A port of The Case of the Golden Idol for the PlayStation Vita, adapted from the original Godot Engine PC release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GoldenIdol-Vita |
v0.8.7 |
06/25/26 |
47 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog :
What's New in v0.8.7:
Controls & Input:
Cancel button fix: it was mapped to both accept and cancel, so menus closed and immediately reopened. It now only cancels. (issue #4)
Volume sync fix: corrected volume synchronization in the project. (issue #3)
Help screen: now lists the real PS Vita controls instead of the PC ones (I'll improve it even further in a future version).
Zoom:
Progressive zoom: holding L/R or D-Pad Up/Down now zooms smoothly (continuous) instead of fixed steps, for both the scene camera and the Thinking Panel.
Thinking Panel zoom (up to 3x): zoom the deduction board to read the text on the small screen.
Hint zoom: the hint illustrations can be zoomed and panned the same way.
Visual and UI:
Brightness setting: new Settings slider that fades the screen dark or light.
Scene-only transitions: the black fade between locations now only covers the scene, keeping the toolbar visible.
Overhauled Credits & Discord supporters screens: rolling credits that finish and return automatically.
Object-description box: fixed the text centering inside the item description box.
Audio and Video:
Intermission videos: re-encoded to a lighter resolution for smoother playback, with the scenario selector hidden behind the video to reduce GPU load.
Performance:
DLC crash fix: resolved the C2-12828-1 out-of-memory crash on the Mystery of Monkey Paw Island DLC scene. (issue #2)
Project cleanup: unused scenes and prototype images removed from the build (smaller PCK).
Extended memory mode: the VPK runs in expanded RAM mode for fewer graphical glitches and smoother gameplay.
I tested a low-memory version (the one used for native games). The problem is that limiting the RAM significantly increases load times between scenes and causes a bunch of graphical bugs. I ended up scrapping the idea because the trade-off just isn't worth it. The only real benefit would be the ability to use the browser or listen to music in the background while playing.
Trophies (work in progress)
Groundwork for trophy support: TROPHY.TRP generated, Steam -> Vita trophy extraction and .TRP build tools created, and a dedicated plugin under test. Full functionality is not guaranteed yet in this version.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GoldenIdol-Vita |
v0.7.1 |
06/21/26 |
49 |
Download |
QR |
| GoldenIdol-Vita |
v0.3.0 |
06/04/26 |
51 |
Download |
QR |