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Space Escape Revision A changelog

v2007-05-18 · May 18, 2007

Homebrew developer Grimfate126 dropped by QJ.Net PSP Forums today and released a new version of pet game Space Escape. The first version of this creation was actually an entrant to the recent NeoFlash Spring Coding Competition and as such, we could say that a lot of hard work and dedication was put into this.

Anyway, Space Escape is basically a space shooter and the objective is to stay alive as long as possible in an asteroid belt. Don't go looking for enemy spacecrafts because the asteroids themselves are sometimes already too much to handle. The changes to Space Escape Revision A are as follows:

  • Fixed some text allignment issues in the menu. (the text wasn't going at a 45 degree angle)
  • Added a new backdrop. A particle effect. (look at the pictures to see it)
  • Added ability to return to the main menu from gameplay. (couldnt do that before.
  • Added a speed limit. Once it gets to a very fast speed, it stops increasing, and all your stats get halved. Meaning, when you get a bullet powerup, the bar only gets half-full. Same with the shield. And the multipliers only last 15 seconds, unless you pick-up another one.
  • Added a new "feature". Powerup "cages" are transparent ifyou have to shield, just as a warning. Also, if you shield is low, they blink. (transparent, then solid)

Aside from Grimfate126, coder InsertWittyName was also involved with this project. The music for the game was added by Abhoth.

v2007-03-19 · Mar 19, 2007

And so NeoFlash's Spring Coding Competition 2007 has already began. We believe that you are all excited about this event as it is sure to provide all of us a helluva lot of quality homebrew games. For our first stop, we take a look an Insomniac's Space Escape.

Basically, the aim of this space shooter homebrew is for players to survive as long as they can in a dangerous asteroid field. As the name of the game suggests, there are no real enemies here except for the asteroids themselves. Your ship is equipped with three different kind of lasers, that can be activated depending on your level.

The game also has a system of powerups which allows you to re-fill the charage of either your shield or your fire power. There's another powerup that adds a multiplier to your points, if you're the type of players who are concerned with scoring high in games. As for graphics and interface, we are heads down. We heve to say, Insominiac's Space Escape is a strong contender.

Anyway, the controls for the game can be found, alongside other pertinent game details, inside the reame file so be sure to browse through that. But to give you guys a headstart, here's a video clip showing Space Escape in all its glorious beauty.