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Tetriabetes changelog

v1.50b3 · Nov 10, 2008

From Dragula96:1.50b3 is finaly done and can be downloaded here:TetriAbetes 1.50b3Mirror (Thanx to stifpsp)1.50b3 Chang log - 11/09/2008 Public relase---------------------------------------------* Added Trophy Support/Trophy Room* Changed pause menu to display trophy requirments.* Added 3 Difficulty Settings Easy, Normal, Hard.Note: you can NOT win any trophies on Easy.* Added New Block animation to Hold, Next pieces.* Changed the main theme(skin) of the game.* Changed New Title Menu(animated).* Songs now do not loop by default.* Added Credits menu------------------------------------------------Hello everyone,It’s been a while since I’ve updated Tetriabetes since I’ve been busy with work, and playing GTAIV and MGS4.I had a hard drive crash (good thing I backed up my hard work), and just never got around to re installing the psp SDK again.I think it is time to start working on Tetriabetes 1.50 again.The final version of 1.50 will be the last update unless bugs are found. After that is done, I will release the source code and hopefully other devs can keep working on it, to make it even better.In the mean time I will be releasing beta builds of 1.50.I’ve also decided to make v1.50 beta 2 public.You can download it here:Tetriabetes 1.50b2Changes are listed below.Thank you everyone for your support.next beta will focus on skin support/optimization.1.50b2 Changes - 7/10/2008 Public release---------------------------------------------Decided to release 1.50b2 to publicThank you for your support!1.50b2 Changes - 3/1/2008 Donation release only----------------------------------------------*Added Invisible Blocks mode1.50b1 Changes - 3/15/2008 Donation release only-----------------------------------------------* Added the "random bag" A.K.A. "7 system"This makes the game 20x better!No more waiting forever for that I piece, every piece is a maximum of only 12 drops Away!Read more about how the random bag system works here: Releases In No Particular Order:----------------------------------TetriAbetes 1.21 | Metroid Life 0.03 | PSP Phone Dialer 0.02 | Test Your Might | Super Turbo Turkey Puncher 3Nort v0.4 | Star Wars: Rocks 1.02 |Color Blocks | LUAmines 0.06b | LUAmines Patch to 0.6C | LUAmines Lite: Mario EditionSuper Random Card Fighter 2 Special Champion Edition Alpha V0.3

v1.50b2 · Jul 13, 2008

It's been a while, but it looks like Dragula96 has been keeping busy with polishing up Tetriabetes. The developer visited the forums earlier to announce that this homebrew game's 1.50 beta 2 is now available for download.This particular release implements the Invisible Blocks mode, which should be a comfort for the guys who thought the game was getting too easy. As for a recap of the other changes that were implemented in the previous donations-only releases:1.50b1 Changes * Added the "random bag" A.K.A. "7 system" * This makes the game 20x better! * No more waiting forever for that I piece, every piece is a maximum of only 12 drops Away!Dragula96 notes that Tetriabetes's future build will carry skin support and better optimization. The devs indicates that ver 1.50's last update will also be Tetriabetes' last build, unless more bugs need to be fixed. Further details on the game's previous changes are available in the file bundle's readme. You may also want to visit Dragula96's release thread at the QJ.NET PSP Development Forum if you're interested in leaving your feedback.

v1.43 · Mar 11, 2008

If you've just started on TetriAbetes, Sony PlayStation Portable homebrew developer dragula96's rendition of Tetris, then you'd probably have noticed some bugs during gameplay. Prompt as always, dragula96 has rolled out a new verson of the homebrew game that focuses on taking care of those bugs, as well as raising the game's score ceiling.

Here's what changed from the last version of TetriAbetes:

1.43 Changes - 3/11/2008

  • Added Levels 11-20
  • Wall-Kick has been modified, it now only works when against a wall
  • I Beam wall kick has been disabled to prevent a bug from happening.
  • Fixed Memory Leak where if score went past 99,999 the game would not function properly(now player can score much higher!)

Definitely quite the changelog. Here's hoping for more updates from developer dragula96. How about an option to make gameplay a bit more fresh (like disappearing blocks)? As always, be sure to peruse the readme bundled in the archive if you have any questions regarding installation and homebrew. Enjoy!