A loader that runs the native library of the Android version of FINAL FANTASY VII (v1.0.29) on the PlayStation Vita, without emulation: the original ARMv7 .so runs directly on the CPU, with the Android system calls redirected to their Vita equivalents.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| METEOR VII VITA |
v0.6.1 |
10/20/26 |
14 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.6.1):
- Right analog stick rotates the world map camera (same rate as L/R buttons, no effect outside world map).
- World map runs at a steady 30 fps. The four hottest world map routines were replaced with native ARM code that produces identical results (was 19–23 fps in v0.5).
- Fields that recreate textures every frame are faster: paletted conversion is split by destination format, and GL texture names are pre-generated so the game thread never stalls.
- Field screen zoom corrected to 448 lines (777×544, no distortion). field_stretch_on.txt enables full 960×544 stretch.
- Battle screens now use the same zoom, removing the black strip under the command menu.
- Profiler fixed: no more console reset on boot with profile_on.txt. Sampler runs on core 0 for exact instruction-level samples.
- New profile_all.txt switch for continuous profiling (every 20 ms while running).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| METEOR VII VITA |
v0.5 |
10/18/26 |
22 |
Download |
QR |
| METEOR VII VITA |
v0.2 |
10/14/26 |
16 |
Download |
QR |