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DevilutionX changelog

v1.5.5 · Oct 30, 2025

Features

Multiplayer

  • Adjust multiplayer game speeds
  • Validate character names

Controls

  • Enable CTRL + mouse scroll wheel for map zoom

Platforms

  • Android: Check if a file browser is installed when importing data
  • Android: Show "Import Data" on the setup screen
  • iOS: Add support for multiplayer via ZeroTier
  • Linux: Align icon with Android

Translations

  • Update Polish
  • Update Russian

Stability / Performance / System

  • Fix crash when a TCP connection times out
  • Guard against stash corruption
  • Improve text input handling

Bug Fixes

Platforms

  • Android: Prevent demo and translation files from being cleared each week
  • Tiger: Fix icon

Controls

  • Correct scroll descriptions when using a gamepad

Gameplay

  • Add Murphy to Crippling Shrines
  • Make Auto Refill Belt work properly
  • Make ears usable
  • Prevent attacking dead monsters

Stability / Performance / System

  • Fix incorrect CLX rendering

v1.5.4 · Feb 8, 2025

Features

Multiplayer

  • Make invalid items unusable

Controls

  • Better support for various gamepads
  • Gamepad: Improve navigation of the stash
  • Improve keymapper options

Platforms

  • Added support for macOS 10.4 PowerPC
  • Added support for Windows XP
  • Android: Avoid game lagging on devices that can switch refresh rates
  • Correct networking support on big-endian systems
  • iOS: High refresh rate support
  • Xbox One/Series: Include translations

Translations

  • Improve rendering of Turkish texts
  • Update Italian translation
  • Update Russian translation
  • Update Ukrainian translation

Stability / Performance / System

  • Fix crashes on device hot-plugging
  • Fix game crash
  • Hide Upscale option in the Settings menu to avoid stability issues
  • Looser validation in Single Player games
  • Make file sync services less likely to corrupt saves
  • Make it clearer how to switch between Hellfire and Diablo
  • Use available screen space in the Settings menu

Bug Fixes

Gameplay

  • Fix being able to repair equipped items for free
  • Fix game freezing when loading Lazarus lair from a save game
  • Unique drops now reset on a new game
  • Wake up the whole pack of Gargoyles when disturbed

Platforms

  • Android: Fix performance and audio issues on recent versions
  • Android: Fix full immersive mode in Android 9 and higher
  • Incorrect menu graphics on DirectFB devices
  • PS4/Switch/Vita/Xbox One/Series: Correct controller mapping

Multiplayer

  • Correct some item validation
  • Fix items being lost when held in the cursor during lag spikes

Bug Fixes for Original Diablo Bugs

Gameplay

  • Fix non-solid fences in the caves

Bug Fixes for Original Hellfire Bugs

Gameplay

  • Fix incorrectly solid tile next to crypt stairs down

Multiplayer

  • Fix runes not being seen as a player spell in PvP

Known Issues

  • Releases still being build and will be uploaded soon

v1.5.3 · Aug 31, 2024

Bug Fixes

Multiplayer

  • Resolved validation multiplayer errors.

Translations

  • Added Hungarian translation.
  • Added Turkish translation.

Stability / Performance / System

  • Fixed issue where a line is repeated in the info panel.
  • Fixed errors when converting Hellfire saved games.
  • [Miyoo Mini] Update integration.
  • [Android] Update integration (now requires Android 5.0).
  • [Android] Improved the data import dialog.
  • [Android] Game now runs full screen on devices with a notch.
  • [Windows] Fix non-English TCP error messages.

Bugfixes for original Diablo bugs

Gameplay

  • Fixed item repairs with multiple gold piles.

