Kite, a beginner in the game The World, is playing with his real-life friend known in-game as Orca when they are attacked by an unidentified monster chasing Aura, a secretive girl. Afterwards, Orca, who died from the monsters attack, enters a coma in the real world. Unable to understand the reason for Orcas coma, Kite joins two new characters to find Aura and bring his friend back.
Requirements:
- libhsacccg.suprx
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| .hack//ez-i |
v1.0.3 |
10/18/25 |
155 |
Download |
QR |
Changelog (v.1.0.3):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
2048 Port for Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 2048 Vita |
v1.0 |
02/11/19 |
1495 |
Download |
QR |
2048 is a single-player sliding block puzzle game designed by Italian web developer Gabriele Cirulli. The game's objective is to slide numbered tiles on a grid to combine them to create a tile with the number 2048 (by wikipedia)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
2ship2harkinian is a sourceport of The Legend of Zelda: Majora's Mask based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on version 1.1.2 (Satoko Charlie).
Requirements:
- libshacccg.suprx
- Game Data Files: N64
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 2ship2harkinian |
v1.2 |
05/08/26 |
63 |
Download |
QR |
| 2ship2harkinian data |
v1.2 |
05/08/26 |
59 |
Download |
QR |
Changelog (v.1.2):
- Fixed the Pictograph Box not capturing pictures correctly.
- Optimized the rendering codepath, improving performance by 5-10%.
- Updated to latest vitaGL commit.
- Reduced memory usage by 32 MBs, allowing for more complex mods to be used.
- Restored alternate assets support, granting all kind of mods support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 2ship2harkinian |
v1.1 |
04/14/26 |
65 |
Download |
QR |
| 2ship2harkinian data |
v1.1 |
04/14/26 |
77 |
Download |
QR |
This is a wrapper/port of 32 Secs for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 32 Secs Vita |
v0.8 |
08/11/25 |
65 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.8):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of 8-Bit Bayonetta for PSVITA.
8-Bit Bayonetta, formerly known as Angel Land, is an inaccurately-named, 16-bit-style action/shooter game for web browsers, based on the Bayonetta game franchise.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| 8BitBayonetta |
v1.0 |
03/31/22 |
724 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a small Galaga type game for the PSVita. It features 10 waves and a boss fight. It is also the first game to utilize the Bartender trophy system. All art, music, etc create by me.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
- Updated to the latest version of LibBartender.
- Small fixes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| A Super Small SHMUP |
v1.01 |
11/17/21 |
348 |
Download |
QR |
| A Super Small SHMUP |
v1.0 |
11/13/21 |
325 |
Download |
QR |
| ASUPERSMALLSHMUP.vpk |
v1.0 |
11/10/21 |
341 |
Download |
QR |
AbbayeDesMorts Vita port of L'abbaye Des Morts
and Abbaye des morts vpk here
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Abbaye Des Morts Vita |
v1.0 |
12/30/17 |
1242 |
Download |
QR |
Faith will be your only weapon in this platformer styled like a ZX Spectrum game. Black backgrounds, 1 color sprites and 1 bit sounds are a proper fit for a raw story. The lack of details turn on the player's imagination, creating a unique experience for each player.
L'Abbaye des Morts has been inspired by the tragic history of the Cathars and platform games for ZX Spectrum computers like Manic Miner, Jet Set Willy or Dynamite Dan.
Controls
Dpad: Move the character/Jump
X: Jump
O: Switch from 32bit to 8bit graphics
Start: Exit game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A free game inspired by Umberto Eco's novel and Jean-Jaques Annaud's film "The Name of the Rose", and based on the game "La abadía del crimen" by Paco Menéndez and Juan Delcán.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Abbey of Crime |
v1.0 |
04/07/21 |
595 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Abuse for PSVITA/PSTV based on Abuse-SDL.
Abuse is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe.
The protagonist of the game, Nick Vrenna, has been unjustly incarcerated in a prison where the staff are performing unethical medical experiments upon the inmates. A prison riot occurs and an experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - are infected with a substance called Abuse that transforms them into monsters. With the water supply in danger of being infected, Nick arms himself and fights through the horde to prevent this, and then escapes from the prison complex.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Abuse Vita |
v0.8 |
04/15/21 |
674 |
Download |
QR |
https://www.psx-place.com/threads/release-abuse-vita-abuse-sdl-port-for-psvita-pstv.33594/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Taking inspiration from Rengoku for the PSP, Armored Core and Blame!, ABYSS is a third person shooter duel game featuring randomly generated guns and enemies. How deep can you descend into the ABYSS?
Download Abyss
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| See link in description |
v2.1 |
01/06/26 |
139 |
Download |
QR |
Changelog (v.2.0):
Backup system online:
- Backups act as extra lives and you can have a maximum of 3 backups
- Enter a backup room to make a backup or upload a backup from the cache menu for credits
Wraiths:
- Enemies that kill you become wraiths
- They get a name and traverse the ABYSS until they are killed
Graphics update and optimizations:
- Shaders have been rewritten and textures recompressed
- All room lightmaps have been rebaked
Better Cache:
- Cache menu now has categories
New Content:
- Added 7 new sidearms and two new types
- Added burst fire weapons
- More Gun parts
- More Armors
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Aerofoil, a sourceport of Glider Pro, for PSVITA.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Aerofoil.vpk |
v.1.0 |
02/21/23 |
492 |
Download |
QR |
| aerofoil.zip |
v.1.0 |
02/21/23 |
494 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Age of War for PSVITA.
Take control of 16 different units and 15 different turrets to defend your base and destroy your enemy.
In this game, you start at the caveman age, then evolve! There are a total of 5 ages, each with its own unique units and turrets. Can you advance faster than your enemy?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| aowv2.vpk |
v1.1 |
02/13/23 |
740 |
Download |
QR |
- Fixed age upgrade crash
- Fixed some shaders
- Now money gain will show correctly
So now you can proceed into another age!
UPD: hotfix uploaded
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| aowv1.vpk |
v1 |
02/03/23 |
480 |
Download |
QR |
This is a small demo of multiplayer platformer with singleplayer level editor.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| AGWOAN DEMO |
v1.0 |
04/16/19 |
663 |
Download |
QR |
PS: project file will be released after jam
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Air Pressure for PSVITA.
Air Pressure is an unromantic visual novel.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| airpressure.vpk |
v1.0.0 |
11/28/22 |
354 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of Alisa: Developer's Cut for PSVita.
Alisa is a indie survival horror game heavily inspired by the classics of this genre like the original Resident Evil.
Note
This patch works exclusively with the latest version of the game at the time of writing this README. If the game received a new update, the depot you want is: download_depot 1335530 1335531 3838329713333394627
The "Special" button is mapped on L Trigger.
Known issues
Enemy AI is less aggressive and can sometimes get confused. This is the result of an heavy optimization in the pathfinding logic (planned to improve in future updates).
After finishing a run, the video prior the main menu will stop working until app is rebooted.
On new runs, sometimes the backpack on Alisa won't disappear after the prologue.
The grab animation during the final boss is a bit glitchy (only visual).
There are some minor issues with lighting across the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Alisa Vita |
v1.2 |
01/10/26 |
94 |
Download |
QR |
How to Install
Buy Alisa: Director's Cut from Steam and install it.
Download the datafiles.zip and alisa.vpk from the Release page.
Install alisa.vpk on your PSVita.
Extract on your PC datafiles.zip in a folder of your preference.
From the Steam game datafiles, copy all files (excluding directories) from Alisa_Data folder except for app.info and output_log.txt (it should total at 289 files) to the alisa folder in the datafiles folder.
Run patch_files.bat.
Extract all the files, except for archive.psarc, inside the alisa folder inside the data.zip generated file into ux0:app/ALSA50001/Media.
Extract archive.psarc inside the alisa folder inside the data.zip generated file into ux0:app/ALSA50001.
Optional: For trophies to be unlockable, install NoTrpDRM.
Credits
PatnosD: For fixing the vast majority of animations in the game and for giving additional help to fix some minor issues.
hatoving: For helping with the initial bootstraping of the project and for the Livearea assets.
withLogic: For additional help testing the port.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Alisa Vita |
v1.1 |
12/31/25 |
93 |
Download |
QR |
| Alisa Vita |
v1.0 |
12/29/25 |
87 |
Download |
QR |
A port of Alto's Adventure for PSVITA.
Alto's Adventure is a 2015 endless runner snowboarding video game developed by Team Alto and Snowman and published by Noodlecake Studios. The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Alto Adventure |
v1.0 |
10/15/22 |
730 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An Untitled Story is a metroidvania game by Matt Thorson. It's a classic freeware game filled with secrets and platforming challenges, and has an endearing art style and music.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| An Untitled Story |
v1.0 |
01/04/19 |
812 |
Download |
QR |
It was made with an old version of Game Maker so I had to do a lot of work to port it up to Studio. I've beaten the game but not to 100%, so some parts remain untested.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Angel Collide is a simple side-scrolling shmup built in Gamemaker Studio.
Gifted with the powers of the Halo, the Angel must follow the Golem and his minions across 5 levels and finally defeat him in his stronghold.
Shoot anything that moves and aim for a high score.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Angel Collide |
v1.0 |
05/27/21 |
548 |
Download |
QR |
Changelog (v.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Animal Crossing for the Nintendo Gamecube, based on the decompilation and PC port.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Animal Crossing Vita |
v0.4.1 |
06/06/26 |
15 |
Download |
QR |
Changelog (v.0.4.1):
Better performance near waterfalls when the summer rainbow is out. New shader, getting close to 0 uber fallbacks lol
Bug fixes
Free cam: fixed island cottage and bungalow collision, a duplicate mesh, and the camera toggling on its own during Kapp'n boat transitions.
Kapp'n trophy now fires when you step off the boat, instead of after talking to the islander.
Saves: autosave moved to a background thread, saves staged off the heap.
Trimmed a pile of redundant GPU shader copies, freeing memory.
Thanks
FlyingMeta for the ACGC-PC-Port.
Cuyler36 and the ACGC decomp team.
Rinnegatamante for VitaGL and NoTrpDrm.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Animal Crossing Vita |
v0.4.0 |
06/03/26 |
23 |
Download |
QR |
| Animal Crossing Vita |
v0.3.2 |
05/24/26 |
34 |
Download |
QR |
| Animal Crossing Vita |
v0.3.1 |
05/23/26 |
33 |
Download |
QR |
| Animal Crossing Vita |
v0.3.0 |
05/19/26 |
36 |
Download |
QR |
| Animal Crossing Vita |
v0.2.0 |
04/20/26 |
110 |
Download |
QR |
| Animal Crossing Vita |
v0.1.0a |
04/02/26 |
78 |
Download |
QR |
This is a wrapper/port of Anomaly 2 for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly2.vpk |
v.1.2 |
03/03/23 |
747 |
Download |
QR |
- Added configurator app.
- Made possible to change Graphics Quality.
- Made possible to change Textures Quality.
- Added optional 30 fps cap.
- Made possible to overload language setting.
- Disabled logs (Slight performance improvements).
- Reworked Livearea assets (Thanks to Once13one).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly2.vpk |
v.1.1 |
03/01/23 |
445 |
Download |
QR |
| anomaly.vpk |
v.1.0 |
02/28/23 |
441 |
Download |
QR |
This is a wrapper/port of Anomaly Defenders for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly_defenders.vpk |
v.1.0 |
02/28/23 |
514 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Anomaly: Korea for PSVITA.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- fd_fix.skprx OR repatch_ex.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly_korea.vpk |
v.1.1 |
03/01/23 |
501 |
Download |
QR |
- Made so that it's possible to pause/resume game by pressing the Start button.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly_korea.vpk |
v.1.0 |
02/27/23 |
433 |
Download |
QR |
This is a wrapper/port of Anomaly: Warzone Earth HD for PSVITA.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly.vpk |
v.1.1 |
03/01/23 |
508 |
Download |
QR |
- Moved to precompiled shaders usage. Makes loading times much faster.
- Made so that it's possible to pause/resume game by pressing the Start button.
- Disabled game logs. Slightly improves performances.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| anomaly.vpk |
v.1.0 |
02/27/23 |
430 |
Download |
QR |
Another World Vita
=============================
Another World Vita is a port of the classic game Another World for PSVita. Based on the 0.2.1. version created by Gregory Montoir.
About
Another World, also known as Out of This World in North America and Outer World (アウターワールド Autā Wārudo?) in Japan, is a 1991 cinematic platformer action-adventure game designed by Éric Chahi for Delphine Software. The game tells a story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself in a dangerous alien world where he is forced to fight for his survival.
========================================
Requirements
========================================
-> A Vita system with Henkaku installed to run homebrew.
-> Install the vpk file in your Vita
-> Put the original data files in the folder ux0:app/SOMO00002/DATA
-> Original files can be downloaded in serveral sites, for example: http://www.myabandonware.com/game/out-of-this-world-18g#download
#Button configuration
======================================
Arrow Keys: move Lester
Left stick: move Lester
X: run/shoot
Credits
Gregory Montoir for the PC version.
Eric Chahi, obviously, for making this great game.
Thanks to
Xerpi for the SDL2 port for Vita. (https://github.com/xerpi)
Cpasjuste for solving some issues of SDL2 port. (https://github.com/Cpasjuste)
Original version: https://github.com/cyxx/rawgl
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Another_world.vpk |
v0.2.1 |
09/27/16 |
1009 |
Download |
QR |
Initial functional version
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is an explicit reconstruction of Valve's classic game Portal for the Playstation Vita.
This has been achieved by standing on the shoulders of giants, and I owe a debt of thanks to Cody Andrews and his portal implementation for Unity (https://github.com/codand/Unity3DPortals) as well as Valve for their life-changing game!
After a lot of really hard work the game is now complete and playable through to Chamber 14.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Aperture Reconstructed |
v0.4.00 |
04/29/26 |
47 |
Download |
QR |
Step 1 Install the VPK:
Download the VPK from here, or from VitaDB and install as you usually would. At this stage the game will crash during launch because you need to install the Media directory that contains copyrighted content
Step 2 Convert the xDelta to Media.zip and Install in ux0:app/APTR1007/Media
Make sure that your version of Portal is up to date. This process uses the version that's available on Steam and there's really no excuse not to buy it as it's only $9.99!
Download ApetureReconstructedFiles_0.1.72.zip and when it's complete place it into the data directory for the steam version of the Portal game (C:Program Files (x86)SteamsteamappscommonPortalportal)
Select "Extract here" and extract the zip into this directory. It will add ApetureReconstructedFiles.xdelta, xdelta-3.1.0-x86_64.exe, and ApplyPatch.bat
Run ApplyPatch.bat and wait for the process to complete. The process will give you a decrypted "Media.zip" folder which contains game content
Extract the resulting "Media.zip" folder and install over ux0:app/APTR1007/Media on your Vita, replacing any existing files in that directory
The files installed by the process can now be deleted if you wish
Step 3 Setup Authentication:
I have designed ApetureReconstructed to require the original game file "portal_pak_dir.vpk". I do not know if this will be specific to the English version, but it's the one from the Steam distribution
Make sure that your version of Portal is up to date
Copy "portal_pak_dir.vpk" from C:Program Files (x86)SteamsteamappscommonPortalportal to the Data directory for Apeture:Reconstructed: ux0:data/AptrRecon
This should now appear as ux0:data/AptrRecon/portal_pak_dir.vpk
If you wish to make this process easier you may want to run Apeture:Reconstructed first so that it will create the data directory for you, but remain stuck at the authentication screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Aperture Reconstructed |
v0.3.96 |
04/18/26 |
57 |
Download |
QR |
| Aperture Reconstructed |
v0.2.07 |
10/07/25 |
109 |
Download |
QR |
| Aperture Reconstructed |
v0.1.86 |
09/17/25 |
126 |
Download |
QR |
Ars Poetica is a poetry-themed narrative-focused escape-room puzzle game.
Think "Zorg meets Dear Esther" - story-focused, vanguardist in its puzzle design, but rooted in the genre of the text adventure, merging old-school and contemporary game design.
A World War II soldier gets injured in battle. In his journey back home he's killed by a bombshell - and in this split second, between life and death, he must now find peace, and remember who he is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ars Poetica |
v1.0 |
06/02/21 |
484 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Arx Libertatis is an open-source reimplementation of the Arx Fatalis engine, ported to PS Vita via vitaGL. Explore the dungeons of Arx as you fight, sneak, and cast your way through a full-length RPG with an immersive underground world.
Requirements:
- libshacccg.suprx
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Arx Libertatis |
v1.003 |
02/17/26 |
81 |
Download |
QR |
Changelog (v.1.003):
Additional Improvements and Fixes
Multi Language Support
Performance Flags for VitaGl recommended by Rinnegatamante
Settings Menu Background fix/icon fix
MiniMap character position Fix
Additional Vita Options
Toggle Magic Option
Lock Fps option
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Arx Libertatis |
v1.001 |
02/14/26 |
62 |
Download |
QR |
This is a wrapper/port of Assassin's Creed Altair Chronicles for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Assassin |
v1.0 |
07/29/25 |
57 |
Download |
QR |
Changelog (v.1.0):
- Completely removed virtual buttons from the screen in the Xperia build.
- Made so that the Xperia build shows hints with Xperia button icons.
- Added physical buttons support for non-Xperia build through fake input presses.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Atari's hit classic arcade game comes to the PS Vita sytem.
Set your score, always trying to beat your personal best.
Fun time waster while waiting around.
Controls
Use Left and Right to rotate your ship.
Use Up to move forwards
Use "" to shoot
Use "○" to save your score
Use "△" to skip saving
Use "START" to begin the game
Use "SELECT" to view controls from the menu
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Asteroids0.1.zip |
v0.1 |
10/28/19 |
657 |
Download |
QR |
The first public beta version. Allows for local score saves only.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Race through space and dodge the obstacles at breakneck speed.
Take control of two meteorites in this fast-paced high score game while you rush through a trippy galaxy. Rotate the meteorites through the obstacles. If you fail once, you will have one meteorite left and switch from rotating to dodging controls.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Astro Rush |
v1.0 |
07/26/21 |
392 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Remake of Atlantis for the Atari 2600 using GameMaker
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Atlantis |
v0.8 |
11/10/21 |
428 |
Download |
QR |
Remake of Atlantis for the Atari 2600 using GameMaker
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Atomiks is a faithful remake of, and a tribute to, Atomix, a classic puzzle game created by Softtouch & RoSt and released in 1990 by the Thalion Software company. Atomiks is free software, and shares no code with the original Atomix game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Atomiks Vita |
v1.0.0 |
03/14/26 |
60 |
Download |
QR |
Changelog (v.1.0.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This game was originally written for the iOs and Android platforms in 2012, selling maybe 10 copies for $1 each and a few hundred free downloads. HOWEVER it was written in the (now defunct) "Marmalade" SDK which is C/C++. I have dug up the source code and ported it to VITA homebrew - enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Attack of the Lettuce |
v1.0 |
06/30/20 |
551 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Augustus is a fork of the Julius project that intends to incorporate gameplay changes.
The aim of this project is to provide enhanced, customizable gameplay to Caesar 3 using project Julius UI enhancements.
Augustus is able to load Caesar 3 and Julius saves, however saves made with Augustus will not work outside Augustus.
Gameplay enhancements include:
Roadblocks
Market special orders
Global labour pool
Partial warehouse storage
Increased game limits
Zoom controls
And more!
Because of gameplay changes and additions, save files from Augustus are NOT compatible with Caesar 3 or Julius. Augustus is able to load Caesar 3 save files, but not the other way around. If you want vanilla experience with visual and UI improvements, or want to use save files in base Caesar 3, check Julius.
Augustus, like Julius, requires the original assets (graphics, sounds, etc) from Caesar 3 to run. Augustus optionally supports the high-quality MP3 files once provided on the Sierra website.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Augustus |
v4.0.0 |
12/28/23 |
67 |
Download |
QR |
Changelog (v.4.0.0):
Additions:
- Added Highways, 2x2 roads that provide a significant speed boost but are only usable by destination walkers.
- Added Custom Empires, a feature to allow map creators to create their own empire maps. Consult the documentation for details and examples. (#734)
- Added new icons for large quotas on the empire map
- Added an option to display the projected movement path of walkers when placing new buildings
- Added an option to display the area from which markets get their supplies
- New resources: the engine has been reworked to allow more resources than C3 originally came with.
- Added resource: Stone. Stone is gathered in stone quarries near rocks and used to construct monuments.
- Added resource: Sand. Sand is gathered in sand pits placeable near water and can be processed into bricks and concrete.
- Added resource: Bricks. Bricks are made in brickworks from clay and sand. Bricks are used to construct select monuments.
- Added resource: Concrete. Concrete is made in concrete makers from sand. Concrete makers require water access from either well, fountain or reservoir. Access to water from reservoir speeds up concrete production. Concrete has to be made as needed and cannot be stored.
- Added resource: Gold. Gold is slowly mined in gold mines placeable near rocks. Gold is used to build select monuments and can be converted into denarii in City Mint.
- Added a new building - City Mint. City mint can convert gold into denarii or denarii into gold.
- Expanded map editor functionality. You can now set what the favor loss is for late delivery, ignoring the request and the allowed time for late delivery.
- Added: Scenario events. Expansion of scenario creating functionality.Scenario events are a set of actions that can be triggered if a set of conditions are met. Consult the documentation for details. (https://github.com/Keriew/augustus/blob/master/res/manual/README_map_editor_scenario_events.md)
- Added an option to draw cloud shadows over the city.
- Added a new building - Cart Depot. Cart depot allows for additional logistics and moving of goods based on conditions. User can set target resource, source and destination, and conditions for movement of goods. Works with both granaries and warehouses.
- Added panelled and looped garden gates.
- Added a setting to control the default permissions of garden gates
- Meow
- Added altars - desirable buildings that also provide a bit of support to their chosen god
- Added additional garden variant
Changes:
- Obstructing the road to Rome will now pause the game and give a warning, to give an opportunity of fixing the problem before destroying the player's city.
- Added the reservoir range projection when building Neptune Grand Temple
- Increased the favor penalties when player tries to pay themselves a salary above their rank
- Adjusted the calculations of granaries/warehouses for markets
- Removed the 10 dock limit
- Newly built docks, taverns and non-Venus temples now accept all goods by default
- Changed the sentiment overlay: Now the upper parts of the homes are also coloured accorded to the sentiment
- Herd animals will now try to move out of the way when placing buildings
- Vanilla scenarios and campaign maps are adjusted to include the new resources as appropriate
- Meat and fish are now separate food types
- Monument resource costs and number of phases have been adjusted to require the new resources
- Adjusted the order of special orders in warehouses/granaries. The new order is Accepting->Getting->Not Accepting
- Buildings that require resources not available on the map will no longer show in the build menu
- Angry natives can now destroy walls, aqueducts and gardens
- Removed the minarets from Hagia Sophia ornament
- Copy/paste building data can now be used on all roadblock-like buildings
- Mothballed buildings now display a warning on their building information panel
- Aligned the text in the building menu and title screen menu
- Granaries now display the flags showing their permissions, similarly to warehouses
- Distributing market ladies will no longer return early if they have no resources to distribute
- Reservoirs can now connect directly to each other. Improved the projection when building reservoirs
- Oracles, Large Temples and Nymphaeums no longer burn or collapse
- Improved error/crash logging
- Cartpushers emptying the warehouse can go offroad
- Improved the UI of load/save dialog
- Improved the UI building information of monument that are being constructed
- Added roadblock controls to gatehouses and arches
- Added hotkeys for many of features
- Removed shipyards from maps with no fish
- Adjusted cartpusher and market ladies pathfinding
- Market boys now stay closer to the market lady
- Increased trader spawn rate
- Wolves now fight against enemy soldiers
- Granary cart pushers now show on food supply overlay
- Boxing in your city will now automatically pause the game to allow the player to fix the problem without all housing getting destroyed
- Replaced the "all temple" option with an auto cycle toggle
- The market buyer lady now wears a dress with a different color.
- Improved graphic model for the Architects’ Guild.
- Warehouse info panel now shows stored goods and free space values in cartloads.
- Zebras now use their pasturing animation.
- Changed the loading screen to PS Vita
Bugfixes:
- Fixed potential crashes with wrongly formatted XML files
- Fixed efficiency being calculated improperly
- Fixed android builds not loading properly
- Fixed some bugs which would stop monuments from being completed
- Fixed the entertainment advisor displaying the wrong count of hippodromes
- Fixed some improper behaviour of herd animals
- Fixed a bug where having too many sprites on the same tile would result in them drawing in random locations
- Fixed a bug where ranged units on fort grounds could not fire
- Fixed a bug when the trade is stopped if a dock is replaced by a shipyard while the game is paused
- Fixed a potential problem with message lists
- Fixed a bug where buildings would get deleted even if you cancel deletion
- Fixed problems with invasions created by using cheats
- Fixed out of bounds problem with invasions
- Fixed out of bounds problem with the water access projection
- Fixed monuments sometimes not being drawn correctly
- Fixed potential memory corruption issues
- Fixed a bug where rioters could destroy only a part of the hippodrome
- Fixed a bug where a city preview would improperly display the map size
- Fixed a potential crash caused by looters
- Fixed improper ghosts being drawn by waterside buildings
- Fixed potential crashes caused by waterside buildings
- Earthquake can no longer hit a ramp
- Fixed a bunch of typos and adjusted some messages for clarity
- Fixed a bug where rotating a map could prevent placing more buildings
- Fixed bathhouse ghost
- Fixed a situation where luxury palaces would display requirements for evolving
- Fixed caravans not appearing sometimes when they should
- Fixed farm progress being undone after deleting and then undoing the deletion
- Fixed the crash when the map is rotated briefly after gatehouse destruction
- Fixed some savegames refusing to load
- Fixed being able to place multiple wharves on top of each other in some situations
- Fixed clone building being able to build buildings that are not allowed to be built
- Fixed Venus Grand Temple not working on all houses/gardens/statues/temples.
- Fixed multiple possible memory corruption errors
- Fixed entry/exit flag moving on reload
- Placated Crudelios
- Fixed entry/exit flags being minable in the campaign maps
- Fixed native area shrinking
- Fixed being able to build multiple of the same monument
- Fixed gladiator statue complaining about lack of road access
- Fixed sentries sometimes improperly showing up when right clicking next to a tower
- Fixed buildings sometimes using improper spawn points when built next to a roadblock
- Fixed natives getting stuck on garden gates
- Fixed cart pushers sometimes getting stuck when their target gets deleted
- Fixed caravanserai suppliers stocking up less food than intended
- Fix a rare case when houses would become corrupted and crash the game
- Fixed Neptune bonus not working with a modified model file
- Fixed cartpusher sometimes getting stuck on invalid tiles
- Fix replay map button sometimes not working
- Fixed triumphal arch allowing more road access than it should
- Fixed wrong mouse warping when right click dragging
- Fixed waterside building being placeable where they wouldn't work
- Fixed foreman using wrong phrases
- Fixed elevation rocks appearing where they shouldn't
- Fixed numberic input keyboard ignoring minus
- Fixed work camp haulers walking on water
- Fixed cases where hotkeys stopped working
- Game paused banner now displays the proper hotkey
- Fixed gates placed on plazas not working
- Fixed mothballed supply post fully satisfying food needs without consuming food
- Fix music not playing properly on Vita
- Fixed some timing issues with mpg video playback
- Fixed trees/rocks changing graphics when starting a map
- Fixed the improper tavern count being displayed
- Fixed destroyed palisade gates reducing peace rating.
- Fixed the display of triumphal arches on Roads overlay.
- Fixed potential crash when parsing malformed original assets.
- Fixed a bug where palaces didn’t for ask access to gods once evolved.
- Fixed some texts not translated in the audio options.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| augustus-3.2.0-vita.vpk |
v3.2.0 |
09/22/22 |
446 |
Download |
QR |
| augustus-3.2.0-windows.zip |
v3.2.0 |
09/22/22 |
485 |
Download |
QR |
| augustus-3.1.0-vita.vpk |
v3.1.0 |
11/25/21 |
380 |
Download |
QR |
| augustus-3.1.0-windows.zip |
v3.1.0 |
11/25/21 |
385 |
Download |
QR |
| augustus-3.0.1-vita.vpk |
v3.0.1 |
05/17/21 |
340 |
Download |
QR |
| augustus-3.0.1-windows.zip |
v3.0.1 |
05/17/21 |
335 |
Download |
QR |
| augustus-2.0.1-linux-x86_64.zip |
v2.0.1 |
11/16/20 |
325 |
Download |
QR |
| augustus-2.0.1-mac.zip |
v2.0.1 |
11/16/20 |
338 |
Download |
QR |
| augustus-2.0.1-windows.zip |
v2.0.1 |
11/16/20 |
345 |
Download |
QR |
| augustus-2.0.0-linux-x86_64.zip |
v2.0.0 |
11/12/20 |
290 |
Download |
QR |
| augustus-2.0.0-mac.zip |
v2.0.0 |
11/12/20 |
298 |
Download |
QR |
| augustus-2.0.0-windows.zip |
v2.0.0 |
11/12/20 |
321 |
Download |
QR |
| augustus-1.4.1A-linux-x86_64.zip |
v1.4.1a |
06/09/20 |
302 |
Download |
QR |
| augustus1-4-1a-windows.zip |
v1.4.1a |
06/09/20 |
325 |
Download |
QR |
| augustus-1.4.1-linux-x86_64.zip |
v1.4.1 |
06/09/20 |
313 |
Download |
QR |
| augustus1-4-1-windows.zip |
v1.4.1 |
06/09/20 |
297 |
Download |
QR |
| augustus-1.4.0-linux-x86_64.zip |
v1.4.0 |
06/05/20 |
327 |
Download |
QR |
| augustus140-windows.zip |
v1.4.0 |
06/05/20 |
332 |
Download |
QR |
AvP Gold Vita is a port of AvP Classic 2000, an FPS made by Rebellion Developments set in Aliens vs Predator world. You can play as a Marine, as an Alien or as a Predator; the game features three different campaigns and a skirmish mode to play against bots in deatmatch games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| AvP Gold |
v0.8 |
07/23/20 |
1371 |
Download |
QR |
| AvP Gold datafile |
v0.8 |
07/24/20 |
1382 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Baba Is You is an award-winning puzzle game where you can change the rules by which you play. In every level, the rules themselves are present as blocks you can interact with; by manipulating them, you can change how the level works and cause surprising, unexpected interactions!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BABAISYOU.vpk |
v1.4 |
09/09/22 |
613 |
Download |
QR |
### Changes:
- Added support for v470 (August 2022 Google Play update) thanks to @throwaway873. Please refer to the readme for the updated installation instructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BABAISYOU.vpk |
v1.3 |
07/15/22 |
247 |
Download |
QR |
| BABAISYOU.vpk |
v1.2 |
06/22/22 |
255 |
Download |
QR |
| BABAISYOU.vpk |
v1.1 |
06/12/22 |
301 |
Download |
QR |
| BABAISYOU.vpk |
v1.0 |
06/09/22 |
262 |
Download |
QR |
This is a wrapper/port of Babel Rising 3D for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Babel Rising 3D Vita |
v1.0 |
08/03/25 |
76 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Based on a creepypasta, the Backrooms brings a nostalgic feeling of being lost in endless piles of empty rooms with fluorescent lights at full hum-buzz.
You have to find your way out, but of course, some "friends'' don't want you to leave. If you don't "wake up" in time, your nightmares will drown you.
This game is created by Ilia Esmaili Poor (IEP_Esy)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Backrooms |
v1.5.2 |
09/09/22 |
1452 |
Download |
QR |
Changelog (v.1.5.2):
- Re-enable VSync
- Fixed sensitivity
- Minor menu UI fixes
- Minor Optimisation
- Added boot screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A loader for the Android edition of a popular "Assassin's Creed"-like game by Gameloft. Please read the installation instructions on GitHub
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Backstab HD Vita |
v1.0 |
03/28/23 |
67 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hello everyone, recently I have found source code of Bad Piggies game, so I decided to port it on vita.The problem is that there is only source of 2.3.6 version of this game made on newer version of Unity than i had to use for vita. So I had to backport everything, and for now its running not so good, but I will improve everything later. Known problems:
Field of Dreams unknown crash when picking starboxes
Cake Race must be ripped
Perfomance not optimal For those who want to support me making unity game ports (and own pojects, of course): https://www.patreon.com/shockwawe
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bad Piggies |
v1.4 |
08/02/21 |
1318 |
Download |
QR |
[GOOD] Drastically improved performance: lowered physics, remade sound system.
Engine sound fix #2
This is a quick perfomance fix for levels like Little Pig Adventure or Field of Dreams - up to 1.5x FPS.
As I focused on fixing Revelations 2 right now, you can find related news, follow my updates and contribute to my work on on Patreon: https://www.patreon.com/shockwawe
Port of Balatro for PSVITA. Balatro is a poker-inspired roguelike deck builder all about creating powerful synergies and winning big.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Balatro Vita |
v0.13 |
05/10/25 |
184 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.0.13):
- Re-enabled sound but no music, and also compressed every sound file to a smaller bandwith.
- Flame shader disabled.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Inspired by creepy/bad edutainment games from the 90s, (Sonic's Schoolhouse, I.M. Meen, 3D Dinosaur Adventure: Save the Dinosaurs), Baldi's Basics is a meta-horror game that's really weird, with no real educational value to be found. Collect all 7 of the notebooks and escape the school, all while avoiding Baldi. Baldi has many friends in the school that will slow down your progress and put you at risk of being caught, so learn how each character works and how you can avoid their attention. Find and use items to your advantage. Oh, and finally, try not to get the quiz answers wrong... Each wrong answer makes Baldi angrier...
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Baldi Basics Classic |
v1.4.3 |
08/12/20 |
2803 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Baldur's Gate: Dark Alliance for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Baldur s Gate: Dark Alliance |
v1.06 |
02/28/26 |
155 |
Download |
QR |
Changelog (v.1.06):
Substantially improved video playback performance by passing YUV data directly to GXM, avoiding CPU color space conversion.
Added playstation button icons and PS Vita diagram in control settings screen. Notes:
This works by automatically patching the original game files when the game starts. The game creates automatic backups of files before applying patches (e.g., config.lmp.backup). Backups are only created once and won't be overwritten. The patching code was written with the help of AI tools.
This was achieved in part thanks to the cool BGDA Explorer tool for PS2 by Bryce Barbara. The tool was adapted to work with the Xbox texture format and modified to support importing new textures. I will share the modified fork of BGDA Explorer in the future.
Eliminated periodic framerate stutter every 3-4 seconds. Moved Vorbis audio decoding to a background thread on CPU core 2. Uses a custom fork of libvorbis with a lock-free ring buffer that pre-fills decoded PCM data so ov_read() returns instantly via memcpy. Included as a submodule at lib/libvorbis and built automatically by the build script. Note: The code for this custom fork was written with the help of AI tools, by creating tests to ensure the original libvorbis and the threaded version behave exactly the same for this game's use case.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Baldur s Gate: Dark Alliance |
v1.05 |
01/21/26 |
118 |
Download |
QR |
| Baldur s Gate: Dark Alliance |
v1.03 |
01/04/26 |
91 |
Download |
QR |
| Baldur s Gate: Dark Alliance |
v1.01 |
01/03/26 |
76 |
Download |
QR |
A port of Batman Doom (the classic Doom II total conversion by ACE Team) to PS Vita, powered by the doomgeneric engine.
Features
Full Batman Doom gameplay on PS Vita
Dual analog stick controls
Quick Save/Load
LiveArea integration
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Batman Doom |
v1.0 |
03/01/26 |
115 |
Download |
QR |
Controls
Button Action
Left Stick Move forward/back, strafe
Right Stick Turn left/right
D-Pad Move / navigate menus
Cross (X) Use / Open doors
Square Fire
Circle Strafe modifier
Triangle Automap
R Trigger Fire
L Trigger Run / Weapon cycle modifier
Start Menu (Escape)
Select Enter / Confirm
UP Quick Save (slot 0)
DOWN Quick Load (slot 0)
L+D-Pad Cycle weapons
HOW TO INSTALL
download the data file and put ux0/data
install the vpk
enjoy the game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Batman: The Dark Knight Rises for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Batman: The Dark Knight Rises |
v0.8 |
10/26/25 |
534 |
Download |
QR |
| Batman: The Dark Knight Rises |
v0.8 |
10/26/25 |
233 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.8):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Battlefield: Bad Company 2 Android for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using repatch plugin
Optional: Install PSVshell to overclock your device to 500Mhz.
Install libshacccg.suprx, if you don't have it already, by following this guide.
Obtain your copy of Battlefield: Bad Company 2 legally from the Amazon store in form of an .apk file and one or more .obb files (usually located inside the /sdcard/android/obb/bc2/) folder. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
Copy the /sdcard/android/obb/bc2/ folder to ux0:data/bc2.
Open the apk and extract libbc2.so from the lib/armeabi folder to ux0:data/bc2.
Install BC2.vpk on your PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BC2.vpk |
v1.0 |
08/01/21 |
1400 |
Download |
QR |
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An adaptation of beat banger for the ps vita created over the last 3 months
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Beat Banger Vita |
v1.0 |
10/07/25 |
127 |
Download |
QR |
Note: vita parental controls are set to 11 due to this game including NSFW imagery
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Beat Hazard 2 for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Beat Hazard 2 |
v1.1 |
05/11/26 |
32 |
Download |
QR |
Changelog (v.1.1):
- Added support for imported musics in ux0:music.
- Added Genre metadata support for custom songs.
- Added possibility to customize album and genre metadata from the auxiliary txt metadata file.
- Added support for metadata extraction for the song files themselves. (These can be overloaded with the auxiliary txt metadata file)
- Improved the FFT and wavelength calculations for songs: this will result in a much more accurate visual pattern and better enemies spawns timed with music beats.
- Updated to latest vitaGL commit.
- Optimized rendering logic by removing temporary memory allocations for oneshot vbos.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Beat Master is a Tetris where you should get the highest score possible while listening to really cool songs.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Beat Master |
v1 |
09/09/19 |
829 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Behind Every Great One is a game made by Deconstructeam for the Ludum Dare 42. The theme of the gamejam was "Running out of space". Gabriel is a really driven succesful artist. Victorine doesn't have any personal passions but supports Gabriel as a housewife. They love each other.
Credits to GrossleyMoo for helping with the port and developing UndertaleModTool. Without his help, a GMS 2 in a Vita would be a dream.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Behind Every Great One |
v1.0 |
03/17/21 |
450 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Homebrew in the horror genre for PlayStation Vita. Your task is to collect the keys, open the door and get out alive. But you are not alone, you are being hunted, be careful.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Benny |
v1.0 |
09/02/25 |
90 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a Vita port of the game Bermuda Syndrome, using the reverse engine made by Gregory Montoir: https://github.com/cyxx/bermuda
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bermuda-vita.vpk |
v1.4 |
01/12/18 |
1937 |
Download |
QR |
## Installation:
- Install `bermuda-vita.vpk`
- Extract data files from the [bermuda-syndrome.zip](http://www.bestoldgames.net/download/bgames/bermuda-syndrome.zip) archive to `ux0:data/bermuda/DATA/`
- Extract music files from the [MUSIC.zip](https://www.ferb.fr/gekihen/MUSIC.zip) archive to `ux0:data/bermuda/MUSIC/`
Finally, you should have, into `ux0:/data/bermuda/` :
- A folder named `DATA` with [the following files and directories](https://www.ferb.fr/gekihen/bermuda-data.png)
- A folder named `MUSIC` with track01.ogg to track15.ogg inside
## Controls:
| Keys |   |
| --- | --- |
| Arrow Keys | Move Jack |
| X | Interact / Skip dialogues or cutscenes |
| â¡ | Use weapon / Pull out weapon |
| O | Run / Put away weapon |
| â³ | Display bag |
| Start | Open menu |
| Select | Toggle 1:1 / fullscreen |
| L / R | Quick load / save |
## Credits:
Cyx (Grégory Montoir) for original reverse work and modern engine.
## Changelog:
1.4:
- Rebase with last features / fixes of bermuda original project (release 0.1.6)
- Fix more random crashes.
- Button "Start" is now used to open in-game menu.
1.3:
- Image quality improvement. Thanks to @rsn8887.
1.2:
- Enable "SELECT" button to toggle between 1:1 ratio or fullscreen
1.1:
- Fix random crashes due to wrong audio/music memory management
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bermuda-vita.vpk |
v1.3 |
11/16/17 |
631 |
Download |
QR |
| Bermuda Vita |
v1.1 |
11/25/16 |
678 |
Download |
QR |
Port of Bewilder House for PSVITA.
Bewilder House is a short indie 3D horror game made by Minoteam.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bewilder House |
vprefinal |
07/22/24 |
78 |
Download |
QR |
Changelog (PreFinal):
- Made map work correctly.
- Fixing eyes not seeing you.
- Fix crashes when loading levels.
- Fixed LiveArea Background image.
- Made the sensitivy superior.
- Made a script for the trampoline to work in Eyes Challenge level.
- Fixed border walls not showing up.
- Semi-fixed dying (you can now die without relaunching).
- Made the map working a bit in Lighthouse (Second clown level).
- Added collisions to ballon cages.
- Optimized the game, will never reach stable 30-60fps.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Experience the singleplayer action-boss-rush game with pixel-perfect retro aesthetics and inspiration from classic titles like 'Punch-Out!!', and recent indie hits like 'Cuphead'.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BigBoyBoxing Vita |
v1.3.0 |
04/10/25 |
84 |
Download |
QR |
Changelog (v.1.3.0):
- Further enhanced joystick movement
- Fixed victory message
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Billy Frontier Vita is a port of Billy Frontier based on the recent source release by jorio.
Billy Frontier is an arcade style action game with a "cowboys in space" theme. You get to fight in duels, shootouts, stampedes, etc. It's the kind of game you'll want to pick up and play whenever you get that twitch to just shoot something and blow stuff up!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Billy Frontier Vita |
v1.0 |
10/31/22 |
264 |
Download |
QR |
| Billy Frontier Vita (datafile) |
v1.0 |
10/31/22 |
325 |
Download |
QR |
https://github.com/Rinnegatamante/BillyFrontier
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Resident Evil 4 Mobile for PSVita.
Resident Evil 4 Mobile is an heavily downgraded demake of Resident Evil 4 for Android devices.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BIOHAZARD4 Vita |
v1.1 |
06/06/26 |
13 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- Added English language support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BIOHAZARD4 Vita |
v1.0 |
06/02/26 |
30 |
Download |
QR |
An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004). This port is based on the tremendous work done by regular-dev. Multiplayer is compatible with the PC version.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Biplanes Revival |
v1.2.1-fix1 |
08/29/25 |
72 |
Download |
QR |
| Biplanes Revival |
v1.2.1-fix1 |
08/29/25 |
61 |
Download |
QR |
Changelog (v.1.2.1-fix1):
- Fixed updating statistics for victories over Developer AI and insane AI;
- Fixed saving statistics to a file when exiting the game via Live Area;
- Fixed updating statistics when exiting a match early.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
About
a clicker game for PSVITA/PSTV made with gamemaker studio
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bit Clicker |
v1.0 |
05/28/20 |
422 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of BitBot Runners, an indie running game in which your goal is to get points by passing levels and with that being able to buy new characters.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BitBot Runners |
v1.0 |
11/24/19 |
761 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a quick beta demonstration of part of the combat system that would be intended for the full game: where you will be an upstart pirate who has to break the curse of being a Ghost Pirate!
Black Sails is intended to be a combination of Assassins Creed: Pirates for mobile, with the humour and storytelling of Monkey Island, and the vibe of the likes of Alestorm or Pirates of the Caribbean!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Black Sails: Curse of the Deep |
vbeta |
01/24/25 |
69 |
Download |
QR |
Changelog (Beta):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Lights Out clone for the PS Vita; touch a light to toggle it and all adjacent lights ON/OFF
INSTRUCTIONS
BASIC INFORMATION
There are a total of 25 lights per puzzle
Touch a light to toggle it and all adjacent lights ON/OFF
When all 25 lights are OFF, the puzzle is completed
50 puzzles to choose from, with an unlockable solution per puzzle
CONTROLS
TOUCH: Touch lights to alternate between ON/OFF states
L & R: Choose current puzzle
SELECT: Show/hide solution for puzzles that have been completed in less than 999 moves
START: Reset the current puzzle
MISC
Blackout creates a "config.ini" file upon first startup which is used to store settings; do not modify this file
When "Show solution" is enabled, touch each outlined (in yellow) light once to complete the puzzle
All assets for the game were custom-made using Gimp and Audacity
THANKS
To everyone in the scene that makes projects like this possible to do on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blackout.vpk |
v1.01 |
01/20/18 |
783 |
Download |
QR |
-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes (such as when 'config.ini' is loaded/created)
-Rearranged order of 'config.ini' entries
-Uploaded screenshots
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blackout.vpk |
v1.00 |
11/24/17 |
660 |
Download |
QR |
Port of Blasphemous for PSVITA.
Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blasphemous Vita |
vbeta1 |
06/11/24 |
117 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (beta.1):
- Sprites memory optimization
- Increased many enemies sprites resolution
- Decreased app size
- Fixed vertical scroll in inventory
- Fixed Bell Carrier enemy behaviour
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Fly through a 3D world of never-ending blocks and survive for as long as you can! Includes customization options for gameplay and visuals, along with five music tracks.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blockamok Remix |
v1.2 |
11/09/25 |
86 |
Download |
QR |
Changelog (v.1.2):
Here's another update! Probably the last one unless a bug needs to be fixed.
Changes
Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience.
Added three new background/overlay color options and one new block color option.
Also reorganized background/overlay color options.
Added Spawn Area setting that allows the player to change the size of the block spawn area.
A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate.
Adjusted HUD element positions.
Assorted minor polish.
[Android] Increased block spawn boundaries from 10.0 to 12.0 (same as PC).
[PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height).
[Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8.
[Vita] Slightly improved performance. Minimum no-overclock framerate increased from ~45 FPS to ~52 FPS.
Bug Fixes
High score is no longer saved if debug mode is used during a game. No cheating!
[Android] Fixed startup crash on some Android versions.
[PC] Toggling fullscreen no longer resets visual settings.
Enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blockamok Remix |
v1.1 |
07/20/25 |
82 |
Download |
QR |
Blue Bayou was originally made in one week for GBJAM-8 and ranked #1 in the "Fun" category. Part boss rush and part crawdad simulator, players assume the role of a cornered mudbug as they face down a slew of ruthless debt collectors in the Louisiana bayou.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Blue Bayou |
v1.0 |
05/01/22 |
324 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a rewrite of the Blues Brothers and Blues Brothers: Jukebox Adventure game engines developed by Titus Interactive.There is also support for Prehistorik 2.
Requirements
Blues Brothers
The data files of the Amiga or DOS version, full game or demo, are required.
*.BIN, *.CK1, *.CK2, *.SQL, *.SQV, *.SQZ
For sounds and music, the Amiga version files or the ExoticA set need to be copied.
Jukebox Adventure
The data files of the DOS version are required.
*.EAT, *.MOD
Prehistorik 2
The data files of the DOS version, full game or demo, are required.
*.SQZ, *.TRK
Changes
Compared to the original DOS executables, the rewritten engines feature :
horizontal scrolling
configurable screen size
game cheats : unlimited lifes and energy, no hit
Running
By default, the executable loads the data files from the current directory. This can be changed using command line switches.
Usage: blues [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--level=NUM Start at level NUM
--cheats=MASK Cheats bitmask
--startpos=XxY Start at position (X,Y)
--fullscreen Enable fullscreen
--scale=N Graphics scaling factor (default 2)
--filter=NAME Graphics scaling filter (default 'nearest')
--screensize=WxH Graphics screen size (default 320x200)
--cga Enable CGA colors
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| blues-vita (bb) |
v1.01 |
09/28/25 |
102 |
Download |
QR |
| blues-vita (bb-jukebox) |
v1.01 |
09/28/25 |
101 |
Download |
QR |
| blues-vita (prehistorik 2) |
v1.01 |
09/28/25 |
103 |
Download |
QR |
**Note:** Prehistorik 2 is still available for purchase on [Steam](https://store.steampowered.com/app/749140/Prehistorik_2/) and [GoG](https://www.gog.com/game/prehistorik_12). For this game, only the **free DEMO** data is included. To play the full game, purchase it in one of the stores and replace all files in `ux0:app/PREHIST01/data` with the data files of your own copy (data files are those of *.SQZ and *.TRK formats)
1.01 Latest
Changelog
Disabled copper bar effects that caused slowdowns
Accelerated fade transitions (brightness dimming) by reducing delay from 30ms to 15ms
Bug Fixes
Commented out problematic play_sound calls in collision handling to prevent crashes
Disabled game over animation that caused crashes after multiple deaths
Fixed compilation warnings by removing unused variables and functions
Graphics and Resolution
Implemented higher resolution upscaling with scale factor 3 (960x600 logical resolution)
Disabled copper bars to improve performance
Build System
Updated minimum CMake version to 3.10
Added SceAudioIn_stub to fix linking issues
Game Features
Maintained compatibility with Vita hardware optimizations
Known Issues
Prehistorik 2 level exit trigger does not check for lighter collection (game logic bug)
Screen shake missing in long fall animations on Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| blues-vita |
v1.0 |
01/17/22 |
399 |
Download |
QR |
| blues-vita(bb-jukebox) |
v1.0 |
01/19/22 |
364 |
Download |
QR |
| blues-vita(prehistorik-2) |
v1.0 |
01/17/22 |
343 |
Download |
QR |
Classic Bomberman clone on SDL2 and C++
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bomberman.vpk |
v1.01 |
06/07/20 |
1471 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
BonkBots! is an arcade fighting game where your goal is to defeat waves of bots by either smashing them with a hammer or slashing their wires with a sword. Upgrade your gear and prepare for the incoming waves by taking the enemy drops to the incinerator.
Destroy waves of bots, see how long you can last and most importantly, have fun bonking!
Overclock is not mandatory, but recommended.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BonkBots! |
v1.0 |
09/23/23 |
62 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This was just a quick project for something to do. It's not great and I wouldn't say it's a finished product but this is all I'm going to do with it so feel free to do what you want with it.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BopIt.vpk |
v1 |
05/24/22 |
307 |
Download |
QR |
# BopIt (Vita Edition)
#### incudes audio languages : EN, ES, FR, IT, DE
------
* Utilises Lua Player Plus Vita (lpp-vita). [Learn more.](https://github.com/Rinnegatamante/lpp-vita)

