Native port of Adventure Time: Card Wars for PSVita.
Requirements:
- Game Data Files: iOS
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CardWars-Vita |
v3.5 |
07/14/26 |
2 |
Download |
QR |
Changelog (v.3):
fixed the "You got a new HEART" popup freezing the game after beating a mission.
fixed the infinity symbol shrinking or showing as numbers (like 14/14) on some screens.
fixed the gem confirmation popup staying on screen after closing the Daily Gift menu.
extra Daily Gift spins now cost 1 gem instead of 5.
fixed cards sometimes disappearing or clipping wrong in the card menus.
Upped resolution for card art.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| CardWars-Vita |
v2 |
07/09/26 |
12 |
Download |
QR |
| CardWars-Vita |
v1.5 |
07/08/26 |
18 |
Download |
QR |
| CardWars-Vita |
v1.0 |
07/06/26 |
36 |
Download |
QR |
GMCA - A Gamepad (Switch, PS Vita, Linux, PS4) Media Center Aggregator (Plex, Jellyfin, Emby or Stremio)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| GMCA |
v1.0.5 |
07/13/26 |
3 |
Download |
QR |
Fixed
PS Vita: Stremio crashed the GPU ("blue light of death") both while
browsing and on playback. Two independent causes, both down to the Vita's
tiny GPU memory and its 1080p-capped hardware decoder:
Artwork textures were unbounded. Unlike Plex/Jellyfin, Stremio serves
absolute Cinemeta poster/backdrop URLs that can't be resized server-side, so
a full-res 1920×1080 backdrop became a 2048×2048 GXM texture (~4 MB in DXT5);
a handful exhausted GPU memory and the allocator then returned null
mid-render, faulting the GPU. This is the crash reported "everywhere" and
specifically when pressing ○ to leave a movie/show overview. Artwork is now
downscaled to ≤1024 px per side before upload (the screen is 960×544, so this
is lossless even full-screen), capping every texture and quartering the
largest ones. As a client-side guard it also protects the other backends if
a server ever hands back an oversized image.
Playback had no resolution cap. Stremio is direct-play only and sorted 4K
first, so the default source fed a 4K stream to a decoder that tops out at
1080p — an instant GPU crash. On Vita, 4K sources are now dropped and the
source list prefers ≤720p (the field-tested comfort zone for the Vita's
limited CPU), keeping 1080p only as a manual fallback. An item left with no
compatible source shows the existing "no sources" notice instead of crashing.
(dragonflylee#216)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
PSVITA port of the free open source puzzle-strategy game Pingus
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Pingus Vita |
v1.0 |
07/13/26 |
4 |
Download |
QR |
| Pingus Vita data |
v1.0 |
07/13/26 |
3 |
Download |
QR |
First release
Attention:
Currently, only English works; I will try to fix the bug in future versions.
The files contained in the data zip file must be placed in ux0:data/pingus.
I remind you to install libshacccg.suprx.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Garfield's Wild Ride is a 2013 action-casual endless runner game developed by Vetasoft. Taking place entirely in the lazy cat's daydreams, players use simple one-touch controls to fly Garfield through the air, dodge obstacles, and collect lasagna and coins to unlock power-ups and crazy costumes.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Garfield Wild Ride Vita |
v1.0 |
07/13/26 |
1 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Changelog (v.1.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Port of Unreal for PSVita based on the reconstructed sourcecode of the Unreal Engine 1 v200.
Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Unreal Vita psvita |
v7 |
07/13/26 |
1 |
Download |
QR |
| Unreal Vita psvita data |
v7 |
07/13/26 |
1 |
Download |
QR |
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: PC
Changelog (psvita-r7):
Convenience release for PSVita.
Contains the automatic build from Jul 13 2026, commit 51b0ecd.
Performance improvements (PR #45).
Fixed potential collision hash-related crash.
Fixed potential division by zero crash.
Probably some other fixes.
