A port of Need for Speed III: Hot Pursuit (1998) to the PS Vita, built on the nfs-recompiled static recompilation with a native sceGxm backend.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NFS3VITA-1.0.vpk |
vrelease-1.0 |
10/17/26 |
8 |
Download |
QR |
# NFS3VITA 1.0
Need for Speed III: Hot Pursuit (1998), running natively on the PS Vita.
Built on [nfs-recompiled](https://github.com/motor-dev/nfs-recompiled) with a native sceGxm backend, from the
[Modern Patch 1.6.1](https://gamebanana.com/mods/34590) by natko.
## Requires
- PS Vita / PS TV with HENkaku Ensō or h-encore
- Your own PC copy of Need for Speed III: Hot Pursuit (`fedata` and `gamedata` folders)
- The Modern Patch 1.6.1 archive
## Highlights
- **Native 960x544 widescreen** with the Modern Patch's 16:9 HUD, in-race menus and field-of-view options
- Frontend menus and loading screens stretched to the full screen (`stretch=0` for 4:3)
- Controls are similar to later NFS games: R accelerate, L brake, analog steering, Triangle changes the
camera, bindable in the game's Controls menu
- On-screen keyboard for the player name
## Known issues
- Fog is not drawn
- Options → Graphics → Screen Size can't be selected with the pad (only 960x544 is listed); use `resolution=` in
`nfs3vita.cfg` for other sizes
- Split screen has no pad for the second player
## Install
1. Install `NFS3VITA.vpk` with VitaShell
2. Copy the `fedata` and `gamedata` folders of your game to `ux0:data/nfs3vita/`
3. From the Modern Patch 1.6.1 archive, copy `nfs3.ini` and the `drivers`, `fedata` and `gamedata` folders to
`ux0:data/nfs3vita/`, overwriting files
4. Launch — controls and settings are in the [README](https://github.com/NDRWhun/NFS3VITA#readme)
## Source
https://github.com/NDRWhun/NFS3VITA
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NFS3VITA |
v1.0 |
10/18/26 |
25 |
Download |
QR |