ioRTCW-PS3 v1.1 by stingziz0u
A homebrew port of ioRTCW (Return to Castle Wolfenstein source port) for the PS3 Your own legally-owned copy of Return to Castle Wolfenstein, patched to 1.41 (the Steam version already is).
Install on your PS3
| File | Size | |
|---|---|---|
| iortcw-ps3-1.1.pkg 17a8cea7…0830 | 1.7 MB | Send to PS3 Download |
Other ways to install
On the PS3: open store.brewology.com/ps3/iortcw-ps3/ in its browser, press Download and install it from Package Manager › Install Package Files in the Game column.
From a USB drive: copy iortcw-ps3-1.1_brewology_com.pkg to the root of a USB drive (FAT32), plug it into the PS3 and install it from Package Manager › Install Package Files in the Game column.
Screenshots
About ioRTCW-PS3
A homebrew port of ioRTCW (Return to Castle Wolfenstein source port) for the PS3
Your own legally-owned copy of Return to Castle Wolfenstein, patched to 1.41 (the Steam version already is). No game data is included in this repository or in any release build.
Installation
- Install iortcw-ps3-1.0.pkg from the XMB (it shows up as "Return to Castle Wolfenstein"). This creates /dev_hdd0/game/IORTCWPS3/USRDIR/main/, empty and ready to fill.
- By FTP, copy these files from your game's Main folder:
IORTCWPS3/USRDIR/main/pak0.pk3 <- required
IORTCWPS3/USRDIR/main/sp_pak1.pk3 <- required
IORTCWPS3/USRDIR/main/sp_pak2.pk3 <- required
IORTCWPS3/USRDIR/main/sp_pak3.pk3 <- required
IORTCWPS3/USRDIR/main/sp_pak4.pk3 <- required
Filenames are case-sensitive on the PS3: keep them lowercase, exactly as above.
Saves go to USRDIR/main/save/ and the settings to USRDIR/main/wolfconfig.cfg. The log is USRDIR/iortcw-ps3.log (the previous run's is kept as iortcw-ps3.old.log). If the game doesn't start, the log says why, and a missing .pk3 is the usual cause.
Release notes
v1.1 · Nov 10, 2026
This one took a while. Most of these are from Mayo1970's ioQuake3-PS3 port. https://github.com/Mayo1970/IoQuake3-PS3
go shower him with some love
Performance
-vertex work on the RSX: a new vertex program computes every shader stage's colors, texture coordinates (environment maps, tcMods), the lighting of characters and models, and the wave / bulge / move deforms on the GPU, instead of the PPU going through every vertex of every stage. GL fog is drawn by it too.
-the later stages of a surface reuse the first stage's copy of its vertices and indices.
-r_ps3_vprog 0 in the console goes back to 1.0's way, for comparing or if something draws wrong.
-the crosshair picker in Options (and in the in-game options) now works with the pad: select it and press Cross or left / right.