WARNING: Due to how the save list works in vanilla Unreal, do not replace your current Unreal.ini when updating if you have saved games, or the save list in the Load Game menu will become empty. You still need to replace the other files, though.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Unreal Vita psvita |
vr6 |
11/16/25 |
172 |
Download |
QR |
| Unreal Vita psvita data |
vr6 |
11/16/25 |
147 |
Download |
QR |
| Unreal Vita psvita |
vr5 |
12/25/24 |
121 |
Download |
QR |
| Unreal Vita psvita data |
vr5 |
12/24/24 |
122 |
Download |
QR |
An unofficial PS Vita loader for the Android release of Soda Dungeon. It runs the original ARMv7 libraries inside a small Android compatibility layer.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Soda Dungeon Vita |
v1.0.0 |
07/13/26 |
4 |
Download |
QR |
Changelog (v.1.0.0):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Reimplementation of Captain Claw (1997) platformer (PSVITA PORT)
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| OpenClaw Vita |
v0.1 beta |
07/13/26 |
0 |
Download |
QR |
First beta release
The source code is available below. I will completely update the main GitHub page once the first stable release is available.
Remember to wait for the assets to load once you start the game, about 1 minute and 30 seconds.
Note
The source code is available below. I will completely update the main GitHub page once the first stable release is available.
Please note that this port is not yet feature-complete. Development is currently limited by the state of the upstream OpenClaw source code, which is itself incomplete and no longer actively developed. As a result, some features, levels, or gameplay elements may be missing or not fully functional.
Installation Instructions
Download and install the openclaw.vpk file on your PS Vita using VitaShell.
Create the game folder on your console's storage at:
ux0:data/openclaw/
Transfer the following resource files from this release into the ux0:data/openclaw/ directory: (look data.zip)
'ASSETS.ZIP'
'config.xml'
'MENU.xml'
'SAVE.xml'
'clacon.tff'
'console02.tga'
'CLAW.REZ'
COPYRIGHT NOTICE (Game Files Required)
Important
The original game assets file (CLAW.REZ) is copyrighted material and is NOT included in this release.
To play the game, you must provide your own legal copy of the original Captain Claw game (PC version) and place the CLAW.REZ file inside the ux0:data/openclaw/ folder on your PS Vita.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
This is a wrapper/port of After Burner Climax for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| After Burner Climax Vita |
v1.1 |
07/12/26 |
9 |
Download |
QR |
| After Burner Climax Vita data |
v1.1 |
07/12/26 |
9 |
Download |
QR |
Changelog (v.1.1):
- Updated to latest FalsoNDK.
- Fixed a bug causing the game to get stuck on the vitaGL splashscreen under certain circumstances.
- Added a workaround that solves several crash issues when interacting with some touch menus.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| After Burner Climax Vita |
v1.0 |
07/12/26 |
5 |
Download |
QR |
| After Burner Climax Vita data |
v1.0 |
07/12/26 |
4 |
Download |
QR |
Custom Firmware 6.61 Adrenaline for 3.60 HENkaku.Adrenaline is a software that modifies the official PSP Emulator using taiHEN CFW framework to make it run a PSP 6.61 custom firmware. Thanks to the power of taiHEN, Adrenaline can inject custom code into the IPL which allows unsigned code to run at boottime.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Adrenaline 8 |
v8.0.2 |
07/12/26 |
69 |
Download |
QR |
Adrenaline
Fix the PS1 overlay image not processing correctly
Epinephrine CFW
Fix Saved Data Utility not opening with System Storage set to disabled.
