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Toy Wars changelog

v2 · Jun 4, 2011

Here's the latest version of Toy Wars, homebrew dev davidgf's homebrewed game based on the classic SEGA Dreamcast title Toy Commander, where you are tasked to complete different missions by controlling different kind of toys.

Developer's note:

At the moment only a few missions are available, but the house is almost complete. The game has an online rank available at rank.toywars.davidgf.net where you can upload your high scores. Some bugs may be visible and the online rank may not work sometimes. Tested on 6.38 ME3 and 5.03 with chickhen.

The PSP must be capable of running encrypted prx kernel modules, so no user mode, sorry! At this moment there may be some bugs realted to the menu. When playing for a long time (entering leaving the menu) the PSP may crash due to memory fragmentation errors, cause TW sucks a lot of memory.

Controls

Analog: Movement and pointer
Dpad: Menu movement and camera.
X: Main shoot
O: Secondary shoot
Triangle: change vehcile (combine with dpad left and right)
Square: weapon change (combine with dpad, up/down/left/right)
Start: Pause and menu
Triggers: Acceleare, deaccelerate and brake (at the same time).

v2010-08-05 · Aug 5, 2010

Toy Wars is homebrew dev davidgf's entry in the ongoing NEO Summer Retro Coding Contest. According to the dev, the excellent looking game was based on the classic SEGA Dreamcast title Toy Commander, where you are tasked to complete different missions by controlling different kind of toys.

Game Features:

Original music.
Custom ME engine processing which includes ogg vorbis decoding and streaming and custom mixing.
Custom mixer for 3D audio (noticiable using hearphones)
Easy scripting language for fast level creation and design.
Real time shadows (stencil shadows)
Real physics by Open Dynamic Engine (custom PSP port optimized by using VFPU)
Multiplatform (maybe a GC/Wii version will come next edition)
Internet connectivity (currently disabled) to sync profile and save records online.
Lots of vehicles (currently only a few are in the demo, there are also tanks, spacecrafts, etc.)
Easy installation (everything in one EBOOT.PBP) with compression.

Controls:

Analog: Vehicle movementX button: Main weapon shoot
O button: Secondary weapon shoot
Triangle button + horizontal arrows: Vehicle change (must be completely stopped)
Quare + arrows: Weapon change (horizontal secondary weapon, vertical primary weapon)
Arrows: Camera movement
Right trigger: Speed up
Left trigger: reverse gear
Left+right triggers: Hand brake
Start: Menu and pause.