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Carnivores: Dinosaur Hunter Vita v1.1.0 by MetalSyntax
Last Release: Oct 1, 2026
Downloads: 43

so-loader port of the Android version (1.3.1) of Carnivores: Dinosaur Hunter (Tatem Games / Action Forms). It runs the original libdinHunter.so + libfmodex.so with an emulated Java layer (FalsoJNI).
Name Version Released Hits DL Link QR
carnivoresdinosaurhunter.vpk v1.1.0 10/01/26 12 Download QR
# Carnivores: Dinosaur Hunter — PS Vita · v1.1.0

> Paste the section below into the GitHub release description. The title above goes in the
> release-title field; suggested tag: `v1.1.0`.

---

**Firing that works out of the box, an in-game menu to remap every button and tune the camera,
and the whole game playable with buttons only, menus included.**

## What's new since v1.0.0

### Firing and weapons
- **Fire works with every firing method.** The game's default firing method hides the fire button
that R/Cross were mapped to in v1.0.0, so only L fired. **R** now fires whichever fire button the
game shows, fires directly in "tap the screen" mode, and draws a holstered weapon first.
- New actions: **jump** (Cross), **draw / holster** (Square), **next weapon** (Triangle),
**weapon list** (Left), **photo zoom in / out** (Right / unbound).
- Circle calls dinosaurs (like D-pad up); Start alone is pause / back.

### In-game "PS Vita controls & camera" menu
Open it with **Start + Select** while hunting (the hunt pauses), or **Select** in the menus.
- Remap every action, including the rear touch corners. Cross sets a button, Square adds a
second one, Triangle unbinds. A button belongs to one action at a time.
- Camera: right stick speed, invert up/down, invert left/right, swap sticks.
- Touch HUD opacity. Restore defaults.
- Saved to `controls.txt` and `config.txt` on close (both still editable by hand).

### Menus with buttons
D-pad or left stick moves a highlight, Cross presses, Left/Right move sliders, Circle goes back.
The highlight is fitted to what each item looks like on screen, and it works in the hunt menu
(areas, dinosaurs, weapons). Touching the screen hides it; the next D-pad press brings it back.

### Other
- Facebook share / login buttons are hidden and their functions disabled (no network on Vita).
- Small performance fix: showing or hiding GUI items no longer patches code on every call (the
game does it dozens of times per frame).

## Requirements

- PS Vita / PS TV with HENkaku/Enso (3.60–3.74 with a kernel plugin loader).
- `kubridge.skprx` in `*KERNEL` of your taiHEN config.
- `libshacccg.suprx` in `ur0:data/` (use ShaRKBR33D).
- Your own copy of the game APK (Android **1.3.1**, `com.tatem.dinhunter`, `armeabi`).

Not compatible: **Carnivores: Dinosaur Hunter HD** (`com.tatem.dinhunterhd`, 1.6.5) and its OBB
(`main.423.com.tatem.dinhunterhd.obb`). That is a newer OpenGL ES 2 engine with a different
asset layout and formats; this port can't use any of it.

## Install / upgrade

1. Install `carnivoresdinosaurhunter.vpk` with VitaShell (over v1.0.0 is fine: saves and packs are
kept).
2. Create `ux0:data/carnivoresdinosaurhunter/` and copy into it:
- the APK, named `CarnivoresDinosaurHunter.apk`
- `libdinHunter.so` and `libfmodex.so` from the APK's `lib/armeabi/`
- optional, the two content packs (separate apps on Android):
`CarnivoresBundleOne.apk` renamed to `bundle1.apk` and `CarnivoresBundleTwo.apk` renamed to
`bundle2.apk`
3. Launch. The first load takes about 30 seconds on a static screen; that is normal.

A `controls.txt` from v1.0.0 is replaced by the new defaults on first boot.

## Controls

| Vita | Action |
|---|---|
| Touch screen | Original touch controls |
| Left stick | Move |
| Right stick | Look (frame-rate independent) |
| R | Fire (draws a holstered weapon first) / take photo |
| Cross | Jump |
| Square | Draw / holster weapon |
| Triangle | Next weapon |
| L | Binoculars |
| Circle / D-pad up | Call dinosaurs |
| Select / D-pad down | Map |
| D-pad left / right | Weapon list / photo zoom in |
| Start | Pause / back |
| Start + Select | PS Vita controls & camera menu (Select alone in menus) |

## Options

Most are in the in-game menu (Start + Select). By hand, in
`ux0:data/carnivoresdinosaurhunter/config.txt`: `look_sensitivity` (10–400), `invert_look_y`,
`invert_look_x`, `swap_sticks`, `msaa` (0 off / 1 2x / 2 4x), `hud_opacity` (0–100, default 1),
`engine_log`, `vfp_float`. See the README for details.

## What works (confirmed on hardware)

- Boot, full asset loading straight from the APK, menus at 60 FPS.
- Map loading and hunting in the 3D maps; a tester reports 30–60 FPS while hunting.
- FMOD music and sound effects.
- Content packs (**Pack 1**: areas 3–4 + sniper rifle; **Pack 2**: area 6 + double-barrel shotgun
+ crossbow), unlocked only when their APK is present.
- Saved games load on the next boot.
- Touch screen with the original controls, left/right stick movement and camera.
Name Version Released Hits DL Link QR
Carnivores: Dinosaur Hunter Vita v1.0.0 10/01/26 30 Download QR