Fix XMB Memory Stick item showing zero free space after accessing Saved Data Utility
Fix plugins failing to load on POPS (PS1 titles)
Fix crash in opening context menu when XMB CFW Settings is disabled
Fix Uncategorized category on Categories Lite showing corrupt icons
Refactor: Don't try to load userlevel plugins on extra RAM
Refactor: Make fake TotalFreeMem more precise
DEV: Fix guglue library not exported with weak reference support
Updater
Feature: Upgrade the design of the updater
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Adrenaline 8 |
v8.0.1 |
07/04/26 |
221 |
Download |
QR |
| Adrenaline 8 |
v8.0.0 |
07/04/26 |
30 |
Download |
QR |
| 6.61 Adrenaline 7 |
v7.1.7 |
01/27/25 |
1522 |
Download |
QR |
| Adrenaline-master.full.italian.zip |
v6_fix0.2 |
09/21/17 |
811 |
Download |
QR |
| Adrenaline.vpk |
v6_fix0.2 |
09/21/17 |
379 |
Download |
QR |
| Adrenaline.Updater.ITA.vpk |
v6.61.7U |
01/17/21 |
156 |
Download |
QR |
| Adrenaline.vpk |
v6.61.7U |
01/17/21 |
168 |
Download |
QR |
| Adrenaline.vpk |
v6.1u |
09/17/17 |
384 |
Download |
QR |
| Adrenaline.vpk |
v6.1.1U |
04/02/18 |
633 |
Download |
QR |
| Adrenaline.vpk |
v6-M1E |
10/03/17 |
543 |
Download |
QR |
| Adrenaline-master.full.ita.zip |
v6-M1 |
10/03/17 |
663 |
Download |
QR |
| Adrenaline.vpk |
v6-M1 |
10/03/17 |
400 |
Download |
QR |
A Sega Model 1 arcade-board emulator for the PlayStation Vita.
Geometrizer is, above all, a playground for AI-assisted development.
Requirements:
- libshacccg.suprx
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Geometrizer vita |
v20260711 |
07/11/26 |
5 |
Download |
QR |
Changelog (vita-20260711):
- First Release.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
pleNx is a fork of Switchfin (Nitendo Switch Jellyfin client) fully migrated to the Plex API, with a redesigned interface. It is a third-party project, not affiliated with or endorsed by Plex.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| pleNx |
v0.1.15 |
07/11/26 |
9 |
Download |
QR |
Changelog (v.0.1.15):
Offline downloads (#19)
Browse your downloads with no connection, just like online. Downloaded
movies and shows now get a full local catalogue: their complete fiche
(summary, genres, ratings, cast) plus poster, backdrop, logo and cast photos
are cached to disk at download time, so a downloaded title renders offline
exactly as it does against the server. Shows keep their season/episode
structure — the season lists every episode, and episodes you did not download
are greyed out and not playable.
A real offline mode. When the server is unreachable at launch and you have
downloads, pleNx now opens straight into an offline shell — sidebar, home rows
and library grids built from the local catalogue — instead of the server
picker. A Retry affordance reconnects you when the server is back.
Offline Search looks through your local catalogue; Watchlist and
Playlists show a clear "unavailable offline" state. Deleting a download
prunes its catalogue entry and cached artwork (cascade).
The downloaded fiche is preferred even while online, so opening a downloaded
title is instant and plays the local file.
Files
Sort folder listings (#23) — a Y "Sort" panel orders any local/remote
folder by name, date or size (ascending/descending); ".." stays first and
folders always sort above files.
Pin local folders (#24) — pin the focused folder to the Files root
(X / F4) for one-tap access; pins persist in config.json. The home folder is
now exposed on macOS/Linux.
Blu-ray
Play Blu-ray/BDMV folder backups from local storage (#18): a folder
holding a BDMV/STREAM backup now offers a "Play Blu-ray" entry at the top of
its listing.
Bug fixes
Downloads tab — the Storage card now scrolls with the list (it was a
pinned header that also crashed the offline Files tab); failed downloads can
be retried; the "Downloaded" button is actionable; cards show a downloaded
badge; the scroll indicator sits flush with the window edge.
File browser — dropped an oversized loading-skeleton flash when changing
folders.
Consistent placeholders — fiche posters (movie/series/season) and episode
thumbnails without artwork now show the media icon instead of an empty
rectangle, and episode cards keep their size (no collapsed focus halo).