This was just a quick project for something to do.. its not great and i wouldnt say its a finished product but this is all im going to do with it so feel free to do what you want with it..
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Survival comes first...
Boris needs to find all the tools to survive Joey Drew's study.
But be careful because you are not alone, and the Ink Demon is always on the prowl and it won't be good if he catches you!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Boris and the Dark |
v0.1.11 |
02/16/22 |
440 |
Download |
QR |
https://gamejolt.com/games/BATDS-PSP/688387
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A generic 2d platformer made with Unity for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bot-R |
v1.0 |
11/01/19 |
588 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Boxing Girl is a scrolling platform game where you play as a little boxing girl.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Boxing Girl |
v1.0 |
06/07/21 |
522 |
Download |
QR |
Changelog (v.1.0):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
BreakVeetOut
I had small project for ReVitalize called - BreakVeetOut now updated to HENkaku. Hope you can test it and report bugs, as I have still time to make it better :)
For now there is only 15 levels (but will add it more later...)
Controls:
Left pad, Left analog, L trig - move pad left
Right pad, Right analog and R trig - move pad right
X - start playing
Triangle - start bot (auto bot play)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BreakVeetOut_v0.3.vpk |
v0.3 |
08/01/16 |
554 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A clone of BRICK RACE, a minimalistic racing game with Tetris-like graphics, for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BrickRace 1990 |
v1.0 |
08/30/19 |
706 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Vita port of BStone. Allowing you to play Blake Stone natively on that handheld.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bstone-0.3.vpk |
v0.3-vita |
08/22/19 |
793 |
Download |
QR |
| data-sw.zip |
v0.3-vita |
08/22/19 |
638 |
Download |
QR |
* Update source to upstream version 1.1.13
* Prev/next weapon functions added (top area of touchscreen and "O")
* Joystick sensitivity adjustable in-game
* Sound volume menu cosmetic fix
* X and O buttons function in expected way in menu
* Fix sporadic crashes when music is enabled & other out of memory errors
* No fadein tearing
* In elevator, fade out from viewport instead of messagebox
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| bstone-0.2.vpk |
v0.2-vita |
09/25/18 |
547 |
Download |
QR |
| bstone-0.1.1.vpk |
v0.1.1-vita |
08/13/18 |
639 |
Download |
QR |
| bstone-0.1.vpk |
v0.1-vita |
08/13/18 |
645 |
Download |
QR |
| bstone-0.0.1.vpk |
v0.0.1-vita |
08/11/18 |
634 |
Download |
QR |
| data-sw.zip |
v0.0.1-vita |
08/11/18 |
671 |
Download |
QR |
Lumina City, 2647.
In this cybernetic metropolis, corporations reign supreme, their influence looming large over every facet of society. From the incessant hum of holographic advertisements to the dance of shadows beneath neon signs, the city pulses with a relentless energy that never sleeps.
Yet amidst the chaos and corruption, there exists a haven of tranquility, a sanctuary from the clamor of the streets. Your own handcrafted beverage haven, a cozy retreat from the dystopian realities outside.
As the proprietor of this refuge, you are more than just a bartender; you are a listener, a confidant, and a seeker of stories.
With an array of handpicked ingredients and a flair for mixology, you craft beverages that transcend mere refreshment, becoming liquid works of art that tantalize the senses and ignite the imagination.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| BubblePunk |
v0.2 |
04/08/25 |
67 |
Download |
QR |
Changelog (v.0.2):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of Pangea Software's Bugdom to PlayStation Vita, based on the modern version of Bugdom written by Iliyas Jorio. Bugdom is a 1999 platform video game originally created by Pangea Software for Mac OS 9.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bugdom-1.3.2-vita.2.vpk |
v1.3.2-vita.2 |
08/07/22 |
384 |
Download |
QR |
Second release of Bugdom for PS Vita, based on v1.3.2 of jorio's desktop Bugdom.
Changes:
- Get rid of BGRA-RGBA pixel conversion code in Bugdom and Pomme, moving it to a vitaGL fork. Future maintenance should be much easier.
- Fix 1-byte offset bug making textures look grainy.
- Add version to about screen
- Fix vpk build process
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bugdom-1.3.2-vita.1.vpk |
v1.3.2-vita.1 |
07/16/22 |
290 |
Download |
QR |
Port of Bugdom 2 for PSVita.
Bugdom 2 follows the adventure of a grasshopper named Skip as he tries to get his stolen knapsack from Bully Bee throughout the game. His comrade in arms, Sam the Snail and Sally the Chipmunk, assist him.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bugdom 2 Vita |
v1.0 |
01/25/25 |
68 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Bully: Anniversary Edition Vita
This is a wrapper/port of Bully: Anniversary Edition for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bully.vpk |
v1.0 |
06/05/21 |
14688 |
Download |
QR |
| gamefiles.zip |
v1.0 |
06/05/21 |
15568 |
Download |
QR |
Follow the instructions at https://github.com/TheOfficialFloW/bully_vita/blob/master/README.md.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Vita port of Cannonball, an enhanced Outrun engine by djyt.
Thanks djyt for writing such a great program and making sure it is easily portable.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cannonball Vita |
v1.05 |
03/23/18 |
1632 |
Download |
QR |
Vita Controls
L - Insert Coin
R - Menu
Square - Start
Triangle - Gas
Circle - Break
Cross - Change Gears
Analog Stick - Steering Wheel
Installation Instructions
Note: arcade roms from Outrun version B are required to run this homebrew!
Install the .vpk
Extract the contents of data.zip into ux0:data/ (it is just two folders and an info file for roms)
Obtain the arcade roms for Outrun Version B and extract them into ux0:data/cannonball/roms
Launch the bubble, enjoy Outrun in almost perfect 60 fps.
Rom names
-------------------------------------------------------------------------------
Place OutRun Revision B ROMs in this directory.
They must be named as follows:
-------------------------------------------------------------------------------
epr-10187.88
epr-10327a.76
epr-10328a.75
epr-10329a.58
epr-10330a.57
epr-10380b.133
epr-10381a.132
epr-10382b.118
epr-10383b.117
mpr-10371.9
mpr-10372.13
mpr-10373.10
mpr-10374.14
mpr-10375.11
mpr-10376.15
mpr-10377.12
mpr-10378.16
opr-10185.11
opr-10186.47
opr-10188.71
opr-10189.70
opr-10190.69
opr-10191.68
opr-10192.67
opr-10193.66
opr-10230.104
opr-10231.103
opr-10232.102
opr-10266.101
opr-10267.100
opr-10268.99
-------------------------------------------------------------------------------
The original Japanese release of OutRun featured slightly different tracks
and course ordering.
Optionally, you can include the following files from the Japanese version to
play these alternate tracks:
-------------------------------------------------------------------------------
epr-10380.133
epr-10382.118
epr-10381.132
epr-10383.117
epr-10327.76
epr-10329.58
epr-10328.75
epr-10330.57
-------------------------------------------------------------------------------
Fixed Audio Rom (Optional)
http://reassembler.blogspot.co.uk/2013/01/outrun-original-game-shipped-with.html
-------------------------------------------------------------------------------
opr-10188.71f
Build Instructions
cd cannonball
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ../cmake
make Cannonball.vpk -j10
Changelog
1.02
removed unneccessary temporary files (__MACOSX, .DS_Store) from data.zip
1.01
forgot to include config.xml in data.zip, it is now included
1.0
Initial Vita release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cannonball Vita |
v1.04 |
03/22/18 |
507 |
Download |
QR |
| Cannonball Vita |
v1.03 |
03/07/18 |
538 |
Download |
QR |
| Cannonball Vita |
v1.02 |
03/03/18 |
512 |
Download |
QR |
A Frogger clone where you control a car made with GameMaker for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Classic.Car.Crossing.vpk |
v1.0.0 |
06/07/20 |
370 |
Download |
QR |
This is simple tap game for psvita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Car Crossing |
v1.0.0 |
06/07/20 |
317 |
Download |
QR |
Port of Cars, a game made by CST1229 in GameMaker Studio, for PSVITA.
It's a game based off a Formula 1 game for old flip phones.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cars Vita |
v1.2 |
09/29/22 |
292 |
Download |
QR |
| Source.Code.zip |
v1.2 |
09/29/22 |
262 |
Download |
QR |
- Fixed "Fly" bug (Massively lowered the flight counter when pressing the button)
Warning!!!
Warning!!!
If your save file has the default name "Save", the game will crash when updating and loading the file, (the save will be corrupted) but if it has another name of its own, you will not have any problem when updating.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Source.Code.zip |
vretro |
09/22/22 |
246 |
Download |
QR |
| Sorce.Code.zip |
vcars |
09/22/22 |
242 |
Download |
QR |
Cartoon Combatt: Flying Circus (CCFC) is a strategy flight combat game with a flair for the arcade. You play a pilot tasked to complete missions in order to expand the area controlled by your side of the conflict. This game is under active development.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cartoon Combatt: Flying.. |
v0.45.5 Beta |
05/16/25 |
74 |
Download |
QR |
Changelog (v.0.45.5 Beta):
- Added hangar which comes with stats display, as well as suite of modifications that can be applied to aircraft
- Added in three different cannons to pick from
- Added two secondary weapons: rockets and heavy cannon
- Added reward points for all mission types, and penalty points
- Added in pickups which are dropped upon killing an aircraft, these are either health or ammo for the equipped secondary weapon
- Trying experimental button layout with Cross as fire, and Square as secondary weapons
- Added gyro controls
- Balanced skirmish gametype out further so that the odds of an unfair situation being dumped on the player are now very low
- Aircraft “throttle” is now controlled with the second stick, with forward making the aircraft go into overdrive, and back slowing the aircraft down. If left untouched the aircraft will move to a comfortable engage distance and follow at target speed
- Fixed zero-speed bug for aircrafts auto-speed control system
- Added in 3 camera styles for flight: Sight, locked, and chase
- Added chatter for skirmish so that the player can be more informed
- Ack Ack is now telegraphed giving the player room to doge, and has an added “sparkle” effect at the end of the burst which will damage aircraft. AI, however, isn’t programmed to handle Ack Ack so will be swatted out of the sky at this stage
- Tweaked aircraft control to respect the feel of “weight” which changes with upgrades
- Added in modern control ramping for thumbsticks
- Numerous little UI fixes
- Fixed pause menu not actually pausing
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Cat Quest is an open world RPG set in the pawsome world of cats!
Leap into a grand adventure in purrsuit of the evil Drakoth and your catnapped sister! Explore Felingard's huge overworld map, risk life and limb delving into dungeons for epic loot, and lend a paw to a furry cast of characters in a flurry of side quests.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cat Quest Vita |
v1.0 |
08/15/25 |
88 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Cave Story for PSVITA based on CSE2 sourcecode.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cave Story Vita |
v1.0.4 |
06/15/24 |
86 |
Download |
QR |
Changelog (v.1.0.4):
- Mapped L1/R1 to weapon switch for PSTV/Vita with external gamepad users.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
CDC Abuse port for Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| abuse.vpk |
v1.1 |
11/15/22 |
412 |
Download |
QR |
* Key bindings
* Speed/mem improvements
* Embedded timidity
* New livearea assets, courtesy of unnamed fan.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| abuse.vpk |
v1.0 |
06/14/22 |
255 |
Download |
QR |
Chasing Dawn is a collaboration made with Hypatia. Intended to be akin to a Metroidvania except with a branching pathway and story structure, Chasing Dawn is a love-letter to the platformers of old.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chasing Dawn Beta |
v0.1 |
01/24/25 |
89 |
Download |
QR |
Changelog (Beta):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D style chess game that will allow you to play two in the same console or in adhoc mode with a partner in another console.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chess 3D |
v00.10 |
04/22/19 |
747 |
Download |
QR |
Using the AMG engine of andres margar and the Xerpi examples, 3D was possible.
- Excellent models and advice 3D of Mills (David Guila)
- The logic of chess that was implemented by Gdljjrod and improved by me.
- Especially my dear friend Gdljjrod, it has been a long time since we met and a friend is something extraordinary to find.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Homebrew PS Vita conversion of Chex Quest 2 built on doomgeneric (Chocolate Doom–style codebase). Runs the PWAD CHEX2.WAD on top of the Chex CHEX.WAD IWAD, applies console-friendly controls, OPL-style music playback, packaged as a Vita .vpk.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chex Quest 2 |
v1.0 |
05/10/26 |
39 |
Download |
QR |
Known limitations & bugs
Engine: Behaviour matches doomgeneric limits (vanilla Doom feature set plus what this codebase patches). Compatibility with odd PWAD lumps is “best effort,” not identical to desktop source ports such as PrBoom/ZDoom.
PWAD patches: Extra patches (sprites, DEH loading, etc.) were added mainly for PWAD-heavy ports; uncommon lump combinations can still theoretically crash, silent-fail sprites, or show graphic glitches on edge cases nobody hit on Vita yet.
Missing CHEX2.WAD: If only the IWAD is found, you get Chex Quest 1–style play; CQ2 content needs CHEX2.WAD (by design in main).
Music / audio: Tracks use the built-in OPL path; fidelity and quirks may differ from Windows desktop releases.
Performance: Targets ~320×200 software rendering upscaled on Vita screen; slowdowns possible in hectic scenes versus a gaming PC.
If something fails, attach debug.log and describe whether you installed CHEX.WAD and CHEX2.WAD exactly on ux0: as above.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of doomgeneric for PSVita.
The purpose of doomgeneric is to make porting Doom easier. Of course Doom is already portable but with doomgeneric it is possible with just a few functions.
Requirements:
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chex Quest Vita |
v1.0 |
02/24/26 |
57 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The Chicken Gun PSVITA Port is a remarkable and successful adaptation of the original Chicken Gun game, bringing the entertaining and chaotic multiplayer shooter experience to the PlayStation Vita handheld console. This port has been well-received by the community, especially considering the technical challenges involved in adapting a game originally designed for other platforms to the unique hardware and software environment of the PSVITA. The port leverages the Vita’s capabilities, such as its dual analog sticks, touch screen, and motion sensors, to deliver intuitive controls and an engaging gameplay experience. Players can enjoy the fast-paced action of shooting chickens in a variety of fun and quirky scenarios, all optimized for the Vita’s 5-inch OLED display and portable form factor.
The development of the Chicken Gun PSVITA Port involved overcoming typical hurdles associated with homebrew and indie game ports on the Vita, including adapting the control scheme and ensuring smooth performance on the device’s ARM Cortex-A9 CPU and limited RAM. Despite these challenges, the port has been praised for its responsiveness and faithful recreation of the original game’s charm, making it accessible to Vita users who appreciate indie shooters and unique multiplayer games. The port supports local multiplayer modes, allowing friends to compete or cooperate in chaotic chicken battles, enhancing the social gaming aspect on the handheld.
Moreover, the success of this port highlights the vibrant homebrew and indie development scene on the PSVITA platform, which continues to thrive years after the console’s release. Enthusiasts and developers alike have contributed to expanding the Vita’s game library with creative and enjoyable titles like Chicken Gun, demonstrating the system’s versatility beyond mainstream commercial releases. Overall, the Chicken Gun PSVITA Port stands as a testament to the dedication of the indie community and the enduring appeal of the PlayStation Vita as a platform for innovative and entertaining gaming experiences
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chicken Gun |
v2.0.7 |
04/30/26 |
46 |
Download |
QR |
Controls Guide:
For The Player:
Action Button/Stick Description
Move Left Stick Move your character in the game world
Aim / Look Right Stick Rotate the camera left/right and look up/down
Jump Circle (O) Make the character jump (when grounded)
Shoot R Button Fire your currently selected weapon
Next Weapon Triangle (△) Switch to the next available weapon
Previous Weapon L Bumper Switch to the previous weapon
Throw Egg Grenade Square (□) Throw an egg grenade (if you have any)
For The Cars And Helicopters:
Accelerate (Cars) Left Stick Up (Vertical axis) Push forward to accelerate
Brake / Reverse (Cars) Left Stick Down (Vertical axis negative) Pull back to brake or reverse
Steer (Cars) Left Stick Left/Right (Horizontal axis) Steer the car left or right
Move Helicopter Left Stick Left/Right (Horizontal axis) Move The Helicopter Around
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chicken Gun |
v2.0.1 |
10/04/25 |
119 |
Download |
QR |
| Chicken Gun |
v2.0.0 |
08/28/25 |
114 |
Download |
QR |
Chicken Launcher is a addictive lil' game I made based off of Kitten Cannon where you shoot a chicken as far as you can. Try to hit springboards and TNT to give you a big boost, but watch out for spikes! Your high score is recorded and saved. If you think you get a big high score, Tweet me a pic! :D I hope you enjoy the game! Maybe you guys could even post about it on the blog? :)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chicken Launcher |
v1.0 |
08/29/16 |
723 |
Download |
QR |
Chicken Launcher is a addictive lil' game I made based off of Kitten Cannon where you shoot a chicken as far as you can. Try to hit springboards and TNT to give you a big boost, but watch out for spikes! Your high score is recorded and saved. If you think you get a big high score, Tweet me a pic! :D I hope you enjoy the game! Maybe you guys could even post about it on the blog? :)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The (in)famous remake of the classic NES game Chip & Dale: Rescue Rangers, is now released open-source and completely free. All the levels of original game are recreated block-by-block with new graphics, physics, and improved gameplay
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chip and Dale |
v1.0 |
02/09/19 |
1547 |
Download |
QR |
Controls:
Stick or D-Pad: Move.
X: Pick or throw box.
O: Jump.
You can also press O in main menu to switch between ORIGINAL and REMIX audio. (or disable audio entierly)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
PSVita port of Chocolate Doom
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ChocolateDoom_r3_1.vpk |
vchocolate-doom-3.0.0-vita-3.1 |
10/23/20 |
2918 |
Download |
QR |
| data.zip |
vchocolate-doom-3.0.0-vita-3.1 |
10/23/20 |
2123 |
Download |
QR |
### Changelog
- fixed texture corruption in Hexen and Heretic introduced in r3;
- bumped version to 3.0.1 in launcher.
### Installation
1. Install VPK.
2. Extract `data.zip` from the latest release to root of memory card (`ux0:`).
3. Copy any supported IWADs (see below) you have to `ux0:/data/chocolate/iwads/`.
### Launcher controls
* LTrigger/RTrigger: select tab
* Up/Down: select option
* Left/Right: adjust option
* Cross: activate option
* Start: save settings and launch the game you have selected in the `Game` tab (in single-player mode)
* Circle: save settings and exit launcher / cancel selection when in file select dialog
Controls for a particular game can be viewed and changed in the `Buttons` and `Input` tabs.
### Supported games / IWADs
To play a game from this list, copy the corresponding files to `ux0:/data/chocolate/iwads/`.
| Game | File(s) |
|----------------------------------------|----------------|
| Shareware Doom * | `doom1.wad` |
| Doom / Ultimate Doom | `doom.wad` |
| Doom II | `doom2.wad` |
| Final Doom: TNT Evilution | `tnt.wad` |
| Final Doom: The Plutonia Experiment | `plutonia.wad` |
| Chex Quest | `chex.wad`, [`chex.deh`](https://www.doomworld.com/idgames/?file=utils/exe_edit/patches/chexdeh.zip) |
| [FreeDoom](https://freedoom.github.io/): Phase 1 | `freedoom.wad` |
| FreeDoom: Phase 2 | `freedoom2.wad`|
| FreeDM | `freedm.wad` |
| Shareware Heretic * | `heretic1.wad` |
| Heretic / Shadow of the Serpent Riders | `heretic.wad` |
| Hexen | `hexen.wad` |
| Strife | `strife1.wad`, optionally `voices.wad` |
\* included in `data.zip` for the latest Vita release
### Loading PWADs (and other custom game files)
Put all custom files for a given game into `ux0:/data/chocolate/pwads/<gamedir>`, where `<gamedir>` is `doom` for all Doom games, `heretic` for Heretic and Shareware Heretic, `hexen` for Hexen and `strife` for Strife, then use the `Custom` tab in the launcher to select any custom content you want.
See the [Chocolate Doom wiki](https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom), the [README](https://github.com/fgsfdsfgs/chocolate-doom/blob/master/README.Vita.md) and the [issues list](https://github.com/fgsfdsfgs/chocolate-doom/issues) for more information.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Chocolate Doom |
vr1 |
04/06/18 |
702 |
Download |
QR |
| ChocolateDoom_v3.vpk |
vchocolate-doom-3.0.0-vita-3 |
10/23/20 |
498 |
Download |
QR |
| data.zip |
vchocolate-doom-3.0.0-vita-3 |
10/23/20 |
503 |
Download |
QR |
| ChocolateDoom_r2.vpk |
v3.0.0-vita-2 |
04/15/18 |
1626 |
Download |
QR |
| data.zip |
v3.0.0-vita-2 |
04/15/18 |
1325 |
Download |
QR |
chro.mono 2 lands on the PS Vita! New levels, new puzzle mechanics and added motion controls in select levels. Solve puzzles with time limits in 120 exciting levels over 6 different level packs. Improve your scores by finishing levels faster than the target time.
This PS Vita Homebrew needs Henkaku installed, depending on your firmware version (see vita.hacks.guide for versions up to and including 3.68, and Trinity for versions 3.69 and 3.70 -- video tutorial) you should be able to install VitaShell and then copy the VPK using FTP or USB, and install it via VitaShell. This game uses touchscreen controls for the most part, and in later levels accelerometer (motion sensors).
This is a homebrew game created with the Vita SDK, and NOT an official PS Vita release.
Note that while PS TV (Vita TV) support isn't explicitly disabled, this game relies on touch input and motion sensors, so practically it doesn't really work there.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| chro.mono 2 |
v1.0 |
05/10/19 |
767 |
Download |
QR |
thp4
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Help Circuit Dude build his ultimate secret invention by plugging in chips, pushing blocks, stepping on switches, rotating walls and so much more in this game featuring over 15 hours of gameplay and 120 levels. What is he up to? What is Circuit Dude building? Finish the first 100 levels to find out!
If that's not enough, you can design your own master contraptions using the in-game level editor! (Cross-platform online level sharing coming soon!)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Circuit Dude |
v2.6.6 |
03/17/21 |
473 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
ClassiCube aims to replicate the 2009 Minecraft Classic client while offering optional enhancements to improve gameplay. ClassiCube can run on many systems, including desktop, web, mobile, and even some consoles.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ClassiCube |
v1.3.8 |
02/17/26 |
67 |
Download |
QR |
Keep in mind that the PS Vita port is in early alpha. It will likely crash, freeze, perform poorly, etc.
Please report any issues you encounter on the ClassiCube discord.
The PS Vita port is built upon the vitasdk (MIT licensed) SDK
Default control scheme
D-pad - player movement
C-pad - camera movement
L - Place block
R - Delete block
Touch screen - camera movement
Start - Menu click, pause screen toggle
Select - Menu back
Triangle - Jump
Cross - Open inventory
Circle - Open chat
Square + L - speed
Square + R - fly
Square + Cross - noclip
Square + up - fly up
Square + down - fly down
Text input
When required, the standard virtual keyboard will be displayed.
File Storage
The PS Vita port will always store and load data from the /data/ClassiCube folder on the memory card.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a prototype, it has a few bugs, but still playable.
Most of the levels are unfinished versions of levels in final game.
Controls:
Menu:
LStick - Move between selections
X - Select
O - Go back
Pressing "EXIT GAME" will freeze your game, just press PS Button and close LiveArea card.
Gameplay:
LStick - Move
RStick - Aim
Left Shoulder - Pickup/Throw Weapons/Finish an enemy
Right Shoulder - Shoot/punch
X - restart/go to next level (even if you're not dead, X will restart the level, in case you got stuck)
Because you can't use touchscreen to move camera (as in PSN version) you can hold DPad down and use right stick
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cocaine Cowboy |
v0.1 |
06/11/19 |
742 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Commander Genius is an open-source clone of Commander Keen (1-6, Dreams) which allows you to play these episodes and some of the mods made for them. All of the original data files are required to do so, however, we conveniently provide a store where you can get some of the games, including Episode 1, 4, and Dreams, for your enjoyment. There are also mods that can be downloaded directly.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CommanderGenius.vpk |
v3.0.9-vita.2 |
12/17/21 |
400 |
Download |
QR |
Version bump
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CommanderGenius.vpk |
v2.7.5-vita.2 |
01/23/21 |
433 |
Download |
QR |
| CommanderGenius.vpk |
v2.7.5-vita.1 |
01/23/21 |
371 |
Download |
QR |
Simple connect four game with Minimax algorithm implemented
Known Bugs
Fuzzy texts.
Tell me.
Future Plans
Add sound / gametrack
Improve score logic to make Minimax algorithm better
Special Thanks to:
KeithGalli - Best explanation I could find on implementing the Minimax algorithm
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| C4.vpk |
v1.00 |
05/03/20 |
467 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port/patch to make the game Cook, Serve, Delicious! (Steam Version) playable on the PSVita.
Disclaimer
The provided files in this repository do not contain any game files.
To be able to use the provided patch and actually play the game in your PSVita, you need to legally buy the game on the Steam platform.
You can buy a copy here: https://store.steampowered.com/app/247020/Cook_Serve_Delicious/
The game is usually 2,49€ on sale, tends to be on sale A LOT, it's from an indie developer and has great reviews, so it's a bargain.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CookServeDelicious-PSVita-Patch.zip |
v1.0.0 |
10/11/21 |
483 |
Download |
QR |
Please make sure you follow the instructions present in the ReadMe file.
Don't forget to download both the files (VPK and ZIP package).
**Only the Steam version of the game is supported with the provided patch.**
When in doubt, make sure to check the hash of the files to guarantee the files are correct.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
It's a Cookie Clicker game made on LUA (lpp-vita by @Rinnegatamante)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cookie.Clicker.vpk |
v0.2 |
11/19/17 |
1177 |
Download |
QR |
<h3> ALL CODE WAS REWRITTEN </h3>
New features:
- Upgrade (Experemental (28 upgrades)) (every upgrade gives x2 to CpS)
- Auto-save Every 10 minutes
Changes:
- Added OnScreen Buttons
- Added Settings menu with one option(Reset save)
- Added Cookie shower
- Added Milk (just animation)
- Added Shadows behind buttons
- Little Optimization
- Changed livearea bg and startup images
- Minor fixes
- New savefile for upgrades (ux0:/data/ccupsave.sav)
- Fixed >10 000 cps Error

| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cookie.Clicker.vpk |
v0.1 |
11/11/17 |
632 |
Download |
QR |
The year is 2521, Covid 19 has evolved into a demonic form sort of like the pink ogre creature from Doom but not as good. You are the last hope for mankind.
This game is "in the style of" the Commodore 64, with similar sounds, colour palette and resolution.
It's a 8 bit style point-and-shoot game based on a Covid-19 Apocalypse Theme.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| covid19Apocalypse.vpk |
v1,0 |
10/29/21 |
359 |
Download |
QR |
THE YEAR IS 2521
COVID 19 HAS EVOLVED INTO A DEMONIC FORM
SORT OF LIKE THE PINK OGRE CREATURE FROM DOOM
BUT NOT AS GOOD
YOU ARE THE LAST HOPE FOR MANKIND
=================================
This game is "in the style of" the Commodore 64, with similar sounds, colour palette and resolution.
This is the PS Vita Homebrew version, but there is also a Windows and Nintendo Wii Homebrew version:
**Windows:** https://drive.google.com/file/d/1ic08AgFP_zyJpVYDnL-VFt4S5JbN5-mH/view
**Wii:** https://drive.google.com/file/d/1UiVnnhl_qGg3GSecsarNwEgoRinzTTCd/view
**YouTube Video:** https://www.youtube.com/watch?v=_ZF9JSz9Nzg&t=1s





| Name |
Version |
Released |
Hits |
DL Link |
QR |
Just a barely coherent set of action RPG game mechanics and ugly (but very efficiently compressed!) textures.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crab Island |
v1.0 |
06/07/21 |
349 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Patch to make Crashlands playable on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crashlands.Vita.Patch.GoG.1.4.4.zip |
v1.0 |
05/20/21 |
517 |
Download |
QR |
Please, follow installation instructions in the readme of this repo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of the Unity remake made by Dimolade. Welcome to Crazy Cattle 3D, an exhilarating battle royale game where you control explosive sheep in a chaotic survival challenge across three distinct global environments. Master physics-based movement, outwit your opponents, and be the last sheep standing!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crazy Cattle Vita |
v1.4 |
05/10/25 |
80 |
Download |
QR |
Changelog (v.1.4):
- Fixed audio issues.
- Big performance increase.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Crazy Taxi Classic Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crazy Taxi Classic Vita |
v1.2 |
06/14/22 |
1460 |
Download |
QR |
- Backported improvements to the so loader from YoYo Loader.
- Updated to latest vitaGL version.
- Made all game patches version agnostic (Aka support for any upcoming apk update).
- Added support for latest apk version.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CRAZYTAXI.vpk |
v1.0 |
09/18/21 |
674 |
Download |
QR |
Crazy Traffic Jam 3D is an endless arcade driving game with stylized 3D graphics. Drive your car through highway traffic, earn coins, collect lightning boosts to speed up and maximize your score.
The game features local hi-score. The faster you drive the more score you get.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crazy Traffic Jam |
v1.0 |
08/06/17 |
895 |
Download |
QR |
Crazy Traffic Jam 3D is an endless arcade driving game with stylized 3D graphics. Drive your car through highway traffic, earn coins, collect lightning boosts to speed up and maximize your score.
The game features local hi-score. The faster you drive the more score you get.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of Pangea Software’s racing game Cro-Mag Rally to modern operating systems.
Download the game for macOS, Windows and Linux here: https://github.com/jorio/CroMagRally/releases
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cro-Mag Rally |
v1.0 |
08/30/22 |
280 |
Download |
QR |
https://github.com/Rinnegatamante/CroMagRally
| Name |
Version |
Released |
Hits |
DL Link |
QR |
CrossCraft-Classic is a project that aims to recreate Minecraft Java Edition: Classic without looking at any of the source code of the original application and without using the original copyrighted assets. All knowledge is figured out with an understanding of in-game mechanics and is approximated to be as close as possible to the original.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CrossCraft Classic |
v1.3 |
12/01/22 |
870 |
Download |
QR |
This release will be the last major release of CrossCraft Classic for a reasonably long time. As such, it has implemented plenty of bug fixes alongside backporting features from Survival Test 4. Note on the Mac Release -- this has been removed for the time being until better testing can be done.
Special Thanks to @masterfeizz for helping with the 3DS Port and providing support with picaGL
New Features
3DS Support
PS2 Support is pushed to Indev
New Terrain Generator for "Classic" terrain
Options Menu
Customizable Controls
Lava Implementation
Steve Models in Multiplayer
Music from Survival Test backported.
Bug Fixes
Particles now face the player
You can no longer break while paused
PS Vita Crash Fix
Known Issues
3DS has degraded performance stemming from a known issue which will be fixed in the future.
3DS audio is disabled.
MP / Transition from Menu Still does not have a loading screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CrossCraft-Linux.zip |
v1.2.1 |
08/10/22 |
289 |
Download |
QR |
| CrossCraft-Mac.zip |
v1.2.1 |
08/10/22 |
261 |
Download |
QR |
| CrossCraft-PSP.zip |
v1.2.1 |
08/10/22 |
302 |
Download |
QR |
| CrossCraft-Vita.zip |
v1.2.1 |
08/10/22 |
271 |
Download |
QR |
| CrossCraft-Windows.zip |
v1.2.1 |
08/10/22 |
264 |
Download |
QR |
| CrossCraft-Linux.zip |
v1.0.1 |
06/03/22 |
280 |
Download |
QR |
| CrossCraft-PSP.zip |
v1.0.1 |
06/03/22 |
280 |
Download |
QR |
| CrossCraft-Windows.zip |
v1.0.1 |
06/03/22 |
263 |
Download |
QR |
| CrossCraft-Classic-Windows.zip |
v1.0 |
05/31/22 |
256 |
Download |
QR |
| CrossCraft-Linux.zip |
v1.0 |
05/31/22 |
260 |
Download |
QR |
| CrossCraft-PSP.zip |
v1.0 |
05/31/22 |
262 |
Download |
QR |
Cook, Serve, Delicious! 2 is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CSD2VITA0.vpk |
v1.0 |
05/22/22 |
354 |
Download |
QR |
Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
CSPSP is a homebrew game for the Sony PSP, created in 2006 and updated through 2011. It is a 2d top-down shooter heavily based on Counter-Strike, with similar round-based team gameplay and weapon selection. It features fully multiplayer gameplay via community-hosted servers.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CSPSV |
v1.0 |
12/19/24 |
75 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Cubic Conundrum is a 3D puzzle game by Eric Wieber (forthw). Roll a cube around 25 stages, matching colored tiles to activate lifts and move barriers.
This is a game I used to play in 2008! It's a lot of fun, and I always thought it would be better suited for a handheld system. Now it can be enjoyed on the vita.
Note: Some stages require overclocking to run at full speed. Also, every level is possible just keep trying!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cubic Conundrum |
v1.0 |
12/07/18 |
600 |
Download |
QR |
Controls:
D-pad or Left Stick - Roll the cube
Right Stick - Rotate that camera
Cross - Start level
Triangle - Restart level
Start - Pause
Select - Return to hub
L or R - Locate color tiles
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Clone of Cup Critters for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cup Critters |
v1.0 |
04/07/19 |
603 |
Download |
QR |
In Cup Critters, you must manipulate gravity to keep those crazy balls in the cups. As you advance, your score gets higher and the tricks get more difficult. Great fun for casual players and core gamers alike!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Cuphead Vita |
v0.82 |
10/10/24 |
226 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.0.82):
- Fixed missing Foreground elements in Funhouse Frazzle platforming level.
- Fixed misaligned platform at the end of the Treetop Trouble platforming level.
- Fixed missing platforming element image in Treetop Trouble platforming level.
- Fixed misaligned grass at the end of the level in Treetop Trouble platforming level.
- Fixed flying beetle empty frame in animation in Treetop Trouble platforming level.
- Fixed black line across the screen in Captain Brineybeard level.
- Fixed black line across the screen in Djimmi The Great level.
- Fixed texture of sawblade in Djimmi The Great level.
- Fixed missing background sky in Funfair Fever.
- Slowed down MDHR logo animation to its intended speed.
- Moved save file location from ux0:data to ux0:data/Cuphead(save files are automatically moved to new directory).
- Fixed misaligned boss death icons.
- Fixed audio volume sliders in settings.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dark Paradigm is a project created to fill the hole that the PS Vita has regarding shooters, it's a mix of horror and FPS, the environments are mainly dark and you will lack ammunition if you don't aim to the head.
This is a work in progress looking to get feedback from the community. Currently only Arcade mode is available, no bullet/ammo/explosives/weapon pickups are available yet, but they will be soon!
Don't forget to try out the photo mode!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dark Paradigm |
v0.01a |
11/27/20 |
560 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An unofficial Doki Doki Literature Club port for the 3DS, Switch, PSP, and PS Vita
Download: HERE
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DDLC-LOVE-PSP.zip |
v1.2.3 |
09/16/21 |
1012 |
Download |
QR |
| DDLC-LOVE.vpk |
v1.2.3 |
09/16/21 |
994 |
Download |
QR |
**v1.2.3 Release:**
- This release is for the PS Vita, PSP, and LÃVE versions. For other systems, go to [v1.1.9](https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9)
**v1.2.3 Changes:**
- Update script-ch30.lua
- Add back PSP support
**Notes:**
- Final release. With better ways to play DDLC on Switch and Vita platforms, DDLC-LOVE is no longer needed, and it will not be updated anymore.
- For the PS Vita, I recommend using [Doki-Doki-Literature-Club-Vita](https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita) instead of DDLC-LOVE for the full desktop version (in Ren'Py) with support for mods.
- For the Switch, support Team Salvato and buy DDLC Plus! The original DDLC (in Ren'Py) can also be run with Switchroot Ubuntu or Android with support for mods.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DDLC-LOVE.vpk |
v1.2.2 |
07/17/21 |
542 |
Download |
QR |
| DDLC-LOVE.vpk |
v1.2.1 |
05/21/21 |
496 |
Download |
QR |
| DDLC-LOVE-PSP.zip |
v1.1.9 |
10/03/20 |
896 |
Download |
QR |
| DDLC-LOVE-PSP-fd9d9d7.zip |
v1.1.8-2 |
05/29/20 |
587 |
Download |
QR |
| DDLC-LOVE-PSP-43cecfd.zip |
v1.1.8-1 |
05/08/20 |
579 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.1.8 |
04/21/20 |
693 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.1.7-1 |
04/06/20 |
639 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.1.7 |
04/06/20 |
683 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.7 |
03/20/20 |
653 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.6 |
03/20/20 |
685 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.5 |
02/23/20 |
668 |
Download |
QR |
| DDLC-LOVE.3DS.zip |
v1.0.4-1 |
07/18/19 |
725 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.4 |
07/02/19 |
732 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.3 |
06/25/19 |
578 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.2 |
01/07/19 |
649 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v1.0.1 |
01/01/19 |
701 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v0.5.1 |
12/02/18 |
770 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v0.5.0-2 |
10/16/18 |
736 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v0.5.0-1 |
10/15/18 |
622 |
Download |
QR |
| DDLC-LOVE.PSP.zip |
v0.5.0 |
10/13/18 |
727 |
Download |
QR |
| DDLC-3DS.zip |
v0.3.1 |
09/03/18 |
717 |
Download |
QR |
| DDLC-3DS.zip |
v0.1.1 |
06/26/18 |
625 |
Download |
QR |
| DDLC-3DS.zip |
v0.1.0 |
06/25/18 |
646 |
Download |
QR |
A port of Dead Knight: Pocket Edition for Vita !
After a while of experimenting and trying to figure out how the heck this was done https://github.com/m1s3ry/gato-roboto-vita ... I figured it out. All credit goes to m1s3ry ! I may not know them personally, or at all really, but that repository let me know this was possible and gave me a slight idea on how to do it.
And to test this out, I wanted to port just some random game I had lying around on my hard drive... This one actually https://backterria.itch.io/dead-knight-pocket-edition
So, what you'll wanna do is... Download DeadKnightPatcher.zip and DeadKnight.vpk. Install the VPK first on your Vita, and then use the patcher. How, you may ask ?
PATCHER INSTRUCTIONS
STEP 1 !!!
Download the patcher.
STEP 2 !!!!
Download Dead Knight Pocket Edition from the itch.io link, and rename "Dead Knight - Pocket Edition.exe" to "DEAD.exe", without quotes. Put it in the folder you extracted the patcher into !
STEP 3 !!!!!!
Run MakeTheIdiotDoTheThing.bat. I don't know what exactly posessed me to name it that, but it is what it is.
STEP 4 !!!!!!!!!!!!
Put the contents -- NOT THE FOLDER ITSELF, ONLY THE CONTENTS OF IT -- into /app/DEADKNI01/games on your Vita. I should also mention that it says that once you finish the .bat file too.
step 5 :)
You did it :D
So uh, yeah. Local idiot Elizabeth Sunner learns how nonsense works.
~ Elizabeth (RODENT-CAT)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dead Knight Vita |
v1.0 |
01/30/22 |
412 |
Download |
QR |
| DeadKnightPatcher.zip |
v1.0 |
01/24/22 |
393 |
Download |
QR |
Follow the instructions in the readme ! :D
Lemme know if I messed up anywhere...
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dead Space is a 2011 survival horror mobile game for iOS and Android devices. A spin-off within the Dead Space series, the game is set after the events of original Dead Space and prior to the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl.
This homebrew is a loader of the Xperia Play release of Dead Space, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.
Please, read the installation instructions on GitHub.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dead Space |
v1.3 |
01/13/23 |
2959 |
Download |
QR |
Please read the repository readme for installation instructions.
— Added the ability to adjust the dead zone of the analog sticks (with the new configurator app).
— Added the option to rebind acceleremoter actions (weapon rotation, zero-g jump) to D-Pad Up (with the new configurator app).
— Implemented an FPS limiter that can be enabled in the configurator app.
— Made analog stick controls a little smoother with linear interpolation.
— Enlarged the audio buffer to 1 MiB which may reduce the audio cut off issues.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dead Space |
v1.2 |
11/06/22 |
453 |
Download |
QR |
| Dead Space |
v1.1 |
11/05/22 |
307 |
Download |
QR |
| DeadSpace.vpk |
v1.0 |
10/29/22 |
314 |
Download |
QR |
horror-game for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Deadly Hallows |
v1.0 |
12/22/19 |
734 |
Download |
QR |
Hi ,i made another game which story-based and of the type horror genre for the Psvita community and myself .There's been a lot of limitation as this was made in 2 months only but could have been further developed but not everyone has time these days. Im gonna end on a note you will be amazed by this game as it is really challenging to figure out what to do but the story behind it is very interesting for these types of games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Death Road to Canada for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Canada.vpk |
v.1.0 |
07/29/22 |
344 |
Download |
QR |
| canada.zip |
v.1.0 |
07/29/22 |
389 |
Download |
QR |
**NOTE: If you had this homebrew already installed, you'll need to re-apply the mod on vanilla files!**
Changelog:
- Fixed a bug causing crashes when attempting to click on online related buttons in game (eg: Twitter Profiles links).
- Fixed a bug causing a crash when attempting to edit custom characters names.
- All game maps have now been optimised for vita
- All game modes are now playable, with reduced zombies.
- OPP game mode performs poorly for initial character selection but the gameplay is fine.
- "VITA MOD 1.0" will be present on title screen to indicate mod is active.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Canada.vpk |
v.0.9.1 |
07/26/22 |
258 |
Download |
QR |
| datafiles.zip |
v.0.9.1 |
07/26/22 |
234 |
Download |
QR |
| Canada.vpk |
v.0.9 |
07/26/22 |
248 |
Download |
QR |
Defender II is a pretty classic tower defense / castle defense game where you protect your castle from endless waves of enemies using a bow and powerful magic.
You play as the last defender, shooting arrows manually while upgrading your strength, speed, and abilities. As the game goes on, enemies become stronger and more challenging, so you’ll need to improve your skills and unlock new defenses like magic towers and special powers.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Defender II Vita |
v1.0.1 |
04/03/26 |
49 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
v1.01 changelog:
Fixed an issue where the keyboard was not working on the tutorial.
Added the O (circle) button as a back button.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Defender II Vita |
v1.0 |
03/31/26 |
54 |
Download |
QR |
A PSVita port of Defendguin. Author's website: http://www.newbreedsoftware.com/defendguin/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Defendguin.vpk |
v1.0 |
09/04/22 |
280 |
Download |
QR |
The PSVita port of Defendguin.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Deltarune: Chapter One is a port of the same game from the Switch, PS4 and PC/Mac to your homebrew enabled Sony PlayStation Vita portable video gaming console. The award-winning indie RPG, UNDERTALE, expands the series with a brand new game...in a different world! DELTARUNE Chapter 1! Create your own avatar, meet strange friends, and jump into the darkness. By the way, this first chapter is FREE, so please feel free to check it out. Like, you don't really need to read this or anything... You can just try it..
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Deltarune PSVita |
v1.0 |
07/28/19 |
3893 |
Download |
QR |
Controls:
LStick/DPad - Move
CROSS - Select/Interact
CIRCLE - Skip
TRIANGLE - Open menu
Bugs:
- You can't remap controls
- Saving takes a lot of time (~5 seconds, be patient)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
DemonsDown is a first-person action game doom style
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Demons Down |
v1.0 |
06/06/21 |
499 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Desert Golfing for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Desert Golfing Vita |
v1.0 |
01/31/24 |
68 |
Download |
QR |
Requirements:
- libshacccg.suprx
- libfmodstudio.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
DethKarz remake. DethKarz is a futuristic racing game developed by Melburne house in 1998 featuring 4 settings with 3 track lengths, 4 different cars with 3 tiers each as well as laser and plasma canons and powerups.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| link in description |
v0.2.3.1 alpha |
03/17/26 |
60 |
Download |
QR |
Changelog (v.0.2.3.1 alpha):
- First Release.
PSVita:
Installing requires a modified console. Again I will NOT provide an installation guide nor will I take responsibility if your device breaks when modifying. I also do not endorse any form of piracy.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Deathrace for PSVITA.
Dethrace is an attempt to learn how the 1997 driving/mayhem game Carmageddon works behind the scenes and rebuild it to run natively on modern systems.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dethrace Vita |
v1.0 |
12/30/24 |
76 |
Download |
QR |
| Dethrace Vita |
v1.0 |
12/30/24 |
79 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Devil May Cry 4 Refrain for PSVita.
Devil May Cry 4 Refrain is a mobile spinoff in the universe of Devil May Cry franchise.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Devil May Cry 4 Refrain |
vbeta |
04/02/26 |
136 |
Download |
QR |
| Devil May Cry 4 Refrain data |
vbeta |
04/02/26 |
125 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (BETA):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Diablo build for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DevilutionX |
v1.5.5 |
10/30/25 |
186 |
Download |
QR |
Features
Multiplayer
Adjust multiplayer game speeds
Validate character names
Controls
Enable CTRL + mouse scroll wheel for map zoom
Platforms
Android: Check if a file browser is installed when importing data
Android: Show "Import Data" on the setup screen
iOS: Add support for multiplayer via ZeroTier
Linux: Align icon with Android
Translations
Update Polish
Update Russian
Stability / Performance / System
Fix crash when a TCP connection times out
Guard against stash corruption
Improve text input handling
Bug Fixes
Platforms
Android: Prevent demo and translation files from being cleared each week
Tiger: Fix icon
Controls
Correct scroll descriptions when using a gamepad
Gameplay
Add Murphy to Crippling Shrines
Make Auto Refill Belt work properly
Make ears usable
Prevent attacking dead monsters
Stability / Performance / System
Fix incorrect CLX rendering
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DevilutionX |
v1.5.4 |
02/08/25 |
103 |
Download |
QR |
| devilutionX |
v1.3.0 |
11/02/21 |
756 |
Download |
QR |
| devilutionX |
v1.2.1 |
04/12/21 |
560 |
Download |
QR |
| devilutionX |
v1.2.0 |
04/06/21 |
395 |
Download |
QR |
| devilutionx-1.1.0-4.vpk |
v1.1.0-vita-4 |
12/17/20 |
592 |
Download |
QR |
| devilutionx-1.1.0-3.vpk |
v1.1.0-vita-3 |
12/15/20 |
417 |
Download |
QR |
| devilutionx-1.1.0-2.vpk |
v1.1.0-vita-2 |
12/14/20 |
416 |
Download |
QR |
| devilutionx-1.1.0.vpk |
v1.1.0-vita-1 |
12/12/20 |
438 |
Download |
QR |
| devilutionx.vpk |
v0.5.0 |
10/23/19 |
866 |
Download |
QR |
Dink Smallwood HD port for Playstation Vita using proton-vita!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Changelog
- Updated Proton Version
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RTDink.vpk |
v1.1.0-alpha |
10/17/21 |
325 |
Download |
QR |
| RTDink.vpk |
v1.0.0-alpha |
10/16/21 |
296 |
Download |
QR |
Dino Game This is a replica of the classic easter egg game in Google Chrome while there isn't internet that is written in OneLua for the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dino Game |
vbeta 2 |
10/04/25 |
116 |
Download |
QR |
Changelog Beta 2
New Features
Progressive Speed Increase: Game speed increases every second after starting, making survival increasingly challenging
Dynamic Day/Night Cycles: Background changes from day to sunset to night to sunrise every 10 seconds, with stars appearing at night
Enhanced Menu System: Larger text sizes (0.9 for selected, 0.8 for normal), red highlighting, and descriptive subtitles translated to English/Italian
Improved Controls: Duck animation now makes player immune to flying birds when crouched
Visual Effects: Smoke particles during dino running for added detail (logic implemented)
Improved Background Scrolling: Fixed wiping issues for seamless ground movement
Technical Improvements
Stable Gameplay: Removed debug errors and ensured OneLua compatibility
Code Documentation: All comments translated to English for international readability
Performance Optimizations: Smooth 60 FPS gameplay throughout
Bug Fixes
Bird Collision: Fixed issue where ducking didn't avoid bird hits
Menu Translations: All menu descriptions now adapt to selected language (EN/IT/FR/ES)
Speed Scaling: Continuous speed boost instead of single jump at start
Background Rendering: Eliminated white space gaps in scrolling
Known Issues
Particle drawing disabled for OneLua graphics compatibility (logic still implemented)
Comment translations may have edge cases in multi-line blocks
TODO: Test on PS Vita hardware for final verification
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dino Game |
vbeta 1 |
03/09/25 |
96 |
Download |
QR |
Port of Dome Romantik for PSVITA.
Dig your way through to the core of the planet. Mine minerals, bring them back to your dome and install upgrades just in time to defend from hostile lifeforms.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dome Romantik |
v1.0 |
04/29/23 |
59 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
(Don't) Open Your Eyes" is a short, horror-themed Visual Novel about a midnight encounter with a mysterious being. Through conversation, you'll learn more about them, such as their journey so far, or what they think about themselves. And every now and then, it'll make a simple request out of you: to open your eyes.
It's up to you whether to open your eyes or not. It's up to you to believe if they're really there, or if that whispering voice is only a part of your imagination. Just don't keep your visitor waiting for too long.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dont Open Your Eyes |
v1.11 |
04/03/22 |
387 |
Download |
QR |
Changelog (v.1.11):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a PS Vita port of the reverse engineered Doom II RPG by [GEC]. All credits go to the GEC team, this project would not exist without their hard work.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Doom II RPG Vita |
v1.0 |
01/19/25 |
87 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: Mobile
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A first person shooter heavily inspired to DooM intellectual property made with Unity.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DooM Vita |
v0.8 |
08/11/19 |
2261 |
Download |
QR |
Controls :
square - open/close door Triangle - jump
L trigger - change weapon R trigger - shot
L stick - move R stick - look around
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DooM Vita Demo |
v1.0 |
04/14/19 |
801 |
Download |
QR |
Doom64EX Vita is a port of Doom64EX for the PSVITA/PSTV.
Doom64EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.
Requirements
In order to run Doom64EX, you need libshacccg.suprx. If you don't have it installed already, you can install it by following this guide: https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx
Known Issues
Enabling the Texture Combiner will result in lighting being broken in game. It's suggested to keep it off.
When a lot of sounds are played simultaneously, framerate can hinder a bit (down to 30-40 fps).
Music playback and sounds sometime can go out of sync and/or repeat small chunks (This is due to a bug in fluidsynth).
Default Controls
X = Jump (when enabled in Options)
Start = Pause
Select = Open AutoMap
Up/Down = Zoom In/Out AutoMap
Left/Right = Change Weapon
Triangle/Circle = Change Weapon
L = Run
R = Fire
Square = Activate/Use
Initial Setup
Download Doom64EX.vpk from the Release section and install it.
Download Doom64EX.zip from the Release section and extract it in ux0:data/Doom64EX.
Follow one of the two paragraphs below to install game data files.
Setup from N64 cartridge
This is the indended way to install original Doom64EX.
Dump your own N64 cartridge of Doom 64 (any region works fine) with GameShark, GameGenie or any other source you prefer.
Download wadgen.zip from the Release section.
Run WadGen.exe and select the dump of your Doom 64 cartridge. It will generate the required files for Doom64EX to work.
Copy DOOM64.WAD and DOOMSND.SF2 to ux0:data/Doom64EX.
Setup from Steam
This allows to use Doom 64 remaster WAD with Doom64EX. It will have some minor issues with demo playback but will allow to play also the exclusive The Lost Levels.
Buy the game on Steam.
With a webbrowser, navigate to the url steam://nav/console.
When asked with what to open said link, select Steam.
On Steam, you'll get prompted with the console, input in the console download_depot 1148590 1148591 7293157900876244073.
Steam will start download the depot. Once finished, it will show in the console what path it downloaded it to, navigate towards that directory.
Download the Doom64EX Steam to EX patch made by Henky from this url.
Extract the archive in the same folder of the downloaded depot.
Run run.cmd. It will generate an output folder with the required files for Doom64EX to work.
Copy DOOM64.WAD and DOOMSND.SF2 to ux0:data/Doom64EX.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Doom64EX.vpk |
v.1.0.1 |
09/16/22 |
708 |
Download |
QR |
| Doom64EX.zip |
v.1.0.1 |
09/16/22 |
507 |
Download |
QR |
| wadgen.zip |
v.1.0.1 |
09/16/22 |
422 |
Download |
QR |
- Fixed a bug preventing to correctly save game.
- Reduced CPU workload by offloading wvp matrix calculation to GPU. (Slight performance improvements)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Doom64EX.vpk |
v.1.0 |
09/16/22 |
219 |
Download |
QR |
| Doom64EX.zip |
v.1.0 |
09/16/22 |
215 |
Download |
QR |
| wadgen.zip |
v.1.0 |
09/16/22 |
238 |
Download |
QR |
This is a wrapper/port of Door Kickers: Action Squad for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
The port features support for physical controls. To have them working, wait for a few seconds in the main menu and press "Confirm" in the pop-up offering you to enable controller support.
Note: The port is largely untested. Please file bug reports to
[email protected].
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Door Kickers: Action Squad |
v1.01 |
01/25/26 |
87 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.01):
- Fixed a crash on boot with some devices.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Dr Fink's Robot Lab for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dr Fink s Robot Lab Vita |
v1.0 |
05/04/24 |
62 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Death Rally, an arcade car simulation game released in 1996, for the PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Death_rally.vpk |
v0.2.1-vita |
05/18/22 |
274 |
Download |
QR |
Change Log:
- Fix: Lap count in race
- Fix: Racers position in race
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Death_rally.vpk |
v0.2-vita |
05/14/22 |
229 |
Download |
QR |
In Dream Punk, you are falling, and you can't wake up. Bounce, hookshot, glide and grind through a candy colored world, collecting videotapes for your neighbor. If you can find and ring all the bells, and you wake The Dreamer- what will become of you?
Unlock abilities and level them up. Are you falling? Or flying?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dream Punk |
v1.1 |
09/28/23 |
72 |
Download |
QR |
Changelog (v.1.1):
- Fixed fan puzzle that was not possible without stat upgrades
- Fixed cloud generation in level background
- Fixed hookshot visuals
- Lowered vpk size by removing unused music
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dropsy is a non-traditional take on the classic point and click adventure formula starring the game’s perpetually carefree namesake clown as he explores a richly detailed world full of colorful characters and sinister secrets, doling out hugs along the way.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dropsy Vita |
v1.02 |
07/26/25 |
57 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.02):
- Added joystick controls and PSTV support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dstroy is a bomberman-like game. It was originally developped FBS in 1995, on DOS.
It supports up to 2 players with PSVITA on the same console (look at Controls section to understand how to play) and up to 4 players with PSTV with multiple controllers support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dstroy Vita |
v1.1 |
12/07/20 |
429 |
Download |
QR |
Controls:
- X place bomb
- Analog/Dpad move character
- L place bomb for 1st player on PSVITA
- R place bomb for 2nd player on PSVITA
- Touchscreen interact with ImGui menubar
Credits:
- ocornut for dear ImGui
- HtheB for the Livearea assets and for testing the game
- xy2_ for translating several game lines from French to English
- rsn8887 for fixing shader for vitaGL usage and for multiplayer support
- All my patroners for their awesome support:
Billy McLaughlin II
Styde Pregny
XandridFire
AnOtHeROnE
Count Duckula
Jorge Laurencena
Jaden Emrich
polytoad
Defkyle
John Wanot
Ramerson Wesley Araújo
PSX-Place.com
rsn8887
Samuel Batista
Andyways
gnuffy
Colan Wiser
Elwood Blues
Justin
Angel Villagómez
gnmmarechal
Pirloui
Santiago Quiroga
Lars Zondervan
Daniel Crane
Yakara Network
Gelson Silva
Bryan Hanbury
2Mourty
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dstroy Vita |
v1.0 |
05/07/18 |
695 |
Download |
QR |
Duck Hunt Remake for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Duck Hunt Remake |
v1.0 |
05/31/19 |
1336 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dune Legacy is an effort by a handful of developers to revitalize the first-ever real-time strategy game.
It tries to be as similar as possible to the original gameplay but to integrate user interface features most modern realtime-strategy games have like selecting multiple units
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dunelegacy.vpk |
v0.97.0-alpha-vita.1 |
08/07/22 |
470 |
Download |
QR |
- Upstream version bump
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dunelegacy.vpk |
v0.96.5-alpha2-vita.1 |
09/28/21 |
346 |
Download |
QR |
| dunelegacy_data.zip |
v0.96.5-alpha2-vita.1 |
09/28/21 |
338 |
Download |
QR |
Port of Dungeon Survivor, a basic 2D roguelike game where you have to survive as long as you can.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dungeon Survivor |
v1.0 |
08/29/19 |
613 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Collect heros to enlarge your army while defending yourself from the monsters. Each level has a target length of the hero queue. Once it's reached, you will be sent to the next level and start over. There are lots of stuff that will be adjusted according to the level you're on, including factors of HP and damage, duration of buffs and debuffs, the number and strength of monsters and so on.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dungeonrush_01.00.vpk |
v01.00 |
09/12/20 |
397 |
Download |
QR |
Version 01.00
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This game started out as an entry for PyWeek#32 and was then ported to C.
How to play: Control the white rectangle with the UP and DOWN arrow keys. Stay on the lanes, avoid the gaps. Survive longest and retain health points for high score.
The "modern" Windows build uses mingw-w64 and SDL2.
The PS Vita Homebrew port uses Vita SDK and libvita2d.
The 3DS Homebrew port uses devkitPro and citro2d.
The retro ports use OpenWatcom and DJGPP (there are multiple builds, using OSMesa, a custom renderer, and 3Dfx Glide).
Retro port testing and debugging with help from Vogons Forum members.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dzzee |
v1.2.0 |
10/16/21 |
334 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Open source game "ported" to PSVITA , This is a short game , "Echo Moth" ,all credits go to the creators of the game https://bitbucket.org/Anja_H/innogamejam2017.git … and
-SilicaDevs for his UnityTool
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Echo Moth |
v1.0 |
04/07/19 |
549 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
EDuke32 Vita is a port for PSVITA of EDuke32, a Build engine source port allowing you to play Duke Nukem 3D. It's based on MasterFeizz's 3DS port but i plan to update it to latest EDuke32 release in the future. Hopefully next updates will fix the known bugs (read the specific section) and will bring also better renderers support (Polymost renderer support is the first planned feature for next updates)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| EDuke32 Vita |
v1.6 |
09/05/19 |
1316 |
Download |
QR |
| EDuke32 Vita data |
v1.6 |
09/05/19 |
1048 |
Download |
QR |
Duke Nukem 3D: Megaton Edition is available for PSVITA so why porting it?
1) Duke Nukem 3D: Megaton Edition is no longer sold cause of copyright issues
2) Duke Nukem 3D: Megaton Edition requires you to re-buy the game if you already own Duke Nukem 3D while with EDuke32 you can re-use your own game files.
3) EDuke32 has several cool settings that Megaton Edition doesn't have.
Controls
L: Kick
R: Fire
Cross: Jump
Circle: Duck
Square: Use
Triangle: Show Map
Dpad L: Previous Weapon
Dpad R: Next Weapon
Dpad Up: Next Inventory Item
Dpad Down: Use Inventory Item
Known Bugs
- Sometimes there could be some graphical issues
- Mirrors rendering is broken
- In certain circumstances there could be some framedrops
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| EDuke32 Vita |
v1.5 |
02/24/19 |
630 |
Download |
QR |
| EDuke32 Vita |
v1.0 |
08/22/18 |
608 |
Download |
QR |
El Enviado (The Envoy) is a video game created for the PSVita Contest ReiHEN. In this game you play as an angel who works at a temporary-employment agency, trying to prevent the suicide of a young man who wants to jump from a high-rise apartment.
Try to connect with him through dialogue — will you be able to save him without dying in the attempt?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| El Enviado |
v1.1 |
09/20/25 |
105 |
Download |
QR |
Changelog (v.1.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
El Pollo 2.0 (Helicopter clone)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| El Pollo |
v2.0 |
03/23/19 |
513 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
El Pollo de Lapy (Flappy Bird clone)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| El Pollo de Lapy |
v1.0 |
03/23/19 |
454 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Eldritch for PSVita based on the Reanimated remaster of the game.
Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Eldritch Vita |
v1.2 |
10/29/25 |
114 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.1.2):
- Updated to latest vitaGL commit.
- Enabled LTO: this will bring performance improvements.
- Added shader cache: game will boot slightly faster after the first boot.
- Improved overall performances thanks to circular vertex pool and recent vitaGL optimizations.
- Reduce amount of particles for particularly spammy effects in order to not cause too heavy framedrops.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of EnbornX for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| EnbornX Vita |
v1.0 |
02/09/25 |
62 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is my Vita port of Enigma. Enigma is a puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v1.16 |
05/23/21 |
408 |
Download |
QR |
| enigma_1.16_switch.zip |
v1.16 |
05/23/21 |
426 |
Download |
QR |
Changes in this version
=====
1.16 (Switch only)
- Re-compile with 12.0.0 support. Updating the .nro file is enough, data is the same.
- Fix crash on Switch when loading levels with rubberbands
Overview
=====
This is my Vita and Switch port of Enigma, a skill/puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga.

