Conker's Bad Fur Day (Rare, 2001) running natively on the PS Vita / PS TV. This is not an emulator: the N64 game was statically recompiled to C with N64Recomp (based on CBFD-Recompiled) and built for the Vita, with the N64's graphics drawn by a renderer written for the Vita's GPU (sceGxm) and the audio microcode running on the Vita's CPU.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Conker Vita |
v1.3.0 |
10/24/26 |
14 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: N64
Changelog (v.1.3.0):
Real 60 fps
Picture > Frame rate now offers 60: the game's own logic runs at 60 fps, not frames drawn in between. On a real Vita it held 58-60 fps for about 95% of an hour of play; the heaviest scenes (the rainy bar entrance) drop toward 30, always at the right speed. It can be switched while playing. Off by default.
Things that counted frames instead of time were fixed so 60 plays exactly like 30: Windy's leaping creatures, a sound fade that never ended, falling drops, stuns, moving scenery and gravity steps.
The interpolated mode is gone from the menu (if you had it on, 60 is on now).
Camera
New option, Sticks and aiming > Camera: Avoids walls. The camera pulls in towards Conker instead of ending up behind a door, a pillar or a corner, and keeps the widescreen view from cutting into side walls. Only the follow camera in play; cutscenes are untouched. Off by default.
The B pads
The context-sensitive B pads carved on the ground (wood and stone) now show the Vita control you bound to B, carved in the same style, and follow your remapping.
Faster
Texture loads that repeat within a frame are skipped (a few percent less work in heavy scenes).
Updating keeps your saves and settings. On 1.0.0-1.2.0 the game offers this update at start-up (needs Enable Unsafe Homebrew).
| Name |
Version |
Released |
Hits |
DL Link |
QR |