Lock callbacks on the shared curl DNS cache — fixes a latent concurrent crash.
New i18n keys added across all 14 languages.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| pleNx |
v0.1.4 |
06/11/26 |
36 |
Download |
QR |
| pleNx |
v0.1.14 |
07/05/26 |
10 |
Download |
QR |
| pleNx |
v0.1.10 |
06/16/26 |
27 |
Download |
QR |
A (hopefully!) speedy DS emulator.
NooDS aims to be a fast and portable Nintendo DS emulator. It's not quite there speed-wise, but it offers most other features that you might expect from a DS emulator. It even supports GBA backwards compatibility! I'm doing it for fun and as a learning experience, also because I'm a huge DS fan. It may not be a worthy competitor for the other DS emulators just yet, but I believe that I can get it there someday. If not, that's fine too; like I said, I'm just having fun!
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| NooDS |
vjul2026 |
07/10/26 |
10 |
Download |
QR |
These are automatically updated builds of the latest commit.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| noods-android.zip |
vrelease |
10/04/22 |
415 |
Download |
QR |
| noods-linux.zip |
vrelease |
10/04/22 |
359 |
Download |
QR |
| noods-mac.zip |
vrelease |
10/04/22 |
348 |
Download |
QR |
| noods-switch.zip |
vrelease |
10/04/22 |
393 |
Download |
QR |
| noods-vita.zip |
vrelease |
10/04/22 |
975 |
Download |
QR |
| noods-windows.zip |
vrelease |
10/04/22 |
383 |
Download |
QR |
| NooDS |
vbuild nov2025 |
11/13/25 |
164 |
Download |
QR |
| NooDS |
vautobuild |
10/04/22 |
365 |
Download |
QR |
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| use link in description |
v0.73 |
07/10/26 |
590 |
Download |
QR |
Supported Cores
Arcade
FinalBurn Lite
FinalBurn Alpha 2012
FinalBurn Neo
FinalBurn Neo Xtreme
mame2000
mame2003
mame2003_plus
mame2003 Xtreme
NES
FCEUmm
Nestopia
SNES
Snes9x 2002
Snes9x 2005
Snes9x 2010
Supafaust
ChimeraSNES
MD
Genesis Plus GX
Genesis Plus GX Wide
PicoDrive
GBC
Gambatte
TGB Dual
GBA
gpSP
VBA Next
PCE
Mednafen PCE Fast
Mednafen SuperGrafx
PS1
PCSX ReARMed
NEOCD
NeoCD
WSC
Mednafen Wonderswan
NGP
Mednafen NeoPop
DOS(测试中)
DOS SVN
DOS Pure
Atari 2600
Stella 2014
Atari 5200
Atari800
Atari 7800
ProSystem
Vectrex
vecx
Amiga
uae4arm
ZX Spectrum
fuse
PC98
Neko Project II
MSX
Marat Fayzullin's fMSX
blueMSX
Commodore 64
VICE
Sharp X68000
PX68k
| Name |
Version |
Released |
Hits |
DL Link |
QR |
Hill Climb Racing is a game made by Fingersoft, a Finnish game engine where you can control a vehicle and try to survive as far as possible to get more coins for more upgrades, vehicles and stages! Each stage has a different layout, and different obstacles to overcome. Each vehicle has their own strengths and weaknesses, making certain vehicles excel in certain stages, and their vehicles have overalls.
This repository contains a loader of the Android release of Hill Climb Racing, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv7 game executables on the PS Vita.
This software does not contain the original code, executables, assets, or other not redistributable parts of the game. The authors do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must provide their own legally obtained copy of the game in form of an .apk file.
Minor notes
There are some issues with audio, such as the engine sound not playing.
When finishing a play session, don't quit the game immediately. Wait for around 3 seconds and then quit, otherwise your game may crash or your save data may be corrupted.
