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TOPPLER PSP v0.5

Released Jan 11, 2006 · Games
1,445 downloads here

Install on your PSP

Archive: extract toppler_brewology_com.zip and copy the 1.0 folder (inside toppler/) into /PSP/GAME/ on the Memory Stick.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

This is a firmware 1.50 build: its game folder comes in two, one ending in %.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
toppler.zip1.7 MB 4452a9a5…32f8 Download

From the PSPBrew downloads, on Brewology since they were posted. Served from Brewology.

Screenshots

Release notes

v0.5 · TOPPLER PSP v0.5 · Jan 11, 2006

TOPPLER PSP v0.5

This is a psp adoptation of the game "NEBULOUS/Tower Toppler" written and hosted by people @

This is still a beta version with some known bugs, which I skipped due to time restrictions.

GOAL

The goal of the game is to navigate a little green dude toward the top of the tower.
But finding the way by using elevators and walking trough a maze of
doors and platforms is not the only problem you have to solve. There
are a bunch of other creatures living on the tower that will hinder you
to reach your target by pushing you over the edge of the platforms.

The only weapon of defence you have is to throw a little snowball. But
most of the other creatures just don't care about this. So you must
avoid them.

A little submarine brings you from one tower to the next. On this way
you have the chance to get some bonus points by catching fish. All you
have to do is to catch a fish in a bubble with your torpedo and then
collect the fish.

INSTALLATION

1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder
2.0 Please let me know if either version works with the latest eboot loader for 2.0 firmware

CONTROLS

[D-PAD] MENU NAVIGATION & TUX IN GAME MOVEMENTS
[START] PAUSE SCREEN
[X] SELECT/FIRE
[O] SELECT/ENTER
[SELECT] OPTIONS/EXIT

TODO

  1. Fix occasional crashes
  2. Somehow map text entry to PSP keypad.
  3. Map some editor functions to PSP buttons.

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