Known Issues

  • Some builds (like Amiga) are not ready yet and will be uploaded over the next couple of days

v1.5.2 · Feb 5, 2024

Bug Fixes

Multiplayer

  • Unable to join game due to invalid player data

Translations

  • Improve rendering of Chinese/Japanese/Korean texts

Gameplay

  • Hellfire items not saving their identified state

Stability / Performance / System

  • Stash corrupting when converting a hero between Diablo and Hellfire
  • Amiga: Incorrect rendering of things behind transparent elements
  • Android: Game locking up when switching sound output
  • Linux: Statically link BZIP2 and libsodium on x86_64
  • Xbox: Game crashing unexpectedly
  • Xbox: Improve performance

v1.5.1 · Sep 1, 2023

Features

Multiplayer

  • Validate player stats
  • Update the pvp arenas
  • Rename "Loopback" to "Offline"

Stability / Performance / System

  • Move hp/mana display and item graphics to gameplay options
  • Validate properties when reloading items
  • Demomode: Improve replay stability
  • Update Discord link
  • Display save game confirmation
  • Reduce ram usage

Translations

  • Update Simplified Chinese translation
  • Update French translation
  • Update German translation
  • Update Greek translation
  • Update Japanese translation
  • Update Korean translation
  • Update Portuguese translation
  • Update Spanish translation
  • Update Swedish translation
  • Update Ukrainian translation

Bugfixes

Gameplay

  • Being able to enter Lazarus' chamber before opening the portal
  • Book requirements not updating
  • Some monsters not walking
  • Missiles not traveling the full distance at some angles
  • Diablo: Incorrect level 4 layout when the Magic Banner quest is active
  • Halls of the Blind not being completed by picking up the amulet
  • Shareware: Bucklers not dropping
  • Player animation stuttering

Multiplayer

  • Potions dropped by Divine shrines not being synced

Platforms

  • Linux: Add sdl-image dependency for the deb package
  • Linux: Include discord dependency
  • Xbox One: Missing assets

Graphics / Audio

  • Incorrect cursor rendering
  • Incorrect outlines at the right edge of the screen
  • NPC speech continuing after starting a new game
  • Correct various font rendering issues
  • Hide the hit indicator when only one player is in the game
  • Issues with flashing lights
  • Floating number still appearing after death
  • Misaligned automap

Controls

  • Inconsistencies with placing items in to the stash
  • Gamepad: Being stuck in dialogs
  • Gamepad: Unable to use some scrolls directly

Stability / Performance / System

  • Unable to playback new demo files
  • Various crashes

Bugfixes for original Diablo bugs

Gameplay

  • Durability overflowing when reloading items
  • Teleporting onto an occupied tile
  • Right-click during dialogs casts spells

Graphics / Audio

  • Cursor jitter when interacting with the inventory
  • Broken lava tiles

Controls

  • Inconsistencies with placing items in to the inventory

Bugfixes for original Hellfire bugs

Gameplay

  • Warping onto a solid tile

Known issues

  • 1.5.0 save games on level 4 with Snot Spill will need to progress the game before updating because of a bug in that version

v1.5.0 · Jun 13, 2023

Features

Gameplay

  • Floating damage numbers
  • Option to auto-pick up oils
  • Quest items now drop based on difficulty

Multiplayer

  • All quests can now be played, enabled from settings menu
  • Add chat commands, use /help for options
  • Add PvP arenas that can be accessed via /arena #
  • Inspect other players' items using /inspect <name>
  • Hellfire: Disabled The Cornerstone of the World
  • Draw hostile players' names in red in the chat panel

Platforms

  • Added support for the original Xbox
  • Added support for Android TV
  • Added (experimental) support for RG99
  • Provide virtual resolutions for systems with only one native resolution
  • Android: Support loading data from external storage
  • Android: Do not speed up game after suspending if playing alone
  • Windows: Digitally signed executable
  • Support demo playback on SDL1 versions

Graphics / Audio

  • Option to show item graphics in stores
  • More fluid lighting updates when moving
  • Added map in town
  • Add widescreen load screens (thanks to @Chance4us)
  • Durability icon gradually changing to red
  • Provide sound cue when gold is auto-placed into the open inventory
  • Color inventory slot based on item quality
  • Show cast animation in town
  • Monsters end their invisibility on death
  • Make the ground color of small rejuvenation potions distinct
  • Add setting for choosing a different audio resampler
  • Support for recoloring heroes using trn-files
  • Indicate on which difficulty a hero has defeated Diablo
  • Use decimal separators for gold and XP
  • Improve the monster HP bar for some edge cases
  • Only display resolution height when FitToScreen is enabled
  • Various text rendering improvements

