PlayStation Vita homebrew port of Gravity Defied, based on the C++ and SDL2 reconstruction of the original mobile mototrial game. This version runs natively on the console and introduces modern improvements, including an in-game menu with support for custom trackpacks (mods).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gravity Defied Vita |
v1.0 |
10/21/26 |
7 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a PS Vita port of the Elasto Mania (2000) source code released by the Elasto Mania Team at https://github.com/elastomania/elma-classic.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Elasto Mania Vita |
v1.1 |
10/21/26 |
6 |
Download |
QR |
Requirements:
- Game Data Files: PC
Changelog (v.1.1):
- Gameplay, replays and menus are drawn by the GPU. The picture looks the same as before, but zooming out no longer slows the game down and 3P/4P split screen runs at full speed.
- The other CPU cores are used too: one prepares the level graphics just before they scroll into view, another saves your settings in the background.
- No more pause before the main menu appears, and the first level after starting the game loads as fast as the others.
- The screen size (Inc. / Dec. Screen Size) is saved and comes back the next time you start the game.
- Make a Screenshot is unassigned by default (it was Triangle). Set it in Options → Customize controls. Screenshots are saved as snapNN.bmp.
- To go back to the v1.0 CPU drawing (for comparing), put an empty file named cpurajz.inf in ux0:data/elma/.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Elasto Mania Vita |
v1.0 |
10/19/26 |
10 |
Download |
QR |
A complete distribution, automated build environment, and handheld userland for running Linux 6.12 on hacked PlayStation Vita consoles.
While original proof-of-concept projects proved that modern Linux can boot on the PS Vita SoC, they required specialized developer equipment such as soldered UART serial cables. LinuxOnVita bridges the gap into a fully standalone, interactive handheld Linux device with out-of-the-box touch typing, physical gamepad navigation, automated on-device Wi-Fi, memory-safe ZRAM swap, full package management (apk), and native framebuffer gaming.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LinuxOnVita |
v1.4.0 |
10/21/26 |
21 |
Download |
QR |
Changelog (v.1.4.0):
LinuxOnVita v1.4.0 - Quad-Core SMP, Touchscreen GUI, Storage Independence & VPN Tunnels
LinuxOnVita v1.4.0 represents a massive leap forward in handheld usability, kernel performance, and hardware independence for PlayStation Vita Linux. This release brings all 4 ARM Cortex-A9 CPU cores online in full Symmetric Multi-Processing (SMP) mode, introduces an intuitive touch-driven graphical user interface, removes the requirement for a proprietary Sony memory card, adds built-in VPN and mesh networking support, and provides persistent storage safety.
✨ Highlights & What's New
️ Full Quad-Core SMP Enablement (4 Cores Active)
All 4 CPU Cores Online: Resolved the secondary core boot stalls where CPU 1 and CPU 3 failed to come online during SMP initialization.
Fixed Loader Stack Pointer Collision: Relocated the baremetal loader stack pointer to ARM scratchpad memory (0x1F007E00), preventing stack register corruption and secondary core mailbox table collisions.
Zero-Timeout Boot: Eliminated the 2-second kernel boot delay. All 4 Cortex-A9 cores now boot cleanly into SMP mode with 1152 BogoMIPS total compute power!
Touchscreen Graphical User Interface (GUI) Overhaul
Modern Handheld Touch UI: Replaced the legacy text console installer with a modern handheld GUI rendered on /dev/fb0 (CDRAM).
Tear-Free 60 FPS Presentation: Double-buffered page flipping synchronized with hardware VSync eliminates all screen flicker and tearing.
Touch & Gamepad Dual Controls: Tap partition cards and large action buttons directly on the screen, or navigate using the D-Pad and physical gamepad shortcuts.
Uncluttered Storage Browser & Recommendation Badges: Displays only active mounted drives (ux0:, ur0:) by default with vibrant recommendation badges ([RECOMMENDED (SD2VITA)] and [RECOMMENDED (INTERNAL)]), plus an expandable [+] SHOW ALL STORAGE DRIVES toggle card.
Graphical Boot Log Viewer: Full-screen presentation with touch scrolling controls, color-coded status syntax highlighting, and persistent logging to ux0:data/LinuxOnVita/boot_debug.log.
