Kingdom Hearts: Chain of Memories Vita is a native port of the Game Boy Advance game Kingdom Hearts: Chain of Memories (USA) to the PS Vita, built on the community decompilation of the game (Pheenoh/khcom). The game's code is recompiled for the Vita's ARM processor and runs natively; the GBA's hardware is replaced by a platform layer written for the Vita, and only the GBA's picture processor is reproduced in software, rendered on two CPU cores and presented with vitaGL at a stable 60 fps.
The game is drawn 282 pixels wide instead of 240 and shown full screen at 960x544 in 16:9. The additional space shows more of each scene: backgrounds in events, battles and the card-built field rooms are extended with the game's own map data, and characters, enemies, items and effects remain visible in it. Menus and interface screens made for the original screen size are shown at their original width with black bars. Original 3:2 and stretched display modes are also available, with linear or nearest filtering.
Additions over the GBA version include one-button card stocking and sleights (L+R mapped to a single button), a dedicated dodge-roll button, analog stick movement, a skippable movie playback, and Sora's HP display shown while exploring the field as well as in battle.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| KH:COM Vita |
v0.02.03 |
09/30/26 |
7 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: GBA
Changelog (v.0.02.03):
- First Release.
| Name |
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A native, hardware-accelerated PlayStationVita and PlayStationTV port of Test Drive II: The Duel (1989), based on the static recompilation and reverse-engineering work by kylofon.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Test Drive II Vita |
v0.2 |
09/30/26 |
7 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.0.2):
- First Release.
| Name |
Version |
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Pokemon Emerald Rogue is a roguelite fan game by Pokabbie built on the pokeemerald-expansion decompilation of Pokemon Emerald. Each adventure starts from a hub town and follows a branching path of routes, trainer battles, gyms and special encounters, ending in a run towards the champion. Pokemon, items and trainers change from run to run. Progress between runs is kept in the hub, which unlocks quests, upgrades, a daycare, berry fields and other facilities. The game includes Pokemon and moves up to Generation 9, abilities, held items, mega evolution, primal reversion, Z-moves, terrains, weather and double battles, with an optional revised mode for moves and Pokemon.
In order to work, you must supply a copy of the Pokemon Emerald Rogue EX v2.2.1 ROM onto ux0:data/pokeemerald_rogue/.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pokeemerald Rogue Vita |
v1.2 |
09/30/26 |
9 |
Download |
QR |
Requirements:
- Game Data Files: GBA
Changelog (v.1.2):
- First Release.
| Name |
Version |
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DL Link |
QR |
A native, hardware-accelerated PlayStationVita and PlayStationTV port of Test Drive III: The Passion (1990), based on the static recompilation and reverse-engineering work by kylofon (test-drive-3-sdl3).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Test Drive III Vita |
v0.1 |
09/30/26 |
8 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.0.1):
- First Release.
| Name |
Version |
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QR |
The original Icy Tower 1.3.1, frame for frame, on your PS Vita.
A from-scratch engine port that plays with the game's own graphics, sounds and music, read from your copy of the free PC game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Icy Tower Vita |
v1.0.1 |
09/29/26 |
8 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.0.1):
- First Release.
| Name |
Version |
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DL Link |
QR |
An experimental PlayStation Vita port of OpenMoHAA, a sourceport of Medal of Honor: Allied Assault.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenMoHAA Vita |
v0.1.1 |
09/29/26 |
9 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.0.1.1):
- Fix: ambient sounds that the PC install leaves loose in sound/ (rain, thunder, wind, hedges) are now found. v0.1 missed them, which can stall the levels that use them (e.g. the rain in Mission 5).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenMoHAA Vita |
v0.0.2-vita.2 |
08/23/26 |
32 |
Download |
QR |
Decompilation and portable C99 reimplementation of Ecstatica 1 & 2, the 1994/1997 ellipsoid-rendered adventure games by Andrew Spencer Studios.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ecstatica Vita |
v0.7.1 |
09/29/26 |
6 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.0.7.1):
- First Release.
| Name |
Version |
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DL Link |
QR |
FlashVita is an experimental native Flash/SWF player for PlayStation Vita.
Alpha software: the current public build is v0.15.31-alpha.1. Compatibility is incomplete, performance varies significantly between SWFs, and crashes or rendering bugs are still possible. Please report reproducible issues with the SWF name, FlashVita version and a runtime log when available.
