TCGS Cave v2006-11-30
Install on your PSP
Archive: extract tcgs_cave_psp_bin_061130_brewology_com.zip and copy the cave folder (inside tcgs_cave_psp_bin_061130/1.5/) into /PSP/GAME/ on the Memory Stick.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| tcgs_cave_psp_bin_061130.zip | 6.9 MB | 21e0a6e4…5fb0 | Download |
Screenshots
Release notes
v2006-11-30 · TCGS Cave · Nov 30, 2006
After more than a month's hiatus, Rerofumi is now back in the scene with another homebrew game, TCGS Cave. You guys might remember Rerofumi's other TCGS games: Invader and Block, which I bet a lot of you guys had a lot of fun with just bouncing those colorful balls. (Something about that didn't sound right but anyway...)
This is how Rerofumi describes TCGS Cave (according to Google Engrish at least): "Way it does not strike to the wall, the cave the sufficient simple rule which keeps advancing. Time attack 3D edition and, the retro there is a 2D edition meaninglessly, two degrees is tasty with one grain." Errrr...right.
We're not sure about this one but based on the readme, TCGS Cave is based on a game show "CAVE" where the basic principle is to go through the halls (or walls, whatever) as fast as you can without crashing into them. Cool thing about it though is you can choose whether you want the game in 2D or 3D version. Rerofumi describes the 3D version as a time attack race game with three stages all in all using SDL + PSPGL.
As for the 2D version, Rerofumi says it has a "very retro taste" to it, where the controls for the game is just basically Left/Right to direct your movement. Here are the controls for the 3D version:
- Up/Down/Left/Right - move
- circle button/cross button - throttle
- triangle button/square button - brake
- L/R - roll
