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Trogdor Reburninated changelog

v2.4 · May 17, 2026

Oh you thought there was no more updates but guess what there's an UPDATE!

What started as a few technical fixes spiraled into a bigger update tying up a bunch of loose ends. Check it out check it out check it out:

Changes

  • Added new "Reburninated" logo to instructions screen and icons (it’s about time!).
  • Added custom soundtrack support. Simply convert your music and put the WAV/OGG output in /music/custom. See the included README for more details.
  • Added volume controls for music, sound effects, and Strong Bad’s commentary.
  • Increased volume of most sound effects, and slightly increased volume of most voice clips. Additionally, music can now get much louder.
  • Reorganized Options menu (again) by splitting Cosmetic Settings into separate Audio and Video sections.
  • Reworked Options menu background to fill full (4:3) screen, and increased its resolution on most systems.
  • Other assorted polish.
  • [PSP] Music now fades out at the end of a level like on other systems.

Bug Fixes

  • Fixed movement being jittery at high framerates.
  • Fixed music not playing on levels 47 and 48.
  • Fixed Theater and sound logic misclassifying some sound effects as music and vice-versa.
  • Adjusted fire breath position by one pixel to match the Flash version more closely.
  • [Android] Fixed game running too fast at >60 Hz refresh rates.
  • [PSP] Fixed audio popping (finally).

Technical Improvements

  • Overhauled audio, removing all stuttering, reducing file size for most systems, and usually reducing initial load time (depending on system). Every system now uses high-quality OGG except:
  • [Gamecube, 3DS, FunKey] Low-quality OGG (Gamecube had to be dropped to low quality to make sure all common sounds could fit in RAM... sorry)
  • [PSP] Low-quality OGG (music) and WAV (sound effects/voices, because OGG would greatly increase initial load time)
  • Reduced audio latency.
  • Optimized text rendering.
  • Optimized border rendering on some systems.
  • Other assorted minor optimizations.
  • Updated SDL2 libraries on most systems.
  • Removed OGG_SFX compiler flag since audio loading now supports OGG and WAV simultaneously.
  • [Gamecube, Wii] Upgraded to libogc2, which introduces a variety of improvements including save/load support for FlippyDrive (thanks @Extrems!).
  • [PSP] Removed OSLibAudio dependency; audio now uses SDL_mixer like every other system.
  • [PSP] Upgraded PSPDEV, resulting in improved performance and stability.

Enjoy!

v2.32 · Nov 29, 2025

  • [Switch] Recompiled with latest libnx to address compatibility issues caused by 21.0.0 firmware update.

This update only fixes a technical issue in the Switch version; other systems do not need to update. Enjoy!

v2.31 · Aug 23, 2025

♪ Another freakin' update, another freakin' update log ♪

Just some things I forgot to fix in the last update.

Changes

  • Music now plays at a lower volume during late level transitions.
  • [PC] You can now input cheats using original keyboard keys (e.g. the Konami code now supports using the A and B keys like the Flash version).

Bug Fixes

  • Fixed Level Beaten animation being wobbly.
  • Improved Level Beaten animation on low-res displays.
  • [3DS, FunKey] Fixed the player spawning slightly inside a cottage on one level layout.
  • [FunKey] Shifted HUD slightly to the left to prevent cutoff.
  • [PC] Fixed a couple minor bugs involving mid-game window scaling.
  • [Wii U (Aroma)] Moved WHUB file to the correct location so the RPX won't appear alongside it in the Home Menu.

Enjoy!

v2.3 · Jun 23, 2025

♪ Let's go back to a Flash game! Come on, come on, come on, come on... ♪

Mostly some much-needed fixes, but also...

New Port:

  • Added Android port! No on-screen touch controls, you're gonna need a controller/keyboard.
  • _UPDATE 7/26/25_: Added FunKey port! Burninate from your keychain! Also compatible with other devices that run FunKey OS such as the RG Nano.

Changes:

  • Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
  • Replaced some Stinkoman Flash music with CD quality versions from the Homestar Runner Original Soundtrack plus remastered tracks by CoolGuyBug.
  • Improved looping in some audio tracks.
  • [Linux] Set Native resolution as default.
  • [Linux] Assets/save data can now be read from the same directory as the executable.

