WCHEAT 0.1.6 REV.D v0.1.6
Install on your PSP
Plugin: extract CWCHEAT_016_REVD_FOR_302OE-POPS-PSX_brewology_com.ZIP and copy cwcheatpops.prx, cwcheatpops.prx, cwcheatpops-cwcheatformat.prx to /SEPLUGINS/ on the Memory Stick. On ARK-4 and ARK-5, add a line for it to /SEPLUGINS/PLUGINS.TXT:
game, ms0:/SEPLUGINS/cwcheatpops.prx, on
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| CWCHEAT_016_REVD_FOR_302OE-POPS-PSX.ZIP | 2.6 MB | 16030ee2…64a1 | Download |
Screenshots
Release notes
v0.1.6 · WCHEAT 0.1.6 REV.D for POPS w/ AR/GS code support · Dec 28, 2006
weltall isn't done with CWCHEAT 0.1.6. Now we've got REV.D, which is the previous revision tweaked to include two versions: caetla/AR/GS 2.41+ codes and cwcheat codes. The caetla/AR/GS 2.41+ engine was written from scratch, weltall says, and allows you to use said codes without modifying them. Other than that, a few bug fixes here, and some housekeeping there, and that's all he wrote for REV.D.
Here's the changelog:
0.1.6 REV. D for 3.02OE/POPS
- included two versions one with caetla/AR/GS codes 2.41+ (Suggested for users) and one with cwcheat codes
- a new caetla/AR/GS 2.41+ cheat engine was written from scratch. This permits you to use CAETLA/AR/GS codes without modifying them at all
- the db was moved to /seplugins/cwcheat/cwcheatpops.db, the config was moved to /seplugins/cwcheat/cwcheatpops.ini
- now the game is recognised by cwcheat and proper cheats are loaded from it. the id of the game is something like SLES_12345
- the 0x aren't required to input AR/CAETLA/GS codes so just put the code directly eg: _L 80015648 FFFF
- now the photo folder is created if not present this avoid crashes if it's missing while doing the screenshots
- fixed a bug with the brightness function
- code types supported 80, 30, 10, 11, 20, 21, 50, D0, D1, D2, D3, E0, E1, E2, E3, C0, C1, C2
- the cheat searcher function search in the psx ram only and outputs psx code types
- the dump function dumps only the psx ram
- reorganised various part of the code