Sony Memory Card Independence (In-Memory Pre-Staging)
No Sony Memory Card Required: Eliminated the mandatory requirement for an official Sony memory card (MSIF) to boot Linux.
In-Memory DRAM Pre-Staging: The loader pre-stages zImage (23MB) and the hardware-specific Device Tree blob into physical RAM during the VitaOS stage, allowing Linux to boot directly from SD2Vita (ux0:) or internal eMMC storage (ur0:).
Faster Baremetal Boot: Bypassed MSIF card polling and hardware authentication loops, reducing baremetal boot time by 2 to 3 seconds.
Virtual Network Tunnels & Mesh Networking (CONFIG_TUN & WireGuard)
Built-In Kernel Drivers: Built CONFIG_TUN=y and CONFIG_WIREGUARD=y directly into the kernel for zero-module VPN support.
Automated Node Creation: Automatically creates /dev/net/tun with 0666 permissions during boot.
Mesh VPN Ready: Full policy routing and Netfilter NAT support allow Tailscale, ZeroTier, and WireGuard to run inside Alpine Linux (alpine-chroot).
Native vita-tun Tool: Built-in command-line tool for instant TUN interface creation and verification (vita-tun add tun0, vita-tun del tun0).
Runtime Kernel Querying: Enabled /proc/config.gz (CONFIG_IKCONFIG=y) for live kernel configuration inspection.
️ Storage Protection & Persistent Wi-Fi
Default Read-Only Mounts: /mnt/ux0/ and /mnt/ur0/ mount read-only by default to protect VitaOS databases and exFAT filesystems from corruption during sudden power loss.
Elevated Wi-Fi Saving: vita-wifi temporarily elevates write privileges to save network credentials to persistent storage, then immediately restores read-only protection.
Space Pre-Allocation Safety: Automated disk space checks with a 32MB safety margin in alpine-chroot and alpine-desktop prevent 0-byte corrupted image allocations.
⌨️ Console Touch Keyboard Reshow Button
Persistent [KEYBOARD] Button: Tapping [Hide] on fbkeyboard leaves a prominent, high-contrast blue [KEYBOARD] button on the bottom-right corner of the physical screen.
Protected Virtual Console Geometry: Virtual console geometry is constrained to 32 rows (120x32), ensuring terminal text scrolling never overwrites or erases the reshow button.
️ Direct-to-Desktop Boot Preference
Autostart IceWM (vita-autostart): Option to boot straight into the IceWM graphical desktop on startup with a 3-second failsafe console countdown.
Session-Level Loop Guard: Clean logout from IceWM drops you back to the console shell without respawn loops.
Installation Instructions
Download LinuxOnVita.vpk and transfer it to your PS Vita using VitaShell (USB or FTP).
Install LinuxOnVita.vpk in VitaShell and confirm all extended permission prompts.
Launch LinuxOnVita from your LiveArea home screen.
Select your target storage drive (ux0: for SD2Vita or ur0: for internal eMMC).
If updating from a previous version, tap [ REINSTALL ] (or press Triangle △) to copy the new kernel and boot files.
Tap [ BOOT LINUX ] (or press Cross ✕) to boot!
Download Assets
LinuxOnVita.vpk: Standalone all-in-one bootstrapper and installer.
LinuxOnVita-release-1.4.0.zip: Complete release package with standalone boot files, app directory, and installation guide.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| LinuxOnVita |
v1.3.0 |
09/28/26 |
81 |
Download |
QR |
| LinuxOnVita |
v1.2.0 |
09/25/26 |
75 |
Download |
QR |
Port of the Android Game Plague Inc. v. 1.15.3 for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Plague Inc. Vita |
v1.0.0 |
10/21/26 |
5 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.00):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A loader that runs the native library of the Android version of FINAL FANTASY VII (v1.0.29) on the PlayStation Vita, without emulation: the original ARMv7 .so runs directly on the CPU, with the Android system calls redirected to their Vita equivalents.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| METEOR VII VITA |
v0.6.1 |
10/20/26 |
14 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.0.6.1):
- Right analog stick rotates the world map camera (same rate as L/R buttons, no effect outside world map).
