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Frame4 v0.4.6 by DeathRGH

Released Mar 22, 2026 · Payloads
2,689 downloads on GitHub · Source code

Debugger payload based on ps4debug, with kernel memory access and detailed crash logs

Payloads.binHuman-written

Install on your PS4

Payload (.bin): download Frame4.bin under Files, then send it from a computer on the same network to your PS4's payload loader, such as GoldHEN's BinLoader on port 9090. A payload sender does it, or nc <PS4 address> 9090 < Frame4.bin.

Files

FileSizeSHA-256
Frame4.bin92 KB bba19c5c…ef11 Download

Downloads come from the developer's GitHub release while it's there. If GitHub stops serving a file, or the file there changes, the same link serves our copy.

All versions (6)

Screenshots

About Frame4

On top of ps4debug's userland debugger, DeathRGH's version lists processes and modules, maps, reads and writes memory in both kernel and userland, calls functions over RPC, loads ELFs and SPRXs, sets the fan threshold temperature and shows console info and notifications. It runs a UART server on port 3321 and an HTTP server on port 2812, and it can load next to ps4debug.

It patches a few things too. ASLR is turned off, and a crashing game no longer stops on the blue error screen. A kernel panic prints the registers and a backtrace before a clean reboot, and crash logs name the module and offset for you.

The developer lists firmware 5.05, 6.72, 7.02, 9.00, 11.00 and 12.02, and says 11.00 has barely been tried and 12.02 not at all. SPRX loading relies on GoldHEN for now. Client libraries for C#, C++, JavaScript and Qt are in separate projects.

Release notes

v0.4.6 · Release 0.4.6 · Mar 22, 2026

Fixes

  • Fixed process memory maps not reporting all entries correctly

Note

For backwards compatibility a empty section is added at the beginning.
No code changes on the client side are required.

Full changelog

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