Street Fighter IV Champion Edition is an offline PS Vita port of the Android ARMv7 game. It provides a compatibility layer for the original native game library, with vitaGL rendering, physical combat controls, native touch menus and stereo audio through the Vita audio system.
The port includes adaptive combat camera framing and optional interpolated rendering targeting 60 presentations per second while retaining the original approximately 20 Hz game simulation. It also supports playback of the optional original intro movie with audio and skip support, and keeps the title screen usable when the movie is absent. Online battles, store access and platform services are unavailable.
The distributed package contains the loader, license notices and original Vita icon and LiveArea artwork. Android libraries, game data, game artwork, music and video are not included. The tested game version is Android ARMv7 1.05.00.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SF4CE.vpk |
v1.0-rc3 |
10/16/26 |
26 |
Download |
QR |
Adds controller navigation to menus and restores the Android file-buffer cache used by Ultra cinematics.
## Changes
- Navigate menus with a visible pointer: D-pad or left stick to move, Cross to click/drag, and Circle to go back. Touch takes priority; the pointer is hidden during combat and system keyboard entry.
- Dismiss Android's unavailable quit confirmation when Circle is pressed on Main, preventing the menu from waiting indefinitely. Use the Vita system UI to exit.
- Restore the original shared-buffer file cache and its reset callback. A repeated Ryu Ultra test now makes 2 complete movie-file reads instead of 132 for the same 132 requests, without allocating another movie buffer. This removes verified redundant I/O; confirmation that it resolves the reported entry/exit pauses on physical Vita is still pending.
- Extend optional `debug_timing=1` diagnostics with scene/camera transitions, slow frames and readback timing.
- Document the complete asset requirements for the 32-character roster and validate them independently of savedata.
## Unlocking the roster
**You do not need an unlocked savedata, an unlock code, or a configuration switch.** The loader enables all 32 characters when the complete local pack from your own matching Android copy passes its file checks.
Copy the full `assets/` and `demand_assets/` directories, including the original `_filelist.txt`, downloaded character data and required `.obm`, `.bin` and `.idx` files. The base APK or selection portraits alone may be incomplete. If only four characters appear, check `ux0:data/sf4ce/boot.log` and the [README requirements](https://github.com/frangarcj/sf4ce_vita/blob/v1.0-rc3/README.md#unlocking-all-32-characters), restore missing files, and restart. Keep your existing save.
## Validation
- [GitHub Actions build and validation](https://github.com/frangarcj/sf4ce_vita/actions/runs/38968358810): host regression tests with ASan/UBSan, VitaSDK build, and VPK content validation. The attached VPK is this CI artifact and was tested in Vita3K.
- Vita3K checks cover controller menu navigation, Options/Back, repeated cancellation on Main followed by training, Ryu Ultra cinematics, return to combat, and pause/continuation.
- Isolated roster checks: fresh save plus complete pack = 32 selectable characters; fresh save without pack activation = 4; existing save without pack activation = 4. Original saves and executable were restored with hashes unchanged.
- Physical Vita performance and the reported cinematic pauses still need confirmation. This remains a test candidate.
## Installation and upgrade
Install `SF4CE.vpk` using VitaShell. Existing game data stays in `ux0:data/sf4ce/`; deleting your save is not required. Prerequisites remain kubridge, FdFix (unless using rePatch), and `libshacccg.suprx`.
A legally obtained ARMv7 Android 1.05.00 copy and its matching libraries/data are required. **No APK, Android libraries, game assets, music or video are included.** Offline-service and Vita3K compatibility limitations from [v1.0-rc1](https://github.com/frangarcj/sf4ce_vita/releases/tag/v1.0-rc1) still apply. `SHA256SUMS` verifies the attached VPK; matching loader source is available in this release's tag/source archives.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Street Fighter IV CE Vita |
v1.0-rc3 |
10/16/26 |
61 |
Download |
QR |
| Street Fighter IV CE Vita |
v1.0-rc1 |
10/16/26 |
62 |
Download |
QR |