ScummVM changelog
v1.3.1 · Jul 14, 2011
The hard working folks from the ScummVM team has released a new version of their cross-platform point-and-click games emulator, ScummVM.
Changelog:
General:
Improved audio device detection and fallback.
There should be no more silent errors due to invalid audio devices.
Instead ScummVM should pick up a suitable alternative device.
Mohawk:
Added detection entries for more variants of some Living Books games.
Tinsel:
Fixed a regression that made Discworld uncompletable.
SAGA:
Fixed a regression in Inherit the Earth's dragon walk code which was causing crashes there.
Fixed a regression causing various crashes in I Have No Mouth and I Must Scream.
SCI:
Added detection entries for some Macintosh game versions.
Audio settings are now stored correctly for the CD version of EcoQuest 1.
SCUMM:
Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).
Developer's note:
We are proud to announce a maintenance release of the ScummVM 1.3.x series. This release has a number of fixes, mainly related to audio. Also, several games had slipped past testing for 1.3.0 and turned out to be no longer completable. They have now been fixed, so if you want to play Discworld, Inherit the Earth: Quest for the Orb, I Have No Mouth, and I Must Scream, or play FM-TOWNS SCUMM games on mobile devices or consoles, we highly recommend that you upgrade.
v1.3.0 · Jun 12, 2011
ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.
Changelog:
New Games:
Added support for Backyard Baseball.
Added support for Backyard Baseball 2001.
Added support for Urban Runner.
Added support for Playtoons: Bambou le Sauveur de la Jungle.
Added support for Toonstruck.
Added support for Living Books v1 and v2 games.
Added support for Hugo's House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
Added support for Amiga SCI games (except Conquests of the Longbow).
Added support for Macintosh SCI1 games.
New Ports:
Added WebOS port.
General
Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
Added Danish translation.
Added Norwegian Bokmaal translation.
Added Norwegian Nynorsk translation.
Added Swedish translation.
Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
Closed significant memory leaks. RTL should now be more usable.
AGOS:
Closed memory leaks in Simon 2 and Feeble Files.
Cine:
Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
Made Operation Stealth completable, though significant graphical glitches remain so not official supported.
Drascula:
Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with "von Braun").
Improved French translation of the game.
Added support for "Return To Launcher".
Gob:
Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
Kyra:
Closed memory leaks.
Parallaction:
Corrected issue which could cause crash at engine exit.
Closed memory leaks in Nippon Safes Amiga.
SCI:
Added a CMS music driver for SCI1 - SCI1.1 games.
Added an option to toggle undithering from the ScummVM GUI.
Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
Added support for SCI1.1 magnifier cursors.
Added support for the keypad +/- keys.
Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space Quest 4.
Added support for the alternative Windows cursors in the Windows version of King's Quest 6.
Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
Corrected resource loading leaks.
Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
Corrected several issues in Hoyle Classic Card Games.
Fixed several graphical glitches (like, for example, parts of the screen that weren't erased correctly under some rare circumstances).
Fixed several script bugs.
Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker's song.
Fixed a script bug in the CD version of King's Quest 5, which caused a lockup under certain circumstances when going outside the witch's house in the dark forest.
Function keys now work correctly when the num lock key is on.
Improved support for fanmade game scripts.
Improved support for non-English versions of games.
Made several enhancements and fixes related to MT-32 music (e.g. reverb).
Music is no longer out of tune when loading saved games.
SCUMM:
Improved support for FM-TOWNS versions of games.
Sky:
Fixed crashes on sequences for several ports (Android, OpenGL, ...).
Teenagent:
Closed memory leaks.
Tinsel:
Closed memory leaks in Coroutines.
Added enhanced music support for the German CD "Neon Edition" re-release of Discworld 1.
Touche:
Corrected memory leaks and minor issues.
Tucker:
Added workarounds for several issues present in the original game.
SDL ports:
Closed memory leaks in Mouse Surfaces.
Android port:
Switched to the official NDK toolchain for building.