The object of the game is to uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones ⦠If you are new to Enigma, you may want to take a look at a few [screenshots](http://www.nongnu.org/enigma/screenshots.html) or peek at the [user manual](http://www.nongnu.org/enigma/manual_1.20/manual/enigma.html).
Homepage
======
Detailed information about the game can be found here:
http://www.nongnu.org/enigma/index.html
Thanks
======
Thanks to my supporters on Patreon: Andyways, Count Duckula, Jesse Harlin, Thomas Luten, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR.
Thanks to @usineur for his libkbd-vita code for easy use of touch keyboard text entry.
Thanks to the developers of VitaSDK and other developers on the Vita for making this possible, in no particular order: @devnoname120, @TheOfficialFlow, @yifanlu, @Rinnegatamante, @cpasjuste, @xyzz, @xerpi, and many others.
Thanks to the many developers of the original game, such as the main developers Thomas Bernhardt, Raoul Bourquin, Siegfried Fennig, Martin Hawlisch, Daniel Heck, Ronald Lamprecht, Andreas Lochmann, Petr Machata, Nobby, Nat Pryce, Jacob Scott, Sven Siggelkow, Ralf Westram, and many many others.
The full credits are at http://www.nongnu.org/enigma/credits.html .
Special thanks to Meinolf Schneider / Amekudzi for the original Oxyd games on Atari ST and PC which inspired Enigma.
Installation Instructions
=====
Vita:
- Install the .vpk
- Extract the contents of data.zip into ux0:data/
NOTE: I recommend using FTP transfer to copy the files over (~10,000 small files in data.zip). There is one report (thanks @ji11x38) that using the Vitashell "SELECT Button: USB" option to copy files directly from a MacOS computer to the Vita via USB caused the files to not transfer correctly, causing Enigma to crash on startup.
Switch:
- Extract the contents of Enigma_Switch.zip into the `switch` folder on your SD card, so that you have a folder `switch/enigma` with `enigma.nro` and more folders and files inside.
Vita/Switch-exclusive features
=====
- game controller support: analog joystick mouse controls and button mappings
- front and rear touch controls with left/right mouse click gestures
- complete level packages with >3,000 levels and pre-calculated preview screenshots
- Bluetooth/USB keyboard and mouse support. The Vita supports only a limited number of BT devices, tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. The Switch supports only a limited number of USB mice. Tested working with Logitech M187.
Controls (controls updated with version 1.08)
=====
Left analog stick = analog control of the marble and mouse pointer
Square / Y / L-trigger = select menu items, use object in game (left mouse button)
Triangle / X / R-trigger = cycle through inventory items (right mouse button)
Cross / A = ok in menu (return)
Circle / B = back / in-game menu (escape key)
Start / Plus = help screen (F1)
Select / Minus = destroy marble and remove one life (F3)
R-trigger + Select / R-trigger + Minus = restart level (shift-F3)
Dpad in menu = quick-select menu items (arrow keys)
Dpad left/right in game = quick-change mouse speed
Dpad up/down in game = cycle through previous messages
Front touch = analog control of the marble and mouse pointer
Rear touch = analog control of the marble and mouse pointer (Vita only)
Single finger tap = select menu items, use object in game (left mouse button)
Dual finger tap = cycle through inventory items (right mouse button)
Dual finger tap works by holding one finger down and quickly tapping with a second finger somewhere else.
Mouse sensitivity can be adjusted in options or in-game via dpad left/right. The setting affects analog joystick, touch, and real bluetooth/USB mice.
Build Instructions
=====
Vita:
On Vita, Enigma needs xerces-c and inet. To prepare compilation:
- with a text-editor, load the file $VITASDK/arm-vita-eabi/include/netinet/in.h. Inside the file, replace "struct" with "inline struct" on line 45 and 49.
- download or clone my xerces-c repo from [here](https://www.github.com/rsn8887/xerces-c) into a folder called xerces, then:
````
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake -Dmutex-manager=nothreads -Dnetwork=OFF -DCMAKE_BUILD_TYPE=Release -Dsse2=OFF -Dthreads=OFF -DBUILD_SHARED_LIBS=OFF ../xerces/
make -j10
make install -j10
````
You should now have the file
````
$VITASDK/arm-vita-eabi/lib/libxerces-c.a
````
and a whole bunch of header files in
````
$VITASDK/arm-vita-eabi/include/xercesc/
````
- Clone the Enigma repo into a folder called Enigma and compile:
````
mkdir build
cd build
cmake ../Enigma/ -DBUILD_PSP2=ON -DCMAKE_BUILD_TYPE=Release
make enigma.vpk -j10
````
Switch:
On Switch, Enigma needs ssl and xerces-c. To prepare compilation:
- download or clone the moonlight-switch repo which contains libopenssl [here](https://www.github.com/kbhomes/moonlight-switch), then:
````
cd moonlight-switch/dependencies/switch-openssl
export MOONLIGHT_DEPDIR=$DEVKITPRO/portlibs/switch
dkp-makepkg
sudo -E dkp-pacman -U switch-openssl-1.0.2o-1-any.pkg.tar.xz
````
- download or clone my xerces-c Switch branch from [here](https://www.github.com/rsn8887/xerces-c-1) into a folder called xerces (use `git checkout switch` to make sure you are on the switch branch), then:
````
cmake -DCMAKE_TOOLCHAIN_FILE=../xerces-c-1/switch.toolchain.cmake -Dtranscoder=iconv -Dmutex-manager=nothreads -Dnetwork=OFF -Dsse2=OFF -Dthreads=OFF -DBUILD_SHARED_LIBS=OFF -Dxmlch-type=uint16_t -DULONG_MAX=4294967295 ../xerces-c-1/
cmake -DCMAKE_TOOLCHAIN_FILE=../xerces-c-1/switch.toolchain.cmake -Dtranscoder=iconv -Dmutex-manager=nothreads -Dnetwork=OFF -Dsse2=OFF -Dthreads=OFF -DBUILD_SHARED_LIBS=OFF -Dxmlch-type=uint16_t -DULONG_MAX=4294967295 ../xerces-c-1/
cmake -DCMAKE_TOOLCHAIN_FILE=../xerces-c-1/switch.toolchain.cmake -Dtranscoder=iconv -Dmutex-manager=nothreads -Dnetwork=OFF -Dsse2=OFF -Dthreads=OFF -DBUILD_SHARED_LIBS=OFF -Dxmlch-type=uint16_t -DULONG_MAX=4294967295 ../xerces-c-1/
make -j10
sudo -E make install
````
- (I don't know why repeated cmake is neccessary, but it only works that way for me)
- Clone the Enigma repo into a folder called Enigma and compile:
````
mkdir build
cd build
cmake ../Enigma/ -DBUILD_NX=ON -DCMAKE_BUILD_TYPE=Release
make enigma_switch.zip -j10
````
Changelog
=====
1.16 (Switch only)
- Re-compile with 12.0.0 support. Updating the .nro file is enough, data is the same.
- Fix crash on Switch when loading levels with rubberbands
1.15 (Switch only)
- Fix crash on Switch when loading levels with rubberbands that re-appeared using latest toolchain
1.14 (Switch only)
- Re-compile with 9.0.0 support
1.13 (Switch only)
- Fix crash on Switch when loading a level that contains rubberbands
1.12 (Switch only)
- Add Switch version
1.11
- Improve response to diagonal stick directions
1.10
- Improve response to slow finger motion
1.09
- Improve controls with bluetooth mouse by re-compiling with latest SDL-Vita
1.08
- Improve keymap, map left/right mouse buttons also to L/R for better playability.
1.07
- prevent accidental clicks when moving marble using touch
1.06
- map dpad as arrow keys to quick select menu items and quick-select mouse speed in game
- map L to 'F1' (help), X to 'Return' (ok), O to 'ESC' (back)
- update help texts to reflect Vita controller mappings
1.05
- enable touch keyboard in menu, useful for name entry and level search
- increase smoothness of mouse pointer motion in gui
- remove the missing translations
1.04
- fix missing soundsets in audio menu
1.03
- updated data.zip to include many more levels with corresponding thumbnail previews and many more sound sets.
1.02
- decrease default joystick sensitivity (marble moved too fast when controlled with joystick)
1.01
- map r-trigger to 'restart' and select button to 'kill marble'
1.00
- initial Vita port release based on latest Enigma development version
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v1.22git-vita1.11-rsn8887 |
09/09/18 |
593 |
Download |
QR |
| enigma_1.11.vpk |
v1.22git-vita1.11-rsn8887 |
09/09/18 |
541 |
Download |
QR |
| data.zip |
v1.22git-vita1.10-rsn8887 |
07/15/18 |
574 |
Download |
QR |
| enigma_1.10.vpk |
v1.22git-vita1.10-rsn8887 |
07/15/18 |
610 |
Download |
QR |
| data.zip |
v1.15 |
09/15/19 |
571 |
Download |
QR |
| enigma_1.11.vpk |
v1.15 |
09/15/19 |
565 |
Download |
QR |
| enigma_1.15_switch.zip |
v1.15 |
09/15/19 |
659 |
Download |
QR |
| data.zip |
v1.14 |
09/15/19 |
470 |
Download |
QR |
| enigma_1.11.vpk |
v1.14 |
09/15/19 |
527 |
Download |
QR |
| enigma_1.14_switch.zip |
v1.14 |
09/15/19 |
442 |
Download |
QR |
| data.zip |
v1.13 |
02/02/19 |
511 |
Download |
QR |
| enigma_1.11.vpk |
v1.13 |
02/02/19 |
554 |
Download |
QR |
| enigma_1.13_switch.zip |
v1.13 |
02/02/19 |
577 |
Download |
QR |
| data.zip |
v1.12 |
02/01/19 |
481 |
Download |
QR |
| enigma_1.11.vpk |
v1.12 |
02/01/19 |
470 |
Download |
QR |
| enigma_1.12_switch.zip |
v1.12 |
02/01/19 |
546 |
Download |
QR |
| Enigma Vita |
v1.09 |
04/05/18 |
611 |
Download |
QR |
| Enigma Vita |
v1.08 |
03/27/18 |
683 |
Download |
QR |
| Enigma Vita |
v1.07 |
03/24/18 |
640 |
Download |
QR |
| Enigma Vita |
v1.06 |
03/23/18 |
678 |
Download |
QR |
| Enigma Vita |
v1.04 |
03/21/18 |
729 |
Download |
QR |
| Enigma Vita |
v1.02 |
03/17/18 |
620 |
Download |
QR |
| Enigma Vita |
v1.01 |
03/14/18 |
576 |
Download |
QR |
ERRE open source game for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ERRE |
v1.0 |
03/31/19 |
472 |
Download |
QR |
Programmers
Mario Nava
Ricardo Saenz
Miguel Angel
Marco Ramírez (padawan pal :V)
Art
Michelle García
Karina Mera
Art Support
Irving Andrade
Carlos López
Audio
Josué Aguillón
Game Design (THE SAE's)
Maritza Soto
Carlos Enriquez
Gonzalo Ceciliano
Producer
Marco Ramirez
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of the Eucliod bullet-hell homebrew game to the PS-Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| EUCLIOD |
vr8 |
05/25/17 |
606 |
Download |
QR |
EUCLIOD is a stylistic bullet hell game with several levels (with support for custom levels too), different kind of enemies and bosses and different playable ships. It also has a difficulty bar so unexperienced player with bullet hell games can start practicing.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Everybody's Bubbles is a port of an opensource chinese game inspired to Candy Crush available for Android and iOS. You have to make the highest possible score in 60 seconds by tapping bubbles with same colors in group of 3 or more.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Everybody Bubbles |
v1.0 |
03/14/22 |
320 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Ultima 7, an RPG from the early 1990's, still has a huge following. But, being a DOS game with a very nonstandard memory manager, it is difficult to run it on the latest computers. Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| exult.vpk |
v1.9.vita.2 |
06/22/22 |
305 |
Download |
QR |
| exult_data.zip |
v1.9.vita.2 |
06/22/22 |
281 |
Download |
QR |
- initial support for second joystick as mouse
- changed buttons
- configurable buttons (in exult.cfg)
- configurable mousespeed (in exult.cfg)
- creation of initial config fixed
- compiled with optimization
- perhaps better compatibility
- merged with upstream
Bugs:
- compatibility issues with older firmware (cannot reproduce)
- some slowdowns and short freezes remain
- some crashes remain
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| exult_1_8.vpk |
v1.8.vita.1 |
06/09/22 |
234 |
Download |
QR |
| exult_data_1_8.zip |
v1.8.vita.1 |
06/09/22 |
302 |
Download |
QR |
| exult_git.vpk |
v1.8.vita.1 |
06/09/22 |
221 |
Download |
QR |
| exult_git_data.zip |
v1.8.vita.1 |
06/09/22 |
266 |
Download |
QR |
PS VITA port of the Fade To Black engine reimplementation made by Grégory Montoir
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| f2bgl for Vita |
v1.0 |
03/07/18 |
557 |
Download |
QR |
## Installation
- Install `FadeToBlack.vpk` using VitaShell.
- Copy datafiles to `ux0:data/f2bgl/data`. Refer to the README to know which files/directories are required.
- Datafiles are **not** provided in this release. Grab a copy of the game by your own way.
- Full CD-Rom version is around **450 Mb**.
## Controls
* In-game hotkeys
| Keys |   |
| --- | --- |
| Left stick | Move Conrad (run) |
| Hold R + Left stick | <ul><li>Move Conrad (walk)</li><li>In gun mode, step aside</li></ul> |
| â | Activate / Shoot |
| â¡ | Toggle gun mode |
| O | Reload gun |
| â³ | Jump |
| â | Use secondary weapon |
| â | Use item |
| Select | Open inventory menu |
| Start | Open saveload menu |
* Inventory menu
| Keys |   |
| --- | --- |
| R | Next category |
| L | Consult item |
| â | Select item |
| â | Previous item |
| â | Next item |
| Select | Exit this menu |
* Saveload menu
| Keys |   |
| --- | --- |
| â â | Toggle Save / Load mode |
| â â | Previous / Next slot |
| â | Validate |
| Start | Exit this menu |
## Build instructions
**TODO**
## Know bugs / issues
- You may encounter graphics glitches and crashes.
- Some of them exists in the original engine which is still WIP. Note: this port is based on the 0.2.3 version.
- Others come from the port itself.
- Suspending/Resuming the game (button "PS") results in a crash.
- Musics are deactivated for now because they cause lags.
Feel free to report issues.
## Changelog
1.0:
- First public release.
## Credits
- [Grégory Montoir](https://github.com/cyxx), for the original engine;
- Vita SDK Team for the Vita SDK;
- @Rinnegatamante for vitaGL, and his advices;
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Fahrenheit: Indigo Prophecy Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| datafiles.zip |
v.0.8 |
07/07/22 |
573 |
Download |
QR |
| Fahrenheit.vpk |
v.0.8 |
07/07/22 |
426 |
Download |
QR |
| unobb.zip |
v.0.8 |
07/07/22 |
440 |
Download |
QR |
Known Issues: https://github.com/Rinnegatamante/fahrenheit-vita#known-issues
This first release is tagged as v.0.8 cause it doesn't meet my quality standards for a v.1.0 but I decided to release it regardless due to two important things that make it a valuable source for other developers:
- This is the first Android port using SO_CONTINUE, a lightweight implementation that allows to call original hooked functions inside their own hooks (Like TAI_CONTINUE for taiHen)
- This is the first (publicly available) Android port using multiple so files so this repository can come handy for anyone willing to work on ports of games having more than an so file.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Fahrenheit: Indigo Prophecy Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fahrenheit Vita |
v0.9.1 |
09/05/23 |
90 |
Download |
QR |
| Fahrenheit Vita data |
v0.9.1 |
09/05/23 |
77 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.9.1):
- Updated trophies icons to hi-res versions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Fallen Knights is an action/adventure game set in a dark universe of demons and castles.
The game has similar elements to the Souls games. There is a large map to explore filled with deadly enemies.
Combat system works well, basic combo attacks and rolling are there. It is very important to lock on you enemy before going for an attack by pressing the down arrow key. You start the game with 3 health potions only, so use them wisely.
There are no checkpoints or save options yet and all the menus are missing but I'm working on all those elements and they will slowly appear in future versions of the game.
The game is highly optimized to run well on PS Vita. It also looks much better than expected with high quality 3d models, environments, improved lighting system with character shadows, normals + specular maps just to name a few. Let me know how well it runs for you.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FALLEN KNIGHTS |
v0.2 |
05/11/19 |
2346 |
Download |
QR |
To install the vpk on your homebrew enabled PS Vita I recommend to use VitaShell. Also it is recommended to have the reF00D plugin installed.
I've been working really hard on this project and there still a lot of work needed, but it's already in a good playable state that's why I decided to share it with you.
If you try the game please feel free to share your impressions about the game or any issues/bugs you may encounter.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FALLEN KNIGHTS |
v0.1 alpha |
04/05/19 |
633 |
Download |
QR |
Port of Fallout 2 for PSVITA based on a reverse engineering of the game called Fallout 2: Community Edition.
Requirements:
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fallout 2 CE |
v1.3.0-vita.8 |
06/02/24 |
199 |
Download |
QR |
| fallout2-ce.vpk |
v.1.1.0-vita.4 |
09/23/22 |
1178 |
Download |
QR |
Full changelog: https://github.com/alexbatalov/fallout2-ce/releases/tag/v.1.1.0
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fallout2-ce.vpk |
vlatest |
09/23/22 |
221 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.3-vita.4 |
09/21/22 |
267 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.3-vita.3 |
08/06/22 |
214 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.1-vita.3 |
07/26/22 |
228 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.0-vita.3 |
07/22/22 |
252 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.0-vita.2 |
07/21/22 |
217 |
Download |
QR |
| fallout2-ce.vpk |
v1.0.0-vita.1 |
07/20/22 |
233 |
Download |
QR |
Fallout Community Edition port for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fallout CE |
v1.1.0-vita.4 |
06/02/24 |
256 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1.0-vita.4):
- Fixed random crash on movie/dialog skip
- Fixed rear touchpad controls
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fallout-ce.vpk |
vlatest |
02/20/23 |
1303 |
Download |
QR |
| fallout-ce.vpk |
v1.0.0-vita.1 |
02/11/23 |
472 |
Download |
QR |
A game about breaking apart people trying to come back together made in Godot for the LoJam 2022.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FamilyFeud.vpk |
v1.00 |
10/30/22 |
250 |
Download |
QR |
This is a Vita port of Family Fisticuffs.
Overclock you're vita to 500Mhz for the smoothest experience.
Full Changelog: https://github.com/alim395/FamilyFisticuffsVita/commits/v1.00
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D arcade shooter made with Godot 3.4 ported to PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Faraway.Space.vpk |
vita-v0.1b |
02/09/23 |
556 |
Download |
QR |
*This has lots of issues! Takes a WHILE to load and once load stays at about 5 FPS for a bit until you leave the start area.
*Can crash sometimes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Fate: Stay Night [Realta Nua], a popular japanese visual novel, for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fate/Stay Night |
v1.0.1 |
09/11/22 |
239 |
Download |
QR |
Requirements:
- fd_fix.skprx OR repatch_ex.skprx.
- Game Data Files: PC
Changelog (v.1.0.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A sci-fi exploration and action game where players control a character with sword and blaster abilities, battling robots in a futuristic environment with no predefined objectives.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Feline Future |
v1.0 |
09/23/23 |
74 |
Download |
QR |
Changelog (v.1.0):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Final Fantasy 3 Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF3-Vita |
v1.2.2 |
04/25/26 |
55 |
Download |
QR |
Changes- Restore movie audio port reuse behavior (1.1-style)n- Restore original port config after movie playback when reusing an existing portn- Bump app version to 1.2.2 (SFO 01.22)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF3-Vita |
v1.2.1 |
04/24/26 |
40 |
Download |
QR |
| FF3.vpk |
v1.1 |
09/01/21 |
643 |
Download |
QR |
| FF3.vpk |
v1.0 |
08/25/21 |
301 |
Download |
QR |
This is a wrapper/port of Final Fantasy 4: The After Years Android for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF4AY.vpk |
v.0.8 |
10/06/22 |
312 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Final Fantasy V Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF5.vpk |
v1.0 |
10/08/21 |
551 |
Download |
QR |
- Initial Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
FHeroes2 port for PS Vita. Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.
An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold in 1998.
Requirements:
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FHeroes2 Vita |
v1.1.16 |
05/17/26 |
37 |
Download |
QR |
Changelog (v.1.1.16):
Add drag-to-draw ability to Roads and Streams in the Editor
Add ability to move and copy objects in the Editor
Allow to select certain artifacts to be buried as Ultimate Artifact in the Editor
Allow placement of non-action objects over the edges of the map in the Editor
Over 20 issues have been closed since the 1.1.15 release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fheroes2_psv_sdl2.zip |
vfheroes2-psv-sdl2_dev |
06/20/21 |
329 |
Download |
QR |
| FHeroes2 Vita |
v1.1.15 |
04/12/26 |
55 |
Download |
QR |
| FHeroes2 Vita data |
v1.1.15 |
04/12/26 |
70 |
Download |
QR |
| FHeroes2 Vita |
v1.1.14 |
02/24/26 |
61 |
Download |
QR |
| FHeroes2 Vita |
v1.1.13 |
12/21/25 |
102 |
Download |
QR |
| FHeroes2 Vita |
v1.1.12 |
11/09/25 |
117 |
Download |
QR |
| fheroes2.vpk |
v1.0.1 |
02/05/19 |
718 |
Download |
QR |
| fheroes2 |
v1.0.0 |
12/21/22 |
343 |
Download |
QR |
| fheroes2.vpk |
v1.0 |
12/19/17 |
835 |
Download |
QR |
| fheroes2-vita |
v0.9.4 |
06/04/21 |
346 |
Download |
QR |
| fheroes2_macos10_15_sdl2.zip |
v0.9.4 |
06/04/21 |
338 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl1.zip |
v0.9.4 |
06/04/21 |
326 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl2.zip |
v0.9.4 |
06/04/21 |
336 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.4 |
06/04/21 |
323 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.4 |
06/04/21 |
324 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.4 |
06/04/21 |
336 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.4 |
06/04/21 |
329 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.4 |
06/04/21 |
356 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.4 |
06/04/21 |
339 |
Download |
QR |
| fheroes2_macos10_15_sdl2.zip |
v0.9.3 |
05/04/21 |
305 |
Download |
QR |
| fheroes2_psv_sdl2.zip |
v0.9.3 |
05/04/21 |
326 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl1.zip |
v0.9.3 |
05/04/21 |
327 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl2.zip |
v0.9.3 |
05/04/21 |
325 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.3 |
05/04/21 |
292 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.3 |
05/04/21 |
323 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.3 |
05/04/21 |
302 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.3 |
05/04/21 |
351 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.3 |
05/04/21 |
311 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.3 |
05/04/21 |
315 |
Download |
QR |
| fheroes2_macos10_15_sdl2.zip |
v0.9.2 |
04/04/21 |
324 |
Download |
QR |
| fheroes2_psv_sdl2.zip |
v0.9.2 |
04/04/21 |
323 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl1.zip |
v0.9.2 |
04/04/21 |
316 |
Download |
QR |
| fheroes2_ubuntu_arm_sdl2.zip |
v0.9.2 |
04/04/21 |
341 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.2 |
04/04/21 |
313 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.2 |
04/04/21 |
294 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.2 |
04/04/21 |
310 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.2 |
04/04/21 |
310 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.2 |
04/04/21 |
311 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.2 |
04/04/21 |
339 |
Download |
QR |
| fheroes2_macos11_sdl2_x86-64.zip |
v0.9.19 |
09/11/22 |
292 |
Download |
QR |
| fheroes2_psv_sdl2.zip |
v0.9.19 |
09/11/22 |
305 |
Download |
QR |
| fheroes2_switch_sdl2.zip |
v0.9.19 |
09/11/22 |
282 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.19 |
09/11/22 |
282 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.19 |
09/11/22 |
293 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.19 |
09/11/22 |
291 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.19 |
09/11/22 |
294 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.19 |
09/11/22 |
281 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.19 |
09/11/22 |
276 |
Download |
QR |
| fheroes2_macos11_sdl2_x86-64.zip |
v0.9.18 |
08/10/22 |
295 |
Download |
QR |
| fheroes2_psv_sdl2.zip |
v0.9.18 |
08/10/22 |
324 |
Download |
QR |
| fheroes2_switch_sdl2.zip |
v0.9.18 |
08/10/22 |
310 |
Download |
QR |
| fheroes2_ubuntu_sdl1.zip |
v0.9.18 |
08/10/22 |
295 |
Download |
QR |
| fheroes2_ubuntu_sdl2.zip |
v0.9.18 |
08/10/22 |
303 |
Download |
QR |
| fheroes2_windows_x64_SDL1.zip |
v0.9.18 |
08/10/22 |
302 |
Download |
QR |
| fheroes2_windows_x64_SDL2.zip |
v0.9.18 |
08/10/22 |
332 |
Download |
QR |
| fheroes2_windows_x86_SDL1.zip |
v0.9.18 |
08/10/22 |
277 |
Download |
QR |
| fheroes2_windows_x86_SDL2.zip |
v0.9.18 |
08/10/22 |
334 |
Download |
QR |
| fheroes2.vpk |
v0.8.3-vita.2 |
11/04/20 |
380 |
Download |
QR |
| fheroes2.vpk |
v0.8.1-vita.1 |
09/09/20 |
420 |
Download |
QR |
This is a wrapper/port of Final Fantasy 4 Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF4.vpk |
v.1.2 |
02/18/22 |
684 |
Download |
QR |
- Updated to latest vitaShaRK commit. (Fixes some memory leaks and reduces overhaul memory usage)
- Updated to latest vitaGL commit.
- Added an option to swap O and X buttons functionalities.
- Added possibility to force english dub usage.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FF4.vpk |
v.1.1 |
08/30/21 |
479 |
Download |
QR |
| FF4.vpk |
v.1.0 |
08/28/21 |
360 |
Download |
QR |
A platformer game for PSVITA made with GameMaker.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| fishpod.vpk |
v1.0.0 |
08/31/20 |
342 |
Download |
QR |
Platformer game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fishpod-the-Platformer |
v1.0 |
08/30/20 |
266 |
Download |
QR |
A simple rhythm game made for a PS Vita homebrew contest, inspired by Friday Night Funkin’.
As the name suggests, there are five playable songs, each offering its own difficulty level.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Five Beats at Freddy's |
v1.0 |
08/12/25 |
63 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A receration made in Game Maker Studio of Five Night at Freddy's 4 for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Five Night at Freddy 4 Lite |
v0.1.0 |
08/27/22 |
1118 |
Download |
QR |
Changelog (v.0.1.0):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of the 3DS clone of Five Night's at Freddy's originally made by Fredev_Official to PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Five Nights at Freddy's |
v1.0 |
02/22/21 |
2298 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Five Nights at Freddy’s 1 Definitive is a FNaF 1 port for the PlayStation Vita, featuring minor improvements such as enhanced controls, more game-accurate AI, and other small refinements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Five Nights at Freddys 1 Definitive |
v0.1.0 |
01/18/26 |
105 |
Download |
QR |
The game is currently in a more-than-playable state. Any major bugs that remain will likely be fixed over time. This project is not intended as a way to play Five Nights at Freddy’s 1 for free; it was created purely as a passion project, especially due to the lack of official FNaF titles available on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Flappy Bird for the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| flappybird.vpk |
v1.0 |
08/10/16 |
707 |
Download |
QR |
flappybird.vpk
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple flappy bird clone for PS Vita
Features:
Saves
Nothing else, yes i am dumb
(you can make sure that I'm dumb by copying the entire description from the previous release, and creating game with assets from original game, waiting for advises for 90 degrees rotation)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FBClassic.vpk |
v1.21 |
04/08/20 |
1051 |
Download |
QR |

## What's new?:
* Fixed bug #1
* Added second touch
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FBClassic.vpk |
v1.2 |
10/06/19 |
397 |
Download |
QR |
| FBClassic.vpk |
v1.1 |
10/06/19 |
327 |
Download |
QR |
| FBClassic.vpk |
v1.0 |
10/06/19 |
496 |
Download |
QR |
A Flappy Bird clone for PSVITA made with Unity.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Flappy Bird Vita |
v1.0 |
09/21/19 |
601 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Flappy Nyan for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Flappy Nyan Vita |
v1.0 |
08/09/25 |
60 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple port of Flipper Volcano by Sokpop for Playstation Vita. Some graphical features had to be removed or simplified due to hardware constraints.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Flipper Volcano Vita |
v1.1 |
11/07/25 |
105 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1):
v1.1 - Trophy support, fixed some UI text
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Flipper Volcano Vita |
v1.0 |
10/01/25 |
112 |
Download |
QR |
A little framework to render graphics and audio (not yet audio) on PSVITA.
For now it is still in early stage of developpement, and the changes between each commit can change a lot of things.
Install:
First install glm (http://glm.g-truc.net/) into your vitasdk toolchain
Install jsonxx for psvita too (https://github.com/notnotme/jsonxx)
Enter into the NotEngine project directory type "make -f Makefile.psp2 && make -f Makefile.psp2 install"
You're up to go
You also need to install PSP2SHELL if you want to compile the samples. See https://github.com/Cpasjuste/PSP2SHELL
Todo:
Add some methods to render simple 2d shape (circle, grid, rectangle..) in Graphics2D with/without texture
Add more options in the 3d shader (add light if I can)
Note:
It's your task to load images and update texture datas into the created Textures
Spritesheets can be loaded using FrameCatalog, see http://www.leshylabs.com/apps/sstool/ and export as TP-JSON-Hash
You can animate sprite by swapping it's FrameCatalog::Frame
To generate font textures, you can use LMNOPC Font Builder (http://www.lmnopc.com/bitmapfontbuilder/) and choose to export the full ascii set.
Greetings:
PSP2SDK & VITASDK team
#vitadev - #demofr - #openpandora
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| floodit.vpk |
v11.17.2016 |
11/17/16 |
502 |
Download |
QR |
Updated to latest engine code (commit 30be5fe8d401d24e72c184d05d13cc4e2dc4402c)
No feature added
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| floodit.vpk |
vsafe-homebrew-support |
09/05/16 |
478 |
Download |
QR |
| floodit.vpk |
vmolecular-release |
07/30/16 |
792 |
Download |
QR |
A port/patch to make the game Flop Rocket (Android Version) playable on the PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Flop-Rocket-Vita-Patch.zip |
v1.0.0 |
11/04/21 |
304 |
Download |
QR |
Please make sure you follow the instructions present in the ReadMe file.
Don't forget to download both the files (VPK and ZIP package).
**Only the Android v100.0.33 version of the game is supported with the provided patch.**
When in doubt, make sure to check the hash of the files to guarantee the files are correct.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Florpix is a fun and fast-paced top-down shooter where you control a ball in a colorful 80s-style inviroment. Your goal is to get the highest score you can by dodging enemies and using your turret. As the game gets harder, you'll need quick reflexes and sharp skills to keep up. Play, improve, and see how high you can score in this exciting, retro adventure.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Florpix |
v1.0.3 |
09/20/24 |
65 |
Download |
QR |
Changelog (v.1.0.3):
- new particle trail effect on pickups
- visual hit detection on medium enemies
| Name |
Version |
Released |
Hits |
DL Link |
QR |
FNaF World PSVita Demake is a demake of the original FNaF World consisting of over 80% of the features cut like: character unlocks, Glitch areas, character dialogs, multiple endings ect. This game should be stable but unless there are extremly game breaking glitches the bugs wont be fixed.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FNaF World PSVita Demake |
v1.0 |
05/29/25 |
111 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
After witnessing the gruesome and mysterious loss of her parents, found dismembered at their home, Fran rushes into the woods, together with her only friend, Mr. Midnight, a black cat that Fran had previously received as a present from her parents.
In the forest, Fran goes into shock over the loss of her parents and when she recovers, she’s at Oswald Asylum, an oppressive mental institution for children, and Mr. Midnight is nowhere to be found.
After having a dream about her beloved cat, Fran decides to escape from the mental institution to find him and go back home to Aunt Grace, her only living relative. Credits to m1s3ry, Grossleymoo and Killmonday Games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Patch files for Fran Bow: Chapter 4.
## Changelog
- 1.0: Initial release
If you experienced any other bugs, please request an issue on the Issues page.
NOTE: the VPK will come pretty soon, please be patient!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LOVE_KyuHEN_release.vpk |
v4_LOVE |
06/06/21 |
324 |
Download |
QR |
| LOVE_PatchFiles.zip |
v4_LOVE |
06/06/21 |
324 |
Download |
QR |
| FranBowChapterThree_Android.zip |
v3_FranBowCH3 |
04/19/21 |
334 |
Download |
QR |
| FranBowChapterTwo_Android.zip |
v2_FranBowCH2 |
04/09/21 |
349 |
Download |
QR |
| PleaseDontTouchAnything_Android.zip |
v1_PleaseDontTA |
04/08/21 |
358 |
Download |
QR |
| FranBowChapterOne_Android.zip |
v0_FranBowCH1 |
04/08/21 |
331 |
Download |
QR |
| FranBowChapterOne_Updated_Android.zip |
v0_FranBowCH1 |
04/09/21 |
361 |
Download |
QR |
This is a continuation of the second chapter of Fran Bow.
Credits to m1s3ry, Grossleymoo and Killmonday.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Fran Bow - Chapter Three |
v2.02 |
04/20/21 |
442 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is the first release of Freegemas for the Playstation Vita. Freegemas is an open source clone of the well known Bejeweled. Enjoy!
Known issues
This release is not the version 01.00 yet, because the following bug has not been resolved yet:
Resetting the game doesn't reset the score. This works on Linux and I don't get it.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Freegemas |
v01.00 |
04/15/21 |
398 |
Download |
QR |
This is the first release of Freegemas for the Playstation Vita. Freegemas is an open source clone of the well known Bejeweled. Enjoy!
### Known issues
This release is not the version 01.00 yet, because the following bug has not been resolved yet:
- Resetting the game doesn't reset the score. This works on Linux and I don't get it.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| freegemas.vpk |
v00.90 |
01/19/21 |
377 |
Download |
QR |
Freeway Mutant is an endless monster-blasting runner.
The game is all about weaving through a shattered road, dodging other mutants, avoiding explosive curling disks, and collecting parts to make your gun more powerful.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Freeway Mutant |
v1.0 |
01/03/19 |
615 |
Download |
QR |
I recently got into the Vita scene again and was amazed that something as big as the recent GayMaker software for porting GameMaker games to Vita could go ignored on these forums. So I decided to take the source code for a GameMaker 1.4 game and do a quick-and-dirty compile to give me an idea how the software could be used. For example, I enabled touch input in the vpk settings so the screen emulates a left mouse click wherever you touch it. I know this is far from the largest contribution to these forums but I wanted to showcase GameMaker on Vita as it has the potential ti pave the way for some brilliant ports and original homebrew.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Freeways for the PS Vita.
The port works by loading the official Android ARMv6 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Freeways Vita |
v1.0 |
02/12/24 |
70 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple port of Froggy's Battle by Doot Tiny Games for Playstation Vita.
Supplied is a game file as a .VPK file, and a zip file. You MUST legally own the official Froggy's Battle game by Doot Tiny Games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Froggy s Battle Vita |
v1.2 |
11/13/25 |
107 |
Download |
QR |
Controls:
Left joystick/D-Pad/Shoulder Buttons - move
X /Triangle - jump
O/Square - dash
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Froggy s Battle Vita |
v1.1 |
10/21/25 |
121 |
Download |
QR |
| Froggy s Battle Vita |
v1.0 |
10/14/25 |
121 |
Download |
QR |
Fruit'Y - Playing with edibles is heavily inspired by the Kaiko classic Gem'X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST.
Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can't be kept away. So let's do the best we could do: Support him!
The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FruitY |
v1.0 |
05/25/19 |
690 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Frying Master originaly made for Android its fully converted for the PS Vita, Its playable with Gyroscope or Vita's Joystick and buttons. The game is inspired by a mini game from "Super Mario Party" it has two modes, endless where you have to cook patties before the time limit and 4 sides where you have to cook all four sides of a steak and make a high score.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Frying Master |
v2.1 |
02/13/19 |
515 |
Download |
QR |
Controls 1
Left joystick: Controls the pan.
X or TouchScreen: Flips steak.
Controls 2
Gyroscope Controls the pan.
Sudden upward movement of the device flips the steak (Device flick).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Frying Master |
v2.0 |
01/08/19 |
528 |
Download |
QR |
| Frying Master |
v1.0 |
01/03/19 |
467 |
Download |
QR |
Port of Funky Smugglers for PSVITA.
v1.0
Initial release.
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
Optional: Install PSVshell to overclock your device to 500Mhz.
Install libshacccg.suprx, if you don't have it already, by following this guide.
Obtain your copy of Funky Smugglers legally for Android in form of an .apk file.
Open the apk with your zip explorer and extract the file libAndroidGame.so from the lib/armeabi folder to ux0:data/funky.
Extract the folder assets to ux0:data/funky.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| funky.vpk |
v.1.0 |
02/26/23 |
522 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port/patch to make the game Galactic Missile Defense (Steam Version) playable on the PSVita.
Disclaimer
The provided files in this repository do not contain any game files.
To be able to use the provided patch and actually play the game in your PSVita, you need to legally buy the game on the Steam platform.
You can buy a copy here: https://store.steampowered.com/app/388550/Galactic_Missile_Defense/
Instructions
Download the VPK file that is provided in here, along with the ZIP file containing patch information.
Extract the ZIP to a temporary folder.
Locate your Galactic Missile Defense Steam installation folder. You should only have 1 file, named "GMD_Steam.exe"
Open the "GMD_Steam.exe" file with WinRAR, WinZIP, 7z or a similar software. You'll notice a lot of files within it.
Extract the "data.win" file from within the "GMD_Steam.exe" file, along with all the ".OGG" files present.
Copy that "data.win" file into the previously created temporary folder. Make sure the file is placed in the same location as all the other files present in the ZIP.
Double click the "apply_patch.bat" file, a command-line window will open and will start patching automatically.
Once patching is complete you will find your new "game.win" file in the main folder.
Install the VPK file into your PSVita.
Copy the "game.win" file into the "ux0:app/GAMIDEF00/games" folder. Make sure to replace the dummy file that's present there.
Copy every extracted .OGG file into the "ux0:app/GAMIDEF00/games" folder as well.
(Optional) You can delete the "main_bgm.ogg" music file present in there to save 2MB of free space.
Have Fun!
Hashes
The hash information of your original, unaltered Steam "data.win" file should be:
MD5: 6830aae194696f853189497b5c670262
CRC32: acb1356b
The hash information of your modified, PSVita ready "game.win" file should be:
MD5: cb93a16363520366704c1fff0c34f8ef
CRC32: 29f048c9
If these hashes do not match, then something went wrong.
Things to keep in mind:
This game is fully touchscreen. No buttons are used.
The title screen is a little low FPS. This is normal and only happens here. Don't worry, in-game does not suffer from low FPS.
The game saves automatically when you purchase items on the shop, lose or exit gameplay, so you can press the PS button and exit the game in the shop menu safely.
Since this is one of those games with in-app purchases, and since those are unavailable in the PSVita, you start the game with 10.000 credits to buy upgrades and stuff.
Difficulty has also been adjusted in the game to adjust to the PSVita.
Credits
Big Special Thanks to the "BlackSheep Games" devs for releasing the source code and SilicaAndPina for the GayMaker tool.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Galactic-Missile-Defense-Vita-Patch.zip |
v1.0.0 |
10/17/21 |
366 |
Download |
QR |
Please make sure you follow the instructions present in the ReadMe file.
Don't forget to download both the files (VPK and ZIP package).
**Only the Steam version of the game is supported with the provided patch.**
When in doubt, make sure to check the hash of the files to guarantee the files are correct.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Galactic Federation is a top down Action Science Fiction RPG. This is an early sample of 1 dungeon, but the full game is planned to be much bigger. The game currently features 4 classes, but I recommend the Human/Marine since he is the most fleshed out character. The goal of the demo is just to explore the dungeon, and kill all of enemies. The demo also features a boss fight. Controls can be viewed and changed in the options screen on the main menu. I hope everyone enjoys the game, and give me feedback on what you would like to see in the game on
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Galactic.Federation.vpk |
v0.0.1 |
03/21/17 |
498 |
Download |
QR |
This is a super early release of the game, the only viable class is the space marine. Controls can be viewed and changed in the options section on the main menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Gangstar: West Coast Hustle for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gangstar: West Coast Hustle |
v1.0 |
01/16/26 |
221 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Patch to make Gato Roboto playable on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gato Roboto |
v1.0.1 |
01/20/22 |
834 |
Download |
QR |
GOG version support added. Thanks to Dominik Kozaczko for the key
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gato Roboto |
v1.0.0 |
01/20/22 |
330 |
Download |
QR |
GemRB (Game Engine Made with preRendered Background) is a portable open-source reimplementation of the Infinity Engine that underpinned Baldur's Gate, Icewind Dale and Planescape: Torment. It sports a cleaner design, greater extensibility and several innovations. Would you like to create a game like Baldur's Gate?
To try it out you either need some of the ORIGINAL game's data or you can get a tiny sneak peek by running the included trivial game demo.
The original game data has to be installed if you want to see anything but the included trivial demo. On non-windows systems either copy it over from a windows install, use a compatible installer, WINE or extract it manually from the CDs using the unshield tool.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GemRB |
v0.8.8-vita.6 |
06/23/21 |
365 |
Download |
QR |
- Native Vita text input
- Basic ambient sound support with ```sdlaudio``` plugin
- Minor performance improvements
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GemRB |
v0.8.7-vita.5 |
04/09/21 |
329 |
Download |
QR |
| gemrb.vpk |
v0.8.7-vita.4 |
01/31/21 |
370 |
Download |
QR |
| gemrb_data.zip |
v0.8.7-vita.4 |
01/31/21 |
349 |
Download |
QR |
| gemrb.vpk |
v0.8.7-vita.3 |
10/10/20 |
394 |
Download |
QR |
| gemrb_data.zip |
v0.8.7-vita.3 |
10/10/20 |
400 |
Download |
QR |
| gemrb.vpk |
v0.8.7-vita.2 |
08/24/20 |
409 |
Download |
QR |
| gemrb_data.zip |
v0.8.7-vita.2 |
08/24/20 |
361 |
Download |
QR |
| gemrb.vpk |
v0.8.6-vita.1 |
08/08/20 |
409 |
Download |
QR |
| gemrb_data.zip |
v0.8.6-vita.1 |
08/08/20 |
397 |
Download |
QR |
A collection of three minigames focusing on quick reflexes with Ghost of Tsushima as theme.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ghost of Tsushima |
v1.0 |
10/11/22 |
310 |
Download |
QR |
Changelog (v.1.00):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Ghostship is a sourceport of Super Mario 64 based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on version 1.0.2 (Dutchman Charlie) with bugfixes from the in-development branch.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ghostship Vita |
v1.2 |
06/02/26 |
37 |
Download |
QR |
| Ghostship Vita data |
v1.2 |
06/02/26 |
26 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Changelog (v.1.2):
- Updated to Ghostship v.2.0.0 as base. This brings several improvements but require an updated ghostship.o2r. No need to re-gen sm64.o2r. The biggest changes are:
-- Right Analog free cam option
-- Built-in randomizer
-- Built-in achievements
-- Graphical fixes
- Added trophies support (requires NoTrpDrm)
- Made several optimizations in the Fast3D and in the Frame Interpolation code. (Brings approximately a 15% performance improvement)
- Updated to latest vitaGL commit.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ghostship Vita |
v1.1 |
05/06/26 |
80 |
Download |
QR |
| Ghostship Vita data |
v1.1 |
05/06/26 |
57 |
Download |
QR |
| Ghostship Vita |
v1.0 |
04/18/26 |
74 |
Download |
QR |
| Ghostship Vita data |
v1.0 |
04/18/26 |
76 |
Download |
QR |
Remaster of a visual novel called Girls are Weird for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Girls Are Weird Plus |
v1.0 |
06/28/22 |
294 |
Download |
QR |
https://betterwinds.itch.io/girls-are-weird-plus
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a new port of GNU Robbo action puzzle video game for Sony Playstation Vita and a major upgrade of existing port of GNU Robbo (version 0.66) for Sony Playstation Portable.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| gnurobbo_0.68.vpk |
vGNU_Robbo-0.68 |
01/28/17 |
3961 |
Download |
QR |
GNU Robbo for Playstation Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Going Nowhere is a 3D platforming adventure game made in 3 months by a team of 4. Players use a variety of parkour style maneuvers to navigate a dream-like urban environment and discover the mystery behind the town they find themselves in.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Going Nowhere |
vb27 |
01/12/22 |
382 |
Download |
QR |
Changelog (b27):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port of The Case of the Golden Idol for the PlayStation Vita, adapted from the original Godot Engine PC release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GoldenIdol-Vita |
v0.3.0 |
06/04/26 |
11 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.0.3.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port of Grave, an entry for the Ludum Dare 33 Game Jam by uheartbeast.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Grave |
v1.0 |
01/12/21 |
619 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Eliminate all enemies by navigating your projectiles around planets. You can set the angle and the speed for every shot. The longer a projectile flies, the more damage and points it deals, rewarding creative trickshots over brute force.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gravity Hunters |
v1.0 |
10/21/25 |
99 |
Download |
QR |
Key Mechanics
Planetary gravity curves every projectile
Longer flight time = higher damage & score
Larger Planets = Stronger gravitational pull
Controls
Left Stick Aim (coarse, ship rotates)
D-Pad Left/Right Aim (fine)
D-Pad Up/Down Adjust shot power
L1/R1 Hold for smaller / larger adjustments
✕ Fire
○ Thrust
HUD
Red bar Health
Green bar Shot Power
Yellow bar Energy
Stopwatch Time left
UFO Enemies eliminated
Star Score
Tips
A well-aimed shot from a stationary position is worth more than frantic movement. Take your time to line up long shots that curve around planets for maximum damage and score.
Cheat
Press △ 5 times in the campaign menu to temporarily unlock all levels.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gravity Hunters |
v1.0 |
10/07/25 |
106 |
Download |
QR |
This is a wrapper/port of Grand Theft Auto: Chinatown Wars Android for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GTA: CTW Vita |
v1.2 |
06/04/21 |
1943 |
Download |
QR |
### v1.2
- Fixed issue where characters were sometimes invisible during cutscenes.
- Improved performance by updating to latest vitaGL.
Follow the instructions at https://github.com/TheOfficialFloW/gtactw_vita/blob/master/README.md.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GTA: CTW Vita |
v1.1 |
03/19/21 |
459 |
Download |
QR |
| GTACTW.vpk |
v1.0 |
03/17/21 |
330 |
Download |
QR |
This is a wrapper/port of Grand Theft Auto: San Andreas Android for the PS Vita with lots of custom patches such as:
Fixed camera controls for flying vehicles (including the Hydra jet).
Fixed broken facial expressions.
Fixed cheats hash key table.
Removed specular lighting on pedestrians.
Added PS2-like rendering.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Optional: Install PSVshell to overclock your device to 500Mhz.
Install libshacccg.suprx, if you don't have it already, by following this guide.
Obtain your copy of Grand Theft Auto: San Andreas v2.00 legally (com.rockstargames.gtasager is not supported!) for Android in form of an .apk file and one or more .obb files (usually main.8.com.rockstargames.gtasa.obb and patch.8.com.rockstargames.gtasa.obb located in /sdcard/android/obb/com.rockstargames.gtasa). You can get all the required files directly from your phone and they can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...).
Extract the assets folder from your .apk file to ux0:data and rename it to gtasa.
Extract the file libGTASA.so from the lib/armeabi-v7a folder inside your .apk file to ux0:data/gtasa.
Extract the whole main.8.com.rockstargames.gtasa.obb file to ux0:data/gtasa.
Extract the whole patch.8.com.rockstargames.gtasa.obb file to ux0:data/gtasa.
Extract gamefiles.zip to ux0:data/gtasa.
Optional: For a more authentic console experience, copy the file ux0:data/gtasa/data/360Default1280x720.cfg to ux0:data/gtasa/Adjustable.cfg. This file is a leftover from the Xbox 360 version and provides you the console HUD (e.g. radar on bottom left).
Install GTASA.vpk on your PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GTA: SA Vita |
v2.1 |
08/28/21 |
21155 |
Download |
QR |
### v2.1
- Changed some button actions to on press (e.g. jump).
- Made minor improvements. Thanks to adjutantt.
- Updated to latest vitaGL.
Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.
Simple port of Guardener by Sokpop for Playstation Vita. Some graphical features had to be removed or simplified due to hardware constraints.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Guardener Vita |
v1.2 |
11/07/25 |
96 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1):
- Added touch controls
- Performance improvements
v1.2 - In-game achievements, high-score tracking added
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Guardener Vita |
v1.1 |
08/19/25 |
84 |
Download |
QR |
Guess it!" is a multiplayer game designed for 2 - 100 players. The players (or teams) will take turns and each one must guess an image in their corresponding turn. Depending on the category, the image could be related to books, movies, paintings, and more!
We also created a customization tool, so anyone can create new categories and make his own personalized "Guess it!" version.
We have a nice surprise for all of in the game! Take a look at how you can exit the game on the main menu!
1 vs. 1 matches are more casual than competitive since opponents give clues to their rivals. It could be a good way for teams to practice. Once you select a category, the game will start. Players are named BLUE and RED. BLUE's turn is first, followed by RED. During a player's turn, the player must hold the PSVita in front of their forehead and press L or R to confirm they already have it in position. Then the opponent must give the player clues to try and guess what is seen in the image.
Clues can be mimics, quotes, or depictions. The player can ask for up to 3 clues, no more. After receiving the three clues, the player will have one guess to name the image. Once they say their answer, the player can take away the console from their forehead and verify whether they nailed it or not. Once the player verifies if their answer is correct or not by looking at what is shown on the screen, they can press X to set the score. The game will ask whether or not they nailed it and, with that, the turn is over. The player must pass the PSVita to their opponent. Repeat the previous steps for each round of the game.
After all rounds are finished the player that has a higher score of correct guesses will win the game.
Team matches are usually competitive. Each team can have from 2 to 50 members. Once you select a category, the game will start. Teams are named BLUE and RED. BLUE's turn is first, followed by RED. Per turn, one member of the team (the guesser) must hold the PSVita in front of their forehead and press L or R to confirm they already have it in position. Then their teammates must give the guesser clues to try and guess what is seen in the image. Clues can be mimics, quotes, or depictions. The guesser can ask for up to 3 clues, no more.
After receiving the three clues, the guesser will have one guess to name the image. Once they say their answer, the guesser can take away the console from their forehead and verify whether they nailed it or not. Once the guesser verifies if their answer is correct or not by looking at what is shown on the screen, they can press X to set the score. The game will ask whether or not they nailed it and, with that, the turn is over. The guesser must pass the PSVita to the opponent team. Repeat the previous steps for each round of the game. Team members will rotate the guesser position on each team's turn. After all rounds are finished the team that has a higher score of correct guesses will win the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Guess It! |
v1.0 |
06/06/21 |
420 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Gunman Clive for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gunman Clive |
v1.0 |
01/11/26 |
77 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A fanmade 2D platform game inspired to Halo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Halo 2D |
v1.76 |
07/27/24 |
74 |
Download |
QR |
Changelog (v.1.76):
- Bug fixes.
- Needler projectiles chase the player.
- Added weapon hit.
- Enemies retreat if they are too close.
- Added Elite with Energy Sword.
- The round system was improved.
- Small change to the HUD.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Happy Blocks is an action puzzle game involving blocks. There are multiple game mode like 4 color race, low IQ race and even a death mode. Oh yeah we also have a Final Boss mode.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Happy Blocks |
v1.0 |
06/07/21 |
345 |
Download |
QR |
https://kyuhen.customprotocol.com/en/submissions/happyblocks/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Retrieve your potatoes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HappyLand-1.1.vpk |
v1.1 |
07/10/17 |
538 |
Download |
QR |
* Adds saving on the PS Vita
* Scroll down to find 3ds release v1.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HappyLand3ds_v1.zip |
v1 |
02/16/17 |
613 |
Download |
QR |
| HappyLandVita_v1.vpk |
v1 |
02/16/17 |
488 |
Download |
QR |
| HappyLandWindows_v1.zip |
v1 |
02/16/17 |
529 |
Download |
QR |
This is a wrapper/port of Galcon 2: Galactic Conquest and BREAKFINITY for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hassey.vpk |
v.0.9 |
11/06/22 |
258 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Have a Good One is a narrative puzzle game that follows a postman (post-bear) in a land of teddy bears, who tries to reunite two lost lovers with a letter.
Authors :Eva Vital & Isaque Sanches
Made with Unity
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Have a Good One |
v1.0 |
06/03/21 |
376 |
Download |
QR |
First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
HCL-Vita is a port of Hydra Castle Labyrinth for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HCL-Vita |
v1.1 |
11/16/17 |
821 |
Download |
QR |
Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.
The game hearkens back to early "Metroidvania" games like Knightmare II: The Maze of Galious and Legacy of the Wizard: the player explores an immense maze-like dungeon, collecting tools and keys that allow them to proceed deeper. Certain areas are cordoned off from the main dungeon area, and each presents a more linear zone with a boss at the end. The player can find new equipment to make themselves stronger as well.
Controls
Cross = Jump
Square = Attack
Triangle = Change current screen border
Select = Open Pause Menu
Start = Open Inventory
Up = Interact with objects and save points
DPad = Move the character
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HCL-Vita |
v1.0 |
11/10/17 |
501 |
Download |
QR |
A game where you have to port HENkaku to 3.80
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hello_World() |
v1.0 |
04/22/19 |
633 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hermes is an extraordinary Jump'n'Run game with plenty of bad taste humour. If you feel offended by crude and dirty humour you may run away now. The game also features pixel violence and promotes the consumption of meat. If you are a hardcore vegetarian, you might very much dislike the game or just have a good laugh.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hermes |
v1.10 |
04/29/19 |
421 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hex-A-Hop is a hexagonal puzzle game where the goal is to destroy all the green tiles on a level. The catch? You can only step on each tile once. As you progress, the game introduces complex mechanics that turn simple movement into a brain-teasing challenge
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hex-A-Hop Vita |
v1.1.0 |
03/19/26 |
60 |
Download |
QR |
| Hex-A-Hop Vita data |
v1.1.0 |
03/19/26 |
58 |
Download |
QR |
Changelog (v.1.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hexgem is a puzzle game for the OpenPandora (with ports to Switch and now Vita), much like ZooKeeper, but with hexagon.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HEXGEM.vpk |
v1.0 |
01/09/19 |
1710 |
Download |
QR |
# HEXGEM
Hexgem is a puzzle game for the OpenPandora (with ports to Switch and now Vita), much like ZooKeeper, but with hexagon.
# Code and GFX by Pepone
# Music by FoxSynergy (http://opengameart.org/users/foxsynergy)
# Font by spicypixel (http://www.spicypixel.net/2008/01/16/fontpack-royalty-free-bitmap-fonts/)
# Switch port by carstene1ns
# Vita port by caghandemir
Use the touch screen. That's all.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The director of reF00d, rePatch and LOLIcon join forces with HH-Vita and Vitacord main developer to bring you a story of love and total betrayal. The only way it could offer a more vita experience is if there was no game at all.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HHHSR |
v1.0 |
04/23/19 |
745 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple port of Hideko by Sokpop for Playstation Vita.
Some graphical features had to be removed or simplified due to hardware constraints.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hideko Vita |
v1.0 |
08/16/25 |
62 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An unofficial port of Higurashi When They Cry for the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
* Fix ADV box height
* Follow system select button preference
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Higurashi-Vita-v3.0.1.vpk |
v3.0.1 |
10/06/20 |
518 |
Download |
QR |
| VNDS-CLONE-v3.0.1.vpk |
v3.0.1 |
10/06/20 |
480 |
Download |
QR |
| Higurashi-Vita-v3.0.vpk |
v3.0 |
09/05/20 |
379 |
Download |
QR |
| VNDS-CLONE-v3.0.vpk |
v3.0 |
09/05/20 |
374 |
Download |
QR |
| Higurashi-Vita-v2.9.4.vpk |
v2.9.4 |
01/28/20 |
454 |
Download |
QR |
| VNDS-CLONE-v2.9.4.vpk |
v2.9.4 |
01/28/20 |
440 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.9.3 |
08/19/19 |
389 |
Download |
QR |
| Higurashi-Vita-v2.9.3.vpk |
v2.9.3 |
08/19/19 |
476 |
Download |
QR |
| VNDS-CLONE-v2.9.3.vpk |
v2.9.3 |
08/19/19 |
419 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.9.2 |
05/10/19 |
554 |
Download |
QR |
| Higurashi-Vita-v2.9.2.vpk |
v2.9.2 |
05/10/19 |
509 |
Download |
QR |
| VNDS-CLONE-v2.9.2.vpk |
v2.9.2 |
05/10/19 |
436 |
Download |
QR |
| Higurashi-Vita-v2.9.1.vpk |
v2.9.1 |
01/02/19 |
547 |
Download |
QR |
| VNDS-CLONE-v2.9.1.vpk |
v2.9.1 |
01/02/19 |
525 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.9 |
11/03/18 |
547 |
Download |
QR |
| Higurashi-Vita-v2.9.vpk |
v2.9 |
11/03/18 |
517 |
Download |
QR |
| VNDS-CLONE-v2.9.vpk |
v2.9 |
11/03/18 |
502 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.8.2 |
10/01/18 |
636 |
Download |
QR |
| Higurashi-Vita-v2.8.2.vpk |
v2.8.2 |
10/02/18 |
522 |
Download |
QR |
| VNDS-CLONE-v2.8.2.vpk |
v2.8.2 |
10/02/18 |
587 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.8.1 |
09/01/18 |
522 |
Download |
QR |
| Higurashi-Vita-v2.8.1.vpk |
v2.8.1 |
09/01/18 |
523 |
Download |
QR |
| VNDS-CLONE-v2.8.1.vpk |
v2.8.1 |
09/01/18 |
531 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.8 |
08/26/18 |
503 |
Download |
QR |
| Higurashi-Vita-v2.8.vpk |
v2.8 |
08/26/18 |
525 |
Download |
QR |
| VNDS-CLONE-v2.8.vpk |
v2.8 |
08/26/18 |
541 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.8 |
07/19/18 |
594 |
Download |
QR |
| Higurashi-Vita-v2.7.8.vpk |
v2.7.8 |
07/19/18 |
595 |
Download |
QR |
| VNDS-CLONE-v2.7.8.vpk |
v2.7.8 |
07/19/18 |
488 |
Download |
QR |
| Higurashi-Vita-v2.7.7.vpk |
v2.7.7 |
07/18/18 |
459 |
Download |
QR |
| VNDS-CLONE-v2.7.7.vpk |
v2.7.7 |
07/18/18 |
522 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.6 |
06/30/18 |
565 |
Download |
QR |
| Higurashi-Vita-v2.7.6.vpk |
v2.7.6 |
06/30/18 |
479 |
Download |
QR |
| VNDSCLONE-v2.7.6.vpk |
v2.7.6 |
06/30/18 |
498 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.5 |
06/25/18 |
528 |
Download |
QR |
| Higurashi-Vita-v2.7.5.vpk |
v2.7.5 |
06/25/18 |
565 |
Download |
QR |
| VNDSCLONE-v2.7.5.vpk |
v2.7.5 |
06/25/18 |
474 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.4 |
06/25/18 |
566 |
Download |
QR |
| Higurashi-Vita-v2.7.4.vpk |
v2.7.4 |
06/25/18 |
486 |
Download |
QR |
| VNDSCLONE-v2.7.4.vpk |
v2.7.4 |
06/25/18 |
521 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.3 |
06/22/18 |
619 |
Download |
QR |
| Higurashi-Vita-v2.7.3.vpk |
v2.7.3 |
06/22/18 |
449 |
Download |
QR |
| VNDSCLONE-v2.7.3.vpk |
v2.7.3 |
06/22/18 |
452 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7.1 |
06/21/18 |
520 |
Download |
QR |
| Higurashi-Vita-v2.7.1.vpk |
v2.7.1 |
06/21/18 |
528 |
Download |
QR |
| VNDS-CLONE-v2.7.1.vpk |
v2.7.1 |
06/21/18 |
512 |
Download |
QR |
| zdebug.vpk |
v2.7.1 |
06/21/18 |
637 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.7 |
06/18/18 |
612 |
Download |
QR |
| Higurashi-Vita-v2.7.vpk |
v2.7 |
06/18/18 |
476 |
Download |
QR |
| Higurashi-3ds-v2.6.4.zip |
v2.6.4 |
05/16/18 |
491 |
Download |
QR |
| Higurashi-Vita-v2.6.4.vpk |
v2.6.4 |
05/16/18 |
564 |
Download |
QR |
| Higurashi-3ds-v2.6.3.zip |
v2.6.3 |
05/14/18 |
642 |
Download |
QR |
| Higurashi-Vita-v2.6.3.vpk |
v2.6.3 |
05/14/18 |
554 |
Download |
QR |
| Higurashi-3ds-v2.5.zip |
v2.6.2 |
05/12/18 |
620 |
Download |
QR |
| Higurashi-Vita-v2.6.2.vpk |
v2.6.2 |
05/12/18 |
540 |
Download |
QR |
| Higurashi-3ds-v2.5.zip |
v2.6.1 |
05/12/18 |
492 |
Download |
QR |
| Higurashi-Vita-v2.6.1.vpk |
v2.6.1 |
05/12/18 |
575 |
Download |
QR |
| Higurashi-3ds-v2.5.zip |
v2.6 |
05/11/18 |
602 |
Download |
QR |
| Higurashi-Vita-v2.6.vpk |
v2.6 |
05/11/18 |
649 |
Download |
QR |
| Higurashi-3ds-v2.5.zip |
v2.5 |
05/04/18 |
522 |
Download |
QR |
| Higurashi-Vita-v2.5.vpk |
v2.5 |
05/04/18 |
654 |
Download |
QR |
| Higurashi-3ds-v2.3.zip |
v2.3 |
12/23/17 |
568 |
Download |
QR |
| Higurashi-Vita-v2.3.vpk |
v2.3 |
12/23/17 |
715 |
Download |
QR |
| Higurashi-3ds-v2.2.zip |
v2.2 |
12/17/17 |
632 |
Download |
QR |
| Higurashi-Vita-v2.2.vpk |
v2.2 |
12/17/17 |
818 |
Download |
QR |
| Higurashi Vita |
v2.1.2 |
11/06/17 |
693 |
Download |
QR |
| Higurashi-Vita-v2.1.vpk |
v2.1 |
11/04/17 |
679 |
Download |
QR |
| Higurashi-Vita-v2.0.Unsafe.with.uma0.vpk |
v2.0 |
10/22/17 |
593 |
Download |
QR |
| Higurashi-Vita-v2.0.vpk |
v2.0 |
10/22/17 |
649 |
Download |
QR |
| Higurashi-Uma0-Unsafe-Vita.vpk |
v1.9 |
09/01/17 |
606 |
Download |
QR |
| Higurashi-Vita-1.9.vpk |
v1.9 |
09/01/17 |
723 |
Download |
QR |
| Higurashi-Vita-v1.8.vpk |
v1.8 |
08/16/17 |
643 |
Download |
QR |
| Higurashi.vpk |
v1.7 |
07/03/17 |
671 |
Download |
QR |
| Higurashi.vpk |
v1.6 |
06/27/17 |
665 |
Download |
QR |
| Higurashi.vpk |
v1.4 |
06/16/17 |
599 |
Download |
QR |
| Higurashi.vpk |
v1.3 |
06/15/17 |
691 |
Download |
QR |
| Higurashi.vpk |
v1.2 |
06/11/17 |
614 |
Download |
QR |
| Higurashi.vpk |
v1.1 |
06/11/17 |
675 |
Download |
QR |
| Higurashi.vpk |
v1.0 |
06/10/17 |
666 |
Download |
QR |
Port of the PC Visual Novel "HIKE BACK" for PSVita
Description
HIKEBACK is a short visual novel about trust, self-sabotage, and never-ending cycles. You play as a driver passing through a mountain road late at night, when you spot a hitchhiker flagging you down up ahead. How you proceed from there determines not only the fate of you and the wide-eyed stranger you meet, but your combined fates across multiple planes of existence. In a cycle that seems to torment you for INFINITY, how long will it take for you to finally arrive at the THRESHOLD? Will you find the better ending you seek? Or will you succumb to what fate has in store for you?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HIKE.BACK-v1.1.vpk |
v.1.1 |
04/07/22 |
280 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
- Minor fixes
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HIKE.BACK.Vita-v.1.01.vpk |
v.1.01 |
04/05/22 |
298 |
Download |
QR |
| HIKE.BACK-v.1.0.vpk |
v.1.0 |
04/05/22 |
288 |
Download |
QR |
Hill Climb Racing is a game made by Fingersoft, a Finnish game engine where you can control a vehicle and try to survive as far as possible to get more coins for more upgrades, vehicles and stages! Each stage has a different layout, and different obstacles to overcome. Each vehicle has their own strengths and weaknesses, making certain vehicles excel in certain stages, and their vehicles have overalls.
This repository contains a loader of the Android release of Hill Climb Racing, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv7 game executables on the PS Vita.
This software does not contain the original code, executables, assets, or other not redistributable parts of the game. The authors do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must provide their own legally obtained copy of the game in form of an .apk file.
Minor notes
There are some issues with audio, such as the engine sound not playing.
When finishing a play session, don't quit the game immediately. Wait for around 3 seconds and then quit, otherwise your game may crash or your save data may be corrupted.
When selecting levels or cars, it may seem like the game freezes, but unless the game crashes, it isn't frozen, wait until it responds, because it's loading things in the background.
This is currently in its BETA version. Improvements may be made in the future.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hill Climb Racing |
vbeta2 |
11/04/25 |
161 |
Download |
QR |
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
ur0:tai/kubridge.skprx
ur0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin!
Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, follow this guide to extract it.
Legally obtain your copy of Hill Climb Racing version 1.18.0 for Android in form of an .apk file.
Open the .apk with any zip explorer (like 7-Zip) and extract assets folder from the .apk into ux0:data/hcr. Also, extract libgame.so from lib/armeabi-v7a/ in the same directory. Example of resulting path: ux0:data/hcr/assets/some.file
Place the .apk itself inside ux0:data/hcr and rename to base.apk.
Install hcr.vpk (from Releases).
Controls
Button Action
trigl / trigr Brake/Accelerate
circl Back
and the touch functionality fully works (if you don't break it somehow).
Build Instructions (For Developers)
TODO
Credits
Andy "The FloW" Nguyen for the original .so loader.
Rinnegatamante for VitaGL and lots of help with understanding and debugging the loader.
PatnosD for giving me the motivation to do this game as my first .so loader port.
gl33ntwine for the SoLoBoP (.so loader boilerplate), help with the SharedPreferences parsing functions, this README.md as a template copied from Baba is You! port and overall help.
Everybody who has helped me in Vita Nuova discord while asking questions.
License
This software may be modified and distributed under the terms of the MIT license. See the LICENSE file for details.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hill Climb Racing |
vbeta 1 |
10/21/25 |
104 |
Download |
QR |
hode is a reimplementation of the engine used by the game 'Heart of Darkness'
developed by Amazing Studio.
Datafiles:
----------
The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
Running:
--------
By default the engine will try to load the files from the current directory
and start the game from the first level.
These defaults can be changed using command line switches :
Usage: hode [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--level=NUM Start at level NUM
--checkpoint=NUM Start at checkpoint NUM
Display and engine settings can be configured in the 'hode.ini' file.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hode.vpk |
v0.2.9d |
11/22/20 |
526 |
Download |
QR |
## Installation:
- Switch
- Create the directory `/switch/hode`
- Copy into it all datafiles (see README.txt), `hode.nro` and `hode.ini`
- Enjoy
- Vita
- Install `hode.vpk` using VitaShell
- Copy all datafiles (see README.txt) and `hode.ini` into `ux0:data/hode`
- Edit `hode.ini` and set `scale_factor` value to **1** and `fullscreen` to **true**
- Enjoy
## Controls:
| | Switch | Vita |
| --- | --- | --- |
| Move Andy | Left D-pad or Left joystick | Left D-pad or Left joystick |
| Run | A or ZR | X |
| Jump | B | O |
| Use weapon / power | Y | â¡ |
| Special power | X | â³ |
| Skip cutscene | - | Select |
| Exit confirmation screen | + | Start |
## Changelog:
0.2.9d:
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
0.2.9:
- Import 0.2.9 changes
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
0.2.8:
- Import 0.2.8 changes
- added PSX background overlays (MDEC)
- fixed crash playing paf animation <span>#</span>3 with Italian PC data files
0.2.7:
- Import 0.2.7 changes
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
0.2.6:
- Import 0.2.6 changes
- added initial code for menu
- added initial code for PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
0.2.5
- Import 0.2.5 changes
- fixed spiders and worms movement
- several fixes for big endian platforms
0.2.4
- Import 0.2.4 changes
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
0.2.3
- Import 0.2.3 changes
- Fix autosave on Vita
0.2.2:
- Import 0.2.2 changes
- Fix "wonky" controls on PS Vita
0.2.0:
- First public release
## Credits
- Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/
Port of Hollow Knight for PSVITA.
Hollow Knight is a classically styled 2D action adventure across a vast interconnected world. Explore twisting caverns, ancient cities and deadly wastes; battle tainted creatures and befriend bizarre bugs; and solve ancient mysteries at the kingdom's heart.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hollow Knight Vita |
v0.81 |
01/19/25 |
142 |
Download |
QR |
Changelog (v.0.81):
- Fixed broken animations in the Main Menu.
- Fixed an issue where the game would freeze when selecting a save slot.
- Fixed controller button glyphs.
- Fixed player vignette.
- Fixed a bug where the player could move while sitting on a bench.
- Fixed right stick movement in the map.
- Began preloading SFX audio clips to prevent CPU lag spikes during playback.
- Reduced CPU usage by optimizing components of the PlayMaker plugin.
- Improved scene loading times.
- Moved save file location from ux0:data to ux0:data/HollowKnight. (You can move your existing save files to this new location.)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Defend your home from Big Bad Wolves. Controls: Swipe to move/shoot. Step on house to reload ammo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Home,Get the F off my lawn |
v1.0 |
04/01/19 |
587 |
Download |
QR |
All credits go to the creators https://globalgamejam.org/2019/games/get-f-my-lawn … and
-Lapy05575948 for being there all the time ;)
-SilicaDevs for his UnityTools
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Heroes of Might and Magic III HD Edition wrapper/port for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| homm3hd-vita |
v1.0.3 |
12/14/22 |
591 |
Download |
QR |
- Fixed not working savegames with missing "pref" folder
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HOMM3.vpk |
v1.0.2 |
10/14/22 |
258 |
Download |
QR |
| HOMM3.vpk |
v1.0.1 |
09/20/22 |
234 |
Download |
QR |
| HOMM3.vpk |
v1.0.0 |
09/18/22 |
234 |
Download |
QR |
Heart of The Alien engine rewrite, forked from http://hota.sourceforge.net/
This fork contains bug fixes and Pandora specific functionality.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| HOTA.vpk |
vita-1.1 |
11/17/17 |
625 |
Download |
QR |
## Installation:
- Install `HOTA.vpk`
- Extract the [hota.zip](https://www.ferb.fr/gekihen/hota.zip) archive into ux0:data/
## Controls:
| Keys |   |
| --- | --- |
| Arrow Keys | Move the alien |
| O | Action or run |
| X | Jump |
| â¡ | Use whip |
| L / R | Quick load / save |
| Start | Access to code page |
## Changelog:
1.1:
- Better ratio aspect
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
In this game you, get this, rob a gas station. In fact, it's a step by step tutorial on robbing a gas station. Since this game is about 5 minutes, there are multiple endings. So if you care, you can do all the endings. There are a total of 22 endings.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| How to Rob A Gas Station |
v2.3.2 |
02/06/25 |
63 |
Download |
QR |
Changelog (v.2.3.2):
- Controller sensitivity is actually adjustable now
- Added dialogue advance arrow hint
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Cross platform, retro shoot-em-up inspired by games like Thexder, Metroid and Cave Story. It's written in GameMaker Studio 1.4.
How to Play
Howard runs natively on Windows, as well as in most web browsers. The latter build works on mobile devices as well, with in-progress touch screen support. There is a also a PlayStation Vita port.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Howard |
v0.1a |
10/31/25 |
91 |
Download |
QR |
Public Alpha Latest
After 5 long years of on-and-off work, Howard is more or less completed!
Changes abound, and the game's music, design and features reflect that. There are too many to list here, so go and see for yourself!
Playable natively on Windows and PSVita, as well as here in your browser of choice (mobile devices welcome!)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Cross platform, retro shoot-em-up inspired by games like Thexder, Metroid and Cave Story. It's written in GameMaker Studio 1.4.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Howard-JS.zip |
v0.0.2 |
06/11/20 |
281 |
Download |
QR |
Early build for Windows, browser and PlayStation Vita.
Many bugs. No sound. Enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Howard |
v0.0.2 |
06/11/20 |
286 |
Download |
QR |
Port of Hurrican for Playstation Vita
Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.
Running the game
-Unzip hurrican.zip and copy the contents to ux0:data/ so that you have a folder ux0:data/hurrican/data
-Copy runtime shader compiler libshacccg.suprx to ur0:data/. Follow this guide on how to extract it from your Vita
-Install hurrican.vpk
Controls
Left analog stick = move/aim
Dpad = move/aim
Square = shoot
Cross = jump
Triangle = lightning beam
Circle = powerline
R = grenade
L = smart bomb
Select = select weapon
Start = main menu
Compiling the game
-Install VitaSDK toolchain
-If you are on Windows, install MSYS2 command shell
-Clone hurrican repo into a folder somewhere
-Build and install dependencies vitaGL, vitaShaRK and mathneon
-Compile:
cmake "your hurrican repo folder" -DBUILD_TYPE=Release
make
For a debug version replace Release with Debug.
Known issues
-Frame drops in some parts of the game (e.g near waterfalls and with certain boss fights)
-Gaps between background tiles are sometimes visible, especially in level 7
Credits
Thanks to Poke53280 team for making this game, releasing the source, and making it freeware.
Thanks to developer Pickle136 for adding SDL/OpenGL-ES support.
Thanks to developer DKS for improving and optimizing the code.
Thanks to Rinnegatamante for making the vitaGL library.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| hurrican_v09.zip |
v0.9 |
02/15/21 |
556 |
Download |
QR |
First release of Hurrican.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Daniel Remar's Hyper Princess Pitch. It's a Christmas themed top-down shooter. While the game is short, it has great replay value with multiple level paths and a wide range of difficulty settings.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hyper Princess Pitch Vita |
v1.0 |
12/13/19 |
596 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
IMSCARED is a metahorror game that protagonizes the player, putting him in a surreal first-person experience. Find keys, open doors and search for the exit to this nightmare. But I need to let you know, it will try to deceive You as many times as it can. Read the github page on how to get the game working.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| IMSCARED0.vpk |
v1.2 |
05/08/22 |
314 |
Download |
QR |
Minor update.
- Fixed "lock.txt" resetting itself
- Fixed "realone.html" not appearing
- Disabled Debug Mode for the VPK
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| IMSCARED0.vpk |
v1.1 |
05/06/22 |
204 |
Download |
QR |
Patch to make INK playable on PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Follow install instructions in the README. Only Steam version supported.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| INK.Vita.Patch.Steam.Build.1193528.zip |
v1.0 |
05/26/21 |
285 |
Download |
QR |
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards..
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Inscryption Vita |
valpha 1 |
09/19/25 |
125 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (alpha.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Into the Breach for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Into the Breach |
v1.0 |
07/23/25 |
60 |
Download |
QR |
Requirements:
- libshacccg.suprx
- libfmodstudio.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0-vita):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Machines at War 3 and Land Air Sea Warfare for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| isotope.vpk |
v.1.0 |
10/02/22 |
230 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A simple port of Italian Plumber Adventures for the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ipa.vpk |
v1.1 |
02/17/23 |
972 |
Download |
QR |
- The game now properly save gamepad configuration
- Fixed Jump+Up sound bug
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ipa.vpk |
v1.0 |
02/11/23 |
469 |
Download |
QR |
JellyCar is great 2d game with soft body physics created by Walaber
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Jelly car |
v1.1 |
03/22/20 |
609 |
Download |
QR |
This is homebrew version that I made with permission from original author for PSP and Nintedo WII.
What you will find in game:
great simulation of soft body objects
30 levels
map reverse - press X while playing
best jump record
car skins - dress car in some nice skin(skins can be easily add by user)
level editor
local multiplayer (Wii only)
no more flat 2D we are going in 2.5D
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JellyCar |
v1.5 |
01/01/18 |
585 |
Download |
QR |
Fan-made tribute to an early 80's ZX Spectrum classic with a similar title
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JetMan-3D.vpk |
vMain |
08/12/21 |
355 |
Download |
QR |