- World map runs at a steady 30 fps. The four hottest world map routines were replaced with native ARM code that produces identical results (was 19–23 fps in v0.5).
- Fields that recreate textures every frame are faster: paletted conversion is split by destination format, and GL texture names are pre-generated so the game thread never stalls.
- Field screen zoom corrected to 448 lines (777×544, no distortion). field_stretch_on.txt enables full 960×544 stretch.
- Battle screens now use the same zoom, removing the black strip under the command menu.
- Profiler fixed: no more console reset on boot with profile_on.txt. Sampler runs on core 0 for exact instruction-level samples.
- New profile_all.txt switch for continuous profiling (every 20 ms while running).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| METEOR VII VITA |
v0.5 |
10/18/26 |
21 |
Download |
QR |
| METEOR VII VITA |
v0.2 |
10/14/26 |
16 |
Download |
QR |
A homebrew Spotify client for the PS Vita. It streams and plays music on the Vita itself through librespot, shows up as a Spotify Connect device in the official apps, and has a touch and button UI laid out like Spotify's own (sidebar, shelves, Now Playing) with its own branding. Spotify Premium is required.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaSpot |
v0.0.3 |
10/20/26 |
11 |
Download |
QR |
Changelog (v.0.0.3):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A PSP-style XMB launcher for the PlayStation Vita.
The cross media bar, rebuilt for the Vita: your games and homebrew, music, settings and system apps in the layout, motion and sound of the original.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaXMB |
v1.7.0 |
10/20/26 |
10 |
Download |
QR |
Changelog (v.1.7.0):
- Added a game boot movie. Starting a game plays the PSP's own game boot movie with the start-game jingle and a logo laid over it, then starts the game.
- Added a Game Boot Logo setting: the logo is "PSV / PlayStation Vita" by default and can be switched to the PSP's own picture ("PSP / PlayStation Portable") in Settings > VitaXMB Settings.
- NoLiveArea plugin (beta) 1.7: it now also checks the system's list of running apps. If a game started from VitaXMB ends without the shell reporting it, VitaXMB is still brought back, and if starting VitaXMB only opens its LiveArea page it is started once more. The - release plugin has no debug hooks and is about a third smaller. With the plugin installed, updating replaces its file and the restart screen now says what is new in the plugin.
- The PS button no longer drops to the LiveArea while VitaXMB is open (a long press still opens the quick menu). Use "Exit to LiveArea" in Settings to leave.
- Fixed the VitaXMB Updater app never being replaced when its package changed (it kept the old icon), and it now brings VitaXMB back after an install by launching it until it is running.
- Known issue: after updating from 1.6.1 or older, VitaXMB may not open by itself once; open it from the LiveArea. Later updates return on their own.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| VitaXMB |
v1.6.1 |
10/19/26 |
14 |
Download |
QR |
| VitaXMB |
v1.2.0 |
10/05/26 |
48 |
Download |
QR |
A native C++ port(able) of Buckshot Roulette.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Buckshot Roulette Portable |
v1.0.0 |
10/20/26 |
10 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PC
Changelog (v.1.0.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Play Tweebbo on your PlayStation Vita, in the same hotel as tweebbo.lol.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Tweebbo Vita |
v1.3.1 |
10/20/26 |
8 |
Download |
QR |
Changelog (v.1.3.1):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Neon Drift is an arcade racing game for PlayStation Vita focused on drifting mechanics and time-based gameplay. Players control a vehicle through neon-themed environments while aiming to maintain speed and complete runs as efficiently as possible.
The game features stylized visuals inspired by neon aesthetics, score-based progression, and driving challenges centered around precision and vehicle control. Neon Drift is developed by ToiletCat Games for the PlayStation Vita platform.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Neon Drift |
v1.0 |
10/20/26 |
8 |
Download |
QR |
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
SSX (2012) Vita Port is an unofficial port of the Android version of EA's SSX (version 0.0.8430) to the PS Vita.
The port is a so loader: the game's original ARM code runs unmodified on the Vita, while the port provides what Android would provide around it (the C library, OpenGL ES through vitaGL, and the Java side of the app rewritten in C) and patches the game where the Vita needs it.
