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TimeManager v0.1 sample EBOOT v0.1

Released Apr 9, 2008 · Apps
988 downloads here

Install on your PSP

Archive: extract timemanagersample_brewology_com.zip and copy the TimeManager folder into /PSP/GAME/ on the Memory Stick.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
timemanagersample.zip18 KB 866b9e9d…4af4 Download

From the PSPBrew downloads, on Brewology since they were posted. Served from Brewology.

Screenshots

Release notes

v0.1 · TimeManager v0.1 sample EBOOT · Apr 9, 2008

Yan2Yan's TimeManager version 0.1 could be a great addition for time-dependent applications and games for some trying homebrew coders out there, though this one's particularly made for C, C++ coding environments for the Sony PlayStation Portable.

Homebrew coder Yan2Yan spent approximately 30 minutes to spruce up a library to extend time management support for programs needing one, though we're not exactly sure if it was made for any of the dev's own incoming projects.

TimeManager v0.1 has enough functions to behave similarly to a coach's stopwatch, and aside from keeping track of time elapsed, it can also help you track just how many minutes, seconds, or milliseconds have lapsed since the last Timer_start function was called. The following functions enumerated below are some of the functions that Yan2Yan has tested:

  • void timer_start();
  • void timer_reset();
  • void timer_startPause();
  • void timer_endPause();
  • timer_getTimeMicroSec();
  • timer_getTimeMilliSec();
  • timer_getTimeSec();

The author has even included a sample EBOOT to demonstrate TimeManager's functions much clearer. The first archive included below carries both the library and a C header file for coders, and the second is the sample application using TimeManager's functions.

There are other functions within the library that haven't been fully tested, so if you do find bugs, let Yan2Yan know about them so they could be addressed in later versions.

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