OpenMW for Vita is a native port of the open-source Morrowind engine, built on vitaGL. Runs the base game plus the Tribunal and Bloodmoon expansions through a custom GLSL pipeline. Dynamic fog scales draw distance on the fly to hold the target framerate, and both controller and front touchscreen are fully supported. Requires game data from a legally acquired copy of The Elder Scrolls III: Morrowind.
DOWNLOAD:
OpenMW - PS Vita Release (v2.2)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| link in description |
v2.2 |
08/12/26 |
169 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog
v2.2
Touch Screen Hotkeys - tap the screen to reveal a full hotkey layout. (Note some default control mappings changed)
Long Session Stability
Smoother Cell Crossings
Big Save Support - large late-game saves load and save reliably.
Better memory stability for late game saves
Bug Fixes
Crash after extended play near towns fixed
Permanent freeze in long sessions fixed (Need validation as I can't reliably reproduce)
Splash screen memory leak fixed
Black skies fixed. Still a minor flash at times
Streaming setting change no longer strands the settings menu
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenMW Vita |
v1.3.3 |
05/03/26 |
91 |
Download |
QR |
| OpenMW Vita |
v1.3.2 |
05/02/26 |
90 |
Download |
QR |
| OpenMW Vita |
v1.3.1 |
04/30/26 |
104 |
Download |
QR |
| OpenMW Vita |
v1.3 |
04/27/26 |
100 |
Download |
QR |
| OpenMW Vita |
v1.1 |
04/26/26 |
103 |
Download |
QR |