When selecting levels or cars, it may seem like the game freezes, but unless the game crashes, it isn't frozen, wait until it responds, because it's loading things in the background.
This is currently in its BETA version. Improvements may be made in the future.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hill Climb Racing |
vbeta3 |
07/10/26 |
11 |
Download |
QR |
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
ur0:tai/kubridge.skprx
ur0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin!
Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, follow this guide to extract it.
Legally obtain your copy of Hill Climb Racing version 1.18.0 for Android in form of an .apk file.
Open the .apk with any zip explorer (like 7-Zip) and extract assets folder from the .apk into ux0:data/hcr. Also, extract libgame.so from lib/armeabi-v7a/ in the same directory. Example of resulting path: ux0:data/hcr/assets/some.file
Place the .apk itself inside ux0:data/hcr and rename to base.apk.
Install hcr.vpk (from Releases).
Controls
Button Action
trigl / trigr Brake/Accelerate
circl Back
and the touch functionality fully works (if you don't break it somehow).
Build Instructions (For Developers)
TODO
Credits
Andy "The FloW" Nguyen for the original .so loader.
Rinnegatamante for VitaGL and lots of help with understanding and debugging the loader.
PatnosD for giving me the motivation to do this game as my first .so loader port.
gl33ntwine for the SoLoBoP (.so loader boilerplate), help with the SharedPreferences parsing functions, this README.md as a template copied from Baba is You! port and overall help.
Everybody who has helped me in Vita Nuova discord while asking questions.
License
This software may be modified and distributed under the terms of the MIT license. See the LICENSE file for details.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Hill Climb Racing |
vbeta2 |
11/04/25 |
173 |
Download |
QR |
| Hill Climb Racing |
vbeta 1 |
10/21/25 |
112 |
Download |
QR |
A native PlayStation Vita port of MOTHER: Encore, the free fan-made reimagining of MOTHER 1, adapted from its original Godot Engine PC release. This repository contains the source patches, control rewrites, and tooling created to make the game run natively on the PS Vita hardware.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| MOTHER: Encore (ACT 2) |
v0.2b |
07/09/26 |
20 |
Download |
QR |
What's Changed
Fixed touch L2/R2: touching the left/right half of the screen now correctly presses L2 (Scope) and R2 (Crouch/Telepathy) in-game, not just on the polling checks.
Known Issues
The game still crashes when entering the first battle. Fix planned for the next version.
High GPU load / low frame rate in the overworld and title screen.
Install
Every release ships two files: the .vpk (app) and a -GameData.zip (game_data/game.pck). You need both:
Install MotherEncore-Vita-v0.2b.vpk with VitaShell or FMVita.
Extract MotherEncore-Vita-v0.2b-GameData.zip and copy the game_data folder to ux0:app/MOTHER001/ (so game.pck ends up at ux0:app/MOTHER001/game_data/game.pck).
See the README for full details.
