An unofficial, native iOS-to-PS Vita wrapper port of The Chronicles of Inotia: Legend of Feanor (originally developed by Com2uS). There is no ELF here: this port ships its own Mach-O loader that maps the official iPhone OS 2.2 ARMv6 executable (feanor2i, from the 1.0.4 IPA) into PS Vita RAM and replaces the Apple frameworks it uses (Foundation, UIKit, CoreGraphics, AudioToolbox, OpenAL, MediaPlayer) with native implementations on top of vitaGL, FreeType, FFmpeg and the Vita system libraries.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| feanor.vpk |
v0.1.0 |
11/11/26 |
2 |
Download |
QR |
First playable build of the iOS → PS Vita port of Inotia: Legend of Feanor (iOS 1.0.4), using a native Mach-O loader.
## What works
- Intro video (FFmpeg software decode), title screen, menus and gameplay
- Correct colors in the software-rendered view
- Accented text (Spanish and other languages) via a DejaVu Sans fallback font
- 20+ fps: WIPI engine timers now fire on time
- Music and sound effects without cuts
- Saving without crashes
- START / SELECT pause and resume the game
- LiveArea built from the original game icon and title art
## Setup
1. Install `feanor.vpk` with VitaShell (requires kubridge).
2. Copy your own legally obtained game data (the `.app` from the 1.0.4 IPA) to `ux0:data/feanor/game_app/` and run `tools/stage_feanor.sh` to prepare it. This also converts the intro video to `ux0:data/feanor/Feanor2i.mp4`.
No game data is included in this release.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
| Name |
Version |
Released |
Hits |
DL Link |
QR |