| Name |
Version |
Released |
Hits |
DL Link |
QR |
jfblood-vita is a port of NBlood (a sourceport of Blood made by nukeykt) based on a backport of the matter to JFBuild made by BSzili.
Blood is a 3D video game developed by Monolith Productions and published by GT Interactive and it was developed using Ken Silverman’s Build engine.
The game follows the story of Caleb, an undead early 20th century gunslinger seeking revenge against the dark god Tchernobog.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| jfblood-vita |
v1.1 |
11/16/22 |
289 |
Download |
QR |
| jfblood-vita data |
v1.1 |
11/16/22 |
395 |
Download |
QR |
Changelog (v.1.1):
- Fixed a bug making the user stuck in end level screen without possibility to progress further.
- Added Cryptic Passage expansion support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
jfduke3d-vita is a port of JFDuke3D, a popular multi-platform source port of Duke Nukem 3D.
It supports both shareware and full game data files as well as full game data files of NAM.
This port implements both classic 8 bit renderer and the new 32 bit Polymost renderer with hardware acceleration through vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| jfduke3d-vita |
v1.0 |
07/20/21 |
574 |
Download |
QR |
| jfduke3d-vita data |
v1.0 |
07/23/21 |
599 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
ulius is an open source re-implementation of Caesar III.
The aim of this project is to create an open-source version of Caesar 3, with the same logic as the original, but with some UI enhancements, that is able to be played on multiple platforms. The same logic means that the saved games are 100% compatible, and any gameplay bugs present in the original Caesar 3 game will also be present in Julius.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Julius Vita |
v1.8.0 |
07/31/25 |
70 |
Download |
QR |
Changelog (v.1.8.0):
General improvements:
- The game now enters military mode when going to a legion with hotkey
- Water range is always shown when building a reservoir, even when it cannot be placed
- Added on-screen notice when a screenshot is saved
- Editor: allowed map editors to set player rank to "Caesar"
- Campaign: Brundisium can now be played for 2 years after winning the mission
- Added option to invert direction of right-click-to-drag-map
- Added command line options:
-- --fullscreen starts the game fullscreen
-- --display ID start the game on the specified display; ID starts counting from 0
- Android: enabled setting display scale on tablets
- Windows: improved fullscreen handling: the game no longer scrolls when the mouse moves out of the window on Alt-Tab
Language improvements:
- Added support for Czech, Greek and Japanese
- Added support for Russian editor files
Bugfixes:
- Fixed clone building hotkey not honoring disallowed buildings
- Fixed crash when Caesar 3 settings contain an invalid advisor
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Julius Vita |
vnightly |
04/19/19 |
741 |
Download |
QR |
| julius-1.5.1-linux-x86_64.zip |
v1.5.1 |
10/28/20 |
343 |
Download |
QR |
| julius-1.5.1-source.zip |
v1.5.1 |
10/28/20 |
351 |
Download |
QR |
| julius-1.5.1-switch.zip |
v1.5.1 |
10/28/20 |
369 |
Download |
QR |
| julius-1.5.1-vita.vpk |
v1.5.1 |
10/28/20 |
429 |
Download |
QR |
| julius-1.5.1-windows.zip |
v1.5.1 |
10/28/20 |
346 |
Download |
QR |
| julius-1.5.0-linux-x86_64.zip |
v1.5.0 |
10/27/20 |
321 |
Download |
QR |
| julius-1.5.0-source.zip |
v1.5.0 |
10/27/20 |
356 |
Download |
QR |
| julius-1.5.0-switch.zip |
v1.5.0 |
10/27/20 |
313 |
Download |
QR |
| julius-1.5.0-vita.vpk |
v1.5.0 |
10/27/20 |
338 |
Download |
QR |
| julius-1.5.0-windows.zip |
v1.5.0 |
10/27/20 |
363 |
Download |
QR |
| julius-1.4.1-linux-x86_64.zip |
v1.4.1 |
06/01/20 |
372 |
Download |
QR |
| julius-1.4.1-source.zip |
v1.4.1 |
06/01/20 |
335 |
Download |
QR |
| julius-1.4.1-switch.zip |
v1.4.1 |
06/01/20 |
354 |
Download |
QR |
| julius-1.4.1-vita.vpk |
v1.4.1 |
06/01/20 |
550 |
Download |
QR |
| julius-1.4.1-windows.zip |
v1.4.1 |
06/01/20 |
1872 |
Download |
QR |
| julius-1.4.0-linux-x86_64.zip |
v1.4.0 |
05/10/20 |
354 |
Download |
QR |
| julius-1.4.0-source.zip |
v1.4.0 |
05/10/20 |
394 |
Download |
QR |
| julius-1.4.0-switch.zip |
v1.4.0 |
05/10/20 |
364 |
Download |
QR |
| julius-1.4.0-vita.vpk |
v1.4.0 |
05/10/20 |
466 |
Download |
QR |
| julius-1.4.0-windows.zip |
v1.4.0 |
05/10/20 |
456 |
Download |
QR |
| julius-1.3.1-source.zip |
v1.3.1 |
02/24/20 |
649 |
Download |
QR |
| julius-1.3.1-switch.zip |
v1.3.1 |
02/24/20 |
371 |
Download |
QR |
| julius-1.3.1-vita.vpk |
v1.3.1 |
02/24/20 |
620 |
Download |
QR |
| julius-1.3.1-windows.zip |
v1.3.1 |
02/24/20 |
374 |
Download |
QR |
| julius-1.3.0-source.zip |
v1.3.0 |
02/14/20 |
369 |
Download |
QR |
| julius-1.3.0-switch.zip |
v1.3.0 |
02/14/20 |
358 |
Download |
QR |
| julius-1.3.0-vita.vpk |
v1.3.0 |
02/14/20 |
461 |
Download |
QR |
| julius-1.3.0-windows.zip |
v1.3.0 |
02/14/20 |
384 |
Download |
QR |
| julius-1.2.0-source.zip |
v1.2.0 |
01/08/20 |
449 |
Download |
QR |
| julius-1.2.0-switch.zip |
v1.2.0 |
01/08/20 |
410 |
Download |
QR |
| julius-1.2.0-vita.vpk |
v1.2.0 |
01/08/20 |
377 |
Download |
QR |
| julius-1.2.0-windows.zip |
v1.2.0 |
01/08/20 |
392 |
Download |
QR |
| Julius Vita |
v1.1.0 |
05/26/19 |
457 |
Download |
QR |
| julius-1.1.0-source.zip |
v1.1.0 |
05/26/19 |
609 |
Download |
QR |
| julius-1.1.0-switch.zip |
v1.1.0 |
05/26/19 |
488 |
Download |
QR |
| julius-1.1.0-vita.vpk |
v1.1.0 |
05/26/19 |
515 |
Download |
QR |
| julius-1.1.0-windows.zip |
v1.1.0 |
05/26/19 |
416 |
Download |
QR |
| julius.vpk |
v0.10 |
02/15/19 |
437 |
Download |
QR |
This is my Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by @felixhaedicke.
Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Overview
=====
This is my Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by @felixhaedicke.
Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.

Thanks
======
Thanks to my supporters on Patreon: Andyways, Count Duckula, Jesse Harlin, Thomas Luten, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR.
Thanks to the many developers of the game, such as Mattias Brynervall, Andreas Brynervall, Anders Nilsson, and many more.
Thanks to Felix Haedicke for porting the game to SDL2 and Cmake.
Installation Instructions
=====
Switch:
- Extract the contents of jumpnbump_switch.zip into the `switch` folder on your SD card, so that you have a folder `switch/jumpnbump` with `jumpnbump.nro` inside.
Vita:
- install the .vpk file using Vitashell
Switch/Vita-exclusive features
=====
- Split Joycon support (Switch only): To toggle between split and combined Joycons, press L on joycon 1.
- Physical keyboard support via Bluetooth (Vita) and USB (Switch)
Controls
=====
Left analog stick / Dpad = move the character, up to four controllers are supported
B / Y / A / X = Jump
Plus/Minus/Select/Start = ESC (restart game/advance through statistic screens)
R (on controller 1) = toggle aspect ratio between original (default), 4:3, and 16:9
L (on controller 1) = toggle split Joycon mode on/off (Switch only)
Physical keyboard controls via Bluetooth (Vita) and USB (Switch):
Cursor keys = white rabbit move and jump
a d w = yellow rabbit move and jump
i j l = gray rabbit move and jump
Keypad 4 / 8 / 6 = brown rabbit move and jump
Build Instructions
=====
Switch:
````
cmake -DBUILD_NX=ON -DCMAKE_RELEASE_TYPE=Release
make jumpnbump_switch.zip -j12
````
Vita:
````
cmake -DBUILD_PSP2=ON -DCMAKE_RELEASE_TYPE=Release
make jumpnbump.vpk -j12
````
Changelog
=====
v1.02 (Switch only)
- Re-compile with 12.0.0 support
v1.01 (Switch only)
- Re-compile with 9.0.0 support
v1.00
- First release on Switch and Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| jumpnbump_1.00.vpk |
v1.01 |
09/15/19 |
458 |
Download |
QR |
| jumpnbump_1.01_switch.zip |
v1.01 |
09/15/19 |
515 |
Download |
QR |
| jumpnbump_1.00.vpk |
v1.00 |
02/15/19 |
511 |
Download |
QR |
| jumpnbump_1.00_switch.zip |
v1.00 |
02/15/19 |
468 |
Download |
QR |
Port of Jump Jump, a minimalistic platform game, for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Jump Jump |
v1.0 |
08/25/19 |
370 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a Godot-made clone of Jump King, with core gameplay that closely resembles the original.
Most entities and some foliage missing, along with music and the babe at the end.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Jump King Vita |
v1.01 |
03/16/25 |
79 |
Download |
QR |
Changelog (v.1.01):
- Implemented save states
- Implemented first Raven entity
- audio bug fixed
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A cruel game born in Japan, the birthplace of Vita! ! * Since the hit detection is solid, even if you hit a little, you will be returned to the beginning.
Nothing to explain!
Jump with the ○ button. That's all.
If you get angry and break your Vita, we will not take responsibility.
(We have confirmed that it can be cleared normally.)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| JUMPJUMPJUMP"start!!!" |
v1.0 |
08/22/23 |
68 |
Download |
QR |
Installation instructions
(I only have one Vita, so I only tested it on Vita.)
I think you should just install the VPK as is. (My Vita has "libshacccg.suprx". Without it, it may not work!!)
About the author
私は日本人です。
私は暇人です。
(I'm Japanese and I'm a free person.)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is the PSVITA port of K.E.T.M. (Kill Everything That Moves) , a fast paced 2D shooter.
and K.E.T.M vpk here
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| K.E.T.M |
v1.0 |
12/29/17 |
533 |
Download |
QR |
Kill Everything that Moves was ported by Rinnegatamante and is a great 2D aerial scroller, very much in the same vein as the arcade classic 1941. This game has lots of features including several levels, various enemies and a variety of primary and secondary weapons
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of KatzenKlein Redux for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| KatzenKlein Redux Vita |
v1.0 |
08/14/25 |
57 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Kero Blaster for PSVITA based on the mobile (Android) version of the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Kero-Blaster.vpk |
v1.2 |
07/19/22 |
298 |
Download |
QR |
| Kero-Blaster_cn.vpk |
v1.2 |
07/19/22 |
202 |
Download |
QR |
## Change Log / åæ´æ¥å¿
- :bulb: Bump "Pink Hour" version to 1.6.1 / å级ãPink Hourã为 1.6.1 çæ¬ (#3)
## Note / 注æ
The only difference between the two VPKs is the language of its bubble title. / 两个 VPK æä»¶çå¯ä¸å·®å«æ¯æ°æ³¡çæ é¢è¯è¨
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Kero-Blaster.vpk |
v1.1 |
07/03/22 |
194 |
Download |
QR |
| Kero-Blaster_cn.vpk |
v1.1 |
07/03/22 |
186 |
Download |
QR |
| Kero-Blaster_cn_v1.0-hotfix.vpk |
v1.0 |
05/23/22 |
191 |
Download |
QR |
| Kero-Blaster_v1.0-hotfix.vpk |
v1.0 |
05/23/22 |
183 |
Download |
QR |
Hi everyone this is the story of a man who is alone .... and .....
well you have to kill them all :-)
To do this you will have to get experience, gold, and so on. Basically win each mission. If you do this you will get money to purchase new weapons and to improve your weapons to get access to new missions. If you don't have enough money to make the improvements then you will have to play the farming levels. Those levels are intended to get money. You can play them as many wants you need, while the History levels can be played just once.
There are two types of missions, fast shooting weapons ( bullets icon ), where the enemies are closer to you, and sniper type missions ( sight icon ), where the enemies are far from you and the Telescopic Zoom is mandatory to get nice results.
Controls
All the game is managed by touch in the screen. When you've got many components, buttons and so on is very anoyed try to use up, down, left, right, and so on to go directly where you want to go. So touch is the best option.
During the gameplay I provide both posibilites, and both of them are activated simultaneously which is great.
The first time you play you will do a very small tutorial about how to use each button on the screen. It's pretty easy to use, and you get a very good accuracy, probably better than using analog sticks. Anyway analog sticks and buttons of Vita Gamepad are available to use it.
So for your help here is the layout you can use if you decide to play using your fingers.
DOWNLOAD THE GAME:
HERE
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Multilanguage Support
Even the translations are provided by using Google Translator, I can say there around 12 languages supported. So I hope you can play even in russian and other languages.
Known Bugs
1º. In the first screen and for the first time you will be asked for your name to play. The suggested name is 'player'. You can not change it. Just press OK and go on. This issue is because there was no possible for me to provide an API call to show the native keyboard. I will do it developing a plugin for Unity, but it looks there is no native support in Unity so, sorry that feature is not enabled by the way.
2º. Even I did my best to try to finish the game at time, there was not too much time for the VitaJam2019, and even I don't own a PSVita DevKit, so sometimes memory leaks are very different to identify when they only happens in PSVita and not in the Editor you're developing, in my case Unity. So because of that there is a but that can make the game crash. I guess the origin is in a memmory leak. If that happens, just restarts the game and keep playing. The game will use the last reference to continue in the level you are.
| Name |
Version |
Released |
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DL Link |
QR |
Mecha-themed side-scrolling beat 'em up, in a world where powered exo-suits are commonplace, and also the weapon of choice in a violent uprising.
Original game by hwilson.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| King of Machines |
v1.0 |
03/20/21 |
388 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Kogre's Mountain is a wholesome, family-friendly digital board game. The first player to reach the top of the mountain with all four of their knights wins!
However, watch out for falling rocks! If the spinner lands on a gate icon, all the rocks will roll down the mountain- Getting hit by one will send your knight back to the bottom, so strategize by hiding your knights behind obstactles and other players.
This game was originally greated with some friends, but after losing the source code, I decided to completely recreate it. Music was created by Greycove and joyrok helped spruce up the models with cool materials and shaders.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Kogre Mountain |
v1.0 |
06/07/20 |
512 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An interactive Movie about debts, choices and good endings!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| La Deuda |
v1.0 |
01/26/25 |
82 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| oceanpop-linux.zip |
v1.0 |
03/09/22 |
251 |
Download |
QR |
| oceanpop-psp.zip |
v1.0 |
03/09/22 |
220 |
Download |
QR |
| oceanpop-vita.zip |
v1.0 |
03/09/22 |
260 |
Download |
QR |
| oceanpop-windows.zip |
v1.0 |
03/09/22 |
238 |
Download |
QR |
Labyrinth 3D is my first 3D homebrew which uses Lua Player Plus Vita and RayCast3D Engine.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Labyrinth 3D |
v1.4 |
12/23/17 |
644 |
Download |
QR |
Labyrinth 3D is my first 3D homebrew which uses Lua Player Plus Vita and RayCast3D Engine.
It can be considered as a showcase for how powerful and simple to use RayCast3D engine is.
Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".
Changelog
v1.4
- Updated both Lua Player Plus and RayCast3D to their respectively latest nightly builds.
- Improved game performances in general.
- Replaced old clunky Seed Keyboard with Sony's Numpad Keyboard.
- Added possibility to skip Credits pressing START button.
- Fixed a bug causing the game to crash when attempting to close it via "Exit Game" button.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Labyrinth 3D |
v1.3 |
08/29/16 |
487 |
Download |
QR |
Lango is a simple and open source project of an RPG game in the style of the Legendary Legends of Zelda, made on the Godot Engine with the intention of serving as an initial base for you to create your own game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lango.vpk |
v0.1.0-vita |
02/07/23 |
518 |
Download |
QR |
Current version is a 1:1 Port. No optimizations needed, it runs perfect without them.
| Name |
Version |
Released |
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DL Link |
QR |
Step into the paws of a small mouse with a fading past in Lantern Mouse, a third-person adventure about rediscovering lost memories. This early demo showcases the foundation of the world — an open environment with trees and terrain to explore — along with the controllable mouse. It’s just the beginning of development, offering a glimpse of how the game currently looks and feels. More updates, features, and story elements will unfold as the journey continues.
Controls:
Left Stick to Move
SELECT - Pause Menu
L Trigger + L analog stick - Sprint
Triangle - Zoom out view
If you like the demo, please leave a review :)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lantern Mouse |
v1.0 |
10/07/25 |
80 |
Download |
QR |
Install instructions
Just Copy the .vpk to the vita and install via VitaShell
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Leo's Fortune is an award-winning platform adventure game where you hunt down the cunning thief who stole his gold. Beautifully hand-crafted levels bring the story of Leo to life, offering a journey full of challenges.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Leo s Fortune |
v1.0 |
05/06/26 |
41 |
Download |
QR |
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
ur0:tai/kubridge.skprx
ur0:tai/fd_fix.skprx
! ⚠️ Don't install `fd_fix.skprx` if you're using the rePatch plugin!
Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, follow this guide to extract it.
Legally obtain your copy of Leo's Fortune for Android. You'll need both the .apk and the matching expansion file (main.<ver>.<package>.obb). The loader is built against version 1.0.5 — that's the last release that ships an ARMv7 binary. Newer versions on the Play Store are 64-bit only and will not work. See Getting the ARMv7 build (v1.0.5) below if you don't already have it.
Open the .apk with any zip explorer (like 7-Zip) and copy the following files into ux0:data/leosfortune/:
lib/armeabi-v7a/libLeos_fortune.so → ux0:data/leosfortune/libLeos_fortune.so
assets/pak0.pak.jet → ux0:data/leosfortune/pak0.pak.jet
Copy the OBB expansion file and rename it to main.obb:
main.<version>.<package>.obb → ux0:data/leosfortune/main.obb
Install leosfortune.vpk (from Releases).
The final layout under ux0:data/leosfortune/ should look like this:
ux0:data/leosfortune/
├── libLeos_fortune.so
├── pak0.pak.jet
└── main.obb
Getting the ARMv7 build (v1.0.5)
This guide walks you through downloading the ARMv7 version (1.0.5) of your legally purchased copy of Leo's Fortune from any Android device. The Play Store will normally serve you the 64-bit-only build, which the Vita loader cannot run — the trick below uses Aurora Store's device-spoofing feature to force-download the older ARMv7 build that's still available on Google's servers.
You will need:
An Android device (phone, tablet, or emulator — anything that can run the Play Store and Aurora Store).
The Aurora Store APK, or alternatively the F-Droid client which can install Aurora Store for you.
Setup:
Purchase Leo's Fortune on the Google Play store using your normal Google account.
Install Aurora Store onto your Android device.
Launch Aurora Store and accept the recommended settings.
Log in to Aurora Store using the same Google Account you used to buy the game.
Step 1: spoof your device
Open the side menu in Aurora Store and select Spoof Manager.
Pick an ARMv7 device from the list (the Realme 5 Pro profile works well).
Log out of your Google Account in Aurora Store, then log back in so the spoof takes effect.
Step 2: install Leo's Fortune
Search for Leo's Fortune in Aurora Store and install it.
Because you spoofed an ARMv7 device, Google will serve you version 1.0.5 with the 32-bit libLeos_fortune.so instead of the 64-bit-only build.
Step 3: extract the APK and OBB
Install an APK extractor (like this one); it pulls both the .apk and the matching OBB in one go.
Use it to extract Leo's Fortune from your device. The output will include the .apk plus the expansion file (originally located at Android/obb/com.<package>/main.<version>.<package>.obb).
Copy the .apk to your computer and rename its extension from .apk to .zip. Open it with Windows Explorer / Finder / any unzip tool and pull out:
lib/armeabi-v7a/libLeos_fortune.so
assets/pak0.pak.jet
Copy those two files plus the OBB (renamed to main.obb) to your Vita as described in the steps above.
As said before, the final layout under ux0:data/leosfortune/ should look like this:
ux0:data/leosfortune/
├── libLeos_fortune.so
├── pak0.pak.jet
└── main.obb
Controls
Button Action
joysl / dpadh / dpadv Move Leo
cross Jump / Confirm
squar Dive
start Pause
selec Pause
circl unused in-game (rebindable)
trian unused in-game (rebindable)
trigl / trigr unused in-game (rebindable)
Touch input is also fully forwarded to the engine — the entire game (gameplay and menus) can be played with the Vita's front touch panel, exactly as on the original Android release.
Optional: customize language
Leo's Fortune normally follows the Vita's system language. To force a specific locale, drop a one-line text file at ux0:data/leosfortune/language.txt containing one of:
en_US ja_JP de_DE es_ES fr_FR it_IT ko_KR pt_BR ru_RU zh_CN zh_TW
The short form (just fr, de, ja, …) also works. Delete the file to fall back to the system language.
Optional: customize controls
You can rebind any Vita button by dropping ux0:data/leosfortune/controls.txt. The file is read once at startup; if it's missing or malformed, the defaults above apply.
Format:
# Comments start with #
# vita_button = action
cross = jump
square = dive
triangle = none
circle = none
l = none
r = none
start = pause
select = pause
Vita buttons: up, down, left, right, cross, circle, square, triangle, l, r, start, select.
Actions:
Action Notes
jump (alias a) Android BUTTON_A — Leo's jump / confirm
dive (alias x) Android BUTTON_X — Leo's dive
b, y, l1, r1 Other Android face / shoulder buttons (no in-game action, but can be hooked)
start, back, menu Standard Android system buttons
up, down, left, right D-pad keycodes — useful for mapping a face button to a direction
pause Opens the pause menu (calls nativeBackPressed directly)
none Disables the button entirely
Unknown button or action names log a warning and are ignored — they won't crash the loader.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Let's Golf 2 for the PS Vita.
The port works by loading the official Android/Xperia ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Let s Golf 2 Vita |
v1.1 |
07/26/25 |
123 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android/Xperia Play
Changelog (v.1.1):
- Fixed a GPU crash occurrence when finishing a Quick Play game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Vita Port of Lolicopocalypse, a game by quasist for Ludum Dare 24.
dots-tb did most of the work including finding the game, getting it to compile, controls and handling sound. I only did the image scaling and the live area.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lolicopocalypse.vpk |
v1.0 |
03/25/20 |
312 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A multiplatform mini retro puzzle game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Loonies |
v8192 r66 |
07/14/21 |
296 |
Download |
QR |
Changelog (r66):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A game in where you have to survive on an island.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lost on Island |
v0.1.0a |
05/27/21 |
367 |
Download |
QR |
Changelog (v.0.1.0a):
- Chop tree system fixed
- Night fog removed
- House build replaced
- Night enemies added
- Swimming system improved
- Water collector added
- Vegetation improved
- Pause menu added
- UI Control added
- UI Improved
- Notification of player status added
- Rock spawning added
- Herb spawning added
- Player status system added
| Name |
Version |
Released |
Hits |
DL Link |
QR |
LOVE is a short and addictively challenging platformer with a minimalist design. It has a custom respawn system, 16 levels, 12 track original soundtrack, competitive scoring, and multiple ways to play.
This port uses the Android version to play, go buy it here: https://play.google.com/store/apps/details?id=com.mokuzaistudio.love
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Love |
v1.0 |
06/01/21 |
306 |
Download |
QR |
| Love DATA |
v1.0 |
06/06/21 |
308 |
Download |
QR |
Installation
Go and buy the game from the Play Store.
Open a File Manager and go to Your Phone Storage -> Android -> com.mokuzaistudio.love -> Assets and copy all assets inside of it, including the game.droid file and put them in a safe place on your PC (i.e.: your desktop).
Download the .zip file and download LOVE patch files. Extract the .zip in the same place where the Android files are.
Open up DeltaPatcher and set the "Original File" as the game.droid file from your Android device and the "XDelta patch" as the .xdelta file from the .zip file you extracted.
Wait for awhile and you should have the game.droid file patched. Rename it to game.win.
Download the .vpk and open up VitaShell. Connect your Vita to your PC either with USB or FTP.
Copy and paste your Android files from your PC (including the renamed "game.win" file) to "ux0:app/LOVEPORT0/games".
For a more detailed guide, go to https://github.com/hatoving/GMSVitaPortInstructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Lego Star Wars: The Complete Saga Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LSWTCS Vita |
v0.1 |
09/18/24 |
147 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Lynne for PSVITA/PSTV, a visual novel made in RenPy.
Lynne is a short story about the scariest thing in the world: being a teenager.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Lynne |
v1.01 |
08/29/22 |
255 |
Download |
QR |
https://github.com/Fimo4ka/Linne-PSVita-port
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PSVITA port of Bill Kendrick's Mad Bomber
Controls:
Left - Move Left
Right - Move Right
Cross - Confirm/Fire
Start - Pause
Select - Escape/Exit
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mad_Bomber_Vita.vpk |
v1.0 |
01/14/20 |
457 |
Download |
QR |
A PSVITA port of Bill Kendrick's [Mad Bomber](http://www.newbreedsoftware.com/madbomber/)
#### Controls:
**Left** - Move Left
**Right** - Move Right
**Cross** - Confirm/Fire
**Start** - Pause
**Select** - Escape/Exit
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Mad Bullets for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mad Bullets Vita |
v1.1 |
08/17/25 |
59 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- Fixed a bug causing options changes to not be kept after app closure.
- Moved to SceLibc for I/O operations: slightly reduced loading times.
- Enabled more aggressive optimizations in vitaGL: slightly improves framerate.
- Added possibility to pause the game with START button.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Try to get all four pawns as fast as you can in the 'home' position and dont get angry when your pawn is hit just before your victory!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MaDn.vpk |
v1.0 |
06/27/20 |
316 |
Download |
QR |
Have fun!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MaDn.vpk |
v1.0-beta |
06/21/20 |
315 |
Download |
QR |
| MaDn.vpk |
v0.2-alpha |
06/08/20 |
298 |
Download |
QR |
| MaDn.vpk |
v0.1-alpha |
06/01/20 |
302 |
Download |
QR |
Mass Effect: Infiltrator is an iOS/Android-exclusive Third-Person Shooter with RPG Elements released as a tie-in game to Mass Effect 3. The players take control of Randall Ezno, a Cerberus Operative that ends up at odds with Cerberus's plans for himself and his coworkers. Much shooting and backstabbery ensues.
This repository contains a loader of the Android release of Mass Effect: Infiltrator, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MassEffectInfiltrator.vpk |
v1.0 |
11/21/22 |
626 |
Download |
QR |
Please read the repository readme for installation instructions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Maximilien Adventure for PSVITA/PSTV, which is a super Mario like game created with Godot.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Maximilien Adventure |
v1.0 |
07/13/22 |
228 |
Download |
QR |
- Upstream version bump
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| dunelegacy.vpk |
v0.97.0-alpha-vita.1 |
08/07/22 |
202 |
Download |
QR |
| dunelegacy_data.zip |
v0.97.0-alpha-vita.1 |
08/09/22 |
181 |
Download |
QR |
| dunelegacy.vpk |
v0.96.5-alpha2-vita.1 |
09/28/21 |
176 |
Download |
QR |
| dunelegacy_data.zip |
v0.96.5-alpha2-vita.1 |
09/28/21 |
176 |
Download |
QR |
Open source game ported to PSVITA, "Me And The Castle(Global Game Jam 2017)" all credits go to the creators of this game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Me and The Castle |
v1.02 |
04/01/19 |
540 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of MemesWars which is a ChaloApps game to the PSVITA. This port was based on Version 4.1.0 of MemesWars which camed out on 2019 because it uses Mono which is pretty simple to decompile.Also, i converted every texture to make it work on the PSVITA's GPU which is a PowerVR SGX543MP4+, every sound, and added PSVITA Controls.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MemesWars |
v1.0 |
10/12/25 |
102 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Memory Game made for Windows, written in C in under 24 hours. More platforms to come.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MemoryGame1.0.vpk |
v1.0 |
08/15/20 |
315 |
Download |
QR |
| MemoryGame1.0_x86.zip |
v1.0 |
08/12/20 |
295 |
Download |
QR |
Version 1.0, builds for Windows and PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
meritous is a cross between a top-view dungeon crawler and a bullet-hell shoot-em-up. In it, you control main character Merit, who travels through an enormous 3000-room labyrinth, the Orcus Dome, in order to find three artifacts called the PSI Keys, and restore them to their proper locations.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| meritous |
v1.2 |
12/06/20 |
402 |
Download |
QR |
Controls:
DPad Arrows/Left Analog : Move
X : Use PSI circuit
Square : Interact with stuffs/Activate a trigger tile
L : Show help
R : Show map
Start : Pause
Select : Exit
Touchscreen : Move cursor for integrated GUI with extra features
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| meritous |
v1.1 |
05/26/19 |
628 |
Download |
QR |
| meritous |
v1.0 |
01/03/19 |
493 |
Download |
QR |
Super Methane Bros for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Methane.vpk |
v1.1 |
04/19/18 |
747 |
Download |
QR |
## Installation
- Install `Methane.vpk` using VitaShell.
- Copy `Methane.HiScores` to `ux0:data/smb/`.
## Controls
| Keys |   |
| --- | --- |
| Left stick / D-pad | Move |
| â | Fire |
| O | Jump |
| Select | Toggle 1:1 / fullscreen |
## Changelog
1.1:
- Audio enhancements, full stereo mode.
- Enable "Select" button to toggle between 1:1 ratio or fullscreen.
- Player name is customizable and scores are now correctly saved.
1.0:
- First public release.
## Credits
- Super Methane Bros, http://methane.sourceforge.net/
- AmigaOS 4 / SDL2 port from @capehill
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Methane.vpk |
v1.0 |
04/15/18 |
486 |
Download |
QR |
Port of Mighty Mike for PSVITA.
Mighty Mike is an overhead view 2D run and gun video game developed by Pangea Software.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mighty Mike Vita |
v1.0 |
02/01/25 |
61 |
Download |
QR |
| Mighty Mike Vita |
v1.0 |
02/01/25 |
74 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of the Ludum Dare #22 entry by Notch called Minicraft.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Minicraft Vita |
v1.0 |
11/07/16 |
703 |
Download |
QR |
| Minicraft Vita data |
v1.0 |
11/07/16 |
456 |
Download |
QR |
Minicraft is a 2D top-down sandbox game where your final goal is to "kill the only other sentient being in the world, making sure you’ll be alone forever" as stated personally by Notch when he first released this game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Minit is a collaboration between Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Minit |
v1.1 |
04/10/21 |
366 |
Download |
QR |
Minit is a collaboration between Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FranBowChapterTwo_Android.zip |
v2_FranBowCH2 |
04/09/21 |
297 |
Download |
QR |
| PleaseDontTouchAnything_Android.zip |
v1_PleaseDontTA |
04/08/21 |
300 |
Download |
QR |
| Minit |
v1.0 |
04/09/21 |
297 |
Download |
QR |
| FranBowChapterOne_Android.zip |
v0_FranBowCH1 |
04/08/21 |
276 |
Download |
QR |
| FranBowChapterOne_Updated_Android.zip |
v0_FranBowCH1 |
04/09/21 |
267 |
Download |
QR |
Enter the labyrinth and test your courage and wit. Will you survive to the exit, or will you perish at the mighty axe of the MINOTAUR?
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Minotaur |
v1.0 |
11/25/25 |
100 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An abstract game about cosmology, language and the idea of self.
Made by Isaque Sanches and Eva Vital.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mirror |
v1.0 |
06/03/21 |
283 |
Download |
QR |
Installation
Install the vpk
Guide (Spoilers)
Leave your prison
Find your shadow on a black wall
Go forward
Open the 7th lock
Go forward
Open the 6th lock
Keep it alive
Open the 5th lock
Keep going forward
Keep it alive
Open the 4th lock
See what cannot be seen
Open the 3rd lock
Recognize what cannot be seen
Open the 2nd lock
Dance
Open the 1st lock
Be a philosopher
Open the door
Made with Unity
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Mushroom Kingdom Mayhem games for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mushroom Kingdom Mayhem |
v0.2 alpha |
03/25/19 |
427 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mushroom Kingdom Mayhem |
v0.1 alpha |
03/23/19 |
374 |
Download |
QR |
Port of Monument Valley for the PS Vita. In Monument Valley you will manipulate impossible architecture and guide a silent princess through a stunningly beautiful world. Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. Guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People. All credit of making the game goes to ustwo games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MV.vpk |
v1.0.1 |
12/16/22 |
400 |
Download |
QR |
- Fixed some lightning issues
- The text at the prelude is fixed now (hopefully)
- Fixed the shaders at Forgotten Shores Level 1 and 2 (hopefully)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MV.vpk |
v1.0.0 |
12/14/22 |
214 |
Download |
QR |
So this is not the same version that I did on PS4 but is also one of Eyeballistic's demos and part of that whole cancelled remake hoo-haa. I have not done real thorough testing on this one or gone to any extent to make any improvements on the game. There is currently no AI and I am not sure about a second player's input functionality simply due to not trying it, could work though.
It takes a bit to boot up and I find things are smoother when I just waited for the buttons on the control map screen to populate and change from zeroes to the images for an Xbox controller (it'll make sense when you see it) and then choose ready to continue onward into the game. I have not tested on handheld, only on a VITA TV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mortal Kombat HD |
vdemo |
05/08/25 |
106 |
Download |
QR |
This was done via the Android apk asset swap method and uses Rinnegatamante's YoYo wrapper to run the PC GameMaker demo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple minesweeper written in C++ for PlayStation Vita
Features:
Saves
Nothing else, yes i am dumb
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MSweep.vpk |
v1.2.1 |
10/29/20 |
376 |
Download |
QR |

