A little framework to render graphics and audio (not yet audio) on PSVITA.
For now it is still in early stage of developpement, and the changes between each commit can change a lot of things.
Install:
First install glm (http://glm.g-truc.net/) into your vitasdk toolchain
Install jsonxx for psvita too (https://github.com/notnotme/jsonxx)
Enter into the NotEngine project directory type "make -f Makefile.psp2 && make -f Makefile.psp2 install"
You're up to go
You also need to install PSP2SHELL if you want to compile the samples. See https://github.com/Cpasjuste/PSP2SHELL
Todo:
Add some methods to render simple 2d shape (circle, grid, rectangle..) in Graphics2D with/without texture
Add more options in the 3d shader (add light if I can)
Note:
It's your task to load images and update texture datas into the created Textures
Spritesheets can be loaded using FrameCatalog, see http://www.leshylabs.com/apps/sstool/ and export as TP-JSON-Hash
You can animate sprite by swapping it's FrameCatalog::Frame
To generate font textures, you can use LMNOPC Font Builder (http://www.lmnopc.com/bitmapfontbuilder/) and choose to export the full ascii set.
Greetings:
PSP2SDK & VITASDK team
#vitadev - #demofr - #openpandora
Name |
Version |
Released |
Hits |
DL Link |
QR |
floodit.vpk |
v11.17.2016 |
11/17/16 |
358 |
Download |
QR |
Updated to latest engine code (commit 30be5fe8d401d24e72c184d05d13cc4e2dc4402c)
No feature added
Name |
Version |
Released |
Hits |
DL Link |
QR |
floodit.vpk |
vsafe-homebrew-support |
09/05/16 |
344 |
Download |
QR |
floodit.vpk |
vmolecular-release |
07/30/16 |
662 |
Download |
QR |