An unofficial, native iOS-to-PS Vita wrapper port of The Chronicles of Inotia 2: A Wanderer of Luone (originally developed by Com2uS). Unlike the Android ports, there is no ELF here: this port ships its own Mach-O loader that maps the official iOS ARMv6 executable (Inotia2, from the 1.1.41 IPA) into PS Vita RAM and replaces the Apple frameworks it uses (Foundation, UIKit, CoreGraphics, CoreAudio, OpenGL ES) with native implementations on top of vitaGL, FreeType and the Vita system libraries.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Inotia 2 Vita |
v1.1.0 |
10/18/26 |
17 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: iOS
Changelog (v.1.1.0):
- Sound Fixed: FMOD now finds Inotia.fev (the media path was being duplicated), and its VFPv2 vector-mode mixers/resampler, which crashed on the Vita's Cortex-A9, are replaced with scalar versions. BGM and sound effects play in menus and in-game.
- Full Screen: the image is stretched to the full 960×544 screen (no more side bars); touch mapping updated to match.
- Settings Persist: control type, auto-save and other options are now saved correctly (config1.sav was opened in append mode and reset on every launch). Expect one last reset of your options on the first launch of this version.
- All Controls Mapped: L/R triggers, Start and Select now work alongside the D-Pad, stick and face buttons.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Inotia 2 Vita |
v1.0.0 |
10/16/26 |
21 |
Download |
QR |