Controls

  • Do not target monster when casting Heal Other and Resurrect
  • Improve logic for belt auto-refill
  • Adjust the info panel descriptions based on the input device
  • keyboard/mouse: Additional mapping options
  • keyboard/mouse: Support back button in menus
  • gamepad/touch: Improve menu navigation
  • gamepad: Controls can now be mapped
  • gamepad: Autodetect button layout

Translations

  • Update French translation
  • Update Italian translation
  • Update Japanese translation
  • Update Polish translation
  • Update Spanish translation
  • Update Ukrainian translation
  • Synchronize names of existing items with the current game language
  • Xbox One/Series: Include translations
  • Add --lang for specifying the language

Stability / Performance / System

  • Create submenus for setting groups
  • Date based screenshot names
  • Performance improvement
  • Reduce RAM usage
  • Frame skipping on low end systems
  • Setting for picking audio device

Bugfixes

Gameplay

  • Attack speed not always being accurate for specific combinations of effects and actions
  • Hellfire: Books from Adria's shop morphing
  • Petrified monsters shifting position when hit after loading a save game
  • Don't consume mana when double casting Mana Shield
  • Telekinesis respects the Disable Crippling Shrines setting

Multiplayer

  • Items held by cursor lost due to lag cursor
  • Items lost due to various desync issues
  • Fix multiple desync issues
  • Don't show hostile players on the map
  • Player animations sometimes not being in sync
  • Better handling of latency

Platforms

  • Windows: Fix ZeroTier always failing for Unicode usernames
  • Vita: Items lost when tapping outside the inventory
  • Fix gold withdrawal on SDL1 versions
  • macOS/iOS translate system texts
  • Translation support on BE systems

Graphics / Audio

  • Top of screen not being rendered at some resolutions
  • Correct alignment of lightning and inferno
  • Make item labels take UI into consideration
  • Adria's "you have nothing to recharge" being misalignment on an empty list
  • Monsters sometimes not being rendered
  • Lighting missing for some areas after loading a saved game
  • Hellfire quests being removed from the quest log when completed

Controls

  • Hero sometimes not willing to drop an item even when there is still room on the ground
  • touch: Missing buttons on low end devices

Stability / Performance / System

  • Allow using the built-in screenshot function during text input
  • Various crashes
  • Resolve a few bugs and edge cases with the stash
  • A rare freeze when loading hell levels
  • Various issues with cursor rendering
  • Some additional validation of items when converting saves from Hellfire to Diablo

Bugfixes for original Diablo bugs

Gameplay

  • Several issues that would cause missiles to miss when they shoudn't
  • Some wall tiles not blocking missiles and vision
  • The player can spawn in an incorrect location on some levels
  • Missing the extra stats at level 50
  • Guardian not calculating its damage correctly
  • Diablo not giving the intended XP on Hell difficulty
  • Fireball/Elemental not doing damage when monster is not in line of sight
  • Lightning spell being able to pass through some walls
  • Double casting of spells
  • Low quality items on quests after using a town portal
  • Monsters on Nightmare and Hell having too little HP
  • Monsters being immune to non-player missiles
  • Stairs up to level 6 not working sometimes
  • The Deadly Hunter bow not dealing the correct damage
  • Spell remaining unavailable after using a stone shrine until reequipping the staff
  • Fast and faster hit recovery stacking
  • Incorrect calculation for max chages lost with when using the recharge skill
  • Not getting XP after damaging a monster if it dies from a trap
  • Fire Arrows causing monsters to stop healing

Multiplayer

  • Trapped doors rearming themselves when returning to a level
  • Resolve some sources of dsync

Graphics / Audio

  • Incorrect Armor Class in Char Panel
  • Petrified monsters turning to face the attacker
  • Petrified monster sliding after having been stone cursed
  • Show portal animation in town
  • Broken corners on some cathedral levels
  • Inconsistent lighting on quest levels
  • Light smearing when walking in certain directions
  • Unique monsters light not always following the monster
  • Unique monster light being left behind when they are removed
  • Minor rendering bugs in UI panels
  • Center 2x2 items that go in 2x3 slots
  • Player moonwalking when talking to monsters
  • Tavern Sign playing the wrong sound when dropped on the floor
  • Poisoned Water not appearing in the quest log if discovered before talking to Pepin
  • Camera shaking when loading a save game after Diablo's death
  • Add scrollbar to help window