FlashVita embeds Ruffle 0.6.0 for SWF parsing, AVM1/AVM2 execution and the Flash timeline, with a Vita-specific frontend, renderer, audio backend, storage layer, input handling and network adapter. The current renderer uses a native SceGxm path for the hot draw path while keeping vitaGL for integration/fallback paths that are still being replaced.
| Name |
Version |
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DL Link |
QR |
| FlashVita |
v0.15.31 Alpha 1 |
09/29/26 |
8 |
Download |
QR |
This is the first public Alpha release of FlashVita, an experimental native Flash/SWF player for PlayStation Vita powered by Ruffle.
Highlights
AVM1 and AVM2 execution through the embedded Ruffle runtime.
Vita-native SceGxm hot rendering path with asynchronous render submission and vitaGL fallback/integration paths.
Native Vita audio, input, IME, storage and HTTP backends.
Per-game control profiles, analog mouse and touch input.
External game asset support under ux0:data/FlashVita/gamefiles/<game>/.
Local overrides and HTTP caching for SWFs that load additional data at runtime.
Extended-memory application attribute included in the VPK.
Installation
Copy FlashVita-v0.15.31-alpha.1.vpk to the Vita using VitaShell USB or FTP.
Install the VPK with VitaShell.
Copy your legally obtained .swf files to ux0:data/FlashVita/games/.
Launch FlashVita and use Refresh if needed.
Games that need external files can use ux0:data/FlashVita/gamefiles/<game>/. See the README for directory examples, data/ overrides and origin.override.txt.
FlashVita does not include any Flash games or copyrighted game assets.
| Name |
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Decompilation and portable C99 reimplementation of Ecstatica 1 & 2, the 1994/1997 ellipsoid-rendered adventure games by Andrew Spencer Studios.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ecstatica 2 Vita |
v0.7.1 |
09/29/26 |
5 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.0.7.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
UFO 40 is inspired by UFO 50 by Mossmouth, a collection of fifty "lost" games from a console that never existed. This is a joke port with a shorter name and fewer games: forty cartridge slots on the equally fictional Beamdown Softworks console.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UFO 40 |
v0.6.2 |
09/29/26 |
10 |
Download |
QR |
Changelog (v.0.6.2):
- Unknown changelog.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UFO 40 |
v0.5.1 |
09/25/26 |
28 |
Download |
QR |
A native Flash player for the PS Vita built on Ruffle.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Ruffle Vita |
v1.1.0 |
09/29/26 |
7 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.1.1.0):
- Explore. Press R in the library to browse about 6,000 Flash games from the Silvergames archive and download them over Wi-Fi.
- A new look. The whole interface was redrawn in the style of the old Flash game portals: bold outlines, hard shadows, flat colours, and the Lilita One and Nunito typefaces. The LiveArea artwork was updated to match.
- Controls. L/R now switch between Library and Explore. Paging through a list moved to the D-pad's left and right.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FlashVita |
v1.0.0 |
09/29/26 |
16 |
Download |
QR |
Star Wars: Knights of the Old Republic running natively on the PS Vita. Loads Aspyr's own Android libraries via the so-loader technique, with graphics on vitaGL and a from-scratch FMOD audio backend over sceAudiodec. Playable Requires your own copy of the Android release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaKotor |
v0.3.0 |
09/28/26 |
7 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.3.0):
- Sound no longer thins out and goes silent. The game has 45 sound slots and only frees one when it sees the sound finish. Some never got that signal, so after an hour or so every slot was taken, new sounds went nowhere, and the music kept retrying until the game dropped to 5 fps. Dead slots are now handed back. An 87-minute session stayed clean.
- The world no longer tears into long spikes after 20-40 minutes. The GPU's pool for vertex shaders filled up and new shaders quietly failed, so models were drawn with the wrong one. The pool is four times larger and frees idle entries when it runs short. An 83-minute session had no failures.
- Footsteps, doors and containers are at full volume again. If you played an early build, your swkotor.ini holds 2D3D Bias=0.10, which plays every positioned sound at a tenth of its volume. The loader now resets it to the game's default of 1.00 when it starts, so you don't need to edit anything.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaKotor |
v0.2.0 |
09/22/26 |
23 |
Download |
QR |
Daedalus X64 is a Nintendo 64 emulator originally for Linux and PSP ported to PSVITA thanks to vitaGL usage.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Daedalus X64 |
vNightly |
09/28/26 |
26 |
Download |
QR |
- Added support for Russian translation. (By nekita13)
- Added support for Turkish translation. (By rewold20)
- Fixed an issue causing the app to crash when booted from other apps in certain cicrumstances.
- Separated nightly auto updater from stable releases auto updater.
- Optimized several instructions in the DynaRec.
