An original single-player run-and-gun homebrew for PlayStation Vita. Fight across six industrial coastal missions, rescue workers, commandeer the Scrap Walker and bring down the Iron Grid.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Iron Coast: Scrap Tide |
v0.3.0 |
09/09/26 |
9 |
Download |
QR |
Changelog (v.0.3.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Gun Bros is a top-down twin-stick shooter developed by Glu Mobile.
Play as Percy or Francis Gun and fight endless waves of enemies using a wide variety of weapons and gear. The game combines fast-paced shooting with character and equipment upgrades.
The game has a relatively long loading time on shops.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gun Bros Vita |
v1.0 |
09/09/26 |
9 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A native YouTube client for the PlayStation Vita, written in C against VitaSDK/vita2d. ViTube talks directly to YouTube's internal ("innertube") JSON API, plays videos through the Vita's hardware decoders.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ViTube |
v1.2 |
09/08/26 |
40 |
Download |
QR |
Changelog (v.1.2):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A port of the Steam game Parkour Labs, a hard parkour videogame similar to CSGO: Surf.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Parkour Labs |
v2.0 |
09/07/26 |
13 |
Download |
QR |
Changelog (v.2.0):
- 60 new levels (!)
- Improved Menu
- New Elements
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Parkour Labs |
v1.2 |
03/09/26 |
124 |
Download |
QR |
| Parkour Labs |
v1.0 |
09/28/23 |
110 |
Download |
QR |
LiveArea NoLimits
livearea_nolimits.suprx is a taiHEN user plugin for the PlayStation Vita retail FW 3.60 and FW 3.65 SceShell, with a separate PTEL/testkit 3.60 profile. It changes the home-screen limits to:
50 pages;
10 top-level icons per page, unchanged from the firmware;
500 top-level icons in total;
1,000 counted application/content icons instead of 500.
The plugin validates every original instruction before applying any injection. It selects a patch profile by the loaded SceShell module NID and verifies its text-segment size and the expected code at every patch site. HENkaku version spoofing can remain enabled: the plugin does not use the system-version API. This protects unsupported firmware versions and already-modified shells from blind writes. Version 1.6.0 is built in Release mode with runtime logging disabled, including when the icon-cache correction is enabled.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LiveArea NoLimits |
v1.6.0 |
09/07/26 |
20 |
Download |
QR |
Fix the recovery allocator's stack-guard validation so correctly loaded firmware can receive the hidden-application recovery patches.
In v1.4.0/v1.5.0, validation incorrectly expected the guard address inside SceDbRecovery's text segment. The loader resolves it to the imported SceLibKernel __stack_chk_guard variable instead. The old check could therefore silently skip the allocator hook and all seven recovery patches, leaving the native 500-application limit active.
Changes
Compare the full operand with the plugin's own loader-resolved guard import; retain module identity, instruction, register and address validation.
Correct the test fixture's relocation assumption and add rejection tests for altered operands and the old placeholders.
Verify the actual retail firmware import records and the reported 510-visible/one-hidden recovery-planning case.
Retain feature parity for retail 3.60, retail 3.65 and PTEL 3.60, including the complete icon-cache correction.
Build and validation
The published plugin is built in Release mode, optimized with -O2, with runtime logging disabled. Diagnostic file-operation symbols and log strings are absent. Existing log files from older versions are left untouched.
Both Release variants passed fresh sanitizer, firmware-byte, lifecycle/rollback, cache and hook-relocation tests, plus 33,942 native ARM shell checks per variant. Native recovery tests use the supplied database's counts without modifying that database: the stock planner returns -10 and the patched planner returns 1.
Validation limitation: this fixes a confirmed recovery-patch activation defect. The shutdown during database updating reported in issue #2 and successful restoration have not yet been retested on the affected Vita. Offline tests do not establish end-to-end hardware resolution.
Limits remain 500 top-level icons, 50 pages, 10 icons per page and 1,000 counted application/content icons. No database-format change is introduced.