Fixed GFX output for various devices.
Fixed various crashes.
Switched to the native screen resolution to improve text readability.
Added support for pause/resume.
Added support for games using 16bit graphics.
Increased the performance significantly.
Added support for the "Fullscreen mode" option. Unchecking this keeps the game's aspect ratio.
Added a new graphics mode for linear filtering.
Overhauled the input system (see README.Android).
Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).
Nintendo DS port:
Added support for loadable modules.
PSP port:
Added support for loadable modules.
Added image viewer.
PS2 port:
Added support for loadable modules.
Wii/GameCube port:
Added support for loadable modules.
Fixed 16bit mouse cursors on HE games.
v1.2.0 · Oct 18, 2010
The homebrew coders from the ScummVM Team has recently updated their classic cross-platform point-and-click adventure games emulator, ScummVM.
Developer's note:
CABAL (Coalesced 'Adventures beyond Architecture' League) finally came alive, and now for real. Yes, truly, it took us just 6.5 years, and today we are eagerly announcing that a universal adventure game interpreter, playing SCUMM, AGI, and SCI games has been released.
As you have probably already realized, this release has support for SCI, and moreover, the list of compatible games goes beyond the original FreeSCI which was merged about 1.5 years ago. We support Conquests of Camelot/the Longbow, Castle/Island of Dr. Brain, Codename: ICEMAN, EcoQuest 1&2, all four Hoyle games, Freddy Pharkas, Jones in the Fast Lane, King's Quest I-VI, both Laura Bow games, Larry up to 6 (low-res 6 only), Police Quest 1-3, Quest for Glory I-III, Space Quest up to V and a few others. Incredible work by the FreeSCI team and our own SCI engine team!
Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. To see a comparison between undithered graphics and the original, watch this video produced by one of our SCI engine developers and see for yourself.
Besides SCI, we have added support for yet another Coktel Vision game called Fascination and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead.
As usual there are tons of engine-specific bug fixes. Take a look at the release notes if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language (well, almost any). Right now we have Catalan, English, French, German, Italian, Russian, Spanish and Ukrainian localizations. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files.
Changelog:
New Games:
Added support for Fascination.
New Games (Sierra SCI0 - SCI1.1):
Added support for Castle of Dr. Brain (EGA and VGA).
Added support for Codename: ICEMAN.
Added support for Conquests of Camelot.
Added support for Conquests of the Longbow (EGA and VGA).
Added support for EcoQuest: The Search for Cetus.
Added support for EcoQuest 2: Lost Secret of the Rainforest.
Added support for Freddy Pharkas: Frontier Pharmacist.
Added support for Hoyle's Book of Games 1.
Added support for Hoyle's Book of Games 2.
Added support for Hoyle's Book of Games 3 (EGA and VGA).
Added support for Hoyle Classic Card Games.
Added support for Jones in the Fast Lane.
Added support for King's Quest I (SCI remake).
Added support for King's Quest IV (SCI version).
Added support for King's Quest V (EGA and VGA).
Added support for King's Quest VI (low and hi res).
Added support for Laura Bow: The Colonel's Bequest.
Added support for Laura Bow 2: The Dagger of Amon Ra.
Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
Added support for Leisure Suit Larry 2.
Added support for Leisure Suit Larry 3.
Added support for Leisure Suit Larry 5 (EGA and VGA).
Added support for Leisure Suit Larry 6 (low res).
Added support for Mixed-up Fairy Tales.
Added support for Mixed-up Mother Goose.
Added support for Pepper's Adventures in Time.
Added support for Police Quest I (SCI remake).
Added support for Police Quest II.
Added support for Police Quest III (EGA and VGA).
Added support for Quest for Glory I/Hero's Quest.
Added support for Quest for Glory I VGA remake.
Added support for Quest for Glory II.
Added support for Quest for Glory III.
Added support for Slater & Charlie go camping.
Added support for Space Quest I (SCI remake) (EGA and VGA).