This build is redistributed under MOTHER: Encore's MIT license. Full credit to Pkdotts and the original team - https://mother-encore.itch.io/mother-encore
| Name |
Version |
Released |
Hits |
DL Link |
QR |
ARK-4 e/CFW for the PSP and PS Vita.New, updated, improved and modern Custom Firmware for the PSP and PS Vita's ePSP. Simple to use and full of unique features, ARK CFW aims at keeping the PSP experience fresh. Being a successor to PRO and ME, ARK is now the most feature-complete CFW for the PSP, having all features from classic CFW as well as unique and exclusive new features not found anywhere else.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FasterARK |
v2026.07.08 |
07/08/26 |
5 |
Download |
QR |
ARK-5.0.1 INSIDE
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| FasterARK |
vrev203 |
11/24/25 |
181 |
Download |
QR |
| FasterARK |
vrev201 |
09/25/25 |
188 |
Download |
QR |
| FasterARK |
vrev200 |
09/13/25 |
147 |
Download |
QR |
| FasterARK |
vRelease Candidate 5.1 |
06/06/26 |
72 |
Download |
QR |
| FasterARK |
vRelease Candidate 5 |
05/30/26 |
39 |
Download |
QR |
| FasterARK |
vRelease Candidate 4 |
05/26/26 |
33 |
Download |
QR |
| FasterARK |
vRelease Candidate 3 |
05/23/26 |
46 |
Download |
QR |
| FasterARK |
vRelease Candidate 2 |
05/15/26 |
69 |
Download |
QR |
| FasterARK |
vlast build |
04/18/26 |
98 |
Download |
QR |
| FasterARK |
v2026.07.03 |
07/03/26 |
41 |
Download |
QR |
| FasterARK |
v2026.06.30 |
06/30/26 |
40 |
Download |
QR |
| FasterARK |
v2026.06.24 |
06/24/26 |
32 |
Download |
QR |
PSVITA port of SuperTux Classic (Milestone 1) with extensive bug fixes and performance optimizations
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperTux Classic Vita |
v1.03 |
07/08/26 |
19 |
Download |
QR |
Vitagl Support (Thank you Rinnegatamante for VitaGL)
Added X and O button swap in options
Added new background
I remind you to install libshacccg.suprx.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| SuperTux Classic Vita |
v1.02 |
07/05/26 |
16 |
Download |
QR |
| SuperTux Classic |
v1.01 |
07/01/26 |
19 |
Download |
QR |
| SuperTux Classic |
v1.0 |
07/01/26 |
19 |
Download |
QR |
Vitacompanion is a user module which makes developing homebrews for the PS Vita device easier. It does two things:
Open a FTP server on port 1337
Listen to commands on port 1338
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| Vitacompanion |
v1.02 |
07/08/26 |
16 |
Download |
QR |
Changes since 1.01:
Fixed a regression where no-argument FTP commands such as LIST were parsed as their own path argument.
Restored plain LIST support for clients such as lftp and FileZilla after changing into a directory.
Bumped module metadata to version 1.02.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| vitacompanion.suprx |
v1.00 |
06/24/19 |
640 |
Download |
QR |
PSV Cleaner is a powerful and user-friendly temporary files cleaner designed specifically for the PlayStation Vita homebrew community. This tool helps you free up valuable storage space by safely removing temporary files, cache data, and system dumps that accumulate over time.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| PSV Cleaner |
v1.14 |
07/07/26 |
66 |
Download |
QR |
Version 1.14 - JULY 07, 2026
Crash Bug Fix (Cache Buffer Overflow)
Add Precise & Responsive Progress Bar (UI Freeze Fix)
Typo Fixes & Config Enforcement (ONEMenu & Helper Filter)
.PKG File Cleaning support
System-wide 8-band graphic equalizer kernel plugin for PS Vita (3.65 Enso) with a companion UI app.
This is the first EQ app to control frequency bands across the entire PS Vita audio system (yes, globally), simply because nobody bothered to make one before.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| EQVita |
v1.14.0 |
07/07/26 |
33 |
Download |
QR |
| EQVita pluign |
v1.14.0 |
07/07/26 |
28 |
Download |
QR |
Changelog (v.1.14):
What's New
App/plugin ABI bumped to 1.14.0.
Fixed
Fixed audio port tracking when different apps reuse the same Vita port ids.
Fixed recovered BGM ports being tracked with the wrong port type.
Improved handling for games and apps that open, release, or reconfigure audio ports often.
Notes
Current app/plugin ABI: 1.14.0
Official builds only come from this GitHub repo.
If audio behaves weirdly, open EQVita once after the issue happens, then share ur0:data/eqvita/app.log.
No music files are bundled in the VPK.
Hardware Tested
Vita model: PS Vita 1000
Firmware: 3.65 Enso
Output: Vita speakers
Games/apps tested: based on the issue reproduction flow for the audio crashes
Known limits: no new missing-plugin handling is included in this release.