- Made DynaRec code buffer doublebuffered.
- Implemented several missing instructions in the DynaRec.
- Added registers caching to the DynaRec.
- Fixed some issues in the DynaRec causing incorrect operations to happen.
- Added loop optimizations to the DynaRec.
- Added memory access optimizations to the DynaRec.
- Removed Safe Dynarec as CPU emulation mode and added a DynaRec config panel to properly enable optimizations selectively.
- Fixed an issue causing graphics to get corrupted in some games if Wait Rendering Done wasn't set.
- Made so that the emulator will automatically unpause if the user selects the Close Rom or Restart Rom options while the emulator was paused.
- Updated to latest vitaGL commit.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| DaedalusX64.vpk |
vNightly |
05/02/20 |
1126 |
Download |
QR |
| Daedalus X64 |
v0.6 |
12/12/20 |
14262 |
Download |
QR |
| Daedalus X64 |
v0.5 |
09/05/20 |
1608 |
Download |
QR |
| Daedalus X64 data file |
v0.5 |
09/05/20 |
1282 |
Download |
QR |
| Daedalus X64 |
v0.4 |
06/29/20 |
1131 |
Download |
QR |
| Daedalus X64 data file |
v0.4 |
06/29/20 |
965 |
Download |
QR |
| Daedalus X64 |
v0.3 |
05/15/20 |
1142 |
Download |
QR |
| Daedalus X64 data file |
v0.3 |
05/15/20 |
1406 |
Download |
QR |
| Daedalus X64 |
v0.2 |
05/06/20 |
806 |
Download |
QR |
| Daedalus X64 |
v0.1 |
05/01/20 |
716 |
Download |
QR |
| Daedalus X64 data |
v0.1 |
05/01/20 |
670 |
Download |
QR |
Port of Animal Crossing for the Nintendo Gamecube, based on the decompilation and PC port.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Animal Crossing Vita |
v0.5.0 |
09/28/26 |
18 |
Download |
QR |
Changelog (v.0.5.0):
- Multiplayer: visit friends' towns by train, up to 4 players
- Connect by local wireless, same Wi-Fi, or internet (ticket number)
- Chat balloons, GameCube or Vita keyboard
- New Online settings page
- Fixed NES issues
- Fixed D-pad fruit duplication
- Rendering fixes
- Blocked known text and save exploits
- rom_path in settings.ini sets the ROM location
- Version shown on the title screen
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Animal Crossing Vita |
v0.4.1 |
06/06/26 |
235 |
Download |
QR |
| Animal Crossing Vita |
v0.4.0 |
06/03/26 |
60 |
Download |
QR |
| Animal Crossing Vita |
v0.3.2 |
05/24/26 |
78 |
Download |
QR |
| Animal Crossing Vita |
v0.3.1 |
05/23/26 |
79 |
Download |
QR |
| Animal Crossing Vita |
v0.3.0 |
05/19/26 |
73 |
Download |
QR |
| Animal Crossing Vita |
v0.2.0 |
04/20/26 |
156 |
Download |
QR |
| Animal Crossing Vita |
v0.1.0a |
04/02/26 |
119 |
Download |
QR |
A complete distribution, automated build environment, and handheld userland for running Linux 6.12 on hacked PlayStation Vita consoles.
While original proof-of-concept projects proved that modern Linux can boot on the PS Vita SoC, they required specialized developer equipment such as soldered UART serial cables. LinuxOnVita bridges the gap into a fully standalone, interactive handheld Linux device with out-of-the-box touch typing, physical gamepad navigation, automated on-device Wi-Fi, memory-safe ZRAM swap, full package management (apk), and native framebuffer gaming.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LinuxOnVita |
v1.3.0 |
09/28/26 |
15 |
Download |
QR |
Changelog (v.1.3.0):
- Added Bootstrapper Debug Mode and Diagnostic Logger to LinuxOnVita.vpk with pre-flight safety checks, an on-screen log viewer, and persistent disk logging (boot_debug.log).
- Added on-device hardware and system diagnostic tool (vita-diagnostics / vita-diag) to troubleshoot SD card mounting and Wi-Fi connectivity with automatic password redaction.
- Upgraded bundled Alpine Linux mini-rootfs container to Alpine v3.24 with automatic repository migration.
- Enabled System V IPC and security namespaces in the kernel (CONFIG_SYSVIPC, CONFIG_USER_NS, CONFIG_SECCOMP) for container sandboxing and shared memory support.
- Added turnkey IceWM graphical desktop environment (alpine-desktop) running via X11 framebuffer with native touchscreen support and calibrated 96 DPI typography.