Asset: livearea_nolimits.suprx (10,398 bytes)
SHA-256:
2c8c40df4eb0373b33622cbe4ec8c17fa4a0ab3c4d53e2bd24a14b49f7ba59f1
To upgrade, replace the plugin at the existing configured path and fully reboot. Preserve your existing plugin and database backups.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Unoffical Runescape Classic Client port for Playstation Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Runescape Vita |
v1.1.1 |
09/07/26 |
9 |
Download |
QR |
- Fixed wilderness 72 teleport / no damage bug
- Fixed wrong scenery after area crossings
- Fixed new world stuck at 95%
- Fixed deleted worlds keeping bots
- Added bot duels (they challenge you too)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Runescape Vita |
v1.1.0 |
09/07/26 |
18 |
Download |
QR |
| Runescape Vita |
v1.00 |
08/26/26 |
35 |
Download |
QR |
Crash Team Racing: High Octane is a sourceport for PSVita of Crash Team Racing based on the ctr-native project. It focuses on new features, enhancements and optimization.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crash Team Racing: High Octane |
v1.3.1 |
09/07/26 |
12 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PS1
Changelog (v.1.3.1):
- Fixed a bug causing ghosts generated from PC to get desynced if right analog was used.
- Added a new option to change default camera between the close and far one.
- Added a new option to change default attachment between minimap and speedometer.
- Made so that analogs inputs are properly shown in the input viewer overlay.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Crash Team Racing: High Octane |
v1.3 |
09/06/26 |
24 |
Download |
QR |
| Crash Team Racing: High Octane |
v1.2 |
09/02/26 |
24 |
Download |
QR |
| Crash Team Racing: High Octane |
v1.1 |
08/29/26 |
51 |
Download |
QR |
| Crash Team Racing: High Octane |
v1.0 |
08/26/26 |
37 |
Download |
QR |
Last Train Home is a short horror-adventure game about being stuck on a train. It is loosely based on a story of the same name that its creator, hby, read on the internet. This game was submitted to MiniJam 47. The whole thing was written in C.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Last Train Home Vita |
v1.0 |
09/06/26 |
11 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This useful application allows you to make personalized bubbles with 'icon' and 'title' of your PSP content (HBS/PSX/ISO/CSO) quick and easy, using the 'LMAN' plugin, forgetting completely of the tedious and long manual method.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Adrenaline Bubble Manager |
v6.22 |
09/06/26 |
107 |
Download |
QR |
Fix module install: file-by-file copy into sce_module and conditional CRC log
Update isage ABM adrenaline_user.suprx to fix PSP EBOOT.PBP bubble launch for Adrenaline v8.0.2
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Adrenaline Bubble Manager |
v6.21 |
08/31/26 |
141 |
Download |
QR |
| Adrenaline Bubble Manager |
v6.20 |
07/23/23 |
6060 |
Download |
QR |
| Adrenaline Bubble Manager |
v6.19 |
02/11/23 |
105449 |
Download |
QR |
| Adrenaline Bubble Manager |
v6.17 |
12/15/22 |
2521 |
Download |
QR |
| Adrenaline Bubble Manager |
v6.16 |
11/07/21 |
4529 |
Download |
QR |
| Adrenaline Bubble Manager |
v6.15 |
10/29/21 |
855 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v6.14 |
01/24/21 |
4240 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v6.13 |
09/27/20 |
2643 |
Download |
QR |
| Adrenaline Bubbles Manager |
v6.12 |
07/14/20 |
948 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v6.12 |
07/15/20 |
2028 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v6.11 |
12/05/19 |
4405 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v6.10 |
10/18/19 |
1986 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v6.00 |
07/20/19 |
2102 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.30 |
06/10/19 |
1581 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.27 |
06/09/19 |
1013 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.26 |
05/09/19 |
1673 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.25 |
05/06/19 |
1093 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.24 |
04/29/19 |
1008 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.23 |
04/26/19 |
1012 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.22 |
04/24/19 |
959 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.21 |