The menus, the campaign and the races can be played from start to finish, with sound, saves, ghosts and the in-game videos. Menus run at 60 FPS, and races at 35 to 60 FPS depending on the map. The ground nose and tail presses from the console versions, which are still present in the Android version's code and data but have no control there, are restored. The online features are not available, as the game's servers are no longer running.
The port includes a number of Vita-specific changes: memory heaps sized for the console, smaller audio banks and textures, a single packed file for faster loading, a reduced render resolution, GPU skinning for characters, off-screen terrain culling, and reworked shader and mesh setup to lower the CPU cost of each frame.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SSX Vita |
v1.0.0 |
10/20/26 |
11 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A native PlayStation Vita port of Silent Hill (1999). It is built from the Silent Hill native PC port, which in turn is built on the Silent Hill PSX decompilation. The game runs as a native Vita executable compiled from decompiled C source. It is not an emulator and not a static recompilation.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Silent Hill Vita |
v0.7 |
10/20/26 |
15 |
Download |
QR |
Requirements:
- libshacccg.suprx
- Game Data Files: PS1
Changelog (v.0.7):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
A native PS Vita port of Mario Strikers Charged based on the mscharged-decomp
source reconstruction. It includes Vita controls, seven camera zoom levels,
GPU skinning, a startup shader cache and an in-game LiveArea settings overlay.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Mario Strikers Charged Vita |
v01.00 |
10/19/26 |
22 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Wii
Changelog (v.01.00):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Shards of Dawn is an online isometric RPG in which every fight is a turn-based card battle. The player explores a shared world, talks to NPCs, takes on quests and fights monsters, building a deck from cards earned through loot, quests and a class skill tree.
The game includes 5 classes, close to 300 quests, 47 story cutscenes and over 250 maps, plus a tutorial. All players share one world and see each other moving around the map in real time, whether they play on PS Vita or in a web browser. Multiplayer features include local, whisper, party and guild chat, friends and guilds, parties of up to 5 players with shared fights, duels, 2v2 and 3v3 team battles, trading and an auction house using in-game gold.
The PS Vita client is native (C++/SDL2) and supports both buttons and the touchscreen. One account works on PS Vita, in a web browser and on phones. The game is free, with no payments and no ads. Available in English and Polish.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Shards of Dawn |
vNightly |
10/19/26 |
9 |
Download |
QR |
Changelog (Nightly):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Azahar, a 3DS emulator, for PSVita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Tuiza Vita |
v0.2.1 |
10/19/26 |
23 |
Download |
QR |
Changelog (v.0.2.1):
- Performance, graphics and audio are identical to 0.2.
- The in-game statistics overlay is still in Spanish.
- English support
| Name |
Version |
Released |
Hits |
DL Link |
QR |
ReSys12 is an emulator for the Namco System 12 arcade board, the PlayStation-based hardware used by Tekken Tag Tournament, Tekken 3, Soul Calibur, Ehrgeiz, Point Blank 2 and other Namco titles from 1997 to 2001.
The R3000A CPU, GTE and GPU emulation come from pcsx_rearmed, using its ARMv7 dynamic recompiler, NEON GTE and the gpu_neon software rasterizer. The System 12 board itself (ROM banking, KC0xx protection, ROM DMA, the H8/3002 sub CPU, the C352 sound chip, EEPROM and JVS I/O) is ported from MAME.
The main CPU, the GPU rasterizer and the sound run on separate CPU cores. Idle loops of the main CPU and the H8/3002 are skipped, and only the VRAM rows that changed are uploaded to the GPU. Every frame is emulated and drawn; there is no frame skipping.
52 of the 59 MAME System 12 sets run, including fighting games, gun games (aimed with an analog stick) and driving games (wheel or lever on an analog stick). Games that need the CD-XA board (Um Jammer Lammy NOW!, Quest for Fame, Truck Kyosokyoku) are not supported.
Features include a game list grouped by controller type with Playable / All / Favorites filters, save states with 10 slots and quick save, button remapping with turbo and combo keys, service mode access, aspect ratio and filter options, border artwork, and per-game settings.
