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Frame4 changelog

v0.4.6 · Mar 22, 2026

Fixes

  • Fixed process memory maps not reporting all entries correctly

Note

For backwards compatibility a empty section is added at the beginning.
No code changes on the client side are required.

v0.3.2 · Apr 28, 2025

New features in release 0.3.2:

  • Module List
  • Extended Console Info (including PSID, SDK, FW Version, ...)
  • Extended Proc Resume/Stop/Kill Handler
  • Basic AOB Scanning
  • Fatal Trap Hook
  • Backtrace Hook
  • Coredump Patches for all FWs (skip blue screen when game crashes)
  • Patches for sys_virtual_query (allows to query pages flagged as system)
  • Kernel VM Map
  • Kernel Read Physical Memory

Note:

AFR has been removed from this update due to issues with the way it was implemented (writing to the start of the kernel base).
This might be re-added in the future, for now use the GH plugin.

v0.2.6 · Nov 21, 2024

Timing fixes for client add and handle threads.
This removes the large delay between small reads or requests like process list and the huge 2 second delay when connecting for the first time.

Below is a diagram of the read times for 1KB, 64KB, 512KB, 1MB and 5MB.
"OLD" is before this update, times in milliseconds (ms).
image

v0.2.5 · Oct 11, 2024

Added patches related to allocating executable memory missing in GoldHEN for firmware 11.00.

v0.2.4 · May 23, 2024

Added support for the following firmwares:

  • 6.72
  • 7.02

v0.2.2 · May 13, 2024

Public Release Supporting 5.05, 9.00 and 11.00