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Rust Ray Tracer v0.4.7 by chriopter

Released Sep 30, 2026 · Games
655 downloads on GitHub · Source code

Real-time ray tracer in Rust: four spheres over a checkerboard, ray traced or rasterised

Games.zipHuman-written

Install on your PSP

Archive: extract psp-rust-raytracer.zip. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/RustRaytracer/.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
psp-rust-raytracer.zip223 KB 22f0d181…b4ec Download

Downloads come from the developer's GitHub release while it's there. If GitHub stops serving a file, or the file there changes, the same link serves our copy.

All versions (11)

Screenshots

About Rust Ray Tracer

Four spheres orbit over an endless checkerboard while the camera circles them. The CPU traces the spheres, with shadows and a bounce off the chrome one, and the PSP's Graphics Engine draws the floor and sky. L and R switch to a rasterised version that takes its shading from the ray tracer. Left alone, the demo swaps every six seconds.

It needs custom firmware or an emulator. The author has only run it in PPSSPP.

Release notes

v0.4.7 · Sep 30, 2026

Preview film plays on the PSP-1000 and in the XMB.

Full Changelog: https://github.com/chriopter/psp-rust-raytracer/compare/v0.4.6...v0.4.7

Full changelog

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