2. Extract `assets/html/` from your APK, rename it to `html`, and place it in `ux0:data/zenonia3/html/`
*Note: Without these files, the game will still run, but menus, titles, and help screens will render completely blank.*
### What's New
* **Optimized Default Build:** The project now defaults to the most stable performance settings confirmed on real hardware (`RGB565_CONVERT_MODE=NATIVE`, `OPTIMIZE_NEON_FIXED=OFF`, and `LOCK_FPS_30=ON`). The standard build output is now a clean `zenonia_3.vpk` instead of a long, heavily tagged filename.
* **Developer Workflow Improvements:** Added new options in the Python management scripts to quickly upload only the eboot.bin` over FTP, allowing for much faster iterative testing without needing to repack and reinstall the entire VPK.
* **New Porting Utilities:** Added new developer tools (`parse_dump.py` and `ai_bash_commands.sh`) to the repository to assist in parsing PS Vita crash dumps and streamlining the porting workflow.
Why are some previous releases missing a .vpk file?
In earlier stages of this project, a bad practice was inadvertently being followed: distributing .vpk files that had copyrighted game assets (such as UI graphics, title logos, and menus) bundled directly inside them. Distributing copyrighted material without authorization is a violation of copyright laws and could have severely compromised this entire open-source repository, potentially leading to a DMCA takedown.
To protect the repository and ensure the longevity of this port, we have strictly pivoted away from this practice. No copyrighted assets will ever be bundled with our releases moving forward. This is why the loader logic has been updated to completely externalize these assets, requiring users to manually extract and provide them from their own legally obtained copies of the game.
We appreciate your understanding and cooperation in keeping this project safe, legal, and compliant.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zenonia 3 |
v01.30 |
07/24/26 |
141 |
Download |
QR |
ZENONIA 4: Return of the Legend is an action RPG developed and published by Gamevil. This is a port of the Android version for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| zenonia_4.vpk |
v1.0.0 |
08/14/26 |
8 |
Download |
QR |
## ⚔️ Zenonia 4 — PlayStation Vita Port (v1.0.0)
First official release of the native **Zenonia 4 (Android)** port for the **PlayStation Vita**, featuring **intelligent multi-tier FrameSkip**, **direct RGB565 hardware rendering**, **RAM audio caching**, and **maximum CPU optimization**.
---
## 🚀 What's New in v1.0.0
- **⚡ Multi-Tier FrameSkip (1.0x to 3.0x)**:
- Dynamic frame pacing allowing you to adjust game speed in real-time between **1.0x (Normal)**, **1.5x**, **2.0x (Default)**, **2.5x**, and **3.0x (Max)**.
- Game logic, physics, enemy AI, and touch/pad inputs run at a full **60 Hz tick rate** while rendering load is cut down, yielding a super-smooth 20–30+ FPS experience.
- Frame pacing is active across gameplay, Title screen animations, and Main Menus.
- **🖥️ On-Screen OSD HUD Notification**:
- Displays a clean, translucent banner at the top of the screen when changing speed modes (`FRAME SKIP: 2.0X`, etc.) with smooth fade-out.
- **🛡️ 100% Authentic Visuals & UI Bug Fixes**:
- Off-screen text and button caches (`p9 != 0`) are fully preserved, fixing missing text labels on pause/inventory popups (*Destroy*, *Repair*, *Equip*, *Discard*).
- Redundant 1.04 MB `FastClearNonClipping` writes are bypassed on skipped frames to drastically reduce RAM bandwidth usage.
- **🔇 Zero-Log Max CPU Performance**:
- Release binaries are built with file logging disabled (`ENABLE_LOGGING=OFF`), eliminating SD card / SD2Vita write latency and format-string overhead during gameplay.
- **🎵 Multi-Core Thread Affinity**:
- Main game loop pinned to **CPU Core 0** at 444 MHz.
- Audio mixing and background OGG playback isolated to **CPU Core 1** with zero SD card access (audio cached in RAM).
---
## 🎮 Controls
| Button / Input | Action |
| :--- | :--- |
| **D-Pad / Left Stick** | Move character / Navigate menus |
| **Cross (✕)** | Attack / Confirm / Interact |
| **Circle (◯)** | Back / Cancel |
| **Triangle (△)** | Skip dialogue / Cutscene |
| **Square (□)** | Open World Map |
| **L-Trigger** | Quick Save Game |
| **R-Trigger + SELECT** | **Cycle FrameSkip Speed (1.0x ➔ 1.5x ➔ 2.0x ➔ 2.5x ➔ 3.0x)** |
| **START + SELECT** | Exit Game safely |
| **Front Touchscreen** | Full native touch controls & menu navigation |
---
## 📦 Installation Instructions
1. Install `zenonia_4.vpk` on your PlayStation Vita via **VitaShell**.
2. Extract the game asset files from the Android APK (`assets/` and `lib/armeabi/libgameDSO.so`) into `ux0:data/zenonia-4/`.
