Godot PSP sixpsp by PSVita-Dev
Proof-of-concept port of the Godot 2.1 engine that runs 2D and 3D games exported from the Godot editor
Install on your PSP
EBOOT: make a folder for it in /PSP/GAME/ on the Memory Stick, such as /PSP/GAME/GODOTPSP/, and copy EBOOT.PBP into it.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| EBOOT.PBP | 17.6 MB | 39f4e9c5…6e44 | Download |
Screenshots
About Godot PSP
Make your game in the Godot 2.1.6 editor with the export templates installed, then export it as a Linux zip/pck named data.pck. Make a folder in /PSP/GAME/ and put EBOOT.PBP and data.pck in it. To update the game, replace data.pck. The author says a PSP-2000 is pretty much required.
Known issues from the author: in 2D an old frame can stay on screen, which goes away if you turn off the width and height options in the project settings. In 3D, models imported as Mesh don't show properly, but .dae files imported with Import, Scene work.
Known issues from the author: in 2D an old frame can stay on screen, which goes away if you turn off the width and height options in the project settings. In 3D, models imported as Mesh don't show properly, but .dae files imported with Import, Scene work.
Release notes
sixpsp · Sixth release · Sep 23, 2023
A godot engine port for the Sony PSP (sixth public release).
How to export?
- Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
- Install the export templates
- Make your 2d or 3d game
- Go to export -> Linux -> Export zip/pck -> name the file ``
data.pck`` - Create a folder on your psp called however you like in ``
/PSP/GAME/`` - Drop the ``
EBOOT.PBP`` file attached into that folder. - Also copy the ``
data.pck`` file in the same folder
(when updating the game on the psp replacing the data.pck file is enough)
A PSP 2000 is pretty much required
Known issues
2D:
- Frame remains to be seen. Solution -> disable the width, height options in the project settings
3D:
- 3d Models imported via ``
Mesh`are not being displayed as well,`Import .dae files using Import -> Scene! That works!``
Please report any issues in the issues tab!
Notes
- data.pck always has to be where eboot.pbp is
Fixes since the last release:
- 3D animations with skeletons and bones work properly now
- Should run faster due to overclocking
