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SG57's Demo Robot PSPGL Example v2006-07-11

Released Jul 11, 2006 · Games
959 downloads here

Install on your PSP

Archive: extract SG57sRobot_brewology_com.rar and copy the SG57sRobot folder into /PSP/GAME/ on the Memory Stick.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

This is a firmware 1.50 build: its game folder comes in two, one ending in %.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
SG57sRobot.rar40 KB d52726ab…4a98 Download

From the PSPBrew downloads, on Brewology since they were posted. Served from Brewology.

Screenshots

Release notes

v2006-07-11 · SG57's Demo Robot PSPGL Example · Jul 11, 2006

Nehe's OpenGL tutorials, whiche have been ported to work with PSPGL, has inspired a lot of smart minds. This time out, SG57 shows us how the tutrials has sparked some ideas in his head.

Although without previous OpenGL experience and having started learning PSPGL for only three days, SG57 is already converting three OpenGL games and is now presenting us with a his 'from scratch' demo of a walking robot. This is not yet texturized as the developer still needs to make some textures.

To control this Robot PSPGL example, just hit L-Trigger to zoom in and R-Trigger to zoom out. The Start button will exit the application.

Known bugs in this SG57-created example are:

-Left Arm (or Right) Spins in a circle.
-Left and Right arms were supposed to go back and forth like the legs. SG57's current calcualtions are off but he promises to improve this later on.
-Theres some Z-fighting on the robot's right arm. Zoom in close enough and you'll see some red in the green body - that's called Z-fighting. There isn't any stitching since there aren't textures, but it would be there if there's z-fighting.

If you encounter any other bugs aside from those mentioned above, SG57 will greatly appreciate it if you let him know. So don't forget to leave your constructive criticisms and suggestions in the comment section or contact the developer here.

SG57's good news doesn't end there, however. With the demo, he has just proven he can create animations of 3D models and he hopes to take things a step further.

With Ravine's help, he will be doing a 3D program PSPGL and create a 3D FPS game "worth downloading". With PSPGL, they "can take examples, collision mechanisms, AI examples, textures, techniques, etc. from any other open source OpenGL FPS" - and with the seven openGL FPS open source that SG57 has collected, he is now confident that they have enough to get them started. Right now, their 3D FPS game has an 88%-completed world. So do watch out for this seemingly exciting project from SG57 and Ravine!

Download: [SG57's Demo Robot PSPGL Example]

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