A port of The Case of the Golden Idol for the PlayStation Vita, adapted from the original Godot Engine PC release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GoldenIdol-Patch.zip |
v0.8.7 |
06/25/26 |
8 |
Download |
QR |
| GoldenIdol-Vita-v0.8.7.vpk |
v0.8.7 |
06/25/26 |
9 |
Download |
QR |
# The Case of the Golden Idol - PS Vita Port (v0.8.7)
Originally I just wanted to get trophies working, but I ended up sneaking in a bunch of fixes and QoL updates along the way.
**What's New in v0.8.7:**
**Controls & Input:**
- **Cancel button fix:** it was mapped to both *accept* and *cancel*, so menus closed and immediately reopened. It now only cancels. (issue #4)
- **Volume sync fix:** corrected volume synchronization in the project. (issue #3)
- **Help screen:** now lists the real PS Vita controls instead of the PC ones (I'll improve it even further in a future version).
**Zoom:**
- **Progressive zoom:** holding L/R or D-Pad Up/Down now zooms smoothly (continuous) instead of fixed steps, for both the scene camera and the Thinking Panel.
- **Thinking Panel zoom (up to 3x):** zoom the deduction board to read the text on the small screen.
- **Hint zoom:** the hint illustrations can be zoomed and panned the same way.
**Visual and UI:**
- **Brightness setting:** new Settings slider that fades the screen dark or light.
- **Scene-only transitions:** the black fade between locations now only covers the scene, keeping the toolbar visible.
- **Overhauled Credits & Discord supporters screens:** rolling credits that finish and return automatically.
- **Object-description box:** fixed the text centering inside the item description box.
**Audio and Video:**
- **Intermission videos:** re-encoded to a lighter resolution for smoother playback, with the scenario selector hidden behind the video to reduce GPU load.
**Performance:**
- **DLC crash fix:** resolved the `C2-12828-1` out-of-memory crash on the *Mystery of Monkey Paw Island* DLC scene. (issue #2)
- **Project cleanup:** unused scenes and prototype images removed from the build (smaller PCK).
- **Extended memory mode:** the VPK runs in expanded RAM mode for fewer graphical glitches and smoother gameplay.
- - _I tested a low-memory version (the one used for native games). The problem is that limiting the RAM significantly increases load times between scenes and causes a bunch of graphical bugs. I ended up scrapping the idea because the trade-off just isn't worth it. The only real benefit would be the ability to use the browser or listen to music in the background while playing._
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**Trophies (work in progress)**
- Groundwork for trophy support: `TROPHY.TRP` generated, Steam -> Vita trophy extraction and `.TRP` build tools created, and a dedicated plugin under test. Full functionality is **not guaranteed yet** in this version.
### Instructions
Please read the **[Installation section in the README](https://github.com/WolffsRoom/GoldenIdol-PSVita#installation)** to learn how to use the patcher tool and install the game on your PS Vita.
---
> **⚠️ Note:** You MUST legally own the game on Steam to generate the Vita playable files.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GoldenIdol-Vita |
v0.8.7 |
06/25/26 |
59 |
Download |
QR |
| GoldenIdol-Vita |
v0.7.1 |
06/21/26 |
60 |
Download |
QR |
| GoldenIdol-Vita |
v0.3.0 |
06/04/26 |
63 |
Download |
QR |