03/11/19 |
1501 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.20 |
02/27/19 |
1238 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.19 |
02/25/19 |
1041 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.18 |
01/23/19 |
1357 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.17 |
12/19/18 |
1480 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.16 |
11/28/18 |
1300 |
Download |
QR |
| Adrenaline Bubble Manager |
v5.15 |
11/25/18 |
963 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.15 |
11/25/18 |
945 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.14 |
11/10/18 |
1324 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.13 |
08/28/18 |
1711 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.12 |
08/19/18 |
1107 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.11 |
07/31/18 |
1339 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.10 |
07/26/18 |
1254 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.09 |
07/23/18 |
1268 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.08 |
07/20/18 |
1163 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.07 |
07/04/18 |
1472 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.06 |
07/02/18 |
1158 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.05 |
07/02/18 |
1011 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.04 |
06/07/18 |
1097 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.03 |
05/22/18 |
1043 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.02 |
05/07/18 |
1315 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.01 |
04/19/18 |
1163 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v5.00 |
04/14/18 |
1037 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.11 |
04/10/18 |
1061 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.10 |
03/24/18 |
1384 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.09 |
03/13/18 |
1306 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.08 |
01/15/18 |
2134 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.07 |
12/19/17 |
1214 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.06 |
12/13/17 |
1213 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.05 |
12/08/17 |
1285 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.04 |
12/06/17 |
1185 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.03 |
10/31/17 |
1326 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.02 |
10/22/17 |
1370 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.01 |
10/20/17 |
1191 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v4.00 |
10/17/17 |
1151 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v3.10 |
10/10/17 |
1161 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v3.09 |
10/07/17 |
1237 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v3.08 |
10/03/17 |
1301 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v3.07 |
09/20/17 |
1226 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v3.06 |
09/19/17 |
1161 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v3.05 |
09/16/17 |
1227 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v3.01 |
08/27/17 |
1153 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v3.00 |
08/25/17 |
1205 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v2.10 |
08/01/17 |
1158 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v2.00 |
07/14/17 |
1187 |
Download |
QR |
| AdrenalineBubbleManager.vpk |
v1.00 |
07/05/17 |
1247 |
Download |
QR |
Feather Park is a small game where you can explore an autumn park, play minigames, make friends, and discover what's inside the barn.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Feather Park Vita |
v1.0 |
09/06/26 |
10 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
An original sky-gliding pixel-art adventure for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Skyrift |
v1.3.0 |
09/06/26 |
21 |
Download |
QR |
Changelog (v.1.3.0):
Fixed:
- Void-fall "penalty" used to heal instead of hurt (subtracted 1 AFTER a full heal) - it's now capped at the HP you actually fell with, never a free heal, still never lethal
- Stomp now always one-shots non-boss enemies - isle 6+ eagles at 4 HP (breed bonus) used to survive a stomp, breaking the taught "land on foes to squash them" rule
- Fixed a frog telegraph animation desync on late isles, a three-part lightning lifecycle bug (bolts during death fades, frozen through hit-stop, popping across pause), and sparse weather at isle start