Controls

  • Unable to pick Golem spawn location when right-clicking the scroll
  • Casting spells during level transition will target the old position
  • Help panel staying open while talking to NPCs

Stability / Performance / System

  • Town portal not always returning to the correct quest level
  • Items lost when triggering a portal while picking them up
  • Optic Amulet and Arkaine's Valor sometimes being misaligned
  • Minor stability issues

Bugfixes for original Hellfire bugs

Gameplay

  • Prevent oil of death damage wrap around
  • Reflected damage sometimes being too low

Multiplayer

  • Desync in Nest when cow quest is enabled
  • Being unable to pick up quest items if you didn't start the game
  • Quest going out of sync

Graphics / Audio

  • Gillian saying the grave quest start line multiple times
  • Buggy lighting in Nest and Crypt
  • Description of jester's item saying 500% instead of 600% damage
  • Typos in subtitles

Known issues

  • macOS build requires macOS 12+
  • Level 4 with Snotspill generates an incompatible layout
  • touch: There can be issues with activating scrolls using

v1.4.1 · Jul 25, 2022

Features

Graphics / Audio

  • Play gold sound effect when depositing in stash

Controls

  • Add setting for showing item labels
  • Add setting for zoom by default

Translations

  • Update Chinese Translation
  • Update French Translation
  • Update Japanese Translation
  • Update Polish Translation
  • Update Russian Translation
  • Update Ukrainian Translation

Bugfixes

Gameplay

  • Correct behavior for elemental damage on weapons
  • Fallen retreat in the wrong direction
  • Show correct requirements for books in stash

Multiplayer

  • Issues with joining multiplayer games
  • Refreshing store inventory on new games

Platforms

  • 3DS: correct C-stick axis mapping
  • 3DS: Package info
  • iOS: Compatibility with Sideloadly
  • iOS/macOS/iPadOS: Show translated error messages
  • OpenDingux: Fix game not starting on some devices
  • PS4: Crashing on startup with no config file

Graphics / Audio

  • Fix wide screen scenes missing on some platforms
  • Minor graphical issues
  • Misaligned player animation

Controls

  • Quick cast interrupting the current action
  • Touch: Action buttons sometimes showing the wrong icon
  • Touch/Gamepad: Correct usage description for some spells
  • Touch/Gamepad: Fix targeting berserked monsters

Stability / Performance / System

  • Improve general game stability
  • Incorrect handling of player names
  • Names on ears not being correct in some translations

Bugfixes for original Diablo bugs

Gameplay

  • Fallen not seeing each other in a northern direction
  • Lazarus level resetting when using town portal
  • Shrines effects not being random

Multiplayer

  • Solve more sources of desync

Controls

  • Make spell feedback consistent in town and dungeon

Bugfixes for original Hellfire bugs

Gameplay

  • Monsters not reacting to being attacked by berserked monster

Known issues

Stability / Performance / System

  • Linux ARM builds have not arrived yet

v1.4.0 · Apr 13, 2022

Features

Translations

  • Added support for Ukraine πŸ‡ΊπŸ‡¦
  • Added Greek localization
  • Added Japanese translation
  • Added Swedish translation
  • Fix some items causing crashes for Spanish and French translations
  • Improve Bulgarian localization
  • Improve Chinese (Simplified) localization
  • Improve Croatian localization
  • Improve Czech localization
  • Improve French localization
  • Improve German localization
  • Improve Italian localization
  • Improve Korean localization
  • Improve Portuguese localization
  • Improve Romanian localization
  • Improve Russian localization (optional dub by Stream)
  • Improve Spanish localization

Gameplay

  • Added a stash at Gillian's house
  • Suppoort for thousands of missiles
  • Added settings menu
  • Added xp share indicator to monster health bar
  • Added option to see exact health/mana

Platforms

  • Added support for iOS
  • Added support for Nintendo 2DS
  • Added support for PlayStation 4
  • Added support for Xbox One/Series
  • Discord Rich Presence
  • Android: Auto Backup
  • Android: Added game data import shortcut
  • Windows: Auto detect language
  • Windows: Prefer Direct3D 11 for upscaling
  • macOS: Embed assets
  • OpenDingux Lepus: Enable ZeroTier