### New features:
* Added 4 themes
* Added invisible mines as wrong flagged tiles
### Changes:
* Themes now have names
* Disabled exploding for flagged mines
* Added invisible mines as wrong flagged tiles
* Minor fixes
### Fixed
* Fixed bug where openning marked tiles doesn't create particles
### New Themes
* Matroskin
* Realistic
* OldSchool (Windows XP look like theme, idea by @Grzybojad)
* Black & White
if game crashing try making save file with `0 0 0 0 0`
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MSweep.vpk |
v1.1 |
03/12/19 |
432 |
Download |
QR |
| MSweep.vpk |
v1.0 |
03/08/19 |
463 |
Download |
QR |
My Bakku Pakku' is a Platform/Puzzle-action game which has two type of control mechanics.
Onko is the main character, while his backpack is empty he controls like Super Mario 3D and when its full he rolls like Katamari
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| My Bakku Pakku |
v2.5 |
05/11/19 |
620 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| My Bakku Pakku |
v2.3 |
04/26/19 |
526 |
Download |
QR |
| My Bakku Pakku |
v1.0 |
04/22/19 |
547 |
Download |
QR |
Nanosaur is a science fiction third-person shooter video game developed by Pangea Software and published by Ideas From the Deep for Mac OS 9 and Microsoft Windows. The player takes on the form of a Nanosaur, a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous-Paleogene extinction event.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Nanosaur Vita |
v1.0 |
08/17/22 |
213 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 2D endless running game for PSVITA/PSTV inspired by a popular YouTuber.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NanoSpeed Gamer |
v1.0 |
06/04/20 |
484 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D fighting game made with Unity with Naruto anime series characters.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Naruto Boruto |
v2 |
10/05/19 |
4475 |
Download |
QR |
A 3D fighting game made with Unity with Naruto anime series characters.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Naught 2 for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Naught 2 Vita |
v1.1 |
01/10/26 |
69 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- Added in-game physical buttons support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Naught 2 Vita |
v1.0 |
12/15/25 |
77 |
Download |
QR |
This is a wrapper/port of Naught for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Naught Vita |
v1.1 |
01/10/26 |
84 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- Added in-game physical buttons support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Naught Vita |
v1.0 |
12/20/25 |
78 |
Download |
QR |
A faithful recreation of Call of Duty Zombies for the PC, Nintendo Switch, PlayStation Vita and PlayStation Portable. Powered by Quake and coffee.
This is a native port of Nazi Zombies Portable Reboot, the continuation of the original Nazi Zombies Portable PSP homebrew based on the Quakespasm Switch port.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Nazi Zombies Portable |
v2.0.0-indev+20251202072827 |
12/03/25 |
187 |
Download |
QR |
| Nazi Zombies Portable data |
v2.0.0-indev |
12/03/25 |
147 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Nazi Zombies Portable |
v1.0 |
11/19/21 |
1212 |
Download |
QR |
This is a wrapper/port of NBA Jam for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NBA Jam Vita |
v1.0 |
02/02/26 |
149 |
Download |
QR |
Changelog (v.1.00):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Rejected by her colleague he ran away crying going to nowhere accidentally warping to some mysterious place and, in order to get back to his world, he needs to get the Castle Bu-Wind.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NedMapagmahal |
v1.01 |
07/11/20 |
458 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NedMapagmahal |
v1.0 |
06/27/20 |
437 |
Download |
QR |
Port of Neighbours From Hell for PSVita based on the free 1.1.5 version of Neighbours From Hell.
NOTE: All Season 1 levels are unlocked. Season 2 levels are disabled as they are missing from the game files. Social buttons have been disabled because they caused crashes.
Requirements:
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Neighbours from Hell |
v1.0 |
12/27/25 |
95 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Need for Speed: Hot Pursuit Android for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NFSHP Vita |
v1.0 |
01/05/24 |
132 |
Download |
QR |
Requirements:
- Game Data Files: Android
- kubridge.skprx
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
nKaruga is a demake of the popular bullet hell game Ikaruga, released in 2002 for Dreamcast and 2003 for Gamecube. Ikaruga is a vertical shoot 'em up that features an unique polarity-switching gameplay.
Switch the ship's polarity and "get hit and absorb" enemy bullets!
Achieve High Score with the chain bonus!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| nKaruga |
v1.0 |
02/25/22 |
246 |
Download |
QR |
Changelog (v.1.0):
- First release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
No More Dungeons! is a fast paced dungeon crawler game with randomly generated dungeons and lots of dangerous monsters.
The game features progressive difficulty that changes dynamically every time you move to the next room but keeps a great balance by rewarding the player with powerful power-ups and score boost items.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| No More Dungeons! |
v1.0 |
04/18/19 |
658 |
Download |
QR |
How far can you go? The game keeps track of your hi-score so you can share it later with the world.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
NRedneck (previously Rednukem) is a fork of EDuke32 that adds support for Redneck Rampage and Rednack Rampage: Rides Again.
Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay. The game is a first person shooter with a variety of weapons and levels, but has a hillbilly theme, primarily taking place in a fictional Arkansas town. Many of the weapons and power-ups border on nonsensical, and in some ways it is a parody of both first shooter games and rural American life.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NRedneck Vita |
v1.1 |
01/23/20 |
640 |
Download |
QR |
| NRedneck Vita data file |
v1.1 |
01/23/20 |
554 |
Download |
QR |
How to play:
NOTE: To play Rednack Rampage with NRedneck you need REDNECK.GRP file from your GOG/Steam/CD-ROM installation of the game. Demo files are not supported. Place the GRP file inside ux0:data/NRedneck.
How to use Redneck Rampage: Rides Again:
https://twitter.com/Rinnegatamante/stat ... 7143932928
Special Controls:
Press L + Start to switch between stretched and 4:3 rendering.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Vita Port of NumptyPhysics for PSP
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Numpty Physics |
v0.5 |
03/15/19 |
513 |
Download |
QR |
| numptydata.zip |
v0.5 |
03/15/19 |
463 |
Download |
QR |
Add support for HENkaku.
Install NumptyPhysics.vpk through molecular shell, extract numptyphysics.zip and copy numptyphysics directory using ftp to ux0:/cache/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NumptyPhysics.vpk |
v0.3 |
07/29/16 |
548 |
Download |
QR |
| data.zip |
v0.2 |
05/19/16 |
439 |
Download |
QR |
| data.zip |
v0.1 |
05/18/16 |
420 |
Download |
QR |
This is a somewhat upgraded/refactored version of nxengine
Differences from original nxengine:
Port to SDL2 ( thanks to https://github.com/PIlin/NXEngine-iOS )
More resolutions and proper widescreen support up to FullHD (thanks to https://github.com/EXL/NXEngine )
Fixed tons of gameplay bugs.
Gamepad with force-feedback support.
Localization support.
Mimiga mask ending pictures.
Animated facepics.
Modern main menu.
Support for custom soundtracks.
Initial mod support.
Vita/Switch ports.
Cleaner and partly refactored code.
Removed built-in data extractor.
Removed replays, as they were buggy/not implemented anyway.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NXEngine-Evo-v2.6.5-1-Win64.zip |
v2.6.5-1 |
07/08/21 |
519 |
Download |
QR |
Refactor gamepad rumble handling.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NXEngine-Evo-v2.6.5-rc2-Win64.zip |
v2.6.5-rc2 |
12/17/20 |
518 |
Download |
QR |
| boss_rush.zip |
v2.6.5 |
07/04/21 |
285 |
Download |
QR |
| NXEngine-Evo-v2.6.5-Vita.vpk |
v2.6.5 |
07/03/21 |
329 |
Download |
QR |
| NXEngine-Evo-v2.6.5-Win64.zip |
v2.6.5 |
07/03/21 |
304 |
Download |
QR |
| NXEngine-v2.6.4-Vita.vpk |
v2.6.4 |
04/08/19 |
639 |
Download |
QR |
| NXEngine-v2.6.4-Win32.zip |
v2.6.4 |
04/08/19 |
635 |
Download |
QR |
| NXEngine-v2.6.4-Win64.zip |
v2.6.4 |
04/08/19 |
466 |
Download |
QR |
| NXEngine-v2.6.3-Win32.zip |
v2.6.3 |
04/09/18 |
528 |
Download |
QR |
| NXEngine-v2.6.3-Win64.zip |
v2.6.3 |
04/09/18 |
470 |
Download |
QR |
| NXEngine-v2.6.2-Win32.zip |
v2.6.2 |
02/16/18 |
515 |
Download |
QR |
| NXEngine-v2.6.2-Win64.zip |
v2.6.2 |
02/16/18 |
477 |
Download |
QR |
| NXEngine-v2.6.1-Win32.zip |
v2.6.1 |
01/02/18 |
554 |
Download |
QR |
| NXEngine-v2.6.1-Win64.zip |
v2.6.1 |
01/02/18 |
474 |
Download |
QR |
| NXEngine-v2.6-Win32.zip |
v2.6 |
12/20/17 |
486 |
Download |
QR |
| NXEngine-v2.6-Win64.zip |
v2.6 |
12/20/17 |
544 |
Download |
QR |
| NXEngine-v2.5-Win32.zip |
v2.5 |
11/05/17 |
459 |
Download |
QR |
| NXEngine-v2.5-Win64.zip |
v2.5 |
11/05/17 |
557 |
Download |
QR |
| NXEngine-v2.4.1-Win32.zip |
v2.4.1 |
04/27/17 |
465 |
Download |
QR |
| NXEngine-v2.4.1-Win64.zip |
v2.4.1 |
04/27/17 |
542 |
Download |
QR |
| NXEngine-v2.4-Win32.zip |
v2.4 |
02/25/17 |
536 |
Download |
QR |
| NXEngine-v2.4-Win64.zip |
v2.4 |
02/25/17 |
512 |
Download |
QR |
| NXEngine-v2.3-Win32.zip |
v2.3 |
02/12/17 |
449 |
Download |
QR |
| NXEngine-v2.3-Win64.zip |
v2.3 |
02/12/17 |
507 |
Download |
QR |
| nxengine-2.2-win32.zip |
v2.2 |
02/10/17 |
496 |
Download |
QR |
This is a wrapper/port of Nyan Cat: Lost in Space for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Nyan Cat: Lost in Space Vita |
v1.0 |
08/08/25 |
53 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Call of Duty: Zombies "de-make" for PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, & Linux (ARM & x86). Powered by various Quake sourceports. Includes "Nacht der Untoten" and several community-made maps.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Nazi Zombies Portable |
v2.0.0-indev |
09/23/25 |
98 |
Download |
QR |
| Nazi Zombies Portable data |
v2.0.0-indev |
09/26/25 |
125 |
Download |
QR |
Requirements:
- libshacccg.suprx
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Dive into the relaxing world of OceanPop and experience waves of match-3 gameplay with the three modes available!
Don‘t get crushed by the tides before completing the 35 levels in regular mode, feel the rush of the currents in challenge mode or just go with the flow of the ocean breeze in relaxed mode!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OceanPop |
v2.0 |
12/20/24 |
70 |
Download |
QR |
Changelog (v.2.0):
- Challenge mode levels are now random, making each playthrough different
- Matches required in challenge mode now only increases every 5 levels
- Matches required in challenge mode now maxes out at 25
- Fix the high score screen not showing correctly if standard mode had been completed
- Show how the game works on first run
- Add support for the Wii thanks to @mardy
- Add Dutch translation. Contributions to add additional languages are welcome
- Always use maximum resolution in full screen mode
- Make window resizable and scale dynamically in windowed mode
- Allow opening the menu with middle click on the mouse
- Add opening animation to levels
- Improve matching animation
- Add credits screen
- Move game modes into own screen
- Fix Playstation Portable version
- Improve performance in Playstation Portable version
- Improve text positioning on all menus
- Decrease the size of binary on all platforms
- Log exceptions thanks to @mardy
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Omega Strike is a metroidvania game with a vast, open ended world and multiple playable characters. Explore the world, learn new abilities, upgrade your weapons and defeat Doctor Omega and his mutant armies!
Disclaimer
The VPK doesn't contain any Omega Strike files. You need the game files from a legally owned copy. You can find the game here: https://store.steampowered.com/app/680340/Omega_Strike/
This is for version 1.0.1 of the game
Instructions
Download the VPK and install it
Find the folder in which your legally owned copy of Omega Strike is installed
Locate data.win file
Rename data.win file to "game.win"
Connect your vita to your pc
Copy the game.win file to ux0:app/OMEGAVITA/games
Copy all other game files (no need to copy the .exe, options.ini or .dll files) to ux0:app/OMEGAVITA/games
Launch the game on your Vita
????
Profit
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Omega Strike |
v1.0 |
05/22/22 |
352 |
Download |
QR |
This is for version 1.0.1 of the game
Instructions
Download the VPK and install it
Find the folder in which your legally owned copy of Omega Strike is installed
Locate data.win file
Rename data.win file to "game.win"
Connect your vita to your pc
Copy the game.win file to ux0:app/OMEGAVITA/games
Copy all other game files (no need to copy the .exe, options.ini or .dll files) to ux0:app/OMEGAVITA/games
Launch the game on your Vita
????
Profit
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is an ONScripter JH (SDL2) project, ported to psv.
Maintained by Yurisizuku, optimizing code structure and adding more features. Such as video hardware decode support and nt2, nt3 format support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaOns.vpk |
v0.5.1.1 |
09/20/22 |
245 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaOns.vpk |
v0.5.1 |
09/20/22 |
230 |
Download |
QR |
| VitaOns.vpk |
v0.5 |
09/17/22 |
177 |
Download |
QR |
| VitaOns.vpk |
v0.3.2 |
09/16/22 |
244 |
Download |
QR |
| VitaOns.vpk |
v0.3.1 |
09/15/22 |
258 |
Download |
QR |
Port of ONScripter for PSVITA. ONScripter (O-N-Scripter) is a program that interprets and executes scripts written for NScripter in its own way. It can run games on Windows, Android, iOS, etc. using the exact same game data.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ONScripter-Vita |
v1.0 |
06/30/22 |
192 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Cannon Fodder is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive.
The game is military-themed and based on shooting action but with a strategy game-style control system. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations.
Open Fodder is an open source version of the Cannon Fodder engine, for modern operating systems.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| openfodder-1.6.1.vpk |
v1.6.1 |
12/09/20 |
534 |
Download |
QR |
* Added touch support (see README.md, vita controls section)
* Fixed saving
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenFodder Vita |
v1.6.0 |
12/07/20 |
296 |
Download |
QR |
| openfodder-1.6.0.vpk |
v1.6.0 |
12/07/20 |
302 |
Download |
QR |
A cross-platform port of Hydra Castle Labyrinth
Supported Platforms and Features
3DS
3D display
Inventory displayed on the bottom screen.
PSP
Vita
Displays in 640x480.
Wii
240p mode for CRT televisions.
Controllable with wiimote, nunchuk, gamecube, and classic controllers.
Also playable on the WiiU.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenHCL_3DS_3DSX.zip |
v2021.11.08 |
11/09/21 |
287 |
Download |
QR |
| OpenHCL_PSP.zip |
v2021.11.08 |
11/09/21 |
283 |
Download |
QR |
| OpenHCL_Vita.vpk |
v2021.11.08 |
11/09/21 |
292 |
Download |
QR |
| OpenHCL_Wii.zip |
v2021.11.08 |
11/09/21 |
264 |
Download |
QR |
**Wii:** Game files will attempt to be loaded from multiple locations:
- "./"
- "sd:/apps/OpenHCL/"
- "sd:/OpenHCL/"
- "usb:/apps/OpenHCL/"
- "usb:/OpenHCL/"
**Wii:** WiiU - Fixed aspect ratio on 4:3 screens.
**Vita:** Data files are now included inside of the vpk file.
Other platforms have not been changed.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenHCL |
v2021.11.08 |
11/08/21 |
276 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2021.11.01 |
11/02/21 |
275 |
Download |
QR |
| OpenHCL_PSP.zip |
v2021.11.01 |
11/02/21 |
273 |
Download |
QR |
| OpenHCL_Vita.zip |
v2021.11.01 |
11/02/21 |
275 |
Download |
QR |
| OpenHCL_Wii.zip |
v2021.11.01 |
11/02/21 |
277 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2020.10.27 |
10/27/20 |
292 |
Download |
QR |
| OpenHCL_PSP.zip |
v2020.10.27 |
10/27/20 |
277 |
Download |
QR |
| OpenHCL_Wii.zip |
v2020.10.27 |
10/27/20 |
268 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2020.08.26 |
08/26/20 |
281 |
Download |
QR |
| OpenHCL_PSP.zip |
v2020.08.26 |
08/26/20 |
263 |
Download |
QR |
| OpenHCL_Wii.zip |
v2020.08.26 |
08/26/20 |
281 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2020.08.05 |
08/05/20 |
281 |
Download |
QR |
| OpenHCL_PSP.zip |
v2020.08.05 |
08/05/20 |
285 |
Download |
QR |
| OpenHCL_Wii.zip |
v2020.08.05 |
08/05/20 |
272 |
Download |
QR |
| OpenHCL_3DS_3DSX.zip |
v2020.07.24 |
07/24/20 |
290 |
Download |
QR |
| OpenHCL_PSP.zip |
v2020.07.24 |
07/24/20 |
261 |
Download |
QR |
| OpenHCL_Wii.zip |
v2020.07.24 |
07/24/20 |
258 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenJazz.vpk |
v1.1 |
04/13/18 |
669 |
Download |
QR |
## Installation
- Install `OpenJazz.vpk` using VitaShell.
- Copy datafiles to `ux0:data/jazz`. Datafiles are **not** provided, Jazz Jackrabbit is still sold, on GOG for example.
- Copy `openjazz.000` to `ux0:data/jazz`
## Controls
| Keys |   |
| --- | --- |
| Left stick / D-pad | Navigate (menu) / Move Jazz (in-game) |
| â | Jump |
| â¡ | Fire |
| O | Swim |
| â³ | Change weapon |
| R | Enter |
| L | Cancel |
| Select | Stats / Change name |
| Start | Pause |
## Changelog
1.1:
- Image quality improvement. Thanks to @rsn8887.
- Fix musics looping.
1.0:
- First public release.
## Credits
- OpenJazz, http://www.alister.eu/jazz/oj/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenJazz |
v1.0 |
04/06/18 |
436 |
Download |
QR |
Port of OpenMRac for PSVITA.
OpenMRac is an opensource racing game with time trial and up to 4 players split-screen multiplayer.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenMRac Vita |
v1.0.1 |
09/24/23 |
58 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0.1):
- Removed FuHEN logo.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
OpenMW for Vita is a native port of the open-source Morrowind engine, built on vitaGL. Runs the base game plus the Tribunal and Bloodmoon expansions through a custom GLSL pipeline. Dynamic fog scales draw distance on the fly to hold the target framerate, and both controller and front touchscreen are fully supported. Requires game data from a legally acquired copy of The Elder Scrolls III: Morrowind.
DOWNLOAD:
OpenMW - PS Vita Release (v1.4.0)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| link in description |
v1.4.0 |
05/20/26 |
22 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.1.4.0):
This update substantially increases performance and memory safety
Pre Baked Essential Mods (Optimization Patch, Atlas)
Much better texture quality
Better Memory Safety
Additional Vita settings
Bug Fixes
Port of OpenRCT2 for PSVITA.
OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenRCT2-CE Vita |
vversion1 |
04/23/25 |
57 |
Download |
QR |
| OpenRCT2-CE Vita data |
vversion 1 |
04/23/25 |
64 |
Download |
QR |
Changelog (v.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
OpenSeason(notTM) the deckbuilder, now without shotguns in the starter set.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenSeason |
v1.0 |
04/23/19 |
425 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
OpenSyobon Vita is a port of Syobon Action (aka NekoMario / CatMario)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenSyobon Vita |
v1.0 |
03/14/17 |
611 |
Download |
QR |
OpenSyobon Vita is a port of Syobon Action (aka NekoMario / CatMario), a frustrating platform game inspired to Super Mario Bros, for PSVITA based on the 3DS port of OpenSyobon by nop90.
OpenSyobon Vita has a completely reworked audio engine which uses ogg tracks instead of raw ones. This allowed to use better versions of BGM files (for example the Cheetahmen theme is the full one and not just a 15 secs ripped part).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port of the game engine behind the DOS versions of Titus the Fox and Moktar.
IMPORTANT SETUP DETAILS @
https://github.com/usineur/opentitus/blob/vita/README.md
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Moktar.vpk |
v1.0 |
10/31/17 |
508 |
Download |
QR |
| Titus.vpk |
v1.0 |
10/31/17 |
524 |
Download |
QR |
## Installation
Data files are **not** provided as Titus is always sold (on GOG, for example).<br/><br/>
For Titus:
- Download Titus.vpk
- Place the original game files (``*.SQZ``) and the file ``music_ttf.bin`` in ``ux0:/data/titus/``.
For Moktar:
- Download this Moktar.vpk
- Place the original game files (``*.SQZ``) and the file ``music_mok.bin`` in ``ux0:/data/moktar/``.
## Controls:
| Keys |   |
| --- | --- |
| D-Pad | Move Titus / Moktar |
| Circle | Jump |
| Down + Cross | Pick up an object / Place an object |
| Cross | Throw an object |
| Down (after a few seconds) | Enter secret passages |
| Triangle | Display energy bar |
| Select | Leave game |
## Credits:
- Eirik Stople, for [original engine](http://sourceforge.net/projects/opentitus/)
## Changelog:
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Titus |
v1.0 |
10/26/17 |
424 |
Download |
QR |
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data.zip |
v0.3-vita |
03/08/19 |
770 |
Download |
QR |
| openttd.vpk |
v0.3-vita |
03/07/19 |
660 |
Download |
QR |
Updated version with many changes, fixes and speed fixes mainly thanks to @rsn8887 ([PR1](https://github.com/angguss/OpenTTD/pull/1), [PR2](https://github.com/angguss/OpenTTD/pull/2)). Now rebased and in sync with the official OpenTTD repo, included is a file (data.zip) containing opengfx & opensfx you can extract into ux0:/data to play without preparing the files yourself.
Full details of changes by rsn8887 below:
* Huge performance increase & resolution now locked to 960x544
* Standard overclocking (444) now applied
* Left analog joystick controls the mouse pointer much more responsive and smoothly now.
* The touch screen is now used for indirect mouse input, like on a laptop touchpad. Move a single finger to move the mouse pointer. Use short tap for left click. Hold a single finger while tapping a second finger for right click. Drag with two fingers to drag and drop.
* Updated control mapping:
* Left analog stick = mouse pointer control
* D-Pad or right analog stick = scrolling the map.
* Cross or R = left mouse click
* Circle or L = right mouse click
* Square = zoom-in
* Triangle = zoom-out
* Double clicking with cross or R over a text field = brings up the built-in on-screen keyboard
* Music is now working
* Enable cursor key map scrolling with BT keyboard
* Extra memory (total 300 MB heap) is enabled on Vita (for music and larger maps)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenTTD Vita |
v0.3 |
03/08/19 |
322 |
Download |
QR |
| openttd.vpk |
v0.2 |
08/24/17 |
532 |
Download |
QR |
OpenTyrian2000 is an open-source port of the DOS game Tyrian. It is a fork of OpenTyrian, with the end goal being to replicate the experience of Tyrian 2000 as closely as possible.
Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight MicroSol and save the galaxy.
Tyrian features a story mode, one- and two-player arcade modes, and networked multiplayer.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenTyrian2000 |
v3.0.0-SDL3 |
01/28/25 |
58 |
Download |
QR |
Changelog (v.3.0.0-SDL3):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Earthworm simulation game based on a real physical model. Features: 2 worms, 40 weapons, great playability. Four game modes: Kill'em All, Game of Tag, Capture the Flag and Simple CtF!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenVitaLiero |
v0.3 |
05/16/26 |
24 |
Download |
QR |
| OpenVitaLiero data |
v0.3 |
05/16/26 |
31 |
Download |
QR |
Changelog (v.0.3):
Added Joystick control.
New default config will make right player a CPU, adds generic names (Player/Bot)
Possible update candidates:
Random name generation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenVitaLiero |
v0.2 |
05/15/26 |
31 |
Download |
QR |
| OpenVitaLiero data |
v0.2 |
05/15/26 |
37 |
Download |
QR |
OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM: UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames by Microprose, licensed under the GPL and written in C++ / SDL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenXcom |
v1.0-vita.6 |
12/15/23 |
73 |
Download |
QR |
| OpenXcom data |
v1.0-vita.6 |
12/15/23 |
68 |
Download |
QR |
Requirements:
- fd_fix.skprx OR repatch_ex.skprx
- Game Data Files: PC
Changelog (v.1.0-vita.6):
- Upstream version bump
- Fixed inventory cursor position during mixed touchpad/thumbstick usage
- Added X-COM Unofficial Data Patch to the game data
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| openxcom-data.zip |
v1.0-vita.5 |
08/09/22 |
299 |
Download |
QR |
| openxcom.vpk |
v1.0-vita.5 |
08/08/22 |
299 |
Download |
QR |
| OpenXcom-vita |
v1.0-vita.4 |
08/25/21 |
393 |
Download |
QR |
| openxcom-data.zip |
v1.0-vita.3 |
06/11/21 |
299 |
Download |
QR |
| openxcom.vpk |
v1.0-vita.3 |
06/11/21 |
320 |
Download |
QR |
| openxcom-data.zip |
v1.0-vita.2 |
05/05/21 |
332 |
Download |
QR |
| openxcom.vpk |
v1.0-vita.2 |
05/05/21 |
339 |
Download |
QR |
| openxcom-data.zip |
v1.0-vita.1 |
04/21/21 |
312 |
Download |
QR |
| openxcom.vpk |
v1.0-vita.1 |
04/21/21 |
327 |
Download |
QR |
| OpenXcom-vita |
v1.0 |
04/21/21 |
309 |
Download |
QR |
| OpenXcom-vita (data) |
v1.0 |
04/21/21 |
347 |
Download |
QR |
osu!octave is a free and open source rhythm game designed to play osu!standard beatmaps, optimized for best performance and playability on PlayStation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data-clean.zip |
v1.20 |
04/28/22 |
284 |
Download |
QR |
| osu-octave.vpk |
v1.20 |
04/28/22 |
283 |
Download |
QR |
### Changelog
- Fixed #14 and #15: Crashes on unconventional beatmaps.
- Added translation support and Ukrainian, Russian languages.
- Enhanced font loading performance.
- Changed default font to M PLUS (supports Cyrillic, Japanese, and other character subsets).
- Minor visual enhancements.
### Updating â Vita
If you already have the previous (v1.12) version installed, you don't need to go through the whole installation process again. To update:
1. Download and install `osu-octave.vpk`. *Note: You **can** install it **without** uninstalling the game first. It will just update.*
2. Download `data-clean.zip`. In `ux0:/data/osu/` delete the `skins` folder. Backup your custom skins if you had any. From `data-clean.zip`, unpack `skins` and `languages` folders and place them into In `ux0:/data/osu/`.
To update from older versions, follow the installation process.
### Installation â Vita
0. You would need to have CFW-enabled PS Vita. <br> (*[Guide: Setting up custom firmware on PS Vita](https://vita.hacks.guide/)*)
1. Download and install the latest `osu-octave.vpk` from [the Releases page](https://github.com/v-atamanenko/osu-octave/releases/latest). <br> (*[Guide: How to install homebrew apps](https://www.cfwaifu.com/vitashell/)*)
2. **A) If you want to have some maps to play from the start**: <br>
Download the latest `data-maps.zip` from [the Releases page](https://github.com/v-atamanenko/osu-octave/releases/latest).
Copy over this archive to `ux0:/data/` folder on your Vita and unpack. The resulting directory structure must be like this: `ux0:/data/osu/skins/`. <br><br>
**B) If you want to have a clean installation without default maps**: <br>
Download the latest `data-clean.zip` from [the Releases page](https://github.com/v-atamanenko/osu-octave/releases/latest).
Copy over this archive to `ux0:/data/` folder on your Vita and unpack. The resulting directory structure must be like this: `ux0:/data/osu/skins/`.
3. Enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| data-clean.zip |
v1.12 |
04/10/22 |
204 |
Download |
QR |
| osu-octave.vpk |
v1.12 |
04/10/22 |
220 |
Download |
QR |
| data-clean.zip |
v1.1 |
04/09/22 |
200 |
Download |
QR |
| osu-octave.vpk |
v1.1 |
04/09/22 |
219 |
Download |
QR |
| data-clean.zip |
v1.0 |
04/08/22 |
241 |
Download |
QR |
| osu-octave.vpk |
v1.0 |
04/08/22 |
185 |
Download |
QR |
Port of Otto Matic for PSVita.
Otto Matic is a 2001 action-adventure video game developed by Pangea Software.
Otto Matic parodies the retro science fiction genre in a whimsical style. Its gameplay resembles that of Pangea's previous titles like Bugdom and Nanosaur.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OttoMatic Vita |
v1.0 |
01/26/25 |
61 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An endless game where you need to avoid hitting walls and other cars for as much as possible
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Overcome |
v1.03 |
04/24/19 |
523 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Overcome |
v1.01 |
04/17/19 |
524 |
Download |
QR |
Port of Pako Forever for PSVITA.
Escape as long as possible in endless levels! Secrets, power-ups, unlockable epic cars and plenty of other surprises wait for you in a re-imagined version of the classic original car chase game, PAKO - Car Chase Simulator!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pako Forever |
v1.0.8 |
07/30/22 |
307 |
Download |
QR |
Changelog (v.1.0.8):
- Fixed issue that game wasn't saving progress for new players
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Welcome to PanCom OS, the world's first spam filtering operating system. Your job is to inspect E-Mails and judge if they're allowed to be sent out. Earn money to customize your desktop with themes, cursors, and backgrounds! Invade people's privacy in the name of safety! Have fun and good luck! Huge thanks and credits for m1s3ry and Grossley for helping, Hyohnoo and Viktor Kraus for making this game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PanComOS |
v1.1 |
04/09/21 |
386 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Panel de Pon / Tetris Attack / Puzzle League clone made with C++ and SDL
Features:
Original-like mechanincs modeled after SNES version
Additional visual gameplay tweaks
Single player endless mode
Simple AI
Two-player VS game with garbage blocks
Controls
Default gameplay and menu keys:
Arrow keys - move cursor
X - accept/swap blocks
Z - cancel/raise stack
Esc - pause/start
Misc:
Ctrl+F - toggle fps diplay
Alt+Return - toggle fullscreen
How to configure gamepads
Plug in gamepads before launching the game. Controls can be configured individually for P1/P2 in the options menu. The default keyboard controls will always work in the menus.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| panel-pop-psp.zip |
v0.0.3-psp |
12/27/21 |
330 |
Download |
QR |
It runs a bit slow, but it is playable. Will do a full release once the performance improves. This does not require custom firmware to run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| panel-pop.vpk |
v0.0.3-vita |
12/12/20 |
373 |
Download |
QR |
This is a wrapper/port of Pang Adventures for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pang Adventures Vita |
v1.1 |
10/19/25 |
114 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- Updated to latest vitaGL commit.
- Severely reduced memory usage: this should lead to less instances in which textures start missing in game.
- Improved overall performance: framerate is, on average, 25% higher.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pang Adventures Vita |
v1.0 |
09/24/24 |
92 |
Download |
QR |
This is a wrapper/port of Paper Train Reloaded for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Paper Train Reloaded Vita |
v1.0 |
08/10/25 |
55 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Paper Train: Rush for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Paper Train: Rush Vita |
v1.0 |
12/03/25 |
99 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port of the Steam game Parkour Labs, a hard parkour videogame similar to CSGO: Surf.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Parkour Labs |
v1.2 |
03/09/26 |
57 |
Download |
QR |
Changelog (v.1.2):
- added new levels
- reworked the menu
- dash and double jump added
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Parkour Labs |
v1.0 |
09/28/23 |
80 |
Download |
QR |
This is a wrapper/port of Partia 1, Partia 2 and Partia 3 Android for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Partia.vpk |
v.1.0 |
07/22/22 |
217 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Pekka Kana 2 for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pekka2.vpk |
v.1.0 |
07/28/22 |
221 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of the Prefect Dark sourceport by fgsfds based on the Perfect Dark decompilation efforts.
Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Perfect Dark Vita |
v1.3 |
05/05/26 |
50 |
Download |
QR |
| Perfect Dark Vita data |
v1.3 |
05/05/26 |
45 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Changelog (v.1.3):
- Updated to latest vitaGL commit.
- Downstreamed to latest commit from official repository.
- Restored framebuffer effects (this fixes seveeral complex effects like motion blur, fisheye effects on the spy cam, blurred background on pause menu and many more)
- Fixed the gun not properly hiding light spots. Now when a light is behind the held weapon it wil lcorrectly not show up.
- Slightly optimized the Fast3D renderer pipeline.
- Fixed missing lights in a few cutscenes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Perfect Dark Vita |
v1.2 |
07/08/25 |
96 |
Download |
QR |
Pickr3DS port for PS VITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PickrVITA.vpk |
v1.1 |
04/16/17 |
396 |
Download |
QR |
This release makes the game a lot more identical to the actual web game.
- Now includes both timer and non timer mode.
- Includes sounds. (thanks to Arkanite for libVitaAudio)
- Now counts the amount you've scored in a row. (Wrong color resets the 'in a row' count).
- Most if not all features are identical to the actual game.
- Includes a pause menu that can be triggered by hitting start.
- Ability to end game by pause menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PickrVITA.vpk |
v1.0 |
04/12/17 |
324 |
Download |
QR |
Picross game for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |

### Added:
* Japanese translation (thanks to @kuragehimekurara1)
* Minor fixes
New levels coming soon...
Pikuniku is an absurdly wonderful puzzle-exploration game that takes place in a strange but playful world where not everything is as happy as it seems.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pikuniku Vita |
v1.00 |
07/02/25 |
75 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.00):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Pingo is a puzzle game in which your goal is to paint the whole level in as little steps as possible. Try to earn all 3 stars in 30 hand crafted levels!
All this gorgeous art was done by Jumbocube. @RBDev made a level editor for this game, it was a massive help during development and it will be released along with custom level support in the future
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pingo.vpk |
v2.1 |
09/03/19 |
593 |
Download |
QR |
Changelog:
- added touch navigation for levels
- fixed a bug that caused the wrong message box to appear when player finishes all levels in a World
A homebrew pixel-art chess game developed specifically for the PlayStation Vita. Please note that this is an amateur project created for fun and learning.
Features
Local PvP gameplay on a single console
Touch screen and physical button support
Move history with "Undo" functionality (Select button)
Fully implemented chess rules (En Passant, Castling, Promotion)
Custom pixel art graphics
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pixel Chess |
v1.0 |
03/09/26 |
48 |
Download |
QR |
Installation (For Players)
Download the latest PixelChess.vpk from the Releases page.
Transfer the .vpk file to your PS Vita using VitaShell (via FTP or USB).
Install the .vpk and launch the game from the LiveArea.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Please, Don’t Touch Anything is a cryptic, brain-racking button-pushing simulation.
Covering for a colleague who is taking a bathroom break, you find yourself in front of a mysterious panel which only component is a red button. And since you’ve clearly been instructed not to touch anything, the only thing you want to do now is push that damn button.
Push it and expect to be held liable for any unintended aftermath. And there will be many. Credits to m1s3ry, Grossleymoo, Four Quarters Team and ForwardXP.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Patch files for Fran Bow: Chapter 4.
## Changelog
- 1.0: Initial release
If you experienced any other bugs, please request an issue on the Issues page.
NOTE: the VPK will come pretty soon, please be patient!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FranBowChapterThree_Android.zip |
v3_FranBowCH3 |
04/19/21 |
297 |
Download |
QR |
| PleaseDontTouchAnything_Android.zip |
v1_PleaseDontTA |
04/08/21 |
299 |
Download |
QR |
| FranBowChapterOne_Android.zip |
v0_FranBowCH1 |
04/08/21 |
257 |
Download |
QR |
| FranBowChapterOne_Updated_Android.zip |
v0_FranBowCH1 |
04/09/21 |
248 |
Download |
QR |
Collection of 10 ultra tiny minigames made by hwilson. Inspired by weird rom collections on pirate multicarts, but hopefully with a tiny bit more quality.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pocket Wonder Sport |
v1.0 |
04/15/21 |
340 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Pony Island is a suspense puzzle game in disguise. You are in limbo, trapped in a malevolent and malfunctioning arcade machine devised by the devil himself. The devil detests having his puzzles solved and poor programming exposed; you will need to think outside the box to proceed and you will be insulted when you do.
This repository contains a stripped VPK file for the game and a series of patches, that when combined will produce a fully playable version of Pony Island on the PS Vita. Please note that you will need to obtain the game files for yourself to make this work.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PonyIsland.vpk |
v1.2-vita |
12/10/22 |
287 |
Download |
QR |
Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of POOL for PSVITA/PSTV.
POOL is an arcade first-person arena shooter inspired by Doom, Quake, and a particular cue sport. Either you knock the balls into the pockets, or the balls knock you into a pocket.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| POOL |
v1.0 |
06/23/19 |
685 |
Download |
QR |
https://drive.google.com/file/d/1kDwVQiyyvHraKX36nWBVpS-LoUP0LzAB/view?usp=sharing
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Poppy Kart and Poppy Kart 2 for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PoppyKart.vpk |
v.1.0 |
01/18/23 |
267 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Postal Vita is a port of Postal, a classic shooter game made by Running With Scissors in 1997.
The port supports audio, widescreen and twinsticks.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Postal Vita |
v1.2 |
02/04/26 |
181 |
Download |
QR |
| Postal Vita data |
v1.2 |
02/04/26 |
268 |
Download |
QR |
Directly from Steam:
Take control of The Postal Dude in his infamous first outing as he battles to survive in a world gone mad! POSTAL is a classic isometric shooter filled to the brim with fast-paced explosive action. Crazed gunmen out for your blood await you around every corner, and your only choice is to get them before they get you. Fight back with a destructive arsenal as make your way through a violence-stricken town.
Installation:
Install the .vpk file and extract data files archive in ux0:/data.
You'll also need game files from Postal 1 installation (res and title folders). Place those two folders in ux0:/data/Postal.
Postal game files can be bought on GOG or Steam for 1,99€ at the time of writing.
Controls:
Left Stick = Move Postal Dude
Right Stick = Aim and Shoot
L/R Triggers = Change in use weapon
Changelog (v.1.2):
- Updated to latest vitasdk.
- Added cheats support. (Cheats list: https://github.com/Rinnegatamante/PostalVita/blob/7c99db4390591d352dd2fd59c4bb798d4b8527a8/input.cpp#L606-L646 )
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Postal Vita |
v1.1 |
01/18/19 |
2114 |
Download |
QR |
| Data files |
v1.0 |
01/05/19 |
1312 |
Download |
QR |
| Postal Vita |
v1.0 |
01/05/19 |
537 |
Download |
QR |
This is a wrapper/port of Prince of Persia 2: The Shadow and the Flame for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Prince of Persia 2 |
v1.3 |
12/05/25 |
127 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.3):
- Re-enable MSAA (2x).
- Better PSTV support.
- Fix Simplified Chinese not displaying fonts.
- Fixed minor glitches.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Prince of Persia 2 |
v1.1 |
11/25/25 |
96 |
Download |
QR |
| Prince of Persia 2 |
v1.0 |
11/21/25 |
98 |
Download |
QR |
Project void is a space opera game focused on dogfight, heavily inspired by games such as freelancer
Download: HERE
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Project Void |
v0.1.0 |
02/05/17 |
559 |
Download |
QR |
This latest release introduces multiple improvements, including a better AI. The full changelog:
2017/09/03 : v0.1.0 (first alpha release)
AIs now use both missiles and standard blaster shots.
AIs will completely stop if their generator is destroyed, and will use inertia if the engine recalibration is not possible.
Disable canons and thrusters when the generator is destroyed.
Make the recalibration button only available when a recalibration is possible.
Add a volume balance control for each sound data for balancing the sounds.
Integrate sounds for blaster shot, missile shot, blaster impact, missile explosion, module explosion, and thrusters.
Add a spatialized sound system to the sound player to handle 3d sounds correctly (pan and doppler effect depending the speed).
Replace forces by impulses to stop being framerate dependant.
Add canon gauges to the HUD and change the HUD disposition.
Prevent the engine recalibration to cut all engines when the recalibration is impossible.
Optimize a bit the asteroid fragment shader.
Add a batch rendering system for asteroids (this shifted the high CPU consumption to the GPU without any gain of FPS…).
Fix a weird bug on vita’s flare rendering where the flare could sometime blink randomly (no idea what really happened…).
Add a draw order for sprite rendering, to force the rendering order instead of using the center position depth (used for HUD elements always to be in foreground).
Add frustrum culling for the particle emitters (per sprite).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A simple quiz game where you have to guess people nicknames from the PlayStation scene.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PS Scene Quiz |
v1.0 |
07/01/19 |
405 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
2048 on PSP
Licensed under the GPLv2 license
clone & port by Anderain Ryu
[email protected]
PORTED TO VITA BY DOTS_TB
WHY? Because it was the first application to popup when I googled psp source.
Special thanks to:
TEAM MOLECULE(so I don't have to write out all their names) for smelling good and making everything on earth xepri for vita2dlib
wololo for helping me find the Lord m0skit0 for advance psp tk or whatever the site was
minilgos for his notes SMOKE, meetpatty, DrakonPL, TheFloW for code to study(or copy) Rinnegatamante for makefiles to study
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PSP2048 |
v1.0 |
08/03/16 |
551 |
Download |
QR |
2048 on PSP
Licensed under the GPLv2 license
clone & port by Anderain Ryu
[email protected]
PORTED TO VITA BY DOTS_TB
WHY? Because it was the first application to popup when I googled psp source.
Special thanks to:
TEAM MOLECULE(so I don't have to write out all their names) for smelling good and making everything on earth xepri for vita2dlib
wololo for helping me find the Lord m0skit0 for advance psp tk or whatever the site was
minilgos for his notes SMOKE, meetpatty, DrakonPL, TheFloW for code to study(or copy) Rinnegatamante for makefiles to study
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Punch Club is a sporting management simulation developed by Lazy Bear Games and published by tinyBuild. In the game, the player manages an upcoming boxer in training and preparation for a series of boxing matches at a local club, while searching for clues of who killed their father.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Punch Club Vita |
v1.0 |
09/18/25 |
114 |
Download |
QR |
Requirements:
- Game Data Files: Steam
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Advanced and modern Quake source port with limits removed and high mods compatibility.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Quakespasm-Spiked |
v1.5 |
11/25/21 |
637 |
Download |
QR |
| Quakespasm-Spiked data |
v1.5 |
11/25/21 |
495 |
Download |
QR |
Changelog (v.1.5):
- Reworked Video Options menu to Advanced Options menu.
- Removed all unused/not working options in Options menu.
- Added an option to turn on/off Bilinear Filtering.
- Added an option to edit Water opacity.
- Fixed V-Sync option: now it works as expected.
- Fixed Statusbar Alpha option: now it works as expected.
- Fixed Brightness option: now it works as expected.
- Added Field of View option.
- Added Show Crosshair option.
- Added Rumble Effect option (will make controller rumble when you lose health).
- Added Use Retrotouch option to turn on/off rearpad usage.
- Added gyroscope aiming support.
- Added Show Framerate option.
- Now options will be saved when exiting Options menu.
- Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Quakespasm-Spiked |
v1.0 |
08/04/21 |
347 |
Download |
QR |
| Quakespasm-Spiked data |
v1.0 |
08/04/21 |
389 |
Download |
QR |
This is a wrapper/port of RollerCoaster Tycoon Classic for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RCT Classic Vita |
v1.0 |
02/06/24 |
71 |
Download |
QR |
Requirements:
- libshacccg.suprx
- libfmodstudio.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Real Football 2011 for the PS Vita.
The port works by loading the official Android/Xperia ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Real Football 2011 Vita |
v1.0 |
03/23/25 |
121 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android/Xperia Play
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This game is all about waiting. If you last 10 minutes waiting, you win! You should always pay attention to the screen and wait for a "Quickly! Press X!" message to appear, since that's how the game knows you're waiting for real. The most realistic simulator ever. You will feel that waiting 10 minutes lasts an eternity...
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Real Waiting Simulator |
v1.0 |
06/06/21 |
297 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Before GTA3 there was Driver 2. Driver 2 is a open-world driving game originally developed for the PS1. This is a port of Reverse Engineered Driver 2 (REDRIVER2) for Vita. Reverse engineering efforts of the game were originally done by SoapyMan of OpenDriver2.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| REDRIVER2 |
v1.0 |
09/22/23 |
70 |
Download |
QR |
Requirements:
- Game Data Files: PSX
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Red Runner is an open source endless game similar to Super Meat Boy in its mechanics.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RedRunner |
v1.0 |
03/06/19 |
539 |
Download |
QR |
It's a game I've just ported to PSVITA, and I'm currently porting to PS4. The game is open source. It's an endless game looks alike "super meat boy". For all of you interested in learning it could be a nice starting point.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Relic Looter for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Relic Looter Vita |
v1.0 |
08/17/25 |
54 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
REminiscence port for Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| REminiscence-0.4.6.vpk |
v0.4.6 |
12/05/20 |
506 |
Download |
QR |
This initial vita port of latest release of REminiscence.
You'll need original Flashback data.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| REminiscence |
v0.4.6 |
12/06/20 |
295 |
Download |
QR |
Shoot'em up set in the Resident Evil world based on Super Hero Chronicles sourcecode. Wrote in Lua using Lua Player Plus.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Resident Evil CODE:Vita |
v0.5 |
06/09/19 |
1905 |
Download |
QR |
After a first release unpretentious, we now attack the serious things with this new version beta 0.3 of Resident Evil CODE: Vita.
For those who missed the first version, this small homebrew is based on SuperHero Chronicles source code, the aim of this mini-game shoot is to survive the waves of enemies but also to keep as many humans as possible.
Having made a lot of progress in programming LUA and understanding better the source code, the game starts to offer content, so I added new levels, new enemies, a new interface in-game and many others Things visible in the changelog tab.
In spite of all this, this homebrew remains a BETA version, so you may encounter bugs here and there, you may also encounter an error that causes the game to randomly crash (very rare) Worries.
Resident Evil CODE: Vita comes in the form of .vpk and so installs with VitaShell or molecule like any .vpk, it works under Henkaku and also TaiHEN.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An old killer escorts a curious AI into a fractured future of chaotic combat, puzzling secrets, and unsettling calm.
Originally developed in Godot by Monolith of Minds, RESOLUTIION is a marvelous game, tells the story of Valor and Alibii’s journey through a 2D dreamworld of lovely pixels, dirty jokes and badassemotional tunes, inspired by classic Zelda and similar action-adventure-games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
reVC-vita is a port of reVC, a full reverse engineered reimplementation of Grand Theft Auto: Vice City using librw, a full and open source reimplementation of RenderWare graphics engine.
reVC-vita allows to play Grand Theft Auto: Vice City on PSVITA/PSTV after providing game files from your own copy of the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| reVC-vita |
v1.1 |
08/03/21 |
20262 |
Download |
QR |
| reVC-vita data |
v1.1 |
08/03/21 |
14787 |
Download |
QR |
Changelog (v.1.1):
- Added official game manual as manual of the application.
- Added support for the intro video.
- Updated vitaGL to latest commit.
- Updated to latest official commit of reVC main repository.
- Added an option in Controller Setup that allows to switch between rearpad and front touch for L2/L3/R2/R3 buttons emulation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| reVC-vita |
v1.0.1 |
02/17/21 |
1153 |
Download |
QR |
| reVC-vita data |
v1.0.1 |
02/17/21 |
1261 |
Download |
QR |
| reVC-vita |
v1.0 |
02/14/21 |
592 |
Download |
QR |
| reVC-vita data |
v1.0 |
02/14/21 |
729 |
Download |
QR |
RigelEngine Vita is a port of RigelEngine, a reconstruction of Duke Nukem II source code with several enhancements (for example widescreen support, high framerate support and smoother animations) and mods support.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RigelEngine Vita |
v1.0 |
10/05/22 |
239 |
Download |
QR |
https://github.com/Rinnegatamante/RigelEngine
| Name |
Version |
Released |
Hits |
DL Link |
QR |
River Raid is a vertically scrolling shooter for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| River Raid |
v1.0 |
04/13/20 |
998 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
In a world overrun by Zombies there’s only one way to get essential supplies between strongholds: parkour runners brave the zombie infested roads to deliver packages between centres.
In this PS1 classic styled game you take on the mantle of Runner braving against vicious zombies, and get a taste of the game as it could be!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Road of Mailhem |
vbeta |
01/24/25 |
57 |
Download |
QR |
Changelog (Beta):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Rock Recker is a clone of the popular game Asteroids created in Game Maker Studio as a hobby project.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rock Recker |
v1.0 |
10/23/21 |
401 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
I only started my game for #VitaJAM2019 yesterday, it's my first time with LUA but I'll try my best to get it somewhat playable.
Right now you can only attack the spinny thing but once I figure out LUA I want to add more enemies and CO-OP/VS
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rocket Tank |
v1.3 |
04/21/19 |
549 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rocket Tank |
v1.0 |
04/21/19 |
412 |
Download |
QR |
Vita port of Rocks'n'Diamonds
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Recent Changes
======
1.15 (Switch only)
- on Switch, add 12.0.0 support. Only .nro files changed, data is the same.
Description
======
These are my Vita and Switch ports of Rocks'n'Diamonds and Mirrormagic.
**Rocks'n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.

