hode is a reimplementation of the engine used by the game 'Heart of Darkness'
developed by Amazing Studio.
Datafiles:
----------
The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
Running:
--------
By default the engine will try to load the files from the current directory
and start the game from the first level.
These defaults can be changed using command line switches :
Usage: hode [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--level=NUM Start at level NUM
--checkpoint=NUM Start at checkpoint NUM
Display and engine settings can be configured in the 'hode.ini' file.
Name |
Version |
Released |
Hits |
DL Link |
QR |
hode.vpk |
v0.2.9d |
11/22/20 |
332 |
Download |
QR |
## Installation:
- Switch
- Create the directory `/switch/hode`
- Copy into it all datafiles (see README.txt), `hode.nro` and `hode.ini`
- Enjoy
- Vita
- Install `hode.vpk` using VitaShell
- Copy all datafiles (see README.txt) and `hode.ini` into `ux0:data/hode`
- Edit `hode.ini` and set `scale_factor` value to **1** and `fullscreen` to **true**
- Enjoy
## Controls:
| | Switch | Vita |
| --- | --- | --- |
| Move Andy | Left D-pad or Left joystick | Left D-pad or Left joystick |
| Run | A or ZR | X |
| Jump | B | O |
| Use weapon / power | Y | â¡ |
| Special power | X | â³ |
| Skip cutscene | - | Select |
| Exit confirmation screen | + | Start |
## Changelog:
0.2.9d:
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
0.2.9:
- Import 0.2.9 changes
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
0.2.8:
- Import 0.2.8 changes
- added PSX background overlays (MDEC)
- fixed crash playing paf animation <span>#</span>3 with Italian PC data files
0.2.7:
- Import 0.2.7 changes
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
0.2.6:
- Import 0.2.6 changes
- added initial code for menu
- added initial code for PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
0.2.5
- Import 0.2.5 changes
- fixed spiders and worms movement
- several fixes for big endian platforms
0.2.4
- Import 0.2.4 changes
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
0.2.3
- Import 0.2.3 changes
- Fix autosave on Vita
0.2.2:
- Import 0.2.2 changes
- Fix "wonky" controls on PS Vita
0.2.0:
- First public release
## Credits
- Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/