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Trogdor Reburninated v2.4 by Mode8fx

Released May 17, 2026 · Games
570 downloads on GitHub · Source code

Recreation of the Homestar Runner Flash game Trogdor, with level select, save data and new options

Games.zipHuman-written

Install on your PSP

Archive: extract Trogdor-Reburninated-v2.4-psp.zip and take the PSP folder from inside Trogdor-Reburninated-psp/. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/Trogdor-RB/.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
Trogdor-Reburninated-v2.4-psp.zip10.1 MB c7466ac6…eced Download

Downloads come from the developer's GitHub release while it's there. If GitHub stops serving a file, or the file there changes, the same link serves our copy.

All versions (10)

Screenshots

Trogdor Reburninated screenshot
Screenshot · from the developer's README
Trogdor Reburninated screenshot
Screenshot · from the developer's README
Trogdor Reburninated screenshot
Screenshot · from the developer's README
Add a screenshotor a photo of it running.

About Trogdor Reburninated

Mode8fx ported the original ActionScript and Flash assets to C++ by hand, intermissions included, and fixed the original's bugs along the way.

You can change enemy speed and the points needed for an extra life, or pick a difficulty preset. There's level select and shuffle, saving mid-game, big head mode, the Konami code plus some new codes, and an optional Stinkoman 20X6 soundtrack. Your own music goes in music/custom in the game folder.

Trogdor and Homestar Runner belong to the Brothers Chaps. This is an unofficial fan project.

Release notes

v2.4 · May 17, 2026

Oh you thought there was no more updates but guess what there's an UPDATE!

What started as a few technical fixes spiraled into a bigger update tying up a bunch of loose ends. Check it out check it out check it out:

Changes

  • Added new "Reburninated" logo to instructions screen and icons (it’s about time!).
  • Added custom soundtrack support. Simply convert your music and put the WAV/OGG output in /music/custom. See the included README for more details.
  • Added volume controls for music, sound effects, and Strong Bad’s commentary.
  • Increased volume of most sound effects, and slightly increased volume of most voice clips. Additionally, music can now get much louder.
  • Reorganized Options menu (again) by splitting Cosmetic Settings into separate Audio and Video sections.
  • Reworked Options menu background to fill full (4:3) screen, and increased its resolution on most systems.
  • Other assorted polish.
  • [PSP] Music now fades out at the end of a level like on other systems.

Bug Fixes

  • Fixed movement being jittery at high framerates.
  • Fixed music not playing on levels 47 and 48.
  • Fixed Theater and sound logic misclassifying some sound effects as music and vice-versa.
  • Adjusted fire breath position by one pixel to match the Flash version more closely.
  • [Android] Fixed game running too fast at >60 Hz refresh rates.
  • [PSP] Fixed audio popping (finally).

Technical Improvements

  • Overhauled audio, removing all stuttering, reducing file size for most systems, and usually reducing initial load time (depending on system). Every system now uses high-quality OGG except:
  • [Gamecube, 3DS, FunKey] Low-quality OGG (Gamecube had to be dropped to low quality to make sure all common sounds could fit in RAM... sorry)
  • [PSP] Low-quality OGG (music) and WAV (sound effects/voices, because OGG would greatly increase initial load time)
  • Reduced audio latency.
  • Optimized text rendering.
  • Optimized border rendering on some systems.
  • Other assorted minor optimizations.
  • Updated SDL2 libraries on most systems.
  • Removed OGG_SFX compiler flag since audio loading now supports OGG and WAV simultaneously.
  • [Gamecube, Wii] Upgraded to libogc2, which introduces a variety of improvements including save/load support for FlippyDrive (thanks @Extrems!).
  • [PSP] Removed OSLibAudio dependency; audio now uses SDL_mixer like every other system.
  • [PSP] Upgraded PSPDEV, resulting in improved performance and stability.

Enjoy!

Full changelog

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