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SDLPoP-Vita Mod vita-1.3bgit-rsn8887 by rsn8887
Last Release: Jan 10, 2018
Downloads: 1538

This is a version of Usineur's SDLPoP Mod for Vita
Name Version Released Hits DL Link QR
prince.zip vita-1.3bgit-rsn8887 01/10/18 470 Download QR
SDLPoP-Vita.vpk vita-1.3bgit-rsn8887 01/10/18 530 Download QR
Description
=======

This is a version of Usineur's SDLPoP for Vita with the following changes:

- re-compiled based on Usineur's latest source repository from 1/10/2018.
- compiled using latest SDL2 and SDL2_mixer libraries. This fixes the popping noise and sound distortion when the end of level door closes.
- a sharp-bilinear-simple shader is implemented that removes the pixelwobble and pixel distortion in all screenmodes.

Everything else is the same as in Usineur's version 1.3. For more detailed information, please look at Usineur's original [release page](https://www.github.com/usineur/sdlpop-vita/releases)

Thank you Usineur for a great port!

Installation
=======

- Install SDLPoP-Vita.vpk using VitaShell
- Extract the prince.zip archive into ux0:data

Examples
=======

Sadly, the following examples are a bit blurry because the Vita saves screenshots as jpegs with lots of artifacts. But the effect should still be obvious, especially in the checkerboard pattern in the shadow.

- This version (1.3b) with sharp-bilinear-simple shader
![after](https://s17.postimg.org/nmqdzhlhb/after.png)

Note all pixels have the same shape. I think this is how it should be.

- Previous version 1.3 without shader
![before](https://s17.postimg.org/7oho9c43z/before.png)

Note some pixels are distorted more than others. Some are very rectangular, some are more square. This can lead to a lot of distortion, especially when things are moving.
Name Version Released Hits DL Link QR
SDLPoP-Vita.vpk vita-1.3a 11/14/17 526 Download QR