Port of Serious Sam: The First Encounter for PSVita based on the opensourced code from Croteam.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Serious Sam TFE |
vRELEASE 2 |
12/17/25 |
109 |
Download |
QR |
| Serious Sam TFE data |
vRELEASE 2 |
12/17/25 |
119 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog
the game will now buffer saves, which makes them take a lot less time;
you can now press R in the console to bring up the on-screen keyboard (press Select in the menu to bring up the console);
text edit boxes in the menu will automatically bring up the keyboard;
fixed touch not working properly in the NETRICSA screen;
fixed mod switching (NOTE: mods with custom DLLs such as Seriously Warped Deathmatch will not work).
How to play
Obtain a copy of Serious Sam: The First Encounter or Serious Sam: The Second Encounter and install it. Steam version (Classic, not HD) will do. Apparently the GOG version of TSE might not work (#1), not sure how to fix it yet.
Extract data_tfe_v2.zip (for The First Encounter) or data_tse_v2.zip (for The Second Encounter) into the root of your memory card (ux0:/).
Copy everything from the game folder except the Bin folder into ux0:/data/ssam_tfe/ (for TFE) or ux0:/data/ssam_tse/ (for TSE). Do not overwrite anything if it asks.
Install ssam_tfe_v2.vpk (for TFE) or ssam_tse_v2.vpk (for TSE).
Run the game.
Known issues
The game takes a long time to load, both at startup and when loading into a level.
The performance is not very good, especially in scenes with lots of dynamic lights.
Stock demos can desync. I'm not sure if this is because this is technically version 1.10 and those are from 1.07, or because of something I did.
Network multiplayer doesn't seem to work. Split screen kind of works, but probably runs like ass.
TSE might run out of memory in levels with lots of enemies, though I haven't witnessed it happen.
Notes
If the game hangs after starting a level, that means it's autosaving. Should take up to 10-15 seconds.
If controls seem to be unbound, make sure Player 0 is selected in the Options / Players and Controls menu.
I have enabled the "Precache shadowmaps" option by default, which results in less lag in game, but significantly increases load times. If you don't want that, you can disable it in "Advanced options" -> "Rendering options".
You can turn dynamic lights off for a performance increase by setting shd_iAllowDynamic in Scripts/PersistentSymbols.ini to 0, but beware: dynamic lights are an integral part of some levels.
Press R to apply settings in menus where the apply button can't be selected by scrolling down. Or just tap the screen.
If the game crashes, take a look at the log file in the game folder (ux0:/ssam_tfe/ssam.log or ux0:/ssam_tse/ssam.log).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Serious Sam TFE |
vpsvita1 |
11/16/25 |
115 |
Download |
QR |
| Serious Sam TFE data |
vpsvita |
11/16/25 |
121 |
Download |
QR |