An original sky-gliding pixel-art adventure for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Skyrift |
v1.3.0 |
09/06/26 |
45 |
Download |
QR |
Changelog (v.1.3.0):
Fixed:
- Void-fall "penalty" used to heal instead of hurt (subtracted 1 AFTER a full heal) - it's now capped at the HP you actually fell with, never a free heal, still never lethal
- Stomp now always one-shots non-boss enemies - isle 6+ eagles at 4 HP (breed bonus) used to survive a stomp, breaking the taught "land on foes to squash them" rule
- Fixed a frog telegraph animation desync on late isles, a three-part lightning lifecycle bug (bolts during death fades, frozen through hit-stop, popping across pause), and sparse weather at isle start
- weather/difficulty tables moved into the generated level config instead of hard-coded level indices in the engine - reordering isles can no longer silently misattach them
New: difficulty & reward:
- Rift-touched eagles (isles 9-10) telegraph a dive attack: a hover-flash warning, then a fast dive at wherever you're standing
- FLAWLESS bonus: clear an isle with every gem and zero damage for +500 score - now tracked live in the HUD, not just revealed at the door
New: story:
- A short lore beat between each of isles 2-10, setting up what's ahead
New: visuals:
- Hero: a dash streak pose and a hit-recoil tilt
- Enemies: elite auras now breathe instead of a flat glow; bosses go visibly enraged below 1/3 HP (bigger glow, red fury flicker)
- Environment: haze and god rays now match the isle's weather - cool moonlight through the firefly hollows, grey overcast in the storm, molten orange over the embers
- HUD: the dash cooldown pip is labeled
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Skyrift |
v1.2.0 |
07/20/26 |
69 |
Download |
QR |
| Skyrift |
v1.1.0 |
07/18/26 |
77 |
Download |
QR |
| Skyrift |
v1.0.0 |
07/03/26 |
68 |
Download |
QR |