Added support for Space Quest III.
Added support for Space Quest IV (EGA and VGA).
Added support for Space Quest V.
Added support for The Island of Dr. Brain.
New Ports:
Added Android port.
Added Dingux port.
Added Caanoo port (based on the GP2XWiz port).
Added OpenPandora port.
General:
Removed the outdated PalmOS port.
Switched to the "fast" DOSBox OPL emulator.
Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
Added support for more original media layouts.
Added support for GUI localization.
Improved GUI by adding tooltips and radiobuttons.
Improved GUI usability by hiding more irrelevant options not supported by specific games.
AGI:
Fixed number of GFX glitches.
Made PIC drawing code picture perfect.
Added support of MIDI devices.
Added support for accurate Tandy sound emulation. Switched to it as default.
Broken Sword 2
Fixed missing speech in some cutscenes.
Fixed a memory leak that would eventually cause the game to hang. (#2976008 - BS2: Game lockup in British Museum)
Drascula:
Fixed number of GFX glitches.
Made many cutscenes smoother.
Changed behavior of items menu. Now it shows up on mouse up.
Groovie:
Added support for the Macintosh version of The 7th Guest.
Added support for custom MT-32 instruments.
KYRA:
Fixed some minor graphical glitches.
Implemented formerly missing recreation of some in game items.
Added support for playing Kyrandia 3 with the original CD file layout.
LURE:
Fixed bug where Goewin could get stuck in the Weregate
Fixed issue with Ratpouch repeatedly moving between two rooms
Fix for Goewin losing her schedule after Were-cave
Fix for player getting stuck in sewer exit room
Parallaction:
Made part one of The Big Red Adventure completable.
SAGA:
Fixed graphics glitches in several scenes.
SCUMM:
Several improvements in Maniac Mansion NES.
PSP port:
New backend design: fixed minor graphical issues and enabled 16-bit support.
Enabled playback of MP3 files using the Media Engine. This means that the port is optimized for MP3 files (as opposed to OGG).
Many optimizations. Everything should run faster.
Wii port:
Added support for USB2 mass storage devices (requires The Homebrew Channel >= v1.0.8 with IOS58).
v1.1.1 · May 4, 2010
Changelog:
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
v1.1.0 · Apr 7, 2010
ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.
Changelog:
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
v1.0.0 · Nov 16, 2009
Changelog:1.0.0 (2009-11-15) New Ports: - Added MotoEZX and MotoMAGX ports. General: - Fixed several bugs in GUI. - Updated the project logo and icons. - Clarified licenses for several PS2 port files. AGI: - Fixed crash on game exit. - Fixed crash at detection of some games. AGOS: - Fixed load/save code for PC version of Waxworks. - Fixed undo in Puzzle Pack games. Broken Sword 1: - Fixed missing background sound effects in some rooms. CinE: - Fixed crashes with Future Wars and Operation Stealth demos. Cruise: - Fix freeze on game pause. Gob: - Fixed gfx glitch in Lost in Time. - Fixed hotspot-related regressions in Gob2. - Fixed several regressions in Gob3. - Fixed crash in Bargon Attack intro. - Fixed animations in Win3.1 version of Gob3. Groovie: - Fixed video performance on PSP. - Fixed menu blanking in some instances. Kyra: - Fix possible corruption of restart game save in Kyrandia 1. - Fix GFX glitch at the broken bridge. - Fix for brandon tunring invisible in some situations in Kyrandia 1. MADE: - Fixed performance on NDS. - Fixed several crashes in Return to Zork demo. Parallaction: - Fixed several regressions in Nippon Safes. - Fixed music in sushi bar in Nippon Safes. SCUMM: - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty Bear's Birthday Surprise. - Fixed game save in Macintosh versions of HE games. - Fixed default save game path in later HE games. - Fixed palette in NES version of Maniac Mansion. - Fixed palette in Amiga version of Secret of Monkey Island. - Fixed cutscenes not stopping music after pressing ESC in DIG. - Fixed lip-sync in Fatty Bear. - Fixed crash in FT when entering inventory. Tinsel: - Fixed crash in palace. - Fixed crash when talking to the old lady. - Fixed partially off-screen text in DW1. NDS port: - Added mouse pad undeneath onscreen keyboard - Added ability to scroll when cursor reaches edge of screen (in mouse pad mode) - Made cd audio read from track01.wav as well as track1.wav - Fixed bug with switching modes with keyboard active PSP port: - Fixed video flickering and stretching is some situations. - Improved suspend/resume support. WinCE port: - Improved compatibility with VGA devices.
