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WCHEAT 0.1.6 REV.D v0.1.6

Released Dec 28, 2006 · Plugins
1,210 downloads here

Install on your PSP

Plugin: extract CWCHEAT_016_REVD_FOR_302OE-POPS-PSX_brewology_com.ZIP and copy cwcheatpops.prx, cwcheatpops.prx, cwcheatpops-cwcheatformat.prx to /SEPLUGINS/ on the Memory Stick. On ARK-4 and ARK-5, add a line for it to /SEPLUGINS/PLUGINS.TXT:

game, ms0:/SEPLUGINS/cwcheatpops.prx, on

Use vsh instead of game for a plugin that runs in the XMB, or pops for PS1 games, as the release notes say.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
CWCHEAT_016_REVD_FOR_302OE-POPS-PSX.ZIP2.6 MB 16030ee2…64a1 Download

From the PSPBrew downloads, on Brewology since they were posted. Served from Brewology.

Screenshots

Release notes

v0.1.6 · WCHEAT 0.1.6 REV.D for POPS w/ AR/GS code support · Dec 28, 2006

weltall isn't done with CWCHEAT 0.1.6. Now we've got REV.D, which is the previous revision tweaked to include two versions: caetla/AR/GS 2.41+ codes and cwcheat codes. The caetla/AR/GS 2.41+ engine was written from scratch, weltall says, and allows you to use said codes without modifying them. Other than that, a few bug fixes here, and some housekeeping there, and that's all he wrote for REV.D.

Here's the changelog:

0.1.6 REV. D for 3.02OE/POPS

  • included two versions one with caetla/AR/GS codes 2.41+ (Suggested for users) and one with cwcheat codes
  • a new caetla/AR/GS 2.41+ cheat engine was written from scratch. This permits you to use CAETLA/AR/GS codes without modifying them at all
  • the db was moved to /seplugins/cwcheat/cwcheatpops.db, the config was moved to /seplugins/cwcheat/cwcheatpops.ini
  • now the game is recognised by cwcheat and proper cheats are loaded from it. the id of the game is something like SLES_12345
  • the 0x aren't required to input AR/CAETLA/GS codes so just put the code directly eg: _L 80015648 FFFF
  • now the photo folder is created if not present this avoid crashes if it's missing while doing the screenshots
  • fixed a bug with the brightness function
  • code types supported 80, 30, 10, 11, 20, 21, 50, D0, D1, D2, D3, E0, E1, E2, E3, C0, C1, C2
  • the cheat searcher function search in the psx ram only and outputs psx code types
  • the dump function dumps only the psx ram
  • reorganised various part of the code

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