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ioRTCW-PS3 changelog

v1.1 · Nov 10, 2026

This one took a while. Most of these are from Mayo1970's ioQuake3-PS3 port. https://github.com/Mayo1970/IoQuake3-PS3
go shower him with some love

Performance
-vertex work on the RSX: a new vertex program computes every shader stage's colors, texture coordinates (environment maps, tcMods), the lighting of characters and models, and the wave / bulge / move deforms on the GPU, instead of the PPU going through every vertex of every stage. GL fog is drawn by it too.
-the later stages of a surface reuse the first stage's copy of its vertices and indices.
-r_ps3_vprog 0 in the console goes back to 1.0's way, for comparing or if something draws wrong.
-the crosshair picker in Options (and in the in-game options) now works with the pad: select it and press Cross or left / right.

v1.0 · Sep 30, 2026

ioRTCW-PS3 1.0