v2009-09-02 · Sep 2, 2009
Changelog:1.0.0rc1 (2009-08-31) New Games: - Added support for Discworld. - Added support for Discworld 2 - Missing Presumed ...!?. - Added support for Return to Zork. - Added support for Leather Goddesses of Phobos 2. - Added support for The Manhole. - Added support for Rodney's Funscreen. - Added support for Cruise for a Corpse. General: - Added experimental AdLib emulator from DOSBox. - Added quick search to Launcher. - Improved modern GUI theme look. - Added per-game GUI options. - Improved Mass Add dialog. New Ports: - Added GP2X Wiz port. AGI: - Increased compatibility for Sierra games. - Implemented all 'unknown' commands. Beneath a Steel Sky: - Changed the game speed to match the original game (previously it ran too fast). Broken Sword 1: - Added support for the original cutscenes. - Dropped support for the now obsolete MPEG2 cutscenes. - Added support for the PlayStation version. Broken Sword 2: - Added support for the original cutscenes. - Dropped support for the now obsolete MPEG2 cutscenes. - Dropped support for playing cutscene sound without the video. - Added support for the PlayStation version. Gob: - Introduced a new savegame format to fix a fatal flaw of the old one, breaking compatibility with old savegames made on big-endian systems. Groovie: - Increased microscope puzzle difficulty to match original. KYRA: - Added support for PC Speaker based music and sound effects. - Added support for 16 color dithering in Kyrandia PC-9801. PSP port: - Added support for sleep mode (suspend/resume). WinCE port: - Speed optimized versions of low-res Smartphone and 2x scalers. - New aspect correction scaler for VGA (or higher) devices. - Dropped support for MPEG-2 and FLAC.
v0.13.0 · Mar 2, 2009
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.Todays release news: As we turned to a 6 months release cycle, here is our newest and best ScummVM version for you! A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support The 7th Guest and Bud Tucker in Double Trouble. Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page. release notes Notes: 0.13.0 (2009-02-28) General: - Added MIDI driver for Atari ST / FreeMint. - Added a 'Load' button to the Launcher (not supported by all engines). - Added a new global main menu (GMM) dialog usable from all engines. - Added the ability to return to the launcher from running games (via the GMM). - Rewrote GUI renderer to use an vector based approach. - Rewrote GUI configuration to use XML. New Games: - Added support for Blue's 123 Time Activities. - Added support for Blue's ABC Time Activities. - Added support for Bud Tucker in Double Trouble. - Added support for The 7th Guest. KYRA: - Added support for Auto-save feature. - Added support for MIDI music. SCUMM: - Implemented radio-chatter effect in The DIG.