Bug Fixes:

  • Fixed collision issue that caused the player to sometimes get stuck directly above a cottage.
  • [3DS] Fixed screen tearing/glitchy top screen.
  • [3DS] Restored screen scaling options.
  • [3DS] Restored transparency on pause screen.
  • [Gamecube] Fixed asset path, so audio and saving now work as intended.
  • [Windows+Linux] Fixed assets not being read when you run the game from a directory other than the one containing the executable.
  • Other assorted minor bug fixes and polish.

Optimizations:

  • Reduced file size, RAM usage, and load times by optimizing graphics and music.
  • Slightly optimized graphics rendering.
  • [3DS] Significantly reduced file size by switching to optimized OGG audio.
  • [Windows] The game is now compiled with MSYS instead of Visual Studio, and DLLs are now statically linked to the executable. That means the entire game is now a single EXE (minus audio).

Known Bugs:

  • [Gamecube] Audio and saving only work properly on an SD Gecko or SD2SP2; optical drive emulators such as FlippyDrive are not supported.

Enjoy!

v2.21 · Aug 13, 2024

_♪ Let's not make a big deal outta this... it's just a little Trogdor update ♪_

Just fixing a few things that have been bugging me:

Quality of Life Improvements

  • You can now exit a game by pressing Select instead of A+Select
  • The original combination was intentionally complicated to prevent players from accidentally quitting and losing their progress, but with autosave, that's no longer necessary
  • Overlay setting is now saved, and it has a new menu option in Cosmetic settings
  • You can still change it via button input, as well
  • Fixed a very small menu bug
  • Minor text polish
  • [PC] Fullscreen setting is now saved
  • [Wii U] Resolution increased from 720p to 1080p
  • By extension, this means an additional scaling option has been added
  • [Wii] Minor Gamecube controller polish for consistency with Gamecube version

Technical Changes

  • [PC] ~DLLs are now statically linked so they no longer bloat the game directory; it's just an EXE and audio~ UPDATE: Reverted as of 8/23/24
  • Additionally, the non-Visual Studio Windows makefile actually works now, and there's a new x86 makefile to go with it
  • If you want to compile it yourself, Visual Studio is still an option
  • [Other] Scaling options are now frozen/unfrozen based on display resolution instead of being hardcoded per-system
  • This doesn't affect current releases, but it does make scaling options one less thing to worry about when porting to other systems
  • PC still allows all options regardless of display because of windowed mode

Enjoy!

UPDATE 8/23/24: Reverted statically linked DLLs in Windows releases; not all DLLs were static as I had originally thought, so the game wouldn't run on some machines.

v2.2 · Apr 15, 2024

Before the update notes, an important message:

This is probably the final update! I could keep adding new features and making minor tweaks forever, but I have to call it some day, and that day is today. I may make another update if a bug needs to be fixed, and I'm not ruling out the possibility of ports to additional systems (those would be added to this release after the fact), but consider _Trogdor: Reburninated_ to be complete!

With that out of the way, here's what's been added this time. Mostly polish, but also some new features:

New Versions:

  • Ported to Linux!

New Additions:

  • Upgraded Sound Test menu to Theater menu. In addition to listening to sounds, you can now watch the game's cutscenes.
  • Added two new overlays. In addition to Strong Bad's basement, you can now play Trogdor on your Compy, or from the land of Strong Badia!

Fixes + Polish:

  • Added Uncapped FPS option. This replaces the 90/120/144 FPS options from earlier versions.
  • Added VSync and fixed a frame pacing bug at max FPS. Earlier versions ran slightly faster than intended depending on the frame rate. This issue should now be fixed when running the game at your screen's refresh rate (probably 60, or just choose Uncapped to be safe), and should be somewhat remedied for frame rates lower than max.
  • Remade+upscaled overlay and menu graphics from 240p to 480p on supported systems
  • Cheats are now allowed in all difficulty presets; however, enabling a cheat disables high scores
  • Cheats are no longer immediately enabled upon unlock
  • Rearranged some menu settings; most notably, Other Settings has been moved up and renamed to Gameplay Settings
  • Fixed text on main screen remaining small after changing scaling
  • Minor text changes
  • Polish and code cleanup
  • [PC] Key to toggle fullscreen has been changed from ESC or F to ESC, F11, or R3 on controller
  • [WII] Added analog input for Classic Controller
  • [3DS] Changed the .cia version's icon to match the .3dsx version

Enjoy!

v2.1 · Feb 20, 2024

New Features:

  • Added Knight Movement option: "Original" retains the Flash version's behavior, while "New" (default) is similar to how knights move in the HTML5 version (reworked some code from Trogba for this one)
  • Added Chance preset: Enemy speeds and behaviors are shuffled at the start of each level, and level order is also shuffled! Do you feel lucky?
  • Added Sound Test: Listen to songs, sound effects, and Strong Bad whenever you want!

