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Serious Sam TSE vRELEASE 2 by fgsfds
Last Release: Dec 17, 2025
Downloads: 646

Port of Serious Sam: The Second Encounter for PSVita based off the sourcecode release from Croteam.
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Name Version Released Hits DL Link QR
data_tfe_v2.zip vpsvita2 12/17/25 8 Download QR
data_tse_v2.zip vpsvita2 12/17/25 9 Download QR
ssam_tfe_v2.vpk vpsvita2 12/17/25 9 Download QR
ssam_tse_v2.vpk vpsvita2 12/17/25 9 Download QR
# Changelog
* the game will now buffer saves, which makes them take a lot less time;
* you can now press R in the console to bring up the on-screen keyboard (press Select in the menu to bring up the console);
* text edit boxes in the menu will automatically bring up the keyboard;
* fixed touch not working properly in the NETRICSA screen;
* fixed mod switching (**NOTE:** mods with custom DLLs such as Seriously Warped Deathmatch will not work).

# How to play
1. Obtain a copy of Serious Sam: The First Encounter or Serious Sam: The Second Encounter and install it. Steam version (Classic, not HD) will do. Apparently the GOG version of TSE might not work (#1), not sure how to fix it yet.
2. Extract `data_tfe_v2.zip` (for The First Encounter) or `data_tse_v2.zip` (for The Second Encounter) into the root of your memory card (`ux0:/`).
3. Copy everything from the game folder **except** the `Bin` folder into `ux0:/data/ssam_tfe/` (for TFE) or `ux0:/data/ssam_tse/` (for TSE). **Do not overwrite anything if it asks.**
4. Install `ssam_tfe_v2.vpk` (for TFE) or `ssam_tse_v2.vpk` (for TSE).
5. Run the game.

# Known issues
* The game takes a long time to load, both at startup and when loading into a level.
* The performance is not very good, especially in scenes with lots of dynamic lights.
* Stock demos can desync. I'm not sure if this is because this is technically version 1.10 and those are from 1.07, or because of something I did.
* Network multiplayer doesn't seem to work. Split screen kind of works, but probably runs like ass.
* TSE *might* run out of memory in levels with lots of enemies, though I haven't witnessed it happen.

# Notes
* If the game hangs after starting a level, that means it's autosaving. Should take up to 10-15 seconds.
* If controls seem to be unbound, make sure Player 0 is selected in the Options / Players and Controls menu.
* I have enabled the "Precache shadowmaps" option by default, which results in less lag in game, but significantly increases load times. If you don't want that, you can disable it in "Advanced options" -> "Rendering options".
* You can turn dynamic lights off for a performance increase by setting `shd_iAllowDynamic` in `Scripts/PersistentSymbols.ini` to 0, but beware: dynamic lights are an integral part of some levels.
* Press R to apply settings in menus where the apply button can't be selected by scrolling down. Or just tap the screen.
* If the game crashes, take a look at the log file in the game folder (`ux0:/ssam_tfe/ssam.log` or `ux0:/ssam_tse/ssam.log`).
Name Version Released Hits DL Link QR
Serious Sam TSE vRELEASE 2 12/17/25 143 Download QR
Serious Sam TSE data vRELEASE 2 12/17/25 162 Download QR
Serious Sam TSE vpsvita1 11/16/25 149 Download QR
Serious Sam TSE data vpsvita1 11/16/25 157 Download QR