3DS Physics Sandbox v0.3 by pieface-
Physics toy: push squares around with the stylus and watch them knock into each other
Install on your 3DS
Method 1Scan the QR code
With FBI (Remote Install › Scan QR Code) or 3dsDL (Scan QR Code). Either one installs it.
Method 2Send it to your 3DS
Open 3dsDL › Receive on the same Wi-Fi, then press:
Send to 3dsDL Not working?
Other ways to install
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| 3DSPhysicsSandbox.zip | 609 KB | 74ee4114…52b5 | Download |
| physicssandbox.cia | 289 KB | 84ac2c66…ded5 | Download |
Screenshots
About 3DS Physics Sandbox
It's version 0.3 and still an alpha. The author warns that the banner sound may be irritating.
Release notes
v0.3 · Version 0.3 · Aug 5, 2016
3DS Physics Sandbox v0.3 Changelog
*Added support for up to 32 squares
*Added walls, immobile objects(lines) that objects bounce off of (up to 32)
-Removed square bouncing on edges of screen (by default replaced by walls in the same locations)
*Added camera, use circle pad to move view around
*Updated UI:
Now contains two columns of information, global variables and object specific variables
Change the mod_val scope to switch between these two
All data of squares and walls can be modified (position, size, etc)
Use obj_type to change between squares and walls
Use curr_view to change which object you are looking at
Use coord to change the objects position
Use vel.x/y to change the square's velocity
Use direction to change wall's direction
Use length to change the objects size
NOTE: the program stops searching through the array when it finds the first inactive object. Add new objects in order
*Press X to reset the entire world to default
*Press B to bring the currently selected square to the center of the world
*Started modularization of code
*Collision now takes momentum into account (more realistic collisions)
