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3DS Physics Sandbox changelog

v0.3 · Aug 5, 2016

3DS Physics Sandbox v0.3 Changelog

*Added support for up to 32 squares
*Added walls, immobile objects(lines) that objects bounce off of (up to 32)
-Removed square bouncing on edges of screen (by default replaced by walls in the same locations)
*Added camera, use circle pad to move view around
*Updated UI:
Now contains two columns of information, global variables and object specific variables
Change the mod_val scope to switch between these two
All data of squares and walls can be modified (position, size, etc)
Use obj_type to change between squares and walls
Use curr_view to change which object you are looking at
Use coord to change the objects position
Use vel.x/y to change the square's velocity
Use direction to change wall's direction
Use length to change the objects size
NOTE: the program stops searching through the array when it finds the first inactive object. Add new objects in order
*Press X to reset the entire world to default
*Press B to bring the currently selected square to the center of the world
*Started modularization of code
*Collision now takes momentum into account (more realistic collisions)

v0.2.4 · Jul 31, 2016

Changelog
Press Y to toggle using gyroscope as gravity , or allow the square to follow tilt of 3ds)
Press select to take a screenshot (needs optimization)
Friction now takes into account appropriate gravity, resulting in mostly increased friction at the default value
Fixed precision bug with increment

Note: please recheck your files next time pieface thanks