- weather/difficulty tables moved into the generated level config instead of hard-coded level indices in the engine - reordering isles can no longer silently misattach them
New: difficulty & reward:
- Rift-touched eagles (isles 9-10) telegraph a dive attack: a hover-flash warning, then a fast dive at wherever you're standing
- FLAWLESS bonus: clear an isle with every gem and zero damage for +500 score - now tracked live in the HUD, not just revealed at the door
New: story:
- A short lore beat between each of isles 2-10, setting up what's ahead
New: visuals:
- Hero: a dash streak pose and a hit-recoil tilt
- Enemies: elite auras now breathe instead of a flat glow; bosses go visibly enraged below 1/3 HP (bigger glow, red fury flicker)
- Environment: haze and god rays now match the isle's weather - cool moonlight through the firefly hollows, grey overcast in the storm, molten orange over the embers
- HUD: the dash cooldown pip is labeled
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Skyrift |
v1.2.0 |
07/20/26 |
59 |
Download |
QR |
| Skyrift |
v1.1.0 |
07/18/26 |
62 |
Download |
QR |
| Skyrift |
v1.0.0 |
07/03/26 |
57 |
Download |
QR |
A cleaned PlayStation Vita build of UAE4ALL2 HD, an Amiga emulator based on the UAE4ALL2 project.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UAE4LL2 HD Vita |
v1.08 |
09/06/26 |
17 |
Download |
QR |
Native CHD Disc Image Support for Amiga CD32
In-Game Resolution Hotkey Fix (R + START + D-Pad Left / Right)
Real-Time On-Screen Display (OSD Toast HUD)
Auto Centering (Auto Crop) Optimization and Disabled Default
and more fix
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UAE4LL2 HD Vita |
v1.07 |
08/30/26 |
41 |
Download |
QR |
| UAE4LL2 HD Vita |
v1.06 |
08/29/26 |
28 |
Download |
QR |
| UAE4LL2 HD Vita |
v1.05 |
08/23/26 |
34 |
Download |
QR |
| UAE4LL2 HD Vita |
v1.04 |
08/22/26 |
53 |
Download |
QR |
| UAE4LL2 HD Vita |
v1.03 |
08/21/26 |
33 |
Download |
QR |
| UAE4LL2 HD Vita |
v1.01 |
08/17/26 |
42 |
Download |
QR |
| UAE4LL2 HD Vita |
v1.0.2 |
08/17/26 |
44 |
Download |
QR |
| UAE4LL2 HD Vita |
v1.0 |
08/16/26 |
35 |
Download |
QR |
Port of Barony by Turning Wheel for Playstation Vita
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Barony Vita |
v0.0.2-5.0.2 |
09/05/26 |
18 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
- Online multiplayer: internet (NAT traversal + relay) LAN and local ad-hoc
- Global leaderboard: top 20 plus your rank, full run details, per-console account
- Fixed rainbow shadows
- Fixed enemies freezing and not chasing, and bosses missing body parts
- Fixed torch and flame jitter
- Fixed see-through walls after digging
- Suspend/resume and stability fixes
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Barony Vita |
v0.0.1-5.0.2 |
07/28/26 |
69 |
Download |
QR |
GrooveSpeed Vita is a standalone, precision turntable speed and flutter diagnostic tool for vinyl enthusiasts and audiophiles, built natively for the PlayStation Vita (PCH-1000 OLED, PCH-2000 Slim, and PlayStation TV (please don't use it on Playstation TV).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GrooveSpeedVita |
v1.0 |
09/03/26 |
8 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Prince of Persia Classic is a 2012 release for Android and iOS devices that recreates the levels of the legendary 1989 classic game with modernized 3D graphics.
This repository contains a wrapper/loader for the Android version of Prince of Persia Classic (based on Cocos2d-x), adapting the environment to run the native ARM dynamic libraries (.so) on the PS Vita using TheFloW's Android SO Loader base.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Prince of Persia Classic |
v01.28 |
09/03/26 |
39 |
Download |
QR |
Download & install
Download popclassic.vpk from this release's assets.
Install it with VitaShell on your PS Vita (running HENkaku/h-encore).
Copy the game data to ux0:data/popclassic/ from your legally owned copy of the Android game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
VitaMediaDeck plays video and music already owned and stored by the user. Media can come from the Vita memory card or from an authenticated WebDAV, SFTP, or SMB server. Browsing, demuxing, hardware decoding, audio/video synchronization, and rendering all run on the console; no companion service is required.