ReSys12 is free software under the GNU GPL version 3.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| ReSys12 |
v0.1.0 |
10/19/26 |
9 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.0.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
PCSX ReArcade is an emulator of Namco System 12 arcade games, based on PCSX-ReARMed and on Rinnegatamante's PCSX AwO frontend. Games load from MAME romset zips (split, merged or non-merged) and are shown as 3D arcade cabinets on a game shelf, with each game's regional versions grouped together.
Soul Calibur, Tekken 3 and Tekken Tag Tournament have been tested on PS Vita. Other System 12 games that use no special hardware are recognised but not yet verified; light-gun games, Techno Drive, Truck Kyosokyoku, Um Jammer Lammy NOW!, Attack Pla Rail and Kart Duel are not emulated.
It offers two renderers, vitaGL with HD output and the NEON renderer with exact PlayStation GPU output, a pause menu with save states, configurable arcade buttons, the board's test switch for the service menu, and a volume boost for the board's sound. The cabinet art can be taken from the running game.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PCSX ReArcade |
v0.2 |
10/19/26 |
11 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (v.0.2):
- Added Namco System 10, Namco System 11 and Capcom ZN-1/ZN-2 to the game shelf, alongside System 12 and PlayStation discs.
- Added MIPS DRC for the new systems and sound workers: SPU for System 10, C76/C352 for System 11, and Z80/QSound for Capcom ZN. With NEON, main emulation uses core 0, GPU core 1 and sound core 2.
- Added prepared-folder detection, regional grouping, shared arcade button mapping and restart support for the new systems.
- Added System 11 and Capcom ZN EEPROM persistence. Save states are hidden for boards whose complete state is not supported.
- Fixed ZN ROM page/bank mapping, DRC invalidation and ARMv7 build issues.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PCSX ReArcade |
v0.1 |
10/12/26 |
40 |
Download |
QR |
An unofficial, native iOS-to-PS Vita wrapper port of The Chronicles of Inotia 2: A Wanderer of Luone (originally developed by Com2uS). Unlike the Android ports, there is no ELF here: this port ships its own Mach-O loader that maps the official iOS ARMv6 executable (Inotia2, from the 1.1.41 IPA) into PS Vita RAM and replaces the Apple frameworks it uses (Foundation, UIKit, CoreGraphics, CoreAudio, OpenGL ES) with native implementations on top of vitaGL, FreeType and the Vita system libraries.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Inotia 2 Vita |
v1.1.0 |
10/18/26 |
15 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: iOS
Changelog (v.1.1.0):
- Sound Fixed: FMOD now finds Inotia.fev (the media path was being duplicated), and its VFPv2 vector-mode mixers/resampler, which crashed on the Vita's Cortex-A9, are replaced with scalar versions. BGM and sound effects play in menus and in-game.
- Full Screen: the image is stretched to the full 960×544 screen (no more side bars); touch mapping updated to match.
- Settings Persist: control type, auto-save and other options are now saved correctly (config1.sav was opened in append mode and reset on every launch). Expect one last reset of your options on the first launch of this version.
- All Controls Mapped: L/R triggers, Start and Select now work alongside the D-Pad, stick and face buttons.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Inotia 2 Vita |
v1.0.0 |
10/16/26 |
21 |
Download |
QR |
Gun Bros is a top-down twin-stick shooter developed by Glu Mobile.
Play as Percy or Francis Gun and fight endless waves of enemies using a wide variety of weapons and gear. The game combines fast-paced shooting with character and equipment upgrades.
The game has a relatively long loading time on shops.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gun Bros Vita |
v1.02 |
10/18/26 |
23 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.02):
- exclamation mark on planets bug
- performance fixed on loading screens and menus
- stutters reduced
- fixed app id error from version v1.01 (unistall it first)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Gun Bros Vita |
v1.0 |
09/09/26 |
79 |
Download |
QR |
Port of the rhythm game StepMania 5.0.12 to the PS Vita. Toolchain: VitaSDK, graphics via vitaGL (fixed-function OpenGL over GXM).
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| StepMania 5 Vita |
vbuild 42 |
10/18/26 |
12 |
Download |
QR |
Requirements:
- libshacccg.suprx
Changelog (build 42):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |