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Augustus v3.2.0 by Keriew
Last Release: Sep 22, 2022
Downloads: 2994

Augustus is a fork of the Julius project that intends to incorporate gameplay changes.
The aim of this project is to provide enhanced, customizable gameplay to Caesar 3 using project Julius UI enhancements.

Augustus is able to load Caesar 3 and Julius saves, however saves made with Augustus will not work outside Augustus.

Gameplay enhancements include:

Roadblocks
Market special orders
Global labour pool
Partial warehouse storage
Increased game limits
Zoom controls
And more!
Because of gameplay changes and additions, save files from Augustus are NOT compatible with Caesar 3 or Julius. Augustus is able to load Caesar 3 save files, but not the other way around. If you want vanilla experience with visual and UI improvements, or want to use save files in base Caesar 3, check Julius.

Augustus, like Julius, requires the original assets (graphics, sounds, etc) from Caesar 3 to run. Augustus optionally supports the high-quality MP3 files once provided on the Sierra website.
Name Version Released Hits DL Link QR
augustus-3.2.0-vita.vpk v3.2.0 09/22/22 205 Download QR
augustus-3.2.0-windows.zip v3.2.0 09/22/22 256 Download QR
Augustus 3.2 – Changelog


Additions:

- A warning is displayed when the game can't be saved.
- Added a yearly autosave option.
- Fulfilling the emperor's requests will now spawn cartpushers heading to Rome with the resources.
- Added walkers who deliver food from the supply post to forts.
- Added inverse direction option to right mouse click dragging.
- Added relevant advisor buttons to many message types.
- Added hotkeys for setting the map orientation to north.
- Added the option to display messages as alerts on top of the screen.
- Added the option to display the building grid.
- Farms, raw materials buildings, workshops and wharves now display the efficiency of the building.
- Added support for MPG video files. Create a “mpg” folder in your Caesar 3 install directory and place the MPG video files inside, to use them in-game instead of the SMK video files.
- Added play/pause button to sidebar.
- Added hedge/palisade gates. They are created by building hedges/palisades over the roads.
- Added purple variants of columns and pavilions.
- Added watchtower variants.
- Added medium statue rotation.
- Added gladiator statue.
- Added support for assets relative path to the executable.
- Added a support for saving high-res screenshots of the minimap.
- Added a tooltip with the resource requirements for monuments in the build menu.
- Added large mausoleum variants.
- Added new plaza tiles and new assets for default garden paths. Original garden paths are still available in “Paths”.
- Added regional fort variations, better reflecting the surrounding terrain.
- Academies are now expanded when enough attraction surrounds them.
- Added mission posts count in the Education advisor window.
- Added a proper Options menu to the map editor and a map preview in the load/save dialog.
- Added the name of the currently selected decoration/ornament building on top of the screen, dynamically updated when cycling variants with the rotation key.
- Added an option to always show rotation buttons for mouse-only/touch controls.
- Added entertainment buildings on Problems overlay if missing any performers.
- Added an asset previewer interface for developers (“./augustus.exe --asset-previewer” to run from a shortcut target or terminal window)
- Added hotkeys for “Education”, “Hospital”, “Desirability”, “Sentiment”, “Mothballed”, and “Levies” overlays.
- Added tooltips in the Dock panel when hovering city names, showing which goods a city sells/buys.
- Added a button to show current trade prices on the empire map.
- Added a hotkey to mothball/unmothball a building, when hovering over it.
- Added a hotkey to show building special orders, when hovering over a building which can receive instructions.
- Added an option to set whether harmless animals are killed automatically or not.

Changes:

- Buildings without laborers are now shown on the Problems overlay.
- Updated granary cartpusher text so it now properly mentions granaries.
- Cartpushers will no longer disappear with food/goods if the destination building is full.
- Buildings and cartpushers will no longer flicker on problems overlay.
- Changed the launch icons for Android, Switch, Vita builds.
- Changed the priority of problems displayed on problems overlay tooltips.
- Multipart buildings are now properly displayed on problem overlay.
- Walkers will now say their lines if right clicked on near the vacant lot.
- Fixed some instances of fish being called meat.
- Native meeting huts now need to be visited by missionaries before sending out traders.
- Lowered cost of nymphaeums and mausoleums.
- Increased the cost and reduced the coverage of larariums.
- Copying/pasting settings now displays a feedback message.
- Rotate now has "r" as a default hotkey. Clone now has "q" as a default hotkey.
- Arena and colosseum overlays now display the correct walkers.
- Added hardware rendering. This greatly speeds up the game, especially on older hardware. Allows unlimited zoom. Zoom should now affect performance less significantly.
- Improved rendering performance on Android version.
- Line up the figures on the financial advisor screen.
- Added tooltips to population advisor graphs.
- Improved the colosseum/hippodrome right click windows.
- Garden gates can now be cloned.
- Optimized many of the assets.
- Adjusted granary - roadblock interaction. Roaming walkers can use part of the granary network road cross blocked off by a roadblock if these walkers are allowed to pass that roadblock.
- Added music to custom scenario victory debriefing.
- Mouse cursor won't be displayed during full screen videos.
- Tents can no longer gain positive desirability thanks to the Venus Grand Temple.
- “Show briefing” button moved to the “View messages” window.
- Show the "game paused" banner on touch devices when the sidebar's "Play/pause" button is used.
- Game speed is now reduced to its default value when loading cities and when the invasion starts.
- Improved window scrolling touch devices.
- Improved grayscale image conversion.
- Improved file dialog behavior. The autofill will now remember the save extension.
- Changed Caesar's legionaries behavior: Earning some favor will now only pause the legions for up to a year. Turning the legion away now requires a higher favor value. The specific values depend on the difficulty. Adjusted the messages to make this more understandable.
- Improved the centering of money/population/date at the top bar.
- Changed the assets license to CC-BY-SA 3.0
- Natives will no longer target fort grounds, which they can't destroy.
- Entry/exit flags are no longer valid mining spots.
- Changed the morale penalty from soldier loss: corpses no longer count as living soldiers for this purpose. Decrease of morale reduced to compensate.
- Added more distinct building types to the minimap.
- Elevations ending at the map edge are no longer forced to be cliffs.
- Animals now move from the terrain you are trying to build over.
- Ruins can now be cloned.
- Changed the message for unsuccessful Mars curse in the early career maps.
- New statues/gardens are no longer available on the maps with statues/gardens disabled.
- Health system rework and new sickness mechanic (cf. manual).
- Load/save file dialog has been improved with additional data and map preview.
- Remove scroll decay when using the right mouse button to drag the map.
- Colosseum games cost has been reduced.
- Better info message for Colosseum and Hippodrome in the Entertainment advisor window.
- The building rotation/variants message is now more detailed, showing the building name and the number of rotation/variants available.
- Enemies now retreat if they have no more buildings to destroy, a new message window informing the player.
- Improved calculation for the amount of food being fetched by getting granaries.
- Right-click can now be used to exit the imperial request window.
- Warning banners in the top of the screen are now more logically sorted and displayed.
- Current zoom level is now displayed when zooming in/out.
- Zoom can now be more precisely set by single percent steps with shift key + mouse scroll.
- Legion morale penalty is reduced when another legion’s unit routs. To compensate, legion morale boost is also reduced when an enemy unit routs.
- Warehouses now prioritize their loading bay as an access point. If it's not possible, it falls back to the old behavior.
- Reduced the severity of the "Contaminated water" random event, for a better balance with the new health calculation.
- Rebalanced random event frequency based on difficulty level (c.f. manual for details).
- “Contaminated water”, “Iron mine collapsed” and “Clay pit flooded” random events will not happen anymore if a Pantheon is active and all gods are happy.
- Tooltips with Ratings Advisor advices are displayed when hovering over city ratings in the sidepanel.
- The empire map can now be dragged with a right-click.
- Improved save file compression, making autosaves faster and less disruptive in-game.
- The city can now be dragged with a right-click while placing a building or when a legion is selected.
- The range of existing wells and fountains are now displayed when placing a new one. A new option allows to enable the same visual feedback when placing houses.
- By default, peaceful animals (sheeps and zebras) are now not killed automatically by armed citizens or towers, but can be killed by sending a legion though. A new option allows to enable the original behaviour.
- Improved performance and AI behaviour when the city is attacked by large armies.
- Improved performance and logic for enemy formations and wandering herds on the map.

Bugfixes:

