PSP Store › Tools › Godot PSP

Godot PSP changelog

sixpsp · Sep 23, 2023

A godot engine port for the Sony PSP (sixth public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file ``data.pck``
  • Create a folder on your psp called however you like in ``/PSP/GAME/``
  • Drop the ``EBOOT.PBP`` file attached into that folder.
  • Also copy the ``data.pck`` file in the same folder

(when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via ``Mesh` are not being displayed as well, `Import .dae files using Import -> Scene! That works!``

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • 3D animations with skeletons and bones work properly now
  • Should run faster due to overclocking

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console

fifth · Aug 8, 2023

A godot engine port for the Sony PSP (fifth public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file ``data.pck``
  • Create a folder on your psp called however you like in ``/PSP/GAME/``
  • Drop the ``EBOOT.PBP`` file attached into that folder.
  • Also copy the ``data.pck`` file in the same folder

(when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via ``Mesh` are not being displayed as well, `Import .dae files using Import -> Scene! That works!``

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • Audio plays completly normal now.
  • Shouldnt crash on the psp anymore

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console

psp4 · Aug 7, 2023

A godot engine port for the Sony PSP (fourth public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file ``data.pck``
  • Create a folder on your psp called however you like in ``/PSP/GAME/``
  • Drop the ``EBOOT.PBP`` file attached into that folder.
  • Also copy the ``data.pck`` file in the same folder

(when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via ``Mesh` are not being displayed as well, `Import .dae files using Import -> Scene! That works!``

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • Renderer

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console

third · Apr 27, 2023

A godot engine port for the Sony PSP (second public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file ``data.pck``
  • Create a folder on your psp called however you like in ``/PSP/GAME/``

If you make a 2D game, use 2d.pbp and rename it to eboot.pbp!

If you make a 3D game, use 3d.pbp and rename it to eboot.pbp!

  • Drop the ``EBOOT.PBP`` file attached into that folder.
  • Also copy the ``data.pck`` file in the same folder

(when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via ``Mesh` are not being displayed as well, `Import .dae files using Import -> Scene! That works!``

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • 3D - 2D Version

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console

pspsec · Apr 27, 2023

A godot engine port for the Sony PSP (second public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file ``data.pck``
  • Create a folder on your psp called however you like in ``/PSP/GAME/``
  • Drop the ``EBOOT.PBP`` file attached into that folder.
  • Also copy the ``data.pck`` file in the same folder

(when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via ``Mesh` are not being displayed as well, `Import .dae files using Import -> Scene! That works!``

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • Env color implemented
  • Implement quit
  • Current path loading
  • Some minor stuff I dont remember (look at the commits if you want)

psp--2 · Apr 23, 2023

A godot engine port for the Sony PSP (first public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file ``data.pck``
  • Create a folder on your psp called ``Godot` in `/PSP/GAME/``
  • Drop the ``EBOOT.PBP`` file attached into that folder.
  • Also copy the ``data.pck`` file in the same folder

(when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • World env color doesn't get displayed
  • 3d Models imported via ``Mesh` are not being displayed as well, `Import .dae files using Import -> Scene! That works!``

Please report any issues in the issues tab!