v0.12.0 · Sep 1, 2008
Great news for retro gamers everywhere: ScummVM has been updated to version 0.12.0, with added support for several games (check out the list of games in the full article).Versions have been released for several platforms, including the PC, Wii, PSP,and iPhone. DS gamers will have to wait a bit more for their release. So what's new on this version? Here are the release notes:New Games: * Added support for The Legend of Kyrandia: Book Two: Hand of Fate. * Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge. * Added support for Lost in Time. * Added support for The Bizarre Adventures of Woodruff and the Schnibble. * Added support for the PC version of Waxworks. * Added support for the Macintosh version of I Have no Mouth, and I must Scream. * Added support for Drascula: The Vampire Strikes Back.General: * Added CAMD MIDI driver for AmigaOS4. * Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes). * Plugged numerous memory leaks in all engines (part of GSoC'08 task), * Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X).AGOS: * Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1. * Fixed palette issues in Amiga versions of Simon the Sorcerer 1.Queen: * Speech is played at the correct sample rate. (It used to be pitched a bit too low.)SCUMM: * Rewrote parts of Digital iMUSE, fixing some bugs. * Rewrote the internal timer code, fixing some speed issues in e.g. COMI. * Improved support for sound effects in Amiga version of Zak McKracken. * Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
v0.11.0 · Jan 16, 2008
Ready for another big helping of point-and-click adventures on your choice handheld system? We're letting you guys know that the ScummVM dev team has just released a new version of their emulator for the PSP, DS, and iPhone.
ScummVM , in case you're asking, is an emulator built to run the SCUMM scripting language on your choic eplatform. ScummVM 0.11.0 "Your Palindrome" build hosts several improvements such as support for eight more games and the release of an iPhone-compatible port.
Be sure to check on the readme included in your corresponding file bundle for proper installation and usage instructions. That said, we present you ScummVM version 0.11.0's full changelog:
- New Games:
o Added support for Elvira: Mistress of the Dark.
o Added support for Elvira 2: The Jaws of Cerberus.
o Added support for I Have no Mouth, and I Must Scream (demo and full game).
o Added support for preAGI game Mickey's Space Adventure.
o Added support for preAGI game Troll's Tale.
o Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
o Added support for Amiga version of Waxworks.
o Added support for Lure of the Temptress.
- New Ports:
o Added iPhone port.
o Added Maemo port for Nokia Internet tablets.
- General:
o Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
o Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
o Added optional 'confirm exit' dialog to the SDL backend.
o Added support for TiMidity++ MIDI server.
o Added DMedia MIDI driver for IRIX.
o Improved detection of new game variants and localized versions.
o Completely reworked internal access to files. (GSoC Task)
o Added option to delete games from the list with Del key.
o Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).
- AGI:
o Added support for AGI256 and AGI256-2 hacks (GSoC Task)
o Added support for Amiga menus and palettes (GSoC Task)
o Better support for early Sierra AGI titles
- AGOS:
o Fixed crashes related to OmniTV playback in The Feeble Files.
o Improved work on 64-bit systems.
- Broken Sword 1:
o Added support for FLAC encoded music.
- Kyrandia:
o Added support for Macintosh version.
- Parallaction:
o Added support for Amiga version of Nippon Safes, Inc.
o Many bugfixes
- Queen:
o Added support for Adlib music.
o Added missing music patterns playback in Amiga version.
- SCUMM:
o Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
o Added support for Chinese COMI.
o Better support for eastern versions of games.
o Various fixes for COMI and other games.
o Added support for original save menus (browse only). Use Alt-F5 to activate.
o Added support for Spanish version of NES Maniac Mansion.
o Better support for German version of C64 Maniac Mansion.
o Fixed bug with cursors in Windows versions of Humongous Entertainment games.
- SAGA:
o Added support for compressed sound effects, voices and music.
- Touche:
o Added workarounds for some glitches/issues present in the original game.
- WinCE Port:
o Switched compilers again. Now using cegcc (
o Plugins now supported for WinCE (but not used in this release).
o Redesigned 'Free Look' action, mainly for the lure engine's requirements.
o Smaller optimization setting to counteract the growth of the executable.
o Various bug fixes.
- GP2X Port:
o Support F200 Touchscreen
o Various fixes to input code
v0.9.0 · Jun 26, 2006
Changes to the latest PSP build include a reworked detection code for SCUMM games, Added subtitle configuration controls to the options dialog and numerous bug fixes in the SCUMM engine. To the end user, the most noticeable change will be the new and improved GUI, but support for two new games (The Legend of Kyrandia and The Feeble Files) has also been added.