**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.

More information about the games can be found at the homepages for the Windows versions:
http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic
And the official manual for Rocks'n'Diamonds is here:
https://www.artsoft.org/rocksndiamonds/manual/index.html
Thanks
======
Thanks to my supporters on Patreon: Andyways, Count Duckula, Jesse Harlin, Thomas Luten, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR.
Thanks @FrangarCJ for help with optimizing the rendering.
Thanks to Holger Schemel for making a great and portable game.
Thanks to the many devs of VitaSDK for a great development environment.
Thanks to all the devs of DevKitPro for Switch for a great development suite.
Installation (Vita)
=====
- install the vpks
- extract contents of `rocksndiamonds_data.zip` and `mirrormagic_data.zip` and copy them to your Vita's `ux0:/data` folder. You should have folders `ux0:/data/rocksndiamonds` and `ux0:/data/mirrormagic` on your Vita with the files in them.
Installation (Switch)
=====
- extract `rocksndiamonds_data.zip` and `mirrormagic_data.zip` to the folder `switch/` in the root of your sd card. You should have folders such as `switch/rocksndiamonds/levels` and `switch/mirrormagic/levels` and more. Make sure none of the folders or files has the "archive" flag set after copying.
- copy `rocksndiamonds.nro` to `switch/rocksndiamonds/` and `mirrormagic.nro` to `switch/mirrormagic/`
- use nsp injection to start the games, otherwise the on-screen keyboard will not work. On SX OS, you can do this by holding down R while launching any installed game to make hbmenu appear.
Vita/Switch-Exclusive Features
=======
- game controller mapping including analog joystick mouse controls
- front touch controls with left/right mouse click and drag and drop gestures
- the game runs smooth at the same speed as the desktop versions
- additional level package with thousands of levels as separate download (see 'More Levels')
- auto-hide mouse cursor when using the dpad
- easily switch player focus in multiplayer games using r+triangle and r+square
- 60 fps mode for smooth scrolling and motion in levels where the system can achieve stable 60 frames per second.
- text entry with Vita/Switch touch keyboard, no physical keyboard or mouse required
Vita-Exclusive Features
========
- support for bluetooth keyboard and mouse
Gamepad Controls (Vita)
======
Dpad or left stick = move player and navigate menus
right stick = move mouse pointer
Cross = primary button (+ direction for snap action or turning mirrors, also 'ok' in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)
R+Triangle = set focus to next player (ALL->1->2->3->4)
R+Square = set player focus to previous player (ALL<-1<-2<-3<-4)
Gamepad Controls (Switch)
======
Dpad or left stick = move player and navigate menus
right stick = move mouse pointer
B = primary button (+ direction for snap action or turning mirrors, also 'ok' in menu)
A = secondary button (drop dynamite)
Y or L = left mouse button
X or R = right mouse button
Minus = quit (escape key, also cancels requesters)
Plus = pause (space key)
R+X = set focus to next player (ALL->1->2->3->4)
R+Y = set player focus to previous player (ALL<-1<-2<-3<-4)
Touch Controls
=======
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag'n'drop (left mouse button is held down)
Three finger drag = drag'n'drop (right mouse button is held down)
More Levels for Rocks'n'Diamonds
=========
- More than 50,000 additional Rocks'n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/
- I made a single easy-to-install zip [More_Levels_v3.zip](https://mega.nz/#!UVgFmKbL!3x-WGZ4e8J1nSUW1TbuVeNdgmqC1bOP9B5Nseg_JZ3Y) (~90 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!UVgFmKbL!3x-WGZ4e8J1nSUW1TbuVeNdgmqC1bOP9B5Nseg_JZ3Y
- Just download, unzip, and transfer to your Vita, so that you have a subfolder `ux0:/data/rocksndiamonds/levels/More_Levels`. Or transfer to your Switch, so that you have a subfolder `switch/rocksndiamonds/levels/More_Levels`.
- FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won't work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.
Notes
=====
- It is possible to get a wrong screen size on Switch by messing with the options. The solution is to navigate to setup->graphics and enable Fullscreen mode and set Window size to 100%, then select "save & exit"
- To load new level sets, go to the level number selection in the menu, and press X (B on Switch). A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.
- Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.
- To answer the OK/Cancel dialogs in the game, press select (minus on Switch) to cancel (this is escape), or X (B on Switch) for OK.
- You can install new level sets for Rocks'n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels on Vita, or /switch/rocksndiamonds/levels on Switch. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#
- Similarly, you can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels on Vita, and /switch/mirrormagic/levels on Switch.
- If you mess up some options and want to reset to default, you can delete the folder 'ux0:/data/rocksndiamonds/userdata' and/or 'ux0:/data/mirrormagic/userdata'. On Switch, the folders are '/switch/rocksndiamonds/userdata' and '/switch/mirrormagic/userdata'.
- For multiplayer team mode in Rocks'n'Diamonds, enable it via Setup->Game & Menu->Team-Mode (Multiplayer)->on. You also have to find make a level that has multiple players. R+Square and R+Triangle (R+Y and R+X on Switch) can be used in-game to change focus between players, see Game Controls. All controllers have to be paired before launching the app, otherwise they will not be recognized by the game.
Build Instructions
=====
- clone the repository, then
````
cd rocksndiamonds
````
Then use
````
make vitarocks
````
or
````
make switchrocks
````
for Rocks'n'Diamonds, and
````
make vitamirror
````
or
````
make switchmirror
````
for Mirrormagic.
You need the latest SDL2 Vita library from 05-23-2018 or later for this to work. The latest SDL2 library can be downloaded by updating your vitasdk, or here: https://dl.vitasdk.org
CHANGELOG
=====
1.15 (Switch only)
- on Switch, add 12.0.0 support. Only .nro files changed, data is the same.
1.14 (Switch only)
- on Switch, add 9.0.0 support
- on Switch, fix .ogg audio playback
- on Switch, fix pointer getting stuck when controlled with physical USB mouse
1.13 (Switch only)
- on Switch, fix automatically turning on/off VSync on selecting/deselecting Game Speed: 60 fps mode
1.12
- fix crash when loading levelsets that change screenmode, such as Supaplex (Original)
- on Switch, fix slow-down when pressing home button
- on Switch, use 1080p resolution when docked
1.11 (Switch only)
- On Switch, implement on-screen keyboard (only works when launching with nsp injection)
1.10 (Switch only)
- fixed problem on Switch with too-large screen in docked mode when loading saved config. The workaround was to change window size to 100% and save again. Now Fullscreen mode should be set to "On" and then this problem does not appear anymore.
1.9switch
- added Switch port
1.9
- add '60 fps' game speed setting for perfectly smooth motion in some levels on the Vita. It works well with the bundled Emerald Mine levelsets. This mode is 20% faster than the default setting 'normal.'
- removed slow-down when playing levelsets that use the Emerald Mine engine with default graphics.
1.8
- map set player focus to r+triangle and r+square for multiplayer games on VitaTV (up to 4 players)
1.7
- enabled mp3 music support, used by some custom levelsets
1.6
- support editing multiline textfields in level editor
1.5
- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @FrangarCJ for the help).
- fixed sticky touch inputs and other issues with touch controls
1.4
- fixed screen centering
- fixed screen scaling so it works for all sizes
1.3
- Mirrormagic as separate app. It uses the same codebase as Rocks'n'Diamonds.
- Smoother mouse pointer motion.
1.2
- Significant speedup by drawing directly to texture pixels. Setting game speed to 'very fast' actually makes it faster now.
1.1
- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics
1.0
- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)
0.9
- initial Vita release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| mirrormagic_data.zip |
v1.9switch |
10/24/18 |
494 |
Download |
QR |
| mirrormagic_vita_1.9.vpk |
v1.9switch |
10/24/18 |
467 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.9switch |
10/24/18 |
452 |
Download |
QR |
| rocksndiamonds_vita_1.9.vpk |
v1.9switch |
10/24/18 |
490 |
Download |
QR |
| mirrormagic_data.zip |
v1.9 |
06/01/18 |
502 |
Download |
QR |
| mirrormagic_vita_1.9.vpk |
v1.9 |
06/02/18 |
482 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.9 |
06/01/18 |
523 |
Download |
QR |
| rocksndiamonds_vita_1.9.vpk |
v1.9 |
06/02/18 |
595 |
Download |
QR |
| mirrormagic_data.zip |
v1.8 |
05/27/18 |
878 |
Download |
QR |
| mirrormagic_vita_1.8.vpk |
v1.8 |
05/27/18 |
541 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.8 |
05/27/18 |
667 |
Download |
QR |
| rocksndiamonds_vita_1.8.vpk |
v1.8 |
05/27/18 |
473 |
Download |
QR |
| mirrormagic_data.zip |
v1.7 |
05/25/18 |
650 |
Download |
QR |
| mirrormagic_vita_1.7.vpk |
v1.7 |
05/26/18 |
554 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.7 |
05/25/18 |
546 |
Download |
QR |
| rocksndiamonds_vita_1.7.vpk |
v1.7 |
05/26/18 |
526 |
Download |
QR |
| mirrormagic_data.zip |
v1.6 |
05/24/18 |
533 |
Download |
QR |
| mirrormagic_vita_1.6.vpk |
v1.6 |
05/24/18 |
560 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.6 |
05/24/18 |
686 |
Download |
QR |
| rocksndiamonds_vita_1.6.vpk |
v1.6 |
05/24/18 |
545 |
Download |
QR |
| mirrormagic_data.zip |
v1.5 |
05/23/18 |
591 |
Download |
QR |
| mirrormagic_vita_1.5.vpk |
v1.5 |
05/23/18 |
442 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.5 |
05/23/18 |
605 |
Download |
QR |
| rocksndiamonds_vita_1.5.vpk |
v1.5 |
05/23/18 |
434 |
Download |
QR |
| mirrormagic_data.zip |
v1.4 |
05/22/18 |
502 |
Download |
QR |
| mirrormagic_vita_1.4.vpk |
v1.4 |
05/22/18 |
498 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.4 |
05/22/18 |
477 |
Download |
QR |
| rocksndiamonds_vita_1.4.vpk |
v1.4 |
05/22/18 |
529 |
Download |
QR |
| mirrormagic_data.zip |
v1.3 |
05/21/18 |
512 |
Download |
QR |
| mirrormagic_vita_1.3.vpk |
v1.3 |
05/21/18 |
564 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.3 |
05/21/18 |
456 |
Download |
QR |
| rocksndiamonds_vita_1.3.vpk |
v1.3 |
05/21/18 |
517 |
Download |
QR |
| data.zip |
v1.2 |
05/20/18 |
439 |
Download |
QR |
| rocksndiamonds_vita_1.2.vpk |
v1.2 |
05/20/18 |
491 |
Download |
QR |
| mirrormagic_data.zip |
v1.14 |
09/15/19 |
543 |
Download |
QR |
| mirrormagic_vita_1.12.vpk |
v1.14 |
09/15/19 |
483 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.14 |
09/15/19 |
468 |
Download |
QR |
| rocksndiamonds_vita_1.12.vpk |
v1.14 |
09/15/19 |
473 |
Download |
QR |
| mirrormagic_data.zip |
v1.13 |
01/23/19 |
339 |
Download |
QR |
| mirrormagic_vita_1.12.vpk |
v1.13 |
01/23/19 |
318 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.13 |
01/23/19 |
343 |
Download |
QR |
| rocksndiamonds_vita_1.12.vpk |
v1.13 |
01/23/19 |
338 |
Download |
QR |
| mirrormagic_data.zip |
v1.12 |
01/22/19 |
400 |
Download |
QR |
| mirrormagic_vita_1.12.vpk |
v1.12 |
01/22/19 |
376 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.12 |
01/22/19 |
302 |
Download |
QR |
| rocksndiamonds_vita_1.12.vpk |
v1.12 |
01/22/19 |
394 |
Download |
QR |
| mirrormagic_data.zip |
v1.11 |
01/03/19 |
451 |
Download |
QR |
| mirrormagic_vita_1.9.vpk |
v1.11 |
01/03/19 |
321 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.11 |
01/03/19 |
334 |
Download |
QR |
| rocksndiamonds_vita_1.9.vpk |
v1.11 |
01/03/19 |
384 |
Download |
QR |
| mirrormagic_data.zip |
v1.10 |
10/28/18 |
381 |
Download |
QR |
| mirrormagic_vita_1.9.vpk |
v1.10 |
10/28/18 |
401 |
Download |
QR |
| rocksndiamonds_data.zip |
v1.10 |
10/28/18 |
430 |
Download |
QR |
| rocksndiamonds_vita_1.9.vpk |
v1.10 |
10/28/18 |
449 |
Download |
QR |
| data.zip |
v1.1 |
05/19/18 |
493 |
Download |
QR |
| rocksndiamonds_vita_1.1.vpk |
v1.1 |
05/19/18 |
490 |
Download |
QR |
| data.zip |
v1.0 |
05/17/18 |
489 |
Download |
QR |
| rocksndiamonds_vita_1.0.vpk |
v1.0 |
05/17/18 |
513 |
Download |
QR |
| data.zip |
v0.9 |
05/17/18 |
549 |
Download |
QR |
| rocksndiamonds_vita_0.9.vpk |
v0.9 |
05/17/18 |
484 |
Download |
QR |
This is a wrapper/port of Rocky Castle 2 for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rocky Castle 2 Vita |
v1.0 |
08/15/25 |
48 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- Initial release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Rocky Castle for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rocky Castle Vita |
v1.1 |
08/15/25 |
48 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- Move to sceLibc for I/O operations: faster loading times.
- Suppress cloud implementation: faster loading times.
- Make so that cached memory is not used for storing framebuffers and textures: greatly improves framerate.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
"The deeper you travel the darker it gets, and you only have your arrows to light the way."
Original game by Daniel Linssen.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Roguelight |
v1.0 |
03/16/21 |
369 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Rolling Down: Emoji Adventure for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Rolling Down Vita |
v1.0 |
08/16/25 |
49 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Rolly Poly is a Marble Madness like game with Mario Galaxy style gravity where you have to collect gems and get to the end as fast as possible.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RollyPoly |
v1.0 |
06/01/21 |
380 |
Download |
QR |
https://kyuhen.customprotocol.com/en/submissions/rolly_polly/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of rottexpr, a source port of Rise of the Triad with improvements and new features based off of the icculus Rise of the Triad source port release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| rottexpr.vpk |
v1.0-vita.1 |
04/02/22 |
231 |
Download |
QR |
Initial PS Vita release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
RPPHS is a top down shooter inspired by Geometry wars. The goal of the game is simple, shoot stuff and don't run into stuff.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RPPHS.vpk |
v1.2 |
01/28/19 |
450 |
Download |
QR |
1.2 changelog
Additions:
* Spawn Events! Randomly triggered swarms of enemies. Watch out!
* Themes! Customize your game with a lotta cool changy-stuffs. Like images, and colors. Wow!
* We now have a super cool livearea. It's cool and stuff. Stuff. Stuuuuuff.
* Added a controls tutorial message, a suggestion by Aurora
Changes:
* Bullets have been rebalanced, instead of alternating between 1 and 2 rays,
you slowly progress up to 3 bullet rays. They also aren't weird anymore.
* Spawning has been rebalanced and re-written
* Snakes are now very vitaSnake-esq
* Various UI fixes such as:
- New Splash Images, making the game look like the best AAA shooter on the market (not really)
- Capitalized the 'q' in Quit. (About time, right?)
- Credits is now a menu option, with a sexy build date. AND they look 10000% cooler.
- Most bits of text that were off-centered have been polished
- A new, better font
- Button icons and descriptive text now line up properly :D
Bug fixes:
* A lot...
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RPPHS.vpk |
v1.0 |
08/28/18 |
632 |
Download |
QR |
Run From Reality is a 2D side-scroll endless running game where we as a player must pass through the very random obstacle to obtain the highest score.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RunFromReality |
v1.0 |
08/19/19 |
434 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of RVGL Android for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RVGL.vpk |
v.1.2 |
07/30/22 |
299 |
Download |
QR |
- Fixed and restored virtual keyboard for text inputing.
- Added Online multiplayer support (For now, it's possible only to host from Vita, connecting to existing servers will time out in 99% cases).
- Disabled game logging features. (Reduces storage usage and improves loading times).
- Introduced shader caching (Improves booting time by 422% after the very first boot).
- Reduced loading times by 333%.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| datafiles.zip |
v.1.1 |
07/20/22 |
211 |
Download |
QR |
| RVGL.vpk |
v.1.1 |
07/20/22 |
212 |
Download |
QR |
| datafiles.zip |
v.1.0 |
07/16/22 |
185 |
Download |
QR |
| RVGL.vpk |
v.1.0 |
07/16/22 |
200 |
Download |
QR |
This is a brutal single-player racing game with simplified, friendly driving mechanics that reward a good racing line and savagely punish bad technique.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura Pass |
v0.75 |
11/25/25 |
99 |
Download |
QR |
Changelog (v.0.75):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Sakura Succubus is a visual novel about amassing a harem of sexy succubi. Featuring a cute idol, a domineering businesswoman, and a spacey social media star, there’s no shortage of women to woo!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus-01.10.vpk |
v.1.1 |
04/07/22 |
1273 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura-Succubus-Vita-v.1.01.vpk |
v.1.00 |
04/05/22 |
277 |
Download |
QR |
Sakura Succubus 2 is a direct sequel to Sakura Succubus. Picking up where the last story left off, Hiroki is courted by two new succubi who want to join his harem: an elegant actress and a cheerful tennis player.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.II-01.10.vpk |
v.1.1 |
04/07/22 |
592 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.II.v.1.01.vpk |
v.1.0 |
04/05/22 |
257 |
Download |
QR |
Ogasawara Hiroki was a normal man, until a chance meeting with Japan’s top idol turns his life around. He soon learns that many members of Japan’s elite are actually succubi – and, what’s more, there’s something about his scent which makes them insatiably attracted to him.
Hiroki amasses a harem of five beautiful and accomplished women: Ayu, the famous idol; Cosmos, the airheaded social media star; Marina, the level-headed businesswoman; Hifumi, the elegant actress; and Hazel, the chipper tennis player.
Managing his full-time job as a photographer alongside an army of clingy succubi girlfriends is a challenge, but it’s a welcome one. Hiroki’s fortunes are on the up, and his future seems rosy.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.III-v.1.1.vpk |
v.1.1 |
04/07/22 |
474 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.III-v.1.04.vpk |
v.1.04 |
04/05/22 |
247 |
Download |
QR |
Port of the PC Visual Novel "Sakura Succubus 4" for PSVita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura.Succubus.IV-01.10.vpk |
v.1.1 |
04/07/22 |
546 |
Download |
QR |
## Changelog v.1.1
- Removed unnecessary files
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sakura-Succubus-4-v.1.01.vpk |
v.1.01 |
04/06/22 |
226 |
Download |
QR |
A work-in-progress runtime made in C++ aimed to bring most Scratch 3 projects over to 6-8th-generation console and handheld platforms (and more).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Scratch Everywhere! |
v1.0 RC2 |
05/24/26 |
24 |
Download |
QR |
Runtime Changes
Added support for the Music extension! (Via #671)
Added support for Shift and Control keyboard keys when using When key pressed block
The render position of Sprites are now much more accurate
Logs will no longer be repeated over and over
Mouse position should now be correct when using a High DPI display
Size blocks now have the correct limits when using an empty costume (100% - 180000%)
Menu Changes
Added UK English translation (there's only like 3 differences between US english ) (Via PR #683)
3DS Changes
Added 3DS-Specific audio implementation
Which means we're no longer using SDL3 for 3DS audio!
NDS Changes
Fixed bottom screen being white
Wii Changes
Fixed bug where Timer sometimes jumps to crazy high values
Fixed not being able to select project with 1 on the Wiimote
PSP & GameCube Changes
Use smaller Menu font for now, due to RAM limitations
Authors
This Beta was brought to you by: @Starlii10, @Touchcreator, @ccawley2011, @NishiOwO, @Dogo6647, @samuelvenable, @gradylink and @NateXS
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Scratch Everywhere! |
vbuild29 |
11/17/25 |
99 |
Download |
QR |
| Scratch Everywhere! |
vBUILD28 |
11/03/25 |
115 |
Download |
QR |
| Scratch Everywhere! |
vbuild 25 |
10/06/25 |
104 |
Download |
QR |
| Scratch Everywhere! |
vbuil30.1 |
12/01/25 |
125 |
Download |
QR |
| Scratch Everywhere! |
vbeta build37 |
03/08/26 |
67 |
Download |
QR |
| Scratch Everywhere! |
vBeta Build 40 |
04/26/26 |
39 |
Download |
QR |
| Scratch Everywhere! |
vBeta Build 39.1 |
04/14/26 |
45 |
Download |
QR |
| Scratch Everywhere! |
vBETA BUILD 31 |
12/21/25 |
85 |
Download |
QR |
| Scratch Everywhere! |
vBeta 24 |
09/22/25 |
121 |
Download |
QR |
| Scratch Everywhere! |
vBeta 21 |
09/02/25 |
122 |
Download |
QR |
| Scratch Everywhere! |
v1.0 RC1 |
05/11/26 |
28 |
Download |
QR |
This is a port of Sculptor for the PS Vita. The game was originally made by discardedunion wich you can find the game page here.
Note
This port was made using Ren'py PS Vita by Sonic Mastr. The param.sfo is edited with SFO editor (https://archive.org/details/sfoeditor.-7z) to pur parentl control to level 11 (the max)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sculptor-1.-1.vpk |
v1.1 |
02/23/23 |
829 |
Download |
QR |
Livearea image fix.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sculptor.1.2.vpk |
vstable |
02/24/23 |
513 |
Download |
QR |
| Sculptor-1.0.vpk |
vold(v1) |
02/23/23 |
452 |
Download |
QR |
SDL Sopwith is a port of the game Sopwith, which was originally by BMB Compuscience Canada. The original author David L. Clark has kindly released the source code under the GNU GPL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SDL Sopwith Vita |
v1.0.0 |
06/05/26 |
9 |
Download |
QR |
| SDL Sopwith Vita data |
v1.0.0 |
06/05/26 |
8 |
Download |
QR |
Changelog (v.1.0.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A simple mahjong solitaire ported to PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SDLLopan.vpk |
v1.0 |
10/04/17 |
630 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An open-source port of Prince of Persia, based on the disassembly of the DOS version.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| prince.zip |
vita-1.7 |
10/13/19 |
644 |
Download |
QR |
| SDLPoP-Vita.vpk |
vita-1.7 |
10/13/19 |
883 |
Download |
QR |
## Installation:
- Install `SDLPoP-Vita.vpk` using VitaShell
- Extract the `prince.zip` archive into `ux0:data`
## Controls:
| Keys |   |
| --- | --- |
| Left | Turn or run left |
| Right | Turn or run right |
| Up or O | Jump or climb up |
| Down | Crouch or climb down |
| X | Pick up things, hang from edge |
| X + Left / Right | Careful step |
| â³ | Display remaining time |
| L | Quick load |
| R | Quick save |
| Select | Toggle fullscreen |
| Start | In-game menu |
## Build instructions:
https://github.com/usineur/SDLPoP-Vita/wiki/Build-instructions
## Customization
This can be done via the in-game menu. Press "Start" to access it.


## Changelog:
1.7:
- Based on SDLPoP release 1.20 (2019-10-13)
1.6:
- Based on SDLPoP release 1.19 (2019-03-31)
1.5.1:
- Based on SDLPoP release 1.18.1 (2018-03-24)
- Various fixes
1.5:
- Based on SDLPoP release 1.18 (2018-03-17)
- Added in-game menu (press "Start") with ability to change settings while in-game
- Added support for MIDI music. External ogg music files are not needed anymore
- Full changelog [here](doc/ChangeLog.txt)
1.4:
- Image quality improvement. Thanks to @rsn8887.
- Rebase with last features / fixes of SDLPoP original project
1.3:
- Rebase with last features / enhancements of SDLPoP original project
- Enable toggle fullscreen
1.2:
- Fix music resume after clicking to the PS button.
- Enable L/R buttons to respectively quick load/save your progression.
- Add keyboard support to enter your name in the hall of fame (_you must finish the game first_)
1.1:
- Loading time is reduced
- Unneeded "overclocking" is removed
- Real fullscreen mode
- Circle button performs the same action as "up" button
1.0:
- First public release
This is a version of Usineur's SDLPoP Mod for Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| prince.zip |
vita-1.3bgit-rsn8887 |
01/10/18 |
628 |
Download |
QR |
| SDLPoP-Vita.vpk |
vita-1.3bgit-rsn8887 |
01/10/18 |
655 |
Download |
QR |
Description
=======
This is a version of Usineur's SDLPoP for Vita with the following changes:
- re-compiled based on Usineur's latest source repository from 1/10/2018.
- compiled using latest SDL2 and SDL2_mixer libraries. This fixes the popping noise and sound distortion when the end of level door closes.
- a sharp-bilinear-simple shader is implemented that removes the pixelwobble and pixel distortion in all screenmodes.
Everything else is the same as in Usineur's version 1.3. For more detailed information, please look at Usineur's original [release page](https://www.github.com/usineur/sdlpop-vita/releases)
Thank you Usineur for a great port!
Installation
=======
- Install SDLPoP-Vita.vpk using VitaShell
- Extract the prince.zip archive into ux0:data
Examples
=======
Sadly, the following examples are a bit blurry because the Vita saves screenshots as jpegs with lots of artifacts. But the effect should still be obvious, especially in the checkerboard pattern in the shadow.
- This version (1.3b) with sharp-bilinear-simple shader

Note all pixels have the same shape. I think this is how it should be.
- Previous version 1.3 without shader

Note some pixels are distorted more than others. Some are very rectangular, some are more square. This can lead to a lot of distortion, especially when things are moving.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SDLPoP-Vita.vpk |
vita-1.3a |
11/14/17 |
666 |
Download |
QR |
Port of Serious Sam: The First Encounter for PSVita based on the opensourced code from Croteam.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Serious Sam TFE |
vRELEASE 2 |
12/17/25 |
108 |
Download |
QR |
| Serious Sam TFE data |
vRELEASE 2 |
12/17/25 |
118 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog
the game will now buffer saves, which makes them take a lot less time;
you can now press R in the console to bring up the on-screen keyboard (press Select in the menu to bring up the console);
text edit boxes in the menu will automatically bring up the keyboard;
fixed touch not working properly in the NETRICSA screen;
fixed mod switching (NOTE: mods with custom DLLs such as Seriously Warped Deathmatch will not work).
How to play
Obtain a copy of Serious Sam: The First Encounter or Serious Sam: The Second Encounter and install it. Steam version (Classic, not HD) will do. Apparently the GOG version of TSE might not work (#1), not sure how to fix it yet.
Extract data_tfe_v2.zip (for The First Encounter) or data_tse_v2.zip (for The Second Encounter) into the root of your memory card (ux0:/).
Copy everything from the game folder except the Bin folder into ux0:/data/ssam_tfe/ (for TFE) or ux0:/data/ssam_tse/ (for TSE). Do not overwrite anything if it asks.
Install ssam_tfe_v2.vpk (for TFE) or ssam_tse_v2.vpk (for TSE).
Run the game.
Known issues
The game takes a long time to load, both at startup and when loading into a level.
The performance is not very good, especially in scenes with lots of dynamic lights.
Stock demos can desync. I'm not sure if this is because this is technically version 1.10 and those are from 1.07, or because of something I did.
Network multiplayer doesn't seem to work. Split screen kind of works, but probably runs like ass.
TSE might run out of memory in levels with lots of enemies, though I haven't witnessed it happen.
Notes
If the game hangs after starting a level, that means it's autosaving. Should take up to 10-15 seconds.
If controls seem to be unbound, make sure Player 0 is selected in the Options / Players and Controls menu.
I have enabled the "Precache shadowmaps" option by default, which results in less lag in game, but significantly increases load times. If you don't want that, you can disable it in "Advanced options" -> "Rendering options".
You can turn dynamic lights off for a performance increase by setting shd_iAllowDynamic in Scripts/PersistentSymbols.ini to 0, but beware: dynamic lights are an integral part of some levels.
Press R to apply settings in menus where the apply button can't be selected by scrolling down. Or just tap the screen.
If the game crashes, take a look at the log file in the game folder (ux0:/ssam_tfe/ssam.log or ux0:/ssam_tse/ssam.log).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Serious Sam TFE |
vpsvita1 |
11/16/25 |
112 |
Download |
QR |
| Serious Sam TFE data |
vpsvita |
11/16/25 |
118 |
Download |
QR |
Port of Serious Sam: The Second Encounter for PSVita based off the sourcecode release from Croteam.
Requirements:
- libshacccg.suprx
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Serious Sam TSE |
vRELEASE 2 |
12/17/25 |
83 |
Download |
QR |
| Serious Sam TSE data |
vRELEASE 2 |
12/17/25 |
97 |
Download |
QR |
Changelog
the game will now buffer saves, which makes them take a lot less time;
you can now press R in the console to bring up the on-screen keyboard (press Select in the menu to bring up the console);
text edit boxes in the menu will automatically bring up the keyboard;
fixed touch not working properly in the NETRICSA screen;
fixed mod switching (NOTE: mods with custom DLLs such as Seriously Warped Deathmatch will not work).
How to play
Obtain a copy of Serious Sam: The First Encounter or Serious Sam: The Second Encounter and install it. Steam version (Classic, not HD) will do. Apparently the GOG version of TSE might not work (#1), not sure how to fix it yet.
Extract data_tfe_v2.zip (for The First Encounter) or data_tse_v2.zip (for The Second Encounter) into the root of your memory card (ux0:/).
Copy everything from the game folder except the Bin folder into ux0:/data/ssam_tfe/ (for TFE) or ux0:/data/ssam_tse/ (for TSE). Do not overwrite anything if it asks.
Install ssam_tfe_v2.vpk (for TFE) or ssam_tse_v2.vpk (for TSE).
Run the game.
Known issues
The game takes a long time to load, both at startup and when loading into a level.
The performance is not very good, especially in scenes with lots of dynamic lights.
Stock demos can desync. I'm not sure if this is because this is technically version 1.10 and those are from 1.07, or because of something I did.
Network multiplayer doesn't seem to work. Split screen kind of works, but probably runs like ass.
TSE might run out of memory in levels with lots of enemies, though I haven't witnessed it happen.
Notes
If the game hangs after starting a level, that means it's autosaving. Should take up to 10-15 seconds.
If controls seem to be unbound, make sure Player 0 is selected in the Options / Players and Controls menu.
I have enabled the "Precache shadowmaps" option by default, which results in less lag in game, but significantly increases load times. If you don't want that, you can disable it in "Advanced options" -> "Rendering options".
You can turn dynamic lights off for a performance increase by setting shd_iAllowDynamic in Scripts/PersistentSymbols.ini to 0, but beware: dynamic lights are an integral part of some levels.
Press R to apply settings in menus where the apply button can't be selected by scrolling down. Or just tap the screen.
If the game crashes, take a look at the log file in the game folder (ux0:/ssam_tfe/ssam.log or ux0:/ssam_tse/ssam.log).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Serious Sam TSE |
vpsvita1 |
11/16/25 |
97 |
Download |
QR |
| Serious Sam TSE data |
vpsvita1 |
11/16/25 |
109 |
Download |
QR |
A PS Vita Port of the Popular Mugen Remake of Street Fighter One (SF1MR) using Dolmexica Infinite as the engine.
Street Fighter One M.U.G.E.N Remake. Another Mugen Street Fighter game. This time, it is a remake of original very first Street Fighter game, simply called Street Fighter 1, that is also known in home ports as Fighting Street.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SF1MR Vita |
v1.1 |
01/07/25 |
113 |
Download |
QR |
Changelog (v.1.1):
- Fixed Bug on Intro
- Disabled Access to Default KFM Mugen Stages
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Ship of Harkinian is a sourceport of The Legend of Zelda: Ocarina of Time based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on a custom old version (more or less Khan Charlie (6.1.2)).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ship of Harkinian Vita |
v1.3 |
04/11/26 |
191 |
Download |
QR |
| Ship of Harkinian Vita data |
v1.3 |
04/11/26 |
165 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Changelog (v.1.3):
- Greatly improved performances of the game. (Up to 50% performance improvement depending on scenario)
- Restored triple buffering, this should allow for higher framerate targets without dips caused by swap overhead. (Up to 40 FPS target should be mostly stable)
- Updated to latest vitaGL commit.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ship of Harkinian Vita |
v1.2 |
03/27/26 |
81 |
Download |
QR |
| Ship of Harkinian Vita data |
v1.2 |
03/27/26 |
85 |
Download |
QR |
| Ship of Harkinian Vita |
v1.1 |
06/21/25 |
280 |
Download |
QR |
| Ship of Harkinian Vita data |
v1.1 |
06/21/25 |
168 |
Download |
QR |
Port of Shiromino for PSVITA.A diverse and challenging puzzle/action game with stylistic roots in the arcade.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Shiromino |
vprev2 |
12/02/18 |
557 |
Download |
QR |
Controls:
Cross - A (CCW rotation)
Circle - B (CW rotation)
LTrig - C (CCW rotation)
RTrig - D (hold, someday??)
Start - Escape
Known issues:
Backgrounds are stretched to 16:9
Elements could be laid out better
Concerns:
I'm not a GM, so I wouldn't know if it's reliable enough for high level play
| Name |
Version |
Released |
Hits |
DL Link |
QR |
System Shock is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| systemshock.vpk |
v0.8.2-vita.1 |
02/21/22 |
193 |
Download |
QR |
Initial release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
SillyTower is a physics based game where you must build the highest possible tower!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Silly Tower |
v1.0 |
05/31/21 |
616 |
Download |
QR |
Installation
Install the vpk
Notes :
You should be connected to internet to use online leaderboard and rival your friends
Online leaderboard use your vita username (psn), you can change this by writing a file with your username in ux0:/data/SillyTowerData/username.txt (6 chars min, 17 chars max)
If two cubes hits the ground, it's bad for you!
Source : https://github.com/Cpasjuste/sillytower
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple FPS platformer is a first person platformer with one simple goal, to get to the end!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Simple FPS Platformer |
v1.4 |
11/04/22 |
317 |
Download |
QR |
Changelog (v.1.4):
- Added a settings menu
- Added loading screen
- Added jump animation
- Added a credit for Jihel Jay
- Added a credit for Unity
- Interface Revamp
- Heavy code optimisation
- Updated japanese and french translation
- Reworked 3d models
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Sleepwalker's Journey for PSVITA.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- fd_fix.skprx OR repatch_ex.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sleepwalker Journey Vita |
v1.2 |
03/04/23 |
852 |
Download |
QR |
Added playback of the intro video at app start.
Made it possible to rewind time by pressing L trigger.
Made it possible to fast forward by pressing R trigger.ton.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sleepwalkers.vpk |
v.1.1 |
03/01/23 |
406 |
Download |
QR |
| sleepwalkers.vpk |
v.1.0 |
02/28/23 |
422 |
Download |
QR |
An unofficial port of version 0.9.7 of the popular 2012 indie horror game. Slender: The Eight Pages, originally created by Mark J. Hadley/Parsec Productions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Slender - The Eight Pages |
v1.0 |
09/16/22 |
273 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Slendrina is a new horror game. Try to find 6 objects without being caught by Slendrina if you see her turn around as soon possible. There are three maps (1.0): the House, the Yard and the Hotel. Its a bit like Slender Man but Slendrina is more evil. Be careful. Removed the "Full Version" flag. I will update the version over time.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Slendrina Free |
v1.0 |
04/08/25 |
95 |
Download |
QR |
Changelog (v.1.0):
- First Release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is the story of Slendrina The Cellar. Now she has become more evil than before and hates it when someone intruding on her territory. She will do anything to stop you. Whatever you do .... do not look back!
Try to find 8 missing old books in the dark cellar and then run to the exit.
You also need to find keys to open certain doors.
Look everywhere, for they could be anywhere.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Slendrina: The Cellar |
v1.2 |
07/21/25 |
62 |
Download |
QR |
Changelog (v.1.2):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A clone of the slime volleyball game http://oneslime.net/ in C and SDL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Slime-vBall.vpk |
v1.0.0 |
09/04/22 |
208 |
Download |
QR |
The first release of Slime-vBall for Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Smash Rush for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Smash Rush |
v1.0 |
11/16/25 |
100 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A short action game for PSVITA made in Godot.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Smash TV HD-2D |
v1.0 |
03/11/24 |
60 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a recreation of the famous game, Snake. It includes the ability to play with different themes and difficulties.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Snake.vpk |
v0.9 |
09/05/20 |
449 |
Download |
QR |
VPK of Snake. This version does not include the ability to save scores or preferences, and also does not include any sound
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| snakeGame_x86.zip |
v1.0 |
08/21/20 |
320 |
Download |
QR |
A Snake game made with GameMaker for PSVITA/PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Snake! |
v2.0 |
05/30/20 |
325 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
In Snowball Fight, you turn into the bravest snowball thrower. This is a classic arcade game that was popular on old push-button phones.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Snowball Fight |
v1.0 |
09/14/25 |
97 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Sonic 1 SMS Remake is a fan game that represents a redesigned version of the Master System game released by SEGA in 1991. This is an unofficial port, based on version 1.0.H of the game for PC.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic 1 SMS Remake |
v1.9.2 |
12/01/22 |
730 |
Download |
QR |
Now in 60 FPS (switch 30/60 modes)
New optimization system
New main camera
New menu: Gameplay
New Badnik Roller in Spring Yard Zone
New chain sound effects in Marble Zone
New physics of Ray the Flying Squirrel
Spring Yard Act 2 level design changes
Mask bug fixed on big buttons at Zones
Polishing the physics of zones
Correction in the Shaders of Labyrinth Zone
Option to enable/disable Air Jump
Change(B) button is used as a back function in the options
Removed cameras option
Super animation fix
Fixed bugs on platforms
General review of the game by Beta Testers
Updated credits
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic 1 SMS Remake |
v1.9 |
09/16/22 |
253 |
Download |
QR |
| Sonic 1 SMS Remake |
v1.0 |
10/14/21 |
453 |
Download |
QR |
A Full Decompilation of Sonic 1 & 2 (2013)
SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2
Without assets from the official releases this decompilation will not run.
Video tutorial on how to find your legally obtained data.rsdk file: https://www.youtube.com/watch?v=gzIfRW91IxE
You can get the official release of sonic 1 & sonic 2 from:
Sonic 1 (iOS, Via the App Store)
Sonic 2 (iOS, Via the App Store)
Sonic 1 (Android, Via Google Play)
Sonic 2 (Android, Via Google Play)
Sonic 1 (Android, Via Amazon)
Sonic 2 (Android, Via Amazon)
Even if your platform isn't supported by the official releases, buy it for the assets (you don't need to run the official release, you just need the game assets)
If you want to transfer your save from the Android pre-forever versions, you can go to Android/data/com.sega.sonic1 or 2/SGame.bin and copy it to the SData.bin in the EXE folder.
Additional Tweaks
added a built in script compiler, similar to CD, but tweaked up to match the new syntax for the scripts used in RSDKv4
There is now a settings.ini file that the game uses to load all settings, similar to Sonic Mania
Dev menu can now be accessed from anywhere by pressing the ESC key if enabled in the config
The f12 pause, f11 step over & fast forward debug features from sonic mania have all be ported and are enabled if devMenu is enabled in the config
If devMenu is enabled in the config, pressing f10 will activate a palette overlay that shows the game's 8 internal palettes in real time
TODOs:
the "native object" system has been implimented, but the objects (aside from RetroGameLoop and a temporary pause menu) and the proper HW rendering system have yet to be added
probably some more bug fixes, because there always are a few stragglers
create a cmakelists.txt file for windows compiling so builds can be added automatically via git actions
S2 networking code, we attempted to write code to handle the 2PVS mode in S2 but we couldn't finish for many reasons, we did leave our WIP code in the game, so if you think you could do it by all means give it a shot!
How to build:
Windows:
Clone the repo, then follow the instructions in the depencencies readme for windows to setup dependencies, then build via the visual studio solution
or grab a prebuilt executable from the releases section
Mac:
Clone the repo, then follow the instructions in the depencencies readme for mac to setup dependencies, then build via the xcode project
a mac build of v1.0.0 by sappharad can be found here
Switch:
head on over to heyjoeway's fork and follow the installation instructions in the readme
Other platforms:
Currently the only supported platforms are the ones listed above, however the backend uses libogg, libvorbis & SDL2 to power it, so the codebase is very multiplatform. if you've cloned this repo and ported it to a platform not on the list or made some changes you'd like to see added to this repo, submit a pull request and it'll most likely be added
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic1-xeeynamo-v110.vpk |
v1.1.0 |
01/20/21 |
741 |
Download |
QR |
| Sonic2-xeeynamo-v110.vpk |
v1.1.0 |
01/20/21 |
617 |
Download |
QR |
I am proud to present a new version of Sonic the Hedgehog 1 and Sonic the Hedgehog 2 ports on PS Vita!
No worries, I heard your feedback through Internet, therefore I added a new section in the main menu:

You will be now able to change resolution between three different options: 320x240 for the original Genesis experience, 426x240 to enjoy the game as intended on the mobile versions, 480x240 to stretch the horizontal resolution to fill the entire PS Vita screen and 480x272 to use every single pixel of that gorgeous OLED screen. For the fan of pixels I introduced three scaling modes: Stretched, Fit and Centered. So now the choice if you want the black borders or not is entirely yours.
Also this release comes with a bunch of performance and fixes:
* Improve performance on string management
* Improve performance on game scripts
* Improve performance by using the hardware screen scaling
* Fix a bug where the 1up music was cut
* Fix a bug where some sprites in Aquatic Run Zone were corrupted
* Fix zone selection for Sky Chase Zone and Death Egg Zone
* More attempts to fix a crash when a new music is played
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic1-xeeynamo-v2.vpk |
v2 |
01/18/21 |
287 |
Download |
QR |
| Sonic2-xeeynamo-v2.vpk |
v2 |
01/18/21 |
248 |
Download |
QR |
| Sonic1-xeeynamo.vpk |
v1 |
01/18/21 |
245 |
Download |
QR |
| Sonic2-xeeynamo.vpk |
v1 |
01/18/21 |
220 |
Download |
QR |
Sonic 2 SMS Remake is a fan game that represents a redesigned version of the Master System game released by SEGA in 1993. This is an unofficial port, based on version 2.0.C of the game for PC.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic 2 SMS Remake |
v2.9.2 |
12/01/22 |
730 |
Download |
QR |
Now in 60 FPS (switch 30/60 modes)
New optimization system
New main camera
New menu: Gameplay
Updated save game icons
New sprite of Super Shadow running
New animation of big rings and red star ring
Fixed hyper Sonic and Tails sprite waiting
Under Ground boss does not kill player when exploding
Scrambled Egg boss does not lose life with spin dash
Oil Ocean boss can now be hit in the air
Option to enable/disable Air Jump
Change(Circle) button is used as a back function in the options
Removed cameras option
Super animation fix
Fixed bugs on platforms
General review of the game by Beta Testers
Updated credits
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic 2 SMS Remake |
v2.9 |
10/07/22 |
282 |
Download |
QR |
| chro.mono 2 |
v1.0 |
05/06/19 |
260 |
Download |
QR |
| Sonic 2 SMS Remake |
v1.0 |
10/14/21 |
437 |
Download |
QR |
SA2 Vita Port | A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic Advance 2 |
v1.0 |
04/11/26 |
99 |
Download |
QR |
This project is not completed and still under active development
This is a work in progress matching decompilation of Sonic Advance 2
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Full Decompilation of Sonic CD 2011, Based on the PC remake with improvements & tweaks from the mobile remakes
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SonicCD-xeeynamo-unofficial-v2.vpk |
v2 |
01/05/21 |
1461 |
Download |
QR |
Following the previous release, this one fixes the Time Attack menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SonicCD-xeeynamo-unofficial.vpk |
v1 |
01/04/21 |
346 |
Download |
QR |
| Sonic CD PS Vita |
v0.2 |
01/05/21 |
345 |
Download |
QR |
Port of Sonic Mania for PSVITA based on a decompilation project of the game and its engine.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SonicMania.vpk |
v1.0.2 |
09/17/22 |
2597 |
Download |
QR |
# IMPORTANT
### Installation instructions in README
# General Bug Fixes
- Literally anything in upstream so far. This is a maintenance build to make sure it is fully up to date for the sake of gameplay
## Fixes for users using forcedIntegerScaling mode (Recommended)
I have ported the Ultrawide Mania mod that fixes various level bugs that occur when widening the screen. This also fixes the Press Garden boss from softlocking the level. If you want that, check out the Mods releases: https://github.com/SonicMastr/RSDKv5-Example-Mods/releases
# Known Issues:
- Special stages are still slow. Still too slow. Very, very, veryyyy slow.
- Not really an issue, but this won't be released with Plus support. This is intentional as an anti-piracy measure, as there is<br>no real way to check for ownership. The only way to obtain Plus support is by building this yourself.<br>There is a guide [here](https://github.com/MisterSheeple/Sonic-Mania-Vita-Build-Guide/blob/main/README.md)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SonicMania.vpk |
v1.0 |
08/16/22 |
215 |
Download |
QR |
Sonic Time Twisted is a Sonic the Hedgehog fan game inspired by Sonc CD and Sonic 3 & Knuckles. Original game by Overbound Game Studio.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic Time Twisted |
v1.1.2.1 |
07/14/22 |
963 |
Download |
QR |
https://github.com/MEGAgameBoy/Sonic-Time-Twisted-PS-Vita-Port
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Sonic fan game for Vita users.
Uses the Sonic MAX engine.
The title page is in the style of Sonic CD, and the data select screen is in the style of Sonic 3.
Characters include Sonic, Knuckles, and Tails.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SONIC VITA |
v1.0 |
08/21/24 |
82 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is port of the Streets of Rage Remake (BennuGD engine) game to PSVita.
Installing
You can download VPK-package from the releases section.
You'll need linux or WSL. Install python3.
Obtain SoRR 5.2 data and copy it into data directory in this repository.
Run prepare.sh, this should remove unused files and unpack data file.
Copy contents of data/ to ux0:/data/sorr/.
Install and run VPK.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sorr.vpk |
v1.3 |
11/29/21 |
522 |
Download |
QR |
Fix music not looping and associated memleak.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sorr.vpk |
v1.2 |
10/05/21 |
333 |
Download |
QR |
| sorr.vpk |
v1.1 |
10/04/21 |
265 |
Download |
QR |
| sorr.vpk |
v1.0 |
10/04/21 |
265 |
Download |
QR |
A port of Graeme Borland's Sort the Court to PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sort the Court Vita |
v1.1.0 |
09/08/25 |
67 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1.0):
- Fixed most graphics.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of SoulCalibur for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SoulCalibur Vita |
v1.1 |
12/05/24 |
107 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- Updated to latest vitaGL usage.
- Greatly improved performances thanks to circular vertex pool usage in vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Ported to PS Vita by Axiom. The game compiled without any complaints on PS Vita just by passing the appropriate CMake Flags.
Initial tweaks have been made to get the game feature complete, but for now it's just the barebones.
Controls:
X - Plunger
L - Left Bumper
R - Right Bumper
Touch Screen - For now, just the IMGUI gui.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is the second public Vita Build of 3D Space Cadet Pinball (from Win95/98/XP originally).
By me, this build will be referred to as "Vita Build 2" or VB2.
**NOTICE**
In order for the game to run, you will need to place your legally obtained data files from your preferred version of Windows into
```
ux0:data/SpaceCadetPinball
```
All the MIDI files and sound config files should be copied.
This version changes the following:
```
- Rip out SDL_Mixer in favor or SDL_Mixer_X (by Wohlstand: https://github.com/WohlSoft/SDL-Mixer-X)
- TODO: Fully switch license to GPLv3 & ensure licenses are visible in app.
- Update ImGui implementation to latest version
- Allow ImGui SDL renderer to create and destroy font textures (adding support for custom fonts)
- Fix MIDI Loading by initializing SDL_Mixer with proper MIDI flags.
- Added custom Win95 style including SIL Open Font W95FA by FontsArena (https://fontsarena.com/w95fa-by-fontsarena/)
- Please leave suggestions for further themes, I would love to add the options!
- Add new menu for switching MIDI Device Emulator on-the-fly between libADLMIDI and libOPNMIDI
- Also adds menus for switching libADLMIDI emulator and sound banks (again, on the fly!). There are at least 78 sound banks to choose from.
- All of these new options are saved and remembered as part of the game's native saving system.
- Bind DPad Left and Right to table bump left/right
- Bind DPad down to table bump down.
- Attempt to add a short button delay to avoid menu chaos on the Vita
```



| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Space Cadet Pinball Vita |
v1.1.1 |
09/20/21 |
473 |
Download |
QR |
Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on version 1.0.0 (Bolognese Alfa) with bugfixes from the in-development branch.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Spaghetti Kart Vita |
v1.1 |
05/06/26 |
72 |
Download |
QR |
| Spaghetti Kart Vita data |
v1.1 |
05/06/26 |
87 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Changelog (v.1.1):
- Increased available memory for handling mods. Now more complex mods can be used.
- Restored alternative assets support: this will make all kind of mods working as with the PC build.
- Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
- Moved the internal circular vertex buffer to vitaGL scratch memory usage, saving 32MBs of memory usage.
- Updated to latest vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Spaghetti Kart Vita |
v1.0 |
05/03/26 |
56 |
Download |
QR |
| Spaghetti Kart Vita data |
v1.0 |
05/03/26 |
44 |
Download |
QR |
| Spaghetti Kart Vita |
v0.8 |
05/01/26 |
37 |
Download |
QR |
| Spaghetti Kart Vita data |
v0.8 |
05/01/26 |
45 |
Download |
QR |
Speedrun Vita is a fast-paced 3D platformer for the PS Vita! Race against the clock in Time Attack mode or keep an eye on the timer as you compete for a high score in Marathon mode. There are currently ten levels that can be played in either mode, and there is more content to come!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Speedrun Vita |
v1.1 |
04/23/19 |
722 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Speedrun Vita |
v1.0 |
04/23/19 |
636 |
Download |
QR |
Spelunky is a cave exploration / treasure-hunting game inspired by classic platform games and roguelikes, where the goal is to grab as much treasure from the cave as possible. Every time you play the cave’s layout will be different. Use your wits, your reflexes, and the items available to you to survive and go ever deeper!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Source.Code.zip |
vspeunky.vita |
10/18/22 |
360 |
Download |
QR |
| Spelunky.Classic |
v1.0 |
10/18/22 |
406 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Spelunky Classic HD |
v1.0 |
08/17/18 |
639 |
Download |
QR |
A Spider / Solitaire clone for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Spider Vita |
v1.2 |
08/22/16 |
535 |
Download |
QR |
Spider Solitaire, ha ha classic game to kill time, I hope you like it.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Splinter Cell: Conviction for the PS Vita.
The port works by loading the official Android/Xperia ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Splinter Cell: Conviction Vita |
v1.1 |
03/20/25 |
123 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android/Xperia Play
Changelog (v.1.1):
- Fixed a bug causing mesh vertices explosion on Mission 5.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Sqrxz 3 is a Jump’n’Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sqrxz 3 |
v1.05r |
02/05/21 |
348 |
Download |
QR |
https://www.sqrxz.de/sqrxz-3/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The fourth part of the (now) quadrology Jump’n Think series Sqrxz brings you onto an cold icy island. Shiny marbles, evil penguins and ghosts, underwater creatures and many more to expect. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sqrxz 4 |
v1.02 |
02/05/21 |
366 |
Download |
QR |
https://www.sqrxz.de/sqrxz-4/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is my 1st ever attempt at making a game and even tho its not the best, its a little short and ive probably done things a little unusual but it works, im happy about the way it turned out and i had fun creating it..
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Squid.Game.vpk |
v1.0 |
11/06/21 |
954 |
Download |
QR |
# Squid-Game
This is my 1st ever attempt at making a game and even tho its not the best, its a little short and ive probably done things a little unusual but it works, im happy about the way it turned out and i had fun creating it..
------


use the d-pad and only move when she sings.. this level has 3 random maps (obsticle courses) for you to navigate within the time limit
------


use your finger to carefully trace the shape on the honeycomb.. there are 3 randomly selected shapes, a square, a circle and a triangle
------


carefully time you button presses to tug at the highest force to beat your opponent.. there are 3 strength levels which determins the speed of the rope.. you can use any action button for this
------


a simple game that is tricky to beat, a random number of marbles (1-4) will be in the hand, make your guess of either odd or even and try to win ALL the marbles.. the looser will be shot
------


