Frame4 changelog
v0.4.6 · Mar 22, 2026
Fixes
- Fixed process memory maps not reporting all entries correctly
Note
For backwards compatibility a empty section is added at the beginning.
No code changes on the client side are required.
v0.3.2 · Apr 28, 2025
New features in release 0.3.2:
- Module List
- Extended Console Info (including PSID, SDK, FW Version, ...)
- Extended Proc Resume/Stop/Kill Handler
- Basic AOB Scanning
- Fatal Trap Hook
- Backtrace Hook
- Coredump Patches for all FWs (skip blue screen when game crashes)
- Patches for sys_virtual_query (allows to query pages flagged as system)
- Kernel VM Map
- Kernel Read Physical Memory
Note:
AFR has been removed from this update due to issues with the way it was implemented (writing to the start of the kernel base).
This might be re-added in the future, for now use the GH plugin.
v0.2.6 · Nov 21, 2024
Timing fixes for client add and handle threads.
This removes the large delay between small reads or requests like process list and the huge 2 second delay when connecting for the first time.
Below is a diagram of the read times for 1KB, 64KB, 512KB, 1MB and 5MB.
"OLD" is before this update, times in milliseconds (ms).
image
v0.2.5 · Oct 11, 2024
Added patches related to allocating executable memory missing in GoldHEN for firmware 11.00.
v0.2.4 · May 23, 2024
Added support for the following firmwares:
- 6.72
- 7.02
v0.2.2 · May 13, 2024
Public Release Supporting 5.05, 9.00 and 11.00
