NoLockScreen is a taiHEN user plugin that bypasses the PlayStation Vita lock screen at boot and after standby.
This standalone version resolves the required SceShell call sites at runtime instead of relying on firmware-specific module NIDs and hard-coded offsets. It rejects missing or ambiguous matches and applies neither patch unless both sites resolve uniquely.
| Name |
Version |
Released |
Hits |
DL Link |
QR |
| nolockscreen.suprx |
v1.0.0 |
11/09/26 |
14 |
Download |
QR |
## NoLockScreen v1.0.0
Standalone cross-firmware release of NoLockScreen.
### Changes
- Resolves the two required `SceShell` call sites at runtime with unique masked Thumb signatures.
- Supports firmware 3.60 and newer across retail, testkit, devkit, and debug/internal variants.
- Applies no patch unless both signatures resolve uniquely.
- Rolls back the first injection if the second injection fails.
- Removes the old firmware-NID and hard-coded offset table.
- Uses the canonical release name `nolockscreen.suprx` with no `_v2` naming.
### Verification
- Hardware-tested on retail firmware 3.60 and devkit firmware 3.65.
- Confirmed to bypass the lock screen both at boot and after a genuine idle standby/wake cycle.
- Resolver validated against 43 available `SceShell` images, covering 86 unique patch sites.
- Host tests pass normally and under AddressSanitizer/UndefinedBehaviorSanitizer.
- Built with VitaSDK GCC 15 using warnings as errors.
### Install
Copy `nolockscreen.suprx` to `ur0:tai/nolockscreen.suprx`, add it beneath `*main` in the active taiHEN configuration, and reboot.
### SHA-256
`60050bcf4754c7557fff817722647cd428e21c425c867281b47358343c482621 nolockscreen.suprx`
| Name |
Version |
Released |
Hits |
DL Link |
QR |