VitaWave does not discover, acquire, export, convert, or copy media from online catalogues. It has no account integration with third-party media platforms and does not provide a download or audio-extraction feature.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaMediaDeck |
v1.2.0 |
09/02/26 |
26 |
Download |
QR |
Changelog (v.1.2.0):
- Direct HTTP/HTTPS downloads from the web or local network
- Rear-camera QR scanner for resource links
- Downloads from WebDAV, SFTP and SMB
- Destination folder picker and folder creation
- Progress bar, pause/resume and abort
- Incomplete transfers remain separate .part files
- Media library improvements:
- Local image albums and folders
- Cached, asynchronous thumbnails instead of loading full images in the grid
- Large-image-safe JPEG, PNG and WebP decoding, plus BMP, TGA, GIF, PSD, HDR, PIC and PNM support
- Touch gestures and hardware controls for image zoom, pan and rotation
- Folder-first local and network navigation
- Optional flattened media collections
- Faster startup, Back navigation and remote directory reopening
- Sorting, filtering and correctly scaled file sizes
- Watched-progress indicators on video covers
- Playback fixes and improvements:
- Runtime HW/SW decoder selection when the global setting is Auto
- Correct audio/video synchronization after startup, resume and seeking at arbitrary timestamps
- Subtitle synchronization retained after seeking
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaMediaDeck |
v1.0.2 |
08/30/26 |
43 |
Download |
QR |
| VitaMediaDeck |
v1.0.1 |
08/28/26 |
28 |
Download |
QR |
Native port of ILLUSIA (Android, com.gamevil.illusia, Gamevil Nexus2 engine) to the PS Vita. Runs the original libgameDSO.so unmodified through a SoLoader + FalsoJNI bridge.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ILLUSIA Vita |
v1.0.1 |
09/02/26 |
6 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Illusia Vita |
v1.0.0 |
08/31/26 |
26 |
Download |
QR |
An ARM dynamic binary loader / native wrapper of ILLUSIA 2 (Android v1.0.3) for the PlayStation Vita / PlayStation TV using so-loader and vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ILLUSIA 2 Vita |
v1.0.0 |
09/02/26 |
9 |
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Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0.0):
- First Release.
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HPL2 Handyman is a community-maintained fork of the released Amnesia: The Dark Descent game and HPL2 engine source. It modernizes the desktop engine and brings the game to additional platforms while preserving compatibility with the original game data. It is not an official Frictional Games release.
This repository and its release packages contain engine code only. A legal copy of Amnesia: The Dark Descent is required. At the time of writing, only the Steam release has been tested; data from other releases may work but is not yet verified. Frictional Games' copyrighted retail assets are not included.
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| Amnesia Vita |
v1.5 |
09/01/26 |
21 |
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Changelog (v.1.5):
- Optimize the native Vita GXM renderer, post effects, lighting, decals, audio, physics, map loading, texture caches, touch input, and stock-clock performance at a 480x272 scene extent.
- Add resumable Vita data optimization, conservative install compaction, DevLink diagnostics and updater tooling, shader-cache provenance, and broader regression coverage.
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| Amnesia Vita |
v1.3 |
08/24/26 |
32 |
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| HPL2 Handyman |
v1.0 |
08/21/26 |
41 |
Download |
QR |
A platformer that builds itself. Every run is a new randomly generated level.
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| Deckis Platformer |
v2.0 |
09/01/26 |
37 |
Download |
QR |
Changelog (v.2.0):
Added:
- Levels mode with 50 levels across 10 worlds, each ending in a boss fight, with a star system and target times
- 10 bosses with 9 different attack types
- 7 new enemy types, 6 new level passages and 5 new colour worlds, all of them in Challenge and Endless too
- Hard Mode with a single life and no shields or hearts
- Shop with 10 hats, plus 10 cube colours and a gold one for 100 percent
- Ghost racing against your own best run
- 19 new music tracks, 21 in total, one per world and one per boss
- Scores screen with level progress, perfect levels, Hard Mode clears and coin totals
Changed:
- Enemy hits now cost one life instead of sending you back to the checkpoint
- New menus, level select and LiveArea for 2.0
Fixed:
- Game now runs at 60 frames per second
- No Crackling audio, including on overclocked consoles
- Fast movement no longer passes through thin platforms
- Landing on moving and one way platforms
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