prboom3ds v0.7-alpha by elhobbs
PrBoom, the Doom source port, on the 3DS. Bring your own WAD
Install on your 3DS
Method 1Scan the QR code
With FBI (Remote Install › Scan QR Code) or 3dsDL (Scan QR Code). Either one installs it.
Method 2Send it to your 3DS
Open 3dsDL › Receive on the same Wi-Fi, then press:
Send to 3dsDL Not working?
Other ways to install
From your SD card: copy prboom3ds.3dsx into /3ds/ and start it from the Homebrew Launcher.
Send can't find your 3DS? Type the address 3dsDL shows on Receive, then press Send.
Send to 3dsDL
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| prboom3ds.3dsx | 932 KB | 931bb26a…f58e | Download |
| prboom3ds.cia | 983 KB | 3eb2640c…60e6 | Download |
Screenshots
About prboom3ds
elhobbs's port of PrBoom 2.5.0. It's only the engine, with no levels. You need an IWAD from id Software: doom.wad, doom2.wad, tnt.wad or plutonia.wad, or the shareware doom1.wad if you don't own the games. PWADs with extra levels work too, as long as you have the IWAD they were made for, which is usually doom2.wad. The release includes prboom.wad, PrBoom's own data file.
It has the Boom and MBF engine changes, like translucent walls and sprites, deep water, friendly monsters and helper dogs, so maps made for those ports play. Key bindings can be changed in the menu under Options, Settings, Key Bindings.
It has the Boom and MBF engine changes, like translucent walls and sprites, deep water, friendly monsters and helper dogs, so maps made for those ports play. Key bindings can be changed in the menu under Options, Settings, Key Bindings.
Release notes
v0.7-alpha · Dec 21, 2019
enum fix, enable lto, 3d view change
install:
put all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)