Graphics / Audio

  • Always draw hotkeys on spell list
  • Do not stop music when navigating in the main menu
  • Don't hide automap when opening help screen
  • Don't restart music if the same track is played
  • Match unique monster's missiles color to their owner's
  • Show game Difficulty in Automap
  • Use unique unused graphics for Long War Bow
  • Display numeric max resists on character panel
  • Add additional emojis
  • Mute videos when minimized
  • MP3 support
  • Remove stippled transparency option

Multiplayer

  • Improve how public games are displayed
  • Revamped chat
  • Added a chat log
  • Enable dungeon messages
  • Prevent spells from targeting other players in friendly mode

Controls

  • A large number of actions can now be mapped to custom keys
  • Increase spell hotkeys from 4 to 12
  • Quick cast option
  • Added support for touch controls on all devices
  • Slightly more responsive player control
  • Add support for multiple lines in quick messages
  • Make main menu react to mouse button up instead of down
  • Android: Auto hide touch UI when not in use
  • mouse: Support for extra buttons
  • gamepad: Hold button to repeat action
  • gamepad: Make scrolls usable from the inventory
  • gamepad: Graphical circle menus
  • touch: Spend stat points when clicking the buttons
  • touch: Disable stand button when in town
  • touch: Enable navigating the spell book
  • 3DS: Add support for the C-stick

Stability / Performance / System

  • Fine grain control of startup splashes
  • Load custom assets from save folder instead of last known MPQ folder
  • Reduce default debug output
  • Reduce memory consumption during movies
  • Support compressed MPQs

Bugfixes

Gameplay

  • Durability overflow not behaving as expected
  • Diablo: Correct Diablo's HP
  • Diablo: Correct the number of items sold by Adria
  • Hellfire: Berserked monsters not fighting each other
  • Hellfire: Ring of Engagement having too high armor penetration

Platforms

  • Android: Remove broken quit menu
  • Vita/Switch/3DS: Fix support for voice packs

Graphics / Audio

  • Colored border showing around hardware cursor
  • Hero flickering briefly when dying from a barrel
  • Only use Hardware Cursor if supported
  • Various text rendering improvements
  • Windows: Restore default audio driver (WASAPI)
  • Windows: Fix window scaling

Multiplayer

  • Correct network error messages
  • Improve handling of high latency
  • Multiplayer being paused after minimizing during loading

Controls

  • Fix some joysticks not working
  • Item highlighting getting stuck when walking on top of items
  • Missing OK button on error screens
  • Targeting entrances below the original panel height
  • macOS: Mouse confined to a portion of the screen
  • gamepad: Minor improvement to UI navigation

Stability / Performance / System

  • Fix multiple crashes
  • Improve multiplayer stability
  • Support systems with no GPU

Bugfixes for original Diablo bugs

Gameplay

  • Add gold to inventory in a consistent manner
  • Correct cow collision box
  • Final Dungeon Message not playing
  • Knockback being able to push monsters on top of each other
  • Lightning Arrow extra damage not always being applied
  • Mana Shield effectiveness not improving with spell level
  • Minor rounding error in monster damage
  • Negative stats incorrectly preventing use of items
  • Shrines incorrectly lowering Life/Mana below the minimum
  • Some empty tiles in hell blocking movement and missiles
  • Some levels changing layout after loading
  • Some monsters were placed on top of doors

Graphics / Audio

  • Align various game texts
  • Center panel text when holding red items
  • Correct death animation when wearing armor
  • Missing torches near traps

Multiplayer

  • Fix multiple desync issues

Stability / Performance / System

  • Various stability issues
  • Various item corruption issues
  • Various typos
  • Game freezing if low level hero interacts with the slain hero

Bugfixes for original Hellfire bugs

Gameplay

  • Mana Shield effectiveness decreasing with spell level
  • Torchant and Hellbat damage range being ignored
  • Monsters dying multiple times from Reflect + Thorn
  • Monk's staff did not take damage when blocking

Graphics / Audio

  • Blocked arrows always rotate south

Multiplayer

  • Main quest items disappearing
  • Cow quest getting stuck
  • Auric amulet affecting all players

Known issues

Platform