OpenMW for Vita is a native port of the open-source Morrowind engine, built on vitaGL. Runs the base game plus the Tribunal and Bloodmoon expansions through a custom GLSL pipeline. Dynamic fog scales draw distance on the fly to hold the target framerate, and both controller and front touchscreen are fully supported. Requires game data from a legally acquired copy of The Elder Scrolls III: Morrowind.
DOWNLOAD:
OpenMW - PS Vita Release (v2.0)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| link in description |
v2.0 |
07/23/26 |
59 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.2.0):
Noticeably better FPS (20-30fps)
Noticeably better Memory headroom
Noticeably better Startup Times
Noticeably better Load Times
Bug Fixes
Thanks to Memory headroom no longer closes to live area
Mini Map, Local Map, World Map Fix
Custom Names - Spells, Classes, Enchantments, etc. fix