- Fixed a variety of issues with the assets.
- Looters now display the correct phrase when right clicked.
- Trees will no longer change their graphics on reload.
- Fixed some issues when cartpushers could become stuck.
- Fixed some buildings not rotating with city orientation.
- Fixed some walkers occasionally disappearing.
- Fixed shading on labor priority and festival advisor windows.
- Buildings that don't require workers now no longer have workers set.
- Fixed a bug where sentries would sometimes teleport to a watchtower.
- Fixed suppliers targeting rotated warehouses.
- Fixed warehousemen sometimes removing extra resources.
- Fixed tooltips on modified trade routes.
- Fixed when prefects sometimes get stuck.
- Fixed the bug where ships would permanently lock docks and not reroute away.
- Fixed date in the history graphics tooltip.
- Fixed the bug where cartpushers would sometimes transport incompatible goods to a building.
- Fixed when tax collectors, engineers and entertainers sometimes walk in a straight line through the terrain when returning.
- Fixed flickering animation on upgraded desert fountains.
- Fixed upgraded bathhouse animation drawing over other buildings.
- Empire map hotkey will now not work if the empire map is not available.
- Fix Caesar's legion attack animation when they are attacking the buildings.
- Fixed main menu panel background disappearing when quitting the game.
- Fixed cartpushers getting stuck on forts and granaries.
- Non-blue pavilions from old saves can now be cloned.
- Fixed when sentries sometimes get stuck when the wall is deleted.
- Fixed a warning being incorrectly displayed.
- Fixed a random walker occasionally getting a soldier action.
- Mothball button no longer works on buildings that have no mothball button.
- Fixed mouse warping to wrong coordinates when right-click dragging.
- Fixed water buildings fires causing corruption and crashes.
- Fixed various minor bugs in the empire map.
- Fixed many bugs related to touch controls.
- Fixed a bug where oracles and mausoleums were counting as inactive farms.
- Fixed a misaligned line in the Entertainment advisor screen.
- Fixed a crash that can happen in the Entertainment advisor screen.
- Fixed a bug occurring when loading a city after opening the map editor.
- Fixed city entry/exit flags not showing on meadows tiles and incorrectly displayed on the Water overlay.
- Fixed Caesar rank missing as initial rank assignment in the map editor.
- Fixed a potential memory corruption.
- Fixed granaries getting more food than their allowed maximum, causing the food to be lost.
- Fixed touch pause button showing on non-touch devices.
- Fixed trading ships not appearing at all sometimes.
- Fixed a rare issue where savefiles could fail to load.
- Fixed a bug corrupting cities by disabling map rotation via hotkeys when dragging constructions.
- Fixed small graphics artifacts when zooming out.
- Fixed a bug that caused the “Visit trade advisor” button tooltip to sometimes display the wrong text.
- Fixed the “Return to fort” button being available when right-clicking a legion, whereas the legion is leaving for a distant battle, and the incorrect thumbnail being highlighted in the Military advisor screen.
- Fixed sentries sometimes being preemptively deleted, when they were heading to a watchtower while another building was destroyed by enemies.
- Fixed dockers sometimes not recognizing rotated warehouses.
- Fixed the victory window showing a wrong rank in custom missions.
- Fixed a bug where lighthouse and caravanserai suppliers were unable to reach their destination.
- Fixed a bug where ships would queue up for docks after trading all possible goods at an adjacent dock.
- Fixed legions on bridges not being highlighted when hovering over with the mouse.
- Fixed a potential bug when saving and loading data of enemy armies.
- Fixed watchtowers always spawning labor seekers when global labor pool is off.
- Fixed a bug where watchtowers would not get sentries.
- Fixed a visual bug occurring when clearing a building being on meadows and hidden by a wall.
- Fixed a bug when an enemy army would retreat immediately when loading a save.
Name Version Released Hits DL Link QR
augustus-3.1.0-vita.vpk v3.1.0 11/25/21 217 Download QR
augustus-3.1.0-windows.zip v3.1.0 11/25/21 180 Download QR
augustus-3.0.1-vita.vpk v3.0.1 05/17/21 171 Download QR
augustus-3.0.1-windows.zip v3.0.1 05/17/21 145 Download QR
augustus-2.0.1-linux-x86_64.zip v2.0.1 11/16/20 149 Download QR
augustus-2.0.1-mac.zip v2.0.1 11/16/20 160 Download QR
augustus-2.0.1-windows.zip v2.0.1 11/16/20 149 Download QR
augustus-2.0.0-linux-x86_64.zip v2.0.0 11/12/20 136 Download QR
augustus-2.0.0-mac.zip v2.0.0 11/12/20 131 Download QR
augustus-2.0.0-windows.zip v2.0.0 11/12/20 150 Download QR
augustus-1.4.1A-linux-x86_64.zip v1.4.1a 06/09/20 150 Download QR
augustus1-4-1a-windows.zip v1.4.1a 06/09/20 161 Download QR
augustus-1.4.1-linux-x86_64.zip v1.4.1 06/09/20 156 Download QR
augustus1-4-1-windows.zip v1.4.1 06/09/20 144 Download QR
augustus-1.4.0-linux-x86_64.zip v1.4.0 06/05/20 161 Download QR
augustus140-windows.zip v1.4.0 06/05/20 169 Download QR