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Tetris 3DS changelog

v0.4b · Oct 8, 2015

Known bugs :

  • Image is wrongly rotated (90° clockwise)
  • Colors doesn't match the PNGs attached in gfx folder (pixel details aren't there in bgr format)

Changes :

  • Added instant drop key (A)
  • You can now hold key for moving blocks
  • Changed a value in the levelling system which makes the speed increase twice slower as before

v0.31b · Oct 6, 2015

Known bugs :

  • Image is wrongly rotated (90° clockwise)
  • Colors doesn't match the PNGs attached in gfx folder (pixel details aren't there in bgr format)

Changes :

  • Blocks that are out of screen draws in the opposite side (up->down) is now fixed (Thanks to @Tjessx)
  • Quitting game is now working properly I had inverted the buttons' action ... (Thanks to @Tjessx)

v0.3b · Sep 27, 2015

Known bugs :

  • Blocks that are out of screen draws in the opposite side (up->down)
  • Image is wrongly rotated (90° clockwise)
  • Colors doesn't match the right block

Changes :

  • Fixed colors partially (Thanks to Tjessx from gbatemp.net)
  • Added support for L and R rotate buttons

v0.21b · Sep 25, 2015

Known bugs:

  • Blocks that are out of screen draws in the opposite side (up->down)
  • Colors doesn't match the PNGs attached in gfx folder

Changes:

  • Fixed exit bug
  • Fixed writing high scores in highScores.bin
  • Removed some debugging text that I forgot to remove

v0.2a · Sep 23, 2015

Known bugs:

  • Same as v0.1a

Changes:

  • Replaced 5 level limit to endless (99 levels)
  • Added highscore table (saves into a file into the same folder as the executable(.3DSX/.CIA)
  • Binded Select key to pause key

v0.1a · Sep 22, 2015

Initial Release

Known bugs :

  • Blocks that are out of screen draws in the opposite side (up->down)
  • Colors doesn't match the PNGs attached in gfx folder
  • Doesn't always exit properly