Bug Fixes:

  • Fixed level 31 being unbeatable due to the player spawning inside a cottage
  • Fixed a bug where high scores wouldn't always save
  • Fixed autosave not happening under specific circumstances
  • Fixed the Level Beaten smoke animation replaying for a single frame
  • Fonts and graphics are now packaged into the executable for neatness (audio is still separate). More importantly, startup load times are greatly improved on consoles
  • [PSP] Fixed console crash, meaning the game now works on real PSP hardware again (sorry for the wait on this one)
  • Other minor bug fixes

Other:

  • [GAMECUBE] Added beta Gamecube build
  • Updated SDL2 libraries on most, if not all, systems
  • Renamed "Mips's Choice" preset to "Mode 8" to reflect my new username
  • Renamed "Knight Behavior" option to "Respawn Behavior"
  • Other minor text changes

Enjoy!

UPDATE 2/28/24: Updated Gamecube build to add GBA demo and (possibly) audio. I can't fully test this for myself since I don't have a Gamecube, so audio and save data may or may not work.

v2.0 · Mar 3, 2023

The v2.0 update is here!

  • Added Frame Rate setting; you can now play at higher frame rates instead of being limited to the original game's 16 FPS!
  • PC goes up to 144 FPS, consoles go up to 60, and 3DS goes up to 30
  • Added save data support for settings, high scores, unlocked cheats, and mid-game progress (the idea for that last one is ~shamelessly stolen from~ inspired by Trogba)
  • Added the following options:
  • Arrow Speed: Self-explanatory
  • Knight Speed: Self-explanatory
  • Knight Behavior: Makes knights continue moving in a constant pattern after you lose a life, similar to the HTML5 port
  • Shuffle Levels: Shuffles the level order so it's different every time you play
  • Level Transition: Lets you leave the Level Beaten screen by pressing the Confirm button instead of waiting for it to happen automatically (thanks again, Trogba!)
  • Speedy Mode (cheat): Lets you move up to 2x as fast
  • Difficulty Presets: Too many settings to dig through? Just choose one of the five new presets! Your high score is saved for each preset.
  • Restructured menu into multiple sub-menus instead of everything being lumped together
  • Added "Reset to Default" menu button that resets all settings to default except screen scaling
  • Added Doom-style Quit confirmation screen
  • You can now press Start at the title screen to skip it
  • Big Head Mode is now a normal setting instead of a cheat
  • Changed several menu text strings
  • Assorted polish, optimizations, and minor bug fixes

One more thing: The PSP port currently has issues that will be fixed at a later date, so the new PSP release is experimental. If you want something more stable for PSP, fall back to v1.1 for now. (UPDATE: Now runs in PPSSPP; see below)

Enjoy!

Hotfix 3/10/23: Removed unused graphics from downloads (it's only ~200KB when zipped, but still).
Coldfix 9/22/23: Added installable CIA for 3DS version.
Coldfix 9/22/23 again: Added second PSP build (psp-experimental-2). Since this only seems to work in PPSSPP and not on a real system, I'm still labeling it as experimental.

v1.1 · Nov 16, 2022

  • Added Treasure Hut Behavior settings
  • Changed Archer Frequency settings
  • Changed Commentary Frequency settings
  • Fixed sprite bugs that occurred when changing scaling mid-game
  • Polished cutscenes
  • Adjusted opening screen text
  • [PSP] Fixed crashes related to audio
  • [PSP] Changed default screen scaling option

Enjoy!

[UPDATE 11/18/22: I finally managed to test the Gamecube version, and it currently doesn't work. It will be fixed at a later date. Every other console port works fine, though.]

v1.0 · Nov 1, 2022

Just in time for Halloween, v1.0 is here! Enjoy!

HOTFIX 11/1/22: Removed error handling from Wii and Gamecube because they were breaking Dolphin.