- Added analog stick mouse cursor and scroll wheel emulation (vita-input-mapper --desktop) with button click bindings.
- Bundled handheld graphical application suite including Badwolf web browser, XFCE Task Manager, Matchbox on-screen keyboard, Sakura terminal, Mousepad text editor, and PCManFM file manager.
- Fixed baremetal loader standby handover and suspend interception (baremetal-loader.skprx) to resolve black screen hangs on PS Vita Slim (PCH-2000).
- Fixed Syscon analog stick sampling initialization in vita-buttons so thumbsticks register movement properly in Linux.
- Fixed block device re-mount errors (Can't open blockdev) by switching to robust /proc/mounts checks.
- Fixed OpenSSH daemon restart errors when obtaining DHCP leases on Wi-Fi connection.
- Fixed duplicate tmpfs mounts across /dev/shm, /run, and /tmp.
- Fixed exFAT improper unmount warnings on shutdown by synchronizing filesystems and terminating logger handles cleanly.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LinuxOnVita |
v1.2.0 |
09/25/26 |
53 |
Download |
QR |
A cleaned PlayStation Vita build of UAE4ALL2 HD, an Amiga emulator based on the UAE4ALL2 project.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| UAE4LL2 HD Vita |
v1.12 |
09/28/26 |
14 |
Download |
QR |
Dedicated LHA filter in the Game Library tab for one-click extraction and direct launching.
Improved compatibility with copy-protected IPF floppy disks, featuring support for variable-density tracks and weak bits (CapsLib).
Complete WHDLoad base pack distribution, including Devs/Kickstarts folders, .RTB and .PAT relocation tables, and support for all Kickstart aliases.
Fixed an issue with HDF files
Fixed an issue where the Start button would restart the game after changing settings
A port of the Android tower-defense game Army of Darkness Defense (Backflip Studios), version 1.1.1, to the PS Vita. It is a .so loader port: the original ARMv7 Android game library runs natively, with Vita-native graphics (vitaGL) and audio (FMOD Ex through OpenSL ES). Advertising, analytics and social-network services are removed, and the in-game coin store works offline without payment. No game data is included: a small offline preparation kit builds the data folder from the user's own copy of the Android game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Army of Darkness Defense Vita |
v1.0 |
09/28/26 |
20 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A modern home screen for the PS Vita. VitaOS puts your games, films, music, apps and photos behind one fast, good-looking menu, with a PS5-style feel on the handheld you already own.
VitaOS is free and open source (GPLv3). It is not affiliated with or endorsed by Sony Interactive Entertainment. PlayStation and PS Vita are trademarks of Sony Interactive Entertainment.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaOS |
v1.4.3 |
09/28/26 |
18 |
Download |
QR |
| VitaOS plugin |
v1.4.3 |
09/28/26 |
18 |
Download |
QR |
Changelog (v.1.4.3):
The Home row holds still:
Tiles never move on their own. Films, music and the week card count as one tile each, whatever they show, so a new album no longer sends the music tile to the end. Tiles that load late are added on the right, and a tile that briefly goes away (news during a refresh) comes back to its old place.
Home opens on the game you played last, and the highlight stays there until you touch something; news no longer takes the first spot.
Files
VitaOS.vpk: install with VitaShell over any earlier version; your settings stay.
vitaos_ps.suprx: the optional PS plugin (1.3, unchanged).
Not affiliated with or endorsed by Sony Interactive Entertainment.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaOS |
v1.4.0 |
09/27/26 |
28 |
Download |
QR |
A reimplementation of Sonic R for the PlayStation Vita.
Sonic R is a racing game in the Sonic the Hedgehog series that was developed by Traveller's Tales and Sonic Team. It was initially released for the Sega Saturn in 1997 and was later ported to PC in 1998. It involves Sonic, his friends and the evil Dr. Eggman competing against each other in the World Grand Prix.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic R Vita |
v1.2 |
09/27/26 |
15 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.1.2):
- Fix for the tiles going up when you are near.
- Improved local multiplayer (Widescreen, controllers, etc).
- Adds last updates of vitaGL.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Sonic R Vita |
v1.1 |
09/24/26 |
24 |
Download |
QR |
| Sonic R Vita |
v1.0 |
09/20/26 |
30 |
Download |
QR |
A from-scratch port of Bike Race Pro 4.3 (Top Free Games, 2014) to the PlayStation Vita and PlayStation TV.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Bike Race Vita |
v1.1 |
09/27/26 |
13 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |