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RPG Demo changelog

v6 · Jul 14, 2009

from Xteaph-N:Everything has been completely rewritten. The Overworld uses tile based maps. Also the battle system has been rewritten to use table based systems as well.

v5 · Jun 25, 2009

from Xteaph-N:There are lots updates none of which pertain to the battle system. Everything now has collision. All the buildings can be entered. There is a menu in the town only, which is almost done(honestly!). I also changed how all the collisions work, and I've also changed how the camera works. there is also a demo of how speaking to NPC's will work. The battle system has remained untouched.Also I'm starting to get a good idea of what kind story my game will have, and how everything will work together. I think people will agree that it would be the best direction for my game, that is when I show what it will be.I highly recommend you guys download this to check out the progress I've made.

v3 · Jun 6, 2009

from Xteaph-N:There's not much of an update but I thought you guys would like to see my very early framework of the town/overworld. There are very little collisions defined so when I mean early I mean early. It only took 4 hours, thats how early so don't expect much. Though I'm happy with it because I think it feels like final fantasy. I think it feels good. I also fixed a problem in the battle system where you couldn't pick who you wanted to attack with magic. Now you can pick who, not that it matters to the player at this point.

v2 · Jun 2, 2009

from Xteaph-N:Here is the 2nd version of my demo. I've rewritten the framework so now it can easily support many different magics, allies, and enemies. This demo has 2 spells, 1 enemy, and 2 players. The battle system is at this point pretty much complete. Just in case your wondering the controls are; circle is always confirm and X is always deny, unless stated other words.