Rust Ray Tracer v0.4.7 by chriopter
Real-time ray tracer in Rust: four spheres over a checkerboard, ray traced or rasterised
Install on your PSP
Archive: extract psp-rust-raytracer.zip. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/RustRaytracer/.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| psp-rust-raytracer.zip | 223 KB | 22f0d181…b4ec | Download |
Screenshots
About Rust Ray Tracer
Four spheres orbit over an endless checkerboard while the camera circles them. The CPU traces the spheres, with shadows and a bounce off the chrome one, and the PSP's Graphics Engine draws the floor and sky. L and R switch to a rasterised version that takes its shading from the ray tracer. Left alone, the demo swaps every six seconds.
It needs custom firmware or an emulator. The author has only run it in PPSSPP.
It needs custom firmware or an emulator. The author has only run it in PPSSPP.
Release notes
v0.4.7 · Sep 30, 2026
Preview film plays on the PSP-1000 and in the XMB.
Full Changelog: https://github.com/chriopter/psp-rust-raytracer/compare/v0.4.6...v0.4.7
