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prboom3ds v0.7-alpha by elhobbs

Released Dec 21, 2019 · Games
196,901 downloads on GitHub · Source code

PrBoom, the Doom source port, on the 3DS. Bring your own WAD

Install on your 3DS

QR code of the download link for prboom3ds.cia

Method 1Scan the QR code
With FBI (Remote Install › Scan QR Code) or 3dsDL (Scan QR Code). Either one installs it.

Method 2Send it to your 3DS
Open 3dsDL › Receive on the same Wi-Fi, then press:
Send to 3dsDL

Other ways to install

From your SD card: copy prboom3ds.3dsx into /3ds/ and start it from the Homebrew Launcher.

Files

FileSizeSHA-256
prboom3ds.3dsx932 KB 931bb26a…f58e Download
prboom3ds.cia983 KB 3eb2640c…60e6 Download

Downloads come from the developer's GitHub release while it's there. If GitHub stops serving a file, or the file there changes, the same link serves our copy.

All versions (8)

Screenshots

About prboom3ds

elhobbs's port of PrBoom 2.5.0. It's only the engine, with no levels. You need an IWAD from id Software: doom.wad, doom2.wad, tnt.wad or plutonia.wad, or the shareware doom1.wad if you don't own the games. PWADs with extra levels work too, as long as you have the IWAD they were made for, which is usually doom2.wad. The release includes prboom.wad, PrBoom's own data file.

It has the Boom and MBF engine changes, like translucent walls and sprites, deep water, friendly monsters and helper dogs, so maps made for those ports play. Key bindings can be changed in the menu under Options, Settings, Key Bindings.

Release notes

v0.7-alpha · Dec 21, 2019

enum fix, enable lto, 3d view change

install:
put all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)

Full changelog

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