A tiny top-down racing game with 1-5 local players, inspired by Grand Prix Simulator on the Amstrad CPC and Rally Cross Challenge on the Amiga. Every track fits on a single 320x240 screen. There are 30 tracks, divided into six sets of five tracks each, with many themes such as summer, spring, city, village and many more. CPU cars fill the grid, collisions are pixel-exact, and bonus items can be fired ahead or behind.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RallyMayhem-1.2.0-Vita.vpk |
v1.2.0 |
11/12/26 |
2 |
Download |
QR |
A tiny top-down racing game with 1-5 local players, inspired by Grand Prix Simulator on the Amstrad CPC and Rally Cross Challenge on the Amiga.
Every track fits on a single 320x240 screen. There are 30 tracks with many themes such as summer, spring, city, village and many more. CPU cars fill the grid, collisions are pixel-exact, and bonus items can be fired ahead or behind. Steer with the D-pad, accelerate with A, brake with B, and press Y to put a stuck car back on the track.


Controls
--------
| | Game controller | Keys 1 | Keys 2 |
|---|---|---|---|
| Steer | D-pad / left stick | Left / Right | A / D |
| Accelerate | A (or right trigger) | Space or Right Ctrl | Left Ctrl |
| Brake / reverse | B, X (or left trigger) | Right Shift | Left Shift |
| Fire weapon ahead | Up | Up | W |
| Fire weapon behind | Down | Down | S |
| Put car back on track | Y | Backspace | Q |
| Pause | Start | Enter | |
| Quit | Back | Esc | |
On the title screen press accelerate to join (brake leaves) and pick the track set, laps, CPU cars (ALL fills every free slot, or pick a number, or OFF), the CPU level (easy, normal, hard) and bonus items (on by default) with up/down/left/right. With bonus items on, each pick-up tile shows the weapon it holds. Press accelerate just as the start light turns green for a turbo start. While paused, brake quits the race. On desktop, F11 toggles fullscreen. On the PS Vita the buttons are Cross (accelerate), Circle (brake) and Triangle (reset); on the Switch, + or - pauses.
The 30 tracks are played in sets of five: track set 1 is tracks 1-5, track set 2 is tracks 6-10, and so on, and "complete" plays all 30 in sequence. Each race awards points (10, 6, 4, 2, 1) and is followed by the next track; after the last track of the set the cup winner is shown, and the title screen comes back with the next track set selected.
Credits
-------
- Font: an original 5x7 pixel font, generated by `tools/makefont.py` (needs Python with fontTools).
- Graphics and sound: generated by the program at runtime.
- Libraries: [SDL2](https://www.libsdl.org) and SDL2_ttf (zlib license), FreeType.
- Inspired by Grand Prix Simulator (Amstrad CPC) and Rally Cross Challenge (Amiga). This is an unaffiliated fan homage.
assisted by Claude
Changelog
-------
1.2.0
- Improved pine tree graphics
- On Switch, single joycon stick clicks no longer pause the game
1.1.0
- Tracks are grouped in sets of 5
- Stereo sound
- Turbo start by hitting the gas just as the light turns green
- Inclines have a bigger effect on speed
- Cacti in the desert can obscure cars
- Tumbleweeds in the desert get knocked away by cars
- App icon no longer includes the game title
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| RallyMayhem-1.1.0-Vita.vpk |
v1.1.0 |
11/11/26 |
6 |
Download |
QR |