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Space Escape Revision A v2007-05-18

Released May 18, 2007 · Games
4,669 downloads here

Install on your PSP

Archive: extract SpaceEscapeRevA_brewology_com.rar and copy the SpaceEscape folder into /PSP/GAME/ on the Memory Stick.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

This is a firmware 1.50 build: its game folder comes in two, one ending in %.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
SpaceEscapeRevA.rar3.3 MB f6b6b6c0…2c6d Download

From the PSPBrew downloads, on Brewology since they were posted. Served from Brewology.

All versions (2)

Screenshots

Release notes

v2007-05-18 · Space Escape Revision A · May 18, 2007

Homebrew developer Grimfate126 dropped by QJ.Net PSP Forums today and released a new version of pet game Space Escape. The first version of this creation was actually an entrant to the recent NeoFlash Spring Coding Competition and as such, we could say that a lot of hard work and dedication was put into this.

Anyway, Space Escape is basically a space shooter and the objective is to stay alive as long as possible in an asteroid belt. Don't go looking for enemy spacecrafts because the asteroids themselves are sometimes already too much to handle. The changes to Space Escape Revision A are as follows:

  • Fixed some text allignment issues in the menu. (the text wasn't going at a 45 degree angle)
  • Added a new backdrop. A particle effect. (look at the pictures to see it)
  • Added ability to return to the main menu from gameplay. (couldnt do that before.
  • Added a speed limit. Once it gets to a very fast speed, it stops increasing, and all your stats get halved. Meaning, when you get a bullet powerup, the bar only gets half-full. Same with the shield. And the multipliers only last 15 seconds, unless you pick-up another one.
  • Added a new "feature". Powerup "cages" are transparent ifyou have to shield, just as a warning. Also, if you shield is low, they blink. (transparent, then solid)

Aside from Grimfate126, coder InsertWittyName was also involved with this project. The music for the game was added by Abhoth.

Full changelog

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