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Godot PSP sixpsp by PSVita-Dev

Released Sep 23, 2023 · Tools
1,631 downloads on GitHub · Source code

Proof-of-concept port of the Godot 2.1 engine that runs 2D and 3D games exported from the Godot editor

Tools.pbpHuman-written

Install on your PSP

EBOOT: make a folder for it in /PSP/GAME/ on the Memory Stick, such as /PSP/GAME/GODOTPSP/, and copy EBOOT.PBP into it.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
EBOOT.PBP17.6 MB 39f4e9c5…6e44 Download

Downloads come from the developer's GitHub release while it's there. If GitHub stops serving a file, or the file there changes, the same link serves our copy.

All versions (6)

Screenshots

Godot PSP screenshot
Screenshot · from the developer's README
Add a screenshotor a photo of it running.

About Godot PSP

Make your game in the Godot 2.1.6 editor with the export templates installed, then export it as a Linux zip/pck named data.pck. Make a folder in /PSP/GAME/ and put EBOOT.PBP and data.pck in it. To update the game, replace data.pck. The author says a PSP-2000 is pretty much required.

Known issues from the author: in 2D an old frame can stay on screen, which goes away if you turn off the width and height options in the project settings. In 3D, models imported as Mesh don't show properly, but .dae files imported with Import, Scene work.

Release notes

sixpsp · Sixth release · Sep 23, 2023

A godot engine port for the Sony PSP (sixth public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file ``data.pck``
  • Create a folder on your psp called however you like in ``/PSP/GAME/``
  • Drop the ``EBOOT.PBP`` file attached into that folder.
  • Also copy the ``data.pck`` file in the same folder

(when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via ``Mesh` are not being displayed as well, `Import .dae files using Import -> Scene! That works!``

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • 3D animations with skeletons and bones work properly now
  • Should run faster due to overclocking

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console

Full changelog

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