the final game is all about luck, the path is randomly generated. will you be victorious and learn a hidden secret, or will you plumit to your death?
good luck!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a a port of Star Warfare: Alien Invasion for the PlayStation Vita, playable with the Vita's controls and with trophies.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Star Warfare: Alien Invasion |
v0.9-hotfix.0 |
04/17/26 |
56 |
Download |
QR |
Requirements:
- Game Data Files: Android
Changelog (v.0.9-hotfix.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Starfield game for the PlayStation Vita. Runs on (tai)HENkaku, runs under Lua Player Plus Vita by @Rinnegatamante
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Starfield-Vita-v0.2.vpk |
v0.2 |
03/16/17 |
618 |
Download |
QR |
Added high scores and updated LPP to use the safe build.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Starfield.Vita-v0.1.vpk |
v0.1 |
01/04/17 |
440 |
Download |
QR |
This is a basic & minimalistic 2D puzzle game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| StarKiller 2D |
v1.00 |
01/06/17 |
382 |
Download |
QR |
The game isn't meant to look pretty with a lot of fancy graphics but further stay in a somewhat "text-based-adventure-way".
This release has 54 Levels currently and there also is a level editor for even more fun.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Starship is a sourceport of StarFox 64 based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on version 1.0.0 (Centauri Alpha) with bugfixes from the in-development branch.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Starship Vita |
v1.0 |
04/24/26 |
68 |
Download |
QR |
| Starship Vita data |
v1.0 |
04/24/26 |
74 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Changelog (v.1.1):
- Increased available memory for handling mods. Now more complex mods can be used.
- Restored alternative assets support: this will make all kind of mods working as with the PC build.
- Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
- Moved the internal circular vertex buffer to vitaGL scratch memory usage, saving 32MBs of memory usage.
- Updated to latest vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D puzzle game for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Stellar Shift |
v1.0 |
10/07/25 |
87 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
The Stratagus strategy game engine
Install
Wargus/War1gus requires extracted Warcraft 1/2 data in order to play the game.
So basically you'll have to install Wargus/War1gus on your PC, extract game data from original discs or GoG version and once you have a working PC version, you'll have to copy extracted game data to your Vita.
Steps:
Install stratagus.vpk. Extract content of stratagus_data.zip into ux0:data/.
Download Wargus/War1gus and install it to your PC (Only use the versions linked below, since version mismatch may cause problems)
https://github.com/Wargus/wargus/releases/tag/v3.1.2
https://github.com/Wargus/war1gus/releases/tag/v3.1.2
On the first launch you will be asked for a copy of the original Warcraft 1/2. Select the path to the game or GoG installer and wait until installer extracts/ecodes the data.
Once the data is extracted and you have a working PC installation of Wargus/War1gus, it's time to copy the game data to Vita.
If you're were using portable version of Wargus/War1gus, then the extracted data should be in the installation folder. Otherwise the game data should be located at DocumentsStratagusdata.Wargus or DocumentsStratagusdata.War1gus (for Windows versions).
Copy campaigns, graphics, maps, music, sounds and videos from Wargus/War1gus data folders and paste them into ux0:data/Wargus/ for Wargus or into ux0:data/War1gus/ for War1gus.
Copy scripts/wc2-config.lua for Wargus or scripts/wc1-config.lua for War1gus and paste the file into ux0:data/Wargus/scripts//ux0:data/War1gus/scripts/.
Start the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| stratagus.vpk |
v3.3.2-vita.3 |
08/15/22 |
355 |
Download |
QR |
| stratagus_data.zip |
v3.3.2-vita.3 |
08/15/22 |
397 |
Download |
QR |
- Added a message about the need of data re-install after an update
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| stratagus.vpk |
v3.3.2-vita.2 |
08/13/22 |
238 |
Download |
QR |
| stratagus_data.zip |
v3.3.2-vita.2 |
08/13/22 |
280 |
Download |
QR |
| stratagus.vpk |
v3.1.3-vita.2 |
08/07/21 |
388 |
Download |
QR |
| stratagus_data.zip |
v3.1.3-vita.2 |
08/07/21 |
346 |
Download |
QR |
| stratagus.vpk |
v3.1.3-vita.1 |
08/06/21 |
279 |
Download |
QR |
| stratagus_data.zip |
v3.1.3-vita.1 |
08/06/21 |
265 |
Download |
QR |
This is a port of StrikeBox which is a another ChaloApps game to the PSVITA. This port was based on Version 1.0.8 of MemesWars which camed out on 2019 because it uses Mono which is pretty simple to decompile. Also, i converted every texture to make it work on the PSVITA's GPU which is a PowerVR SGX543MP4+, every sound, and added PSVITA Controls.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| StrikeBox |
v1.0.0 |
11/15/25 |
107 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Sudoku game for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaSudoku |
v1.3 |
08/11/17 |
505 |
Download |
QR |
VitaSudoku is a sudoku game for PSVITA wrote using lpp-vita which has an algorithm to automatically generate a sudoku allowing you to play infinite sudokus.
It also supports BGM audio playback during your gaming sessions.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a Sudoku game made in C++ and SDL2. It's currently available for Switch, Wii U, Vita, and PC.
Features
Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty
These puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
Mouse, keyboard, controller, and touch screen support
Supports many resolution options ranging from 320x240 to 5120x2160
Scrolling background with customizable settings (size, scroll speed, angle)
Calm and envigorating MOD music to suit your mood
Shaded text for a nice, 3D look
Runs on a potato
Optional auto-fill cheat, in case you get stuck
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuDokuL |
v1.5 |
05/10/26 |
32 |
Download |
QR |
Changelog (v.1.5):
I came back to fix a bug, but also added some more things.
Changes
Added Music Mode setting. You can now play music in a fixed or shuffled order instead of looping a single song.
Bug Fixes
Fixed mini grid breaking after using the "reveal cell" cheat.
Technical Improvements
Updated SDL2 libraries on most systems.
Limited save file writing when rapidly changing music track with L/R.
[Gamecube, Wii] Upgraded to libogc2, which introduces a variety of improvements including save/load support for FlippyDrive (thanks @Extrems!).
[PSP] Big performance boost from upgrading PSPDEV, resulting in a steady 60 FPS.
Enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuDokuL |
v1.4.2 |
08/01/25 |
89 |
Download |
QR |
| SuDokuL-v1.2-android.zip |
v1.2 |
04/12/22 |
289 |
Download |
QR |
| SuDokuL-v1.12-android.zip |
v1.12 |
03/20/22 |
282 |
Download |
QR |
| SuDokuL-v1.11-switch.zip |
v1.11 |
10/05/21 |
296 |
Download |
QR |
| SuDokuL-v1.11-vita.zip |
v1.11 |
10/05/21 |
292 |
Download |
QR |
| SuDokuL-v1.11-wiiu.zip |
v1.11 |
10/05/21 |
306 |
Download |
QR |
| SuDokuL-v1.11-x64.zip |
v1.11 |
10/05/21 |
293 |
Download |
QR |
| SuDokuL-v1.11-x86.zip |
v1.11 |
10/05/21 |
297 |
Download |
QR |
| SuDokuL-v1.1-switch.zip |
v1.1 |
10/05/21 |
335 |
Download |
QR |
| SuDokuL-v1.1-vita.zip |
v1.1 |
10/04/21 |
296 |
Download |
QR |
| SuDokuL-v1.1-wiiu.zip |
v1.1 |
10/04/21 |
316 |
Download |
QR |
| SuDokuL-v1.1-x64.zip |
v1.1 |
10/04/21 |
296 |
Download |
QR |
| SuDokuL-v1.1-x86.zip |
v1.1 |
10/04/21 |
279 |
Download |
QR |
| SuDokuL-v1.0-wiiu.zip |
v1.0 |
10/03/21 |
281 |
Download |
QR |
| SuDokuL-v1.0-x64.zip |
v1.0 |
10/03/21 |
287 |
Download |
QR |
| SuDokuL-v1.0-x86.zip |
v1.0 |
10/03/21 |
298 |
Download |
QR |
Sudoku for the PS Vita; fill in each row, column, and 9x9 section using numbers 1-9
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sudorku.vpk |
v1.01 |
01/20/18 |
696 |
Download |
QR |
-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes
-Uploaded screenshots
-Modified README.md
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sudorku.vpk |
v1.00 |
12/09/17 |
579 |
Download |
QR |
Port of Sunshine-Cat-Platformer for PSVITA.
Sunshine-Cat-Platformer is a demo platformer inspired to the secret levels of Super Mario Sunshine made for an university task.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sunshine Cat |
v2 |
01/07/23 |
256 |
Download |
QR |
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Supaplex is a game made in the early nineties.Since then the source code has been lost. Some enthusiasts have disassembled the game, fixed many bugs, and added many features. Today the game and the so-called speed fix can be downloaded free from here.
The source code for the speed fix is likewise, unavailable.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Supaplex |
v7.2 |
03/22/26 |
55 |
Download |
QR |
NEW:
Added support for Nintendo DS, RISC OS and PS2.
Switched music from OGG to MOD files, which are lighter and require less CPU usage, which means better performance! Thanks @mills32 for this contribution!
Improved renderer for PSP, getting 60fps most of the time! Thanks @mills32 for this contribution!
Thanks to the new renderer, audio quality in PSP has been also bumped.
Switched sound effects from OGG to WAV. They require less CPU usage, which is another increase in performance and simpler packaging!
Now there is only one build for both Old and New Nintendo 3DS.
FIXED:
Switch: Virtual keyboard wouldn't work when the game is running in Applet mode. Instead, now it will just autogenerate a player name. Thanks @rjimenezda for this fix!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenSupaplex-3ds-20200603-046dbb.zip |
vnightly |
06/03/20 |
384 |
Download |
QR |
| OpenSupaplex-3ds-20200603-0b2e3d.zip |
vnightly |
06/03/20 |
489 |
Download |
QR |
| OpenSupaplex-3ds-20200604-71370b.zip |
vnightly |
06/04/20 |
451 |
Download |
QR |
| OpenSupaplex-3ds-20200605-5c23d9.zip |
vnightly |
06/05/20 |
408 |
Download |
QR |
| OpenSupaplex-3ds-20200605-be6ac2.zip |
vnightly |
06/05/20 |
421 |
Download |
QR |
| OpenSupaplex-3ds-20200616-4f8ad5.zip |
vnightly |
06/16/20 |
400 |
Download |
QR |
| OpenSupaplex-linux-20200821-cb1cdd.zip |
vnightly |
08/21/20 |
374 |
Download |
QR |
| OpenSupaplex-macOS-20200603-046dbb.zip |
vnightly |
06/03/20 |
418 |
Download |
QR |
| OpenSupaplex-macOS-20200603-0b2e3d.zip |
vnightly |
06/03/20 |
438 |
Download |
QR |
| OpenSupaplex-macOS-20200604-71370b.zip |
vnightly |
06/04/20 |
415 |
Download |
QR |
| OpenSupaplex-macOS-20200605-5c23d9.zip |
vnightly |
06/05/20 |
400 |
Download |
QR |
| OpenSupaplex-macOS-20200605-be6ac2.zip |
vnightly |
06/05/20 |
522 |
Download |
QR |
| OpenSupaplex-macOS-20200616-4f8ad5.zip |
vnightly |
06/16/20 |
374 |
Download |
QR |
| OpenSupaplex-macOS-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
410 |
Download |
QR |
| OpenSupaplex-macOS-20200625-acc64d.zip |
vnightly |
06/25/20 |
423 |
Download |
QR |
| OpenSupaplex-macOS-20200627-268571.zip |
vnightly |
06/27/20 |
508 |
Download |
QR |
| OpenSupaplex-macOS-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
398 |
Download |
QR |
| OpenSupaplex-macOS-20200628-45fe9c.zip |
vnightly |
06/28/20 |
453 |
Download |
QR |
| OpenSupaplex-macOS-20200629-7b62e9.zip |
vnightly |
06/29/20 |
445 |
Download |
QR |
| OpenSupaplex-macOS-20200629-bb8909.zip |
vnightly |
06/29/20 |
431 |
Download |
QR |
| OpenSupaplex-macOS-20200701-b69442.zip |
vnightly |
07/01/20 |
466 |
Download |
QR |
| OpenSupaplex-macOS-20200701-fabd30.zip |
vnightly |
07/01/20 |
427 |
Download |
QR |
| OpenSupaplex-macOS-20200705-22eb54.zip |
vnightly |
07/05/20 |
463 |
Download |
QR |
| OpenSupaplex-macOS-20200707-bcfb98.zip |
vnightly |
07/07/20 |
446 |
Download |
QR |
| OpenSupaplex-macOS-20200821-833144.zip |
vnightly |
08/21/20 |
386 |
Download |
QR |
| OpenSupaplex-macOS-20201210-e616e2.zip |
vnightly |
12/10/20 |
326 |
Download |
QR |
| OpenSupaplex-macOS-20210221-4e0857.zip |
vnightly |
02/21/21 |
316 |
Download |
QR |
| OpenSupaplex-macOS-20210221-64b6fc.zip |
vnightly |
02/21/21 |
302 |
Download |
QR |
| OpenSupaplex-new-3ds-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
325 |
Download |
QR |
| OpenSupaplex-new-3ds-20200625-acc64d.zip |
vnightly |
06/25/20 |
323 |
Download |
QR |
| OpenSupaplex-new-3ds-20200627-268571.zip |
vnightly |
06/27/20 |
325 |
Download |
QR |
| OpenSupaplex-new-3ds-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
320 |
Download |
QR |
| OpenSupaplex-new-3ds-20200628-45fe9c.zip |
vnightly |
06/28/20 |
350 |
Download |
QR |
| OpenSupaplex-new-3ds-20200629-7b62e9.zip |
vnightly |
06/29/20 |
378 |
Download |
QR |
| OpenSupaplex-new-3ds-20200629-bb8909.zip |
vnightly |
06/29/20 |
351 |
Download |
QR |
| OpenSupaplex-new-3ds-20200701-b69442.zip |
vnightly |
07/01/20 |
329 |
Download |
QR |
| OpenSupaplex-new-3ds-20200701-fabd30.zip |
vnightly |
07/01/20 |
346 |
Download |
QR |
| OpenSupaplex-new-3ds-20200705-22eb54.zip |
vnightly |
07/05/20 |
353 |
Download |
QR |
| OpenSupaplex-new-3ds-20200707-bcfb98.zip |
vnightly |
07/07/20 |
357 |
Download |
QR |
| OpenSupaplex-new-3ds-20200821-833144.zip |
vnightly |
08/21/20 |
323 |
Download |
QR |
| OpenSupaplex-new-3ds-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
350 |
Download |
QR |
| OpenSupaplex-new-3ds-20201210-e616e2.zip |
vnightly |
12/10/20 |
339 |
Download |
QR |
| OpenSupaplex-new-3ds-20210221-4e0857.zip |
vnightly |
02/21/21 |
299 |
Download |
QR |
| OpenSupaplex-new-3ds-20210221-64b6fc.zip |
vnightly |
02/21/21 |
285 |
Download |
QR |
| OpenSupaplex-old-3ds-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
417 |
Download |
QR |
| OpenSupaplex-old-3ds-20200625-acc64d.zip |
vnightly |
06/25/20 |
414 |
Download |
QR |
| OpenSupaplex-old-3ds-20200627-268571.zip |
vnightly |
06/27/20 |
324 |
Download |
QR |
| OpenSupaplex-old-3ds-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
321 |
Download |
QR |
| OpenSupaplex-old-3ds-20200628-45fe9c.zip |
vnightly |
06/28/20 |
362 |
Download |
QR |
| OpenSupaplex-old-3ds-20200629-7b62e9.zip |
vnightly |
06/29/20 |
381 |
Download |
QR |
| OpenSupaplex-old-3ds-20200629-bb8909.zip |
vnightly |
06/29/20 |
333 |
Download |
QR |
| OpenSupaplex-old-3ds-20200701-b69442.zip |
vnightly |
07/01/20 |
356 |
Download |
QR |
| OpenSupaplex-old-3ds-20200701-fabd30.zip |
vnightly |
07/01/20 |
333 |
Download |
QR |
| OpenSupaplex-old-3ds-20200705-22eb54.zip |
vnightly |
07/05/20 |
334 |
Download |
QR |
| OpenSupaplex-old-3ds-20200707-bcfb98.zip |
vnightly |
07/07/20 |
345 |
Download |
QR |
| OpenSupaplex-old-3ds-20200821-833144.zip |
vnightly |
08/21/20 |
324 |
Download |
QR |
| OpenSupaplex-old-3ds-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
308 |
Download |
QR |
| OpenSupaplex-old-3ds-20201210-e616e2.zip |
vnightly |
12/10/20 |
317 |
Download |
QR |
| OpenSupaplex-old-3ds-20210221-4e0857.zip |
vnightly |
02/21/21 |
305 |
Download |
QR |
| OpenSupaplex-old-3ds-20210221-64b6fc.zip |
vnightly |
02/21/21 |
287 |
Download |
QR |
| OpenSupaplex-psp-20200531-beta.zip |
vnightly |
05/30/20 |
381 |
Download |
QR |
| OpenSupaplex-psp-20200604-71370b.zip |
vnightly |
06/04/20 |
333 |
Download |
QR |
| OpenSupaplex-psp-20200605-5c23d9.zip |
vnightly |
06/05/20 |
329 |
Download |
QR |
| OpenSupaplex-psp-20200605-be6ac2.zip |
vnightly |
06/05/20 |
343 |
Download |
QR |
| OpenSupaplex-psp-20200616-4f8ad5.zip |
vnightly |
06/16/20 |
346 |
Download |
QR |
| OpenSupaplex-psp-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
324 |
Download |
QR |
| OpenSupaplex-psp-20200625-acc64d.zip |
vnightly |
06/25/20 |
334 |
Download |
QR |
| OpenSupaplex-psp-20200627-268571.zip |
vnightly |
06/27/20 |
327 |
Download |
QR |
| OpenSupaplex-psp-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
331 |
Download |
QR |
| OpenSupaplex-psp-20200628-45fe9c.zip |
vnightly |
06/28/20 |
344 |
Download |
QR |
| OpenSupaplex-psp-20200629-7b62e9.zip |
vnightly |
06/29/20 |
342 |
Download |
QR |
| OpenSupaplex-psp-20200629-bb8909.zip |
vnightly |
06/29/20 |
331 |
Download |
QR |
| OpenSupaplex-psp-20200701-b69442.zip |
vnightly |
07/01/20 |
356 |
Download |
QR |
| OpenSupaplex-psp-20200701-fabd30.zip |
vnightly |
07/01/20 |
363 |
Download |
QR |
| OpenSupaplex-psp-20200705-22eb54.zip |
vnightly |
07/05/20 |
361 |
Download |
QR |
| OpenSupaplex-psp-20200707-bcfb98.zip |
vnightly |
07/07/20 |
329 |
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| OpenSupaplex-psp-20200821-833144.zip |
vnightly |
08/21/20 |
317 |
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QR |
| OpenSupaplex-psp-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
312 |
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QR |
| OpenSupaplex-psp-20201210-e616e2.zip |
vnightly |
12/10/20 |
327 |
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QR |
| OpenSupaplex-psp-20210221-4e0857.zip |
vnightly |
02/21/21 |
312 |
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QR |
| OpenSupaplex-psp-20210221-64b6fc.zip |
vnightly |
02/21/21 |
288 |
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QR |
| OpenSupaplex-psp-20210221-bf77f1.zip |
vnightly |
02/21/21 |
309 |
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| OpenSupaplex-switch-20200426-aeebc6.zip |
vnightly |
04/26/20 |
365 |
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QR |
| OpenSupaplex-switch-20200524-67d287.zip |
vnightly |
05/24/20 |
339 |
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| OpenSupaplex-switch-20200524-b3009e.zip |
vnightly |
05/24/20 |
346 |
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| OpenSupaplex-switch-20200526-013d7f.zip |
vnightly |
05/26/20 |
348 |
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| OpenSupaplex-switch-20200526-1192ab.zip |
vnightly |
05/26/20 |
382 |
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QR |
| OpenSupaplex-switch-20200526-cec8dc.zip |
vnightly |
05/26/20 |
331 |
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QR |
| OpenSupaplex-switch-20200603-046dbb.zip |
vnightly |
06/03/20 |
326 |
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QR |
| OpenSupaplex-switch-20200603-0b2e3d.zip |
vnightly |
06/03/20 |
377 |
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QR |
| OpenSupaplex-switch-20200604-71370b.zip |
vnightly |
06/04/20 |
350 |
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QR |
| OpenSupaplex-switch-20200605-5c23d9.zip |
vnightly |
06/05/20 |
364 |
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QR |
| OpenSupaplex-switch-20200605-be6ac2.zip |
vnightly |
06/05/20 |
398 |
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QR |
| OpenSupaplex-switch-20200616-4f8ad5.zip |
vnightly |
06/16/20 |
460 |
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QR |
| OpenSupaplex-switch-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
450 |
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QR |
| OpenSupaplex-switch-20200625-acc64d.zip |
vnightly |
06/25/20 |
360 |
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QR |
| OpenSupaplex-switch-20200627-268571.zip |
vnightly |
06/27/20 |
359 |
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QR |
| OpenSupaplex-switch-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
342 |
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QR |
| OpenSupaplex-switch-20200628-45fe9c.zip |
vnightly |
06/28/20 |
362 |
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QR |
| OpenSupaplex-switch-20200629-7b62e9.zip |
vnightly |
06/29/20 |
345 |
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QR |
| OpenSupaplex-switch-20200629-bb8909.zip |
vnightly |
06/29/20 |
359 |
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| OpenSupaplex-switch-20200701-b69442.zip |
vnightly |
07/01/20 |
351 |
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QR |
| OpenSupaplex-switch-20200701-fabd30.zip |
vnightly |
07/01/20 |
376 |
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| OpenSupaplex-switch-20200705-22eb54.zip |
vnightly |
07/05/20 |
377 |
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QR |
| OpenSupaplex-switch-20200707-bcfb98.zip |
vnightly |
07/07/20 |
364 |
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QR |
| OpenSupaplex-switch-20200821-833144.zip |
vnightly |
08/21/20 |
318 |
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| OpenSupaplex-switch-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
344 |
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| OpenSupaplex-switch-20201210-e616e2.zip |
vnightly |
12/10/20 |
369 |
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| OpenSupaplex-switch-20210221-4e0857.zip |
vnightly |
02/21/21 |
301 |
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QR |
| OpenSupaplex-switch-20210221-bf77f1.zip |
vnightly |
02/21/21 |
293 |
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QR |
| OpenSupaplex-vita-20200426-aeebc6.vpk |
vnightly |
04/26/20 |
478 |
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QR |
| OpenSupaplex-vita-20200524-67d287.vpk |
vnightly |
05/24/20 |
467 |
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QR |
| OpenSupaplex-vita-20200526-013d7f.vpk |
vnightly |
05/26/20 |
430 |
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QR |
| OpenSupaplex-vita-20200526-cec8dc.vpk |
vnightly |
05/26/20 |
347 |
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QR |
| OpenSupaplex-vita-20200603-046dbb.vpk |
vnightly |
06/03/20 |
381 |
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QR |
| OpenSupaplex-vita-20200603-0b2e3d.vpk |
vnightly |
06/03/20 |
443 |
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QR |
| OpenSupaplex-vita-20200604-71370b.vpk |
vnightly |
06/04/20 |
342 |
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QR |
| OpenSupaplex-vita-20200605-5c23d9.vpk |
vnightly |
06/05/20 |
433 |
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QR |
| OpenSupaplex-vita-20200605-be6ac2.vpk |
vnightly |
06/05/20 |
361 |
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QR |
| OpenSupaplex-vita-20200616-4f8ad5.vpk |
vnightly |
06/16/20 |
365 |
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| OpenSupaplex-vita-20200624-9f3e7d.vpk |
vnightly |
06/24/20 |
395 |
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QR |
| OpenSupaplex-vita-20200625-acc64d.vpk |
vnightly |
06/25/20 |
343 |
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QR |
| OpenSupaplex-vita-20200627-268571.vpk |
vnightly |
06/27/20 |
337 |
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| OpenSupaplex-vita-20200627-5f1ad8.vpk |
vnightly |
06/27/20 |
350 |
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| OpenSupaplex-vita-20200628-45fe9c.vpk |
vnightly |
06/28/20 |
361 |
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| OpenSupaplex-vita-20200629-7b62e9.vpk |
vnightly |
06/29/20 |
322 |
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| OpenSupaplex-vita-20200629-bb8909.vpk |
vnightly |
06/29/20 |
369 |
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| OpenSupaplex-vita-20200701-b69442.vpk |
vnightly |
07/01/20 |
349 |
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| OpenSupaplex-vita-20200701-fabd30.vpk |
vnightly |
07/01/20 |
361 |
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| OpenSupaplex-vita-20200705-22eb54.vpk |
vnightly |
07/05/20 |
337 |
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| OpenSupaplex-vita-20200707-bcfb98.vpk |
vnightly |
07/07/20 |
383 |
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| OpenSupaplex-vita-20200821-833144.vpk |
vnightly |
08/21/20 |
320 |
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| OpenSupaplex-vita-20201210-e616e2.vpk |
vnightly |
12/10/20 |
319 |
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| OpenSupaplex-vita-20210221-4e0857.vpk |
vnightly |
02/21/21 |
330 |
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| OpenSupaplex-vita-20210221-64b6fc.vpk |
vnightly |
02/21/21 |
293 |
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| OpenSupaplex-wii-20200624-9f3e7d.zip |
vnightly |
06/24/20 |
390 |
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| OpenSupaplex-wii-20200625-acc64d.zip |
vnightly |
06/25/20 |
417 |
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| OpenSupaplex-wii-20200627-268571.zip |
vnightly |
06/27/20 |
343 |
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| OpenSupaplex-wii-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
328 |
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| OpenSupaplex-wii-20200628-45fe9c.zip |
vnightly |
06/28/20 |
372 |
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| OpenSupaplex-wii-20200629-7b62e9.zip |
vnightly |
06/29/20 |
337 |
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| OpenSupaplex-wii-20200629-bb8909.zip |
vnightly |
06/29/20 |
363 |
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| OpenSupaplex-wii-20200701-b69442.zip |
vnightly |
07/01/20 |
349 |
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| OpenSupaplex-wii-20200701-fabd30.zip |
vnightly |
07/01/20 |
375 |
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QR |
| OpenSupaplex-wii-20200705-22eb54.zip |
vnightly |
07/05/20 |
350 |
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QR |
| OpenSupaplex-wii-20200707-bcfb98.zip |
vnightly |
07/07/20 |
370 |
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QR |
| OpenSupaplex-wii-20200821-833144.zip |
vnightly |
08/21/20 |
341 |
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QR |
| OpenSupaplex-wii-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
311 |
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QR |
| OpenSupaplex-wii-20201210-e616e2.zip |
vnightly |
12/10/20 |
343 |
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QR |
| OpenSupaplex-wii-20210221-4e0857.zip |
vnightly |
02/21/21 |
311 |
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QR |
| OpenSupaplex-wii-20210221-64b6fc.zip |
vnightly |
02/21/21 |
286 |
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QR |
| OpenSupaplex-wiiu-20200625-acc64d.zip |
vnightly |
06/25/20 |
347 |
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QR |
| OpenSupaplex-wiiu-20200627-268571.zip |
vnightly |
06/27/20 |
336 |
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QR |
| OpenSupaplex-wiiu-20200627-5f1ad8.zip |
vnightly |
06/27/20 |
347 |
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QR |
| OpenSupaplex-wiiu-20200628-45fe9c.zip |
vnightly |
06/28/20 |
363 |
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QR |
| OpenSupaplex-wiiu-20200629-7b62e9.zip |
vnightly |
06/29/20 |
380 |
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QR |
| OpenSupaplex-wiiu-20200629-bb8909.zip |
vnightly |
06/29/20 |
337 |
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QR |
| OpenSupaplex-wiiu-20200701-b69442.zip |
vnightly |
07/01/20 |
355 |
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QR |
| OpenSupaplex-wiiu-20200701-fabd30.zip |
vnightly |
07/01/20 |
348 |
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QR |
| OpenSupaplex-wiiu-20200705-22eb54.zip |
vnightly |
07/05/20 |
381 |
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QR |
| OpenSupaplex-wiiu-20200707-bcfb98.zip |
vnightly |
07/07/20 |
348 |
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QR |
| OpenSupaplex-wiiu-20200821-833144.zip |
vnightly |
08/21/20 |
336 |
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QR |
| OpenSupaplex-wiiu-20201210-8fa3e9.zip |
vnightly |
12/10/20 |
337 |
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QR |
| OpenSupaplex-wiiu-20201210-e616e2.zip |
vnightly |
12/10/20 |
313 |
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QR |
| OpenSupaplex-wiiu-20210221-4e0857.zip |
vnightly |
02/21/21 |
341 |
Download |
QR |
| OpenSupaplex-3ds-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
227 |
Download |
QR |
| OpenSupaplex-macOS-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
238 |
Download |
QR |
| OpenSupaplex-psp-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
266 |
Download |
QR |
| OpenSupaplex-switch-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
237 |
Download |
QR |
| OpenSupaplex-vita-v7.2-beta1.vpk |
v7.2-beta1 |
01/15/22 |
244 |
Download |
QR |
| OpenSupaplex-wii-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
252 |
Download |
QR |
| OpenSupaplex-wiiu-v7.2-beta1.zip |
v7.2-beta1 |
01/15/22 |
252 |
Download |
QR |
| OpenSupaplex-macOS-v7.1.2.zip |
v7.1.2 |
08/21/20 |
419 |
Download |
QR |
| OpenSupaplex-new-3ds-v7.1.2.zip |
v7.1.2 |
08/21/20 |
330 |
Download |
QR |
| OpenSupaplex-old-3ds-v7.1.2.zip |
v7.1.2 |
08/21/20 |
330 |
Download |
QR |
| OpenSupaplex-psp-v7.1.2.zip |
v7.1.2 |
08/21/20 |
326 |
Download |
QR |
| OpenSupaplex-switch-v7.1.2.zip |
v7.1.2 |
08/21/20 |
341 |
Download |
QR |
| OpenSupaplex-vita-v7.1.2.vpk |
v7.1.2 |
08/21/20 |
369 |
Download |
QR |
| OpenSupaplex-wii-v7.1.2.zip |
v7.1.2 |
08/21/20 |
354 |
Download |
QR |
| OpenSupaplex-wiiu-v7.1.2.zip |
v7.1.2 |
08/21/20 |
344 |
Download |
QR |
| OpenSupaplex-windows-x86_64-v7.1.2.zip |
v7.1.2 |
08/21/20 |
344 |
Download |
QR |
| OpenSupaplex-macOS-v7.1.1.zip |
v7.1.1 |
07/05/20 |
397 |
Download |
QR |
| OpenSupaplex-new-3ds-v7.1.1.zip |
v7.1.1 |
07/05/20 |
354 |
Download |
QR |
| OpenSupaplex-old-3ds-v7.1.1.zip |
v7.1.1 |
07/05/20 |
362 |
Download |
QR |
| OpenSupaplex-psp-v7.1.1.zip |
v7.1.1 |
07/05/20 |
329 |
Download |
QR |
| OpenSupaplex-switch-v7.1.1.zip |
v7.1.1 |
07/05/20 |
359 |
Download |
QR |
| OpenSupaplex-vita-v7.1.1.vpk |
v7.1.1 |
07/05/20 |
376 |
Download |
QR |
| OpenSupaplex-wii-v7.1.1.zip |
v7.1.1 |
07/05/20 |
374 |
Download |
QR |
| OpenSupaplex-wiiu-v7.1.1.zip |
v7.1.1 |
07/05/20 |
373 |
Download |
QR |
| OpenSupaplex-windows-x86_64-v7.1.1.zip |
v7.1.1 |
07/05/20 |
342 |
Download |
QR |
| OpenSupaplex-macOS-v7.1.zip |
v7.1 |
06/29/20 |
429 |
Download |
QR |
| OpenSupaplex-macOS-v7.1.zip |
v7.1 |
06/27/20 |
353 |
Download |
QR |
| OpenSupaplex-new-3ds-v7.1.zip |
v7.1 |
06/29/20 |
338 |
Download |
QR |
| OpenSupaplex-new-3ds-v7.1.zip |
v7.1 |
06/27/20 |
321 |
Download |
QR |
| OpenSupaplex-old-3ds-v7.1.zip |
v7.1 |
06/29/20 |
351 |
Download |
QR |
| OpenSupaplex-old-3ds-v7.1.zip |
v7.1 |
06/27/20 |
345 |
Download |
QR |
| OpenSupaplex-psp-v7.1.zip |
v7.1 |
06/29/20 |
344 |
Download |
QR |
| OpenSupaplex-psp-v7.1.zip |
v7.1 |
06/27/20 |
337 |
Download |
QR |
| OpenSupaplex-switch-v7.1.zip |
v7.1 |
06/29/20 |
378 |
Download |
QR |
| OpenSupaplex-switch-v7.1.zip |
v7.1 |
06/27/20 |
350 |
Download |
QR |
| OpenSupaplex-vita-v7.1.vpk |
v7.1 |
06/29/20 |
356 |
Download |
QR |
| OpenSupaplex-vita-v7.1.vpk |
v7.1 |
06/27/20 |
397 |
Download |
QR |
| OpenSupaplex-wii-v7.1.zip |
v7.1 |
06/29/20 |
376 |
Download |
QR |
| OpenSupaplex-wii-v7.1.zip |
v7.1 |
06/27/20 |
373 |
Download |
QR |
| OpenSupaplex-wiiu-v7.1.zip |
v7.1 |
06/29/20 |
389 |
Download |
QR |
| OpenSupaplex-wiiu-v7.1.zip |
v7.1 |
06/27/20 |
335 |
Download |
QR |
| OpenSupaplex-windows-x86_64-v7.1.zip |
v7.1 |
06/29/20 |
362 |
Download |
QR |
| OpenSupaplex-windows-x86_64-v7.1.zip |
v7.1 |
06/27/20 |
364 |
Download |
QR |
| OpenSupaplex-switch-v7.0.zip |
v7.0 |
05/05/20 |
374 |
Download |
QR |
| OpenSupaplex-vita-v7.0.vpk |
v7.0 |
05/05/20 |
449 |
Download |
QR |
A side scrolling shoot'em up for PSVITA/PSTV made with Unity.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Console Wars |
v1.05 |
01/01/21 |
448 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Console Wars |
v1.0 |
05/27/20 |
415 |
Download |
QR |
A port of Super Crate Box with some enhanced feature.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Crate Mod |
v1.1 |
11/23/19 |
722 |
Download |
QR |
Changes:
Runs at 60fps instead of 50.
Displays in 16:9 widescreen.
Restored the unused challenge mode.
Restored the unused Napalm Launcher weapon.
Added the Vlambeer character from the ios version. (I only had one screenshot and a silhouette to work with. I did my best.)
Added a transition effect between menus and levels.
Moved the tutorial from the main menu to the level select screen, and made it optional.
Modified the main menu. It looks more like the ios version now.
Menus can be controlled with the touch screen.
Removed the name input screen. It was only used to upload your scores online. It's pointless now.
Added volume controls to the options menu.
Added an option to leave the level after dying.
You can leave the level by pressing select on the pause screen.
The flying enemies navigate through the stages better. You might actually see an angry one now.
Enemies burst into bits when caught in the center of an explosion. (unused beta feature)
The crate bounces and spins when it spawns.
Replaced the default GM save system with a custom one.
Fixed a memory leak. When an enemy is cut in half it creates one new surface and two new sprites, but never deletes any of them.
Various other minor things.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Crate Mod |
v1.0 |
11/20/19 |
443 |
Download |
QR |
Its arcade FPV drone race in syntwave style :).
Only Time Trial mode for now and two control mode like real RC drones.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Drone Racer Ultra |
v1.0 |
07/10/19 |
587 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Super Dungeon Delve is retro style 2D dungeon crawl game. It was created as a learning project to learn and get started with with the Godot Engine. The game was inspired by rougelikes and the 80s Gauntlet arcade game, Gauntlet.
The scope was kept deliberately small, in order to achieve some sembalance of a finished/playable game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dungeon.UI.Update.vpk |
v1.0.1-vita.2 |
02/07/23 |
497 |
Download |
QR |
What's Changed?
- Resolution Tweaked.
- UI's are fixed (But are broken on the first load, for example pause for the first time its broken, pause again its fine.)
- Fixed math calculations causing frame drops (Sometimes it still does)
- Framerate Improved.
What's Next?
- Study the code and possibly have Vita Exclusive enemy's.
- Finish Dungeon 60, Which is an alternate version that runs at 60 fps. (Both can be installed at once)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Dungeon.30.FPS.Patch.vpk |
v1.0.1-vita.1 |
02/06/23 |
491 |
Download |
QR |
| Dungeon.vpk |
v1.0.1-vita |
02/06/23 |
437 |
Download |
QR |
Super Mario All-Stars Vita is a port of smw, a reimplementation of Super Mario World with several enhancements with experimental support for Super Mario All-Stars (Super Mario Bros 1 and Super Mario Bros: Lost Levels).
This release acts as an improvement of my previous Super Mario World port, bringing fixes (eg. the tunnels bug is fixed), support for SMB1 and SMB:LL, integer scaling option (IntegerScaling in the ini file), and more.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Mario All-Stars Vita |
v1.0 |
07/15/25 |
115 |
Download |
QR |
| Super Mario All-Stars Vita |
v1.0 |
07/15/25 |
227 |
Download |
QR |
Requirements:
- Game Data Files: SNES
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port of Super Mario BOOM for the PS Vita.
Super Mario BOOM is a non-serious Mario fan game project that was created to be an April fools joke in 2016 and now in 2023 with this port.
The gag in this game is that everything violently explodes when something happens.
Original game by HypernovaTX.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Mario BOOM |
v1.0 |
04/01/23 |
73 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A fanmade 3D Super Mario game inspired in mechanics to Super Mario 64 and other 3D Super Mario games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Mario Vita Demo |
v1.0 |
03/11/19 |
4066 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Super Mario World Vita is a port of smw, a reimplementation of Super Mario World with several enhancements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Mario World Vita |
v1.1.1 |
09/21/25 |
224 |
Download |
QR |
| Super Mario World Vita |
v1.1.1 |
07/13/25 |
161 |
Download |
QR |
Requirements:
- Game Data Files: SNES
Changelog (v.1.1.1):
- Moved main thread to a larger stack one.
- Fixed a crash when accessing "Donut Plains 2" stage.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port of Super Mega Runners for PS Vita. A runner game inspired by 8-bit retro games.
Requirements:
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Super Mega Runners |
v1.00 |
02/22/26 |
98 |
Download |
QR |
Changelog (v.1.00):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port (and a better version) of LostSideDead's Super Stoner 420
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| superstoner.vpk |
v1.1 |
06/07/20 |
520 |
Download |
QR |
Ported to the vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Superfluous Returnz for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Superfluous Returnz Vita |
v0.5 |
07/09/23 |
53 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.5):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of super Mario Bros based off the decompilation of the original NES game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperMarioBros C Vita |
v0.1 |
05/05/26 |
61 |
Download |
QR |
Requirements:
- Game Data Files: NES
Changelog (v.0.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Super Mario War is a Super Mario multiplayer game.
The goal is to stomp as many other Marios as possible to win the game.
It also supports multiplayer up to 4 players together on PSTV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperMarioWar |
v1.1 |
12/03/20 |
928 |
Download |
QR |
| Data files |
v0.9 beta |
02/04/19 |
935 |
Download |
QR |
Controls:
Arrows keys/Left Analog: Move the character
X: Jump
Square: Run/Use projectiles
Circle: Use objects
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperMarioWar |
v1.0 |
02/13/19 |
824 |
Download |
QR |
| SuperMarioWar |
v0.9 beta |
02/04/19 |
566 |
Download |
QR |
SuperPixelRun PSVita Homebrew Game
What to say. Just press X :-) if you can....
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| buildspr.vpk |
v1.0 |
04/26/19 |
367 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D hack'n'slash game where you slay cows.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sword Journey |
v0.26 |
05/10/19 |
513 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sword Journey |
v1.0 |
04/23/19 |
433 |
Download |
QR |
This is a wrapper/port of Swordigo for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Swordigo Vita |
v1.1 |
12/07/24 |
50 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- Updated to latest vitaGL usage.
- Greatly improved performances thanks to circular vertex pool usage in vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Sync Simple is a tunnel shooter that comes with a basic level progression system, boss fights, and upgrades tied to your ship's capability to take damage. The level changes whenever you eliminate twenty-four aliens in the current area, and though the game starts out easy the enemies will eventually start to weave around and shoot back at you with their own weapons.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SYNC SIMPLE |
v1.0 |
02/02/19 |
421 |
Download |
QR |
Controls:
X - start. Dpad left - move left, Dpad right - move right.
Analogue stick isn't supported. (and isnt required, it's really better when using dpad)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a port to vita based off gameblabla's version. It has the full resolution. TailTale is a puzzle game by fumi2kick/rerofumi.It's a puzzle game, kind of like Tetris Attack for SNES.
To hold a block, press CTRL, SHIFT or DEL. While holding a block, you can move it. When you're happy, release it. Align 4 or more blocks of the same color to clear them !
The TI Nspire port runs fairly well, probably one of my fatest ports.
There's a Syllable OS port as well but it has some bugs on Syllable OS, i might just release it as is though... (sound do not play for example, odd)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TailTale.vpk |
v1.0 |
01/19/20 |
415 |
Download |
QR |
Vita port of FumiFumiKick's doujin game TailTale.
Read more:
https://forum.devchroma.nl/index.php/topic,81.0.html
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An Asteroid clone with fancy graphics made with GameMaker.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Temporary Space |
v1.05 |
12/10/20 |
339 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Temporary Space |
v1.0 |
05/03/20 |
422 |
Download |
QR |
Temporary Space is at heart a simple shooty game based on Asteroids. Temporay Space: Expanse it's the sequel of the original Temporary Space.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Temporary Space : Expanse |
v0.52 |
11/10/21 |
282 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Temporary Space |
v0.39.1 |
12/26/20 |
368 |
Download |
QR |
Everyone is dead except for... an egg. Humanity is depending on you to make sure this egg survives. Balance power and precision in Terri-Fried, a game made in 72-hours with raylib for Ludum Dare 46!
How to play
Right click and drag your mouse to form a trajectory for the egg, and release the mouse button to send it flying!
The game ends when the egg falls in the boiling lava. To get a high score, aim for the falling platforms and collect as many coins as you can!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Terri-Fried |
v1.0 |
06/11/20 |
445 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
# v0.7
* added a menu
* added credits screen
* added help screen
* full interface is now touch enabled
* made icon0.png white background (transparant does not work)
* 'redesigned' game interface
* fixed level indication
* fixed score.visual
* switched to a better random seed for blocks
* fixed a score bug, multi lines now count as intended
* added a statistic overview after a game
* added a touch button to restart/exit game
* new background
* changed field size with to 9
* game over now slightly animated
* added animation to level up :)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| tetromino.vpk |
v0.8 |
04/02/18 |
641 |
Download |
QR |
After the release from Aurora, I wanted to give this little homebrew again some love. So I added a few features, most notably in this version is the new retro highscore screen, including blipping stars. Also a hold function is added, I wanted to add it as a setting, but I figured, if you don't want to (like me) you just don't use it. Beside that I also added a slightly modified background for every level. This would make modders life, like Aurora's (thx!) life a bit easier, but it also gives a new dimension to the game.
I wanted to add more modes, including a color match mode, which was close to working, but allot of finetuning where yet needed to release, this has pushed me away from this project and I decided to kick it out for now. I want to do more easier modes (like Touhou's easy/moderate/hard mode) or quest based levels. So perhaps now these will happen. Anyway, this is a nice incremental update ready for tester :)
# v0.8
* added a top 5 highscore on a separate page
* added a function to add a username to a highscore for multiuser
* cleaned up the game over screen
* every level the background changes
* added hold option, based on the implementation of Aurora
* redone interface for classic to accomodate the hold option and stats
* changed the layout of the stats in classic game over screen
* changed line remove animation, its now color based on amount of lines
* added a new font Retroscape
* added a new font Space Meatball
* dropped unfinished color match mode, to complex
Thanks to all people supporting this homebrew !
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| tetromino.vpk |
v0.7 |
10/22/17 |
574 |
Download |
QR |
| tetromino.vpk |
v0.6.1 |
10/09/17 |
459 |
Download |
QR |
| tetromino_no_sound.vpk |
v0.6 |
10/08/17 |
463 |
Download |
QR |
| tetromino_sound.vpk |
v0.6 |
10/08/17 |
581 |
Download |
QR |
| tetromino.vpk |
v0.5 |
10/05/17 |
459 |
Download |
QR |
| tetronimo.vpk |
v0.4 |
10/03/17 |
415 |
Download |
QR |
| tetronimo.vpk |
v0.3 |
10/01/17 |
440 |
Download |
QR |
A simple Vita choose your own adventure text game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TextQuest.vpk |
v1.0 |
08/23/16 |
431 |
Download |
QR |
First build
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a simple port for the PSVITA of The Call an open source game
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Call |
v1.0 |
03/29/19 |
439 |
Download |
QR |
All credits go for the creators of the game and
@Lapy05575948 for helping me setup unity
@SilicaDevs for his UnityTools
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A platform game for PSVITA with fancy graphics originally thought to be released for mobile devices.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Enchanted Forest |
v1.1 |
02/26/19 |
609 |
Download |
QR |
Hi friends, for all of you interested in my latest game I published for PSVita, here is the update to fix the low FPS. Posteffects were the issue, because they're too heavy for non desktop devices. You can get the update 1.1 here
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This game is a recreation of my all time favorite PT demo. In the PS Vita version I call it "The Hallway" (for obvious reasons). It's a complete recreation of the original with handmade 3d models and environments I created as close as possible to original.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
All the lighting, fog effects and the atmosphere is highly optimized for the PS Vita.
In this short demo you will be able to experience the horror in "loops" again and again but with some new small surprises. The game features high quality 3D sound so I highly recommend playing the game with headphones!
Developed by VitaHEX games.
Future plans include all the hallway loops from the original but with different tweaks and additions that I hope will give the player a good horror experience.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Hallway |
v0.2 |
03/07/19 |
599 |
Download |
QR |
| The Hallway |
v0.1 |
02/24/19 |
413 |
Download |
QR |
Port of The Legend of Lumina for PSVITA.
Explore an ancient forest, push blocks to solve puzzles, and uncover a way to lift the curse on your homeland.
Originally developed in Godot for the KB Games ZeldaJam 2022, The Legend of Lumina is a block-pushing puzzle game with Metroidvania-style progression, set in a peaceful forest environment.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Legend of Lumina |
v1.0 |
05/22/25 |
61 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
SDL-based reimplementation of the classic Chinese-language RPG "Xiān jiàn Qí Xiá Zhuàn" (also known as PAL). https://sdlpal.github.io/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sdlpal.vpk |
v1.3 |
09/09/19 |
537 |
Download |
QR |
## Installation:
- Install `sdlpal.vpk` using VitaShell
- Download the official PC game freeware (for Windows 98): http://update1.baiyou100.com/resource/Pal98rqp.zip
- Copy all files to `ux0:data/sdlpal`
- Download the english patch: http://www.romhacking.net/translations/2441/
- Overwrite `M.msg`, `Sss.mkf` and `Word.dat` + copy `m_chs.slf` and `m_eng.slf` from the *win_files* folder of the archive to `ux0:data/sdlpal`.
- Copy the `sdlpal.cfg` given here into `ux0:data/sdlpal`
## Controls:
| Keys | Exploration | Combat mode |
| --- | --- | --- |
| Up | Move to North / Up | Up |
| Down | Move to South / Down | Down |
| Left | Move to West / Left | Left |
| Right | Move to East / Right | Right |
| X | Select / Interact / Skip dialogues | Select |
| â¡ | Spell | Attack |
| O | Open menu / Cancel | Cancel |
| â³ | Status | Status |
| Hold L + Up | Jump to the previous page of "Item" | Jump to the previous page of "Item" |
| Hold L + Down | Jump to the next page of "Item" | Jump to the next page of "Item" |
| Hold L + Left | Jump to the first "Item" of current page | Jump to the first "Item" of current page |
| Hold L + Right | Jump to the last "Item" of current page | Jump to the last "Item" of current page |
| Hold L + X | - | Defend |
| Hold L + â¡ | - | Auto mode (COOP) |
| Hold L + O | Leave game (with confirmation) | Flee |
| Hold L + â³ | - | Repeat |
| R | Use Item | Use Item |
| Hold L + R | Equip Item | Throw Item |
## Changelog:
1.3:
- Update to latest changes
- Support patch version 3.3. Consult [Readme](http://www.romhacking.net/translations/pc/patches/2441readme.txt) for details.
- New icon set
1.2:
- Remove "dirent" files as it's now support in vitasdk newlib
- Enhancements due to latest release of SDL2 for Vita
1.1:
- Apply sharp-bilinear shader to improve image quality. Thanks to @rsn8887
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| sdlpal.vpk |
v1.2 |
01/12/18 |
464 |
Download |
QR |
| sdlpal.vpk |
v1.1 |
12/04/17 |
606 |
Download |
QR |
| sdlpal.vpk |
v1.0 |
11/28/17 |
570 |
Download |
QR |
Dungeon Crawler for PSVITA set in a procedurally generated labyrinth inspired from The Catacomb Abyss (1992).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Lost Catacomb |
v1.0 |
09/09/19 |
547 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
“The Orange Sunflower” is a unique game that shows what it is like to struggle with OCD.
I really want to show the great lengths people suffering from OCD have to go through every day. I hope everyone enjoys what I’ve created!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Orange Sunflower |
v1.0 |
04/14/19 |
505 |
Download |
QR |
The Orange Sunflower
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Late at night, a father checks on his daughter.
She seems frightened, something under the bed.
But when he looks… he finds another her.
"The Other Her" is a short, story-driven psychological horror visual novel, inspired by microfiction and designed for a single, intense sitting.
Unravel a mystery where every choice matters and your sanity slowly fades with each breath.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Other Her |
v1.0 |
10/13/25 |
102 |
Download |
QR |
First version
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Experimental port of a Ren'Py visual novel.
Uncover the mystery of what really broke bad as Jesse Pinkman from the hit television series Breaking Bad alongside his partner in crime Walter White.
This outstanding visual novel contains text, dialogue, and more!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| The Pinkman Files |
v01.22 |
05/22/25 |
65 |
Download |
QR |
[The Vita version has not been maintained since the trinket update]
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a direct continuation of the SMBX 1.3 engine. Originally it was written in VB6 for Windows, and later, it got ported/rewritten into C++ and became a cross-platform engine. It completely reproduces the old SMBX 1.3 engine (aside from its Editor), includes many of its logical bugs (critical bugs that lead the game to crash or freeze got fixed), and also adds a lot of new updates and features.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TheXTech |
v1.3.7.2-1 |
12/28/25 |
84 |
Download |
QR |
This is a minor hotfix for the 1.3.7.2 release that resolves an unexpected problem that occurs exclusively on 3DS, and might occur on Wii, and PSVita. Fixed an incorrect resampling logic at the MixerX audio library that caused accelerated tempo of music on 3DS, Wii, and PSVita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TheXTech |
v1.3.5.1 Alpha |
08/29/21 |
320 |
Download |
QR |
This is a wrapper/port of Thimbleweed Park for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Thimbleweed Park Vita |
v1.2 |
10/21/25 |
90 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.2):
- Updated to latest vitaGL version.
- Increased available mem for the application and reduced memory usage: this will lead to less stuttering through the game when entering previously visited areas.
- Improved performance of the game.
- Restored screenshots for savegames in the Save/Load menu.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Thimbleweed Park Vita |
v1.1 |
03/28/23 |
75 |
Download |
QR |
Thrust Shot is an online multiplayer third-person shooter for up to 6 players featuring jetpacks.
Jump into quick deathmatch battles against players from around the world.
Thrust Shot focuses on fast-paced gameplay, use your thrusters to jump over buildings and take down your enemies with a variety of weapons.
Level up your online character and unlock new weapons to help you on your battles.
The game also features single player mode against enemy bots.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Thrust Shot |
v0.2 |
06/01/21 |
395 |
Download |
QR |
Changelog (v.0.2):
- Added option to invert camera controls
- Weapons ammo now resets after respawn
- Added fade animation on player's death
- Fixed experience progress bar
- Improved camera collisions
- Other bug fixes and improvements
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Tic-Tac-Toe is an iteration of the game of the same name for the PS Vita. You have to align 3 crosses or circles to win. The game features 2 modes, one when you have to play against a bot and the second one is a 2 players mode.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Tic-Tac-Toe |
v1.2.2 |
05/31/22 |
262 |
Download |
QR |
Changelog (v.1.2.2):
- Fixed Japanese translation errors
- Fixed French translation errors
| Name |
Version |
Released |
Hits |
DL Link |
QR |
TIE is a game about depression and the daily grind we are all forced too endure. Experience a week of more of the same, every day, through the eyes of our main character as the world and its inhabitants slowly start too become increasingly unfamiliar. Irregularities in the world and from deep within plague your day to day and a strange force seems to tear the very fabric of reality itself, as it becomes apparent that not all is as it seems in this short, atmospheric game about depression and existential dread.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TIE Vita |
v1.0 |
09/20/25 |
103 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Its a 2D arena shooter with lots of weapons, some neat abilities & exclusive death metal soundtrack.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| To Pieces |
v0.62 |
04/27/19 |
548 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| To Pieces |
v1.1 |
04/23/19 |
516 |
Download |
QR |
| To Pieces |
v1.0 |
04/22/19 |
454 |
Download |
QR |
This is a wrapper/port of Tomb Raider 1 Classic and Tomb Raider 2 Classic for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Tomb Raider 1 & 2 |
v1.2 |
02/14/24 |
137 |
Download |
QR |
| Tomb Raider 1 & 2 data |
v1.2 |
02/14/24 |
132 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- fd_fix.skprx OR repatch_ex.skprx
- Game Data Files: Android
Changelog (v.1.2):
- Added multilanguage (English, Italian, German, French, Spanish, Portuguese (BR), Portuguese (PT)) for Tomb Raider 2.
- Updated to latest vitaGL commit.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| datafiles.zip |
v.1.0.2 |
08/25/22 |
1028 |
Download |
QR |
| Raider.vpk |
v.1.0.2 |
08/24/22 |
587 |
Download |
QR |
| datafiles.zip |
v.1.0.1 |
07/25/22 |
196 |
Download |
QR |
| Raider.vpk |
v.1.0.1 |
07/25/22 |
188 |
Download |
QR |
| datafiles.zip |
v.1.0 |
07/25/22 |
201 |
Download |
QR |
| Raider.vpk |
v.1.0 |
07/25/22 |
209 |
Download |
QR |
This is a wrapper/port of Toon Rescue: Cube Blast Match for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Toon Rescue Vita |
v0.8 |
08/18/25 |
47 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.8):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Toziuha Night Dracula's Revenge is a 2D side-scrolling action platformer with classicvania style. Travel through different linear maps set in a dark fantasy world; such as a gloomy forest and Count Dracula's castle.
Play as Xandria, a beautiful and skilled alchemist who, using an iron whip, fights against the most fearsome demons and other alchemists.
It is recommended to change the graphic quality setting to 1 on the options tab to get better performance.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Toziuha Night Dracula Revenge |
v1.0 |
02/14/26 |
78 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Treasure Chasers is a pirate-themed game, where you navigate through procedurally-generated islands, picking up cargo and delivering to other ports to sell. Besides the whirlpools, there are also pirates that are out to get you! Either avoid them or shoot them with your cannons to survive as long as you can.
This game was created for the PS Vita KyûHEN homebrew contest. The great music was created by Steven Wahl, and the beautiful pixel art was made by @apoonto.
Treasure Chasers is based off an early fork of my proprietary, multi-platform game engine, Froggy.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Treasure Chasers |
v1.0 |
06/05/21 |
293 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Name is T-Rex and its basically remake of T-Rex from google.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Trex |
v1.0 |
06/03/21 |
347 |
Download |
QR |
https://kyuhen.customprotocol.com/en/submissions/trex/
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is an enhanced recreation of the Homestar Runner Flash game, Trogdor. It is currently available for PC, Switch, Wii U, Wii, Gamecube, 3DS, Vita, and PSP.
Homestar Runner is no stranger to fan ports of its Flash games, and its impact on Flash media, as well as Internet media as a whole, cannot be overstated. Though the original game is still playable on modern devices through its HTML5 port, this project aims to expand on the original release with new features and multiplatform libraries that allow for porting to a wide variety of systems.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Trogdor Reburninated |
v2.4 |
05/17/26 |
27 |
Download |
QR |
| Trogdor Reburninated data |
v2.4 |
05/17/26 |
25 |
Download |
QR |
What started as a few technical fixes spiraled into a bigger update tying up a bunch of loose ends. Check it out check it out check it out:
Changes
Added new "Reburninated" logo to instructions screen and icons (it’s about time!).
Added custom soundtrack support. Simply convert your music and put the WAV/OGG output in /music/custom. See the included README for more details.
Added volume controls for music, sound effects, and Strong Bad’s commentary.
Increased volume of most sound effects, and slightly increased volume of most voice clips. Additionally, music can now get much louder.
Reorganized Options menu (again) by splitting Cosmetic Settings into separate Audio and Video sections.
Reworked Options menu background to fill full (4:3) screen, and increased its resolution on most systems.
Other assorted polish.
[PSP] Music now fades out at the end of a level like on other systems.
Bug Fixes
Fixed movement being jittery at high framerates.
Fixed music not playing on levels 47 and 48.
Fixed Theater and sound logic misclassifying some sound effects as music and vice-versa.
Adjusted fire breath position by one pixel to match the Flash version more closely.
[Android] Fixed game running too fast at >60 Hz refresh rates.
[PSP] Fixed audio popping (finally).
Technical Improvements
Overhauled audio, removing all stuttering, reducing file size for most systems, and usually reducing initial load time (depending on system). Every system now uses high-quality OGG except:
[Gamecube, 3DS, FunKey] Low-quality OGG (Gamecube had to be dropped to low quality to make sure all common sounds could fit in RAM... sorry)
[PSP] Low-quality OGG (music) and WAV (sound effects/voices, because OGG would greatly increase initial load time)
Reduced audio latency.
Optimized text rendering.
Optimized border rendering on some systems.
Other assorted minor optimizations.
Updated SDL2 libraries on most systems.
Removed OGG_SFX compiler flag since audio loading now supports OGG and WAV simultaneously.
[Gamecube, Wii] Upgraded to libogc2, which introduces a variety of improvements including save/load support for FlippyDrive (thanks @Extrems!).
[PSP] Removed OSLibAudio dependency; audio now uses SDL_mixer like every other system.
[PSP] Upgraded PSPDEV, resulting in improved performance and stability.
Enjoy!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Trogdor Reburninated |
v2.3.1 |
08/23/25 |
75 |
Download |
QR |
| Trogdor Reburninated |
v2.3.1 |
08/23/25 |
74 |
Download |
QR |
| Trogdor-Reburninated-v1.0-3ds.zip |
v1.0 |
11/01/22 |
224 |
Download |
QR |
| Trogdor-Reburninated-v1.0-gc.zip |
v1.0 |
11/01/22 |
202 |
Download |
QR |
| Trogdor-Reburninated-v1.0-psp.zip |
v1.0 |
11/01/22 |
213 |
Download |
QR |
| Trogdor-Reburninated-v1.0-switch.zip |
v1.0 |
11/01/22 |
207 |
Download |
QR |
| Trogdor-Reburninated-v1.0-vita.zip |
v1.0 |
11/01/22 |
232 |
Download |
QR |
| Trogdor-Reburninated-v1.0-wii.zip |
v1.0 |
11/01/22 |
228 |
Download |
QR |
| Trogdor-Reburninated-v1.0-wiiu.zip |
v1.0 |
11/01/22 |
206 |
Download |
QR |
| Trogdor-Reburninated-v1.0-x64.zip |
v1.0 |
11/01/22 |
231 |
Download |
QR |
| Trogdor-Reburninated-v1.0-x86.zip |
v1.0 |
11/01/22 |
200 |
Download |
QR |
| Trogdor-Beta-v0.9-3ds.zip |
v0.9-beta |
09/08/22 |
210 |
Download |
QR |
| Trogdor-Beta-v0.9-gc.zip |
v0.9-beta |
09/05/22 |
198 |
Download |
QR |
| Trogdor-Beta-v0.9-psp.zip |
v0.9-beta |
09/05/22 |
222 |
Download |
QR |
| Trogdor-Beta-v0.9-switch.zip |
v0.9-beta |
09/05/22 |
220 |
Download |
QR |
| Trogdor-Beta-v0.9-vita.zip |
v0.9-beta |
09/05/22 |
200 |
Download |
QR |
| Trogdor-Beta-v0.9-wii.zip |
v0.9-beta |
09/05/22 |
202 |
Download |
QR |
| Trogdor-Beta-v0.9-wiiu.zip |
v0.9-beta |
09/05/22 |
200 |
Download |
QR |
| Trogdor-Beta-v0.9-x64.zip |
v0.9-beta |
09/05/22 |
192 |
Download |
QR |
| Trogdor-Beta-v0.9-x86.zip |
v0.9-beta |
09/05/22 |
197 |
Download |
QR |
| Trogdor-Beta-v0.8-gc.zip |
v0.8-alpha |
08/27/22 |
210 |
Download |
QR |
| Trogdor-Beta-v0.8-switch.zip |
v0.8-alpha |
08/27/22 |
188 |
Download |
QR |
| Trogdor-Beta-v0.8-vita.zip |
v0.8-alpha |
08/27/22 |
210 |
Download |
QR |
| Trogdor-Beta-v0.8-wii.zip |
v0.8-alpha |
08/27/22 |
195 |
Download |
QR |
| Trogdor-Beta-v0.8-wiiu.zip |
v0.8-alpha |
08/27/22 |
207 |
Download |
QR |
| Trogdor-Beta-v0.8-x64.zip |
v0.8-alpha |
08/27/22 |
226 |
Download |
QR |
| Trogdor-Beta-v0.8-x86.zip |
v0.8-alpha |
08/27/22 |
191 |
Download |
QR |
Tropical Zone is a first person shooter game set in a tropical island where you can go anywhere and play the way you like.
To explore the island you can drive various vehicles including cars, trucks and boats. Enemy outposts are all over the place so make sure you have enough ammo to take them out. There are many weapons to choose from. Most of them are hidden around the island.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Tropical Zone |
v0.1 |
12/23/20 |
725 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PS Vita port of Tux Football.
It is highly reccomended that you use PSVShell to overclock your Vita to play this game. The install process takes about 12 minutes because the large amount of image files, please be patient. The bootup time for the game is around 40 seconds. The game supports 2 players (PSTV), however, that mode is untested.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TuxFootball.vpk |
v1.0 |
09/11/22 |
343 |
Download |
QR |
Initial Vita port of Tux Football.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of This War of Mine and This War of Mine: Stores - Father's Promise for PSVITA based on the mobile (Android) version of the game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| TWOM.vpk |
v1.0 |
03/30/22 |
263 |
Download |
QR |
### v1.0
- First Release.
Follow the instructions at https://github.com/TheOfficialFloW/twom_vita/blob/master/README.md.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A 3D fighting game for PSVITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UFE Demo |
v1.0 |
04/22/19 |
496 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Ultimate Spider-Man: Total Mayhem for the PS Vita.
The port works by loading the official Android/Xperia ARMv6/ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ultimate Spiderman: Total Mayhem |
v1.2 |
02/25/25 |
168 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android/Xperia Play
Changelog (v.1.2):
- Implemented audio emitters. Now some missing sound effects will properly play.
- Rewrote the audio backend to use SDL Mixer Extended in place of SoLoud. This should be more reliable and cause audio cuts with less frequency.
- Replaced the bugged bootscreen with a handcrafted recreated one with proper scaling.
- Restored specular/reflection effects.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Another uMario port for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| uMario.vpk |
v1.00 |
06/21/22 |
800 |
Download |
QR |
First Release.
## Known issues
1. Sometimes player becomes invincible and stays like that until restarting game or taking a star.
2. Sometimes some sounds are loud.
3. If you exit from or die in levels with fixed camera, camera will remain fixed until you exit the game.
4. Sometimes player spawns higher than they should.
5. Due to wider screen you can see parts of levels that you normally shouldn't.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Undead Slayer, a 3D hack'n'slash originally for iOS and Android, for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Undead Slayer |
v1.0 |
03/18/22 |
302 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Unsighted for PSVITA.
The game is a Metroidvania adventure game in which players assume the role of Alma, an automaton who has amnesia in the aftermath of a war between humans and robots.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Unsighted Vita |
v0.3 |
03/09/25 |
50 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.0.3):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Untitled_50 is a prototype Engine-less game made entirely in SDL and ImGui made by DavideScarano and ported by Rocroverss to PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UNTITLED50 Vita |
v1.0 |
10/25/25 |
102 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
uqm-vita is a port of the Ur-Quan Masters project to the PS Vita system.
The Ur-Quan Masters is a volunteer project that brings the classic game ‘Star Control II’ to modern systems. The code from the Ur-Quan Masters project is derived from code written by Toys for Bob, Inc. for the 3DO version of ‘Star Control II’.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| uqm-data-minimal.zip |
vrev1 |
03/03/22 |
203 |
Download |
QR |
| uqm.vpk |
vrev1 |
03/03/22 |
197 |
Download |
QR |
Choose one of:
- `uqm-data-minimal.zip` contains only the game content files without any addons. Choose this option if you intend to install your own combination of addons.
- `uqm-data-full.zip` contains the game content files, and all available addon packs from http://sc2.sourceforge.net/downloads.php including:
- 3DO music
- Alien voice dialogue
- All music remix packs by the Precursors
Check [README.org](https://github.com/argarak/uqm-vita/blob/vita/README.org) for full installation instructions.
MD5 sums:
```
6b67486b67ea0898bd6e25be67dec246 uqm-data-full.zip
02f1bd05eaa227068e859c1b32b84140 uqm-data-minimal.zip
ec29beee290d4e01b82ce9a60cb63672 uqm.vpk
```
**Full Changelog**: https://github.com/argarak/uqm-vita/commits/rev1
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Unreal Tournament for the PS Vita.
The port works by loading the Android ARMv7 executables from the unofficial Android port by Andiweli in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UT99 Vita |
v0.7 |
06/05/26 |
9 |
Download |
QR |
| UT99 Vita data |
v0.7 |
06/05/26 |
11 |
Download |
QR |
Changelog (v.0.7):
- Cleaned up the symbol lookup table of the loader from several unused symbols (reduces memory usage of the game).
- Upgraded to latest so loader variant. (Improves boot time)
- Upgraded to latest vitaGL commit.
- Applied several patches to game code to reduce CPU workload. (Together with vitaGL improvements, it brings approximately a 15-20% performance boost)
A Rubk Cube puzzle game in 3D made with Unity for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| V-Cube |
v1.0 |
01/16/20 |
478 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of Valiant Hearts: The Great War for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Valiant Hearts Vita |
v1.1.1 |
08/03/25 |
63 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1.1):
- Fixed a bug that might have caused memory leak issues.
- Fixed Polish language detection.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Vanilla Conquer is a fully portable version of the first-generation C&C engine and can run both Tiberian Dawn and Red Alert on multiple platforms.
This is the Red Alert executable (formerly VanillaRA).
The focus of Vanilla Conquer is to keep the default out-of-box experience faithful to what the games were back when they were released and work as a drop-in replacement for the original executables while also providing bug fixes, compatibility and quality of life improvements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
- Upstream version bump (lots of fixes)
- Added support for rear touchpad cursor movement
**WARNING: OLD SAVES WILL NOT WORK WITH NEW VERSION!**
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VanillaRA |
v0.1 |
04/16/21 |
295 |
Download |
QR |
| vanillara.vpk |
v0-vita.4 |
06/26/21 |
375 |
Download |
QR |
| vanillatd.vpk |
v0-vita.4 |
06/26/21 |
293 |
Download |
QR |
| vanillara.vpk |
v0-vita.2 |
04/14/21 |
302 |
Download |
QR |
| vanillatd.vpk |
v0-vita.2 |
04/14/21 |
261 |
Download |
QR |
| vanillara.vpk |
v0-vita.1 |
04/13/21 |
268 |
Download |
QR |
| vanillatd.vpk |
v0-vita.1 |
04/13/21 |
283 |
Download |
QR |
Vanilla Conquer is a fully portable version of the first-generation C&C engine and can run both Tiberian Dawn and Red Alert on multiple platforms.
This is the Tiberian Dawn executable (formerly VanillaTD).
The focus of Vanilla Conquer is to keep the default out-of-box experience faithful to what the games were back when they were released and work as a drop-in replacement for the original executables while also providing bug fixes, compatibility and quality of life improvements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
- Upstream version bump (lots of fixes)
- Added support for rear touchpad cursor movement
**WARNING: OLD SAVES WILL NOT WORK WITH NEW VERSION!**
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VanillaTD |
v1.0 |
04/16/21 |
277 |
Download |
QR |
| vanillara.vpk |
v0-vita.4 |
06/26/21 |
278 |
Download |
QR |
| vanillatd.vpk |
v0-vita.4 |
06/26/21 |
300 |
Download |
QR |
| vanillara.vpk |
v0-vita.2 |
04/14/21 |
302 |
Download |
QR |
| vanillatd.vpk |
v0-vita.2 |
04/14/21 |
281 |
Download |
QR |
| vanillara.vpk |
v0-vita.1 |
04/13/21 |
277 |
Download |
QR |
| vanillatd.vpk |
v0-vita.1 |
04/13/21 |
293 |
Download |
QR |
Vectoroids by Bill Kendrick based on Agendaroids which based on the arcade game Asteroids.
USAGE
Copy vpk to vita and install it.
CONTROLS
Hold the Vita (or controller) sideways
PS Btn Exit to loader
Start Return to menu
Cross Shoot
Circle Thrust
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vectoroids.vpk |
v1.0 |
01/15/20 |
382 |
Download |
QR |
Initial Release
More info: https://forum.devchroma.nl/index.php/topic,73.0.html
http://forum.cbps.xyz
https://discord.cbps.xyz
https://twitter.com/CBPS9
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a game where you fight in a dungeon a variety of enemies to survive, also many things that populate this world are deadly for you, so you have to be careful and hone your skills to the most.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Very Obscure Souls |
vdemo |
11/25/21 |
371 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Creating a chain reaction. It's never been so fun!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| chain.vpk |
v0.2 |
10/22/17 |
579 |
Download |
QR |
Creating a chain reaction. It's never been so fun!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| chain.vpk |
v0.1 |
10/19/17 |
478 |
Download |
QR |
Vita Doom - PS Vita Doom Port
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita_Doom.vpk |
v1.1-aagallag |
07/24/17 |
2172 |
Download |
QR |
Changes new for this release:
- Bugfix: when switching to the chainsaw, the map would get displayed
Below are the following changes from the previous release:
- Enable SoundFX (still no music)
- Fix weapon switching by enabling analog stick
- Move the weapon switching to the right analog stick
- Add option for toggling between d-pad controls and analog control at main menu
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitadoom.vpk |
vfullscreen_fix |
08/14/16 |
437 |
Download |
QR |
| vitadoom.vpk |
vadjustable_screenres |
08/14/16 |
397 |
Download |
QR |
| Vita_Doom.vpk |
vaagallag_v1.1 |
07/24/17 |
318 |
Download |
QR |
| Vita_Doom.vpk |
vaagallag_v1.0 |
07/24/17 |
385 |
Download |
QR |
Ryu now playable with his basic move and specials
- vs AI only
- use menu to disable music.
- dont go to main menu->crash
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Fighters |
v0.95 |
04/05/20 |
2561 |
Download |
QR |
- New Character added: SOL BADGUY
*added patreon and ko-fi just in case someone wants to donate.
Port of Love at First Sight, a visual novel, for PSVITA.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita First Sight |
v1.0 |
06/30/22 |
205 |
Download |
QR |
Changelog (v.1.00):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hangman game where you have to guess a word to win. Supports addition of extra words to the database.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Hangman Touhou Edition |
v1.1A-TH1 |
04/06/18 |
776 |
Download |
QR |
Vita Hangman – Touhou Edition is a version of Hangman (originally designed by Rinnegatamante) for the PSVita that has a Touhou theme and an enhanced code base.
Vita Hangman - Touhou Edition has the following features:
It’s based on Vita Hangman 1.1 with some enhancements
A Touhou theme. This includes a menu and game background along with some background music!
Unlike the original version of this homebrew, this edition greys out the letters you already pressed and doesn't allow you to press them again!
The main menu has some different fonts
When you press a letter, a sound is now played
New LiveArea screen
Can be installed alongside normal Vita Hangman so you can have both versions of the game installed at the same time!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Hangman |
v1.1 |
09/08/17 |
451 |
Download |
QR |
Kohana is a short visual novel made in one month by Mushroomallow Studio for Spooktober VN Jam 2021 event. There are 2 different endings that you can find in this visual novel.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Kohana |
v1.02 |
03/20/22 |
196 |
Download |
QR |
https://gitlab.com/rlyx/vita-kohana
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A short story about what sort of challenges everyday little things can be. Help the girl buy milk, be the first not to disappoint her.
The game is a small visual novel, showing either funny abstraction and wordplay or painful psychological episodes. The claim that history is based on real events will be too specific, so it is easier to pretend that it is just a set of abstractions and wordplay.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Milk |
v1.03 |
03/04/22 |
225 |
Download |
QR |
Changelog (v.1.03):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Pong clone for PSVita made in Godot.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Pong |
v0.1 |
05/11/26 |
40 |
Download |
QR |
Changelog (v.0.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Vita Stacks is a simple yet highly addictive game. You objective is to stack the blocks as high as possible. As simple as that.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vita Stacks |
v1.0 |
08/15/20 |
419 |
Download |
QR |
https://www.patreon.com/posts/vita-stacks-is-39883494
| Name |
Version |
Released |
Hits |
DL Link |
QR |
vitaAirHockey v0.2
Air Hockey game for PS Vita.
Features
The simplest Air Hockey game possible:
2 paddles;
1 puck;
The score;
No AI, local multiplayer only (on the same device).
But... with:
Multi-touch support (front panel);
Both analogs support;
Possibility to increase and decrease the speed in game (with R and L).
To-do list
Add IA;
Add textures;
Add sounds and music;
Add multilanguage support;
Add back touch panel support;
WIP
Improve the physics and the collisions; (WIP)
Add menu; (WIP)
Optimizing the code; (WIP)
Done
Add livearea and icon; (Done)
Improve the UI. (Done)
Credits
Thanks to xerpi for the base script (based on vitahelloworld). Thanks to Rinnegatamante for his patience. Thanks to all others who have contributed, directly and indirectly.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaAirHockey |
v0.2 |
10/04/16 |
515 |
Download |
QR |
vitaAirHockey v0.2
Air Hockey game for PS Vita.
Features
The simplest Air Hockey game possible:
2 paddles;
1 puck;
The score;
No AI, local multiplayer only (on the same device).
But... with:
Multi-touch support (front panel);
Both analogs support;
Possibility to increase and decrease the speed in game (with R and L).
To-do list
Add IA;
Add textures;
Add sounds and music;
Add multilanguage support;
Add back touch panel support;
WIP
Improve the physics and the collisions; (WIP)
Add menu; (WIP)
Optimizing the code; (WIP)
Done
Add livearea and icon; (Done)
Improve the UI. (Done)
Credits
Thanks to xerpi for the base script (based on vitahelloworld). Thanks to Rinnegatamante for his patience. Thanks to all others who have contributed, directly and indirectly.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
vitaExhumed is a port of PCExhumed, an EDuke32 fork that supports PowerSlave/Exhumed games. PowerSlave, known as Exhumed in Europe, is a first-person shooter developed by Lobotomy Software and published by Playmates Interactive in 1996.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaExhumed |
v1.0 |
01/28/20 |
676 |
Download |
QR |
Installation:
- Install the vpk.
- Put STUFF.DAT, BOOK.MOV and DEMO.VCR files in ux0:data/vitaExhumed.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hexen II port for Playstation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaHexenII |
v2.3 |
03/26/20 |
925 |
Download |
QR |
| vitaHexenII data |
v2.3 |
03/26/20 |
934 |
Download |
QR |
vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.
It's based on vitaQuake core and it shares a lot of features with it.
Vitaman is just a simple (ugly) pacman clone but filled with vita scene memes. Nothing too fancy here, if you know pacman and the vita scene, you know this game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vitaman |
v1.0 |
06/07/21 |
259 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
It's a Pokemon Go kinda game for the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vitamon GO |
v0.1.0 |
11/30/17 |
1405 |
Download |
QR |
As I said in my previous post this is more like an experiment rather than a full game. Like my previous releases this is going to be open-source, you can easily modify it's code and the files to your likings.Pressing the AR button on top-right corner enables the AR mode.
The AR works using the PS Vita's motion sensors and the rear camera to blend 3d objects in to the real world. Using the touch screen you can throw the ball to capture the monster that appears in front of you.Currently in this alpha version there are 3 types of monsters that may appear at random order for every try you play. I know many of you would like to see Pokemon instead of some random monsters but for obvious reasons I can't do that. That's why I'm making it open source.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a classic pong clone I created as a throwback to the origin of video games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pong.vpk |
v1.10 |
09/06/17 |
470 |
Download |
QR |
## [v1.10] - 09/06/2017
- Fixed audio support using the SoLoud library
- Any button press in the credits menu will now exit back to the main menu
- Now uses the correct pong sounds to match the original game
- Score now goes to 11 before the game is over to match the original game
- Score now resets itself after the game is over
- Fixed bug where the ball gets stuck inside the paddle
- Added analog stick support
| Name |
Version |
Released |
Hits |
DL Link |
QR |
vitaQuake is a port of Quake for PSVITA. It's based on glQuake but has several features from different source ports such as ProQuake and similars.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaQuake |
v4.2 |
01/22/25 |
177 |
Download |
QR |
| vitaQuake data |
v4.2 |
01/22/25 |
195 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.4.2):
- Added support for higher resolutions via Sharpscale or natively on PSTV.
- Updated to latest vitaGL and vitasdk.
- Added draw batching to text rendering. This will drastically improve performances when text is being drawn on screen.
- Fixed a bug causing sporadic audio noise when launching the game.
- Fixed a bug causing sporadic crashes when accessing the Mods menu.
- Fixed a bug causing audio system to be initialized multiple times sporadically.
- Made some micro-optimizations in the engine codebase.
Quake II port for PSVITA with network support (both LAN and multiplayer), savestates, soundtrack, sounds and all standard features of Quake II.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaQuakeII |
v2.4 |
11/28/20 |
1312 |
Download |
QR |
Quake II port for PSVITA with network support (both LAN and multiplayer), savestates, soundtrack, sounds and all standard features of Quake II.
It also has some extra features like controller vibration when the player get hit on PSTV and a resolution rescaler.
ioquake3 port for PSVITA.
ioquake3 is an improved source port of idTech 3, the engine running Quake III: Arena.
vitaQuakeIII actually supports Quake III: Arena, OpenArena and Quake III: Team Arena.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaQuakeIII |
v1.3 |
11/29/24 |
130 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.3):
- Updated to latest vitaGL usage.
- Greatly improved performances thanks to circular vertex pool usage in vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaQuakeIII |
v1.0 |
07/05/21 |
758 |
Download |
QR |
| vitaQuakeIII |
v0.9.5 |
06/05/20 |
551 |
Download |
QR |
| vitaQuakeIII |
v0.9 |
01/12/20 |
510 |
Download |
QR |
| vitaQuakeIII |
v0.8 |
08/02/19 |
516 |
Download |
QR |
| vitaQuakeIII |
v0.7 |
03/23/19 |
631 |
Download |
QR |
| vitaQuakeIII |
v0.6 BETA |
04/05/18 |
655 |
Download |
QR |
| vitaQuakeIII |
v0.5 BETA |
03/22/18 |
505 |
Download |
QR |
A port of Return to Castle Wolfenstein for PSVITA/PSTV based on iortcw.
World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Allies contest for frontline domination.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaRTCW |
v0.9 |
05/17/26 |
49 |
Download |
QR |
| vitaRTCW data |
v0.9 |
05/17/26 |
50 |
Download |
QR |
Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.
Requirements:
- libshacccg.suprx
- Game Data Files: PC Steam
Changelog (v.0.9):
- Updated to latest vitaGL usage.
- Added a new cvar to set up a framecap at 30 fps. (r_framecap)
- Implemented multithreaded rendering: this will greatly improve perfromances.
- Optimized several functions in the renderer backend.
- Removed all CPU/GPU syncs that were resulting in CPU stalling and performance drops.
- Reduced the amount of memory the renderer needs.
- Added paletted jpgs support. (This fixes an issue causing some maps to fail to load with Steam data files)
- Fully reworked default bindings (Needs an update of the cfg files). The new bindings are:
-- Up Arrow: Zoom
-- Left Arrow: Prev. Weapon
-- Right Arrow: Next Weapon
-- Down Arrow: Enter/Exit crouch state
-- Cross: Jump
-- Square: Reload
-- Circle: Interact with items
-- Triangle: Enter/Exit sprint state
-- Left Trigger: Scope with scoped weapons
-- Right Trigger: Attack
-- Left Analog: Movement
-- Right Analog: Aim
A snake game with smooth rotation made for the PS Vita with LibVita2D.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaSnake.vpk |
v1.5 |
04/28/19 |
912 |
Download |
QR |
This update should've been released a month or so ago, but better late than never, right?
Changelog:
- The snake no longer "gets scared" when playing Lazy Snake
- Added mode names to difficulty select menu
- Added stat tracking
- Remade the Game Over screen
- Added a credits screen
- Improved particles
Between this and the last update, I made another game for the Vita: . Try it out if you haven't, it's an improvement in overall quality over vitaSnake in my opinion.
vitaVoyager is a port of lilium-voyager, an ioquake3 fork made to be compatible with multiplayer mode of Star Trek Voyager: Elite Force.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaVoyager |
v1.0 |
12/05/24 |
63 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- Updated to latest vitaGL usage.
- Greatly improved performances thanks to circular vertex pool usage in vitaGL.
Default resolution (for better performances) is 480x272.
Controls:
DPad or Left Analog = Move character
Right Analog/Touchscreen = Move Camera
L = Aim
R = Shoot
Cross = Jump
Square = Crouch
Circle = Use Item
Triangle = Change in use weapon
Start = Pause
Select = Show Score
How to install:
In order to play it, you must place pak*.pk3 files from your installation of Star Trek Voyager: Elite Force in ux0:data/voyager/baseEF.
Demo file are NOT supported.
To use your CD Key, just transfer efq3.key file too in the same place.
vitaWanted is a clone of the popular minigame "Wanted!" included in Super Mario 64 DS
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaWanted |
v1.3 |
08/23/16 |
542 |
Download |
QR |
Like in original minigame, timer will start with 10 seconds and you'll have to find the correct face as soon as you can.
Each time you tap the wrong frace, you'll lose 3 seconds and each time you tap the correct one you gain 5 seconds.
The game increases automatically the difficulty and it ends when you run out of time.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
vitaWolfen is a port for PSVITA of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).
It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaWolfen |
v1.7 |
11/30/20 |
759 |
Download |
QR |
Features
- Native 960x544 resolution
- Support to both analogs for player/camera movement
- Floor and ceil rendering
- Support for both base game and Spear of Destiny expansion (missionpacks included)
- Savestates support
- Sound and music support
Controls
- Left Analog: Move Player
- Right Analog: Rotate Camera
- R / X = Fire
- Square = Open doors
- Triangle = Sprint
- Start = Pause Game
- Select / L = Change Weapon
Extension naming for files
Data files must be placed in ux0:data/Wolfenstein 3D.
Extensions must be as follow:
Shareware:
Wolf3D Sharware: .wl1 (included)
Wolf3D Full: .wl6
Spear of Destiny Demo: .sdm (included)
Spear of Destiny: .sod
SoD: Return to Danger: .sd2
SoD: Ultimate Challenge: .sd3
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaWolfen |
v1.6 |
07/29/18 |
876 |
Download |
QR |
| vitaWolfen |
v1.5 |
05/09/18 |
648 |
Download |
QR |
A port of Xash3D-FWGS to the PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitaXash3D |
vbuild sept25 |
09/29/25 |
173 |
Download |
QR |
| vitaXash3D data file |
vbuild sept25 |
09/29/25 |
206 |
Download |
QR |
Fork features
Steam Half-Life (HLSDK 2.5) support.
Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and many more.
Better multiplayer: multiple master servers, headless dedicated server, voice chat, GoldSrc protocol support and IPv6 support.
Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
Advanced virtual filesystem: .pk3 and .pk3dir support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
Mobility API: better game integration on mobile devices (vibration, touch controls).
Different input methods: touch and gamepad in addition to mouse & keyboard.
TrueType font rendering, as a part of mainui_cpp.
External VGUI support module.
PNG & KTX2 image format support.
Ogg Vorbis (.ogg) & Ogg Opus (.opus) audio formats support.
A set of small improvements, without broken compatibility.
First attempt of game development in C
Known Bugs
Ball is able to go beyond wall boundaries at the moment
Ball could destroy multiple lines of bricks when hit from the side
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitOut.vpk |
v2.0 |
05/25/20 |
312 |
Download |
QR |
Complete refactor over v1.3.
Removed:
- Splash screen
- Audio
- Touch support
- Fonts and Sprites
Added:
- Rock solid collision detection (the code of https://github.com/jakesgordon/javascript-breakout helped me a lot)
- New levels (lvl 6 is there for testing purposes)
- Made the game using only the vita2d lib so the size of the game is < 50kb
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitOut.vpk |
v2.0-beta.2 |
05/24/20 |
300 |
Download |
QR |
| VitOut.vpk |
v2.0-beta |
05/24/20 |
297 |
Download |
QR |
| VitOut.vpk |
v1.3 |
01/13/20 |
388 |
Download |
QR |
| ViOut.vpk |
v1.0-beta |
09/03/19 |
364 |
Download |
QR |
First public build. Native PS Vita port of Wagic. Runs at 960x544 with vitaGL and SDL2.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wagic the Homebrew PSVita |
v0.1.1 |
05/09/26 |
59 |
Download |
QR |
Fixed
Story mode "tap to collect mana" crash. The first-campaign tutorial duels (tap_mana, etc.) override the player avatar in their rules file. Wagic was loading the avatar texture during rules parsing on a placeholder Player whose GameObserver is intentionally null, which dereferenced 0x0 and triggered a data abort. Guarded.
Redundant music loading. GameApp::playMusic was calling Mix_LoadMUS twice per track. Replaced with a lightweight path-resolution check so each track is loaded exactly once.
Install
CFW Vita with libshacccg.suprx set up.
Copy wagic.vpk to your Vita over FTP or USB.
Open VitaShell, press Cross on the VPK to install.
Launch from the LiveArea.
Upgrading from v0.1.0a
Save data at ux0:data/Wagic/ is on a separate partition and is not touched by VPK installs. Decks, settings, and progress all carry over.
If you previously dropped card images at ux0:data/Wagic/sets/<SETCODE>/<id>.jpg, those persist too, Wagic searches ux0:data/Wagic/ before falling back to the bundled core.zip. This is the recommended location for a permanent card library; future VPK updates won't disturb it.
Card art
This VPK ships without card images (Wizards of the Coast art cannot be redistributed). Two options:
Build the full VPK locally: see BUILD_VITA.md.
Drop card art at ux0:data/Wagic/sets/... on your Vita. The engine finds it there before checking the bundled archive, and it survives future updates.
Save data
Lives at ux0:data/Wagic/. Delete that folder in VitaShell to wipe progress.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wagic the Homebrew PSVita |
v0.1.0a |
05/04/26 |
39 |
Download |
QR |
Wargus is a Warcraft 2 Mod that allows you to play Warcraft 2 with the Stratagus engine. The game looks and sounds almost exactly like Warcraft 2. The gameplay is very close to Warcraft 2’s gameplay, with slight enhancements towards Starcraft and other more modern RTS games.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| stratagus.vpk |
v3.3.2-vita.3 |
08/15/22 |
355 |
Download |
QR |
| stratagus_data.zip |
v3.3.2-vita.3 |
08/15/22 |
318 |
Download |
QR |
- Added a message about the need of data re-install after an update
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| stratagus.vpk |
v3.3.2-vita.2 |
08/13/22 |
190 |
Download |
QR |
| stratagus_data.zip |
v3.3.2-vita.2 |
08/13/22 |
214 |
Download |
QR |
| stratagus.vpk |
v3.1.3-vita.2 |
08/07/21 |
189 |
Download |
QR |
| stratagus_data.zip |
v3.1.3-vita.2 |
08/07/21 |
193 |
Download |
QR |
| stratagus.vpk |
v3.1.3-vita.1 |
08/06/21 |
216 |
Download |
QR |
| stratagus_data.zip |
v3.1.3-vita.1 |
08/06/21 |
220 |
Download |
QR |
Wasteland Kings is the precursor to Nuclear Throne. This game is a top-down shooter in which you fight enemies in a nuclear wasteland in order to become its ruler.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wasteland Kings |
v1.0 |
12/07/18 |
777 |
Download |
QR |
Wasteland Kings sounds like a pretty odd game but it’s actually a lot of fun! (Game running on the PSVita)
This game includes:
A couple of different weapons including a shotgun, grenade launcher, pistol, crossbow and melee weapon
A leveling system in which you gain EXP by collecting radiation from fallen enemies.
When you go up a level, you can pick a mutation to make your character better (similar to Borderlands 2)
The ability to choose between 5 different races which all have all have different mutations you can choose when leveling up
Music, that I don’t care for too much, and support for analogue stick controls which make it a joy to play
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Water Closet is platform game where the objective is to escape down a toilet at the end of each stage.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| watercloset.vpk |
v1.0 |
12/16/21 |
271 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Open source game port for PSVITA , this time "Waves:Let Me Sleep".Video Game inspired on the GGJ17 theme: WAVES Cletus is trying to sleep, but he is perturbed by the constant tremor. Finally, one night he decides to go and find out the source of this tremor to make it stop. It's a 2D arcade inspired adventure video game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Waves:Let Me Sleep |
v1.0 |
04/05/19 |
450 |
Download |
QR |
all credits go for the creators of this game https://globalgamejam.org/2017/games/let-me-sleep … and
@Lapy05575948 for helping me with unity
@SilicaDevs for his UnityTools
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a visual puzzle game about trying to piece together the events of the previous night during a morning hangover
Original Creators: Catarina Lopes, Isaque Sanches, Mariana Domingos, Tiago Quendera.
Made with Unity
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Where The F*ck Did ... |
v1.0 |
06/04/21 |
351 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A Wiiero port to the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| wiiero.vpk |
v1.2 |
01/12/19 |
485 |
Download |
QR |
Added support for the left analog stick.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| wiiero-data.zip |
v1.1 |
01/06/19 |
350 |
Download |
QR |
| wiiero.vpk |
v1.1 |
01/06/19 |
396 |
Download |
QR |
Wild Gunman Remake - 35th Anniversary
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wild Gunman Remake |
v1.02 |
06/23/19 |
825 |
Download |
QR |
Note: "Holster your gun to start" means to lower the sight until it can not be seen on the screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wild Gunman Remake |
v1.00 |
06/12/19 |
482 |
Download |
QR |
A unique precision/reaction speed platformer where an evil AI predicts your movement. Dodge AI-spawned traps, solve optional puzzles, and uncover the dark secrets of the simulation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Will You Snail Vita |
v1.0 |
06/11/24 |
74 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Wipeout Rewrite for PSVITA.
Wipeout Rewrite is a reimplementation of the 1995 Wipeout game for modern systems featuring high resolution, 60 FPS support, a modernized renderer, CRT post-processing effect and many more features.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wipeout Rewrite Vita |
v1.3 |
04/21/25 |
65 |
Download |
QR |
| Wipeout Rewrite Vita data |
v1.3 |
04/21/25 |
79 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC/PSX
Changelog (v.1.3):
- Downstreamed to latest official commit.
- Updated to latest vitaGL commit.
- Improved renderer efficiency.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Wizard Wizard is a small platforming game by Crateboy. Its source code was released in a Humble Bundle a few years ago, so I used it to test out GayMaker.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wizard Wizard |
v1.0 |
12/07/18 |
447 |
Download |
QR |
I had to modify it to use gamepad input, change the keyboard prompts to Vita ones, and changed the save path.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a PS Vita port of the reverse engineered Wolfenstein RPG by [GEC]. All credits go to the GEC team, this project would not exist without their hard work.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wolfenstein RPG Vita |
v1.0 |
04/21/25 |
75 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: Mobile
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A simple 2D platformer with wonky physics
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wonky Adventures |
v1.0 |
06/07/21 |
332 |
Download |
QR |
first release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Wordle SDL is a port of a clone of Wordle made with SDL.
Wordle is a web-based word game created and developed by Welsh software engineer Josh Wardle, and owned and published by The New York Times Company since 2022. Players have six attempts to guess a five-letter word, with feedback given for each guess in the form of colored tiles indicating when letters match or occupy the correct position.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Wordle SDL |
v1.0 |
08/21/22 |
198 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of World of Goo for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GOO.vpk |
v.1.1 |
04/03/22 |
319 |
Download |
QR |
- Enabled VBOs usage (Less CPU load during rendering).
- Fixed an issue causing freezes on level ends in certain circumstances.
- Added support for other languages (Italian, Spanish, Dutch, German, Korean, Chinese, French, Polish)
- Implemented Menu key with Start button. Now pressing it will pause the game/return to main menu from game HUB.
- Disabled all debug loggings (Less CPU load and no waste of storage).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GOO.vpk |
v.1.0 |
04/02/22 |
199 |
Download |
QR |
A re-creation of the popular flash game Worlds Hardest Game by SNUBBY LAND and Armour Games. Currently a demo and has limited levels... will be updated regulary.
Currently when you finish level 9 you get presented with a end screen this allows you to restart the game without having to exit the application!
Inside the Version Folder you will find the different versions of the game and inside those folders is a .vpk file. You should have custom firmware running on your vita if you would like to play the game and you will also need to install vitaShell to install the .vpk file.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| WHGVita.vpk |
v01.15 |
10/18/22 |
290 |
Download |
QR |
# What's New?
- Added Levels 8 and 9
- Added Sound Effects for Finishing Level
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| WHGVita.vpk |
v01.11 |
10/17/22 |
252 |
Download |
QR |
| WHGVita.vpk |
v01.10 |
10/16/22 |
250 |
Download |
QR |
| WHGVita.vpk |
v01.05 |
10/16/22 |
229 |
Download |
QR |
| WHG.Vita.vpk |
v01.00 |
10/15/22 |
209 |
Download |
QR |
Worminator is a sidescrolling action platformer game where you play as The Worminator and fight your way through many levels of madness and mayhem. It features huge levels, two episodes, nine unique weapons, Matrix-style "bullet time", hidden locations, multiple difficulties, several other optional characters and many cheats that influence gameplay.
Running the game
-Unzip worminator.zip and copy the contents to ux0:data/ so that you have a folder ux0:data/worminator/data
-Install worminator.vpk
Controls
Left analog stick = move player
Dpad = move player
Square = shoot
Cross = jump
Circle = duck
L = bullet time
R = change weapon
Triangle + L = statistics
Triangle + R = change ammo
Select = main menu
Start = map
Compiling the game
-Install VitaSDK toolchain
-If you are on Windows, install MSYS2 command shell
-Clone worminator repo into a folder somewhere
-Build and install dependency library allegro_vita
-Compile:
cmake "your worminator repo folder" -DBUILD_TYPE=Release
make
For a debug version replace Release with Debug.
Known issues
Game freezes sometimes when player dies riding a tank.
Credits
Thanks to David Layne and the rest of the Worminator Team for making this game, releasing the source and making it freeware.
Thanks to bosshunter (@bhunterzor) for telling me about the game and for beta testing.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| worminator_v10.zip |
v1.0 |
05/08/21 |
302 |
Download |
QR |
First version of Worminator.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
X-Racer is an endless arcade race game originally created by Deer Cat.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| X-Racer Vita |
v1.0 |
09/20/20 |
495 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
GAME TYPE
1: Signal order: Normal; Input order: Normal
Plays sequence normally, and accepts input as shown
2: Signal order: Normal; Input order: Reverse
Plays sequence normally, but the input order is in reverse
3: Signal order: Random; Input order: Normal
Randomizes sequence each round, and accepts input as shown
4: Signal order: Random; Input order: Reverse
Randomizes sequence each round, and the input order is in reverse
Examples:
Game type 1: Signals shown are... Red, Red, Green, Blue; you press Red, Red, Green, Blue
Game type 2: Signals shown are... Red, Red, Green, Blue; you press Blue, Green, Red, Red
SKILL LEVEL
1: Plays 8 signals (max)
2: Plays 14 signals (max)
3: Plays 20 signals (max)
4: Plays 31 signals (max)
OTHER BUTTONS
"Last" button will replay/demo the most recent sequence
"Longest" button will replay/demo the longest sequence ever completed
MISC
Xerox creates a "config.ini" file upon first startup which is used to store settings; do not modify this file
Controls for Xerox are exclusively handled by touching the on-screen buttons
All assets for the game were custom-made using Gimp and Audacity
THANKS
To everyone in the scene that makes projects like mine possible to do on the PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Xerox.vpk |
v1.01 |
01/20/18 |
675 |
Download |
QR |
-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes (such as when 'config.ini' is loaded/created)
-Uploaded screenshots
-Changed sfx_button00.mp3 file
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Xerox.vpk |
v1.00 |
11/24/17 |
585 |
Download |
QR |
| Xerox.vpk |
v1.00 |
11/21/17 |
634 |
Download |
QR |
Xump - The Final Run is a simple multi-platform puzzler by Retroguru. Initially released by Psilocybin Development in 2005 the game has been improved in almost every aspect you can imagine. New graphics, new levels, new music, new options, new everything...
Help Holger to clean up deserted space fields. As this is a very dangerous task for a human being a headbot named Xump will be the one who has to suffer.
Your main task is to clean all dissolving tiles on several single-screen levels by simply stepping on them, one by one. Few fields are secured with mines and need a double tap. Mines can be blown up when passing by or disarmed by Xump when staying on this specific field for a short moment. Certainly the mission sounds easier than it will be.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Xump |
v1.0 |
06/01/21 |
252 |
Download |
QR |
First release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Yahtzee for the PS Vita; get the highest score to win
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Yakzee |
v1.0 |
01/21/18 |
674 |
Download |
QR |
Initial release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Simple port of Yardlings by Sokpop for Playstation Vita.
Some graphical features had to be removed or simplified due to hardware constraints.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Yardlings Vita |
v1.1 |
08/26/25 |
53 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1):
- Corrected game speed and other QOL improvements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Yet Another Unearthed Vita - Unearthed: Trail of Ibn Battuta port
Known bugs:
Crash after death in the prologue
Nearest TODO:
Implement separate rendering via 2 cameras, where background is in lower resolution and without any post-effects
Remove debug console
Push vita post-effects with separated rendering to github as a standalone package with required explainations
Add Survival level support
No ragdolls because the way they made is no longer supported in Unity 5
This repo contains source code and is defined to gather info about bugs & crashes.
Project goal:
Stable perfomance at least capped on 20 FPS
Graphics maxed out: bumped shaders, cubemap reflections, SSAO and other post-effects implemented
Full version of the game, including survival mode
Development of open-source unity post-effect kit for PS Vita, which will take homebrew port graphics on a whole new level
Insert your joke about drakeface here
Support Semaphore: https://store.steampowered.com/app/263680/Unearthed_Trail_of_Ibn_Battuta__Episode_1__Gold_Edition/
Support Shockwawe: https://www.patreon.com/shockwawe
| Name |
Version |
Released |
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DL Link |
QR |
Did as much as possible to make it at least playable.
| Name |
Version |
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Hits |
DL Link |
QR |
Port of Z.A.T.O. // I Love the World and Everything In It for PSVita.
This is a visual novel made in RenPy.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZATO Vita |
v1.0 |
02/08/26 |
67 |
Download |
QR |
Usage Instructions
Step 1: Prepare Game Files on PC
Install Z.A.T.O. // I Love the World and Everything In It on Steam. It's an excellent free visual novel game with about 4 hours of gameplay.
If you need a translation, please find a suitable translation patch on Steam or elsewhere and install it as required. Note: This port does not guarantee that translations will work correctly, but the Chinese translation patch I tested worked fine. Hopefully patches in other languages will work as well.
Right-click the game in your Steam library and select Manage -> Browse local files.
Copy the game/ folder from your Steam game directory to the root of this repository (the folder containing scripts_for_vita/).
Step 2: Run Optimization Scripts (Required)
⚠️ You MUST run one of the following scripts
Option 1: True Lossless Version (Pure unpacking and video removal, no other optimizations)
python scripts_for_vita/run_true_lossless.py
Only performs unpacking and removal of WebM videos, without modifying any images or GUI. Keeps game resources completely original.
Option 2: Lossless Optimization (Optimizes for Vita resolution to make text more readable, may cause some translation patches to behave abnormally)
python scripts_for_vita/run_lossless_w_gui.py
In addition to Option 1, this also optimizes the GUI scaling and image sizes from the original game's 720P resolution for PS Vita.
Option 3: Compressed (Smoother gaming experience)
python scripts_for_vita/run_compressed.py
In addition to Option 2, this performs lossy compression on images and audio to achieve the smallest file size, reducing Vita IO pressure for a smoother gaming experience.
If there are uninstalled dependencies during execution, please interact and install them automatically. Wait for the optimization to complete before proceeding to the next step!
Step 3: Copy Optimized Files to Vita
Download the VPK file and install it on your PS Vita
Copy the optimized game/ folder (just processed by the script) to ux0:app/ZATO01986/
Run Z.A.T.O on your Vita (first launch may take 5-10 minutes)
Have fun!
Known Issues
First-time loading: Due to resource caching and Python precompilation, the first launch may take 5-10 minutes. Subsequent launches will be much faster.
Resource loading stutters: When loading new resources not in cache (images, audio), the game may stutter. This is a hardware limitation of Vita IO speed.
No video support: Ren'Py Vita currently doesn't support video playback, so all videos will be removed by the remove_op.py script (fortunately, this game only contains an opening animation). The original opening animation is quite well-made and highly recommended to watch.
Memory limitations: Some high-resolution resources may cause memory issues. If you encounter crashes, please use the compressed option.
Save Data: Save files are stored in the standard Ren'Py location on Vita. The game uses the same save format as the PC version. Saves may become invalid if you change the game/ folder, or possibly after the first installation. I haven't fully verified this.
Detailed Script Descriptions (For those interested in how the porting works)
Workflow Scripts
run_true_lossless.py
Execution order: unpack_and_decompile.py → remove_op.py
run_lossless_w_gui.py
Execution order: unpack_and_decompile.py → remove_op.py → optimize_gui.py → optimize_images.py
run_compressed.py
Execution order: unpack_and_decompile.py → remove_op.py → optimize_gui.py → optimize_images_v2.py → optimize_snow.py → optimize_audio.py
Standalone Function Scripts
unpack_and_decompile.py
Unpacks .rpa resource files and decompiles .rpyc files into editable .rpy scripts. Automatically detects and installs required dependencies (rpatool, unrpyc).
Processing steps:
Finds and extracts all .rpa files
Decompiles all .rpyc files
Deletes residual .rpa files
Deletes decompiled .rpyc files
optimize_gui.py
Scales GUI elements to fit the PS Vita screen resolution (960x544). Scales the original resolution 1280x720 by a factor of 0.75. Automatically creates .backup backup files.
Main modifications:
Scales all GUI configuration values (text boxes, buttons, borders, etc.)
Adjusts font sizes to maintain readability
Modifies gui.init to 960x544
Adds scrolling support (viewport) for dialogue text
optimize_images.py
Losslessly resizes images to fit the PS Vita screen while maintaining original image quality.
Target directories: game/images/ and game/gui/
Uses LANCZOS resampling to maintain image quality
JPEG save quality 95%
optimize_images_v2.py
Lossy palette compression version to reduce IO pressure. Uses pngquant (automatically downloaded) or built-in MAXCOVERAGE algorithm for better compression ratios.
Compression strategy:
Transparent PNG → 64-color palette
Large PNG files (>150KB) → 128-color palette
Small PNG files → 32-color palette
JPEG → quality 60
optimize_audio.py
Automatically selects the best compression strategy based on file type and size to reduce IO pressure. Automatically downloads ffmpeg if not installed.
Compression strategy:
BGM (>1MB): MP3 64kbps / OGG quality 3
Sound effects (<100KB): MP3 96kbps / OGG quality 5
Voice (voice/*): MP3 80kbps / OGG quality 4
WAV/Other formats: Converted to OGG
optimize_snow.py
Optimizes snow particle effects for better performance on Vita. Modifies game/snowblossom.rpy.
Optimizations:
Maximum particles: 50 → 25
Depth layers: 10 → 5
Caches screen dimensions to avoid per-frame config access
Uses local variables to reduce property access
Optimizes boundary check logic
remove_op.py
Scans and removes WebM video references (Vita doesn't support video playback).
python remove_op.py # Default: scan and clean
python remove_op.py --dry-run # Preview mode: show actions to be performed
python remove_op.py --restore # Restore mode: uncomment WebM code
python remove_op.py --scan-only # Scan only: show discovered WebM files and references
Processing content:
Scans all .webm files
Comments out lines containing movie_cutscene
Deletes .webm files (not deleted in restore mode)
generate_sys_imgs.py
Generates PS Vita system images (for LiveArea) from game resources. The results of this script are already packaged in the vpk, provided here for reference only.
Generated files:
scripts_for_vita/sce_sys/icon0.png (128x128) - Game icon
scripts_for_vita/sce_sys/livearea/contents/startup.png (280x158) - Startup image
scripts_for_vita/sce_sys/livearea/contents/bg.png (960x544) - Background image
scripts_for_vita/sce_sys/pic0.png (960x544) - Cover image
Credits
Z.A.T.O. // I Love the World and Everything In It: I love this game
Ren'Py PSVita: Thanks to this, I could port this game to Vita
RenPy-Vita-8: Thanks to this, Python3 Ren'Py games can be successfully ported
Kimi K2.5: I used this LLM to write the code and documentation for this repository
Hope this repository can help others port more Ren'Py games to Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Zelda Time Return of the Hylian to PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda ROTH for Vita |
v1.3 |
05/09/18 |
1815 |
Download |
QR |
# Port of Zelda Time Return of the Hylian to PS Vita
Note: saves can be found in `ux0:data/zroth/save` directory.
## Controls:
**On game selection screen / Inside inventory**
| Keys | |
| --- | --- |
| D-Pad | Navigate |
| Cross | Select game / Close inventory |
**In-game**
| Keys | |
| --- | --- |
| Left stick | Move Link |
| Right stick | Look around |
| Cross | Carry without gloves / Confirm / Pass text |
| Circle | Read / Open / Speak |
| Square | Use weapon |
| Triangle | Use selected object |
| Left D-Pad | See the map |
| Right D-Pad | Item selection |
| Up D-Pad | Open encyclopedia |
| L / R | L : Run (lock) / R : Run (Unlock if L pressed previously) |
| Select | Display help |
| Start | Save quit |
## Credits:
Vincent Jouillat - Original game (http://www.zeldaroth.fr/us/zroth.php)
## Changelog:
1.1:
- Improve performances (Fix memory leaks, smoother animation)
- External data files are **not** required anymore
- New key mapping (thx to @littlebalup)
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda - Return of the Hylian |
v1.1 |
12/25/16 |
525 |
Download |
QR |
Zelda Time to Triumph
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda3T.vpk |
v1.3.1 |
09/11/18 |
1869 |
Download |
QR |

