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Wagic the Homebrew PSVita v0.1.1 by bren
Last Release: May 9, 2026
Downloads: 130

First public build. Native PS Vita port of Wagic. Runs at 960x544 with vitaGL and SDL2.
Name Version Released Hits DL Link QR
Wagic the Homebrew PSVita v0.1.1 05/09/26 77 Download QR
Fixed
Story mode "tap to collect mana" crash. The first-campaign tutorial duels (tap_mana, etc.) override the player avatar in their rules file. Wagic was loading the avatar texture during rules parsing on a placeholder Player whose GameObserver is intentionally null, which dereferenced 0x0 and triggered a data abort. Guarded.
Redundant music loading. GameApp::playMusic was calling Mix_LoadMUS twice per track. Replaced with a lightweight path-resolution check so each track is loaded exactly once.
Install
CFW Vita with libshacccg.suprx set up.
Copy wagic.vpk to your Vita over FTP or USB.
Open VitaShell, press Cross on the VPK to install.
Launch from the LiveArea.
Upgrading from v0.1.0a
Save data at ux0:data/Wagic/ is on a separate partition and is not touched by VPK installs. Decks, settings, and progress all carry over.

If you previously dropped card images at ux0:data/Wagic/sets/<SETCODE>/<id>.jpg, those persist too, Wagic searches ux0:data/Wagic/ before falling back to the bundled core.zip. This is the recommended location for a permanent card library; future VPK updates won't disturb it.

Card art
This VPK ships without card images (Wizards of the Coast art cannot be redistributed). Two options:

Build the full VPK locally: see BUILD_VITA.md.
Drop card art at ux0:data/Wagic/sets/... on your Vita. The engine finds it there before checking the bundled archive, and it survives future updates.
Save data
Lives at ux0:data/Wagic/. Delete that folder in VitaShell to wipe progress.
Name Version Released Hits DL Link QR
Wagic the Homebrew PSVita v0.1.0a 05/04/26 55 Download QR