GAME TYPE
1: Signal order: Normal; Input order: Normal
Plays sequence normally, and accepts input as shown
2: Signal order: Normal; Input order: Reverse
Plays sequence normally, but the input order is in reverse
3: Signal order: Random; Input order: Normal
Randomizes sequence each round, and accepts input as shown
4: Signal order: Random; Input order: Reverse
Randomizes sequence each round, and the input order is in reverse
Examples:
Game type 1: Signals shown are... Red, Red, Green, Blue; you press Red, Red, Green, Blue
Game type 2: Signals shown are... Red, Red, Green, Blue; you press Blue, Green, Red, Red
SKILL LEVEL
1: Plays 8 signals (max)
2: Plays 14 signals (max)
3: Plays 20 signals (max)
4: Plays 31 signals (max)
OTHER BUTTONS
"Last" button will replay/demo the most recent sequence
"Longest" button will replay/demo the longest sequence ever completed
MISC
Xerox creates a "config.ini" file upon first startup which is used to store settings; do not modify this file
Controls for Xerox are exclusively handled by touching the on-screen buttons
All assets for the game were custom-made using Gimp and Audacity
THANKS
To everyone in the scene that makes projects like mine possible to do on the PS Vita
Name |
Version |
Released |
Hits |
DL Link |
QR |
Xerox.vpk |
v1.01 |
01/20/18 |
504 |
Download |
QR |
-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes (such as when 'config.ini' is loaded/created)
-Uploaded screenshots
-Changed sfx_button00.mp3 file
Name |
Version |
Released |
Hits |
DL Link |
QR |
Xerox.vpk |
v1.00 |
11/24/17 |
446 |
Download |
QR |
Xerox.vpk |
v1.00 |
11/21/17 |
479 |
Download |
QR |