This is a wrapper/port of Unreal Tournament for the PS Vita.
The port works by loading the Android ARMv7 executables from the unofficial Android port by Andiweli in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: PC
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UT99 Vita |
v0.8 |
07/22/26 |
29 |
Download |
QR |
| UT99 Vita data |
v0.8 |
07/22/26 |
29 |
Download |
QR |
Changelog (v.0.8):
- Made the loader version agnostic: now you can use also newer versions of the Android port of UT99 (v.1.5.0 is still the recommended one for best performances).
- Added precompiled shaders cache: reduces booting time by approximately 4 seconds.
- Updated to latest vitaGL commit and enabled more speedhacks: slightly improves performances.