Godot PSP changelog
sixpsp · Sep 23, 2023
A godot engine port for the Sony PSP (sixth public release).
How to export?
- Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
- Install the export templates
- Make your 2d or 3d game
- Go to export -> Linux -> Export zip/pck -> name the file ``
data.pck`` - Create a folder on your psp called however you like in ``
/PSP/GAME/`` - Drop the ``
EBOOT.PBP`` file attached into that folder. - Also copy the ``
data.pck`` file in the same folder
(when updating the game on the psp replacing the data.pck file is enough)
A PSP 2000 is pretty much required
Known issues
2D:
- Frame remains to be seen. Solution -> disable the width, height options in the project settings
3D:
- 3d Models imported via ``
Mesh`are not being displayed as well,`Import .dae files using Import -> Scene! That works!``
Please report any issues in the issues tab!
Notes
- data.pck always has to be where eboot.pbp is
Fixes since the last release:
- 3D animations with skeletons and bones work properly now
- Should run faster due to overclocking
When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console
fifth · Aug 8, 2023
A godot engine port for the Sony PSP (fifth public release).
How to export?
- Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
- Install the export templates
- Make your 2d or 3d game
- Go to export -> Linux -> Export zip/pck -> name the file ``
data.pck`` - Create a folder on your psp called however you like in ``
/PSP/GAME/`` - Drop the ``
EBOOT.PBP`` file attached into that folder. - Also copy the ``
data.pck`` file in the same folder
(when updating the game on the psp replacing the data.pck file is enough)
A PSP 2000 is pretty much required
Known issues
2D:
- Frame remains to be seen. Solution -> disable the width, height options in the project settings
3D:
- 3d Models imported via ``
Mesh`are not being displayed as well,`Import .dae files using Import -> Scene! That works!``
Please report any issues in the issues tab!
Notes
- data.pck always has to be where eboot.pbp is
Fixes since the last release:
- Audio plays completly normal now.
- Shouldnt crash on the psp anymore
When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console
psp4 · Aug 7, 2023
A godot engine port for the Sony PSP (fourth public release).
How to export?
- Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
- Install the export templates
- Make your 2d or 3d game
- Go to export -> Linux -> Export zip/pck -> name the file ``
data.pck`` - Create a folder on your psp called however you like in ``
/PSP/GAME/`` - Drop the ``
EBOOT.PBP`` file attached into that folder. - Also copy the ``
data.pck`` file in the same folder
(when updating the game on the psp replacing the data.pck file is enough)
A PSP 2000 is pretty much required
Known issues
2D:
- Frame remains to be seen. Solution -> disable the width, height options in the project settings
3D:
- 3d Models imported via ``
Mesh`are not being displayed as well,`Import .dae files using Import -> Scene! That works!``
Please report any issues in the issues tab!
Notes
- data.pck always has to be where eboot.pbp is
Fixes since the last release:
- Renderer
When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console
third · Apr 27, 2023
A godot engine port for the Sony PSP (second public release).
How to export?
- Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
- Install the export templates
- Make your 2d or 3d game
- Go to export -> Linux -> Export zip/pck -> name the file ``
data.pck`` - Create a folder on your psp called however you like in ``
/PSP/GAME/``
If you make a 2D game, use 2d.pbp and rename it to eboot.pbp!
If you make a 3D game, use 3d.pbp and rename it to eboot.pbp!
- Drop the ``
EBOOT.PBP`` file attached into that folder. - Also copy the ``
data.pck`` file in the same folder
(when updating the game on the psp replacing the data.pck file is enough)
A PSP 2000 is pretty much required
Known issues
2D:
- Frame remains to be seen. Solution -> disable the width, height options in the project settings
3D:
- 3d Models imported via ``
Mesh`are not being displayed as well,`Import .dae files using Import -> Scene! That works!``
Please report any issues in the issues tab!
Notes
- data.pck always has to be where eboot.pbp is
Fixes since the last release:
- 3D - 2D Version
When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console
pspsec · Apr 27, 2023
A godot engine port for the Sony PSP (second public release).
How to export?
- Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
- Install the export templates
- Make your 2d or 3d game
- Go to export -> Linux -> Export zip/pck -> name the file ``
data.pck`` - Create a folder on your psp called however you like in ``
/PSP/GAME/`` - Drop the ``
EBOOT.PBP`` file attached into that folder. - Also copy the ``
data.pck`` file in the same folder
(when updating the game on the psp replacing the data.pck file is enough)
A PSP 2000 is pretty much required
Known issues
2D:
- Frame remains to be seen. Solution -> disable the width, height options in the project settings
3D:
- 3d Models imported via ``
Mesh`are not being displayed as well,`Import .dae files using Import -> Scene! That works!``
Please report any issues in the issues tab!
Notes
- data.pck always has to be where eboot.pbp is
Fixes since the last release:
- Env color implemented
- Implement quit
- Current path loading
- Some minor stuff I dont remember (look at the commits if you want)
psp--2 · Apr 23, 2023
A godot engine port for the Sony PSP (first public release).
How to export?
- Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
- Install the export templates
- Make your 2d or 3d game
- Go to export -> Linux -> Export zip/pck -> name the file ``
data.pck`` - Create a folder on your psp called ``
Godot`in`/PSP/GAME/`` - Drop the ``
EBOOT.PBP`` file attached into that folder. - Also copy the ``
data.pck`` file in the same folder
(when updating the game on the psp replacing the data.pck file is enough)
A PSP 2000 is pretty much required
Known issues
2D:
- Frame remains to be seen. Solution -> disable the width, height options in the project settings
3D:
- World env color doesn't get displayed
- 3d Models imported via ``
Mesh`are not being displayed as well,`Import .dae files using Import -> Scene! That works!``