## Instructions
Refer to the README.md
## Changelog:
1.3.1
- Fix more crashes and freezes. The port seems to be very stable now.
- Allow Link to move on 8 axis (thx to @NicolasR)
1.3:
- Many thanks to @NicolasR for:
- Multilingual support
- Language detection
- French translation
- More intuitive "Help" screens
1.2.1:
- Add "Fullscreen" option
- Add "Auto-hide menu bar" option
- Imgui settings can now be saved and reloaded.
1.2:
- SDL 1.2 (vitaGL) + imgui support (thx to @Rinnegatamante)
1.1:
- Fix more memory leaks
- External datas are not required anymore (about 195 Mb space gained)
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda3T.vpk |
v1.3 |
05/09/18 |
519 |
Download |
QR |
| Zelda3T.vpk |
v1.2.1 |
05/04/18 |
463 |
Download |
QR |
| Zelda3T.vpk |
v1.2 |
04/30/18 |
476 |
Download |
QR |
| Zelda3T.vpk |
v1.1 |
10/31/17 |
578 |
Download |
QR |
| Zelda - Time to Triumph |
v1.0 |
10/20/17 |
528 |
Download |
QR |
This is a port of Zelda Picross for the PS Vita, based on the original game made by Vincent Jouillat from here: http://www.zeldaroth.fr/us/dlpicross.php
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZeldaPicross.vpk |
v1.1 |
08/31/22 |
286 |
Download |
QR |
Fixes, fixes, FIXES! I fixed up some stuff.
- Added a temporary change in regards of the double letters at the end of every text (happens to some, see the ``Known bugs`` section of the ``README`` for more info)
- Fixed some songs getting distorted/crackled after it being restarted
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZeldaPicross.vpk |
v1.0-hotfix |
08/28/22 |
215 |
Download |
QR |
| ZeldaPicross.vpk |
v1.0 |
08/28/22 |
189 |
Download |
QR |
Port of Zelda Navi's Quest for PS Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZeldaNSQ.vpk |
v1.1.1 |
05/04/18 |
1435 |
Download |
QR |

## Instructions
Refer to the README.md
## Changelog:
1.1.1:
- Add "Fullscreen" option
- Add "Auto-hide menu bar" option
- Imgui settings can now be saved and reloaded.
1.1:
- SDL 1.2 (vitaGL) + imgui support (thx to @Rinnegatamante)
1.0.1:
- Options can be saved now
1.0:
- First public release
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ZeldaNSQ.vpk |
v1.1 |
04/30/18 |
540 |
Download |
QR |
| ZeldaNSQ.vpk |
v1.0.1 |
11/12/17 |
421 |
Download |
QR |
| ZeldaNSQ.vpk |
v1.0.1 |
11/11/17 |
613 |
Download |
QR |
Zelda3 Vita is a port of zelda3, a reimplementation of The Legend of Zelda: A Link to The Past with several enhancements.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zelda3 Vita |
v1.3 |
07/13/25 |
195 |
Download |
QR |
| Zelda3 Vita |
v1.3 |
07/13/25 |
91 |
Download |
QR |
Requirements:
- Game Data Files: SNES
Changelog (v.1.3):
- Removed validation layers: this improves overall performance.
- Fully inlined PPU codepath: this improves performance of around 7-8%.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Zen and the Art of Transhumanism is a cyberpunk pottery game about improving the human race through technology.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zen and the Art of Transhumanism |
v1.0 |
03/30/21 |
307 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
ZGloom is a re-implementation of Amiga FPS Gloom, including support for Zombie Massacre.
Gloom was a 1995 Doom-clone from Black Magic Software for Commodore Amiga. It had very messy and meaty graphics and needed a very powerful Amiga computer back then. It had several official successors like Gloom Deluxe/Ultimate Gloom (a graphical enhanced Gloom), Gloom 3 and Zombie Massacre.
Gloom was made freely available by its developers. Also other games with the engine like Gloom 3 or Zombie Massacre can be downloaded for free on Aminet. Otherwise you can take the original game files from your game installation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gloom Collection |
v05.2026 v2 |
05/16/26 |
31 |
Download |
QR |
Optimized and fixed renderer
FPS 50 / 30 Option (both at stable framerate)
Blood is now covered by walls if the enemy is beside a walls
Fixed a bug where, when moving sideways, the muzzle flash didn't come from the weapon but from the side.
Menunavigation now loops with DPAD, also added Circle=go back, Square=Value lower, Cross=Value up
Toolchain-finetuning for smaller .VPK and slightly better performance
Atmospheric Vignette/ Film-grain/ Scanlines overlay (options)
Unified config.txt with new default-values for all settings
SDL_mixer and libxmp-Player set to 44kHz (before 22kHz)
Menu items and description optimized
All compilation warnings eliminated
Cleaned up non-used dependencies
Zombiebound is a 3D FPS zombie survival game for the PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Zombiebound |
v0.1.0 |
09/30/17 |
1141 |
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Zombiebound is a 3D FPS zombie survival game for the PS Vita.
It plays very similar to your favourite CoD Zombies games.
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The first alpha version of the game will include two levels. The "Farmhouse" and the "Abandoned Store". You will get a link to download the homebrew game in .vpk format for homebrew enabled PS Vitas only.
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This first version of the game will also have 4 weapons. Like the first game your character will be able to hold up to two weapons. His main weapon is always a pistol with infinite ammo, while the secondary weapon can be purchased from the various points of each level (they will appear as a graffiti on walls).
Hi-score is saved for each level locally and you can view it from the main menu. You can also adjust aiming sensitivity to your liking.
More updates will come latter with new content and improvements thanks to your feedback. For all your suggestions or ideas about the gameplay you can comment here or you can contact me with a pm on my Twitter page.
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| Zombiebound Reloaded |
v0.1 alpha |
01/30/19 |
533 |
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Port of DUNGEON (ZORK: The Great Underground Empire - Part I) for PSVITA/PSTV.
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| zork.vpk |
vpsv1.0.2 |
10/04/19 |
378 |
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