Trogdor Reburninated v2.4 by Mode8fx
Recreation of the Homestar Runner Flash game Trogdor, with level select, save data and new options
Install on your PSP
Archive: extract Trogdor-Reburninated-v2.4-psp.zip and take the PSP folder from inside Trogdor-Reburninated-psp/. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/Trogdor-RB/.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| Trogdor-Reburninated-v2.4-psp.zip | 10.1 MB | c7466ac6…eced | Download |
Screenshots
About Trogdor Reburninated
Mode8fx ported the original ActionScript and Flash assets to C++ by hand, intermissions included, and fixed the original's bugs along the way.
You can change enemy speed and the points needed for an extra life, or pick a difficulty preset. There's level select and shuffle, saving mid-game, big head mode, the Konami code plus some new codes, and an optional Stinkoman 20X6 soundtrack. Your own music goes in music/custom in the game folder.
Trogdor and Homestar Runner belong to the Brothers Chaps. This is an unofficial fan project.
You can change enemy speed and the points needed for an extra life, or pick a difficulty preset. There's level select and shuffle, saving mid-game, big head mode, the Konami code plus some new codes, and an optional Stinkoman 20X6 soundtrack. Your own music goes in music/custom in the game folder.
Trogdor and Homestar Runner belong to the Brothers Chaps. This is an unofficial fan project.
Release notes
v2.4 · May 17, 2026
Oh you thought there was no more updates but guess what there's an UPDATE!
What started as a few technical fixes spiraled into a bigger update tying up a bunch of loose ends. Check it out check it out check it out:
Changes
- Added new "Reburninated" logo to instructions screen and icons (it’s about time!).
- Added custom soundtrack support. Simply convert your music and put the WAV/OGG output in /music/custom. See the included README for more details.
- Added volume controls for music, sound effects, and Strong Bad’s commentary.
- Increased volume of most sound effects, and slightly increased volume of most voice clips. Additionally, music can now get much louder.
- Reorganized Options menu (again) by splitting Cosmetic Settings into separate Audio and Video sections.
- Reworked Options menu background to fill full (4:3) screen, and increased its resolution on most systems.
- Other assorted polish.
- [PSP] Music now fades out at the end of a level like on other systems.
Bug Fixes
- Fixed movement being jittery at high framerates.
- Fixed music not playing on levels 47 and 48.
- Fixed Theater and sound logic misclassifying some sound effects as music and vice-versa.
- Adjusted fire breath position by one pixel to match the Flash version more closely.
- [Android] Fixed game running too fast at >60 Hz refresh rates.
- [PSP] Fixed audio popping (finally).
Technical Improvements
- Overhauled audio, removing all stuttering, reducing file size for most systems, and usually reducing initial load time (depending on system). Every system now uses high-quality OGG except:
- [Gamecube, 3DS, FunKey] Low-quality OGG (Gamecube had to be dropped to low quality to make sure all common sounds could fit in RAM... sorry)
- [PSP] Low-quality OGG (music) and WAV (sound effects/voices, because OGG would greatly increase initial load time)
- Reduced audio latency.
- Optimized text rendering.
- Optimized border rendering on some systems.
- Other assorted minor optimizations.
- Updated SDL2 libraries on most systems.
- Removed OGG_SFX compiler flag since audio loading now supports OGG and WAV simultaneously.
- [Gamecube, Wii] Upgraded to libogc2, which introduces a variety of improvements including save/load support for FlippyDrive (thanks @Extrems!).
- [PSP] Removed OSLibAudio dependency; audio now uses SDL_mixer like every other system.
- [PSP] Upgraded PSPDEV, resulting in improved performance and stability.
Enjoy!
