rGameboot changelog
v1.1 · Sep 24, 2007
Homebrew coder becus25 rolled out a new build of the application rGameboot bringing it up ti version 1.1. This is really a surprise release, seeing that it's been a while since the developer updated the program. rGameboot stands for Random Gameboot and gives users the ability to randmoze a total of three gameboots.
Version 1.1 comes with a Windows-compatible utility called rGameboot utility. This paricular part of the plugin allows for generating a new opening_plugin.prx. This is where you will select the root to load the gameboots. becus25 also said that the plugin uses the autoboot during operation.
rGameboot v1.1 comes with a Readme.txt file containing vital information for the program to work. If you are still unsure on how to use this, you can discuss the release with other users through the forum link below. The coder mentioned that the application was tested using DAX's CFW 3.40 OE.
v0.6 · Apr 12, 2007
One of the devs who frequent the QJ forums, becus25, has just released v0.6 of his plugin, rGameboot. For those who may not be familiar with the term, rGameboot stands for Random Gameboot, and as the name implies, this plugin is supposed to randomize your gameboots.
For those who want to give this a try, simply copy the "seplugins" and "rg" folders to the root directory of your memory stick. However, just remember that just like in the previous version, you may need a tool called Pmffix for it to work, as this tool allows one to see gameboots when using 3.XX OE-X.
Meanwhile, becus25 has provided the roots of the gameboots which are as follows:
- ms0:/psp/system/rg/gameboot.pmf
- flash0:/vsh/resource/gameboot.pmf
- flash1:/vsh/resource/gameboot.pmf
In case you're still unsure of how to install this, then just check out the previous video tutorial on how to do that. And remember, always check the readme first, and if you are unsure about anything, don't hesitate to ask the dev about it via the forum release thread. After all, we don't want any bricked PSPs, now do we?