3. Ensure `ux0:data/zenonia-4/libgameDSO.so` and `ux0:data/zenonia-4/assets/` are present.
4. Launch **Zenonia 4** from LiveArea and enjoy the game!
---
## 📁 Downloads / Assets
- **`zenonia_4.vpk`**: Standard build with Multi-Tier FrameSkip, Maximum CPU speed, zero SD card I/O.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zenonia 4 Vita |
v1.0.0 |
08/15/26 |
164 |
Download |
QR |
ZGloom is a re-implementation of Amiga FPS Gloom, including support for Zombie Massacre.
Gloom was a 1995 Doom-clone from Black Magic Software for Commodore Amiga. It had very messy and meaty graphics and needed a very powerful Amiga computer back then. It had several official successors like Gloom Deluxe/Ultimate Gloom (a graphical enhanced Gloom), Gloom 3 and Zombie Massacre.
Gloom was made freely available by its developers. Also other games with the engine like Gloom 3 or Zombie Massacre can be downloaded for free on Aminet. Otherwise you can take the original game files from your game installation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZGloomCollection.08.2026.vpk |
v08.2026 |
07/22/26 |
8 |
Download |
QR |
## Early August Update
- Save system optimized (incorrect floor/ceiling textures were loading in some areas)
- Level selection in the title menu reworked
- Lives added to the HUD: Note - you no longer have unlimited lives; you start with 3 and can increase them to up to 5 through a minigame.
- The original Defender minigame has been fixed and activated: You can now earn lives throughout the game, up to a maximum of 5.
- Reflections reworked: In addition to weapons and projectiles, enemies and walls can now also reflect off the ground.
- Bloody Violence mode introduced: Eliminating enemies now procedurally creates pools and splatters of blood on the floor and walls.
- Image expansion in 16:9 mode has been reworked.
- The title bar has also been integrated into Zombie Massacre, and the intro/title screen sequence in Gloom Classic has been fixed.
- Profiles reworked: CLASSIC / BALANCED / EXTREME now has new settings
Unofficial wrapper/port of Zombie Tsunami for PlayStation Vita.
The port operates by loading the official Android ARMv7 executable directly into memory, linking its dependencies to native functions, and applying the necessary patches for it to run correctly. In practice, this creates a lightweight Android-like environment where the original executable can run natively without modification.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Patcher.v1.0.zip |
v1.0 |
07/14/26 |
18 |
Download |
QR |
| ZombieTsunami-v1.0.vpk |
v1.0 |
07/14/26 |
12 |
Download |
QR |
**First version** of the Zombie Tsunami port for PS Vita.
_Port by MeninoSung_
_Patcher by WolffsRoom_
**Files:**
- ZombieTsunami-v1.0.vpk
- Patcher v1.0.zip to generate the data files using a compatible Zombie Tsunami 1.6.0 APK
Install the VPK and copy the generated “zombietsunami” folder to ux0:data/. The game is controlled via the touchscreen; the Circle button pauses the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zombie Tsunami Vita |
v1.0 |
07/14/26 |
272 |
Download |
QR |
Zombiebound is a 3D FPS zombie survival game for the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zombiebound |
v0.1.0 |
09/30/17 |
1194 |
Download |
QR |
Zombiebound is a 3D FPS zombie survival game for the PS Vita.
It plays very similar to your favourite CoD Zombies games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The first alpha version of the game will include two levels. The "Farmhouse" and the "Abandoned Store". You will get a link to download the homebrew game in .vpk format for homebrew enabled PS Vitas only.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This first version of the game will also have 4 weapons. Like the first game your character will be able to hold up to two weapons. His main weapon is always a pistol with infinite ammo, while the secondary weapon can be purchased from the various points of each level (they will appear as a graffiti on walls).
Hi-score is saved for each level locally and you can view it from the main menu. You can also adjust aiming sensitivity to your liking.
More updates will come latter with new content and improvements thanks to your feedback. For all your suggestions or ideas about the gameplay you can comment here or you can contact me with a pm on my Twitter page.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zombiebound Reloaded |
v0.1 alpha |
01/30/19 |
581 |
Download |
QR |
Port of DUNGEON (ZORK: The Great Underground Empire - Part I) for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| zork.vpk |
vpsv1.0.2 |
10/04/19 |
419 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |